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  1. - Top - End - #1
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Wizard MD and MD MC - last but not least

    Okay, leaving aside my Forest Gnome (FGno) Wizard Build, my current “upcasting like crazy” FGno Wizard 3/Tempest Cleric 2, and My Wizard X/Dex Fighter 2 FGno Build we come to Mountain Dwarf Wizards... TaDa!

    So besides my level 7 going on 8 MD War Wizard which to me is exactly what I would expect from a MD single class Wizard, I have another build inspired by PeteNutButter’s Ultimate Optimizers Multiclassing Guide:

    Fighter1 - Wizard 5 (Abjurer) - Fighter 2 - Wizard 18.

    So here is the starting stats (Build points)

    ST 16 (7+2) Come on, it is a Mountain Dwarf! You expect less? Heavy Armor, Go!

    DE 10 (2) at least it is not 8

    CO 16 (7+2) Glass cannon? More like tin than glass

    IN 15 (9) looking for that IN feat at Wizard 4

    WI 10 (2) could be better but it is what it is... Class Saving Throw Proficiency

    CH 8 (0) go away kid, you bother me. I mean something had to give! Do not expect an entertainer background, okay?

    ASI +2 IN at Wizard 8 and 12. Level 16 ASI/Feat TBD.

    There, done. All my MD and MD MC builds done.

    Feedback on my MD Wizard builds may begin.
    Last edited by ZorroGames; 2019-09-18 at 11:48 AM.
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  2. - Top - End - #2
    Ogre in the Playground
     
    HalflingRangerGuy

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    where South is East

    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by ZorroGames View Post
    ST 16 (7+2) Come on, it is a Mountain Dwarf! You expect less? Heavy Armor, Go!
    You're a dwarf, you don't need no stinkin' Str to wear heavy armor.

    You're still limited by MC requirements, but you could Str14 / Wis13.
    Trust but verify. There's usually a reason why I believe you can't do something.

  3. - Top - End - #3
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by bid View Post
    You're a dwarf, you don't need no stinkin' Str to wear heavy armor.

    You're still limited by MC requirements, but you could Str14 / Wis13.
    True. Drop ST to 13 (3+2) and adjust Wisdom?
    Last edited by ZorroGames; 2019-09-18 at 08:35 PM.
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  4. - Top - End - #4
    Ogre in the Playground
     
    HalflingRangerGuy

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    Location
    where South is East

    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by ZorroGames View Post
    True. Drop ST to 13 (3+2) and adjust Wisdom?
    I don't think you can get anything from an odd Str.

    Str14 Dex10 Con16 Int14 Wis14 Cha8 is doable if you don't have a half-feat planned.
    Otherwise, Str12 / Int15 is a possibility.
    - level 12 = Int14->16->18->20
    - level 12 = Int15->17->19->20 + Wis14->15, with resilient(Wis) at 16
    Last edited by bid; 2019-09-18 at 11:40 PM.
    Trust but verify. There's usually a reason why I believe you can't do something.

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Oct 2018

    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by bid View Post
    I don't think you can get anything from an odd Str.

    Str14 Dex10 Con16 Int14 Wis14 Cha8 is doable if you don't have a half-feat planned.
    Otherwise, Str12 / Int15 is a possibility.
    - level 12 = Int14->16->18->20
    - level 12 = Int15->17->19->20 + Wis14->15, with resilient(Wis) at 16
    You need 13 STR to multiclass.

  6. - Top - End - #6
    Ogre in the Playground
     
    HalflingRangerGuy

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    where South is East

    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by BarneyBent View Post
    You need 13 STR to multiclass.
    Brainfart!

    Ok, you almost have to start with even stats
    Trust but verify. There's usually a reason why I believe you can't do something.

  7. - Top - End - #7
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by bid View Post
    Brainfart!

    Ok, you almost have to start with even stats
    Why? I want the heavy armor for the Wiz MC with Fighter. I can get Medium Armor without MC from Mountain Dwarf. I have no intent to engage in melee unless forced.
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  8. - Top - End - #8
    Barbarian in the Playground
     
    MindFlayer

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    Default Re: Wizard MD and MD MC - last but not least

    If you multiclass fighter it makes the mountain dwarf's bonuses kind of fall flat.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Jan 2016

    Default Re: Wizard MD and MD MC - last but not least

    Why don't you just dump strength completely? Shoring up your dex saves and initiative is a much better build choice(IMO). Fighter MC can be done with Dex just as easily and it makes no difference to melee and helps your ranged attacks at Level 1-4 where a heavy crossbow is better than firebolt.

    Str 10, Dex 14, Con 16, Int 15, Wis 12, Cha 8
    Last edited by Wildarm; 2019-09-19 at 03:09 PM.

