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  1. - Top - End - #1
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default [D&D 5e] Redwall Races

    Here are some races I am working on for D&D 5e based off of the Redwall Books by Brian Jacques.

    Spoiler: Badger
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    +2 Strength, +1 Constitution, +1 Wisdom

    Size: You are between 7 and 8 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

    Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

    Mighty Strength: Your maximum possible strength score is 2 higher than other races (22 unless modified by a class ability).

    Spoiler: Foxes
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    +1 Intelligence, +2 Charisma, one other ability score of your choice increases by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Skill Versatility: You gain proficiency in two skills of your choice.

    Silver Tongued: You know the Friends cantrip, Charisma is your spellcasting ability for this spell.

    Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.

    Spoiler: Long Patrol Hare
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    +2 Dexterity, +1 Charisma

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Fleet of Foot: Your base walking speed is 35 feet.

    Keen Senses: You have proficiency in the Perception skill.

    Sprinter: When you dash you gain additional 10 feet of movement.

    Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

    Spoiler: Hedgehogs
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    +2 Constitution, two other ability scores of your choice increase by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Skill Versatility: You gain proficiency in two skills of your choice.

    Tool Proficiency: You gain proficiency with one of the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or carpenter’s tools.

    Spines: Creatures that successfully grapple you take 1d6 points of piercing damage.

    Spoiler: Mice, Rats, Voles, Ferrets, Stoats, and Weasels
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    Two different ability scores of your choice increase by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Skills: You gain proficiency in one skill of your choice.

    Feat: You gain one feat of your choice.

    Spoiler: Moles
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    +1 Constitution, +2 Wisdom

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor. You have a have a burrow speed of 5 feet.

    Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

    Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

    Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

    Artisan’s Intuition: When you make an ability check with artisan’s tools, roll 1d4 and add it to the result.

    Spoiler: Otters
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    +2 Strength, +1 Constitution

    Size: You are between 7 and 8 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

    Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Martial Training. You are proficient with two martial weapons of your choice.

    Hold Breath. You can hold your breath for up to 15 minutes at a time.

    Riverfolk: You gain proficiency with one of the artisan’s tools of your choice: navigator’s tools, carpenter’s tools, or water vehicles.

    Spoiler: Squirrels
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    +2 Dexterity, two other ability scores of your choice increase by 1.

    Size: You are between 5 to 6 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

    Claws: You have a climbing speed of 30 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.

    Skill Versatility: You gain proficiency in two skills of your choice.

    Spoiler: Guosim Shrews
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    +2 Dexterity, one other ability score of your choice increases by 1.

    Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

    Speed: Your base walking speed is 25 feet.

    Nimbleness: You can move through the space of any creature that is of a size larger than yours.

    Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

    Weapon Familiarity: You are proficient with rapiers, short swords, and short bows.

    Riverfolk: You gain proficiency with one of the artisan’s tools of your choice: navigator’s tools, carpenter’s tools, or water vehicles.

    Spoiler: Wildcats
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    +2 Dexterity, +1 Charisma

    Size: You are between 7 and 8 feet tall. Your size is Medium.

    Speed: Your base walking speed is 30 feet.

    Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

    Darkvision: You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

    Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

    Claws: You have advantage on climb checks. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.

    Skills: You gain proficiency in the Stealth skill.
    Last edited by Izzarra; 2019-09-18 at 09:29 PM.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

  2. - Top - End - #2
    Orc in the Playground
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    Default Re: [D&D 5e] Redwall Races

    Were the redwall critters really in the 5-7 ft tall range?
    Can't say I'm an expert on it, but could just use smaller sizes and call them medium.

  3. - Top - End - #3
    Barbarian in the Playground
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    Default Re: [D&D 5e] Redwall Races

    Some of this doesn't feel very 5e... in particular the ability scores..

    Most races should be one plus 2 and one plus 1 (avoiding "choice of" on most as well)

    And sprinter has some odd wording for 5e

    "Sprinter: You gain a +10 foot racial bonus to your speed when using the charge, dash, or withdraw actions. [1 RP]"

    Racial bonus is not a thing really... what is an rp? There is no withdraw or charge action.
    Last edited by MagneticKitty; 2019-09-18 at 12:10 PM.

  4. - Top - End - #4
    Ogre in the Playground
     
    Izzarra's Avatar

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    Default Re: [D&D 5e] Redwall Races

    Thanks for reading these over.

    @Balyano, Only in the original book is there any indication that these creatures are small as it mentions an army of rats in a cart being drawn by a horse. This is the only time an animal of that size is mention in the entire series. As the series progresses the sense of scale changes to the point where all of the main races appear to be roughly humanoid in scale and the illustrations show hares and mice to be the same size at times. Trees are the one thing that are inconsistent because they are compared to the height of the ramparts on several occasions and come across as normal size if all the creatures are similar to humans, yet at times the root systems are large enough for massive cave complexes to be build in. I chose to make all the animals the size listed predominantly so that they can be used in regular games and because it makes working with the rest of the rules simpler.

    @MagneticKitty, In the books some of the races do not favor any secondary attributes or demonstrate any specific racial skill so a choose your own ability point per the half elf was the simplest solution for balancing things. Thanks for the catch on sprinter, I still think in Pathfinder terms most of the time.
    "Time is an abstract concept created by carbon-based life-forms to monitor their ongoing decay." - Thunderclese

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