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  1. - Top - End - #91
    Ogre in the Playground
     
    Goblin

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    Jun 2015

    Default Re: The Quicksilver Hourglass [PF1]

    So no on that table then?

    My ideas are an earth and maybe fire kineticist that can attack from underground (grappling, any terrain I think). It requires other kineticist works by n jolly who wrote the legendary kineticists.

    Massive damage twohanded fighter over 300 ( 1 swing) damage per turn with effects

    Never dispellable greater invis alchemist with tons of tricks.

    Got others but that's just the ones that immediately came to mind

  2. - Top - End - #92
    Bugbear in the Playground
     
    Planetar

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    Apr 2018

    Default Re: The Quicksilver Hourglass [PF1]

    Ill probably go with a fire kineticist (roil dancer), ifrit who uses blistering feint and...I dunno, Ill think about it. More details to come.


    Edit - aaand of course I am not considered to be wielding my kinetic blast as a weapon....Ill take a skald archer instead, it's a build I wanted to try out for some time now...
    Last edited by Heavenblade; 2019-09-25 at 12:38 PM.

  3. - Top - End - #93
    Halfling in the Playground
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    Sep 2019

    Default Re: The Quicksilver Hourglass [PF1]

    Quote Originally Posted by In4Dimensions View Post
    Do I need to track basic ammunition? Adamantine bullets and the like Id count, but for basic bullets, could I just pay, say 2000 gp and be treated as always having ammunition?

    Edit: also, could I have a version of this that buffs Fort saves instead?
    Spoiler
    Show
    Crystal Mask of Mindarmor: A crystal mask of mindarmor grants the wearer a +4 insight bonus on all Will saving throws


    Edit 2: are custom races allowed?
    1) Advanced firearms uses metal cartridge which are pretty expensive, at least assuming you are going with an advanced firearms, at 15 gp a bullet, 2000 gp is 133 or so bullets, which is far from endless to say the least.

    Psionics have many ways to increase their fort save already.

    2) no custom races.


    Quote Originally Posted by zylodrizzt View Post
    So no on that table then?

    My ideas are an earth and maybe fire kineticist that can attack from underground (grappling, any terrain I think). It requires other kineticist works by n jolly who wrote the legendary kineticists.

    Massive damage twohanded fighter over 300 ( 1 swing) damage per turn with effects

    Never dispellable greater invis alchemist with tons of tricks.

    Got others but that's just the ones that immediately came to mind
    If someone wants to make the table, they are welcome to.

    Quote Originally Posted by Heavenblade View Post
    Ill probably go with a fire kineticist (roil dancer), ifrit who uses blistering feint and...I dunno, Ill think about it. More details to come.


    Edit - aaand of course I am not considered to be wielding my kinetic blast as a weapon....Ill take a skald archer instead, it's a build I wanted to try out for some time now...
    Skalds are nice.

  4. - Top - End - #94
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    OrcBarbarianGuy

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    Feb 2014

    Default Re: The Quicksilver Hourglass [PF1]

    Anyone know of a way like Threnodic Spell that makes Undead Vulnerable to mind-effecting Psionic Powers?

  5. - Top - End - #95
    Bugbear in the Playground
     
    Planetar

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    Apr 2018

    Default Re: The Quicksilver Hourglass [PF1]

    Mesmerist's psychic incrption stare gives 50% chance to mind affect everything.

    Outside if that, there are a few 5th lvl PoW stances (from sleeping goddess and eternal guardian, I believe) that let you ignore mind-affecting immunity in a certain range

    Update: I have finally locked on a build - a nightmare dread assassin with a giant hammer.



    GM - can I HB an archetype that functions similarly to the swarm master, but gives me only the "veils instead of manifesting" part of the deal, since I don't really like the manifesting system

  6. - Top - End - #96
    Troll in the Playground
     
    Triskavanski's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Current work for a character here till I can get it transferred to a Mythweaver's sheet.

