The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #31
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    Default Re: Dragon Age: Origins?

    Quote Originally Posted by Winthur View Post
    Did Bioware ever give a reason why Sten only ever has one specialization?
    Officially? No.

    Unofficially I remember hearing a story awhile back that it's kinda a holdover from some odd design decisions. Essentially, originally every specialization was going to have a companion attached to it. There was going to be way more companions, including an Avvar Barbarian Reaver character. Many of them were dropped and didn't actually get fleshed out all that much. Anyway, the end result was they had this Qunari companion who was developed enough, interesting enough, and gives a more relevant view of an important culture than the Avvar. But he does not fit the Reaver specialization at all. And the other Warrior specializations were already given to the other warrior companions. So he gets shipped with nothing.

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    Quote Originally Posted by Morty View Post
    I'm fairly certain it's a bug and I sincerely doubt it's any kind of statement about the Qun, barring a quote from one of the devs/writers on the subject.
    Considering that a big chunk of the plot of Dragon Age 2 would not have happened if the Qunari were able to good at anything outside their specialization, I think that is much more than a quote....
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    Default Re: Dragon Age: Origins?

    Quote Originally Posted by Dienekes View Post
    Officially? No.

    Unofficially I remember hearing a story awhile back that it's kinda a holdover from some odd design decisions. Essentially, originally every specialization was going to have a companion attached to it. There was going to be way more companions, including an Avvar Barbarian Reaver character. Many of them were dropped and didn't actually get fleshed out all that much. Anyway, the end result was they had this Qunari companion who was developed enough, interesting enough, and gives a more relevant view of an important culture than the Avvar. But he does not fit the Reaver specialization at all. And the other Warrior specializations were already given to the other warrior companions. So he gets shipped with nothing.
    Wouldn't surprise me, really. There's more that was cut from Origins at some point, like lyrium potions causing addiction and the player's companions becoming corrupted. A design holdover would explain it.

    Quote Originally Posted by Lord Raziere View Post
    Considering that a big chunk of the plot of Dragon Age 2 would not have happened if the Qunari were able to good at anything outside their specialization, I think that is much more than a quote....
    I don't see anyone questioning that Qunari society is divided into strict roles; what is being questioned is that Sten's lack of specialization has anything to do with it.
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  4. - Top - End - #34
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    Default Re: Dragon Age: Origins?

    Hey, while there's a Dragon Age thread up, I might as well mention that there's a new book coming out. This one's an anthology called Tevinter Nights, featuring stories by the various BioWare writers. It's set to be released on March 10, 2020.

    Ancient horrors. Marauding invaders. Powerful mages. And a world that refuses to stay fixed.

    Welcome to Thedas.

    From the stoic Grey Wardens to the otherworldly Mortalitasi necromancers, from the proud Dalish elves to the underhanded Antivan Crow assassins, Dragon Age is filled with monsters, magic, and memorable characters making their way through dangerous world whose only constant is change. Tevinter Nights brings you fifteen tales of adventure, featuring faces new and old, including:

    Three Trees to Midnight by Patrick Weekes
    Down Among the Dead Men by Sylvia Feketekuty
    The Horror of Hormak by John Epler
    Callback by Lukas Kristjanson
    Luck in the Gardens by Sylvia Feketekuty
    Hunger by Brianne Battye
    Murder by Death Mages by Caitlin Sullivan Kelly
    The Streets of Minrathous by Brianne Battye
    The Wigmaker by Courtney Woods
    Genitivi Dies in the End by Lukas Kristjanson
    Herold Had the Plan by Ryan Cormier
    An Old Crow's Old Tricks by Arone Le Bray
    Eight Little Talons by Courtney Woods
    Half Up Front by John Epler
    Dread Wolf Take You by Patrick Weekes
    Last edited by Giggling Ghast; 2019-09-24 at 05:21 PM.

  5. - Top - End - #35
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    Quote Originally Posted by Giggling Ghast View Post
    Hey, while there's a Dragon Age thread up, I might as well mention that there's a new book coming out. This one's an anthology called Tevinter Nights, featuring stories by the various BioWare writers. It's set to be released on March 10, 2020.

    [I]Ancient horrors. Marauding invaders. Powerful mages. And a world that refuses to stay fixed.
    Hmm, haven't read any of the DA stuff outside the games. But I'd be surprised if they're releasing something like this without plans to use it to drum up attention for the next in the series. i could be wrong of course. But I am curious to see if they keep Tevinter as absolutely horrible as it's been consistently depicted in the games, or if they soften it up some as we get characters and storylines centered on it.

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    Default Re: Dragon Age: Origins?

    I've read some of the comics for the purpose of some lore-dissecting articles about Qunari and Dragons I was writing. They were... alright. Had some interesting world-building tidbits and a look at some characters before they appeared in the game (Bianca Davri), as well as some I expect to show up (Maevaris Tilani). Never read any novels, though.
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    Default Re: Dragon Age: Origins?

    The Stolen Throne - average
    The Calling - getting better

    The Silent Grove/Those Who Speak/Until We Sleep - OK, but a bit unsatisfying

    Asunder- Good
    The Masked Empire - Good
    Last Flight - Divisive, but I quite enjoyed it

    Magekiller - Boring dreck
    Knight Errant - Actually quite fun
    Deception- Not as good as KE, but still fun

    There still needs to be another comic to wrap up the story arc started by Knight Errant and Deception, and of course we have this anthology. That's not counting the lorebooks, the anime movie or that Felicia Day web series.
    Last edited by Giggling Ghast; 2019-09-25 at 04:30 PM.
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    Default Re: Dragon Age: Origins?

    It's pretty common for them to introduce elements and characters in the books that later show up in the games. Cole, for instance, started as a book character before Inquisition came out. So I wouldn't be surprised if this new book has a lot of stuff that will turn up in the next game.

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    Quote Originally Posted by JadedDM View Post
    So I wouldn't be surprised if this new book has a lot of stuff that will turn up in the next game.
    I would be surprised if they actually manage to pump out the next game at this rate.
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    Default Re: Dragon Age: Origins?

    Quote Originally Posted by Winthur View Post
    I would be surprised if they actually manage to pump out the next game at this rate.
    It's not like Anthem has been so popular that they need to be spending all their time on it!

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    My Dalish Elf was a rogue (archer, naturally) and I honestly can't remember any early quests I had to skip. This was years ago though.

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    Why would you need to have two Rogues in the party?
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    Quote Originally Posted by factotum View Post
    It's not like Anthem has been so popular that they need to be spending all their time on it!
    They've cut Anthem's "roadmap" short but claim to still be supporting it. I'm hoping for a No Man's Sky-style comeback but have moved on to Remnant FTA in the meantime.

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Dragon Age: Origins?

    Quote Originally Posted by Winthur View Post
    I would be surprised if they actually manage to pump out the next game at this rate.
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    Default Re: Dragon Age: Origins?

    I've seen so many rumors and speculation about DA4 and whether or not it'll come out that I've resolved to just sit back and see what happens. Maybe it'll come out, maybe it won't.
    Last edited by Morty; 2019-09-26 at 10:41 AM.
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    Default Re: Dragon Age: Origins?

    Quote Originally Posted by Celticbear View Post
    Don't jynx it, love of the Maker, friend, don't jynx it!
    I know thatís the name of the Pokťmon, but thatís not how Ďjinxí is spelled.

    Anyways, according to Casey Hudsonís blog post on Sept. 5, DA4 is in pre-production.
    Last edited by Giggling Ghast; 2019-09-26 at 01:45 PM.

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    Default Re: Dragon Age: Origins?

    Quote Originally Posted by Giggling Ghast View Post
    I know thatís the name of the Pokťmon, but thatís not how Ďjinxí is spelled.

    Anyways, according to Casey Hudsonís blog post on Sept. 5, DA4 is in pre-production.
    ...it might be a technical term, but, ya know, technically, DA1000 is also in "pre-production"
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    Default Re: Dragon Age: Origins?

    Quote Originally Posted by Giggling Ghast View Post
    I know thatís the name of the Pokťmon, but thatís not how Ďjinxí is spelled.
    It's so much more schwifty though, "Sometimes y" ys on the ryse
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    Quote Originally Posted by Wuff View Post
    the biggest nerd ever who transforms into BEAR is of course alluring.

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    Technically, no. Pre-production means there are people working on the game, they just havenít reached the level of having a playable demo. Dragon Age 1000 is purely theoretical and no one is working on it.

    Quote Originally Posted by Celticbear View Post
    It's so much more schwifty though, "Sometimes y" ys on the ryse
    Be careful with those Xtreme Kool Spellingz. They can backfyre.
    Last edited by Giggling Ghast; 2019-09-26 at 03:57 PM.

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    Quote Originally Posted by Psyren View Post
    They've cut Anthem's "roadmap" short but claim to still be supporting it. I'm hoping for a No Man's Sky-style comeback but have moved on to Remnant FTA in the meantime.
    Is that even possible? Mind you I didnít play either game, so take everything I say with nothing but salt. But my understanding was NMS is essentially a low graphic complexity mostly storyless sandbox that mostly ran on an algorithm for its engagement. Fixing it was basically about adding more types of things to interact with to work with those algorithms.

    Anthem is trying to be a highly graphical, with in depth story, and more complicated character action and multiplayer interaction.

    Seems like it would take a lot more work to fix Anthem. You just needed to add stuff to fix NMS, Anthem would need to be leveled and built again.

    Mind you, after Anthem and Andromeda Iím pretty skeptical of BioWare in general. I enjoyed DA:I for what it was. But it already was showing problems with its random crap filled maps, pretty weak sidequests, and general pointless meandering.

    I swear if when it comes out, it starts boasting about the maps being even bigger than the Hinterlands with more collectibles I might drop it entirely.
    Last edited by Dienekes; 2019-09-26 at 09:12 PM.

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    I heard a rumour that DA4 will feature all new rendering, lighting and landscape technology that will allow them to deliver a game that's 16 times the detail of DAI. You'll even be able to view distant weather systems across the map!

    (I'm personally bailing if they pull that "Other gamers will be your party members" bullcrap.)
    Last edited by Giggling Ghast; 2019-09-26 at 09:27 PM.
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    Quote Originally Posted by Dienekes View Post
    Anthem is trying to be a highly graphical, with in depth story, and more complicated character action and multiplayer interaction.
    None of these were actually Anthem's problem - the biggest problem by far was the loot. And for a looter-shooter that's pretty damning, but it is fixable.

    The other problems were the bugs (fixable) and the staleness of the content - the latter of which needs time that the devs didn't have because they were caught up with the first two.

    The core combat is amazing - it's by far the best Iron Man fantasy we've ever gotten in a game - and the story, while meh, is no worse than the likes of Destiny or Division. About the only looter shooter that bothers with story is Warframe anyway.

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Quote Originally Posted by Dienekes View Post
    I swear if when it [DA4] comes out, it starts boasting about the maps being even bigger than the Hinterlands with more collectibles I might drop it entirely.
    If that happens, I'll definitely drop it entirely (if by that you mean never buy it in the first place). At this point I no longer trust that games Bioware makes will be worth my money, as I once could. I want it to be, but they'll have to convince me that it is first - and just like with Andromeda, that would convince me of the opposite pretty fast.
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  22. - Top - End - #52
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    Quote Originally Posted by Psyren View Post
    None of these were actually Anthem's problem - the biggest problem by far was the loot. And for a looter-shooter that's pretty damning, but it is fixable.

    The other problems were the bugs (fixable) and the staleness of the content - the latter of which needs time that the devs didn't have because they were caught up with the first two.

    The core combat is amazing - it's by far the best Iron Man fantasy we've ever gotten in a game - and the story, while meh, is no worse than the likes of Destiny or Division. About the only looter shooter that bothers with story is Warframe anyway.
    Fair enough. I don't play looters, I bow to your superior knowledge. Most the criticism I've heard about the game involves missions being completely repetitive, the characters being bland, the world empty, and one story section literally locked around grindy fetch quests. Though that might be because the reviewers were judging the game as a BioWare game, and not as a looter shooter.

    Though, selfish of me as it is, I kinda hope Anthem falling on its face makes BioWare refocus toward story driven single-player experiences.

    Quote Originally Posted by Zevox View Post
    If that happens, I'll definitely drop it entirely (if by that you mean never buy it in the first place). At this point I no longer trust that games Bioware makes will be worth my money, as I once could. I want it to be, but they'll have to convince me that it is first - and just like with Andromeda, that would convince me of the opposite pretty fast.
    Yeah, I didn't buy Andromeda right off the bat because of the reported emphasis on the Mako 2.0. Though, to be clear, if I had heard that the story was good I would have bought it on sale at some time and see how much I could enjoy while avoiding driving around completely. But since I heard basically nothing but mediocrity from it I never got around to it. And honestly, have no real desire to look at it at all anymore. I loved Mass Effect (even the 3rd), but I'm pretty tied to my decisions about the Rachni, the Genophage, the Geth/Quarian war. I just don't have much motivation to look at a galaxy thousands of lightyears away that happens to have the same trappings without Garrus, Wrex, Mordin, and the rest.

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    Quote Originally Posted by Dienekes View Post
    Fair enough. I don't play looters, I bow to your superior knowledge. Most the criticism I've heard about the game involves missions being completely repetitive, the characters being bland, the world empty, and one story section literally locked around grindy fetch quests. Though that might be because the reviewers were judging the game as a BioWare game, and not as a looter shooter.
    That criticism isn't false per se, but it's also not that important; a strong endgame would have obviated all of it. I mean, Warframe has basically all of these flaws too (including locking the story missions away behind a wall of grind and RNG) but people love it because it actually has loot and progression. (Being F2P certainly doesn't hurt either, and I expect Anthem to go this route if/when it re-emerges.)

    Quote Originally Posted by Dienekes View Post
    Though, selfish of me as it is, I kinda hope Anthem falling on its face makes BioWare refocus toward story driven single-player experiences.
    I don't understand this mindset at all myself. Devs like Larian (Divinity, and now Baldur's Gate 3) and Obsidian (NWN, PF: Kingmaker) prove that multiplayer doesn't have to be a dirty word in a story-focused RPG. Hell, it's not like it got in the way of DAI winning a bunch of awards either. And yes, Andromeda and Anthem had many problems, but I don't think the multiplayer can be blamed for all or even most of them.

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Quote Originally Posted by Dienekes View Post
    Yeah, I didn't buy Andromeda right off the bat because of the reported emphasis on the Mako 2.0.
    I didn't get it because of the reported terrible animations. Am I the only one who actually liked the Mako sections in the first game? Sure, the vehicle itself handled like a shopping trolley with springs instead of wheels, but it did far more for immersion than the God-awful planet scanning game from ME2--it actually felt like you were visiting alien planets rather than going through a starry loading screen.

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    Quote Originally Posted by Psyren View Post
    I don't understand this mindset at all myself. Devs like Larian (Divinity, and now Baldur's Gate 3) and Obsidian (NWN, PF: Kingmaker) prove that multiplayer doesn't have to be a dirty word in a story-focused RPG. Hell, it's not like it got in the way of DAI winning a bunch of awards either. And yes, Andromeda and Anthem had many problems, but I don't think the multiplayer can be blamed for all or even most of them.
    What EA wants from multiplayer and what Larian or Obsidian want from multiplayer are different things.

    EA considers multiplayer games a way to produce endless "live service" experiences where they can hook in and perpetually retain players whilst continuing to monetise them.

    So you can't go around offering people a compelling and satisfying single player experience because if a player is satisfied they might stop and then you have to make a whole other product to get more money out of them.

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    Quote Originally Posted by factotum View Post
    Am I the only one who actually liked the Mako sections in the first game?
    Nope, I like them as well.

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    Quote Originally Posted by Psyren View Post
    That criticism isn't false per se, but it's also not that important; a strong endgame would have obviated all of it. I mean, Warframe has basically all of these flaws too (including locking the story missions away behind a wall of grind and RNG) but people love it because it actually has loot and progression. (Being F2P certainly doesn't hurt either, and I expect Anthem to go this route if/when it re-emerges.)



    I don't understand this mindset at all myself. Devs like Larian (Divinity, and now Baldur's Gate 3) and Obsidian (NWN, PF: Kingmaker) prove that multiplayer doesn't have to be a dirty word in a story-focused RPG. Hell, it's not like it got in the way of DAI winning a bunch of awards either. And yes, Andromeda and Anthem had many problems, but I don't think the multiplayer can be blamed for all or even most of them.
    That depends what you consider a problem. If the main goal of a game is playing the same missions to grind loot. Well thatís the biggest problem of all. If you like it cool. That sounds utterly dull to me.

    As for multiplayer, it most certainly can be a problem. It doesnít have to be, of course. Of the games youíve listed Divinity 2 is the only one Iíve played. And from what I can tell it does multiplayer right. In that as far as I can tell nothing in the game requires me to ever have to interact with another human at all. The perfect amount of multiplayer, really. And the game itself seems directly catered to a single player experience. Is the game set up for me to pause and walk away at any time? Yes. Can I choose to sit and contemplate my next move for 10 minutes? Yes. Slowly deliberate over every dialogue option? Totally cool. Itís so single player focused that Iím not really sure playing multiplayer even gives you much of an advantage to beat the game. They essentially just play as one of your companions, right?

    If BioWare made a game that was totally a single player experience first then threw up their hands and said ďI guess someone could play as a squadmate so long as theyíre cool waiting for player 1 to make all the decisions.Ē Fine. I have no problem.

    But creating a massive open world where I have to see other humans jumping around standing on each otherís heads. Or if the game streamlines the rpg or story aspects to get the player back into the multiplayer action quicker. Other players randomly pop in when I attempt a mission as the default player experience m. And without other player help all the enemies become annoying damage sponges. Well, all of that is the bad way to do multiplayer. At least in my extremely biased eyes.

    Or create an entirely separate multiplayer experience, like ME3 or DA:I had. So long as it actually is completely separate. None of that ďyou need to play the multiplayer to get the best endingĒ crap. Looking at you, released version of ME3. You should be ashamed of yourself.

    Quote Originally Posted by factotum View Post
    I didn't get it because of the reported terrible animations. Am I the only one who actually liked the Mako sections in the first game? Sure, the vehicle itself handled like a shopping trolley with springs instead of wheels, but it did far more for immersion than the God-awful planet scanning game from ME2--it actually felt like you were visiting alien planets rather than going through a starry loading screen.
    Well, glad you liked it. But I didnít. I didnít actually care all that much about exploring far off planets just to pick up a chunk of space rock. Which isnít to say planet scanning was in any way good. But it was quicker. I remember playing ME1 after exploring one planet, every one after that, I just looked up where the important stuff was online. Set a marker. Angled my car appropriately, then just moved forward and read a book until I got there. And thatís really as bad as I can talk about a game. When I find it so tedious I purposely find enjoyment elsewhere while trying to play your game.

    Honestly, I think the only games I can think of where exploring the map was actually fun are the Souls games. But I think that has more to do with how those games design maps. DS1 is technically an open world. But instead of moving through vast plains of nothingness itís really just a set of rooms each with a unique combat encounter or puzzle. But I somehow doubt theyíd go that route if the goal is big maps and a vehicle.
    Last edited by Dienekes; 2019-09-27 at 08:15 AM.

  28. - Top - End - #58
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    Quote Originally Posted by Dienekes View Post
    That depends what you consider a problem. If the main goal of a game is playing the same missions to grind loot. Well thatís the biggest problem of all. If you like it cool. That sounds utterly dull to me.
    It's a looter-shooter, so... yes, that's absolutely the goal. This genre has been popular since Borderlands (and Diablo if we really want to trace the roots) with no signs of slowing down its momentum. I agree it's definitely not for everyone.

    Though I would argue that "same missions" is a bit of a misnomer if you've got random enemy and map generation keeping the engagements fresh.

    Quote Originally Posted by Dienekes View Post
    As for multiplayer, it most certainly can be a problem. It doesnít have to be, of course. Of the games youíve listed Divinity 2 is the only one Iíve played. And from what I can tell it does multiplayer right. In that as far as I can tell nothing in the game requires me to ever have to interact with another human at all. The perfect amount of multiplayer, really. And the game itself seems directly catered to a single player experience. Is the game set up for me to pause and walk away at any time? Yes. Can I choose to sit and contemplate my next move for 10 minutes? Yes. Slowly deliberate over every dialogue option? Totally cool. Itís so single player focused that Iím not really sure playing multiplayer even gives you much of an advantage to beat the game. They essentially just play as one of your companions, right?
    1) I'm not seeing how any of that doesn't apply to Dragon Age Inquisition, and I'd be surprised if they make major shifts here for DA4 either.

    2) Actually Divinity 2 multiplayer does allow other characters to initiate conversations and the like, just as if you were playing solo and walked that character up to an NPC instead of your main one, with commensurate change in dialogue options or success at conversation rolls etc. And out of combat you can be in completely different parts of the map, or even have part of the party in combat while the rest explore. I've only ever played with friends though so these never became issues.

    Quote Originally Posted by Dienekes View Post
    Or create an entirely separate multiplayer experience, like ME3 or DA:I had. So long as it actually is completely separate. None of that ďyou need to play the multiplayer to get the best endingĒ crap. Looking at you, released version of ME3. You should be ashamed of yourself.
    Yes yes, and they acknowledged that was a mistake, and even fixed it. It's been 7 years, you've ground that axe down to a nub at this point

    Quote Originally Posted by GloatingSwine View Post
    What EA wants from multiplayer and what Larian or Obsidian want from multiplayer are different things.

    EA considers multiplayer games a way to produce endless "live service" experiences where they can hook in and perpetually retain players whilst continuing to monetise them.

    So you can't go around offering people a compelling and satisfying single player experience because if a player is satisfied they might stop and then you have to make a whole other product to get more money out of them.
    As earth-shattering a revelation as "EA bad" might be, it doesn't change my underlying point at all. That point being, multiplayer modes in story-focused RPGs don't have to be automatically bad. That EA can make them awful only proves that they are EA, but they're more than capable of making the game awful with no multiplayer at all anyway.

    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Quote Originally Posted by gogogome View Post
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    Default Re: Dragon Age: Origins?

    Coincidentally, Dark Horse just announced a new three-issue comic book is coming out in 2020, which I believe will wrap up the story arc that began in Knight Errant and continued in Deception. This one is called "Dragon Age: Blue Wraith."

    https://comicbook.com/gaming/2019/09...is-dark-horse/
    Last edited by Giggling Ghast; 2019-09-27 at 12:14 PM.
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    Quote Originally Posted by Dienekes View Post
    Yeah, I didn't buy Andromeda right off the bat because of the reported emphasis on the Mako 2.0. Though, to be clear, if I had heard that the story was good I would have bought it on sale at some time and see how much I could enjoy while avoiding driving around completely. But since I heard basically nothing but mediocrity from it I never got around to it. And honestly, have no real desire to look at it at all anymore. I loved Mass Effect (even the 3rd), but I'm pretty tied to my decisions about the Rachni, the Genophage, the Geth/Quarian war. I just don't have much motivation to look at a galaxy thousands of lightyears away that happens to have the same trappings without Garrus, Wrex, Mordin, and the rest.
    I'm in a similar place, though honestly I'm not super tied to the story of the original trilogy of games. You could totally get me on board with the premise of something like Andromeda for sure - but the way to do it was not bringing back the worst part of the first game and put extra emphasis on it. Especially after I had already given them the benefit of the doubt with Inquisition, because at the time I still wanted to believe in Bioware's ability to consistently make games that I really enjoyed, and still found that IMO the whole open-world thing was not handled well and worked out to that game's detriment. Even though I got through Inquisition once, the fact that it's the only Bioware game I've played that I haven't finished multiple times (despite repeated attempts at additional play-throughs) says a lot. Once it became clear that they were putting the same emphasis on making maps in Andromeda huge and open-worldy as they had with Inquisition, my interest in it dropped like a rock, and it became the first Bioware game since I was able to buy games for myself that I didn't buy on release. Or at all, at this point.

    (Anthem is the second, but that's because it's a game I have zero interest in all around. Which is fine, I don't begrudge Bioware deciding to also make a series in a style I don't like - I'm just disappointed when they take series I have liked and turn them into something I don't.)

    Quote Originally Posted by factotum View Post
    Am I the only one who actually liked the Mako sections in the first game? Sure, the vehicle itself handled like a shopping trolley with springs instead of wheels, but it did far more for immersion than the God-awful planet scanning game from ME2--it actually felt like you were visiting alien planets rather than going through a starry loading screen.
    Objectively, no, you're not, other people have said they did as well. I'm very much not one of them. As mentioned above, I think the Mako was the worst part of ME1 - not only did it handle like crap, but the areas it was stuck trekking through were unnecessarily huge and empty, sometimes awful to find your way around at all due to steep mountainsides blocking your way, and just in general it was all-around boring and tedious to play. Planet Scanning may have sucked, but it still sucked less than that, if only due to being less necessary, less time consuming, and very easy.
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