The Order of the Stick: Utterly Dwarfed
The Order of the Stick: Utterly Dwarfed - Coming in December and available for pre-order now
Results 1 to 2 of 2
  1. - Top - End - #1
    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Feb 2019
    Location
    Iceland
    Gender
    Male

    Default Interesting Challenge from MrRhexx

    I just finished watching "What They Don't Tell You About Fibolgs" by MrRhexx, and it posed some interesting challenges about creating a less fey and more giant-like Firbolg. Think gentle vikings more than anything else.

    I really want to get that big size across, but my philosophy is as such:
    .
    DnD is a simulation of a narrative. Whenever a narrative must be converted into game mechanics it is done so in the most simplistic manner that fits the inner balance of the game. For these reasons, some things will appear less powerful in mechanics than it is described in the narrative.
    .

    This is what makes the whole thing challenging. It would be so easy to simply say "Yeah, yeah, you gain extra damage, extra size and extra HP". Some might even create disadvantages to balance these bonuses out. The problem is that a PC race with disadvantages will only be picked by a player the disadvantages don't impact his character. Giving a race a -2 strength, for example, doesn't mean they make for a bad barbarian, it simply means "Only pick this race if you intend to dump strength anyways".

    Now, for the size bit, this is what I've come up with:


    • Count as one size larger for carrying and grappling
    • You can wield two-handed weapons in one hand. When using a two-handed weapon in one hand you cannot engage in two-weapon fighting or use a shield.
    • You have naturally thick skin and your size makes you overall more durable. While wearing light armor or hide and not using a shield your AC equals 10 + Dex + Con.
    • Swat Away: When you have one hand free and are hit by a ranged attack, you can use your reaction to deflect the missile, as long as you have one free hand. When you do so, the damage you take from the attack is reduced by 1d6 + your Dexterity modifier + your level.
    • Athletics Proficiency.


    What do you think?
    How would you give a player the feeling that his character is 10-feet tall without resulting to strict combat-boosts, and without making it the best barbarian class in the game?

    I know two-weapon fighting requires a light weapon, but I felt it was necessary to emphasize it nontheless.
    Last edited by Bjarkmundur; 2019-09-18 at 04:25 AM.

    Spoiler: How to Make Custom Monsters
    Show

    The damage column shows total damage output on hit over an entire round, and is modified based on factors like recharge, AoE etc.

  2. - Top - End - #2
    Bugbear in the Playground
     
    PaladinGuy

    Join Date
    Feb 2019
    Location
    Iceland
    Gender
    Male

    Default Re: Interesting Challenged from MrRhexx

    Here's what I came up with. It was a fun little challenge :D

    Firbolg - Gentle Giants
    Firbolgs might look like red-haired, giant, 10-foot vikings, but a more tender heart is hard to find. They are generous, selfless, respectful and feel like every difficult decision should be resolved with a vote.

    Speed: 30 feet
    Languages: Common, Giant
    Giant Kin:
    - Whenever you make an ability check using your Strength you are considered proficient in that check
    - Count as one size larger for carrying and grappling
    - Can wield non-heavy two-handed weapons in one hand, but cannot use shield or two-weapon fighting when doing so.
    - Your AC is 10+Dex+Con when not wearing armor or using a shield.
    Swat Away: Once per short rest, When you have one hand free and are hit by an attack, you can use your reaction to swat your attacker's weapon aside, as long as you have one free hand. When you do so, the damage you take from the attack is reduced by 1d6 + your level.
    Firbolg Code
    Last edited by Bjarkmundur; 2019-09-18 at 04:29 AM.

    Spoiler: How to Make Custom Monsters
    Show

    The damage column shows total damage output on hit over an entire round, and is modified based on factors like recharge, AoE etc.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •