The Order of the Stick: Utterly Dwarfed
The Order of the Stick: Utterly Dwarfed - Coming in December and available for pre-order now
Results 1 to 16 of 16
  1. - Top - End - #1
    Dwarf in the Playground
     
    BlackDragon

    Join Date
    Jul 2019

    Default Best/Most fun/Favourite exotic weapon?

    I want to become a knight of the sacred seal, one of the requirements is weapon focus, I don't want focus on a simple weapon and it feels bad to take a feat for martial weapon proficiency when there's generally a better exotic weapon I could take for the same cost (longsword vs. Bastard sword for example). So I created this thread to ask you guys, I likely wont be putting any feats beyond weapon focus into the weapon so keep that in mind.

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Sep 2013

    Default Re: Best/Most fun/Favourite exotic weapon?

    In for a penny, in for a pound (of Gold).

    If you are going to take EWP and do not need a specific material, consider Kaorti Resin for that tasty x4 crit multiplier. Where you go from there largely depends on how many hands you have available; Spiked Chain and its one handed version, the Spinning Sword, are old standbys. The Khopesh from Sandstorm is the Exotic version of a Scimitar that can trip. If you are delving into Dragon Magazine, the Crescent Knife and original Scourge from DMG 275 are, mechanically, the best weapons in the game to build up flat bonuses with-and are also Kaorti Resin compatible.

  3. - Top - End - #3
    Ogre in the Playground
     
    Kobold

    Join Date
    Mar 2013
    Gender
    Male

    Default Re: Best/Most fun/Favourite exotic weapon?

    Spiked Chain is bonkers to the point of it being a literal joke on just how cheesy it is. You don't get much stronger than a reach weapon that can also attack adjacent enemies. It's also finessable and both a trip and disarm weapon on top of it all.

    For less cheesy options I'm a big fan of the Elven Courtblade for 1d10, finesse, 18-20 crit range.

    However, much like in that threat about the best light weapon a few week ago, the answer will always be: It depends on what you want with your character.
    Last edited by heavyfuel; 2019-09-18 at 06:02 PM.

  4. - Top - End - #4
    Titan in the Playground
    Join Date
    Dec 2004

    Default Re: Best/Most fun/Favourite exotic weapon?

    Greathorn Minotaur Greathammer, MMIV p101. It has a natural 19-20/x4 critical and gets a bonus to sunder attacks. Plus it can be made from a special material like deep crystal or adamantine.

  5. - Top - End - #5
    Barbarian in the Playground
     
    Elves's Avatar

    Join Date
    Feb 2019

    Default Re: Best/Most fun/Favourite exotic weapon?

    Rope dagger/meteor hammer for x3 reach and attack adj. Works with flurry and hence presumably also decisive strike.
    The Age of Warriors (revived 2019) - Huge fanmade TOB sequel. Content needs PEACH and input.

  6. - Top - End - #6
    Troll in the Playground
    Join Date
    Feb 2013

    Default Re: Best/Most fun/Favourite exotic weapon?

    If you can spare the cost gold weapons are great and always need an EWP. They increase damage dice by a step. That can easily be 3.5-4 more damage with the right weapon.

  7. - Top - End - #7
    Dwarf in the Playground
     
    Griffon

    Join Date
    Jan 2019

    Default Re: Best/Most fun/Favourite exotic weapon?

    Lajatangs. Because they look cool in my opinion.

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Oct 2011
    Gender
    Male

    Default Re: Best/Most fun/Favourite exotic weapon?

    Quote Originally Posted by Biffoniacus_Furiou View Post
    Greathorn Minotaur Greathammer, MMIV p101. It has a natural 19-20/x4 critical and gets a bonus to sunder attacks. Plus it can be made from a special material like deep crystal or adamantine.
    This one is pretty nice for sheer damage. Greathammer + Greater Mighty Wallop + Surge of Fortune + Sense Weakness is fun.
    ExFighter: Immunity to Wizard
    Stutter Caster: Eliminate all spell defenses (SR, Save, AC).
    The Clockwork Wizard: All spells in no time.
    Piercing Immunities: Uncounterable Counters.
    Planar Soldiers of Mystra: Invincibility from planar traits.
    A Core Only Fighter 20 that kills things

  9. - Top - End - #9
    Firbolg in the Playground
    Join Date
    Feb 2009
    Gender
    Male

    Default Re: Best/Most fun/Favourite exotic weapon?