    Spoiler: Tiadana Aether Kineticist
    Show
    Taidana
    Human Dimdweller
    Bonus feat: Precise Shot
    +2 Con

    Str: 10 Dex: 16 Con: 16 Int: 14 Wis: 10 Cha: 10
    Str: 10 Dex: 20 Con: 19 Int: 14 Wis: 10 Cha: 10

    Spoiler: Elemental
    Show
    Element
    01: Aether
    07: Aether: Elemental Trap
    15: Aether: Kinetic Maneuvers


    Spoiler: Infusions
    Show
    Kinetic Infusion
    01: Kinetic blade
    03: Extended Range
    05: Focused Blast
    09: Extreme Range
    11: Foe Throw
    13: Wall
    17: Many Throw
    19: Disintegrating Infusion


    Spoiler: Wild Talents
    Show
    Wild Talent
    02: Kinetic Healer
    04: Kinetic Haul
    06: Self Telekinesis
    08: Touchsight
    10: Aether Puppet
    12: kinetic Revivification
    14: Touchsight Reactive
    16: Greater Self TK
    18: Aether Architect
    20: Elemental Exile


    Spoiler: FCB
    Show
    FCB

    06: Kinetic Boomerang
    12: Telekinetic Invisibility
    18: Suffocate


    Spoiler: Feats
    Show
    Feats
    01: Point Blank Shot
    03: Weapon Finesse
    05: Delay Blast
    07: Mobile Gather
    09: Extra Talent: Kinetic Finesse
    11:
    13:
    15: Kinetic Overload
    17:
    19:

    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  7. - Top - End - #97
    Halfling in the Playground
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    Sep 2019

    Default Re: The Quicksilver Hourglass [PF1]

    Quote Originally Posted by Genth View Post
    Anyone know of a way like Threnodic Spell that makes Undead Vulnerable to mind-effecting Psionic Powers?
    Mind over the Immaterial is a 3rd level psionic power (for psion and dread) from the Seventh Path (Athanatism), it does involve a will save and spell/power resistance, since it seems to have been done only by DSP, it isn't on the pfsrd and the likes. The power can only be augmented to become a swift action, so not too great for higher level but it is an option.

    Quote Originally Posted by Heavenblade View Post
    Mesmerist's psychic incrption stare gives 50% chance to mind affect everything.

    Outside if that, there are a few 5th lvl PoW stances (from sleeping goddess and eternal guardian, I believe) that let you ignore mind-affecting immunity in a certain range

    Update: I have finally locked on a build - a nightmare dread assassin with a giant hammer.



    GM - can I HB an archetype that functions similarly to the swarm master, but gives me only the "veils instead of manifesting" part of the deal, since I don't really like the manifesting system
    So you are asking for an archetype that removes the manifesting for the veils like the swarm master? Sure.

    Quote Originally Posted by Triskavanski View Post
    Current work for a character here till I can get it transferred to a Mythweaver's sheet.

    Spoiler: Tiadana Aether Kineticist
    Show
    Taidana
    Human Dimdweller
    Bonus feat: Precise Shot
    +2 Con

    Str: 10 Dex: 16 Con: 16 Int: 14 Wis: 10 Cha: 10
    Str: 10 Dex: 20 Con: 19 Int: 14 Wis: 10 Cha: 10

    Spoiler: Elemental
    Show
    Element
    01: Aether
    07: Aether: Elemental Trap
    15: Aether: Kinetic Maneuvers


    Spoiler: Infusions
    Show
    Kinetic Infusion
    01: Kinetic blade
    03: Extended Range
    05: Focused Blast
    09: Extreme Range
    11: Foe Throw
    13: Wall
    17: Many Throw
    19: Disintegrating Infusion


    Spoiler: Wild Talents
    Show
    Wild Talent
    02: Kinetic Healer
    04: Kinetic Haul
    06: Self Telekinesis
    08: Touchsight
    10: Aether Puppet
    12: kinetic Revivification
    14: Touchsight Reactive
    16: Greater Self TK
    18: Aether Architect
    20: Elemental Exile


    Spoiler: FCB
    Show
    FCB

    06: Kinetic Boomerang
    12: Telekinetic Invisibility
    18: Suffocate


    Spoiler: Feats
    Show
    Feats
    01: Point Blank Shot
    03: Weapon Finesse
    05: Delay Blast
    07: Mobile Gather
    09: Extra Talent: Kinetic Finesse
    11:
    13:
    15: Kinetic Overload
    17:
    19:

    Alright.

  8. - Top - End - #98
    Bugbear in the Playground
     
    Planetar

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    Apr 2018

    Default Re: The Quicksilver Hourglass [PF1]

    Yeah, I meant the same veilweaving ability.


    Ill whip up a character sheet soon enough. The character is an inititator/veilweaver who focuses on physical inflitration and stacking fear effects, in addition to just generally dealing lots of damage

  9. - Top - End - #99
    Troll in the Playground
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    Oct 2011
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    Default Re: The Quicksilver Hourglass [PF1]

    Would you allow Prestigious Spellcaster to work for Psionics?

  10. - Top - End - #100
    Ogre in the Playground
     
    Goblin

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    Jun 2015

    Default Re: The Quicksilver Hourglass [PF1]

    What is everyone submitting?

  11. - Top - End - #101
    Troll in the Playground
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    Default Re: The Quicksilver Hourglass [PF1]

    Quote Originally Posted by zylodrizzt View Post
    What is everyone submitting?
    Awakened Blade of some kind. Big Guy with Big Axe. Depending on the answer to my above question, it currently looks like Psion 8 / Warder 2 / Awakened Blade 10.

  12. - Top - End - #102
    Firbolg in the Playground
     
    razorback's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    If no one else puts in a table, I'll do so in the morning to show anyone who has submitted and what the submission.
    I've put together a Tiefling Arcane Archer (Fighter 1/Wizard5/Arcane Archer 4/Eldritch Knight 10) that I'm still playing around wth. I'll create and link my WIP character when I do it.
    Hey, did my first homebrew class. Check it out.

  13. - Top - End - #103
    Bugbear in the Playground
     
    Planetar

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    Apr 2018

    Default Re: The Quicksilver Hourglass [PF1]

    Ill be submitting a nightmare dread 20 (HB veilweaver abilities).


    Focuses on intimidating enemies all the way to panicked or worse with one strike each time, inflitration using various abilities, and some utility with veils.

  14. - Top - End - #104
    Bugbear in the Playground
     
    Anomander's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Cleric 1 / Cavalier 9 / Mammoth Rider 10. He's a snake man riding around on a Couatl. I don't think his charge is going to be too nuts. 130-ish damage on the charge is my estimate. That should put a pretty heft dent in someone, but shouldn't auto-kill most enemies at our level.

    He'll have a few save-or-suck effects he can throw onto his charge attacks, too. Mainly he's a standard Cavalier charger build.

    Here he is, but not finished yet: Dhama Freescale.
    Last edited by Anomander; 2019-09-26 at 04:32 PM.

  15. - Top - End - #105
    Troll in the Playground
     
    Triskavanski's Avatar

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    Jan 2011

    Default Re: The Quicksilver Hourglass [PF1]

    Doing a kineticist. Cause throwing wagons at people is hot.
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  16. - Top - End - #106
    Ogre in the Playground
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    Sep 2005
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    The Triangle, NC
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    Default Re: The Quicksilver Hourglass [PF1]

    I'm working on a big crazy Aurora Soul Mystic, focused on Elemental Flux, Broken Blade, and Riven Hourglass.

  17. - Top - End - #107
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: The Quicksilver Hourglass [PF1]

    Working on Greensting, Legendary Ranger/Elven Machine Gun

  18. - Top - End - #108
    Halfling in the Playground
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    Sep 2019

    Default Re: The Quicksilver Hourglass [PF1]

    Quote Originally Posted by Athaleon View Post
    Would you allow Prestigious Spellcaster to work for Psionics?
    yeah sure but with the same condition as described in the feat.

  19. - Top - End - #109
    Ogre in the Playground
     
    Goblin

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    Jun 2015

    Default Re: The Quicksilver Hourglass [PF1]

    After hearing what everyone else is making I think I've decided on gnome alchemist

  20. - Top - End - #110
    Firbolg in the Playground
     
    razorback's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Player Character Class(es) Notes Crunch Complete? Fluff Complete?
    Razorback Xi'dil Amanent Arcance Archer None yet N N
    Ancient Greensting Legendary Ranger/Elven Machine Gun ? ? ?
    Anomander Dhama Freescale Snake man riding around on a Couatl ? ? ?
    Triskavanski Taidana Aether Kineticist ? ? ?
    Snowbluff Eatna Oscuro A monstrosity ? ? ?
    kinem Seldlon "Sell" Wolf Paladin ? ? ?
    In4Dimensions Enharen Aldhika Awakened Blade ? ? ?
    Casual Viking Gashan Fey Rajah ? ? ?
    Genth Kal'yanavar T'Man Psion ? ? ?

    Ok, I think I got everyone who has submitted a sheet. Feel free to update the sheet with info and add as you go.
    Hey, did my first homebrew class. Check it out.

  21. - Top - End - #111
    Bugbear in the Playground
     
    Anomander's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Thank you, Razorback. You people who do the tables are teh awesomez.

  22. - Top - End - #112
    Bugbear in the Playground
     
    Lokyar's Avatar

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    Mar 2013

    Default Re: The Quicksilver Hourglass [PF1]

    I always love a crack at epic level play, I'll give this a go. I've got a Kineticist that would go well here.

    Pre-emptive @Triskavanski: Don't worry about overlap, I can see you're going for a caster/cannon kineticist. Mine is a tank/crowd control kineticist.

  23. - Top - End - #113
    Troll in the Playground
     
    Triskavanski's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Well if you're going kinny... we could take the feat for kinny team ups.
    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  24. - Top - End - #114
    Bugbear in the Playground
     
    Lokyar's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Ooh, I'm not immediately opposed to that. My feats are extremely tied up but I might be able to squeeze one or two more onto my training amulet. Which feat is this?

    Side Note: Anyone know of an item that adds Infusions or Utility Talents to a kineticist?
    Last edited by Lokyar; 2019-09-27 at 02:06 PM.

  25. - Top - End - #115
    Bugbear in the Playground
     
    Lokyar's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    @Final: Got a question about tweaking an item. It might be a little weird, so feel free to shoot it down without explanation.

    Sources:
    Handy Haversack [2k]
    Bag of Holding [2.5k ~ 10k]
    Tiefling racial feature Prehensile Tail [Feature]

    From these things I'd like to build an innate extradimensional storage. The Handy Haversack (retrieve any item as a move action) and Prehensile Tail (retrieve stowed items as a swift action) provide the basis for the decreased retrieval action. Bag of Holding provides the storage capacity.

    To make it innate and not tied to an item, I'd use the No Space Limitation modifier as a basis and increase the cost of the whole lot by x2 (effectively going a step beyond 'slotless' to 'itemless'). So for the lowest capacity version of it, it would be [2.5 + (2 * 1.5 = 3) = 5.5k * 2 = 11k] plus the race feature.

    Would you be amenable to this?

  26. - Top - End - #116
    Halfling in the Playground
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    Sep 2019

    Default Re: The Quicksilver Hourglass [PF1]

    Quote Originally Posted by Lokyar View Post
    Ooh, I'm not immediately opposed to that. My feats are extremely tied up but I might be able to squeeze one or two more onto my training amulet. Which feat is this?

    Side Note: Anyone know of an item that adds Infusions or Utility Talents to a kineticist?
    There are a couple of them in Ultimate Kineticist but well, that's probably useless without the material.

    Quote Originally Posted by Lokyar View Post
    @Final: Got a question about tweaking an item. It might be a little weird, so feel free to shoot it down without explanation.

    Sources:
    Handy Haversack [2k]
    Bag of Holding [2.5k ~ 10k]
    Tiefling racial feature Prehensile Tail [Feature]

    From these things I'd like to build an innate extradimensional storage. The Handy Haversack (retrieve any item as a move action) and Prehensile Tail (retrieve stowed items as a swift action) provide the basis for the decreased retrieval action. Bag of Holding provides the storage capacity.

    To make it innate and not tied to an item, I'd use the No Space Limitation modifier as a basis and increase the cost of the whole lot by x2 (effectively going a step beyond 'slotless' to 'itemless'). So for the lowest capacity version of it, it would be [2.5 + (2 * 1.5 = 3) = 5.5k * 2 = 11k] plus the race feature.

    Would you be amenable to this?
    I'll allow an Eberron spell for it, since I remember it being fairly useful:

    Swift Ready

    So just get a wand, use magic device and that will be fine and cost less than what you are trying to do.

  27. - Top - End - #117
    Bugbear in the Playground
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    Feb 2011

    Default Re: The Quicksilver Hourglass [PF1]

    @dm

    is this still recruiting

    if so my concept would be

    half-drow (half elf with the racial subtype Drow-Descended but if not allow is ok with it) Privateer {stalker archtype) 10/ umbral blade 10


  28. - Top - End - #118
    Troll in the Playground
     
    Triskavanski's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Animated Spellcards from the Deck of Many Things
    A game I found interesting Aegis: Innocence

  29. - Top - End - #119
    Ogre in the Playground
     
    In4Dimensions's Avatar

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    Default Re: The Quicksilver Hourglass [PF1]

    Heres my new character; with how high of a level we are, I thought it might be better to not base my combat tactics around crits and tripping.
    Chaotic Good, probably

  30. - Top - End - #120
    Troll in the Playground
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    Default Re: The Quicksilver Hourglass [PF1]

    Here's my WIP character. Still haven't settled on a name, though I have a good idea of his general fluff (heavily involving his Martial Tradition). Much of his mechanics are still in a spreadsheet for now while I'm still tweaking things. Stats shown include long-duration buffs (24 hours or 10 mins/lvl).

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