The Order of the Stick: Utterly Dwarfed
The Order of the Stick: Utterly Dwarfed - Coming in December and available for pre-order now
Page 1 of 28 123456789101126 ... LastLast
Results 1 to 30 of 819
  1. - Top - End - #1
    Bugbear in the Playground
     
    FearlessGnome's Avatar

    Join Date
    Nov 2010
    Location
    Forests of Sweden
    Gender
    Male

    Default [D&D 3.5] [Gestalt] [Filled and Closed] Another Bloody Isekai - Dungeon Edition

    OOC thread here.

    Hello, everyone. I've been reading Isekai web novels lately, and the idea stuck in my head that it would be fun to DM a game with summoned main characters PCs from other worlds, dungeons that appear for no reason and start spewing monsters, and all that good stuff.



    Spoiler: Setting
    Show

    Welcome to Auricien, a strange world boiling with chaotic magical forces, fledgling, squabbling gods and their champions. Monsters, heroes, villains… and dungeons.

    In this world various divine forces and factions draw in mortals from other worlds - some near, some alien beyond comprehension. They grant these mortals incredible powers in the hopes that they will grow into champions of their summoner or serve ideals they approve of. At the same time, in this world caves and cracks in reality appear with frightening relentlessness. From these caves and cracks, called dungeons, emerge monsters and foul magic that poison the land and kill beasts and people.

    At the bottom of every dungeon lies a Dungeon Core. Destroying the Core will cause the dungeon to collapse, putting an end to the monsters and foul magic it leaks. However, dungeons are eerily seductive, reshaping themselves and offering up treasures and powers to heroes and villains who threaten them, seeking to prolong their existence. Dungeons also vary greatly in nature and danger, with some being deemed 'safe' and kept open so their resources can be harvested. Whole cities and even countries have been built around such dungeons. Others are too vile to be allowed to stand, yet rich in power and attract villains who help protect the dungeon in exchange for power and treasure.

    Relatively young though this realm is, it has yet stood for centuries, and although the first people of this world were summoned heroes, their descendants gradually lose the divine gifts of their ancestors, and at this point 99% of the population are largely without blessings. Some rely on heroes for their protection, others are forced to suffer the reign of villains.

    And now there is you. Probably you have been summoned from another world, possibly you grew up here and was fortunate enough to be chosen unsummoned. People like you are very important in this world, yet you must prove yourself before you will truly be accepted as a hero. You have been identified as a potential hero, and teamed up with several other prospective candidates to be sent into a new, seemingly relatively safe dungeon. Your mission – to find the Dungeon Core if possible, or to find an obstacle the experienced heroes on the surface accept you cannot reasonably defeat or get around. If you can succeed, a number of factions will be looking to seduce you to their side. If you fail, you will be expected to try again, or possibly assigned to some lord who will offer you a pleasant retirement in exchange for milking your powers until the day you die.

    Assuming you do pass the test, the world that awaits you is one of contrasts. Many dungeons have a theme – from undead to angelic to aquatic to the deepest vileness of the Abyss. Powerful political factions likewise vary greatly, from mercenaries to arcane academics locked away in their ivory towers to churches constantly on crusades. There are also more local players where a powerful hero or villain has bound themselves to a dungeon and exert tremendous power as long as they do not leave their seat of power, but who may not have the capacity to expand beyond the city built around their dungeon. However, while tremendously useful dungeons do exist and are ever sought after and fought over, most of them are more trouble than they are worth, and are simply destroyed as soon as enough firepower can be brought together to deal with them. Unfortunately, with the more dangerous dungeons this is more easily said than done – whole countries have been lost because an especially vile dungeon was allowed to grow until its evil spilled out and made civilian life impossible for tens or hundreds of miles surrounding it.



    Spoiler: Big 16
    Show

    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

    D&D 3.5. PF and homebrew available on request. I'm much more inclined to go with a fun 3.5/PF hybrid build with a homebrew feat than a doesn't-look-fun-to-party-with pure 3.5 one. We are using Pathfinder skills and feat progression (Every odd level). We are also bringing back Damage Reduction/+1,+2,+3,+4,+5 from 3.0, because I like it.

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

    Homebrew world. This will be mostly dungeon delving + whatever you guys decide to do in terms of politics/business building/kingdom building on the surface as the game goes on. If it survives that long. Really expect the focus to be on dungeons for the first few real life months at least. People have been Isekai'd from pretty much every setting, so all D&D gods and other powers are likely to exist in some form, and possibly non-D&D things as well.


    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

    6 or so players. No alternates. Statistically, a few players will drop out. Even if they don't, my job literally consists of 80% sitting on my ass waiting for something to react to, so it's not like I don't have time to browse the web. I'll probably split the six up into two groups at the start of the first dungeon, then reunite the two teams if any players drop out.


    4. What's the gaming medium (OOTS, chat, e-mail etc.)?


    Right here on GitP. I'm happy to do voice chat at some points if we can match up timezones (I'm a European night owl), but there are going to be lots of dungeons, and we'll be needing maps. This site is good for (ugly but easy to read) room maps.

    5. What is the characters' starting status (i.e. experience level)?


    Bottom of level 6. We are using real exp that can be spent on crafting, but you'll be getting exp faster than you would in a meat space game. Speaking of exp, no crafting pre-game. You are pretty new to this world.


    6. How much gold or other starting funds will the characters begin with?


    WBL. If level 1, that means class dependent starting gold.


    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?


    I default to allowing all official sources, plus Dragon Magazine and Ravenloft stuff. I also default to taking one look at crazily overoptimized characters and quietly striking them from consideration. So no Troll Blooded Winter Unseelie Fey Tainted Scholars, please. I will also note that while I won't ban psionic characters, I haven't had great experiences DMing for them, so I'm probably slightly biased against them. That doesn't mean you can't make characters using psionics, you just might have to try slightly harder to make the character look interesting to a DM who doesn't quite trust them.

