The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #61
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Desira sets herself to the task of climbing the wall with a ferocity worthy of the Lioness...

    Chaucer, watching her work gathers his power and powers a tremendous leap, enough that he is able to catch hold of the slippery wall and scramble over...

    Upon cresting the ledge, Chaucer immediately senses the presence of a pair of small creatures to his left...

    Spoiler
    Show

    Those first checks would have had Disadvantage as well for the Slippery Wall. But the Destiny Points stopped that. Can't say I would have used them there, but we'll see.

    Chaucer jumps and can reach over 10' up and then climbs the rest of the way up.
    Desira gets a Critical Success which is 15' of climb.

    Now, I wouldn't have used the Destiny Points there but they definitely had a dramatic effect!


    Chaucer will get to act in the surprise round, Desira will not.

    Initiative
    Chaucer (1d20+4)[9] (1d20+4)[22]
    Desira (1d20+3)[6]
    Stirge 1 (1d20+6)[9]
    Stirge 2 (1d20+6)[24]
    Stirge 3 (1d20+6)[19]
    Stirge 4 (1d20+6)[12]

    Initiative
    Stirge 2
    Chaucer
    Stirge 3
    Stirge 4
    Stirge 1
    Desira



    Round 2-Surprise

    Before Chaucer can move the first of the Stirges, one Chaucer hadn't even been aware of, takes to the air...

    Spoiler
    Show
    Initiative
    Stirge 2
    Chaucer
    Stirge 3
    Stirge 4
    Stirge 1
    Desira


  2. - Top - End - #62
    Ogre in the Playground
     
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    Spoiler: OOC
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    Yeah, thought about not using the destiny points, but can't beat a dramatic entrance!

    Chaucer readies himself for combat. For some reason, he had a feeling something like this was going to happen...

    Spoiler: Action
    Show
    1: Force Move (1) against S2, DC is now a 16.
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  3. - Top - End - #63
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    With a flick of his wrist... Chauncer launches a rock at one of the Stirges before it can take off, missing the tiny creature...

    Three more Stirges take to the air...

    Spoiler
    Show
    Chaucer would probably go after one of the two Stirges he is aware of and acting before. They are Flatfooted meaning they will have Disadvantage on the Save
    (1d20+12)[23](1d20+12)[22] vs DC 16

    Initiative
    Stirge 2
    Chaucer
    Stirge 3
    Stirge 4
    Stirge 1
    Desira

  4. - Top - End - #64
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Round 2

    The first stirge to take to the air darts at Desira, capitalizing on her surprise... the diving attack providing a narrow miss...

    Spoiler
    Show


    Stirge 1
    1.0 Move(Fly)
    2.0 Attack Desira Flat-footed (1d20+4)[22] for 1 Piercing
    3.0 Move(Fly) to J1

    Chaucer is entitled to an AoO, but it'll incur a 50% cover save provided by Desira... so... probably not striking at your ally.

    Initiative
    Stirge 2
    Chaucer
    Stirge 3
    Stirge 4
    Stirge 1
    Desira

  5. - Top - End - #65
    Ogre in the Playground
     
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Gritting his teeth as his rock misses, Chaucer decides to take a more direct approach, even if he isn't sure he'll have much more luck. He takes out his dagger and steps forward, lashing out at two of the stirges.

    Spoiler: Actions
    Show
    .5: Draw weapon
    1: Step
    2: Attack S4
    3: Attack S3

    (1d20+2)[8]

    (1d20-2)[13]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  6. - Top - End - #66
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Stirges

    The Stirges swarm... and cause Chauncer a near miss...

    Spoiler
    Show


    Stirge3

    1.0 Move(Fly)
    2.0 Attack Chauncer (1d20+4)[11]
    3.0 Move(Fly)

    Stirge4

    1.0 Move(Fly)
    2.0 Attack Chauncer (1d20+4)[17] Hit: 1HP
    3.0 Move(Fly)

    Stirge1

    1.0 Move(Fly)
    2.0 Attack Desira(1d20+4)[10]
    3.0 Move(Fly)

    Initiative
    Stirge 2
    Chaucer
    Stirge 3
    Stirge 4
    Stirge 1
    Desira


  7. - Top - End - #67
    Ogre in the Playground
     
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Desira moves forward. She'll show this puny old man how to use a weapon.

    Spoiler: Actions
    Show
    .5: Step
    1.5: Attack S4

    and then, if it dies;

    2: Step
    3: Attack S3

    or she'll just attack S4 again, so either way, two attack rolls

    (1d20+5)[12]
    (1d20+1)[3]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  8. - Top - End - #68
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    It had looked easier watching the Old Man flail around, less so when you're doing the flailing... the miniscule winded demons were proving harder to swat than originally planned...

    Round 3

    Another stirge, another divebomb...

    Spoiler
    Show

    S2
    1.0 Move(Fly)
    2.0 Attack Desira (1d20+4)[16] Another HP
    3.0 Move(Fly)


    Initiative
    Stirge 2
    Chaucer
    Stirge 3
    Stirge 4
    Stirge 1
    Desira

  9. - Top - End - #69
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Chaucer takes another few quick stabs with his dagger.

    Spoiler: Actions
    Show
    1-3: Attack stirges in front of him

    (1d20+2)[8]
    (1d20-2)[8]
    (1d20-6)[1]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  10. - Top - End - #70
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Stirges

    The stirges attack again, though this time Desira and Chauncer are there to cover each other's backs...

    Spoiler
    Show

    Poor Chauncer

    Stirge 4 triggers AoO from Chauncer before attack (1d20+2)[8]
    Stirge 3 triggers AoO from Desira (1d20+5)[24] Hit: Dead

    Double Moving Stirges
    Strige 1 vs Desira [/roll]1d20+4[/roll]
    Stirge 3 vs Desira (1d20+4)[9]
    Stirge 4 vs Chauncer (1d20+4)[14] Hit: 1HP

    The reactions cost 1/2 action but you don't suffer any Multi-Attack Penalty.

    Initiative
    Stirge 2
    Chaucer
    Stirge 4
    Stirge 1
    Desira

  11. - Top - End - #71
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Spoiler
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    Missed roll (1d20+4)[9]

  12. - Top - End - #72
    Ogre in the Playground
     
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Desira grins as she kills one of the bugs, and moves forward to dispatch more of them.

    Spoiler: Actions
    Show
    .5: Step
    1.5: Attack S1
    2: Step
    3: Attack S4

    (1d20+5)[6]
    (1d20+1)[18]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  13. - Top - End - #73
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Round 4
    Stirges

    As Desira dispatches two stirges in short order another comes from down the bloodstained hallway...

    Spoiler
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    Desira would have only had 2.5 actions after spending .5 on the Reaction. Reactions are kind of weird, we still pay for them using the action economy and they come out of the following turn. It still limits characters to a maximum of 3 attacks in any round and is way better than a third attack.

    Stirge 2 Move/Attack/Move (1d20+4)[19] Hit: 1HP

    Initiative
    Stirge 2
    Chaucer
    Stirge 4
    Desira


  14. - Top - End - #74
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Chaucer decides that maybe dagger work isn't for him. Instead, he focuses his attention on three rocks, hurling them at one of the stirges in the hopes it won't dodge all three.

    Spoiler: Actions
    Show
    1-3: Force move (1), so it needs to make 3 reflex saves DC 16
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  15. - Top - End - #75
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Flying rocks... pelt the walls but none seem to find their mark...

    Spoiler
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    (1d20+12)[28]
    (1d20+12)[20]
    (1d20+12)[29]

  16. - Top - End - #76
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Stirge

    The tiny and evasive blood-sucker dives at Desira again...

    Spoiler
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    Move/Attack/Move vs Desira (1d20+4)[14] Hit: 1HP

    Initiative
    Stirge 2
    Chaucer
    Stirge 4
    Desira

  17. - Top - End - #77
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Desira takes a step forward and tries once again to kill the little bloodsucker.

    Spoiler: Actions
    Show
    .5: Step
    1.5: Attack S2
    2.5: Attack S2

    (1d20+5)[25]
    (1d20+1)[11]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  18. - Top - End - #78
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Desira swings her maul again, another Stirge splattering across the walls...

    Round 5



    Spoiler
    Show

    Move/Attack/Move vs Chauncer (1d20+4)[19]

    Initiative
    Chaucer
    Stirge 4
    Desira


  19. - Top - End - #79
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Again Chaucer lifts three rocks with his mental powers and flings them at the offending mosquito monster.

    Spoiler: Actions
    Show
    DC 16 three times
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  20. - Top - End - #80
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Spoiler
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    Dex Saves...
    (1d20+4)[20]28
    (1d20+4)[16]24
    (1d20+4)[10]18

    Works better with the right modifier. I wonder if I went a bit nuts with their Dex... 10 would probably have sufficed. Lessons learned, haha.



  21. - Top - End - #81
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    Stirge

    Nimbly dodging flying rocks, the final stirge darts in again at Chauncer...

    Spoiler
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    Move/Attack/Move vs Chauncer (1d20+4)[20] Hit: 1HP

    Initiative
    Chaucer
    Stirge 4
    Desira


  22. - Top - End - #82
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    "You. Die. Now!" Desira says, baring her teeth as she hurries once more into the fray.

    Spoiler: Actions
    Show
    1: Move
    2: Attack
    3: Attack

    (1d20+5)[23]
    (1d20+1)[2]
    Last edited by hannahbbug3; 2019-09-24 at 01:29 PM.
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  23. - Top - End - #83
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    *Splat* And the last stirge was no more...

    Spoiler
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    Desira still has an action left in Round 5. The trap fires bolts at DC11 Dex for 1d6 Piercing. Feel free to run yourself to the end of the hallway and pause when both characters are free of the hallway.

    Desira sees the Bloodstained hallway, but does not see the trap.
    Chauncer, even with his old eyes and double disadvantage thanks to the Shadowy Light, still notices the hallway is trapped. He lacks the 15 Spot and Expert in Trapwork to bypass it, but he is aware the hallway is trapped with arrows.

  24. - Top - End - #84
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    Spoiler: We are gonna do the exact same thing we did last time
    Show
    and 10' pole our way down. Chaucer points out the traps to Desira and she's going to go down the hallway whacking the floor and taking advantage on her saves.

    (1d20+4)[19]
    (1d20+4)[5]

    (1d20+4)[24]
    (1d20+4)[6]

    (1d20+4)[16]
    (1d20+4)[5]

    (1d20+4)[21]
    (1d20+4)[9]

    (1d20+4)[6]
    (1d20+4)[19]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  25. - Top - End - #85
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Round 6 and 7 and 8

    With a mechanical step and smackk Desira cautiously moves through the hallway. With every triggered bolt she manages to evade its deadly bite. Again, and again, and again...

    Spoiler
    Show

    Wave 1 Complete in 48 Seconds!

    Congrats, both Desira and Chauncer now get to beenfit from Catching their Breath recovering their ranks in Heroism in HP and their ranks in Power in PP. Desira recovers 1HP; Chauncer recovers 1HP and 5PP.


    Wave 2: Round 1

    As both Desira and Chauncer step out from beyond the Hall of Arrows a great dark expanse opens before them. Almost sensing their presence a number of torches all along the perimeter begin shedding light, enough to push the entire room into sight, even for Chauncer's poor old eyes.

    The room appears to be a foggy pit, an easy 10' drop filled with platforms and stairs that reach their level. On the far ends of the rooms are ledges, easily twice as high as the platforms, overlooking the room.

    But what is most concerning are the four shambling remnants of people, stirring and staring hungrily towards the living creatures that dared enter their domain. Two are on the outskirts and have bows held in their skeletal hands with the remnants of leather armor on their bodies and short blades in sheaths on their hips. Two others are standing on the pillars in the center of the rooms, warriors by their equipment, each wearing the remnants of heavier studded leather with a shield. The first carries a broadsword, the other a mace.

    Spoiler
    Show


    Spoiler
    Show

    See the Map The bottom level is filled with Light Concealment Fog. Disadvantage to Ranged Attacks and Advantage on Saves vs Ranged Manifestations

    Initiative!
    Chaucer (1d20+4)[15](1d20+4)[18]
    Desira (1d20+3)[22]
    Skeleton Archer 1 (1d20+1)[5]
    Skeleton Archer 2 (1d20+1)[2]
    Skeleton Warrior 1 (1d20+2)[12]
    Skeleton Warrior 2 (1d20+2)[20]

    Initiative
    Desira
    Skeleton Warrior 2
    Chauncer
    Skeleton Warrior 1
    Skeleton Archer 1
    Skeleton Archer 2

  26. - Top - End - #86
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    "All right, let's get this over with," Desira says, hafting her weapon higher as she engages with the enemy. She moves down the ladder she sees nearby, taking cover in the fog and readying her weapon for the fight ahead.

    Spoiler: Actions
    Show
    1+: Move to G12 including whatever actions needed to safely use the ladder
    2+: Ready action to attack the next enemy that comes in range
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  27. - Top - End - #87
    Ettin in the Playground
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Desira moves to the ladder and quickly descends it still holding her maul in one hand. Barely half way down she jumps the rest of the way to the ground, readying herself for what is ahead...

    Spoiler
    Show

    Ok, Desira would Move G11. Then she would have to let go with one hand of her Maul, she'll need a 1/2 Action later to wield it properly. She then gets a DC5 Climb Check for the Ladder with Disadvantage for being one-handed climbing. Now, she has a +6 Modifier, so she can't fail, but she could get Major or Critical Successes so we need to roll it.

    Climb 1 (1d20+6)[16](1d20+6)[25] Major Success
    Climb 1 (1d20+6)[26](1d20+6)[14] Not Needed

    Desira got a Major success so she moves 10'. That takes her to the ground with 1/2 Action left, so she'll get her hand back on her Maul and step. Unfortunately she couldn't manage a readied action unless she had just jumped off and risked falling.

    0.0 Drop Hand of Maul
    1.0 Move
    2.0 Climb
    2.5 Change Grip

    Initiative
    Desira
    Skeleton Warrior 2
    Chauncer
    Skeleton Warrior 1
    Skeleton Archer 1
    Skeleton Archer 2

  28. - Top - End - #88
    Ettin in the Playground
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    Skeleton Warrior

    The quickest of the Skeleton Warriors, the mace-wielder, reflexively raises his shield and scuttles down into the fog...

    Spoiler
    Show

    SW2
    .5 Raise Shield
    1.0 Step
    2.0 Move
    3.0 Move to O15

    Initiative
    Desira
    Skeleton Warrior 2
    Chauncer
    Skeleton Warrior 1
    Skeleton Archer 1
    Skeleton Archer 2

  29. - Top - End - #89
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Chaucer carefully moves down the ladder behind Desira, using the woman as a sort of shield from danger as he readies himself for combat.

    Spoiler: Actions
    Show
    Going to try and take advantage of the archers having disadvantage if I'm in the fog. Chaucer will spend whatever actions necessary to get down behind Desira safely.
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  30. - Top - End - #90
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    Default Re: Blood, Steel, and Fire Arena: hannahbbug3 IC

    Chauncer is able to chase after Desira and navigate the later well enough.

    Spoiler
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    Chaucer
    1.0 Move
    2.0 Climb (1d20+5)[6] (1d20+5)[6] vs DC5(-) DisAdv for One-Handed Double 1's! Good thing a 1 was still successful.
    2.0 Drop for Free, auto succeed 5' Jump

    Chaucer has 1 Action Remaining

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