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    Pixie in the Playground
     
    BardGuy

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    d6 New Player Questioning Delayed Actions

    So, being new to the game and reading through delayed actions, if I chose to, and had high enough initiative for multiple passes, can I delay my action until just before my next action, such that in practice I would take two turns in a row?


    I'm aware this isn't something you would do as a general rule, I just want to know if theoretically that can happen, so that I can make sure my understanding of initiative and delayed actions is correct.

    This is Shadowrun 5e, just to be clear.

  2. - Top - End - #2
    Ettin in the Playground
     
    Lord Torath's Avatar

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    Default Re: New Player Questioning Delayed Actions

    Quote Originally Posted by Poblobo View Post
    So, being new to the game and reading through delayed actions, if I chose to, and had high enough initiative for multiple passes, can I delay my action until just before my next action, such that in practice I would take two turns in a row?


    I'm aware this isn't something you would do as a general rule, I just want to know if theoretically that can happen, so that I can make sure my understanding of initiative and delayed actions is correct.

    This is Shadowrun 5e, just to be clear.
    In 2E, you must wait 10 "segments" after taking your delayed action before taking your next one. This means if you delay long enough, you can lose actions. I suspect 5th Edition would be similar, but you'll need to wait for someone else to confirm.
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  3. - Top - End - #3
    Pixie in the Playground
     
    BardGuy

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    smile Re: New Player Questioning Delayed Actions

    Cheers, but yeah, I need someone who knows about 5e. For some reason it's really hard to find information on Shadowrun online.

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    Barbarian in the Playground
     
    RedWizardGuy

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    Feb 2014

    Default Re: New Player Questioning Delayed Actions

    So, funny story. I went to get my SR5 main book, opened it up to a random page, which HAPPENED to be the one with the rule for Delaying Actions, page 161 of the SR5CE.

    I...think you may be right. The third paragraph says that the character keeps their usual Initiative score, and then if they don't act before the end of the Initiative Pass, they reduce their initiative by 10 as normal at the end of that pass.

    I'd run it by your GM, to be sure, because that feels a little lame. But the wording sure seems to suggest it.

  5. - Top - End - #5
    Ogre in the Playground
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    Nov 2010

    Default Re: New Player Questioning Delayed Actions

    You certainly could, but there is generally little reason to. And; you snooze you lose.

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