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  1. - Top - End - #1
    Barbarian in the Playground
     
    BlackDragon

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    Default (Interest Check) Star Wars saga edition - Pirates and Privateers

    The Rebellion, despite some early successes, with its short supply of soldiers, ships and material has no real way to pressure the Empire.

    And some say that only by being small and ghostly they can escape true persecution and eradication. Full confrontation with the current capabilities would mean destruction.

    A simple solution has been arranged - Privateer chatters have been issued for all unsavory groups that want to oppose the Empire, or at least profit from it. Rebellion representatives serve as a kind of liaison and moral compass with these groups.

    Hall Silverstar is someone that can see opportunities when they present themselves.

    He’s secured funding and is now searching for new pilots to add to his marauder fleet.

    __________________________________________________ __________________________________________

    Interest check for a game of Star Wars saga edition, where the PCs would be privateers.

    So that means that the game will have its fair part of space combat, raiding convoys, shooting down tie-fighters and escaping Imperial presence.

    Some missions would be in starfighters, some in freighters and some on the ground as usual, so a mix of abilities should exist.

    An ace pilot with a lot of spaceship maneuvers might be good, but that might not be all that useful when searching for a contact that knows the convoy route, finding food after a crash or boarding a larger startship.

    I was thinking lvl 5, with 5000 credits of gear. The ship would be granted by the employer.

    What do you guys think? If enough interest, I’ll put it as recruiting and put the Big 16

    Spoiler: BIG 16
    Show
    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
    Star Wars Saga edition.

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
    The game will start 2 years before Battle of Yavin.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
    4-5

    4. What's the gaming medium (OOTS, chat, e-mail etc.)?
    Here on these forums.

    5. What is the characters' starting status (i.e. experience level)?
    Level 5

    6. How much gold or other starting funds will the characters begin with?
    5000 credits for personal gear and/or droids, plus what you have from talents.
    Ships will be provided by your employer, but if you want you can save money to buy something for it.
    My idea is for the base Starfighter to change in time.

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
    Any class or idea. Should have a modicum of flying ability (at least the trained skill).
    Use backgrounds instead of Destiny.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
    Any species not time specific (No Ewoks, shards or Yuuzhan Vong for instance)

    9. By what method should Players generate their attributes/ability scores and Hit Points?
    Ability scores – 28 pt buy. Droids have 25 pts.
    Hit points – half die+1 (d4 -3, d6 – 4, d8 -5, d10 -6)

    10. Does your game use alignment? What are your restrictions, if so?
    At least a non-Empire Sympathizer.

    11. Do you allow multi-classing, or have any particular rules in regards to it?
    Multiclass is the bread and butter of Saga, so Yes!

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
    Make your own die rolls, please.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
    Not any major change. Roll a 1d6 for special equipment on your starting ship.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?


    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
    Role-play and a mix of space, shuttle and ground action.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
    All Saga books. Time specific prestige classes are off.
    Last edited by Darkstorm; 2019-09-16 at 08:18 AM.
    Creativity is my weapon of choice!

  2. - Top - End - #2
    Bugbear in the Playground
     
    Syless's Avatar

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    I would definitely be interested! I love Saga edition and space combat.
    Avatar by SeraphicMayin

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    Bugbear in the Playground
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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Question would you be willing to allow a Soldier to select Starship feats with his Soldier bonus feats?

    I'm asking because I'm thinking of an ex-Imperial Navy TIE Pilot, who went rogue after being ordered to force down smuggler's who were, in fact, delivering medical supplies to a blockaded planet that the Imp's hit with a biologic attack.
    Last edited by Zero Prime; 2019-09-14 at 03:22 PM.

  4. - Top - End - #4
    Bugbear in the Playground
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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    I'd be interested.

  5. - Top - End - #5
    Barbarian in the Playground
     
    DrowGirl

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    I like to play saga games.
    Probably going to play a droid soldier.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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    BananaPhone's Avatar

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Not to sound disruptive, but wouldn't it be more profitable to be a privateer for the Empire, rather than against it? They'd pay a lot better and you wouldn't end up an outlaw in 80%+ of the galaxy. Just saying...
    My Homebrew:
    Pathfinder - The Demonologist
    Pathfinder - The Runeseer

  7. - Top - End - #7
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Question would you be willing to allow a Soldier to select Starship feats with his Soldier bonus feats?
    Well, for overall balance sake in the long run, I will say no. Like Force powers having "free" access to them, instead of every 3 levels would ramp up the number of maneuvers to an "use every turn", instead of a more tactical mind.

    I'm asking because I'm thinking of an ex-Imperial Navy TIE Pilot, who went rogue after being ordered to force down smuggler's who were, in fact, delivering medical supplies to a blockaded planet that the Imp's hit with a biologic attack.
    Seems like a great hook. maybe some Imperial officer of then might return.

    Probably going to play a droid soldier.
    It is a good idea, but please mind the question of ownership, degree and/or sentience.

    Not to sound disruptive, but wouldn't it be more profitable to be a privateer for the Empire, rather than against it? They'd pay a lot better and you wouldn't end up an outlaw in 80%+ of the galaxy. Just saying...
    The question makes sense, and despite the Empire has been known to strike deals with unsavory people (bounty hunters and some Hutts for example), overall they are supremacists that like to employ force as a barganing method.
    In a stark contrast with the Rebels, the Empire has a lot of ships, soldiers (clones and non clones), droids to have a grasp on the galaxy. Besides the clone wars equipment it also has the new gear commissioned since the end of the wars.
    The Empire from its size needs a lot of gear transported, supplies and has a lot of civil contracts.
    The Rebellion is small and does most of it's buying through the associated planets, criminal and underworld contacts. Raiding and maiming Rebellion is harder.

    Spoiler: A bit more about it
    Show

    Privateers, it was argued, could answer many of the Rebellion's needs:
    • Privateers supply their own ships, thereby freeing Alliance vehicles to conduct conventional military operations.
    • Privateers seize enemy vessels and supplies, augmenting the Alliance's fleet and its ability to support that fleet.
    • Privateers capture Imperial cargo, again bolstering Alliance stockpiles as well as sowing confusion among the Empire's ranks.
    • Privateers divide Imperial forces, as Imperial units are devoted to combatting piracy instead of combatting the Rebellion.
    • Privateers drive corporations away from the Empire by eating into corporate profits.

    Creativity is my weapon of choice!

  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Fair enough; so at 5th level, as a human I would have 3 Feats (Human bonus, 1st Level & 3rd level), and as a Soldier I would have a Bonus Feat at 2nd & 4th. Now Heavy Weapons Category includes Starship Weapons, so I would take the following:

    Human Bonus: Spacer [+2 Piloting +2 Astrogation]
    1st Level: Starship Operation [Fighter]
    Soldier Bonus: Weapon Focus [Heavy Weapons]
    3rd Level: Skill Expertise [+3 Piloting]
    Soldier Bonus: Point Blank Shot [Which does apply in Space Combat; so he's good at strafing runs]

    So at 5th level, I'd have 8 ranks in Piloting; +5 from Feats, and presumably +4 from Dex, for a total of +17. Not shabby! Could probably drop Spacer for either Improved Initiative, or Starship Dodge.

    Also, I would much rather Point Buy than rolls, because I hate the randomness of not being able to play the character you want, and dice hate me! :P

  9. - Top - End - #9
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    DwarfBarbarianGuy

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    You have my interest.

    Quote Originally Posted by Zero Prime View Post
    Fair enough; so at 5th level, as a human I would have 3 Feats (Human bonus, 1st Level & 3rd level), and as a Soldier I would have a Bonus Feat at 2nd & 4th. Now Heavy Weapons Category includes Starship Weapons, so I would take the following:

    Human Bonus: Spacer [+2 Piloting +2 Astrogation]
    1st Level: Starship Operation [Fighter]
    Soldier Bonus: Weapon Focus [Heavy Weapons]
    3rd Level: Skill Expertise [+3 Piloting]
    Soldier Bonus: Point Blank Shot [Which does apply in Space Combat; so he's good at strafing runs]

    So at 5th level, I'd have 8 ranks in Piloting; +5 from Feats, and presumably +4 from Dex, for a total of +17. Not shabby! Could probably drop Spacer for either Improved Initiative, or Starship Dodge.

    Also, I would much rather Point Buy than rolls, because I hate the randomness of not being able to play the character you want, and dice hate me! :P
    You're on the wrong edition. This is a Saga game, and you're trying to build from either SWd20 OCR or RCR. The Saga core book is a square book with Darth Vader on the cover.
    Last edited by RandomLunatic; 2019-09-15 at 09:11 AM.
    I am not crazy! I prefer "reality impaired".

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Fair enough, my build stands-up even in Saga, I just get the advantage of *not* having to take Starship Operation. And swapping to Ace Pilot in a couple levels. The Soldier talents would let me beef up my effectiveness when on the Ground a touch ...

    Thinking Feats, at this point;
    Human Bonus: Skill Focus [Piloting]
    1st Level: Vehicular Combat
    Soldier Bonus: Point Blank Shot
    3rd Level: Weapon Focus: Heavy Weapons
    Soldier Bonus: Precise Shot

    And Talents:
    Commando: Battle Analysis
    Weapon Specialist: Devastating Attack [Heavy Weapons]

  11. - Top - End - #11
    Halfling in the Playground
     
    Flumph

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Tentatively interested, love star wars though. I'll think of an idea.

  12. - Top - End - #12
    Bugbear in the Playground
     
    Syless's Avatar

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Will the game end out large enough in scope for the starship engineering rules to be useful? I do love playing an engineer.
    Avatar by SeraphicMayin

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    woodwalker's Avatar

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    I don't have much experience with the system, but consider me interested. Took a quick look at the rule book, I'm thinking a Duros Scoundrel.

  14. - Top - End - #14
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Added a Big 16. I'll answer some of the questions later.
    Creativity is my weapon of choice!

  15. - Top - End - #15
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Thinking Feats, at this point;
    Human Bonus: Skill Focus [Piloting]
    1st Level: Vehicular Combat
    Soldier Bonus: Point Blank Shot
    3rd Level: Weapon Focus: Heavy Weapons
    Soldier Bonus: Precise Shot

    And Talents:
    Commando: Battle Analysis
    Weapon Specialist: Devastating Attack [Heavy Weapons]
    Seems like a sound build. A pilot/gunner and military man for sure.

    Will the game end out large enough in scope for the starship engineering rules to be useful? I do love playing an engineer.
    An engineer is always a plus. Someone has to keep the shields up, or recover the engines.
    What engineering rules you're asking for? Startship designer?

    I don't have much experience with the system, but consider me interested. Took a quick look at the rule book, I'm thinking a Duros Scoundrel.
    Duros are good at piloting so it makes sense.
    Creativity is my weapon of choice!

  16. - Top - End - #16
    Bugbear in the Playground
     
    Syless's Avatar

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Quote Originally Posted by Darkstorm View Post
    An engineer is always a plus. Someone has to keep the shields up, or recover the engines.
    What engineering rules you're asking for? Startship designer?
    Yeah, Starship Designer in particular, though also all the upgrading rules. Honestly the build is pretty much the same either way, it just changes what feat I take at 6th level.
    Avatar by SeraphicMayin

  17. - Top - End - #17
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    PirateWench

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    if this is still open I am interested but I want to ask about this -
    6. How much gold or other starting funds will the characters begin with?
    5000 credits for personal gear and/or droids,

    the Noble class has the ability to have ALOT more than this amount of creds, I would like to see if the starting is hard capped or if the noble class overrides that amount?

    yes I am interested in either a noble type or noble smuggler type

  18. - Top - End - #18
    Bugbear in the Playground
     
    Syless's Avatar

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Finished! Here's Tessit Kasstrat, slave-collateral-turned-slave-mechanic-turned-pirate-engineer.
    Avatar by SeraphicMayin

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    DwarfBarbarianGuy

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    What kind of starting ships are we getting? Fighters? Transports? Capital ships? I'm wondering if a non pilot support type is viable or not.
    I am not crazy! I prefer "reality impaired".

  20. - Top - End - #20
    Barbarian in the Playground
     
    DrowGirl

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Character build in progress. Will have a link sometime in the next few days.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  21. - Top - End - #21
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Yeah, Starship Designer in particular, though also all the upgrading rules. Honestly the build is pretty much the same either way, it just changes what feat I take at 6th level.
    Don't know if you'll get enough money for SD to really shine, but modifications are always useful.

    the Noble class has the ability to have ALOT more than this amount of creds, I would like to see if the starting is hard capped or if the noble class overrides that amount?
    If you can explain why he would put himself in danger for it. Pirating is very dangerous and not a first choice or someone that has 75000 credits. Might be an interesting story though.

    Finished! Here's Tessit Kasstrat, slave-collateral-turned-slave-mechanic-turned-pirate-engineer.
    I'll review it later, when I get home.

    What kind of starting ships are we getting? Fighters? Transports? Capital ships? I'm wondering if a non pilot support type is viable or not.
    Some missions foot, some missions fighters , some a transport. The base of the pirates will be a capital ship , but after a few missions, but ir will be mostly a background, downtime place.
    Spoiler: Pirate ship
    Show


    Heavily modified Corellian Cr90 Class, with full hangar bay - Mynock Rex
    Last edited by Darkstorm; 2019-09-17 at 09:04 AM.
    Creativity is my weapon of choice!

  22. - Top - End - #22
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    PirateWench

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    My examples would be lando as the character was noble yet smugler or the like
    edit pm sent
    Last edited by samduke; 2019-09-17 at 11:52 AM.

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    Planetar

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Posting interest as a Droid co-pilot. Still deciding between an astromech or a protocol Droid.

    Are there going to be any two-seater fighters? Or should I stick with an astromech so that I fit in a Droid socket?

  24. - Top - End - #24
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    PirateWench

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Might be a multiseat option need to see

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    PirateWench

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Gm on ships are you open to the ship creation stuff in core?

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    Barbarian in the Playground
     
    DrowGirl

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Okay, here is a character sheet:CZ-8CG5-29IT-851X
    Backstory might still need some work.

    Did we need to pay licencing fees for items purchased before we start the game?
    Is there a problem with us starting with military gear?
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  27. - Top - End - #27
    Bugbear in the Playground
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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Sorry Drake, I am going to withdraw interest, I was more interested in a collection of rag tag scoundrels, and soldiers who were running their own vessel, not crewmen on a larger ship. Good luck and happy gaming!

  28. - Top - End - #28
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    PirateWench

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    here is Cora - WIP as I am waiting on input from gm

  29. - Top - End - #29
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Posting interest as a Droid co-pilot. Still deciding between an astromech or a protocol Droid.
    Are there going to be any two-seater fighters? Or should I stick with an astromech so that I fit in a Droid socket?
    The first available fighters will be slightly upgraded Tye-wings, ugly fighters with very limited capabilities. After that some of the missions will be with the idea of gaining parts and/or full ships to improve the pirates capabilities.
    You should have a modicum of flight ability.

    Did we need to pay licencing fees for items purchased before we start the game?
    Is there a problem with us starting with military gear?
    No problem, but military might bring trouble on Imperial controlled planets. You must pay the licensing fees.

    Sorry Drake, I am going to withdraw interest, I was more interested in a collection of rag tag scoundrels, and soldiers who were running their own vessel, not crewmen on a larger ship. Good luck and happy gaming!
    Well the players will have a lot of freedom - increasingly so - as the adventure goes on.

    here is Cora - WIP as I am waiting on input from gm
    You don't need to hold the money for the ship. The pirates will give you (bad) ones.

    To all: I'm going to check available sheets just on the weekend. My work has limited my ability to do that now.
    Don't forget to roll 1d6 on the forum for the extra gear attached to your ship.
    Creativity is my weapon of choice!

  30. - Top - End - #30
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    PirateWench

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    Default Re: (Interest Check) Star Wars saga edition - Pirates and Privateers

    Quote Originally Posted by Darkstorm View Post
    The first available fighters will be slightly upgraded Tye-wings, ugly fighters with very limited capabilities. After that some of the missions will be with the idea of gaining parts and/or full ships to improve the pirates capabilities.
    You should have a modicum of flight ability.


    No problem, but military might bring trouble on Imperial controlled planets. You must pay the licensing fees.


    Well the players will have a lot of freedom - increasingly so - as the adventure goes on.


    You don't need to hold the money for the ship. The pirates will give you (bad) ones.

    To all: I'm going to check available sheets just on the weekend. My work has limited my ability to do that now.
    Don't forget to roll 1d6 on the forum for the extra gear attached to your ship.
    well would you be opposed to the purchase of say a used yt-1300 or 1-2man style fighter as it looks like base ship CR90 could hold a frieghter/fighter?
    Don't forget to roll 1d6 on the forum for the extra gear attached to your ship.?( (1d6)[4]

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