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  1. - Top - End - #1
    Colossus in the Playground
     
    JNAProductions's Avatar

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    Default Kraken Gestalt Monstrous Race

    Kraken
    Level Proficiency Bonus Features Adaptations
    1st +2 Kraken Traits, Adaptations 2
    5th +3 Siege Monster, Size Increase 3
    11th +4 Improved Armor, Size Increase 4
    17th +6 Freedom Of Movement, Size Increase 5

    Kraken Traits
    As a Kraken, you have the following racial traits in addition to those of your normal race.

    You gain +2 to your Strength and Constitution scores, and +1 to your Intelligence, Wisdom, and Charisma scores.
    You have Darkvision out to 120', and water does not impede your vision.
    You can breathe both air and water freely.
    You have a Swim speed of twice your land speed.
    You have natural armor, granting you an AC of 14+your Dexterity modifier.
    You have resistance to Lightning damage.

    Adaptations
    Also as a Kraken, you have a series of adaptations, as best befitting your environment and upbringing. Select two at level one from the list below, gaining another one at each tier.

    Siege Monster
    At level five, you gain the Siege Monster trait, dealing double damage to all objects and structures.

    Size Increase
    At levels five, eleven, and seventeen, you increase by one size category. This grants you increased reach as befitting your new size and +5' to your base land speed.

    Improved Armor
    At level eleven, your armor grows thicker and harder, granting you an AC of 16+your Dexterity modifier.

    Freedom Of Movement
    At level seventeen, you ignore difficult terrain, are immune to the Paralyzed condition, and magical effects cannot reduce your speed or cause you to become restrained. In addition, you can spend 5' of movement to escape from nonmagical restraints or being grappled.




    Adaptations

    Fearsome Beast
    You become immune to the Frightened condition, and gain proficiency in Intimidation. If you already had proficiency, double your proficiency bonus for Intimidation. If you already double your proficiency bonus on Intimidation checks, gain proficiency in another skill.

    Lightning
    As an action, you can create one bolt of lightning per tier, firing them at a target within 120'. The targets must make a DC 8+your proficiency modifier+your Constitution modifier Dexterity save, or take 1d10 points of lightning damage per tier, half on a success.

    Resistant Body
    You gain immunity to lightning damage and resistance to non-magical piercing, slashing, and bludgeoning damage.

    Immune Body
    Requires Resistant Body and level 11+
    You gain immunity to non-magical piercing, slashing, and bludgeoning damage.

    Truesight
    You gain Truesight out to 120'.

    Tentacles
    You grow two tentacles per tier. A tentacle can be used to make an attack, dealing 1d6 points of bludgeoning damage per tier to anyone hit. A tentacle is a Light, Finesse weapon able to attack out to twice your normal reach. They may also be used to manipulate objects or grapple foes.

    Cavernous Jaws
    You gain a bite attack. A bite attack deals 1d10 points of piercing damage per tier to anyone hit. Your bite is otherwise an ordinary natural weapon. Anyone already grappled by you, two sizes smaller than you, and successfully bitten is swallowed. While swallowed, they are blinded and restrained, and take 3d6 points of acid damage per tier at the start of each of your turns. At the end of each of your turns, you must make a Constitution save equal to half the damage dealt by any creatures swallowed by you since the end of your last turn. On a failure, you regurgitate all swallowed creatures.

    Fast
    Your base land speed increases by 10'.

    Tough
    Your HP increases by 2 per level.

    Hardy
    You gain proficiency in a save you are not already proficient in.
    I have a LOT of Homebrew!

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  2. - Top - End - #2
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    sandmote's Avatar

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    Default Re: Kraken Gestalt Monstrous Race

    You should maybe explain how this is meant to be used?

    I'm not entirely sure if this is meant to be applied to a NPC using class levels to model a kraken with character levels, or for a PC to turn into a kraken as they level. If its the former, I fail to see why you wouldn't just slap class levels on a kraken. If it's the latter, it might be better to build out a full 20 level class with the comment "only meant for a 1 on 1 campaign." Or it could be something totally different that isn't occurring to me.

  3. - Top - End - #3
    Colossus in the Playground
     
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    Default Re: Kraken Gestalt Monstrous Race

    Quote Originally Posted by sandmote View Post
    You should maybe explain how this is meant to be used?

    I'm not entirely sure if this is meant to be applied to a NPC using class levels to model a kraken with character levels, or for a PC to turn into a kraken as they level. If its the former, I fail to see why you wouldn't just slap class levels on a kraken. If it's the latter, it might be better to build out a full 20 level class with the comment "only meant for a 1 on 1 campaign." Or it could be something totally different that isn't occurring to me.
    It's meant for PC use, as a significant power boost of Krakeny theme. And I could do a 20 level class, but I don't think it's best represented that way.
    I have a LOT of Homebrew!

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