Results 91 to 97 of 97
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2019-09-28, 11:50 PM (ISO 8601)
- Join Date
- Jun 2008
Re: The Problem With Unbalanced Gaming
Although pragmatically, in many games the solution to avoiding exploitable mechanics is to focus on mechanics that can be exploited through analysis skills. For example, while an RTS is partially determined by APM, being able to analyze your opponent's strategy through the information you're able to gather about them is also key, and while many top players value being able to gain an advantage over opponents by exploiting their superior APM skills, what draws players to the game isn't APM, it's fast-paced information analysis that challenges them to discern a bigger picture from the flashes of data they pick up within the game.
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2019-09-29, 12:44 PM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: The Problem With Unbalanced Gaming
Both statements can be, and frequently are true. First, the game is inherently imbalanced, for reasons explored in earlier posts, and second, you, the player, aren't doing what it takes to win. Let's take a really simple example:
Destiny 2 Crucible is really imbalanced. The meta loadout is a high impact kinetic shotgun (Dust Rock Blues), and a pinnacle hand cannon (Luna's Howl). Getting both weapons requires a loooong effort, lots of farming to get the optimal set of perks on a randomly rolled shotgun, and then an even longer and possibly interminable grind to complete the quest to obtain the pinnacle hand cannon.
Now there's a skill component, to be sure, this is still FPS PVP, you need to aim, you need to be able to predict enemy movement and anticipate where the enemy will be spawning, and these all require learning.
But that doesn't make the process of earning this meta loadout fun, and it doesn't make having it very enjoyable, if you perhaps aren't particularly inclined to spend every game shotgun aping.
This is why balance is important in the first place: Balanced game design offers players choices. Imbalanced game design offers players handicaps.
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2019-09-29, 10:22 PM (ISO 8601)
- Join Date
- Feb 2011
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2019-09-30, 06:27 AM (ISO 8601)
- Join Date
- Jun 2008
Re: The Problem With Unbalanced Gaming
You have to be careful about that, because gamers are notoriously hivemindy. One month, character X is underpowered. The next month, they're OP OP but nothing changed.
There was a hilarious incident where a League character's buffs were listed in patch notes but they forgot to actually roll them into the game. Players were swearing up and down that the character was too powerful, even after playing them. They thought the character had been buffed, but they couldn't tell that all the stats were the same.
So yeah, balancing by popular opinion is fraught with problems, especially when a game is complicated enough that the impact of a change isn't obvious, or needs analytic skill to utilize. However, popularity of options is definitely one factor worth taking into account, just don't compromise fairness. Developers also have winrate data, although that data can be compromised if enough of the playerbase doesn't know how to use a kit effectively.
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2019-09-30, 06:44 AM (ISO 8601)
- Join Date
- Feb 2011
Re: The Problem With Unbalanced Gaming
Heh, that reminds me of the time I was part of a playtest group for a mod and we had a shared internal version, then one time the main dev disabled one of the main mechanics and it took months for anybody to notice (or at least point it out). Although we were also like only around a dozen so pretty small sample size.
Still, for big games you've got not only the general playerbase data but also ladders/ranks and tournaments in which the best players push the mechanics to the extreme, and the data gathered from the upper tiers can show a lot. Like I remember in Starcraft II Zerg late game was degenerating into "lol spam infestors until you run out of cap" at the higher levels so those got their two main abilities heavily nerfed.
Similarly Terran tactic against Zerg late game had degenerated into "lol spam ghosts and then snipe everything", so snipe was nerfed to not be so super effective against everything in the zerg army.
Both were stuff that casual players won't really pull off since infestor spam and ghost spam demands some crazy micro to work properly. But at the higher levels of play it started to become pretty evident that Terran vs Zerg was degenerating into an huge balls of snipers vs a huge ball of infestors every game if the match dragged on long enough.
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2019-09-30, 06:51 AM (ISO 8601)
- Join Date
- Jan 2008
Re: The Problem With Unbalanced Gaming
...I don't quite know what you think you're saying there. It certainly sounds good. But it's not quite right.
A balanced game offers players choices, an unbalanced game is where those choices don't mean anything.*
Playing Blood Bowl with Halfings, Goblins or Ogres basically means you're playing the game on hard mode. Playing with any of the 'Core' Teams is a lot easier.
Elves vs. Skaven is a fine game.
Elves vs. Ogres is a ****show.
You're not going to win Street Fighter match with Dan, nor a Dragonball match with Hercule. It's not that you can't choose to play with those characters. It's that if you decide to play with those characters, you've basically chosen to lose games.
*A game where the player doesn't have choices at all isn't so much a game, as it is gambling.
I think more accurately, certain people just don't know what they're doing.
In Brawl/Melee, Jigglypuff is notoriously difficult to play. 'Difficult to play' might as well mean 'trash tier' to a lot of people. However, very recently, a Jigglypuff won a major Smash Bros. tournament. Cue everyone jumping on the bandwagon. Surely if the best player in the world made Jigglypuff happen, I can too, right? Except remember that Jigglypuff is trash-tier (in the minds of scrubs), so it was obviously a fluke, because you keep flying off the level and being bad. And not, y'know...The best player in the world being the best player in the world.
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2019-09-30, 10:25 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Up there past them trees!
Re: The Problem With Unbalanced Gaming