    Homebrew allowed on a case by case basis. The fewer and smaller things you ask for, the better. I am unlikely to want to learn whole new subsystems for half a dozen characters that might not even be in the final party. That said, do ask. I'm a big fan of the Shadowcaster and Healer, for example, but Boccob knows they sure do need fixing.


    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?


    All races, including monsters allowed. That said, racial hitdice and LA will be dealt with below. Basically, you can probably be that exotic weird race if you want, but you'll be buying it with Magical Unfair Bullsh*t points that are pretty limited in supply. For monsters with no effective character level, make a suggestion and we'll negotiate from there. For creatures without Intelligence or animal level Intelligence, treat the racial ability score modifier for Int as +0. Also, all PC monsters can talk, and can usually hold things while moving, even if four legged with no hands.

    9. By what method should Players generate their attributes/ability scores and Hit Points?

    Point buy: 42 points. Max HP on every level. If Undead/no Con score, 12hp/level.

    10. Does your game use alignment? What are your restrictions, if so?

    Yes. Evil is allowed, but not rogues who steal from party members, if you get my drift. Expect NPCs to take your alignments into account. If we get a lot of evil players, maybe I'll split it into two three people parties.

    11. Do you allow multi-classing, or have any particular rules in regards to it?

    No multi-classing penalty. Dip away. Just make the character interesting.

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?


    We'll use the dice roller here on the forum. You shouldn't have to roll during character creation, but in game we'll use the site's integrated roller. A few rolls here and there I'll have to make in secret. Just as you can't diplomance party members, important NPCs will be immune to Diplomacy as well. You'll have to actually talk to them.


    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.


    Alright, here we go. This is Isekai, so naturally you were given a game breaking bullsh*t cheater bonus when you came to this world. For starters, everyone is gestalt. Secondly, all your hp rolls are maxed out, at character creation and at level up. Thirdly, you get +2 Level Adjustment for free. One LA can be traded in for two feats, for +2 to one ability score, or to remove one racial hit die. No flaws allowed for more feats. If you get down to one racial die, it gets traded in for a class level as usual, just like with elves and humans. Normal feats are every odd level, as per Pathfinder.

    Next, there is a list of Special Powers. You get two picks, but can get more below. Choose carefully, because this will probably be your greatest advantage going into the dungeons. Leverage your chosen skills well. They don't stack with themselves unless they say otherwise. The abilities are non-magical, and the ones that need activating are Free Actions to use.

    Divine Boost: +10 to any one ability score. Can be chosen multiple times, but not for the same ability score.

    Paragon: All ability scores at 19 before racial adjustments. Take it additional times for +3 to every ability score.

    Solid Foundations: All classes give full BAB and three good saves for you, as well as an additional 4 skill points/level.

    Instant Recovery: At the end of your turn, fully recover from Fear, Charm and Compulsion effects, Poison, Disease, Paralysis, Stunning, being Dazed, and any other impairment along those lines. Does not help against being grappled, entangled etc, as those are external issues.

    Untouchable: You are constantly under a non-magical Freedom of Movement effect, and your base speeds increase by 20 feet.

    Font of Power: Your Class, Feat, Racial and similar abilities that can only be used once per day (or longer) now provide two uses per time period. Also applies to powers from this list.

    Tristalt: Your character is Tristalt. Takes up two picks. Take twice for… Quadstalt, is it?

    Metamorphosis: Another +4 free LA. Can be taken multiple times. No racial spellcasting allowed in excess of your character level.

    All the Feats: Gain an extra feat at every level. Can be taken multiple times. Jesus Christ.

    Cheater Feat: Gain one bonus feat that you do not qualify for. It must still make some kind of sense. If it improves an underlying ability, you must at least have the basic form of that ability (Or wait to benefit from this feat until you do). This can be an Epic feat. If taken multiple times, you get two bonus feats per pick after the first time.

    Floating Feat: Gain a floating feat, as per the Chameleon prestige class. If taken multiple times, you get two floating feats per pick after the first time.

    Size Change: Change your Size one step up or two steps down, with the usual ability score adjustments that entails. Can be taken multiple times. Remember your job includes lots of fighting in corridors and small rooms. You could be a Huge Halfling though. Yeah. Bet you forgot your old character idea there for a second. You may instead take this power for the ability to non-magically increase or decrease your Size one step from normal as a full round action, but without any changes to your ability scores. So if you are usually Large, you could choose to become Huge or Medium, even in an anti magic field.

    Regeneration X: X equals your character level. Choose two relatively common things that overcome it. Like [Silver or Fire] or some such. For weapon damage types and materials, the weapon must also be +1 for every four character levels you possess, rounded up.

    Fast Healing 2X: X equals your character level. Can be chosen multiple times, each time doubling in power.

    Juggernaut: Gain DR/- and Energy Resistance against all magic equal to your character level. Stacks with all other damage reduction and resistances. Can be taken multiple times, and stacks with itself.

    Explosion Expert: All your magical damage dealing area effects deal double damage to targets in the central square, as long as there is only one area of effect. Evasion and Improved Evasion only decrease damage taken by a further 50% and 75% respectively for these spells and abilities, never 100%. Finally, these spells and abilities are automatically Widened. If you choose not to Widen, the other effects of this ability are suppressed as well.

    Lost Tradition: For one ability, such as one the spellcasting offered by one class, switch the relevant ability score to one of your choice. If the default ability score is Int, Wis or Cha, the new score must be so as well.

    Spell Genius: At each spellcaster level, learn one extra spell of any level you can cast (If applicable). You also get one more spell slot of every level you can cast (In total, not per level). If you have multiple caster classes, the extra slots can be used for either class every day, but not both. Can be taken multiple times.

    Crafting Genius: Cuts the gold cost and time required to craft in half, but triples the base exp cost. Can be taken twice for 4x crafting speed, 25% gold cost, 9x base exp cost.

    Crit Genius: All your critical hits are automatically confirmed. Take twice to also negate all crit resistances and crit immunities against your attacks.

