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Thread: M&M3e?

  1. - Top - End - #151
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    Default Re: M&M3e?

    Quote Originally Posted by Johel View Post
    I like the second one better but you are free to choose.
    Again, not checking the maths yet, just looking through the sheets for potential problems or misunderstandings.

    "Broad Expertise" ? Could you explain please ?

    Also, you might like this read, given the character.
    I'd been putting off Worm because its blanket trigger warning felt like bad news, but in the last two days I gave in and read up to about chapter six. I don't think my character concept can live up to the strong precedent Worm sets, unfortunately.

    Broad Expertise references the defaulting rules for Expertise skills, where you can make checks for 'related' skills at -2(biology-chemistry) or -5(biology-psychic phenomena). I designed it to give +2 to those related skills without breaking the PL cap on her primary skill, if that makes sense. Theoretically, I could instead spend one point to put two ranks in Expert(Biology) and let the PL cap passively nerf her usual bonus by 2, which would carry the same effect save for getting the extra +2 from ranks in the 1% of cases where she uses Expertise with a stat other than Intelligence. That felt even more convoluted than the made-up advantage, though.

    (I'll post with a non-mythweavers version of her updated sheet once I have it together.)
    Last edited by Dr.Gunsforhands; 2019-09-16 at 04:07 AM.
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  2. - Top - End - #152
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    Default Re: M&M3e?

    My crunch is more or less done. I’m working on fluff now.

    http://www.giantitp.com/forums/shows...&postcount=146
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    M&M 3e Character Thread
    Spoiler: Dare you stare into Abaddon?
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  3. - Top - End - #153
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    Default Re: M&M3e?

    So far, we've got 18 interests, out of which 13 provided a character sheet.

    Of these 13, I give my approbation to 4 of them, with a few reserves I expressed to each.
    NineOfSpades, Zero Prime, Izzarra & zzzzzzzz414, please have a clean sheet ready for Sunday, 23h59, GMT+1

    The others players that have provided something but with whom there's still some issue, I'll try to fix it with them.
    But let it be already known that we won't be able to take everyone in one group.
    If another player would be interested to DM a second group, it could be arranged.

    User Name Character Concept Sheet PL PP Fluff Crunch Approval Update
    NineOfSpades Agent Fox Time Cop Sheet 8 170 Yes Nearly 43723
    Zero Prime Carapace Kid in alien bioarmor Sheet 9 160 Yes Nearly 43722
    Izzarra Joule Energy manipulator Sheet 10 150 Yes Nearly 43720
    zzzzzzzz414 Missmash Metamorph Brute Sheet 10 150 Yes No 43722
    Vrock Bait Adamant Bounty Hunter with Teleport power Sheet 8 170 Yes No 43721
    John Cribati Lamprey Parasitic Psionic Sheet 9 160 Yes No 43723
    SquirrelWizard Pandora Damned Archeologist with Magic Sheet 9 160 Yes No 43723
    bc56 Sawbones Alien military surgeon with knifes Sheet 9 160 Yes Nearly 43722
    Choukyuudan Vanguard Superman Expy Sheet 8 170 Yes No 43721
    gac3 Brain Child Telepath Sheet 8 170 No No 43722
    Rhyvurg John Doe Superman Expy Sheet 10 150 No No 43721
    Dr.Gunsforhands Midge Kirby Mutant with bug control Sheet 7 105 No No 43721
    Zhentarim Pink Trickster Illusionist Sheet 8 170 No No 43724
    dreamking ?? ?? No No 43722
    jolinaxas ?? ?? No No 43721
    Lord of Gifts ?? ?? No No 43722
    Ridai ?? ?? No No 43722
    tonberrian ?? ?? No No 43721
    Last edited by Johel; 2019-09-19 at 02:54 AM.

  4. - Top - End - #154
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    Spoiler: Table
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    Quote Originally Posted by Johel View Post
    So far, we've got 18 interests, out of which 13 provided a character sheet.

    Of these 13, I give my approbation to 4 of them, with a few reserves I expressed to each.
    NineOfSpades, Zero Prime, Izzarra & zzzzzzzz414, please have a clean sheet ready for Sunday, 23h59, GMT+1

    The others players that have provided something but with whom there's still some issue, I'll try to fix it with them.
    But let it be already known that we won't be able to take everyone in one group.
    If another player would be interested to DM a second group, it could be arranged.

    User Name Character Concept Sheet PL PP Fluff Crunch Approval Update
    NineOfSpades Agent Fox Time Cop Sheet 8 170 Yes Nearly 43723
    Zero Prime Carapace Kid in alien bioarmor Sheet 9 160 Yes Nearly 43722
    Izzarra Joule Energy manipulator Sheet 10 150 Yes Nearly 43720
    zzzzzzzz414 Missmash Metamorph Brute Sheet 10 150 Yes Nearly 43722
    Vrock Bait Adamant Bounty Hunter with Teleport power Sheet 8 170 Yes No 43721
    John Cribati Lamprey Parasitic Psionic Sheet 9 160 Yes No 43723
    SquirrelWizard Pandora Damned Archeologist with Magic Sheet 9 160 Yes No 43723
    bc56 Sawbones Alien military surgeon with knifes Sheet 9 160 Yes No 43722
    Choukyuudan Vanguard Superman Expy Sheet 8 170 Yes No 43721
    gac3 Brain Child Telepath Sheet 8 170 No No 43722
    Rhyvurg John Doe Superman Expy Sheet 10 150 No No 43721
    Dr.Gunsforhands Midge Kirby Mutant with bug control Sheet 7 105 No No 43721
    Zhentarim Pink Trickster Illusionist Sheet 8 170 No No 43724
    dreamking ?? ?? No No 43722
    jolinaxas ?? ?? No No 43721
    Lord of Gifts ?? ?? No No 43722
    Ridai ?? ?? No No 43722
    tonberrian ?? ?? No No 43721


    The links seem broken. I’ll have my fluff done soon, as well as my minor edits to crunch (admittedly, I have very little to add to crunch except complications and maybe seeing what I can move around to have variable 4 linked to my morph power instead of just variable 3. My illusionist/telepath/shapeshifter is basically Harlequin from DC given Steven King’s “Pennywise the dancing clown powers”, so the backstory will reflect that. I’m subverting the “evil clown” trope, though, and going to show her as reformed. I’m on lunch right now, but if I don’t finish during my lunch break, I’ll finish tonight.

    I sure hope I get in. Its hard finding people to run M&M.

    As for the game I’m running for you, I like your concept, and will say you are pretty much guaranteed a spot. You are the only app I like so far, though, so I might just run that as a solo for you.

    Edit: Given I’m a shapeshifter who can look like anything and my character has no weapons, I might change my “default” superhero look to this:
    Spoiler: New picture
    Show

    I might also change my name—Jester, maybe? Even Riot? If all else fails, I could stay the Pink Trickster with a slightly clownish but pinker picture.
    Last edited by Zhentarim; 2019-09-16 at 02:25 PM.
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    Spoiler: Dare you stare into Abaddon?
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  5. - Top - End - #155
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    Default Re: M&M3e?

    I wasn't aware that there was anything wrong with my crunch...

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  6. - Top - End - #156
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    Default Re: M&M3e?

    Quote Originally Posted by John Cribati View Post
    I wasn't aware that there was anything wrong with my crunch...
    Me neither, we went over it just yesterday.
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  7. - Top - End - #157
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    I was kind of late joining regardless. Good luck and have fun, approbate heroes!
    Leo, Ajax, Deshy, Cutty.
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  8. - Top - End - #158
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    Default Re: M&M3e?

    I will work to have everything set up and ready to go by Sunday!
    High Reverend of the Church of the Icosahedron

  9. - Top - End - #159
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    Ok, Carapace's Point Analysis & Breakdown is complete!

    I will update & flesh out his complications and backgrounds over the course of the evening, and/or tomorrow depending on what's going on at the house! Sometimes adulting just sucks! lol

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    I added backstory and complications to my character post.
    "Can you do science to it?"
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  11. - Top - End - #161
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    Default Re: M&M3e?

    @Johel

    So, I went back through the thread, and I'm not seeing where Missmash's crunch was discussed? I'm happy to make any changes/address any concerns of course, I just can't find the post where you mentioned them.

  12. - Top - End - #162
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    @Johel

    Just adding here that I responded to your private message.

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    @Johel, question. Seeing as Quentin likely resides in the same city that Otrani Sovereignty initially attacked. However their invasion was stopped either by an Avenger's like team OR a SHIELD like agency.

    If it WAS an Avenger's like team, that would mean there was a bigger team than the player's in the City. I'm just curious which is preferable for the game and the setting.

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    Default Re: M&M3e?

    Quote Originally Posted by Johel View Post
    Izzarra, please have a clean sheet ready for Sunday, 23h59, GMT+1
    Crunch should now be complete, I have spent my last EQ point and reworked the powerlifting in move object.

    Character sheet link: Joule
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    So I've updated my sheet, and added some backstory/fluff on page 3.

    Pandora aka Lillian Wroth

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    I just had an idea, and want to see if I can make it work.

    Basically when it comes to making vehicles and enhancing it i have some questions. First, according to the book vehicles normally grant, and have, immunity to the conditions they typically operate in (IE a submarine protects againsts submersions and a space shuttle protects against the vacuum of space.) If I give the vehicle the immunity life support ability, does that transfer to the people riding in it?

    Would immunity from knockback be suitable enough to mitigate people being thrown around by collisions? (IE keep the squishy passengers from being pulped from an impact opposed to making the car immune to blunt trauma?)

    If this vehicle is going to be a device, do I need to first purchase it as an equipment?

    Do augmented vehicles have similar restrictions to traits based on PL like characters do?

    I think I muddled through it, update through the same link. I might be changing out the elysium power, I just need to get a second opinion on it.

    Hopefully Final Link
    Last edited by SquirrelWizard; 2019-09-18 at 01:50 PM.

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    Quote Originally Posted by Zhentarim
    I sure hope I get in.
    Ok, I'll check this weekend before posting the 16 Questions.

    Quote Originally Posted by John Cribati
    I wasn't aware that there was anything wrong with my crunch...
    I had let you a few remarks in red.
    I didn't tick them as checked.
    Maybe I missed the explanation / correction ?

    I also had to check the maths yet.

    Quote Originally Posted by bc56
    Me neither, we went over it just yesterday
    ...I switched you and zzzzzzzz414

    Quote Originally Posted by NineOfSpades
    I will work to have everything set up and ready to go by Sunday!
    Ok, I'll check this weekend before posting the 16 Questions.

    Quote Originally Posted by Zero Prime
    Ok, Carapace's Point Analysis & Breakdown is complete!
    Ok, I'll check this weekend before posting the 16 Questions.

    Quote Originally Posted by Rhyvurg
    I added backstory and complications to my character post.
    Ok, I'll check this weekend before posting the 16 Questions.

    Quote Originally Posted by zzzzzzzz414
    So, I went back through the thread, and I'm not seeing where Missmash's crunch was discussed?
    ...I switched you and bc56
    Here you go

    Spoiler
    Show
    Abilities {18pp}

    OK

    Defenses {4pp}:

    OK

    Skills {13pp}:

    Intimidation 12 (+12)
    Careful here: Power Level limit is 10 so total skill bonus can only go as high as 20
    .

    Advantages {14pp}:

    OK

    Powers {101pp total}:

    Intuition:
    Ok
    But if I understand well, you only have +6 to all Expertise skill checks, then ?
    No other benefits.


    Transmutation (Array) {27pp + 3 AEs = 30pp}

    -Material Girl:

    ((4+1+3-2-1) x 8) +(-1+2-1) = 40 PP

    You put the “Reaction” Extra to make the effect a “None” action, which costs +3 PP per rank.
    Then you used increased action to make it a “Move” action, which costs -2 PP per rank.
    So that’s a +1 PP per rank cost to be able to use this TWICE per round.
    This is creative but I don’t know if that’s legit but Ok for me.

    Transform isn’t clear about whether the weight is only the one of the matters being transformed, only the one of the matters resulting from the transformation or both…which drastically change how useful the power is. Affecting a volume makes things clearer.


    The Limited 3 is not ok.
    First, as you changed the criteria from mass to volume, there’s no such thing as the “least” of the two solids, since your character is just swapping two identical volumes. This limitation is part of her Quirk, for which you already got a reduction of -1.
    Second, nothing prevents her from keeping pieces of useful material either inside her pockets or even inside her own body.
    This limits your options, sure, as you cannot choose ANY solid material. But that’s worth a -1 per rank at most, as you are still more versatile than the “level 3” Transform.


    The Density and Lightness could be tricky.

    -Living Statue:

    OK

    -Petrified Gadgetry:

    OK

    -Transformation Blast:

    Ok

    Flexible Composition

    -Density:
    1+0 x 5) + (-1) = 5
    2+0 x 10 + (-1) = 19
    1 x 10 + (-1) = 9
    9+19+5 = 33

    Your Quirk here is only -1 pts


    -Lightness:

    1+0 x 10) + (-1) = 9
    1+0 x 5 + (-1) = 4
    2 x 5 + (-1) = 9
    9+4+9 = 22

    Your Quirk here is only -1 pts


    You don’t have to add together the cost of Dynamic Alternate Effects.
    It works like a normal Array, you just pay 2 pts per Alternate Effect after the first one.
    The result is a power worth 33+2 = 35 PP


    I would advise to replace “Flight” with “Leap” to be more in line with your concept.

    Unusual Physiology: Immunity (Life Support) (Limited to Half Effect) {5pp}

    Please further explain how.

    Replacement Materials: Regeneration 6 (Sustained, Quirk 2 [Requires access to undamaged solid material]) {4pp}

    Material Sense: Mental Acute Analytical Penetrates Concealment Radius Detect [Material Composition] (Activation 2, Limited [Solid objects/surfaces only]) {2pp}
    1+1+4+1+2-2-1 = 7
    Not sure of the maths here


    Equipment:

    Ok



    Quote Originally Posted by Choukyuudan
    Just adding here that I responded to your private message.
    I read it but do not agree with your analysis.
    Here is why.

    Spoiler
    Show

    Looking over your second post regarding Vanguard's mechanics, I understand the misunderstanding now. So, it looks like there's a misunderstanding regarding what the base effect of the Juggernaut array is. No surprise. There isn't a very good way to record the type of array used. Anyway, the Strength Ability Score has two effects which comprise it: lifting capacity and Damage. Every rank of the Strength Ability Score that one purchases gives 1 rank of each effect. Normally, one cannot create arrays using Ability Scores because they're all Permanent effects (thereby rendering them ineligible because Permanent effects can't be turned off). Strength is unique in that part of its effect is permanent (the lifting capacity effect) and part of it is instant (the damage effect). It certainly isn't obvious, but the Damage component of Strength is eligible to be arrayed off of. This comes from the official build of Superman in DC Adventures using this for his Super Breath, which is where I became aware of this being possible. Image below in the event you have the Hero's Handbook rather than DC Adventures.

    http://1.bp.blogspot.com/-t45qUyuFUp...Reign485-1.jpg

    Using the aforementioned things as our starting point, the base cost of the Juggernaut array in the Powers section is 0 with 10 points available to arrayed effects by default. This is because the base effect (the damage component of the Strength Ability Score) was paid for under Ability Scores already. From there, I paid 3 points for 3 Alternate Effects. I also paid 6 points for Close Attack. This gives the Juggernaut array a final cost of 9 points. Subsequently, because I paid 6 points for Close Attack, the points available to arrayed effects increases to 16. This transitions into your other concern, which is Close Attack being acquired for free. It isn't. It's two-thirds of the cost of Juggernaut! :

    I hope this clears everything up!
    1. The Superman "Super-Strength" build is :
    Enhanced Strength 4, applied on a base Strength of 19 on a character with PL 15, making it Strength 23 out of a maximum of 30.
    This is still within the limits of the Power Level.
    The Power costs 4 PP, which comes from :
    Enhanced Trait (Ability) : +2 PP / rank
    Limited (Lifting) : -1 PP / rank
    (2-1) x 4 ranks = 4 PP

    2. Vanguard's Juggernaut is :
    Damage 9
    The Power costs 9 PP, which comes from :
    Damage 9 : +1 PP / rank
    (1) x 9 ranks = 9 PP
    But because it is inside an Array, it doesn't cost anything itself.
    It only increases the cost of the Array by +1

    3. Vanguard's Fission Blast is :
    Damage 8, Accurate 1, Increased Range (Ranged) 8, Quirk -1
    The Power costs 16 PP, which comes from :
    Damage : +1PP / rank
    Increased Range (Ranged) : +1PP / rank
    Accurate : +1PP (flat)
    Quirk : -1PP (flat)
    ((1+1) x 8 ranks ) + (1-1) = 16 PP

    4. Vanguard's Gamma Burst is :
    Affliction 8, Area (Burst) 8, Cumulative 8, Sight-Dependent -16 ; 8 PP
    The Power costs 16 PP, which comes from :
    Affliction : +1PP / rank
    Area (Burst) : +1PP / rank
    Cumulative : +1PP / rank
    Sight-Dependent : -2PP / rank
    (1+1+1-2) x 8 ranks = 8 PP

    5. Vanguard's Titanic Strength is :
    Enhanced Strength 16, applied on a base Strength of 10 on a character with PL 10, making it Strength 26 out of a maximum of 20.
    This is well above the limits of the Power Level.
    The Power costs 16 PP, which comes from :
    Enhanced Trait (Ability) : +2 PP / rank
    Limited (Lifting) : -1 PP / rank
    (2-1) x 16 ranks = 16 PP
    But because it is inside an Array, it doesn't cost anything itself.
    It only increases the cost of the Array by +1

    This is an Array so you only pay the most expensive power and add the number of secondary powers.
    In this situation, Vanguard's Titanic Strength costs 16 PP and so the Array costs :
    16 PP (Vanguard's Titanic Strength)
    + 3 PP (Vanguard's Juggernaut, Fission Blast & Gamma Burst)

    Please reduce Titanic Strength, as it goes beyond the Power Level limits by giving you more than Strength 20.
    And even if you reduce it at Titanic Strength 10, it will still be 10 PP, which makes the Array 10+3 = 13 PP
    Which is more than your current 9 PP
    You can hower increase Juggernaut, since your Attack Bonus + Effect Rank are below 20 and the PP cost is well below 10 PP as it stands.
    Hence my comment of "You could make that hurt more".


    Quote Originally Posted by Zero Prime
    @Johel, question. Seeing as Quentin likely resides in the same city that Otrani Sovereignty initially attacked. However their invasion was stopped either by an Avenger's like team OR a SHIELD like agency.
    If it WAS an Avenger's like team, that would mean there was a bigger team than the player's in the City. I'm just curious which is preferable for the game and the setting.
    The way I read the background from Sawbones, the "invasion" was more like a skirmish between the Otrani and the XXXX, with Earth in the crossfire.
    Some fighting occured in the atmosphere and on the ground but most of it happened in orbit.
    Many cities across the world were hit and New Delphi ended up one of the least affected.
    For all Quentin knows, him getting a FUNCTIONNAL bioarmor is a unique occurence but that means nothing :
    If there are others, they are keeping quiet much like he does.

    Whatever hit the ground could have been opposed by super heroes from somewhere else in the country.
    You can make up what you like and I'll roll with it.
    There are a few heroes in the world that are about PL15 but, much like the Justice League, there aren't hundreds of them.
    New Delphi, while important in the Federated States of America, isn't THAT important that the top guys would stay there.
    And compared to other cities in the world, it is even rather small.

    Quote Originally Posted by Izzarra
    Character sheet link:
    Ok, I'll check this weekend before posting the 16 Questions.

    Quote Originally Posted by SquirrelWizard
    So I've updated my sheet, and added some backstory/fluff on page 3.
    Pandora aka Lillian Wroth
    Ok, I'll check this weekend before posting the 16 Questions.

    Quote Originally Posted by SquirrelWizard
    Basically when it comes to making vehicles and enhancing it i have some questions. First, according to the book vehicles normally grant, and have, immunity to the conditions they typically operate in (IE a submarine protects againsts submersions and a space shuttle protects against the vacuum of space.) If I give the vehicle the immunity life support ability, does that transfer to the people riding in it?

    Would immunity from knockback be suitable enough to mitigate people being thrown around by collisions? (IE keep the squishy passengers from being pulped from an impact opposed to making the car immune to blunt trauma?)

    If this vehicle is going to be a device, do I need to first purchase it as an equipment?

    Do augmented vehicles have similar restrictions to traits based on PL like characters do?

    I think I muddled through it, update through the same link. I might be changing out the elysium power, I just need to get a second opinion on it.
    Spoiler
    Show
    Can a vehicule grant "Immunity (Life Support)" to its passengers ?

    Yes, as long as said passengers are inside.
    You would have to explain (even if briefly) how this is done, though.
    Even so, it would be within reasonable limits.

    Can a vehicule with "Immunity (Knockback)" make his passengers immune to inertia ?

    We'll assume that ALL vehicules are built with at least SOME sense of preservation from the passengers.
    As such, if you crash your car at 60mph, you'll (probably) survive.
    You are less likely to survive if you crash your plane at full speed into a mountain.
    But a vehicule with enough redundancies could effectively increase your chances of survival.

    In Science-Fiction, inertia dampeners are a thing.
    One can assume space ships travelling at several time light-speed would have it so as to accelerate/decelerate without killing the crew.

    If this vehicle is going to be a device, do I need to first purchase it as an equipment?

    Depends.

    You pay in Equipment Points ? It's an Equipment, which can be permanently destroyed if the technology and common availability don't allow it.
    Basically if you crash a (borrowed) Klingon Space Ship into the Everest, don't expect any spare parts anytime soon : that ship ain't moving without some colossal ressources on your part.

    You pay in Power Points ? It's a Device, which can be disabled temporarily but is so much a part of your character that we assume he knows who, where and how it can be repaired, resupplied or even maybe replaced. You might lose it for one scene but usually not longer and getting another one back isn't going to take any real ressources out of you, especially if your character has money, skills or connexions that help.

    Do augmented vehicles have similar restrictions to traits based on PL like characters do?

    Yes.
    Just because you are PL 10 doesn't mean you can use 750 Equipment Points to buy that Death Star with Damage (Laser) 200 you always dreamed on.
    Last edited by Johel; 2019-09-18 at 03:36 PM.

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    Quote Originally Posted by Johel View Post
    The way I read the background from Sawbones, the "invasion" was more like a skirmish between the Otrani and the XXXX, with Earth in the crossfire.
    Some fighting occured in the atmosphere and on the ground but most of it happened in orbit.
    Many cities across the world were hit and New Delphi ended up one of the least affected.
    For all Quentin knows, him getting a FUNCTIONNAL bioarmor is a unique occurence but that means nothing :
    If there are others, they are keeping quiet much like he does.

    Whatever hit the ground could have been opposed by super heroes from somewhere else in the country.
    You can make up what you like and I'll roll with it.
    There are a few heroes in the world that are about PL15 but, much like the Justice League, there aren't hundreds of them.
    New Delphi, while important in the Federated States of America, isn't THAT important that the top guys would stay there.
    And compared to other cities in the world, it is even rather small.
    This is what was thinking when I wrote my part of the attack, since Sawbones had to get stranded somehow. Although if by XXXX you mean my race, I called them Kiturinn.
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

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    Default Re: M&M3e?

    So I'm thinking that the Otrani full on invaded a city, the Kiturinn, having been previously conquered were their support staff, indentured slaves if you will. Quentin, among others was taken in the initial wave of attack, and taken back to the command ship, for experimentation.

    The Otrani had discovered this device, origins unknown, and tried to implant it, control it, with their own warriors, only achieving limited success. Maybe it was killing them over the course of a year, driving them insane. Something like that, so they decide to abduct and test humans for compatibility, when they find a genetic anomaly in this young human they go for it. As he recovers, he's approached by a Kiturinn surgeon, who offers to help the human escape during the <Insert Global Hero Team's Name Here> assault on the vessel.

    So really Quentin doesn't know WHY it works for him, or HOW. He's just using it to prevent the Otrani, or other would be conquorer's from attacking his city. Oh, and he's harboring an honest to god alien who helps him get killer marks in biology.

    Does that work?

  20. - Top - End - #170
    Ogre in the Playground
     
    Imp

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    Default Re: M&M3e?

    Quote Originally Posted by Zero Prime View Post
    So I'm thinking that the Otrani full on invaded a city, the Kiturinn, having been previously conquered were their support staff, indentured slaves if you will. Quentin, among others was taken in the initial wave of attack, and taken back to the command ship, for experimentation.

    The Otrani had discovered this device, origins unknown, and tried to implant it, control it, with their own warriors, only achieving limited success. Maybe it was killing them over the course of a year, driving them insane. Something like that, so they decide to abduct and test humans for compatibility, when they find a genetic anomaly in this young human they go for it. As he recovers, he's approached by a Kiturinn surgeon, who offers to help the human escape during the <Insert Global Hero Team's Name Here> assault on the vessel.

    So really Quentin doesn't know WHY it works for him, or HOW. He's just using it to prevent the Otrani, or other would be conquorer's from attacking his city. Oh, and he's harboring an honest to god alien who helps him get killer marks in biology.

    Does that work?
    For me, yes.
    See with bc56 if he is ok

  21. - Top - End - #171
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    Default Re: M&M3e?

    Quote Originally Posted by Zero Prime View Post
    So I'm thinking that the Otrani full on invaded a city, the Kiturinn, having been previously conquered were their support staff, indentured slaves if you will. Quentin, among others was taken in the initial wave of attack, and taken back to the command ship, for experimentation.

    The Otrani had discovered this device, origins unknown, and tried to implant it, control it, with their own warriors, only achieving limited success. Maybe it was killing them over the course of a year, driving them insane. Something like that, so they decide to abduct and test humans for compatibility, when they find a genetic anomaly in this young human they go for it. As he recovers, he's approached by a Kiturinn surgeon, who offers to help the human escape during the <Insert Global Hero Team's Name Here> assault on the vessel.

    So really Quentin doesn't know WHY it works for him, or HOW. He's just using it to prevent the Otrani, or other would be conquorer's from attacking his city. Oh, and he's harboring an honest to god alien who helps him get killer marks in biology.

    Does that work?
    That doesn't really match with what either of us (Johel and I) had in mind. I wanted the dynamic of enemies between the two alien races. It alleviates the need for a powerful super team (and reduces how poweful that team must be), because Earth wasn't the target of one armada but a battleground between two and gives Sawbones a more personal motivation for his hatred complication: as a soldier and the only survivor from his ship, he's seen a lot of friends die at their hands.
    I also think that Sawbones and Carapace shouldn't know each other, so their initial meeting can be more interesting.
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  22. - Top - End - #172
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    Default Re: M&M3e?

    Fair enough, so I'll pull out the stuff with the Kiturinn's, he bonded with a SHIELD type agent wgo was also captured, and she helped him escape, without knowing about the implant, while the Guardian's repelled the vessel.

    So he has seen the big guns of the Hero community in action, they probably had him checked out and he reports in to STAR Labs every so often so they can figure out what's going on with him. I may swap out Well Informed for Connected to represent him knowing a metahuman scientist and having a SHIELD agent in his contacts. He's also, probably, on SHIELD's watchlist too, lol.
    Last edited by Zero Prime; 2019-09-18 at 05:08 PM.

  23. - Top - End - #173
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    Default Re: M&M3e?

