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  1. - Top - End - #1
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2018
    Location
    Portland, Oregon
    Gender
    Male

    Default Just the FACTotum

    After some Playtesting, I now agree that the Factotum being a Subclass of Bard is just easier.

    Link

    Third +1 skill. Arcane Dilettante "At 3rd level the Factotum acquires a wider understanding of magic. They know that with a few weird hand gestures and an array of bizarre words, you can conjure up something."
    Able to Choose spells from the Sorcerer and Wizard lists. Does not increase number known.

    Sixth Helping Hand: As a Reaction spend an Inspiration to reduce damage by half to any ally (including yourself) within 30 feet.

    Survivor's Piety: "Factotums are legendary for the number of holy symbols, lucky trinkets, and blessed items they keep handy. As the saying goes, there are no atheists in the dungeon."

    Able to learn Guiding Bolt, Find Traps, Remove Curse, Death Ward, Scrying, True Seeing, Divine Word, Sunburst, and (?).

    By spending an Inspiration can do Radiant damage to a single visible Undead within 30 feet.

    Fourteenth Reflexive Defense. Spend an Inspiration as a Reaction to give Advantage on the current save to self or an ally within 60 feet.

    I'll be trying to Playtest this.
    Comments welcomed.
    Last edited by Great Dragon; 2019-09-09 at 10:01 PM.
    My Knowledge, Understanding, and Opinion on things can be changed
    No offense is intended by anything I post.
    *Limited Playtest Group - I'm mostly Stuck in the White Room.
    *I am learning valuable things, here. So thanks, everyone!

  2. - Top - End - #2
    Bugbear in the Playground
     
    BlackDragon

    Join Date
    Dec 2018
    Location
    Portland, Oregon
    Gender
    Male

    Default Re: Just the FACTotum

    Well, I sat down and redid the original playtest PC based on this idea.

    It's still in the White Room, but:
    Quite frankly, the Factotum being "Everything" in 3x doesn't really seem to work for 5e.

    Factotum: Bard Subclass

    03rd +1 skill.
    Arcane Dilettante "At 3rd level the Factotum acquires a wider understanding of magic. They know that with a few weird hand gestures and an array of bizarre words, you can conjure up something."
    Able to Choose spells from the Sorcerer and Wizard lists. Does not increase number known.

    Survivor's Piety: "Factotums are legendary for the number of holy symbols, lucky trinkets, and blessed items they keep handy. As the saying goes, there are no atheists in the dungeon."
    Able to learn Guiding Bolt, Find Traps, Remove Curse, Death Ward, Scrying, True Seeing, Divine Word, Sunburst, and Mass Heal.

    By spending an Inspiration can do Radiant damage to a single visible Undead within 30 feet.

    06th Helping Hand: As a Reaction spend an Inspiration to reduce damage by half to yourself or any ally within 30 feet.

    14th Reflexive Defense. Spend an Inspiration as a Reaction to gain Advantage on the current save.

    real need for Arcane Dilettante, since the only spell I took from Sor/Wiz was Fire Bolt.

    As such I'm thinking of Arcane Dilettante and Survivor's Piety and moving to 3rd level.

    Need something to replace
    I'm leaving it at Helping Hands for the 6th level Feature.

    (Space Saved for PC information)
    Last edited by Great Dragon; 2019-09-10 at 05:30 PM.
    My Knowledge, Understanding, and Opinion on things can be changed
    No offense is intended by anything I post.
    *Limited Playtest Group - I'm mostly Stuck in the White Room.
    *I am learning valuable things, here. So thanks, everyone!

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