The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #31
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    RossN's Avatar

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    Holochess...

    Dejarik Gambit

    I did suggest a few animal themed names earlier:

    Brooding Bantha

    Crazy Nexu

    Drunken Dewback

    Merry Mynock


    Maybe something precious?

    Corusca Flare

  2. - Top - End - #32
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    DrowGirl

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    Default Re: Star Wars SAGA OoC

    Famous ships in star wars are named after birds. What about something with Kestrel?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  3. - Top - End - #33
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    Ciridium Kestrel?

    Cerulean Kestrel?

    Sable Kestrel?

  4. - Top - End - #34
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    I like Sable Kestrel. Or Sable Merlin... A merlin is a type of raptor, and, truth be told it's an in joke about how we have some...tricks up our sleeves that would probably not be applicable to this universe but we can OOCly giggle about it.
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

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    *sound of the god of this universe laughing onto the ground*
    Current games:
    The Sunless Citadel
    Blade of the Four Fallen
    Quote Originally Posted by GoodbyeSoberDay
    I think this teaches us a valuable lesson. At bizarrely low levels of optimization, the tier system disappears. In its place is the "we can't even beat CR=ECL-5 foes" system.

  6. - Top - End - #36
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    I like Sable Kestrel or Sable Merlin myself.

    Okay, looking at the modification stuff I have a few ideas, but I'm happy to hear from everyone (the wiki is very helpful here!)

    Illegal stuff:

    Smuggler's Compartments (1,000 credits, 1 EP)

    Common Stuff

    Combat Thrusters (10,000 credits, 1 EP)
    Maneuvering Jets +2 (10,000 credits, 2 EP)
    Starship Shields (SR 45) (20,000 credits, 4 EP)

    Licensed stuff:

    Light Laser Cannon (Doubled) (22,500 credits, 1 EP)
    Hyperdrive, Class 1 (15,000 credits, 3 EP - replaces old hyperdrive)

    Total cost: 785,000 credits
    Total EP used: 9

    Apart from the very illegal (but hidden) smugglers compartments I have tried to keep us in-budget and the right side of legal if/when we get boarded. The light laser cannon is to give us something for the pilot to shoot in battle while the rest should be obvious.

  7. - Top - End - #37
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    PaladinGuy

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    Quote Originally Posted by RossN View Post
    I like Sable Kestrel or Sable Merlin myself.

    Okay, looking at the modification stuff I have a few ideas, but I'm happy to hear from everyone (the wiki is very helpful here!)

    Illegal stuff:

    Smuggler's Compartments (1,000 credits, 1 EP)

    Common Stuff

    Combat Thrusters (10,000 credits, 1 EP)
    Maneuvering Jets +2 (10,000 credits, 2 EP)
    Starship Shields (SR 45) (20,000 credits, 4 EP)

    Licensed stuff:

    Light Laser Cannon (Doubled) (22,500 credits, 1 EP)
    Hyperdrive, Class 1 (15,000 credits, 3 EP - replaces old hyperdrive)

    Total cost: 785,000 credits
    Total EP used: 9

    Apart from the very illegal (but hidden) smugglers compartments I have tried to keep us in-budget and the right side of legal if/when we get boarded. The light laser cannon is to give us something for the pilot to shoot in battle while the rest should be obvious.
    Thatís actually 78,500. I kind of freaked out for a second there. You can have all that, and the rest of the money, plus some leftover 26,500, so please keep this as fuel/repair money, so as to keep things balanced.
    Last edited by Vrock Bait; 2019-09-10 at 07:14 PM.
    Current games:
    The Sunless Citadel
    Blade of the Four Fallen
    Quote Originally Posted by GoodbyeSoberDay
    I think this teaches us a valuable lesson. At bizarrely low levels of optimization, the tier system disappears. In its place is the "we can't even beat CR=ECL-5 foes" system.

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    Do we have a normal laser canon as well?
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  9. - Top - End - #39
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    Quote Originally Posted by Vrock Bait View Post
    Thatís actually 78,500. I kind of freaked out for a second there. You can have all that, and the rest of the money, plus some leftover 26,500, so please keep this as fuel/repair money, so as to keep things balanced.
    Eep, yes that was a typo. And thanks.

    Quote Originally Posted by tonberryking View Post
    Do we have a normal laser canon as well?
    Yes, a gunner operated laser canon on top of the ship. You can see it on the picture:



    These are the stock plans in game terms. Can someone more familiar with the rules to do the final write up if possible?

  10. - Top - End - #40
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    WolfInSheepsClothing

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    Quote Originally Posted by RossN View Post
    Sheesh, I hadn't realised that before.

    I have to say I think the rules are definitely far too strict there; unless I double class into Soldier my Scoundrel can't even learn to shoot her own ships guns no matter how long she spends in space. That's not good.



    True.
    @RossN, your Vehicular Combat feat automatically makes you proficient with pilot operated weapons. If you were going to swap out Quick Draw with anything, I'd suggest Skill Focus: Pilot, which neatly counteracts the -5 you get from the ship's size and let's VC trigger successfully much more often.

    The upgrades look good to me!

    Edit: although I think a Disguised Transponder might be helpful.
    Last edited by Spiritus; 2019-09-10 at 10:57 PM.

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    DrowGirl

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    So the pictures everyone have been posting are of the Corellian YT-2000 Transport which we can afford at 45,000 used, and is a bit better then the YT-1300 in almost every way.
    I have added some more modifications and fixed some math (weapons do not have the 'base' tag that causes cost multiplication, we do not need to use EP to upgrade the hyperdrive, old equipment can be sold for 1/4 value).
    Total cost: 99,000
    Available: 51,000 and 3 EP

    Spoiler: Stock Specifications
    Show
    Colossal Space Transport
    Initiative: -2; Senses: Perception +5
    Defense
    Reflex Defense: 18 (Flat-Footed 15), Fortitude Defense: 27; +15 Armor
    Hit Points: 180; Damage Reduction: 15; Shield Rating: 30; Damage Threshold: 77
    Offense
    Speed: Fly 12 Squares (Character Scale), Fly 3 Squares (Starship Scale); (Maximum Velocity 800 km/h)
    Ranged: Laser Cannons, Double (2) +2 (See Below)
    Fighting Space: 12x12 Squares (Character Scale), 1 Square (Starship Scale); Total Cover
    Base Attack Bonus: +0; Grapple: +37
    Attack Options: Autofire (Laser Cannons, Double)
    Abilities
    Strength: 44, Dexterity: 16, Constitution: -, Intelligence: 14
    Skills: Initiative -2, Mechanics +5, Perception +5, Pilot -2, Use Computer +5
    Ship Statistics
    Crew: 4 (Normal Crew Quality); Passengers: 7
    Cargo: 115 Tons; Consumables: 3 Months; Carried Craft: None
    Hyperdrive: Class 2 (Backup Class 12), Navicomputer
    Weapon Systems
    Laser Cannons, Double (Gunner)
    Attack Bonus: +2 (-3 Autofire), Damage: 5d10x2

    Spoiler: Modifications
    Show
    7 EP used
    Illegal stuff:
    Smuggler's Compartments (1,000 credits, 1 EP)
    Transponder, Disguised (1) (2,500 credits, 0 EP)
    Common Stuff:
    Combat Thrusters (10,000 credits, 1 EP)
    Maneuvering Jets +2 (10,000 credits, 2 EP)
    Starship Shields (SR 45) (20,000 credits, replaces old shields)
    Grappler Mag (5000 credits, 1 EP)
    Licensed stuff:
    Light Laser Cannon (Doubled) (4,500 credits, 1 EP)
    Hyperdrive, Class 1 (15,000 credits, replaces old hyperdrive)
    Docking Gun Mount (1,000 credits, 1 EP)
    Sold Stuff:
    Hyperdrive, Class 2 (2,500 credits returned)
    Starship Shields, SR 30 (2,500 credits returned)