    Quote Originally Posted by Johel View Post

    I had let you a few remarks in red.
    I didn't tick them as checked.
    Maybe I missed the explanation / correction ?
    Huh. Well, I guess I missed an Indent notation, but Lie Detector is meant to be part of the Array, just not under any specific sense because it works with all of them.

    I suppose it could have been notated like this:

    Empathic Senses: (11 PP Array)

    Aura Sight (8 PP) Senses 7
    Mental Detect Emotions (+2)
    Acute (+1)
    Analytical (+1)
    Counters Darkness (+2)
    Mental Awareness (+1)
    Immunity 5- Deception; Check Required (Insight) 4
    Quirk (0 PP): Functions with the benefits and limitations of a visual sense
    Alt: Aura Scent: Senses 5 (6 PP Ability)
    Mental Detect Emotions (+2)
    Tracking 2 (+2)
    Mental Awareness (+1)
    Immunity 5- Deception; Check Required (Insight) 4
    Quirk: Functions with the benefits and limitations of an Olfactory sense
    Alt: Aura Echo: Senses 4 (5 PP)
    Mental Detect Emotions (+2)
    Acute 1 (Differentiate People) (+1)
    Extended (+1)
    Mental Awareness (+1)
    Immunity 5- Deception; Check Required (Insight) 4
    Quirk (0 PP) Functions with the benefits and limitations of an Auditory Sense
    Alt: Remnants: Senses 4 (2 PP)
    Postcognition (Mental)
    Limited: Only Tells information about Emotions and Positioning (Who was where, what they were feeling, where they moved)
    But it technically accomplishes the same thing the way I wrote it, and I didn't have to Copy/Paste the same thing twice.

    As for the math, if it helps any, I always use a character builder Excel file that does the math for me; it's really the skills that are part of my powers that I had to manually add.

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  24. - Top - End - #174
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    Default Re: M&M3e?

    @Johel

    I sent you a PM.

  25. - Top - End - #175
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    Default Re: M&M3e?

    I think I am finished, with both Fluff and Crunch. So, pending final GM approval, here is Agent Jenny Fox.
    Last edited by NineOfSpades; 2019-09-19 at 02:04 PM.
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  26. - Top - End - #176
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    PaladinGuy

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    Default Re: M&M3e?

    I’m kind of intimidated by the sheer amount of people who joined, since I wanted a party of about 4-8 at most. I don’t think I’ll be playing. OP exit, stage right.
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    I think this teaches us a valuable lesson. At bizarrely low levels of optimization, the tier system disappears. In its place is the "we can't even beat CR=ECL-5 foes" system.

  27. - Top - End - #177
    Ogre in the Playground
     
    Imp

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    Default Re: M&M3e?

    @Zhentarim :

    Abilities :
    -26 PP

    Ok.
    But please realize that -3 in Intellect, Awareness and Presence makes your character barely as smart as a young child.
    The -4 makes her basically a cripple, one Weaken effect away from being disabled.
    This will be hard to play AND very limitative in many ways.
    I'm thinking especially about your perception, which will have a -3 on all checks, which is A LOT for a character with most offensive effects based around perception.
    It will also make your Will defense very low, which can be dangerous for an illusionist.


    Skills :
    Ok

    Advantages :
    Ok

    Defense :
    Dodge : 0 (+2*)(+7**)
    Fortitude : 0 (+2*)
    Parry : 0 (+2*)(+7**)
    Toughness : 0 (+2*)
    Will : 0 (-4*)
    I'm ok with that but your character is going to be VERY vulnerable.
    A unoptimized PL 8 enemy will affect her 90% of the time.
    She can heal herself but only if she isn't unconscious or incapacitated... which she could quickly be with a mental attack.



    Powers :

    Mistress of Illusion
    Please explain to me how each of these is supposed to work in character.
    {(50 + 51) + 2 = 103 PP }


    Mental Illusion : affects all senses so that's +5 PP per rank
    Subtle : is impossible to distinguish from reality so that's +2 PP
    Independant : can remain active with only a free action from the user +1 PP per rank
    If no attack check, effect's resistance check cannot exceed the Power Level
    Please limit this to 8 ranks
    {2+(8*6)=50 PP}


    Linked (Mental Illusion)
    Transform : anything into anything so that's +5 PP per rank
    Continuous : +1 PP per rank
    {(8*6)=48 points}
    I suggest that you keep *some* PP to boost your defense.


    Linked (Mental Illusion)
    Damage : +1PP per rank
    Increased Range (Perception) : +2 PP per rank
    If no attack check, effect's resistance check cannot exceed the Power Level
    Please limit this to 8 ranks
    {(8*3)=24 points}
    If you want to bump it to 48 PP, you could add the Area (Burst) (480 ft) (+5 PP / rank) and Selective (+1 PP / rank) Extras
    You would be able to damage nearly everyone in your sight at the same time, while also selecting who you do NOT want to damage.
    {(8*6)=48 PP}


    Linked (Mental Illusion)
    Healing : +2 PP per rank
    Increased Range (Perception) : +2 PP per rank
    Ressurection : +1 PP per rank
    Stabilize : +1 PP flat
    {(10*5)+1=51 PP}
    Ok


    Mistress of Many Forms
    Please explain to me how each of these is supposed to work in character.
    {48 + 2 = 50 PP }


    Morph (rank 4) +4 PP per rank
    {4*5=20 PP}
    You can assume any form but do not alter your traits or power.


    Linked (Morph)
    Variable : +7 PP per rank
    Why not just Variable, without Linked then ? Also, what are the descriptor of Variable here ?
    This let you assume any form and modify your abilities and defenses at will.
    Without a good fluff reason, I'll have to veto this as overpowered.
    You paid a heavy price in PP so I understand your intent, though. So please give me your background
    {3*7=21 PP}


    Shrinking : +2 PP per rank
    Continuous : +1 PP per rank
    Normal Strength : +1 PP per rank
    {14*(2+1+1)=42 PP}
    Ok. You are basically invisible.


    Growth : +2 PP per rank
    Continuous : +1 PP per rank
    {16*(2+1)= 48 PP}
    You are PL 8, which means you cannot go beyond rank 16 in a given effect.
    At rank 16, your character will be up to 120 feet tall. That's more than enough to scare people.


    Mistress of Mind and Memories
    {10 + 5 = 15 PP }

    [MIND CONTROL]
    Affliction : +1 PP per rank
    Insidious : +1 PP flat
    Increased range (Perception) : +2 PP per rank
    Resisted by Will: Dazed->Compelled->Controlled
    {2*(1+2)+1 = 7 PP}
    You only want 2 ranks in this ?
    This means your target will make its Will save at DC 12
    At PL 8, where most character will have a Will defense of 8, that means :
    - they'll ignore the effect 85% of the time
    - they'll have to roll -1 to be compelled so you'll only ever Daze them.
    At rank 8, you'll have a DC 18, meaning :
    - they'll ignore the effect 55% of the time
    - they'll have to roll 5 or less to be compelled
    - they'll have to roll 0 or less to be controlled ---> You'll need to get them weakened first. You could make the effect cumulative, which would make things easier for you.
    If you bump it at rank 8 :
    {8*(1+2)+1 = 25 PP}
    If you want it at 10 PP :
    {3*(1+2)+1 = 10 PP}


    [MODIFY MEMORY]
    Affliction : +1 PP per rank
    Limited to the 3rd degree only : -2 PP per rank
    Limited [Only adding or erasing memories from the subject’s mind] -1 PP per rank
    Resisted by Will : NA -> NA -> Transformed
    {16*(2+1)= 48 PP}
    The total of your hero’s attack bonus and effect rank with that attack cannot exceed twice the series power level.
    If an effect allows a resistance check, but does not require an attack check, its effect rank cannot exceed the series power level.
    Please limit this to 20 ranks.
    {16*(1-2-1) = 16*0,25 = 4 PP}
    Please note that you let it as a Close effect, meaning you have to be close enough to touch your target.
    If you want it Ranged, with your Dexterity of -4, you can go up to 20 ranks.
    But your chances to hit aren't good : your average target PL 8 will have a Dodge of 8 you would have to roll 12 or more.
    That's 45% chances to hit but your attack would then have a DC 30 against the target's Will of 8... meaning he only has 5% (natural 20) to not be affected.
    {20*(1-2-1+1) = 20*0,33 = 7 PP}
    If you want it Perception, you will be limited to Rank 8 but you will hit automatically :
    {8*(1-2-1+2) = 8*0,50 = 4 PP}


    Dimensional Travel (Mindscape dimensions) +2 PP per rank
    Affect Others +1 PP per rank
    Increased Mass +1 PP (flat) per rank
    Quirk -1 PP
    Feature +1 PP
    {2*(2+1)+4+1-1 = 10 PP}

    Mind Reading +2 PP per rank
    Effortless +1 PP per rank
    Cumulative +1 PP per rank
    Sensory Link +1 PP per rank
    Subtle +2 PP flat
    Feedback -1 PP per rank
    {2*(2+1+1+1-1)+2 = 10 PP}

    Sense : +1 PP rank
    Postcognition : 4 ranks
    Rapid : 6 ranks
    {(1)*(4+6) = 10 PP}

    Sense : +1 PP rank
    Precognition : 4 ranks
    Rapid : 7 ranks
    Uncontrolled : -1 PP / rank
    {(1-1)*(4+7) = 6 PP}

    Mistress of Midnight and Maiden of the Morning
    Please explain to me how each of these is supposed to work in character.
    {4*2 = 16 PP }


    Enhanced Traits (Stamina) +2 PP per rank
    Limited (Only at night) -1 PP per rank
    {(2)*(2-1) = 2 PP}
    Linked
    Enhanced Traits (Agility) +2 PP per rank
    Limited (Only at night) -1 PP per rank
    {(2)*(2-1) = 2 PP}
    Linked
    Enhanced Traits (Strength) +2 PP per rank
    Limited (Only at night) -1 PP per rank
    {(2)*(2-1) = 2 PP}
    Linked
    Enhanced Traits (Fighting) +2 PP per rank
    Limited (Only at night) -1 PP per rank
    {(2)*(2-1) = 2 PP}

    Verdict :
    Please provide the background and the fluff.
    Without this, it's really hard to judge how you are going to play your character.
    The Morph power with linked variable can work but only if I know how you want to play it.

    The other main issue I have here is that your character is VERY fragile.
    The shrinking is a good idea to boost Dodge and Parry, even if it makes you about 3 inches high.
    But she is still very weak against mental effects.
    It can be made to work but that means a very narrow margin of error.
    Last edited by Johel; 2019-09-21 at 11:18 PM.

  28. - Top - End - #178
    Ogre in the Playground
     
    Imp

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    Default Re: M&M3e?

    @All :
    I'll post the 16 Questions, along with an introduction.
    The players and their characters below are still in the run.

    For most, I'm ok.
    You still each got the opportunity to spot problems with each other concept, fluff or crunch.

    Zhentarim :
    Fluff is missing. I saw your PM. Waiting for the background.
    Crunch needs your input.

    zzzzzzzz414 :
    Fluff is perfect.
    I'm waiting for your input on the crunch.

    The game will launch somewhere around Tuesday.

    • I have the opportunity to post 2-3 times / day.
      My schedule is 09:00 GMT+2 to 21:00 GMT+2
      That's 03:00 AM to 03:00 PM in New York
      That's 00:00 AM to 12:00 AM in Los Angeles
    • I expect each player to be able to post once every 24 hours.
    • Out of combat, if somebody doesn't post a message 24 hours after my last message, I consider they have nothing to add.
      I'll then go forward so the other players don't have to wait.
    • In combat, I'll ask you to send me by PM what your general strategy is.
      This is so that if you aren't posting after 24 hours and blocking a scene for others, I can still make your character act.



    User Name Character Concept Sheet PL PP Fluff Crunch Approval Update
    NineOfSpades Agent Fox Time Cop Sheet 8 170 Yes Yes 22/09/2019
    Zero Prime Carapace Kid in alien bioarmor Sheet 9 160 Yes Yes 22/09/2019
    Izzarra Joule Energy manipulator Sheet 10 150 Yes Yes 22/09/2019
    John Cribati Lamprey Parasitic Psionic Sheet 9 160 Yes Nearly 22/09/2019
    SquirrelWizard Pandora Damned Archeologist with Magic Sheet 9 160 Yes Nearly 22/09/2019
    bc56 Sawbones Alien military surgeon with knifes Sheet 9 160 Yes Yes 22/09/2019
    Rhyvurg John Doe Superman Expy Sheet 10 150 Yes Nearly 22/09/2019
    Zhentarim Pink Trickster Illusionist Sheet 8 170 No No 22/09/2019
    zzzzzzzz414 Missmash Metamorph Brute Sheet 10 150 Yes No 22/09/2019

  29. - Top - End - #179
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    Zhentarim's Avatar

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    Default Re: M&M3e?

    Quote Originally Posted by Johel View Post
    @All :
    I'll post the 16 Questions, along with an introduction.
    The players and their characters below are still in the run.

    For most, I'm ok.
    You still each got the opportunity to spot problems with each other concept, fluff or crunch.

    Zhentarim :
    Fluff is missing. I saw your PM. Waiting for the background.
    Crunch needs your input.

    zzzzzzzz414 :
    Fluff is perfect.
    I'm waiting for your input on the crunch.

    The game will launch somewhere around Tuesday.

    • I have the opportunity to post 2-3 times / day.
      My schedule is 09:00 GMT+2 to 21:00 GMT+2
      That's 03:00 AM to 03:00 PM in New York
      That's 00:00 AM to 12:00 AM in Los Angeles
    • I expect each player to be able to post once every 24 hours.
    • Out of combat, if somebody doesn't post a message 24 hours after my last message, I consider they have nothing to add.
      I'll then go forward so the other players don't have to wait.
    • In combat, I'll ask you to send me by PM what your general strategy is.
      This is so that if you aren't posting after 24 hours and blocking a scene for others, I can still make your character act.



    User Name Character Concept Sheet PL PP Fluff Crunch Approval Update
    NineOfSpades Agent Fox Time Cop Sheet 8 170 Yes Yes 22/09/2019
    Zero Prime Carapace Kid in alien bioarmor Sheet 9 160 Yes Yes 22/09/2019
    Izzarra Joule Energy manipulator Sheet 10 150 Yes Yes 22/09/2019
    John Cribati Lamprey Parasitic Psionic Sheet 9 160 Yes Nearly 22/09/2019
    SquirrelWizard Pandora Damned Archeologist with Magic Sheet 9 160 Yes Nearly 22/09/2019
    bc56 Sawbones Alien military surgeon with knifes Sheet 9 160 Yes Yes 22/09/2019
    Rhyvurg John Doe Superman Expy Sheet 10 150 Yes Nearly 22/09/2019
    Zhentarim Pink Trickster Illusionist Sheet 8 170 No No 22/09/2019
    zzzzzzzz414 Missmash Metamorph Brute Sheet 10 150 Yes No 22/09/2019
    I’m fixing crunch as we speak—and have already made some edits, but I am not quite done yet. I’m solving some of the issues with illusion by rearranging the way I’ve set up that array—ie illusion by itself can still affect a fairly large area, but illusion plus anything extra is limited to 60 cubic feet. Can I add multiattack to my illusions to allow me to give each member in a group of enemies their own personal illusion to contend with? I suppose I could create an illusion for a group of enemies one at a time, but that would be time consuming. I have the same question for mind reading—I want to get information from a group I’m fighting simultaneously (if everybody fails their save versus my mind reading). Also, can I use my illusion ability in place of mental communication? I feel like I could just “illusion” a message into somebody’s mind since I already affect all senses with my illusions, including mental senses.

    I used quirks and features to spell out what my variable would have done to morph, though I might add something for fast creatures (like trading attractiveness 2 for speed 2 in a form like a cheetah or horse) but I think I’ve covered my bases.
    Last edited by Zhentarim; 2019-09-22 at 10:59 AM.
    DnD Alignment: Neutral Evil
    M&M 3e Character Thread
    Spoiler: Dare you stare into Abaddon?
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  30. - Top - End - #180
    Bugbear in the Playground
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    Default Re: M&M3e?

    Multi attack can only be added to an attack which has an Attack roll. Neither Illusion, nor Mind Reading require an attack roll, they cannot miss, however, they cannot Critical Hit, nor can they be adjusted via Combat Feats, such as Power Attack, Defensive Attack, or what have you.

    You could purchase them with the Area advantage, but you may wish to apply Selective as well, so you aren't affecting everyone, friend or foe, with your effect.

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