    Skill Genius: All skills are class skills for you and you have max ranks in every skill. You also gain Skill Focus as a bonus feat for every skill.

    Master of Mounts: You are able to ride a mount of any size without penalty. Your mount ignores all encumbrance as long as it can still carry you. You can always take 15 on Ride checks, and while you are mounted your mount gains +4 to all ability scores.

    Greater Familiar: You gain a companion with all the benefits of an Animal Companion and a Familiar. The pool of creatures you may choose from includes all normal Animal Companions and Familiars. The companion qualifies as both, and can be upgraded like any other Animal Companion or Familiar, for example through the Improved Familiar feat. Use your character level as the effective caster and druid level for the purpose of determining its abilities. Alternatively, you can use this ability to bestow give these progressions to an Animal Companion-like creature (Like the Healer's Unicorn) you get elsewhere or a Familiar-like creature (Like the Shadowcaster's Dark Familiar) you get elsewhere, replacing their normal progression with this one.

    Greater Companion: Your Special Mount, Animal Companion, Familiar or similar companion greatly improves. You may choose two of the following boons: You may change its size one step. You may have it gain four racial hitdice. You may have it gain one class level. You may give it +2 LA to spend on templates. Or you may improve all of its Ability Scores by 4. You can take this ability multiple times, and stack each option up to twice. If you have multiple companions, this power applies to all of them (And they can choose different powers), subject to sanity and the DM asking for mercy.

    Extra level: You get an extra level. So if we start at level 5, you have six class levels per side but the universe treats you as being level 5 for exp and leveling purposes. Effectively -1 LA. Costs two picks.

    Early Prestige: One prestige class of your choice, which does not offer faster access to high level spells, has no prerequisites for you. You can even prestige at level one, and advance casting or similar for a base class you don't have. Sorcerer0/Abjurant Champion1, for example. Take twice and no prestige classes have prereqs for you.

    Complete Prestige: All prestige classes that offer partial advancement of a base class feature, such as advancing spellcasting on every second level, or giving a sneak attack die on every third level, now advance such features as quickly as the base class would.

    Unlimited Prestige: Allows you to take prestige classes on both sides of the gestalt at the same time, as well as to take dual progression classes (You still can't advance your spellcasting more than one level per level).

    Upgrade Prestige: On a case by case basis, negotiate an upgrade to a prestige class, such as advancing spellcasting at every level, or improving a class ability, or adding something new and exotic, etc.

    Extra ability: On a case by case basis, negotiate getting an ability that didn't fit into your build but you really want. Like getting Mettle and Improved Evasion out of nowhere, or getting Reach. Or something that doesn't exist in the books but isn't any crazier than the rest of the crazy things on this list. Like the ability to summon an extra vestige as a Binder, for example.

    Luck Control A: Once per day, before rolling a check, instead declare it a natural 20. No mortal magic or other abilities can force a reroll, although an enemy might still be able to take immediate actions as normal.

    Luck Control B: Once per day, when someone in a square you threaten has rolled a check, you may retroactively change it to a natural 10. Alternatively, retroactively give them + or - 5 on the check. No rerolls allowed. Can't override Luck Control A.

    Winning: Natural 1s count as natural 20s for you.

    Type Control: You choose what [Type] and (one) [Subtype] you count as, as well as which alignment and race. You can change these with a night's sleep. That said, while you might count as a Good-aligned [Fire] [Construct] Elf with regards to magic and other immunities one day, it won't change your looks, nor would it give you an Elf's immunity to magical sleep, although it would give you immunity to Fire damage and a vulnerability to Cold damage, as those are general traits possessed by all [Fire] creatures. Changing into an Undead will temporarily remove your Con score and put you at 12hp/level. You can use this to qualify for things, and then freely change away after qualifying.

    Beyond Good and Evil: You have access to both Sanctified and Corrupt spells and can freely mix and match them without issue. With regards to alignment based magic, you count as whatever is most beneficial to you for any given spell or effect. You can take feats with alignment restrictions. Also allows you to grossly violate your alignment and code of conduct without mechanical penalty.

    Elemental Champion: Immunity to one descriptor + the ability to voluntarily convert all damage you deal into damage of that descriptor. You may also gain the appropriate subtype, if one exists. I will not unreasonably make monsters immune to that descriptor, but smart NPCs do take steps to protect themselves when they hear about some crazy jerk casting sonic fireballs, and it is common knowledge that heroes with this ability exist.

    Luck's Chosen: All the Luck feats in Complete Scoundrel as bonus feats. One of each. Some of them can be taken again, as normal. Please be quick about announcing when you are using Luck rerolls, because when I see your post with the first roll I will generally assume that's the end of your action.

    Divine Channel: The power to select Domains as feats. If you do not have domain slots, you get them as per a Cleric of your character level. Whether you can cast or not, you can use the Domain abilities as a Cleric of your character level.

    Deus Vult: One free true resurrection targeting you per day per character level. You are restored to half max hp the first time, then the hp level you are restored to is cut in half with each resurrection that day. When resurrected you also stop drowning/poison disappears from your blood stream/etc, but you remain exactly where you were when you died. Costs two picks.

    Oracle of Truth: Once per day, ask the gods whether what you were just told was a lie. If the person is wrong but sincere, it flags as true. You don't have to ask out loud, mental decision will do. Overcomes any mortal magic or Bluff skill. Can also be applied to written texts. Take twice to always know when someone is lying to you.

    Memento Mori: The ability to pierce one specific immunity. For example, immunity to slashing damage. You cut that ghost right in the face. You're a hero. Depending on what you come up with, I may want to touch base and make sure we have the same interpretation of what this allows you to do, but yeah. Fear immunity? Let's go spook some paladins. Do note that the more narrow, the more likely to be allowed. The power to pierce Immunity to Fear or Immunity to Charm would be ok either one, but not the power to pierce every immunity that comes with Immunity to Mind Affecting as a whole, for example. A tiny, tiny caveat in the name of sanity here: Mindless things can't be scared/charmed, etc, because they don't have the capacity for fear, nor can you drain Con from an Undead, because they don't have a Con score. A ghost does have some kind of body though, so it sort of makes sense a Hero could stab one. Extrapolate from there. Take twice for a wider piercing ability, like all your Bardic Music abilities overcoming immunities, or all your supernatural abilities to deal ability damage. Still nothing too broad, but less narrow.