    Spoiler: Final Specifications
    Show
    Colossal Space Transport
    Initiative: -1; Senses: Perception +5
    Defense
    Reflex Defense: 19 (Flat-Footed 15), Fortitude Defense: 27; +15 Armor
    Hit Points: 180; Damage Reduction: 15; Shield Rating: 45; Damage Threshold: 77
    Offense
    Speed: Fly 12 Squares (Character Scale), Fly 3 Squares (Starship Scale); (Maximum Velocity 800 km/h)
    Ranged: Laser Cannons, Double (2) +2 (See Below)
    Fighting Space: 12x12 Squares (Character Scale), 1 Square (Starship Scale); Total Cover
    Base Attack Bonus: +0; Grapple: +37
    Attack Options: Autofire (Laser Cannons, Double)
    Abilities
    Strength: 44, Dexterity: 18, Constitution: -, Intelligence: 14
    Skills: Initiative -1, Mechanics +5, Perception +5, Pilot -1, Use Computer +5
    Ship Statistics
    Crew: 4 (Normal Crew Quality); Passengers: 7
    Cargo: 115 Tons; Consumables: 3 Months; Carried Craft: None
    Smuggler's Compartments: 200 kg
    Hyperdrive: Class 1 (Backup Class 12), Navicomputer
    Weapon Systems
    Light Laser Cannon, Double - Attack Bonus: +2, Damage: 4d10x2
    Laser Cannons, Double (Gunner) - Attack Bonus: +2 (-3 Autofire), Damage: 5d10x2
    Grappler Mag
    Accessories
    Combat Thrusters
    Transponder, Disguised (1)
    Docking Gun Mount
    Last edited by Izzarra; 2019-09-11 at 02:07 AM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  12. - Top - End - #42
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    WolfInSheepsClothing

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    That works for me!

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    Same! That works out nicely.
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  14. - Top - End - #44
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    Thanks Izzarra!

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    DrowGirl

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    I put a Docking Gun Mount into the ship. We can attach a character scale gun to it for defending the ship when it is docked. No weapon has been selected or purchased for this purpose yet. Are we limited to licensed weapons only right now because the Docking Gun description specifically references military weapons as common choices?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  16. - Top - End - #46
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    WolfInSheepsClothing

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    Quote Originally Posted by Izzarra View Post
    I put a Docking Gun Mount into the ship. We can attach a character scale gun to it for defending the ship when it is docked. No weapon has been selected or purchased for this purpose yet. Are we limited to licensed weapons only right now because the Docking Gun description specifically references military weapons as common choices?
    We can always just say Secles built whatever gun we pick.

    Also, in case people missed it, I'm going to be making a couple of salvage rolls before we head out. Is there anything you guys want that is 500 credits or less? I'm inclined to make everyone Camouflage Ponchos; +5 to stealth is pretty great.

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    Quote Originally Posted by Izzarra View Post
    I put a Docking Gun Mount into the ship. We can attach a character scale gun to it for defending the ship when it is docked. No weapon has been selected or purchased for this purpose yet. Are we limited to licensed weapons only right now because the Docking Gun description specifically references military weapons as common choices?
    You are only limited by your budget.
    Current games:
    The Sunless Citadel
    Blade of the Four Fallen
    Quote Originally Posted by GoodbyeSoberDay
    I think this teaches us a valuable lesson. At bizarrely low levels of optimization, the tier system disappears. In its place is the "we can't even beat CR=ECL-5 foes" system.

  18. - Top - End - #48
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    PaladinGuy

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    By the way... I cannot post during the workday. You might see me online, but the web filters block me from replying to threads.
    Current games:
    The Sunless Citadel
    Blade of the Four Fallen
    Quote Originally Posted by GoodbyeSoberDay
    I think this teaches us a valuable lesson. At bizarrely low levels of optimization, the tier system disappears. In its place is the "we can't even beat CR=ECL-5 foes" system.

  19. - Top - End - #49
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    Quote Originally Posted by Izzarra View Post
    I put a Docking Gun Mount into the ship. We can attach a character scale gun to it for defending the ship when it is docked. No weapon has been selected or purchased for this purpose yet. Are we limited to licensed weapons only right now because the Docking Gun description specifically references military weapons as common choices?
    I wanted to stick with equipment that didn't immediately send red flags through the mind of a Imperial Customs Officers. Military grade stuff isn't outright illegal but it stands out a lot and can require a very good explanation.

    Quote Originally Posted by Spiritus View Post
    We can always just say Secles built whatever gun we pick.

    Also, in case people missed it, I'm going to be making a couple of salvage rolls before we head out. Is there anything you guys want that is 500 credits or less? I'm inclined to make everyone Camouflage Ponchos; +5 to stealth is pretty great.
    Sorry I did see that but didn't quite realise what you meant. Those ponchos do look great!

    Quote Originally Posted by Vrock Bait View Post
    By the way... I cannot post during the workday. You might see me online, but the web filters block me from replying to threads.
    Understood, thanks for the heads up!

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    DrowGirl

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    Default Re: Star Wars SAGA OoC

    How do people feel about having a Blaster Rifle mounted as a docking gun? It is restricted rather than military.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  21. - Top - End - #51
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    WolfInSheepsClothing

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    Quote Originally Posted by Izzarra View Post
    How do people feel about having a Blaster Rifle mounted as a docking gun? It is restricted rather than military.
    Since the GM has said the only limitation is our budget, I'd prefer something like a heavy repeating blaster or a blaster cannon.

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    @RossN, you can take 10 on the Persuasion check, to see if you can get the meaning across to them.
    Current games:
    The Sunless Citadel
    Blade of the Four Fallen
    Quote Originally Posted by GoodbyeSoberDay
    I think this teaches us a valuable lesson. At bizarrely low levels of optimization, the tier system disappears. In its place is the "we can't even beat CR=ECL-5 foes" system.

  23. - Top - End - #53
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    Thanks for the reminder - been a while since I've played d20.

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    So we need to transport a total of 3 cubic meters of cargo. Our Smuggler's Compartments only list mass capacity, 1000 kg currently. This leads to the following questions:
    - What is the mass of the crates?
    - Are our smuggling compartments conveniently designed to hold 1 cubic meter crates?
    - Do we need to quickly make some adjustments to the ship and swap out the smuggling compartments for a Hidden Cargo Hold?
    - Do we just put the crates in a regular cargo hold, bury them under a pile of Secles' salvage, add a really stinky deterrent, and hope that if there is an inspection nobody looks too closely?

    Quote Originally Posted by Spiritus View Post
    Since the GM has said the only limitation is our budget, I'd prefer something like a heavy repeating blaster or a blaster cannon.
    The problem with a heavy weapon is that there is not a single class that starts with heavy weapon proficiency.
    Also all heavy weapons are military and as RossN pointed out that could draw more attention to use then we might like, just so that we could have a little bit more damage output.

    Unless the GM would like to rule that hand held weapons that are permanently mounted to a ship are one step down the availability scale with regards to inspections because they are not being carried around.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    Sorry for my silence today, but work was a pain. I may also disappear all day sunday, but it's okay to take the weekends lightly, right?
    <BananaPhone> Stop sniveling worm! You think something as petty as "oh boo hoo my house is collapsing!" should stop you from posting in an online fantasy game where people pretend to be werewolves?

    "Let me get this straight. Some guy dressed up as Batman to fight the guys dressing up as clowns scaring people. Maybe this planet aint so bad after all."

  26. - Top - End - #56
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    WolfInSheepsClothing

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    Quote Originally Posted by Izzarra View Post
    So we need to transport a total of 3 cubic meters of cargo. Our Smuggler's Compartments only list mass capacity, 1000 kg currently. This leads to the following questions:
    - What is the mass of the crates?
    - Are our smuggling compartments conveniently designed to hold 1 cubic meter crates?
    - Do we need to quickly make some adjustments to the ship and swap out the smuggling compartments for a Hidden Cargo Hold?
    - Do we just put the crates in a regular cargo hold, bury them under a pile of Secles' salvage, add a really stinky deterrent, and hope that if there is an inspection nobody looks too closely?



    The problem with a heavy weapon is that there is not a single class that starts with heavy weapon proficiency.
    Also all heavy weapons are military and as RossN pointed out that could draw more attention to use then we might like, just so that we could have a little bit more damage output.

    Unless the GM would like to rule that hand held weapons that are permanently mounted to a ship are one step down the availability scale with regards to inspections because they are not being carried around.
    Docking guns count as heavy weapons anyway, though. You have a good point about discretion, although we could explain it as "everyone used aid another to help Miri bribe an official" so we'd have legitimate papers for it. That or deception to forge something.

    I don't like hidden cargo hold because it is too easy to spot. I guess we'll have to figure something out when we get the crates.
    Last edited by Spiritus; 2019-09-14 at 02:25 AM.

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    Quote Originally Posted by Izzarra View Post
    KD85-CG46-IT29-CZ1X

    Z1X intends to say "I shall go to the ship and prepare the hold for the new cargo."

    However "I'm going on a ship and preparing ownership for a new luggage." is what comes out of the old decrepit vocabulator, no matter what Z1X does the droid cannot get it to work properly.

    Hah. I'm sure that faulty vocabulator will cause us no problems...

    Regarding modifications I lean more towards things that are either legal even if a bit unusual or completely hidden from a casual inspection (if the Sable Merlin's interior is being torn up we've probably gone past simply talking our way out of trouble.)

    I'll be happy to go with people who know the rules better when it comes to mods.

    As for talking Miri has fairly good Persuasion and Deception and Opal has the Jedi Mind Trick so we could probably could justify fairly good permits if we like.

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    WolfInSheepsClothing

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    Quote Originally Posted by RossN View Post
    Hah. I'm sure that faulty vocabulator will cause us no problems...

    Regarding modifications I lean more towards things that are either legal even if a bit unusual or completely hidden from a casual inspection (if the Sable Merlin's interior is being torn up we've probably gone past simply talking our way out of trouble.)

    I'll be happy to go with people who know the rules better when it comes to mods.

    As for talking Miri has fairly good Persuasion and Deception and Opal has the Jedi Mind Trick so we could probably could justify fairly good permits if we like.
    The issue with hidden cargo hold is you can detect one with only a DC 15 Perception check just walking around. Smuggling compartments take DC 30.

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    DrowGirl

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    We have enough EP to get a concealed Hidden Cargo Hold and increase the DC to 20 by making it look like reinforced bulkheads or something.
    Ultimately we need to know if the regular Smuggler's Compartments are up to the task first.
    However, I have the scene where they get pulled onto the death star and they climb out of the floor of the Falcon running through my head and I am thinking there is no way you could fit a cubic meter crate into one of those.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    PaladinGuy

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    Quote Originally Posted by Izzarra View Post
    We have enough EP to get a concealed Hidden Cargo Hold and increase the DC to 20 by making it look like reinforced bulkheads or something.
    Ultimately we need to know if the regular Smuggler's Compartments are up to the task first.
    However, I have the scene where they get pulled onto the death star and they climb out of the floor of the Falcon running through my head and I am thinking there is no way you could fit a cubic meter crate into one of those.
    One meter is 0.001 of a kilometer. 3^4=81. You are not even using one tenth of your storage space. I'll let you fire-link the docking gun to something else if you want, though you won't be able to fire the other weapon without a separate check, it just means that you will use that weapon's proficiency type. Add the standard fire-link cost.
    Current games:
    The Sunless Citadel
    Blade of the Four Fallen
    Quote Originally Posted by GoodbyeSoberDay
    I think this teaches us a valuable lesson. At bizarrely low levels of optimization, the tier system disappears. In its place is the "we can't even beat CR=ECL-5 foes" system.

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