  10. - Top - End - #10
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by Teaguethebean View Post
    If you multiclass fighter it makes the mountain dwarf's bonuses kind of fall flat.
    My preference for RP
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  11. - Top - End - #11
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by Wildarm View Post
    Why don't you just dump strength completely? Shoring up your dex saves and initiative is a much better build choice(IMO). Fighter MC can be done with Dex just as easily and it makes no difference to melee and helps your ranged attacks at Level 1-4 where a heavy crossbow is better than firebolt.

    Str 10, Dex 14, Con 16, Int 15, Wis 12, Cha 8
    No thanks. Firebolt as good as HCB IMO and no running out of ammo.
    Last edited by ZorroGames; 2019-09-19 at 05:40 PM.
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  12. - Top - End - #12
    Barbarian in the Playground
     
    MindFlayer

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by ZorroGames View Post
    My preference for RP
    that makes sense I suppose I am just very mechanically minded.

  13. - Top - End - #13
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by Teaguethebean View Post
    that makes sense I suppose I am just very mechanically minded.
    Most on this forum are that way. I started with 0D&D and losing a character was extremely common in those days as was adventure theater. Anything below “name level” - essentially 9th to 11th - was considered quasi-expendable and Resurrection was very hard to obtain. Do not start me on the subject of RP when your male Dwarf (class back then) was reincarnated as a female Hobbit (also a class back then.)
    Last edited by ZorroGames; 2019-09-20 at 03:56 AM.
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  14. - Top - End - #14
    Troll in the Playground
     
    DruidGuy

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    May 2019

    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by ZorroGames View Post
    No thanks. Firebolt as good as HCB IMO and no running out of ammo.
    You would still benefit more from dumping Str and having a positive Dex, outside of heavy armor requirements (which you ignore) and using great weapons/polearms Str isn't going to come up much if you're not grappling. I'd put an 8 in Str (which would come out a 10 anyway) and just take Athletics prof.

    Between Tactical Wit and a positive Dex you have a good chance of going high in initiative and getting off some combat changing spells before the enemy has a chance to attack.
    For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge

    Feel free to message for any build requests or challenges

  15. - Top - End - #15
    Barbarian in the Playground
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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by ZorroGames View Post
    No thanks. Firebolt as good as HCB IMO and no running out of ammo.
    HCB does 1d10+2 damage vs firebolt 1d10. For a MD you have the same to hit modifier with both. The primary reason you'd want to stick with firebolt is that it doesn't require 2 hands. I've played a HCB wizard before though and the +2/3 to damage is meaningful in the early levels. I would not dismiss it. You switch to firebolt when you reach level 4/5 when your damage or to hit bonus increases.

  16. - Top - End - #16
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by Dork_Forge View Post
    You would still benefit more from dumping Str and having a positive Dex, outside of heavy armor requirements (which you ignore) and using great weapons/polearms Str isn't going to come up much if you're not grappling. I'd put an 8 in Str (which would come out a 10 anyway) and just take Athletics prof.

    Between Tactical Wit and a positive Dex you have a good chance of going high in initiative and getting off some combat changing spells before the enemy has a chance to attack.
    Chainmail requires a 13, what requirement are you talking about?
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  17. - Top - End - #17
    Ogre in the Playground
     
    DwarfFighterGuy

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    Default Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by Wildarm View Post
    HCB does 1d10+2 damage vs firebolt 1d10. For a MD you have the same to hit modifier with both. The primary reason you'd want to stick with firebolt is that it doesn't require 2 hands. I've played a HCB wizard before though and the +2/3 to damage is meaningful in the early levels. I would not dismiss it. You switch to firebolt when you reach level 4/5 when your damage or to hit bonus increases.
    You are mathematically correct but that is not this PC so no, just no.
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

  18. - Top - End - #18
    Ogre in the Playground
     
    DwarfFighterGuy

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    annoyed Re: Wizard MD and MD MC - last but not least

    Quote Originally Posted by Dork_Forge View Post
    You would still benefit more from dumping Str and having a positive Dex, outside of heavy armor requirements (which you ignore) and using great weapons/polearms Str isn't going to come up much if you're not grappling. I'd put an 8 in Str (which would come out a 10 anyway) and just take Athletics prof.

    Between Tactical Wit and a positive Dex you have a good chance of going high in initiative and getting off some combat changing spells before the enemy has a chance to attack.
    Not going GWF or Polearm.

    If you have seem my initiative rolls? In several years I have rolled above 10 only a small fraction of the time. The joke was no matter what Die I used always bet on me rolling a 1. Same Dice will roll high other times but not on initiative. My “gift” it seems. 🤯
    With one exception, I play AL games only nowdays.

    I am the eternal Iconoclast.

    Mountain Dwarfs Rock!

    Song of Gorm Gulthyn
    Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.

    Otto von Bismarck Quotes

    When you want to fool the world, tell the truth.

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