    Turn Back Time: Once per day when not in serious combat (Because that would give me a headache. Any time before Initiative is rolled is fine though), go back twelve seconds in time. You keep the memory of what happened, but nobody else does (Unless they too have this ability and are nearby). For every time you take this, you can use the ability one more time per day and you double how far back you can go. Using this for gambling is against the law and is treated as an offence comparable to stealing from a magic mart.

    Feel free to propose more powers of a similar strength as the above, or to tell me if you think some of them are too strong or weak. I'll be updating the list if you can convince me to add or change anything.



    This gives you a lot of room to build crazy poop, but do remember to keep party balance/sanity in mind. Don't build something so strong that a party of six people with your power level could take on a level 20 party. For races/templates, if you have a cool idea that involves abilities that are clearly over/underpriced, suggest a more reasonable cost and we'll take it from there. Same with prestige classes and so on.

    There will be no Flaws or feat granting locations (pre-game), but for each step down you are from Tier 1 with your strongest class, you get one more pick from the list. So a Bard (Tier 3) as your strongest class results in a total of four picks. You can also give up Gestalthood for an additional two picks. So a pure non-gestalted Fighter could get eight picks. And I dare you to make them all extra feats.

    As you level up during the campaign, I'll be able to see how powerful you are compared to the rest of the party. More unreasonable abilities might be added gradually as we go, but don't bother planning that out before we have even started. We'll do that with party balance in mind, which means weaker party members will just happen to find treasure suspiciously useful for their build.

    There will also be minor balance tweaks here and there. If there is some specific mechanic you want to base your build around that you often see adjusted in house rules, ask first so I don't end up nerfing your build into unplayability. For example, night sticks can't fuel divine metamagic, nor can you chaos shuffle, use Celerity spells or add Charisma to your saves/attacks more than once. Especially not with the crazy stat blocks you can build in this game. My main concerns are party balance and avoiding rocket tag (Hence all the defensive abilities and max hp – serious enemies will similarly not easily go down to one attack). If your character regularly goes around with 15 buffs, expect enemies to start carrying scrolls of Disjunction and Reaving Dispel.

    Divination magic mostly works as normal, but when you reach out to ask Outsiders and cosmic forces for information, things that listen may overhear and take an interest. If you ask about Asmodeus' ruby rod, for example, Asmodeus will Know. If you ask about some famous hero or villain of this realm, whispers of that might make their way back to them, or the powers that back them. It'll be fine though. You're not famous, they'll ignore you. Probably.

    For combat, initiative comes in blocks. So if two party members roll 14 and 12 for initiative while a monster rolled 10 and one party member rolled 8, the fastest two party members may act in any order, then the monster, then all the PCs, then the monster again. This saves a little time and makes combat less prone to freezing forever while we wait for people. When we are in combat, please be prepared to post an action within 24 hours, or your character may 'hesitate' until the player comes back.

    Lastly, we are importing one rule from 3.0. Damage Reduction does come with /+4 etc instead of just /magic. An ancient dragon should resist stronger magic weapons than a baby dragon, plus this way there is an actual reason to make a +5 weapon instead of just stacking more abilities on it.

    Hopefully these rules aren't too convoluted. It gets tricky when you start adding more insanity on top of gestalt, but I hope we'll be able to construct a party where nobody feels they have nothing to add and nobody can solo everything. In time you'll be running into other heroes and villains with powers from the same list, so look forward to that.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

    I do need something. You don't necessarily have to be Isekai'd from Earth, you could come from a different universe or even be a native who got given hero powers by some god for their own mysterious purposes.

    Any secret motivations that make it more likely you'll have interests that don't mesh with the party's long term wishes, feel free to exclude them and tell me that part in a PM. I don't want infighting early on, but it's only natural heroes might have a falling out later on in their career, as they start kingdom building etc.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

    90% dungeon delving to start with, then maybe more politics if that's what everyone wants. I intend to make it so you are tempted to go back down into dungeons at higher levels as well, no matter how well you manage to politic your way into having others fight for you on the surface.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?


    All books allowed. Dragon Mag allowed. Ravenloft allowed. Homebrew and Pathfinder allowed on a case by case basis, but depending on how many applicants there are I probably don't want to learn whole new systems just to be able to judge a character that might not even make it into the game.

    Finally, please use Mythweavers or something similar for your character sheet. And try to make an effort to make it as easy as possible for me to understand what abilities your character has. You'll be pretty strong and all over the place, and I will have to go through quite a few sheets to pick the final party. Do list sources for things, so I can look them up if I don't know them by heart. Also please don't spy excessively on each other. It's ok to skim a sheet to compare its general power level to that of your own character, but anyone caught building their character specifically to be able to take down the rest of the party will get axed, and once the final party is picked I don't want you to be looking at each others' sheets at all. Actually if chosen, please set your sheet to private and only show it to me. You can discuss abilities and tactics in the OOC thread, but character sheets are abstractions. You are not supposed to know each others' abilities as well as your own, and at higher levels there might come a time where you have to face off if you have incompatible goals.


    Spoiler: Important rulings from the thread
    Show
    Starting level is 6. Bottom of.

    You can ask for Pathfinder and homebrew, but in an effort to make to number of requests manageable I am offering a bribe of one extra special power pick to everyone who is not using anything big that is not 3.5. One or a few feats is ok, as are quick and easy class fixes, such as exist for the Hexblade and Shadowcaster. But if you want homebrew and/or Pathfinder to make up a significant chunk of your build, you are not given the free extra shiny point that the pure 3.5 builds are.

    Pathfinder skills means max rank = character level, +3 bonus to in class skills you have at least one rank in. Naturally, skill requirements for prestige classes, feats etc go down by 3 as well, to a minimum of 1. Concentration is still a skill.

    No circumventing the exp cost or costly material component for spells etc.

    In your character sheet, kindly either link to the source for every ability that is not official 3.5, or provide the description in your sheet somewhere. Probably the Notes section. For Dragon Magazine, provide the issue number. This saves me a lot of time.

    I slightly boosted some of the special powers nobody was using, especially the ones for pets and companions. No abilities have been nerfed.
    Last edited by FearlessGnome; 2019-09-29 at 10:28 PM.
    Throw the dice high.

  2. - Top - End - #2
    Ettin in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    I definitely have some interest, given that you're policing out the extreme builds. I prefer mid-level over low-level. Gives me more room to branch out or to bring synergistic things together. No particular build in mind yet.

    Are you using LA by-the-book, or would you consider the Playground's re-evaluations of them?
    Last edited by Dimers; 2019-09-13 at 08:47 PM.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Jul 2010
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Interested, would prefer level 1 but fine with either. Thinking something like Dragonfire Adept//Wizard progressing into Wyrm Wizard for the flavor synergy.
    Last edited by dragonsamurai77; 2019-09-13 at 09:04 PM.

  4. - Top - End - #4
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2009

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Totally interested as a Deathouched Cloistered Cleric||Dread Necromancer for max necromantic flavor. Speaking of that, due to the fact the DN spell list is kinda -wonky-, their lichdom doesn't work as advertised, and Undead Mastery basically breaks/errors after 20th level due to being based on DN class level (which has no epic progression) instead of class level, would you be cool with this homebrew Dread Necromancer fix?

    Also, what, if any, deities are we using? Since part of my gestalt would be cleric, this is kind of important to my character mechanically and in terms of RP? Is there a undeath or necromancy-themed god? Conversly, is there a LE tyrant type god? Either would fit my character, since RP-wise I am going for somebody who on earth was the spoiled heiress of a wealthy business oligarch family who was/is cunning, manipulative, great at reading people, and whose obsession with anime/manga and videogames made her go from selfish NEET living off her family's money to a highly ambitious person looking to climb to the top of a world she much prefers to her home of earth due to its fantastical nature.

    I imagine the change in setting has taken her latent selfishness and turned it into massive ambition, and as a result I can see her being tied to a tyrannical LE deity since she's fully about playing the "hero" in the name of building up her reputation and eventually getting to make contacts with/influence the nobility and other authority figures. I also imagine her being highly loyal to whoever she travels with, mostly out of self-preservation, but again to maintain a reputation as somebody who does what needs to be done to protect civilization, even if she traffics with evil gods and undead. So LE is very much where I see her being, alignment-wise.
    Last edited by Giegue; 2019-09-13 at 09:54 PM.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Mine started at a dinner party in the BBEG's estate.

  5. - Top - End - #5
    Ogre in the Playground
     
    In4Dimensions's Avatar

    Join Date
    Oct 2017
    Location
    Frozen Hell
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    This seems wacky, insane, and awesome. One question:
    - Would Spheres of Power/Might be allowed?
    I don’t have a solid character concept yet, but I’ve got a few ideas. I’d prefer starting at level 5, but level 1 works for me as well.
    Last edited by In4Dimensions; 2019-09-13 at 09:30 PM.
    Chaotic Good, probably

  6. - Top - End - #6
    Bugbear in the Playground
     
    FearlessGnome's Avatar

    Join Date
    Nov 2010
    Location
    Forests of Sweden
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by Dimers View Post
    I definitely have some interest, given that you're policing out the extreme builds. I prefer mid-level over low-level. Gives me more room to branch out or to bring synergistic things together. No particular build in mind yet.
    I definitely understand what you mean about branching out. The thing is, power levels will be a little difficult to judge until we actually start playing, so level 10 is probably a little higher than I feel comfortable starting at. At the very least, 10 would be the max I am prepared to consider. As we go into the teens I want to have a good idea of which party members need little boosts here and there and who needs to be challenged in creative new ways that don't just feel like higher numbers.
    Are you using LA by-the-book, or would you consider the Playground's re-evaluations of them?
    I'm happy to consider the playground's reevaluations, on a case by case basis. I suspect more often than not the playground has a better grasp of game balance than the official game testers did, and if someone wants to play a bubear it's not going to cost them three racial hit dice and a +1LA.
    Quote Originally Posted by Giegue View Post
    Totally interested as a Cloistered Cleric||Dread Necromancer. Speaking of that, due to the fact the DN spell list is kinda -wonky-, their lichdom doesn't work as advertised, and Undead Mastery basically breaks/errors after 20th level due to being based on DN class level (which has no epic progression), would you be cool with this homebrew Dread Necromancer fix?
    The DN fix looks fine. I will be asking all my players not to bring too many minions into combat, because that slows down games something horrible, but if you are prepared to mostly keep your undead slaves out of serious combat where we need to roll initiative then I have no problems with a Necromancer. They are fine for kingdom/business building, etc.
    Also, what, if any, deities are we using? Since part of my gestalt would be cleric, this is kind of important to my character mechanically? Are we allowed to make up deities for your world to fill in the lore? Or do you have a list already? Are you just using standard D&D deities? If so, is Tiamat or Falazure on the table?
    We are using all the deities. All the pantheons. People have been summoned from every setting, and they took their beliefs with them. The gods are all a bit weaker here, since there are so many of them filling the same roles and this world is a bit disconnected from other settings, so you can't just Gate back to your homeworld, but any god or church the PCs need or want probably exists in some form. You are also free to make up your own gods, but they can't be too strong or too important in the setting. If you feel like expanding on the lore surrounding a god you made up, that's fine. The world is ~600 years old, and there are lots of fairly small countries, small continents, hellscapes (Because of especially nasty dungeons), dead civilizations, and squabbling gods who have different ideas about how to deal with this chaotic world. They especially disagree on how to handle the dungeons, with some wanting to eradicate them all, others being happy to use them against other gods and/or to benefit the mortal kingdoms.
    Quote Originally Posted by In4Dimensions View Post
    This seems wacky, insane, and awesome. One question:
    - Would Spheres of Power/Might be allowed?
    I don’t have a solid character concept yet, but I’ve got a few ideas. I’d prefer starting at level 5, but level 1 works for me as well.
    Sorry, I'm gonna have to nix the Spheres. I have not learned that system yet.
    Throw the dice high.

  7. - Top - End - #7
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2009

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    So we can come from any world in any era? Did we gain our classes when coming to the Isekai world, or did we already have them in our homeworld? If we can come from any world then my character is totally going to now come from a cyberpunk-ish sci-fi kind of world dominated by a shady megacorp, considering her backstory as the spoiled scion of a super-wealthy business/corporate family. If we get our classes when teleported then likely its going to be a strictly sci-fi cyberpunk world. If we had our classes prior, than its likely going to be some kind of shadowrun type of setting, with cyberpunk tech and magic alongside one another.

    As for the pets, thats totally understandable, and will likely limit myself to either one gigantic abomination, or a small squad of maybe two or so slightly less gigantic but still plenty beefy abominations. Also, if you would allow this I could keep one beefy abomination per-party member and delegate control of them to the other party members (I.E. I order them to follow their commands), though this would be a houserule if you allow it since it can't be done by RAW, hence why I'm suggesting/asking about it. If this was allowed, instead of a small squad of big undead resulting in me taking 4 turns, it would result in each of the party getting 2 turns, provided they are ok with having their own personal undead pet to command/accept my offer to delegate control to them. Its a houserule I allow at my tables since it makes combat with undead pets run much smoother and makes everybody feel equally awesome as they get to join in on the undead commanding fun, instead of allowing the necromancer with their 4+ turns hog the combat spotlight and stall things out.

    If thats not possible then I likely will either keep undead for out of combat things, or possibly just throw all my eggs into one or maybe two baskets and attempt to make one or two beefy monstrosities instead of a massive mook hoard.
    Last edited by Giegue; 2019-09-13 at 10:19 PM.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Mine started at a dinner party in the BBEG's estate.

  8. - Top - End - #8
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Wel this certainly is an insane/interesting set up

    I personally prefer level 5 since it gives more options. As for a build concept I would have to really give thought to some non broken builds. I built a sick character using pf classes that made Cha a god stat.... I could go for that I suppose. I am also tempted to use the same character and reskin her to be from the Dresden universe... Maybe Harry's daughter who has some vampire tendencies and access to magic and also pick up a Fry Knight mantle.

    The build in question is:

    Synthesist summoner//Paladin 2/Oracle 1/Scaled fist Monk/ Warlord(PF path of war which is PF Tome of Battle) who will eventually take levels in dragon fury.
    Blarg...

  9. - Top - End - #9
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2009

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    This is 3.5e, not pathfinder. Several people have came in here making that mistake. So by default none of those classes are allowed since they don't exist in 3.5e form. However, if you ask permission the GM might allow them, but you'd have to adapt them to 3.5e....in particular their skills and skill points/level would need to be edited to conform to 3.5e. Other than that I believe they could directly port to 3.5e with no issue; all that would need to change would be the skills.

    Also, us having two Cha-based people would be fun. The more manipulation and social jockeying, the better. As to starting level, while I was assuming level 1, level five would allow me to start with the ability to raise undead. So I'll throw my vote in for 5th level as well, though if everybody else is against that my preference for starting level is just "whatever everybody else wants" in the end.
    Last edited by Giegue; 2019-09-13 at 10:33 PM.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Mine started at a dinner party in the BBEG's estate.

  10. - Top - End - #10
    Bugbear in the Playground
     
    FearlessGnome's Avatar

    Join Date
    Nov 2010
    Location
    Forests of Sweden
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by Giegue View Post
    So we can come from any world in any era? Do we gain our classes when coming to the Isekai world, or did we already have them in our homeworld? If we can come from any world then my character is totally going to now come from a cyberpunk-ish sci-fi kind of world dominated by a shady megacorp, considering her corporate heiress backstory. If we get our classes when teleported then likely its going to be a strictly sci-fi cyberpunk world. If we had our classes prior, than its likely going to be some kind of shadowrun type of setting, with cyberpunk tech and magic alongside one another.
    Either way is fine. If some players want to have come from a normal D&D setting, they probably weren't gestalt before being summoned, but could have had one side already. If others want to have gotten all their powers when shunted into this world, that's fine too. You are most welcome to have come from a sci-fi setting, but no magic-industrial revolutions, please.
    As for the pets, thats totally understandable, and will likely limit myself to either one gigantic abomination, or a small squad of two to four slightly less gigantic but still plenty beafy abominations that, if you would allow (since by RAW this can't be done) would be dolled out to the other party members to control (I.E. I order them to follow their commands). That way instead of me taking 4 turns, each of the party would get 2 turns, provided they are ok with having their own personal undead pet to command/accept my offer to delegate control to them. If thats not possible then I likely will either keep undead for out of combat things, or possibly just throw all my eggs into one or maybe two baskets and attempt to make one or two beefy monstrosities instead of a massive mook hoard.
    I suspect a lot of people will be bringing their own pets. You haven't been in this world very long yet, but I imagine it's only a matter of time until everyone has either a cohort or a big tanky mount or animal companion or something, so lending minions out to other party members likely won't reduce the combat bloat much. I would prefer each player only brings at most one minion with them into battle, at least when the whole party is present. If, later on, you want to go on a solo adventure with a few of your minions, that can probably be arranged, but if we end up with a large party and everyone has a minion, then I think most of the fights you get into by necessity are going to start off with a lot of area effects. Balancing fights for a party with 10+ combatants on the PC side is probably beyond me.

    ...Well, once we have a party, let's try to get through the first dungeon in one piece each, and then we can split the party into manageable subparties. Being gestalt plus all the extra powers, most of you will probably be able to manage with only 1-2 other party members, or even alone if you have a lot of minions.
    Throw the dice high.

  11. - Top - End - #11
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2009

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Alright, thats fine by me. Thanks for the fast responses.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Mine started at a dinner party in the BBEG's estate.

  12. - Top - End - #12
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by Giegue View Post
    This is 3.5e, not pathfinder. Several people have came in here making that mistake. So by default none of those classes are allowed since they don't exist in 3.5e form. However, if you ask permission the GM might allow them, but you'd have to adapt them to 3.5e....in particular their skills and skill points/level would need to be edited to conform to 3.5e. Other than that I believe they could directly port to 3.5e with no issue; all that would need to change would be the skills.

    Also, us having two Cha-based people would be fun. The more manipulation and social jockeying, the better. As to starting level, while I was assuming level 1, level five would allow me to start with the ability to raise undead. So I'll throw my vote in for 5th level as well, though if everybody else is against that my preference for starting level is just "whatever everybody else wants" in the end.
    You really should read the 16, the game is using the PF skill system and feat progression. They also said to ask about PF classes and that was what my post was about. I said nothing about making it I was gauging their thoughts on it only.
    Blarg...

  13. - Top - End - #13
    Bugbear in the Playground
     
    EvilClericGuy

    Join Date
    Dec 2009

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Thanks for the heads up, sorry about the mistake. Regardless, seems like a fun character. I'd be totally down for seeing her in action, and I'm sorry if my comments upset you. That was not my intent.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Mine started at a dinner party in the BBEG's estate.

  14. - Top - End - #14
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by Giegue View Post
    Thanks for the heads up, sorry about the mistake. Regardless, seems like a fun character. I'd be totally down for seeing her in action, and I'm sorry if my comments upset you. That was not my intent.
    No worries, just confused lol

    Honestly if the GM only allows summkner I can make the build work, as long as the allow battle dancer from dragon magazine instead of the scaled fist monk from pathfinder.
    Blarg...

  15. - Top - End - #15
    Bugbear in the Playground
     
    FearlessGnome's Avatar

    Join Date
    Nov 2010
    Location
    Forests of Sweden
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by Morbis Meh View Post
    Wel this certainly is an insane/interesting set up

    I personally prefer level 5 since it gives more options. As for a build concept I would have to really give thought to some non broken builds. I built a sick character using pf classes that made Cha a god stat.... I could go for that I suppose. I am also tempted to use the same character and reskin her to be from the Dresden universe... Maybe Harry's daughter who has some vampire tendencies and access to magic and also pick up a Fry Knight mantle.

    The build in question is:

    Synthesist summoner//Paladin 2/Oracle 1/Scaled fist Monk/ Warlord(PF path of war which is PF Tome of Battle) who will eventually take levels in dragon fury.
    I'm familiar with Path of War, and don't see anything obviously wrong with this build. Will have to read up on Synthesist again, but you can tentatively start building this. Since Pathfinder does generally bump up the strength of mid tier classes, shall we call this a tier 2 build for the purpose of determining special power picks? That would mean you have three picks to work with.

    Coming from the Dresdenverse is fine.

    Quote Originally Posted by Giegue
    Also, us having two Cha-based people would be fun.
    This being Gestalt, I will be moderately surprised if less than half the party focuses on Charisma. It's just so much easier to pile charisma synergies than it is with the other stats.
    Throw the dice high.

  16. - Top - End - #16
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by FearlessGnome View Post
    I'm familiar with Path of War, and don't see anything obviously wrong with this build. Will have to read up on Synthesist again, but you can tentatively start building this. Since Pathfinder does generally bump up the strength of mid tier classes, shall we call this a tier 2 build for the purpose of determining special power picks? That would mean you have three picks to work with.

    Coming from the Dresdenverse is fine.


    This being Gestalt, I will be moderately surprised if less than half the party focuses on Charisma. It's just so much easier to pile charisma synergies than it is with the other stats.
    I am totally fine with pegging it as tier 2, summoners normally are pegged as tier 2. As for synthesist, instead of getting an eidolon beatdstick they get armor like Guiver/Power Rangers/Sailor moon. I am fluffing it as the mantle of the Summer Knight from the Dresdenverse.


    Edit: I imagine traits aren't allowed from pathfinder but if I took the feat addition traits could I select 2?
    Last edited by Morbis Meh; 2019-09-13 at 11:13 PM.
    Blarg...

  17. - Top - End - #17
    Ettin in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by FearlessGnome View Post
    I definitely understand what you mean about branching out. The thing is, power levels will be a little difficult to judge until we actually start playing, so level 10 is probably a little higher than I feel comfortable starting at.
    Likewise, actually. I should've specified -- for me, "mid-level" is around 5th to 8th.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

  18. - Top - End - #18
    Dwarf in the Playground
     
    Planetar

    Join Date
    Jun 2019

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    You know, at first I thought this might be a bit much, but the more I thought about it, the more it grew on me. Would you permit a Vitalist, PFs psionic healer? For some reason, the idea of doubling down on healing and going Healer//Vitalist oddly appeals to me, as well as, if permissible, using the free +2 LA to snag the Saint template.
    And for what it's worth, I would also prefer to start above level one, maybe somewhere in the 3-5 range, where classes start becoming notably different from each other, but aren't at the power levels gestalt get to rather quickly.

  19. - Top - End - #19
    Bugbear in the Playground
     
    FearlessGnome's Avatar

    Join Date
    Nov 2010
    Location
    Forests of Sweden
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by Morbis Meh View Post
    Edit: I imagine traits aren't allowed from pathfinder but if I took the feat addition traits could I select 2?
    Correct, no free Pathfinder traits, but yes, the feat seems fair.
    Quote Originally Posted by Ryton View Post
    You know, at first I thought this might be a bit much, but the more I thought about it, the more it grew on me. Would you permit a Vitalist, PFs psionic healer? For some reason, the idea of doubling down on healing and going Healer//Vitalist oddly appeals to me, as well as, if permissible, using the free +2 LA to snag the Saint template.
    And for what it's worth, I would also prefer to start above level one, maybe somewhere in the 3-5 range, where classes start becoming notably different from each other, but aren't at the power levels gestalt get to rather quickly.
    Healer//Vitalist sounds like a delightful combination. The Saint template is really strong, but it's the total strength of the build that matters, and I think a Healer probably has room to fit it in, so approved.
    Throw the dice high.

  20. - Top - End - #20
    Ettin in the Playground
     
    Dimers's Avatar

    Join Date
    Oct 2009
    Location
    Boston, MA
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    What tiers do you feel warlock, unchained rogue and unchained monk are?

    EDIT: and shadowdancer?
    Last edited by Dimers; 2019-09-14 at 01:47 AM.
    Avatar by Meltheim: Eveve, dwarven battlemind, 4e Dark Sun

  21. - Top - End - #21
    Bugbear in the Playground
    Join Date
    Dec 2006

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    This intrigues me.

    Not sure what I want to come up with, though.
    No DM is ever truly out of tricks to mess with his/her players.
    No player is ever truly out of ways to surprise their DM.
    Spoiler
    Show

  22. - Top - End - #22
    Ogre in the Playground
     
    Taelas's Avatar

    Join Date
    Jun 2005
    Location
    Denmark
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    This is quite intriguing, but the starting level is going to influence what I'd build quite a bit.

  23. - Top - End - #23
    Firbolg in the Playground
     
    Morbis Meh's Avatar

    Join Date
    Jul 2010
    Location
    The Velvet Room
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Alright here is my WIP sheet for

    The Summer Knight of the Summer Court and Honourary Knight of the Cross aka Fist of GOD

    She has the Saint Template because it fits with the character, if the character overall is too insane let me know and I can always submit something else. The fast healing won't apply to the temp HP of the Eidolon suit (aka the Mantle of the Summer Knight) so it is less powerful.

    I made the character for level 5 since that is what people seem to want if I need to go to level 1 then that's fine. Also with the Extra level bonus does that extend to WBL or no?
    Last edited by Morbis Meh; 2019-09-14 at 03:27 AM.
    Blarg...

  24. - Top - End - #24
    Ogre in the Playground
     
    Zombie

    Join Date
    Sep 2011
    Location
    Spain
    Gender
    Male

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Checks the thread... "you can make anything you want" "Exotic races" "multiple gestalt"...

    Decides to make a Tristalt Swordman of tier 3-4...

  25. - Top - End - #25
    Barbarian in the Playground
     
    RedWizardGuy

    Join Date
    Oct 2014

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    I'm thinking of a Psion//Factotum, or maybe a Psion//Factotum//Warblade if I can make it work. Alternatively, if it's allowed, I might swap the Psion out for the PF Psychic.

    Edit: Or possibly Beguiler I suppose. Would Grod's Beguiler be allowed? And if so, would Lost Tradition? (I can't find an online link for the latter, but it's a 3rd party 3.0 feat that swaps the casting stat of a single spellcasting class, so if both were allowed I'd use it to swap Grod's Beguiler back to Int).
    Last edited by Modigar; 2019-09-14 at 04:52 AM.

  26. - Top - End - #26
    Titan in the Playground
     
    AvatarVecna's Avatar

    Join Date
    Jan 2014

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Quote Originally Posted by Auranghzeb View Post
    Checks the thread... "you can make anything you want" "Exotic races" "multiple gestalt"...

    Decides to make a Tristalt Swordman of tier 3-4...
    You too huh?
    (WW/Mafia) Mansion Murder Mystery is recruiting!

    Current Avatar (Sunny and Violet) was created by the incredibly talented AsteriskAmp.
    Many thanks!

  27. - Top - End - #27
    Titan in the Playground
     
    AvatarVecna's Avatar

    Join Date
    Jan 2014

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    1) Is the "highest tier" determined by which class has the highest tier on any side, or in the case of multiclass builds or weirdly-synergistic gestalt combos is the tier judged based on how competent the build feels?

    2) What is the LA of the Paragon template?

    3) Is finding/making homebrew a "last resort cuz I can't find something that fits", or are homebrew classes generally more or less as valid as first party classes? Mostly asking to know if the bombardment should begin I should peruse existing homebrew yet or try and make builds work without it first.

    4) Can we choose to be monostalt instead of gestalt for 2 extra points?
    Last edited by AvatarVecna; 2019-09-14 at 06:58 AM.
    (WW/Mafia) Mansion Murder Mystery is recruiting!

    Current Avatar (Sunny and Violet) was created by the incredibly talented AsteriskAmp.
    Many thanks!

  28. - Top - End - #28
    Bugbear in the Playground
    Join Date
    Dec 2006

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Starting level is going to be a huge factor for this.

    And, honestly, there are options for which I'd be willing to keep the RHD, but they need more levels than other options. Because I really don't want to blow all my special OP powers on getting more LA to negate RHD.
    No DM is ever truly out of tricks to mess with his/her players.
    No player is ever truly out of ways to surprise their DM.
    Spoiler
    Show

  29. - Top - End - #29
    Troll in the Playground
     
    thethird's Avatar

    Join Date
    Jan 2013

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Count me interested, specially if we are doing lvl 5
    Thanks a lot Gengy for the awesome... just a sec... avatar. :)

  30. - Top - End - #30
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Aug 2019

    Default Re: [D&D 3.5] [Gestalt] [Seeking Players] Another Bloody Isekai - Dungeon Edition

    Challenge accepted fighter with 9 feats per level!

    Sadly can it be a zhentarim(sp) fighter and can we use the dead levels from the wizards site?

    (A warrior, npc class, would technically get more feats and I've got my work cut out for myself on your challenge.)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •