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  1. - Top - End - #1
    Ettin in the Playground
     
    NecromancerGuy

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    Default DominoMasque's Paper Chase IC

    For reference this is taken from Paper Chase written by Keith Herber, Mark Morrison, John Sullivan, L.N. Isinwyll, with Mike Mason, Dan Kramer, and Chris Spivey, thank you!

    Paper Chase?
    “Searchers after horror haunt strange, far places”
    —H. P. Lovecraft, The Picture in the House

    Welcome to your second scenario of Call of Cthulhu, the Horror/Investigative roleplaying game of mystery wherein you, an ordinary person, shall encounter and confront the terrifying alien forces of the Cthulhu mythos. Now that you've gotten some experience under your belt concerning the rules and the way the game operates, we will enter into our first freeform scenario. This is still something intended for a beginner, so it's not going to be incredibly complex or puzzling, but nevertheless, it is time to begin... welcome, to Paper Chase.

    ----
    Ossipee, 12:44 PM, September 4th, 1921.

    You've done it... you've made it. You're... alive. After hours of following the trail you collapse as in front of the first signs of a civilization not trying to sacrifice you in some time.

    The flames flicker over you, covering the grass, scorching your legs, and your face as you cannot scream, for your mouth has been utterly charred over. As you awaken in a grassy field, a butterfly resting on your head flits away into the cloudy blue sky above. You look around you. You are not in Emberhead anymore. You're somewhere else, somewhere... safe. As you rise to your feet and dust off your dirty clothes you realize... you're entirely without papers, you have barely anything except your wallet and a bit of cash (apparently the villagers who searched you did it incredibly poorly). But, surely the Gazette will be fine with you arriving a couple days late, I mean, you were nearly sacrificed by an insane tiny village on the top of a cliff.

    As you think that in full you realize just how crazy that really sounds. It would almost be a better excuse to say that your dog ate your ticket. Who would believe you?

    You slowly trudge into the city, thick dark circles are under your eyes and your shoes are ruined at this point, and they were new as well. You wanted to give a good first impression to the editor in chief, even if your first day was not even until the 2nd. People seem to give you a wide berth as you search for something, a telegraph, a phone booth, anything that would allow for you to contact the hospital and beg for them to excuse your absence. Eventually, you find one.

    Outside Ossipee, 6:19 PM, September 4th, 1921.

    A god-darned interview? They're revoking their previous offer? They have no right! You angrily slam your foot into the side of the motor-coach, you made sure to get onto one with plenty of other people this time. The haughty woman to the left of you gives you a stern glance as you do this and shifts away from you. This wasn't at all how everything was supposed to go, but eventually, the twisting and winding turns of the road begin to allow for you to drift off. At least this driver is better than Silas.

    Rochester, 8:15 PM, September 4th, 1921.

    It's pouring rain, but all you can think of are the faces, of May, Silas, Mr. Winters, even little Ruth, they were all, to some extent involved in... ritual sacrifice, and for what? The bus lets some passengers out and others on as it continues towards Arkham.

    Portsmouth, 1:11 PM, September 5th, 1921.

    As you board the train to Newburport and then to Arkham you happen to glance in a mirror. What happened? It's been nearly a couple days since that whole dream occured, but was it a dream? Some aspects are fading now, so could it be. Was it just a festival with some weird rural townsfolk. "Altitude sickness." You think to yourself, maybe. At least, that's the rational explanation for everything that happened, but sometimes Occam's razor must come into play.
    A cart comes by offering snacks, you go to by some chocolate BB bars when the sudden lightness of your wallet hits you and you sit back down.

    Newburyport, 4:27 PM, September 5th, 1921.

    It's a small communal village, you do not wish to explore further.

    Arkham, 7:30 PM, September 5th, 1921.

    You've arrived. You're nearly 3 days late from whatever hallucination-induced nightmare you experienced combined with calling every transportation company known to man. As you finally step off of the train, with nothing on you but a couple scraps, you cannot help wonder. Why? Was it worth it? Why didn't you just go back. And, at the same time, you just cannot explain it.
    As you're looking around, aiming to hopefully find a hostel, or at least a comfortable park bench, a man comes up to you. He's in his late fifties with several tufts of white hair, and has a scholarly look about him. As you approach you eye him curiously, "Hello there, my name is Mr. Rupert Merriweather. I was just walking by the station when I happened to notice a certain look in your eyes. I don't normally say this to people I just met, but, you look like you could use someone to talk to. Would you be willing to go to a cafe and talk with me for a moment?"

    The man seems friendly enough, as you were hoping oh so long ago the citizenry of Arkham would be. And yet, part of you has been scarred by the events prior. Can you truly trust this man?

  2. - Top - End - #2
    Dwarf in the Playground
     
    BardGirl

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    Jacqueline is at a low point, no money, her clothes are burned, torn and look like she's spent longer than the two days she had in them. Her interview prospects were not good, if she turned up like this, but she couldn't really afford clothes and a bath either.
    "Well, I wouldn't normally accept an invitation to go anywhere from a strange man I've just met, but it's been a bit of a week, so..."
    Jacqueline is still wary, skittish even and keeps a careful track of which directions she can run in if this turns out to be some kind of trap... she briefly wonders if the village would send someone after her once they realised she didn't burn..? Surely not, it was just some local weirdness, the world at large hasn't changed.

  3. - Top - End - #3
    Ettin in the Playground
     
    NecromancerGuy

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    The man smiles as you (debatably) accept his invitation, "Splendid, there's a place just round the corner here. They have the most wonderful cookies. And don't you worry, I'm the one who's inviting you, no need for talk of bargains or bones or greed."

    Rupert is right, it's merely a short walk as you find a wonderful little cafe with a couple lights on. At least here people actually go out after dark, like a normal town. "So, what brings you to Arkham, Miss...?" As you're seated a waiter comes by and hands you a small menu of food and drink associated with french cafes.

  4. - Top - End - #4
    Dwarf in the Playground
     
    BardGirl

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    Jacqueline orders something modest, no sense in indebting herself further.
    "I was coming here for a career, at the Arkham Gazette, but I had some trouble with the bus here and now I'm really not sure. I really should go and see if I can salvage it, but I lost my case and spent most of my money getting here - so I don't think I'll be impressing anyone dressed like this." she closes her eyes and soaks in the relative warmth of the cafe, the scent of coffee and baking - trying not to dwell on the events of the last few days.
    Last edited by DominoMasque; 2019-09-20 at 12:03 PM.

  5. - Top - End - #5
    Ettin in the Playground
     
    NecromancerGuy

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    Rupert looks surprised, given that he's buying for her, but nevertheless, he says nothing about it. "Why that's just terrible! I'm sure that they'll give you a chance though, why if you just freshen up, I'm positive that you'll have a job there in no time. Believe it or not, I'm actually friends with the editor there, Mr. Flemming, his name is. I'm sure I can put in a good word for you, after all you seem to be a nice enough young lady. Although, speaking of which, what is your name, madam?"

    The waiter comes by with a nice sandwich for you and some cookies for Mr. Merriweather, which he soon begins to eat with a nice *snap* of the cookies.

  6. - Top - End - #6
    Dwarf in the Playground
     
    BardGirl

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    "Jacqueline, thank you, it's nice to speak to someone so friendly... but if you will forgive my suspicion can I ask why?" she looks into his eyes trying to read him, and tries for a smile "Do you just go around looking for people to give charity to, or are you after something.". She tries to keep her tone friendly rather than accusatory but after the last few days she doesn't want to let her guard down.

  7. - Top - End - #7
    Ettin in the Playground
     
    NecromancerGuy

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    Mr. Merriweather gives a deep and hearty laugh, "Well, Jacqueline, I consider myself a good judge of character, and I value good-heartedness, and it seems quite clear from our conversation that you are just trying to make it in the world. Presuming based on your prior statements that you have no place to stay, there's a hotel on the corner of High and Garrison. Tell the man there, Mr. Erving, that I requested personally for you to head there. We go way back, and I'm sure he'd be willing to offer you a place there until you can get back on your feet, which I am certain will happen in no time at all."

    He then stands up from his chair and sticks out his hand, ready with a firm handshake and a weathered but nonetheless charming smile. "As for your second question, I often wonder what I've done for the world, and if I can use some of my money helping those in need, it makes me feel just a little bit better about myself. Nevertheless, it has been excellent meeting you Jacqueline. I am very glad to find someone else dedicated towards the discovery of the truth such as myself, and I look forward to many more conversations with you!"
    ----

    If your character would feel as such, you may make a Psychology roll.
    Last edited by zingbobco000; 2019-09-20 at 06:48 PM.

  8. - Top - End - #8
    Dwarf in the Playground
     
    BardGirl

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    Psychology (70) (1d100)[8]

  9. - Top - End - #9
    Ettin in the Playground
     
    NecromancerGuy

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    You may check-mark Psychology.
    ----

    Surprisingly, yes, Mr. Merriweather is, as far as you can tell, being completely and utterly honest. There are no ticks or tells that Jacqueline can see.

  10. - Top - End - #10
    Dwarf in the Playground
     
    BardGirl

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    Jacqueline looks deeply into his eyes for a long moment, but she can't see any hint of deception. She blushes and looks away, "I'm sorry, you've been more than the perfect gentleman and I've treated you with suspicion and distrust." she takes his hand and gives it a delicate shake, "I'll be sure to check in on Mr Erving, and get back on my feet. Thank you."

  11. - Top - End - #11
    Ettin in the Playground
     
    NecromancerGuy

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    Mr. Merriweather chuckles. "It is all fine, my girl. Now, farewell! Should you have the need to reach me, I do happen to have a phone at my home." As he mentions this, part of you gives a sigh of relief at the prospect of telephones. "Crestwood 432 should be able to reach me. I wish you a good night, Miss Carter." He gives a wink as he finishes his statement and walks off, leaving you alone in the darkness.
    Last edited by zingbobco000; 2019-09-22 at 01:30 AM.

  12. - Top - End - #12
    Dwarf in the Playground
     
    BardGirl

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    Brightened by the prospect of being able to clean up and with some reasonable food in her stomach Jacqueline heads out to try and find the hotel.

  13. - Top - End - #13
    Ettin in the Playground
     
    NecromancerGuy

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    Note that there's generally going to be a one-month or so time-skip between scenarios to allow for me to describe external events and how they pertain to the game at large.

    Arkham, 9:18 PM, September 5th, 1921

    You walk up and down the unfamiliar streets, searching for High and Garrison, until you eventually find it: The Greatview Inn. Stepping inside feels like a literal breath of fresh (this place must be air conditioned during the hot summer days), and as you meet with the receptionist, and subsequently mention Mr. Merriweather's name, she smiles and nods. "He's a rather kind man isn't he. He always helps out around town, of course his son won't have any of that. Anyway, here's your room!"

    Arkham, 10:58 AM, September 6th, 1921

    You rush up the steps to the doors of the Arkham Gazette. You cannot be late for this interview, especially after that... event led you to missing your first day. In fact, you wonder if they'll even let you on at all, after all, you were already asked to submit a story, which obviously did not pan out. Nevertheless, there must be something you could work out.

    Arkham, 11:47 AM, September 6th, 1921

    Well, that was it. It's strange, they asked questions, but while they did, your mind was on something else: Emberhead. You cannot seem to get it out of your mind. Eventually you figured the library, being one of the greatest in the country, would have some answers, and while it does, it's not enough to satiate you.

    Arkham, 12:38 PM, September 10th, 1921

    You're writing a rather interesting story about the newest developments at Miskatonic University, apparently they're now categorizing the study of politics as a science. It's unclear how this "Poli-Sci" field will pan out, but nevertheless it is most certainly intriguing. You pause for a moment, though, and think to yourself. You got the job. Apparently "Professor Merriweather," as he is called here, happened to recommend you, which cemented your position as a Junior Journalist. You realize that you're working with people roughly around your age, and for some reason you feel nearly ten years their elder. Maybe it's because of what you experienced, or maybe it's just you, either way, you're unsure.

    Arkham, 6:27 PM, September 14th, 1921

    You've managed to find a rather cramped apartment next to the university on Lich St.. Despite it's size it's rather cozy, and it is not like you had too much to set down when you got here.
    Every now and then, Mr. Merriweather (or Professor Merriweather apparently) calls you up and asks if you'd like to head to the cafe and chat about the study of ancient cultures. It's here where you realize that Mr. Merriweather is quite knowledgable concerning the mystic tales and folklore of ancient cultures. Perhaps he happened to study it a very long time ago. Even thought that's not your particular forte either, you also discuss a myriad of other topics concerning everything from your work to advances in philosophy, etc... Either way, the conversations surely serve to brighten your day and are intellectually stimulating.

    Arkham, 10:35 AM, September 22nd, 1921

    You've managed to make some friends, as you're covering a story about Dr. Leiter, a new up-and-coming professor of colonial history at Miskatonic University, and the reports about his classes are stellar. You happen to interview a co-worker of his, Dr. Jones, professor of archeology and history.
    As you're awaiting for him to arrive at the interview, you've happened to pick up a new book: Pagan Tales: A Deep-Dive into the Pagan Influences on New England culture. Suddenly a voice cuts through your reverie nothing how "Many of the small villages oriented their main thoroughfares and roads to perfectly align with the sun during such days as the summer solstice. I've managed to explore the burnt ruins several of them, and it was all rather common."
    You look up to see a comfortably-dressed man in a Fedora. He's not too tall but he gives you a smile and shakes your hand. "Jones, Nevada Jones, and you must be Miss Carter!" Soon you get to discussing and Dr. Jones notes how Dr. Leiter is certainly well-read on all of the different colonial subjects, describing his knowledge of very obscure knowledge about life back then. The interview eventually concludes and you're glad that it went as well as it did.

    Arkham, 4:05 PM, September 26th, 1921

    You're reading in Orne Library (the main library on Miskatonic's campus), when suddenly a *tap tap* grabs your attention. As you raise your gaze from "Fire Rituals: from the Wicker Man to the Fourth of July, Why We Love Them" you notice that Mr. Merriweather happened to stroll up to your table. You also notice he has a cane, and has used it to rap on your desk. "Why I hadn't expected for you to be reading such a book as that? What, are you planning on capturing me and burning me alive? Should I be worried?" Your chuckle sounds false in your mouth, but Mr. Merriweather continues. "You know, I used to be part of a club here, an extra-curricular society if you would."
    He stares off in the distance towards the myriad of bookshelves in the Miskatonic Library. "We used to have such fun gallivanting around, ah vigor. To be young and spry again, eh Miss Carter." He then looks back to you, "Anyway, us old fogies fizzled out and stopped coming, but the club we originated from, now that's still going." He then strokes his chin, "You know, I think they're having a meeting this Friday night. You should go! I'm sure you'll meet some new people that way."
    He then looks at his watch and gasps. "Well, I'd best be headed off, Agnes will chew my ear out if I stay out to late, and Bertrand..." The man looks down then looks back with a bright smile. "Ah, I don't need to worry you with the details of my social life, farewell Jacqueline!"

    Arkham, 3:15 PM, September 30th, 1921

    You head towards Room U35. You're honestly quite unsure what you're doing. What even is this "Club" anyway? Either way, you stand here at a crossroads, shall you open it? Or depart and focus on living the rest of your life, you have a job, a home, some friends, it could most surely stay that way.
    However, should you decide to open it, your life will surely be changed... forever.
    ----

    Oh boy, that was long, but I hope you read all of it and enjoy. Again, I know it's very railroady, but that's kinda how I have to run the in-between segments, just to actually have everything make sense and ensure that the game does not drag on forever.

  14. - Top - End - #14
    Dwarf in the Playground
     
    BardGirl

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    Don't worry about the railroad I'm enjoying reading

    Jacqueline pauses at the door. She should turn around, but it's clear that's not an option, every friend she's made and every step forward in her life feels hollow in comparison to something that shes on the edge of. If she walked away now she'd be tormented for the rest of her life wondering what would have happened.

    She took a deep breath and opened the door.

  15. - Top - End - #15
    Ettin in the Playground
     
    NecromancerGuy

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    You open the door to see three people sitting in an cleared-out lecture hall, but with several chairs surrounding a table. "Well, I'm still not sure this is entirely our area of 'expertise', Lois. I'm a risk taker, fair and simple, but that doesn't mean I'm inclined to go rushin' off after the first person who calls wolf!" A young african-american woman says to one of the other members. She wears fashionable clothing and seems to be filled with a sort of youthful vigor.
    "Lois," apparently the other student, flares up for just a moment. "Well ex-cuse me for believing there could be things in the world that God made other than us humans. Why, imagine the possibilities!" She is an young Italian woman with an athletic build and a stylish bob of dark brown hair.
    "Now now, settle down. While I'm unsure if this would truly be an exploration into the unexplained, the money would still go a long... oh! We have a visi-, Miss Carter is that you?" As the third member of the group you recognize to be Dr. Nevada Jones, your previous interviewee, in a similar set of casual clothes to the ones he wore for your interview. "Lois, Jessie, this is an... acquaintance of mine, Jacqueline Carter. She works for the gazette, and we had an intriguing conversation a couple days ago." He then turns back towards you. "Is there something I can help you with Miss Carter?"

  16. - Top - End - #16
    Dwarf in the Playground
     
    BardGirl

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    "Mr... Professor Merryweather said I may find these meetings enlightening, I admit I was not expecting you to be her Dr. Jones. Though in retrospect I should not have been surprised." (assuming no-one objects) Jacqueline pulls up a chair, "Please, continue."

  17. - Top - End - #17
    Ettin in the Playground
     
    NecromancerGuy

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    Dr. Jones looks confused, "Professor Merriweather? I'm surprised he even knew about us." He strokes his chin for a moment as Jessie happens to notice you standing in the doorway.
    "Come in! We're always accepting new members, isn't that right Professor Jones?"
    "Hmm...? Oh yes, of course, forgive my absentmindness." Dr. Jones tips his fedora in your direction.
    "Anyway, I say we go for it, what's the harm? We investigate it over the weekend, see what we turn up, and if there's nothing... well. Then that's it, case closed!" Lois seems to be very focused on whatever this debate is.
    "Sorry Miss Carter for involving you in this, but let me explain. We received word from a friend of mine, Mr. Kimball, that he had a rather unusual break-in. Normally he'd contact the police, but it's rather strange and all, and given the nature of this society, I thought I should broach the topic of sending one of our number out there to explore."
    Jessie's eyes then dart back towards you, "Professor Jones, does... Miss Carter, you said, even know what this society is?"
    All eyes then await your response.
    Last edited by zingbobco000; 2019-09-23 at 11:24 AM.

  18. - Top - End - #18
    Dwarf in the Playground
     
    BardGirl

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    "Well, he was not precisely transparent with the groups purpose, but I gather you assemble to investigate things outside of the norm?"

  19. - Top - End - #19
    Ettin in the Playground
     
    NecromancerGuy

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    Lois speaks up, "Indeed! It's a society of discovery, Miss Carter. We explore the unexplained. It's been here quite a long time, with different students and staff members leaving and joining."
    Jessie nods in confirmation, "We deal with whatever strangeness lies upon God's great earth-"
    As Professor Jones cuts her off "Now Jessie, we're getting ahead of ourselves." He then looks back to you, "Now, we certainly have a wide variety of mysterious things in this world. However, in the end, much of the strangeness is more mundane than we originally anticipated." He looks then back towards Jessie and Lois, "Hence why I do understand Jessie's-"
    "But Professor, why not have a look, I'm sure that there's something there, I highly doubt an alumnus of this university such as Mr. Kimball would deceive us in such a way. It doesn't make any sense." She then turns towards Jessie, "And Professor Jones said we could use the mone-"
    "Wait a moment, you're busy this weekend with James, I have a paper to write on the Emancipation Proclamation, and Professor, you said you had a load of papers to grade!"
    The professor then strokes his chin, "That is true, Jessie, maybe I can..." He then turns towards you. "You know, Miss Carter, I understand that you just met this little... Society of ours, but how would you like to go on an expedition to explore the unexplained? I'm not sure what you're doing this weekend, but I'm certain you would be well-compensated for your efforts."

    The two students also look towards you, Lois stares at you with pleading eyes while Jessie merely seems to be gauging your reaction. You do recall that you don't have anything going on at the newspaper, having already finished all of your stories.

  20. - Top - End - #20
    Dwarf in the Playground
     
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    "I don't see why not, the way I see it if it's mundane and interesting I can write about it for the Gazette." And maybe reaffirm that the world is a stable understandable place "If not then maybe I can find something I've been looking for."

  21. - Top - End - #21
    Ettin in the Playground
     
    NecromancerGuy

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    Three smiles grow onto the faces of the club members. "Sounds mighty fine Miss Carter, and maybe you could write about our club some time too, bein' a reporter and all! Anyway, about the case, Thomas Kimball, an alumnus of Miskatonic has been burglarized."
    Lois then chimes in "But this wasn't any ordinary burglary, no. For the burglar only stole books. There were a variety of other valuables within the house, but the burglar only took a couple of his uncle's favorite books." Her voice then takes on a lower pitch, masked in mystery. "And the strange part is that his uncle, Douglas Kimball, vanished nearly two years ago without a trace."
    Professor Jones then smiles as the two students retell the story, and cannot resist adding in a piece of his own. "Now Jacqueline, Thomas has no idea if the two events are even related in the slightest, but apparently his uncle was a rather mundane fellow. Nothing ever happened to him, and the fact that these two strange events occurred in the past couple of years and are associated with his uncle brought our attention." He then raises his hand to note, "We've helped people in the past, Jacqueline. The Arkham Police Department sometimes calls on us, but Thomas lives in Arnoldsberg, a couple of hours drive from here. I wouldn't expect any help, so I'm afraid you'll be on your own for this investigation. But it shouldn't be too bad right? Just try your best and see what you can find."
    He then hands you a coach ticket towards Arnoldsberg, "This was included in the request, I hope you don't mind a couple hours' drive. Ths coach should leave tomorrow morning. Hopefully, that'll offer you enough time to return on Monday." The Society smiles, happy to have a new member of their group.

  22. - Top - End - #22
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    "I'll do my best" Jacqueline reaches for the ticket "Do you have any way I can get in touch with you, if I end up over my head - or need some advice"
    Last edited by DominoMasque; 2019-09-24 at 02:18 PM.

  23. - Top - End - #23
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    NecromancerGuy

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    The professor nods, "Why of course! Here's my card." He subsequently hands you a small business card with a line for his office. It won't be cheap, but you think you might be able to contact him in case of emergency. More time is spent discussing new discoveries and a variety of other strange developments, but eventually time progresses, and the club departs... leaving you alone, but with something new.

    Arkham, 10:15 AM, October 1st, 1921

    (Quick Recap Boxed Text:) You have been contacted by Thomas Kimball of Michigan. It seems his house has been burglarized and some of his uncle's favorite books have been stolen. The mystery also has the added wrinkle in that his uncle inexplicably disappeared without a trace nearly a year ago. Mr. Kimball would like you to find out who stole the books, return them if possible, and, if somehow these two events are related, discover the whereabouts of his uncle and whether he is still alive.

    You board the coach, and you can't help but be slightly trepidatious considering that the last one you went on led to... well... you're not really sure exactly what happened. You are grateful, however, to notice several passengers have gotten on in addition to you. Anyway, it's time for a new journey.

    Just Past Ossipee, 12:18 PM, October 1st, 1921

    The coach crests over a hill with some slight difficulty, but eventually manage to crest it and make it through what appears to be the charred ruins of a town. Given your background, you identify it to have most likely burned down in some kind of forest fire several decades earlier. It is at this moment when you realize exactly where you are. You're in Emberhead.
    However this doesn't make any sense. You remember being here a month ago. You're not entirely sure what happened then, but you're certain that you were definitely there. However, you have little time to ponder this utterly confusing turn of events, when suddenly, you're gone. You've headed down the hill. The charred ruins of what must have at one point been Emberhead stand alone, fading off into the distance.

    Arnoldsberg, 2:39 PM, October 1st, 1921

    You exit the coach, thank the driver, and begin to look around. You've been dropped off on what you presume to be the main thoroughfare of the town, which, while most certainly not that large, is still respectable. You happen to notice an actual police department (you silently thank whoever/whatever you would thank in this scenario), a real library (as opposed to one in the "village hall"), and even a newspaper, as a young boy eagerly runs up to you handing you a copy of the Arnoldsberg Advertiser for but a couple coins.
    You pull out the rest of the letter, as you eventually find yourself wandering the streets of Arnoldsberg until the rural (if it could be called that) elements fade away, and as you reach 218, Aylesbury St., all that's there is one lonely house next to the graveyard. You don't see too many other houses except this one for a couple hundred feet or so, as you notice the most likely reason: it's right next to the graveyard.
    As you knock on the door, you hear a voice from inside shout: "One moment please!"
    Eventually, a young man opens the door, he looks around almost as if he expected several people but then extends his hand warily from the doorstep. "Hello there, I'm, well, I'm Thomas Kimball. Are you a member of... The Society?" He lowers his voice, as if it was some deep dark secret that the two of you were discussing in a crowd.

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    Dwarf in the Playground
     
    BardGirl

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    Default Re: DominoMasque's Paper Chase IC

    Jacqeline gives a secretive smile, "Yes. I'm Miss Carter, I've been sent to investigate - do you mind if I come in?"

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    Ettin in the Playground
     
    NecromancerGuy

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    Default Re: DominoMasque's Paper Chase IC

    Thomas shifts slightly. "Well, uh, yes. I'd like for you to look into the theft, and if maybe you could shed any light on my uncle's disappearance." He then realizes that you're still standing outside on the porch, and the second aspect of your statement springs to mind. "Oh, come in, come in, I'm so sorry. The break-in just has me a bit flustered is all, and it's not like the police are going to pay any attention to some missing books. Can I get your bags?"

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    Jacqueline smiles, "It's no trouble, I've brought them this far." she lifts her bags through the threshold, "So, I've only heard the story second-hand, perhaps you can tell me what has you suspicious that more is at work here."

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    Ettin in the Playground
     
    NecromancerGuy

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    You see that the house is quite charming, it's rather large and spacious, with a wide variety of elegant furnishings. "This, well, this used to be my uncle's house you see, and to be honest." Thomas then shrugs. "I have no idea which of his titles we-were taken, although, I do most certainly notice their absence, of course."
    He then gestures for you to follow him and leads you down a hall to a room that looks rather unlike much of the rest of the house. It's cluttered and piled high with books of all shapes and sizes, and on all subjects, their only common trait is that it appears that at some point, they all were well cared for. "This, well, this was my uncle's study, I-I couldn't really bear to clean anything up, so most of it has been left a-as is. However, if you notice..." He points up towards one of the bookshelves and you see six clear dust outlines where presumably several books were. "A-a couple days ago, I heard something a s-sound from this room in the middle of the night, like a book falling, only to discover these spots m-missing." He looks at you utterly confused. "I-I have no idea what anyone would want with my uncle's books, but the burglar d-didn't even take any of our, well, our actually valuables. S-so I didn't want to bother the police."
    Last edited by zingbobco000; 2019-09-25 at 05:25 PM.

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    Dwarf in the Playground
     
    BardGirl

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    "And you've no idea what books were here?" Jacqueline notes the titles of the books nearby and looks around the rest, trying to get a sense of there is any order to the books in this chaotic room (and if there is any recurring theme to the books here).

    It's a long shot since it's 1921 but she will also check to see if there are any photos or portraits that feature the room.

    "Did you know your uncle well - did he have any friends or acquaintances... or enemies?"

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    Ettin in the Playground
     
    NecromancerGuy

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    Thomas strokes his chin, "I-in all honesty, I didn't realize what h-had occured until I was walking by the room and noticed those spots, missing. As for the last time time I would be sure of their p-presence, well, I have barely been in this room since Douglas disappeared." He then looks down defeatedly, "I know that's not that much h-help, but I hope you can solve this miss Carter..."

    As you're looking around it is quite clear that there is literally no order at all in this study. Books on the shelves don't appear to be arranged alphabetically or even by subject. It would probably take hours if not nearly a day to go through all of this clutter. There do not seem to be any photos of Douglas in this residence. However, as you make your second statement, you see Thomas shrug. "I honestly h-have no idea. I really didn't interact with my uncle that much. He mostly just kept to himself in his study. Always reading he was..."

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    Dwarf in the Playground
     
    BardGirl

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    Jacqueline looks a the space the books were in, making a note of the approximate thickness of the books, or if any marks have been left in the dust when removed (or anything else disturbed).
    She will then take a look around the house, trying to work out the shortest or easiest way to the study from outside, "Can you remember if the doors were locked and windows closed on the night when you heard the noise?" she will check any locks for signs of being picked or forced (or how easy/difficult they would be to pick).

    Jacqueline's hardly a tracker but she'll check around outside as well, two days or so is a lot of time for any marks to be hidden, but if there's any footprints or other disturbances that aren't obviously Thomas' (or her own).

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