The Order of the Stick: Utterly Dwarfed
The Order of the Stick: Utterly Dwarfed - Coming in December and available for pre-order now
Page 1 of 4 1234 LastLast
Results 1 to 30 of 116
  1. - Top - End - #1
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2014

    Default Tales of the Korvosan Guard OoC

    IC Thread Link

    Table: Party Members
    Player Concept Sheet Speech Formatting
    An Amy Neutral Good Human Urban Druid Isara Wellspire Green
    Saintheart Lawful Evil Geas'd Human Rogue Deklen Callas Red
    fyleisch Chaotic Neutral Human Barbarian Janna Fleet Teal
    FinnDarkblade Neutral Good Human Beguiler Marcus Kincaid Blue
    rax Neutral Human Scout/Fighter Lucian Espada Black
    Stone-Ears Lawful Evil Human Thug Mikael Wasserboren Purple

    Spoiler: Setting Details
    Show
    Disclaimer: While many of the names remain unchanged, this is not Galorion. I will be running this as a mid to high fantasy world with a technology level similar to the Elizabethan Era, but modified for the presence of magic. Deities are Greyhawk/Generic D&D.

    Spoiler: Who's who
    Show
    There are a few names that everyone in the city knows and a few individuals that you are familiar with as a member of the Korvosan Guard:
    Public Figures:
    • Darb Tuttle - Archpaladin of Hieroneous. Darb is one of the most powerful holy men in the city and possibly in the region. Despite strong philosophical differences Darb and his paladins work closely with the Church of Asmodeus to help keep order in the city.
    • Eodred Arabasti II - King of Korvosa. Eodred is an aged man who whispers say might be the first ruler of Korvosa in its nearly three hundred year history to die of natural causes upon the Crimson Throne of the city. However he has produced no heir to take his place. Whatever the state of the succession, it is known throughout the city that Eodred's health is declining.
    • Ileosa Arabasti - Wife of Eodred and Queen of Korvosa, Ileosa is a scandalously young bride for the old king and much disliked throughout the city. Ileosa is seen as vapid and wasteful. Only her high birth redeems her in the eyes of the city's nobles, but this does nothing to make the common folk love her.
    • Keppira d'Bear - Bishop of Pelor. In addition to its usual tasks the church of Pelor has a special calling in the city of Korvosa, that being to watch over the great graveyard known as the Grey, where all the dead of the city and the surrounding countryside are buried. Undead are not uncommon in that place.
    • Neolandus Kalepopolis - Senechal of Castle Korvosa. Some say that Neolandus is the true power behind the throne in these days with the king's health failing him. Neolandus, in contrast to Ileosa is well liked by the people of Korvosa and believes that he has a duty to them and their well-being.
    • Ornher Reebs - High Priest of Asmodeus. Ornher is often called to witness the signing of great contracts within the city, laying his lord's power upon them and directing the Archdevil's ire against any who violate the letter of their provisions.
    • The Dock Families - Those 21 noble families wealthy or powerful enough to command one of the city's docks.
    • The Key-Lock Killer - A serial killer who committed dozens of murders over the course of seven years then mysteriously vanished nine years ago. The killer's name comes from his habit of using key shaped knives, occasionally left in his victims' bodies and posing his victims inside of locked homes, sometimes inhabited by living relatives.
    • The Peerage Review - A council comprised of the heads of Korvosa's five greatest noble families. In theory the Peerage Review has the power to overturn royal edicts via unanimous vote. In practice the council advises the ruler, who generally heeds their words.
    • Thousand Bones - A Shoanti spiritual leader. Thousand Bones is the defacto leader of the Shoanti in and around Korvosa, or at least he's the only leader willing to talk to the Korvosan government. The two sides have spent years trying to come to some sort of agreement upon the state of affairs between the displaced and dispossessed Shoanti and their Kovorsan conquerors.
    • Toff Ornelos - Headmaster of the Acadamae. The Acadamae is Korvosa's highly secretive and self-sufficient wizards' college, specializing in conjuration. The Acadamae, and its chosen focus, is the primary cause of Korvosa's local imp population which is quite numerous and regularly engages in spectacular aerial wars with the city's native pseudodragons.
    • Zenobia Zenderholm - "The Hanging Judge" First Arbiter of Korvosa. Zenobia is renowned throughout the city for her harsh punishment of career criminals, but also for her philanthropy, donating both her time and wealth to the city's orphanages.