    For practical reasons, spiked chain is it.

    I do love the harpoon when combined with the mauling gauntlets in Magic of Incarnum. Gives some neat weird battlefield control.

    Bone bows are nice for barbarian archers who donít have the same STR score every round.
    In the Beginning Was the Word, and the Word Was Suck: A Guide to Truenamers

    Quote Originally Posted by Doc Roc View Post
    Gentlefolk, learn from Zaq's example, and his suffering. Remember, seven out of eleven players who use truenamer lose their ability to taste ice cream.
    Come join the Iron Chef Optimization Challenge in the Playground E6 Appetizer Edition! We're currently judging for Round 20, so come join in and be taken as an authority figure whose opinions matter!

    My compiled Iron Chef stuff!

  10. - Top - End - #10
    Troll in the Playground
     
    The Viscount's Avatar

    Join Date
    Dec 2012

    Default Re: Best/Most fun/Favourite exotic weapon?

    Sand blaster from MMIII (under Sand Giant's description) is a unique ranged weapon with a neat effect, though it wouldn't use weapon focus since it doesn't have an attack roll.

    Oriental Adventures has a bludgeoning version of the Spiked Chain called simply Chain, if that's more your speed. Only deals 1d6, but has all same important bonuses as spiked chain.

    The Kusari-gama is another variant of the Spiked Chain with the option of slashing or bludgeoning damage, and can be used as a double weapon.
    Kolyarut Avatar by Potatocubed.
    Quote Originally Posted by willpell View Post
    Only playing Tier 1s is like only eating in five-star restaurants [...] sometimes I just want a cheeseburger and some frogurt. Why limit yourself?
    Awards

  11. - Top - End - #11
    Barbarian in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2010

    Default Re: Best/Most fun/Favourite exotic weapon?

    Quote Originally Posted by The Viscount View Post
    Sand blaster from MMIII (under Sand Giant's description) is a unique ranged weapon with a neat effect, though it wouldn't use weapon focus since it doesn't have an attack roll.

    Oriental Adventures has a bludgeoning version of the Spiked Chain called simply Chain, if that's more your speed. Only deals 1d6, but has all same important bonuses as spiked chain.

    The Kusari-gama is another variant of the Spiked Chain with the option of slashing or bludgeoning damage, and can be used as a double weapon.
    There's a whole family of these.

  12. - Top - End - #12
    Barbarian in the Playground
     
    EvilClericGuy

    Join Date
    Aug 2010

    Default Re: Best/Most fun/Favourite exotic weapon?

    Here's the family portrait:
    3.0, the spiked chain
    Weapon Cost Damage Crit Reach Weight Type Source Notes
    Large
    Chain, spiked 25gp 2d4 x2 10' 15# P PH Adjacent, reach, finesse, disarm, trip

    3.0, the alternates
    Weapon Cost Damage Crit Reach Weight Type Source Notes
    Medium-size
    Chain-&-dagger 4gp 1d4 19-20/x2 - 4# P AEG Disarm, trip
    Kawanaga 10gp 1d3/1d3 19-20/x2 1# S/B OA Adjacent, double, finesse, reach, disarm, trip
    Large
    Chain 5gp 1d6/1d6 x2 10' 5# B OA Adjacent, double, finesse, reach, disarm, trip
    Chain lash 5gp 1d6/1d6 x2 10' 5# B SS Adjacent, double, finesse, reach, disarm, trip
    Kusari-gama 10gp 1d4/1d6 x2 10' 3# B/S OA Adjacent, double, finesse, reach, disarm, trip


    3.5, the spiked chain
    Weapon Cost Damage Crit Reach Weight Type Source Notes
    Two-handed
    Chain, spiked 25gp 2d4 x2 10' 15# P PH Adjacent, reach, finesse, disarm, trip

    3.5, the alternates
    Weapon Cost Damage Crit Reach Weight Type Source Notes
    Light
    Kusari-gama 10gp 1d6 x2 10' 3# S DMG Adjacent, finesse, reach, disarm, trip
    Two-handed
    Dragonchain 50gp 1d6 19-20/x2 - 10# B RHOD Constrict, disarm, trip
    Drow scorp. ch. 25gp 1d6 19-20/x2 10' 3# S SoX Adjacent, finesse, reach, disarm, trip

  13. - Top - End - #13
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: Best/Most fun/Favourite exotic weapon?

    One my favourite options for a KotSS Weapon Focus feat is to play a race with natural weapons, and take focus in that.

    There's also Hand Crossbow Focus from DoTU, which counts as Weapon Focus for reqs, but has other benefits. KotSS would probably be more melee focused than range, though.
    Last edited by Thurbane; 2019-09-20 at 05:52 PM.

    Saying that someone reading RAW differently than you is "home brewing or house ruling, but that's fine" doesn't make you right, it just makes you seem pompous.

  14. - Top - End - #14
    Bugbear in the Playground
     
    EisenKreutzer's Avatar

    Join Date
    Mar 2014
    Location
    Trondheim, Norway
    Gender
    Male

    Default Re: Best/Most fun/Favourite exotic weapon?

    Ive always liked the mercurial greatsword.
    Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed.
    - G. K. Chesterton

    Quote Originally Posted by Red Fel View Post
    Are you some sort of Wizard?
    This is ∆l-Ceald, an ice-age fantasy campaign setting. Updated!

    Avatar by gurgleflep!

  15. - Top - End - #15
    Barbarian in the Playground
     
    PaladinGuy

    Join Date
    May 2011
    Location
    Scania
    Gender
    Male

    Default Re: Best/Most fun/Favourite exotic weapon?

    Since it hasn't been mentioned, I want to bring up the Halfling Warsling, with Skiprocks. 1d8 (medium) or 1d6 (small) damage, with 4◊ crits. It's a considerable upgrade from the regular sling just on its own, but the real kicker is that if you use the appropriate skiprock ammunition (which is really just rocks of the correct size and shape), on a hit, you get a second attack against an adjacent target, at a mere -2.

    Yes, you're reading this right. With this handy weapon, you could conceivably double the number of attacks you're making.

    The only issue is that you need to be proficient both in the warsling and skiprocks, but thankfully, the Targeteer fighter variant gives not one but two exotic weapon proficiencies, which is perfect for that Strongheart Halfling Fighter Targeteer 4/Barbarian Hunter 11/Warsling Sniper 6 we all want to be.

  16. - Top - End - #16
    Barbarian in the Playground
     
    ElfPirate

    Join Date
    Sep 2018

    Default Re: Best/Most fun/Favourite exotic weapon?

    I'm going to suggest hook swords so that you can take Flying Tiger (Secrets of Sarlona), turning you into Jet from Avatar the Last Airbender. Maybe throw in the Brachiation feat so you can pull of his 'swing through the trees' trick.
    Last edited by PoeticallyPsyco; 2019-09-21 at 02:40 PM.
    Quote Originally Posted by Darths & Droids
    When you combine the two most devious, sneaky, manipulative, underhanded, cunning, and diabolical forces in the known universe, the consequences can be world-shattering. Those forces are, of course, players and GMs.
    Quote Originally Posted by OgresAreCute View Post
    Realism, the natural predator of D&D mechanics.
    Optimization Trophies

    I'm forming a team to walk for suicide prevention. Donations or simply spreading the word are both extremely welcome. All donations go to Out of the Darkness, the non-profit organizing the walk.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •