The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #1
    Ogre in the Playground
     
    DwarfClericGuy

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    Chesterfield, MO, USA
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    Default Flint Frostbeard

    Flint was an unusual child from birth. As soon as he could crawl he displayed an “unnatural” interest in the world outside his birth city, Citadel Adbar. When his parents died in unrelated accidents he was taken and raised by a distant family friend, Harbek Graybeard, a priest of Marthammor Duin, who saw something in the child. He initially served the temple in his city until he was called to go adventuring by the High Priest because of dreams the Priest had involving Flint.

    From https://forgottenrealms.fandom.com/wiki/Marthammor_Duin

    Marthammor Duin

    5th Edition Statistics
    Alignment
    Neutral good
    Symbol
    Upright mace in front of a tall boot
    Portfolio
    Wanderers, lightning, roads

    <snip>
    Marthammor Duin (pronounced: /mɑːrˈθɑːmmɔːr ˈduːɪn/ mar-THAM-mor DOO-ihn[1]) was the young, neutral good dwarven god of wanderers and patron of dwarves who had left the clanholds to explore the world. He was also known as Finder-of-Trails, Watcher over Wanderers and the Watchful Eye, and was sometimes considered to be an exarch of Moradin.[5]

    He approached life with a gnome-like demeanor, curious to see what lay beyond the horizon and always willing to trade stories of travels. His was the rare spirit of dwarven exploration, and the spark of curiosity his followers associated with bursts of lightning.

    Snip

    Marthammor's clergy were known as the volamtar ("blazers of fresh trails"). They represented one of the most widely recognized dwarven churches of the surface wide, particularly in the North. Volamtar marked wilderness trails near dwarven strongholds to make the path of those that might follow from the clanholds easier. They patrolled trade routes and game trails between human and dwarven enclaves, healing the injured and clearing these areas of dangerous predators.

    In urban areas, they set up temples with the aim of strengthening dwarven populations through healing, religious ceremonies and exchange of information. Sometimes they attempted to gain minor political positions to influence the government of non-dwarven cities.

    They prayed for their spells in the morning and celebrated numerous holidays throughout the year, including each festival day and the following nine days of each festival. Years featuring Shieldmeet saw much celebration, with the public, including non-dwarves, being invited to attend.

    Snip

    Other members of the dwarven pantheon saw Marthammor's behavior as 'antics' and hoped his interest in the world above would soon pass. Moradin was grateful that at least his youngest son was more disciplined than Dugmaren, one of Marthammor's greatest friends.

    Snip

    As he grew he developed an interest in the old stories of Dwarf history. He showed talent as a Poet, a story teller, and a singer but did not perform outside the circle of his adopted family, close friends or temple worship services because he felt called to the priesthood.

    When the High Priest told him he needed to go outside the city and become an adventurer Flint was disturbed by what else the Priest told him. The dreams had shown Flint becoming a regionally renown entertainer and emissary both his deity, Dwarf culture, and translating the Dwarf lays and songs into other languages. At that point of his young life he had never openly considered such a role but his gift of Persuasion, his joyous (for a dwarf,) personality, and insight into music and verse was pointed out by the High Priest and Harbek both as gifts from Marthammor Duin for the road of the adventuring Dwarf calling.

    So Flint took a Caravan South to see what his god would have him do.

    [See next post for a more mechanical description]

    I am looking for story hooks for my non-AL DM to use for this PC.
    I play AL games only nowdays.

    Preferences: Role play over optimization; Dwarf over Gnome over Variant Human; War games over FRPG; Zorro over Batman over everyone else.

    The nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and fighting by fools.

    Charles George Gordon
    1833-1885

  2. - Top - End - #2
    Ogre in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2017
    Location
    Chesterfield, MO, USA
    Gender
    Male

    Default Re: Flint Frostbeard

    Okay, for the mechanically oriented types here is Flint.

    Cleric 1, L/G with a drift towards N/G at times.

    Not overly strong for a MD (ST 10) he was trained as a Mason but his strength lay more in design than stonework.

    He had average dexterity (10) but was able to work long periods in the quarry (CO 16) while not being particularly strong he was capable of consistent production.

    He was not a intellectual oriented student (IN of 8) but very quick to learn by doing and observation (WI 15) in all areas he put his will to learning. As an acolyte he displayed skill with the religions of his world (+3) and having a good read of others (+4 Insight) who he had contact with.

    He was popular with his peers even if some, not all, of his elders thought he was too light hearted. (CH 15)

    He quickly demonstrated his ability with intellectual understanding of Arcana (+4) even if he could not cast a Wizard spell to save his life. He also understood the Natural world ((Nature +3) surprisingly well. He had a fair grasp of History (+1) and was an eloquent speaker (+4 Persuasion) when he chose to speak out.

    His past fascination for the musical/Oratory Arts was something he considered an avocation initially.

    To be continued...
    Last edited by ZorroGames; 2019-09-21 at 04:26 PM.
    I play AL games only nowdays.

    Preferences: Role play over optimization; Dwarf over Gnome over Variant Human; War games over FRPG; Zorro over Batman over everyone else.

    The nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and fighting by fools.

    Charles George Gordon
    1833-1885

  3. - Top - End - #3
    Ogre in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2017
    Location
    Chesterfield, MO, USA
    Gender
    Male

    Default Re: Flint Frostbeard

    And more:

    Flint participated in militia training like all the other Dwarfs but never enjoyed the military as much as chanting or singing the old lays and playing the traditional music. Now he wondered as he put on his scale armor and picked up his shield if perhaps false modesty had brought him to this point of being despatched outside the Citadel to face his true calling even if it seemed harder than serving in the temple...
    I play AL games only nowdays.

    Preferences: Role play over optimization; Dwarf over Gnome over Variant Human; War games over FRPG; Zorro over Batman over everyone else.

    The nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and fighting by fools.

    Charles George Gordon
    1833-1885

  4. - Top - End - #4
    Ogre in the Playground
     
    DwarfClericGuy

    Join Date
    Apr 2017
    Location
    Chesterfield, MO, USA
    Gender
    Male

    Default Re: Flint Frostbeard

    Now, down to the stuff this forum revels in, gritty mechanical details...

    Flint is designed to go through Tier 2, maybe 3, not 4.

    First He is to pick up two levels of Knowledge Cleric.
    ST (0+2) 10
    DE (2) 10
    CO (7+2) 16
    IN (0) 8
    WI (9) 15 *
    CH (9) 15 *

    Skills
    Arcana +3
    History +1
    Insight from Acolyte background +4
    Nature +3
    Persuasion +4
    Religion from Acolyte +3

    Then 6+ levels of Lore Bard.

    MC gives one skill and one musical instrument 🥁 the Bodhrán And Lore Bard Level 3 gives 3 skills.

    Perception is the MC skill added. The 3 later are Survival, Performance (for RP,) and one TBD.

    Medium Armor, Shield, mace and light hammer to start. Buy a nice Battle Axe later.

    More fluffy details to follow. Darn Real Life keeps calling me away....
    I play AL games only nowdays.

    Preferences: Role play over optimization; Dwarf over Gnome over Variant Human; War games over FRPG; Zorro over Batman over everyone else.

    The nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and fighting by fools.

    Charles George Gordon
    1833-1885

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