    Individuals of Interest to the Korvosan Guard
    • Bahor - Leader of the Cerulean Society, Korvosa's one and only guild. The Cerulean Society is Korvosa's official thieves' guild, allowed to operate as a moderating influence upon the city's criminal elements.
    • Blackjack - Korvosa's very own crime fighting vigilante. Blackjack is a protector of the weak and the innocent and an enemy to any that would prey upon them. However the masked folk hero has not been seen for over a decade. Still, stories of his exploits and rumors of his fate are popular in taverns and ale houses across the city.
    • Cressida Kroft - Field Marshal of the Korvosan Guard. Cressida is a beautiful young woman, capable commander, and a retired adventurer. She was raised to her position a few years ago by King Eodred II as a reward for foiling a mass poisoning attempt at a royal banquet.
    • Devargo Barvasi - The King of Spiders and Lord of Eel's End. An influential crime boss and underworld information broker who has managed to establish a semi-legitimate business enterprise aboard a series of permanently moored boats. Devargo always manages to maintain a functional relationship with the Guard and its members, but mostly by staying one step ahead of any charges against him.
    • Gaedren Lamm - A petty crime boss. Gaedren is the head of a small gang that heavily employs children as thieves, pickpockets, and mules. However, Gaedren's luck has finally run out and the Guard has caught up to him. They know the location of his current hideout and are ready to close in.
    • Marcus Endrin - Captain of the Sable Company. Marcus is a young and energetic man leading his hippogriff mounted marines through the skies above Korvosa he answers only to the Neolandus the Senechal and the king.
    • Severs DiViri - Lictor of the Hellknights of the Nail. Militant arm of the church of Asmodeus the Hellknights enforce a draconian form of law upon any they are paid to administer. Some generations ago a Queen of Korvosa named Domina Arabasti brought the order to the city with a grant of land some days journey to the south upon which the order constructed Citadel Vraid.




    Spoiler: The City of Korvosa
    Show
    Spoiler: Korvosa City Map
    Show


    Korvosa is divided into six distinct districts, each with its own subdivisions of neighborhoods, as summarized below:
    East Shore: Home to a handful of noble houses, East Shore has no subdivisions within its boarders.
    The Heights: Nearly all of Korvosa's power players reside in the heights, Korvosa's administrative heart.
    • Citadel Crest: The wealthiest neighborhood in the city
    • Cliffside: Second only to Citadel Crest in its influence, Cliffside hosts much of Korvosa's aristocracy
    • University: Those that dwell here may not own a lot of wealth, but they are undeniably rich in knowledge.
    Midland: Cosmopolitan and friendly, Midland is the social heart of Korvosa
    • High Bridge: The primary inhabitants of this residential district are laborers or the families of those working in the Korvosan Guard or Sable Company.
    • Pillar Hill: This is Korvosa's most demographically diverse neighborhood.
    • Slope: This neighborhood features a large number of small and private libraries, museums, and other bastions of culture.
    • West Dock: This rugged neighborhood contains no significant residences, and instead features several warehouses and food processing buildings.
    North Point: The seat of Korvosa's municipal power, this was the fist section of the mainland settled by the city's Chelish founders.
    • Five Corners: A crowded residential ward, this neighborhood caters to the city's politicians and their underlings.
    • Mainshore: Once the site of some of the bloodiest battles in Korvosa's early history, this are is where Korvosa's truly old money still resides.
    • Northgate: Many of Korvosa's non-noble elites and old-money families dwell in this residential neighborhood.
    • Ridgefield: This is the most crowded of North Point's neighborhoods, plagued with poverty and desperation.
    Old Korvosa: The original site of the city, the oldest district in Korvosa is its most crowded and least affluent today.
    • Bridgefront: Crowded but narrow, Bridgefront is a dismal and filthy slum.
    • Fort Korvosa: Once the heart of Korvosa's military strength, this neighborhood is a decaying remant of its former glory
    • Garrison Hill: cramped and bustling with activity, Garrison Hill fights a constant battle to acoid the decay and destitution of its neighboring wards
    • Old Dock: Only the awful state of Bridgefront's slums keeps decaying Old Dock from being Korvosa's most run-down and least desirable neighborhood.
    Southern Korvosa:
    • South Shore: Much more open than most of the rest of the city, South Shore hosts much of Korvosa's new nobility.
    • Gray: Once considered its own district, the city's sprawling cemeteries are now considered to be part of Southern Korvosa.

    Korvosa is by and large a highly stratified, if moderately mobile society. The city itself was founded several centuries ago as a colony of a much larger empire. Said empire has since fallen into decline and been forced to grant Korvosa its independence, although that claim has yet to be proven and may come into question if the empire ever recovers its former glory. As such Korvosa's nobles are generally transplants from that far away land, although some families have been elevated since their arrival in the new world.

    Next in prestige after the nobles of Korvosa are its clergymen and arcanists. Most Korvosans revere deities of law and order but there are is a great variety in the city among the moral dimension of the faithful. Devil worship is as common as faiths held among the angels and the pentacle temple of Asmodeus holds a place in the city as high in honor and prestige as the temples of Pelor and Heironeous. The students of the Acadamae are generally as honored and respected as clergymen of one of the great temples, but for their power rather than their piety.

    Below the clergy are the merchants and artisans. Korvosa boasts many highly skilled craftsmen, barristers, and shopkeepers. The life blood of the city and the largest demographic within it, the Korvosan middle class is fairly wealthy and booming, despite the forbiddance in the city charter against the forming of mercantile guilds.

    At the very bottom of Korvosan society are the laborers, the criminals, and the drunkards, those people who make their livings with their bodies, if they make livings at all. Included in this class are the various dockworkers, sailors, and guardsmen that keep the city running along as usual. Due to the inhospitable nature of the surrounding countryside Korvosa must import the vast majority of its food supplies, meaning its docks are busy day and night. This is also where those who cannot claim legitimate descent from proper Imperial ancestors generally fall, native Varisians and those of mixed blood who lack a noble title.

    Finally, completely apart from and shunned by Korvosan society are the Shoanti, the original inhabitants of the land upon which Korvosa is built. Treated as an underclass, hated and mistrusted, the Shoanti struggle to scrape by in the new world their conquerors have created.

    Spoiler: City Stat Block; Subject to change over the course of the campaign
    Show
    Lawful Neutral Large City
    Population: 18,486 (90% Human, 4% Dwarf, 2% Elf, 2% Halfling, 1% Half-elf, 1% Other)
    Base Value: 12,800 GP Limit: 85,000 Total Assets: 62,000,000
    Government: Constitutional Monarch
    Secondary Authority: Council of Nobles
    Authority Title: King/Queen
    Full Time Guards: 200 Conscriptable: 1,000
    Modifiers: Corruption +2, Crime +0, Economy +4, Law +5, Lore +4, Society +0
    Danger: +10
    Highest level spellcasting available: 9th level
    Qualities: Academic, Holy Site, Magically Attuned, Prosperous, Strategic Location


    Spoiler: Brief General Information About Human Ethnic Groups
    Show
    Imperial (Chelaxian) - Tall and in general fair complected with heavier builds, Imperials tend to value political relationships over any other types. This tendency is what has lead to the Imperial proclivity towards nation building. These are also the humans most likely to engage in the worship of fiends. Society modeled on a blend of Northern European influences.

    Varisians (mostly because I don't have a better name) - Shorter and more slender on average than an Imperial with darker skin, hair, and eyes. Fine of feature and flamboyant in their dress, Varisians value family bonds above all others, tending to live in large multi-generational groups, wherever they go. Society modeled on Southern European influences.

    Shoanti (again because I'm bad at names) - Shoanti usually combine the heavier builds of Imperials with the lesser stature of Varisians. They are darker skinned than Varisians and their hair is universally black as a moonless night. In their culture one's relationship to the natural and the spiritual trumps all other bonds. Society modeled on Amerindians, specifically Plains Indians culture.


    Everybody please rollv 2d20 for the rumor mill!
    Last edited by TheBarbecueChip; 2019-09-08 at 12:14 AM.

  2. - Top - End - #2

  3. - Top - End - #3
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Sep 2012
    Location
    Texas currently
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Rollin
    (2d20)[11][20](31)

    My player profile.

  4. - Top - End - #4
    Ogre in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Rumours: (2d20)[4][20](24)

  5. - Top - End - #5
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Dec 2015
    Location
    England
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Rumor mill: (2d20)[10][8](18)

  6. - Top - End - #6
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2019
    Location
    Kansas City
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Rolling for the Rumor mill

    (2d20)[6][9](15)

  7. - Top - End - #7
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Sep 2012
    Location
    Texas currently
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Really enjoying this. Need to break for the night though (11pmish where I am). Gives everyone a chance to chime in too.

    My player profile.

  8. - Top - End - #8

  9. - Top - End - #9
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2014

    Default Re: Tales of the Korvosan Guard OoC

    Rumors:

    Spoiler: Saintheart
    Show
    One afternoon a few days ago, before being given the Lamm case, Deklen was walking his beat down by the docks when he overheard a conversation between a pair of laborers. One was telling the other, in no uncertain terms, that he knew there was trouble brewing with the Shoanti camped outside the city. Serious trouble.

    Ever since the king took ill a few weeks ago Deklen's contacts within the Scizarni have been gleefully hoarding supplies against the unrest they expect to break out if Eodred should die. Abruzza has taken to repeating "Never bet against the Curse of the Crimson Throne" like some kind of mantra. The family expects to be able to sell their stores at exorbitant prices should the worst come to pass.


    Spoiler: FinnDarkblade
    Show
    There is talk that the Guard is spread too thin throughout the city. Even amongst its members there are rumors of an impending recruitment push. In fact, Marcus heard a pair of watch captains talking in the hall before the Lamm briefing that Field Marshal Kroft is currently combing the dungeons of Castle Korvosa for anyone that might be fit to serve.

    Anti-Shoanti sentiment is rising in the city, and to be fair anti-Korvosan sentiment seems to be rising among the local Shoanti. There seem to have been more drunken brawls between the two factions than usual of late, almost invariably ruining Marcus' evenings out.


    Spoiler: rax
    Show
    Lucian has heard from some of his Barvasi contacts that the Guard is getting desperate for more bodies to fill uniforms, to the point that Field Marshal Kroft herself is offering amnesty to those who will pledge a year's service.

    One of Lucian's mistresses claims to have 'entertained' the King many years back, and while that claim is almost certainly false, Eodred's womanizing and idle dalliances are some of the poorest kept secrets in the city, if you believe the rumors. Some even say that it is a venereal disease that has caught up with the king.


    Spoiler: fyleisch
    Show
    When Janna was speaking to Keller about Lamm, he mentioned in passing that it feels like the whole damned city is holding its breath over the king's illness. There are a dozen different versions of the story floating around, but they all seem to end the same way. If the king dies, then the storm will break. The city's political class seems to have already anticipated that very event, since several ambassadors have suddenly found other places to be. Although one Imperial ambassador has been lingering and Keller says that it's because he can't go home due to some, delicate circumstances. He refuses to elaborate further though.

    One night in a tavern Janna overheard a man, deep in his cups, insisting to a table of compatriots that the Key-Lock Killer must have been an Arbiter. His evidence is that the final series of murders were seven nobles in a row that had wriggled out of an arbiter's grasp. The speaker's leaps of logic were obviously supported by his and his audience's inebriated state, but it was certainly not the craziest theory Janna ever heard on the subject


    Spoiler: Stone-Ears
    Show
    Last night at table, Runa asked if the Shoanti were really going to kill everybody in their beds. When pressed on the subject she admitted that one of her friends told her that their father said the Shoanti were gathering weapons and paying sailors to poison the city's food so that they could get rid of all the Imperials.

    Mikael's friends in the guard are worried about a growing feeling of unrest in the city. It seems like anarchist groups are looking for any opportunity to start trouble, and, if the king really is ill, it might all be too much for the guard to handle. There's even talk, very quite talk, of defecting from the Guard should things get too dangerous. Sergeant Verik has made veiled overtures to Mikael, feeling him out for his reaction should something happen.

  10. - Top - End - #10
    Ogre in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    @TheBarbecueChip
    I assume any legwork will have been done before the party meets up in the barracks? Assuming that's the case, Lucian will of course have spent time interviewing his criminal connections to find out all he can about Lamm, his gang (who are they and how many), and his hideout. Do I need to roll Gather Information for that or will you do the honours?

    @Stone-Ears
    I must say I find it quite amusing that Mikael, whom you've described as "a quiet man", is turning out to be one of the most garrulous members of this party.

  11. - Top - End - #11
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2019
    Location
    Kansas City
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    @Rax, he's quite chatty with guardsmen and family. Anyone else, it's silence. That's the key difference 😂

  12. - Top - End - #12
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Sep 2012
    Location
    Texas currently
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Ghost Sound + Silent Image.

    My player profile.

  13. - Top - End - #13
    Ogre in the Playground
     
    Planetar

    Join Date
    May 2009
    Location
    Perth, West Australia
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Let's face it, Deklen is going to be a bit squishy for a while, so escort duty on Marcus suits me fine. Happy to function as forward observer, and then drop back to cover Marcus and go ranged until some promising target presents itself. Urban druid and two or three martial-focused types should crunch most stuff that comes at everyone.

  14. - Top - End - #14
    Ogre in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    At these low levels, I think the major thing is to actually form and hold a line as often as possible. Anything that disrupts line of sight and prevents charges. It also ensure the heavies can support each other.

  15. - Top - End - #15
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2014

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by rax View Post
    @TheBarbecueChip
    I assume any legwork will have been done before the party meets up in the barracks? Assuming that's the case, Lucian will of course have spent time interviewing his criminal connections to find out all he can about Lamm, his gang (who are they and how many), and his hideout. Do I need to roll Gather Information for that or will you do the honours?
    Basic inquiries through a character's contacts can happen prior to the proper briefing, but at this point all anybody knows via the Guard is what has been discussed in the preceding threads. You are part of a task force to take out a petty crime boss named Gaedren Lamm who runs a ring of pickpockets out of an abandoned fishery on the wharfs. More details will be given at the briefing and real legwork will take place in game
    Last edited by TheBarbecueChip; 2019-09-10 at 08:56 PM.

  16. - Top - End - #16
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Sep 2012
    Location
    Texas currently
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    I notice that Marcus and Isara both live in High Bridge which probably means they at least report to the same guard station. Might it be reasonable to assume they've at least met before?

    My player profile.

  17. - Top - End - #17
    Ogre in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by TheBarbecueChip View Post
    Basic inquiries through a character's contacts can happen prior to the proper briefing, but at this point all anybody knows via the Guard is what has been discussed in the preceding threads. You are part of a task force to take out a petty crime boss named Gaedren Lamm who runs a ring of pickpockets out of an abandoned fishery on the wharfs. More details will be given at the briefing and real legwork will take place in game
    Okay, good to know. I was under the impression that we would be proceeding directly to the raid when the game begins.

  18. - Top - End - #18
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2014

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by rax View Post
    Okay, good to know. I was under the impression that we would be proceeding directly to the raid when the game begins.
    Stakeout, then raid.

  19. - Top - End - #19
    Ogre in the Playground
     
    Planetar

    Join Date
    May 2009
    Location
    Perth, West Australia
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by TheBarbecueChip View Post
    Stakeout, then raid.
    What I wouldn't give for six Rings of Communication (DMG). Could hit two or more doors simultaneously or provide proper overwatch on raids like this.

  20. - Top - End - #20
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Sep 2012
    Location
    Texas currently
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by Saintheart View Post
    What I wouldn't give for six Rings of Communication (DMG). Could hit two or more doors simultaneously or provide proper overwatch on raids like this.
    If I'm on overwatch I could use the message spell to keep in contact with 2 groups as long as they're both within 120' of me. They don't even have to stay within vision as long as they're within range, the spell lasts lasts 20 minutes, and it doesn't require concentration. I guess I could also be with one group and use it on a person from the other group and the person on overwatch. Doesn't make much difference as long as everyone's w/in 120'.
    Last edited by FinnDarkblade; 2019-09-11 at 08:39 PM.

    My player profile.

  21. - Top - End - #21
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2014

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by FinnDarkblade View Post
    If I'm on overwatch I could use the message spell to keep in contact with 2 groups as long as they're both within 120' of me. They don't even have to stay within vision as long as they're within range, the spell lasts lasts 20 minutes, and it doesn't require concentration. I guess I could also be with one group and use it on a person from the other group and the person on overwatch. Doesn't make much difference as long as everyone's w/in 120'.
    Not that this couldn't work, but I will say 40 yards is a much shorter distance than you might think. Even less so if you're in the middle and the groups are only 20 yards to either side. There's a reason modern radio communication solutions have ranges measured in miles.

  22. - Top - End - #22
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Sep 2012
    Location
    Texas currently
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    I misspoke there. Not everyone has to be within 120' both people just need to be within 120' of me. At least that's how I'm reading it. Especially since the 2 targets of the spell can't talk to each other.

    My player profile.

  23. - Top - End - #23
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2014

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by FinnDarkblade View Post
    I misspoke there. Not everyone has to be within 120' both people just need to be within 120' of me. At least that's how I'm reading it. Especially since the 2 targets of the spell can't talk to each other.
    Yep, you're right. On rereading the spell it is definitely a 120' radius centered on the caster, so double the area to work with compared to what I said earlier. Good for tactical communication, just don't split the party too much

    And still if you were standing on the 50 yard line your communication wouldn't reach the endzones.
    Last edited by TheBarbecueChip; 2019-09-12 at 12:08 AM.

  24. - Top - End - #24
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Dec 2015
    Location
    England
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Depending on the geography, we could use light for simple signals. Like blunted arrows with a light spell cast on them as "help" flares, Different colored Dancing Lights in the sky or at sight lines for a "go" signal. Not that I'm sure splitting up would be safe or an advantage.

  25. - Top - End - #25
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2019
    Location
    Kansas City
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    I mean one of the things to consider is that lore-wise, Lamm seems to employ mostly children. So I'm kind of hoping there's not very many adults that could actually fight us off if we raided the abandoned fishery. But we will soon see how many they number in fighting men

  26. - Top - End - #26
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Dec 2015
    Location
    England
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Quote Originally Posted by Stone-Ears View Post
    I mean one of the things to consider is that lore-wise, Lamm seems to employ mostly children.
    That just means they get size bonuses to AC and to hit.

  27. - Top - End - #27
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Dec 2014

    Default Re: Tales of the Korvosan Guard OoC

    Currently working on the first IC post.

    @An Amy, I don't think you ever rolled for rumors.

  28. - Top - End - #28
    Ogre in the Playground
     
    Planetar

    Join Date
    May 2009
    Location
    Perth, West Australia
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Rolling Knowledge (Local) on the off chance Deklen recognises the name Zellara Esmerenda or knows her son...

    (1d20+4)[14]

  29. - Top - End - #29
    Barbarian in the Playground
     
    AssassinGuy

    Join Date
    Sep 2012
    Location
    Texas currently
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Oh, good idea.
    Knowledge (local) (1d20+8)[13]

    My player profile.

  30. - Top - End - #30
    Dwarf in the Playground
     
    NecromancerGuy

    Join Date
    Jun 2019
    Location
    Kansas City
    Gender
    Male

    Default Re: Tales of the Korvosan Guard OoC

    Excuse me while I figure out how to bring people in alive vs impaled on my shield

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •