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  1. - Top - End - #1
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Jul 2019

    Default Things to do with a stupid high (+64) jump modifier?

    I got a character with +64 to jump (+21 from ranks, +7 dex, +30 racial, +4 from FAST), what do I do with this? I know about Raptor school, and I already have extreme leap, where else can I go from here?

  2. - Top - End - #2
    Dwarf in the Playground
    Join Date
    Aug 2017

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Quote Originally Posted by Voidstar01 View Post
    I got a character with +64 to jump (+21 from ranks, +7 dex, +30 racial, +4 from FAST), what do I do with this? I know about Raptor school, and I already have extreme leap, where else can I go from here?

    What race gives you +30 to jump!?!?!?!?
    When all else fails, find an Artificer, they will get it done!

  3. - Top - End - #3
    Ettin in the Playground
     
    Ramza00's Avatar

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    Jul 2006
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    Default Re: Things to do with a stupid high (+64) jump modifier?

    Quote Originally Posted by tstewt1921 View Post
    What race gives you +30 to jump!?!?!?!?
    Thri-Keen the insect race with 4 hands for the low price of 2 racial HD and a different amount of LA depending on the abilities you choose.
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  4. - Top - End - #4
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Jul 2019

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Quote Originally Posted by Ramza00 View Post
    Thri-Keen the insect race with 4 hands for the low price of 2 racial HD and a different amount of LA depending on the abilities you choose.
    the racial class in complete psionic has no LA

  5. - Top - End - #5
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Jul 2005
    Location
    Vancouver, BC, Canada

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Tome of Battle: The Book of Nine Swords has a few Tiger Claw maneuvers that work off Jump. So a Warblade or Swordsage could have fun there. Also works well with multiple limbs, I believe.

    Light the lamp not the rat LIGHT THE LAMP NOT THE RAT!!!

  6. - Top - End - #6
    Ogre in the Playground
     
    BardGuy

    Join Date
    Sep 2009
    Location
    Minot, ND
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    Male

    Default Re: Things to do with a stupid high (+64) jump modifier?

    You can probably glean some ideas from these two posts.
    Jumplomancer
    Little Red Raiding Hood

  7. - Top - End - #7
    Bugbear in the Playground
     
    Malphegor's Avatar

    Join Date
    May 2018

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Persuade your DM that basketball exists in his setting. Then play.
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  8. - Top - End - #8
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Aug 2019

    Default Re: Things to do with a stupid high (+64) jump modifier?

    You should look into being able to cast, or finding an item that'll cast jump on you, it'll give you another +30 for 1 min/lv
    Railak Sventar
    Apostle of Destruction
    4th Herald of the Aphotic Cataclysm
    The World's Ruin
    The Wake of Chaos

  9. - Top - End - #9
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Jul 2019

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Quote Originally Posted by Railak View Post
    You should look into being able to cast, or finding an item that'll cast jump on you, it'll give you another +30 for 1 min/lv
    I am a gish, I will be master of all mad hops

  10. - Top - End - #10
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Aug 2019

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Quote Originally Posted by Voidstar01 View Post
    I am a gish, I will be master of all mad hops
    Cool cool, one thing you might be able to look into, it's a sorta loose interpretation of how it works, but roof jumper from cityscape. It never actually states that you have to start at a height above them. And most characters can't even dream of jumping high enough to make use of it. Basically what it does is every 10 ft beyond the first it adds 1d6 damage to your attack.

    Also probably invest in armor of landing it's a +4000 gp armor enchantment that treats falls as though they were 60 ft shorter.
    Railak Sventar
    Apostle of Destruction
    4th Herald of the Aphotic Cataclysm
    The World's Ruin
    The Wake of Chaos

  11. - Top - End - #11
    Orc in the Playground
     
    NecromancerGuy

    Join Date
    Jul 2014
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    Male

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Didnt the basket weaver build focus on using an insane jump mod for something? I'm not a massive fan of TO stuff but if it's the build I'm thinking of then you can probably use it to a lesser extent for more practical effects.
    The Grand Rudisplorking Commoner, with the Rudisplorkiest power of them all, the power of the vote!

    Quote Originally Posted by Remedy View Post
    But it's okay, I'm wearing five pairs of shoes so they shouldn't be able to hit me.

  12. - Top - End - #12
    Dwarf in the Playground
     
    BlackDragon

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    Jul 2019

    Default Re: Things to do with a stupid high (+64) jump modifier?

    Quote Originally Posted by ekarney View Post
    Didnt the basket weaver build focus on using an insane jump mod for something? I'm not a massive fan of TO stuff but if it's the build I'm thinking of then you can probably use it to a lesser extent for more practical effects.
    The what build? I'm new-ish here.

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