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2019-05-21, 04:29 AM (ISO 8601)
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- Jul 2017
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- California, US
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Team Fungus Gauntlet 2.0 - Hack and Slash
Your team walks into the room to see 5 large trees distributed evenly throughout the room, reaching almost all the way to the ceiling.
Perform any preparation you would like, start anywhere you would like, and when you're ready, take a round of actions (you win init).
Map is here.
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2019-05-21, 11:39 AM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
I'm assuming there's no exit door, we just need to kill the big guy to progress.
In preparation:
Scathach inspires each of the others (2/5 insp remain) and casts greater invisibility on Ghislaine (D8)
Fjallar casts mage armor and mirror image. (D13)
Nekhbet casts conjure animals (8 elk around center) and summons a bear totem (+14 tmp hp to all) (C16, flying at ceiling)
Ghislaine casts haste from ioun stone on herself. (I13)
Then they start (I assume there will be monsters on map before I take first round). I don't seem to be able to edit the map (Elk are in center, Ghislaine near center, others a bit above center, spread out).Last edited by urandom; 2019-05-21 at 11:45 AM.
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2019-05-21, 02:13 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Taking first round:
The owls then Scathach search for signs of the enemy:
Spoiler: perception checks
owls (adv on perception):
fo (1d20+3)[10], (1d20+3)[7]
no (1d20+3)[15], (1d20+3)[14]
go (1d20+3)[5], (1d20+3)[21]
so (1d20+3)[17], (1d20+3)[22]
scathach: (1d20+8)[25]
kinda tough to tell what else to do before I see if this finds anything... so I'll change actions if any enemies are revealed...
Scathach hands Fjallar another scroll of Faerie fire.
The elk run across the field (longest path to current position, going below trees. center ones going out to edge first), hoping to run into an invisible enemy, and testing each of the trees for solidity as they go, then ready action to attack an enemy if possible.
Nekhbet readies an action to cast frostbite if an enemy appears.
Fjallar casts minor illusion of mists over nekhbet.
Ghislaine readies action to attack any enemy whose location is known (preference for big guy).Last edited by urandom; 2019-05-21 at 08:47 PM.
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2019-05-22, 10:03 AM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
When are the monsters/ wind effect revealed? I did things in order so I could have a chance to take other actions once they were discovered. Owls searched (max 22 perception), then scathach searched (25 perception) then elk physically kicked the trees and tried to run through the most squares.
Last edited by urandom; 2019-05-22 at 10:06 AM.
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2019-05-22, 04:11 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Redoing since monsters were revealed.
Nekhbet and scathach try to identify the true Treant.
Spoiler: perception to identify treant
Assuming that trying to identify the actual treant is something I can reasonably do with perception. If I know a better way (Knowledge? Investigation? Insight?) then I might do that instead:
Nekhbet (1d20+8)[14]
Scathach (1d20+8)[28]
I'm assuming this will take my actions, but let me know if not.
Sorry to delay the rest of my turn further, but knowing which treant is which is important for positioning, targetting, which spells to cast, etc
Last edited by urandom; 2019-05-22 at 04:13 PM.
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2019-05-22, 04:14 PM (ISO 8601)
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- Jul 2017
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- California, US
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2019-05-22, 06:10 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
"Eyes on that one, it's the real Treant!" Scathach shouts as she runs down towards the monster.
Nekhbet and scathach move down towards the bottom right each avoiding their enemies reach. Nekhbet stays close to the ground, noticing that his opponents could all reach the ceiling.
The four owls take turns distracting air elemental D between elk attacks.
The elk charge the air elemental in the treants space D, before retreating.
Spoiler: Elk attacks
Ram (1d20+5)[25], if adv: (1d20+5)[24]
Dmg (1d6+3)[8] if crit: (1d6)[5]
ram dmg (1d6+3)[4] if crit: (2d6)[5]
Ram (1d20+5)[9], if adv: (1d20+5)[19]
Dmg (1d6+3)[8] if crit: (1d6)[2]
ram dmg (1d6+3)[4] if crit: (2d6)[7]
Ram (1d20+5)[22], if adv: (1d20+5)[9]
Dmg (1d6+3)[8] if crit: (1d6)[3]
ram dmg (1d6+3)[9] if crit: (2d6)[7]
Ram (1d20+5)[15], if adv: (1d20+5)[13]
Dmg (1d6+3)[8] if crit: (1d6)[3]
ram dmg (1d6+3)[4] if crit: (2d6)[3]
Ram (1d20+5)[16], if adv: (1d20+5)[16]
Dmg (1d6+3)[5] if crit: (1d6)[3]
ram dmg (1d6+3)[6] if crit: (2d6)[3]
Ram (1d20+5)[17], if adv: (1d20+5)[9]
Dmg (1d6+3)[9] if crit: (1d6)[5]
ram dmg (1d6+3)[9] if crit: (2d6)[11]
Ram (1d20+5)[24], if adv: (1d20+5)[24]
Dmg (1d6+3)[8] if crit: (1d6)[5]
ram dmg (1d6+3)[4] if crit: (2d6)[4]
Ram (1d20+5)[7], if adv: (1d20+5)[21]
Dmg (1d6+3)[9] if crit: (1d6)[4]
ram dmg (1d6+3)[4] if crit: (2d6)[5]
Fjallar throws a fireball at k6 (covering airs A, D and treant 3)
Spoiler: dex saves dc16
dmg: (8d6)[27]
C: (1d20+5)[19]
D: (1d20+5)[16]
3: (1d20-1)[7]
Ghislaine attacks the true Treant in a blur of speed (3).
Spoiler: Ghislaine attacks handx
(If an air elemental is very close to death from above, may attack them instead)
(1d20+7)[25], (1d20+7)[16], (1d20+7)[9]
dmg: (1d6+16)[21], if crit: (1d6)[1]
(1d20+7)[8], (1d20+7)[21], (1d20+7)[8]
dmg: (1d6+16)[21]if crit: (1d6)[3]
bonus:
(1d20+7)[11], (1d20+7)[10], (1d20+7)[20]
dmg: (1d6+16)[18]if crit: (1d6)[6]
haste:
(1d20+7)[17], (1d20+7)[24], (1d20+7)[8]
dmg: (1d6+16)[17]if crit: (1d6)[6]
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2019-05-22, 06:40 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: results
BTW ghislaine ran down to the bottom before shooting.
Assuming killing air elemental reduces ac to 20 all hit, if not I'll spend inspiration to get a hit on first miss (1d8)[5].
Elemental C: -13
Elemental D is dead.
Treant (3): -6 (from elk), -54 from fireball, -38 from ghislaine (accounting for resistance/ vuln).
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2019-05-23, 05:11 AM (ISO 8601)
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- Jul 2017
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- California, US
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: OOCAll the numbers you tallied seem to be correct.
The true treant roars as Ghislane's arrows rip into its bark. In response, the nearest air elemental rushes him. The wind shifts East, towards the party. Treant 3 hurls a rock at Ghislane, while Treant 1 hurls a rock at Nekhbet and Treant 2 steps up to beat Nekhbet down. Air elementals speed toward Scathach, Ghislane, and Nekhbet, trying to knock them away.
Spoiler: OOCTreant 2 Slams on Nekhbet: (1d20+10)[27] for (3d6+6)[15] damage and (1d20+10)[12] for (3d6+6)[17] damage
Treant 1 Rock on Nekhbet: (1d20+10)[19] or (1d20+10)[25] (advantage) for (4d10+6)[23] damage
Air Elem B Whirlwind on Nekhbet: Take (3d8+2)[7] damage and be flung 20 ft in a random ((1d8)[1]) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ((2d6)[2][1](3)). DC 13 Dex save to halve damage and not be flung or knocked prone.
Recharge: (1d6)[3]
Treant 3 Rock on Ghislane: (1d20+10)[15] or (1d20+10)[17] (advantage) for (4d10+6)[26] damage
Air Elem E Whirlwind on Ghislane:Take (3d8+2)[15] damage and be flung 20 ft in a random ((1d8)[7]) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ((2d6)[3][6](9)). DC 13 Dex save to halve damage and not be flung or knocked prone.
Recharge: (1d6)[1]
Air Elem C Whirlwind on Scathach:Take (3d8+2)[20] damage and be flung 20 ft in a random ((1d8)[8]) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ((2d6)[6][6](12)). DC 13 Dex save to halve damage and not be flung or knocked prone.
Recharge: (1d6)[4]
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2019-05-23, 10:03 AM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ooc
Noticing the discussion in OOC chat. The first 6 elk did 92 dmg, and the last two 12 dmg (their attacks count as magic). I assumed it would take 90 to kill the elemental, so only redirected the last two. So if it takes significantly less than that to kill they can charge one of the other elementals once it dies. Prob would have chosen C just for simplicity and allow same positioning.
Also the attack vs Ghislaine would be disadv from greater invis. (but doesn't matter right now).
Fjallar reaction: projected ward on Nekhbet (blocks the first hit of 15 dmg)
Nekhbet
dc 11 con save: (1d20+7)[27]
dc 13 dex save: (1d20+3)[22]
dc10 con save: (1d20+7)[18]
dc10 con save: (1d20+7)[14]
Ghislaine Saves:
dex 13: (1d20+4)[15], (1d20+4)[6]
con save 10: (1d20+7)[12]
Scathach saves:
dex 13: (1d20+8)[19]
con save 10: (1d20+8)[9]
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2019-05-23, 12:36 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ooc
So with elk and fireball I believe both C and D should have been dead. Correct me if I am wrong.
Also I should have put elk 1-3 next to 5-7, made a mistake in editing the map afterwards. Don't think it make a difference
If there's some indicator of how damaged the Treant looks, I'd appreciate knowing that. I'm going to go ahead, but I might want to attack elementals instead if it looks like the damage was having only minor effect on treant.
Conversely if the treant is looking very rough nekhbet may try to kill it instead of dodging.
Ghislaine runs to a better spot "Curse this shifting wind!" Then fires off a round of arrows into the treant
Spoiler: Ghislaine attacks handx
Not sure if shooting treant from T8 would count as against the wind or not. If so will use haste action to dash to L4.
(1d20+7)[20], (1d20+7)[26], (1d20+7)[19]
dmg: (1d6+16)[19], if crit: (1d6)[3]
(1d20+7)[14], (1d20+7)[18], (1d20+7)[12]
dmg: (1d6+16)[18]if crit: (1d6)[6]
bonus
(1d20+7)[21], (1d20+7)[23], (1d20+7)[22]
dmg: (1d6+16)[18], if crit: (1d6)[1]
haste
(1d20+7)[15], (1d20+7)[23], (1d20+7)[14]
dmg: (1d6+16)[22]if crit: (1d6)[1]
may action surge and attack unless treant doesn't look damaged.
The elk charge the Treant, encircling one side. The owls once again aiding their assault.
Spoiler: Elk attacks
Ram (1d20+5)[17], if adv: (1d20+5)[11]
ram dmg (2d6)[6] if crit: (2d6)[7]
str save vs prone dc13: (1d20+6)[22]
Ram (1d20+5)[11], if adv: (1d20+5)[19]
ram dmg (2d6)[7] if crit: (2d6)[5]
str save vs prone dc13: (1d20+6)[8]
Ram (1d20+5)[21], if adv: (1d20+5)[25]
Dmg (1d6+3)[6] if crit: (1d6)[2]
ram dmg (2d6)[6] if crit: (2d6)[8]
str save vs prone dc13: (1d20+6)[15]
Ram (1d20+5)[25], if adv: (1d20+5)[7]
Dmg (1d6+3)[7] if crit: (1d6)[3]
ram dmg (2d6)[11] if crit: (2d6)[8]
str save vs prone dc13: (1d20+6)[16]
Ram (1d20+5)[15], if adv: (1d20+5)[13]
Dmg (1d6+3)[9] if crit: (1d6)[3]
ram dmg (2d6)[7] if crit: (2d6)[11]
Ram (1d20+5)[11], if adv: (1d20+5)[10]
Dmg (1d6+3)[5] if crit: (1d6)[5]
ram dmg (2d6)[3] if crit: (2d6)[9]
str save vs prone dc13: (1d20+6)[13]
Ram (1d20+5)[25], if adv: (1d20+5)[12]
Dmg (1d6+3)[7] if crit: (1d6)[6]
ram dmg (2d6)[9] if crit: (2d6)[8]
str save vs prone dc13: (1d20+6)[25]
Ram (1d20+5)[20], if adv: (1d20+5)[9]
Dmg (1d6+3)[4] if crit: (1d6)[5]
ram dmg (2d6)[8] if crit: (2d6)[5]
str save vs prone dc13: (1d20+6)[9]
Scathach moves over and casts dissonant whispers on the terrible treant:
Spoiler: save, dmg
wis save dc17: (1d20+3)[10]
psychic dmg (3d6)[10]
Spoiler: Elk attacks if dissonant makes it run
Hooves (1d20+5)[17], if adv: (1d20+5)[8]
Dmg (2d4+3)[8] if crit: (2d4)[5]
Hooves (1d20+5)[8], if adv: (1d20+5)[7]
Dmg (2d4+3)[8] if crit: (2d4)[5]
Hooves (1d20+5)[24], if adv: (1d20+5)[8]
Dmg (2d4+3)[8] if crit: (2d4)[3]
Hooves (1d20+5)[16], if adv: (1d20+5)[18]
Dmg (2d4+3)[5] if crit: (2d4)[6]
Hooves (1d20+5)[12], if adv: (1d20+5)[22]
Dmg (2d4+3)[10] if crit: (2d4)[5]
Hooves (1d20+5)[23], if adv: (1d20+5)[19]
Dmg (2d4+3)[9] if crit: (2d4)[3]
Hooves (1d20+5)[25], if adv: (1d20+5)[8]
Dmg (2d4+3)[9] if crit: (2d4)[5]
Hooves (1d20+5)[13], if adv: (1d20+5)[9]
Dmg (2d4+3)[10] if crit: (2d4)[6]
Nekhbet sees the forces closing in around him and prepares to dodge.
Fjallar casts another fireball towards the corner of the map, making sure to catch the treant in the edge and spare his comrades, before moving down behind the middle tree.
Spoiler: save, dmg
dex save dc16: (1d20-1)[11]
fire dmg (8d6)[22]
Last edited by urandom; 2019-05-23 at 01:47 PM.
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2019-05-23, 01:31 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ooc results
Ghislaine use inspiration for 2nd hit
(1d8)[7]
Scathach inspires ghislaine again
So: Ghislaine does 77 dmg (reduced to 38) (+ action surge 40 dmg (reduced to 20)
Elk do: 93 (reduced to 46) (yay crits)
Scathach does 10 dmg
elk opportunity: 41 (reduced to 20)
fjallar: 22 (increased to 44)
so 199 dmg total to treant (3)
Last edited by urandom; 2019-05-23 at 01:59 PM.
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2019-05-23, 01:48 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: Ghislaine action surge attacks
(1d20+7)[24], (1d20+7)[19], (1d20+7)[8]
dmg: (1d6+16)[18], if crit: (1d6)[6]
(1d20+7)[13], (1d20+7)[21], (1d20+7)[15]
dmg: (1d6+16)[22]if crit: (1d6)[3]
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2019-05-25, 03:56 AM (ISO 8601)
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- Jul 2017
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- California, US
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
You kill that tree extraordinarily dead. Ghislane's arrows rip clean through, puncturing jagged holes in the bark of the treant. It falls, and as it does, the air elementals fizzle out of existence, and the other two animated trees take root, motionless.
Spoiler: OOCWill have the new map up in a bit.
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2019-05-25, 05:01 AM (ISO 8601)
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- Jul 2017
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- California, US
- Gender
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2019-05-27, 12:15 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Taking in the new room, Nekhbet directs the elk to forward. Two swim up from the edges through the center of the lake hoping to provoke the enemy (or determine if the enemy is part of the lake), while the owls fly overhead also attempting to locate the main enemy, focussing their attention on the lake. If that fails fjallar will casts faerie fire in the lake where the edge just touchs the elemental B, nekhbet and scathach will also search for the enemy. The elk will charge the fire elemental on the edge of the lake, turning their attention to the others (or the main enemy should that be found) should that one fall.
Spoiler: perception checks, save vs faerie
owl 1 (1d20+3)[14], (1d20+3)[20]
owl 2 (1d20+3)[12], (1d20+3)[22]
owl 3 (1d20+3)[11], (1d20+3)[23]
owl 4 (1d20+3)[23], (1d20+3)[22]
dex save dc 16 (1d20)[16] (unknown bonus)
Nekhbet (1d20+8)[21]
Scathach (1d20+8)[18]
Spoiler: Elk attacks
Ram (1d20+5)[13], if adv: (1d20+5)[13]
ram dmg (2d6)[10] if crit: (2d6)[6]
Ram (1d20+5)[19], if adv: (1d20+5)[6]
ram dmg (2d6)[6] if crit: (2d6)[4]
Ram (1d20+5)[17], if adv: (1d20+5)[7]
Dmg (1d6+3)[8] if crit: (1d6)[2]
ram dmg (2d6)[7] if crit: (2d6)[7]
Ram (1d20+5)[20], if adv: (1d20+5)[7]
Dmg (1d6+3)[5] if crit: (1d6)[4]
ram dmg (2d6)[5] if crit: (2d6)[7]
Ram (1d20+5)[25], if adv: (1d20+5)[10]
Dmg (1d6+3)[8] if crit: (1d6)[3]
ram dmg (2d6)[7] if crit: (2d6)[5]
Ram (1d20+5)[16], if adv: (1d20+5)[6]
Dmg (1d6+3)[6] if crit: (1d6)[5]
ram dmg (2d6)[8] if crit: (2d6)[2]
Ram (1d20+5)[18], if adv: (1d20+5)[23]
Dmg (1d6+3)[5] if crit: (1d6)[3]
ram dmg (2d6)[5] if crit: (2d6)[7]
Ram (1d20+5)[18], if adv: (1d20+5)[14]
Dmg (1d6+3)[6] if crit: (1d6)[1]
ram dmg (2d6)[5] if crit: (2d6)[7]
Ghislaine will position herself, and fire off 4 shots, preferably at the main enemy, possibly to finish off an elemental.
Spoiler: Ghislaine attacks handx
(1d20+7)[14], (1d20+7)[11], (1d20+7)[27]
dmg: (1d6+16)[22], if crit: (1d6)[4]
(1d20+7)[14], (1d20+7)[14], (1d20+7)[10]
dmg: (1d6+16)[18]if crit: (1d6)[5]
bonus:
(1d20+7)[25], (1d20+7)[25], (1d20+7)[12]
dmg: (1d6+16)[17], if crit: (1d6)[6]
haste:
(1d20+7)[25], (1d20+7)[26], (1d20+7)[13]
dmg: (1d6+16)[18]if crit: (1d6)[1]
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2019-05-30, 06:00 PM (ISO 8601)
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- Jul 2017
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- California, US
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
The owls spot the main enemy, some tentacled monstrosity at the bottom of the 45 foot deep lake.
The faerie fire doesn't seem to affect the Fire Elemental. The Elks manage to just take out the Fire Elemental at the end of the lake, but all are burned by the close proximity to the fire. The remaining Fire Elementals glide across the outside of the room, leaving a fiery trail where they walked.
The tentacled thing casts a spell, and moments later, a massive hand appears right next to Nekhbet, and attempts to shove him into the lake. If the shove succeed, the creature swims to melee range underneath/next to him.
Spoiler: OOCIf you could put the HP of the Elks somewhere on the google sheet, kind of like charlesrwest has with his Earth Elementals, that would be great. Feel free to move around any of my things.
Also, Ghislane's attacks have disadv because his target is underwater, which cancels the advantage. Attacks 3 and 4 will hit, but you can redirect to an elemental if you'd like.
The first 7 Elks take out the fire elemental, so I redirected Elk 8 to Fire A. All Elks take (1d10)[10] fire damage. Additionally, all creatures in the fire take (1d10)[9] damage, and will take another (1d10)[2] damage if they end their turn in the fire. The fire is the hollow purple lines.
Opposed Athletics Check on Nekhbet: (1d20+8)[13]. If he fails, he gets pushed to H9 and must make a DC 15 Concentration check.
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2019-06-02, 01:32 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Once the owls identify the enemy, the elk attack the elementals they can.
Nekhbet will raise his feathered wings and a gout of earth and stone will pummel the underwater monster.
Scathach will hop in the water to get close enough to cast blindness/deafness and attempt to blind the monstrosity, as well as a pair of the fire elementals.
Ghislaine will hop into the water to get close enough for her bolts to be unaffected by the water.
Fjallar gives an angry mutter, a translucent purple shield snapping up around him and leaps into the water, "Always be yourself they told me, but what if I don't want to be myself? What if I want to be a Tyrannosaurus Rex!" His form shifts and expands into the dinosaur's huge form, making for a massive bellyflop. The beast swims down and savages the monstrosity.
Spoiler: rolls
Nekhbet casts erupting earth at 4th level:
Monstrosity make DC 16 Dex to half (4d12)[31] bludgeoning
(1d20)[20] (+?)
Blindness/Deafness at 4th level:
Monstrosity, Elemental D and A: Make DC 17 Con save vs blindness
M (1d20)[17] (+?)
A (1d20+3)[4]
D (1d20+3)[20]
Fjallar trex attack (huge creature and 10 ft reach)
bite (1d20+10)[28], if adv (if blinded): (1d20+10)[29]
Dmg (4d12+7)[37] if crit: (4d12)[38]
Spoiler: nekhbet saves
Assuming the rest happens as before:
athletics (1d20-1)[12]
concentration check: (1d20+7)[9]
I'll go ahead and post my next turn in next post (need to see re concentration).
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2019-06-02, 02:00 PM (ISO 8601)
- Join Date
- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ooc
opportunity attack if trex gets one (not sure if monstrosity would leave range or not swimming up)
Fjallar trex attack (huge creature and 10 ft reach)
bite (1d20+10)[29], if adv (if blinded): (1d20+10)[14]
Dmg (4d12+7)[43] if crit: (4d12)[29]
With the the precision of an expert Ghislaine fires off even more shots (making sure to stay within range of the monstrosity)
As the elk fold in on themselves and pop out of existence Nekhbet screeches in anger and renews his spell, this time creating even more of his flock. A swirling pack of velociraptors tear into the monstrosity. Fjallar swims up near to the monstrosity and takes the distraction one of the owls grants to strikes out again, before the bard attempts to send the monster fleeing with an unsettling dissonant whisper, hoping to give her allies more opportunities to strike the abomination.
Spoiler: attacks, saves
Not sure if the monstrosity needs to take concentration saves or not.
Ghislaine attacks
(1d20+7)[18], (1d20+7)[10], (1d20+7)[17]
dmg: (1d6+16)[21], if crit: (1d6)[3]
(1d20+7)[20], (1d20+7)[13], (1d20+7)[9]
dmg: (1d6+16)[19]if crit: (1d6)[1]
bonus:
(1d20+7)[17], (1d20+7)[25], (1d20+7)[20]
dmg: (1d6+16)[22], if crit: (1d6)[6]
haste:
(1d20+7)[22], (1d20+7)[21], (1d20+7)[15]
dmg: (1d6+16)[22]if crit: (1d6)[4]
Nekhbet conjure animals at 5th level:
V1
Bite (1d20+4)[23], (1d20+4)[23]
Dmg (1d6+2)[7] if crit: (1d6)[5]
Claws (1d20+4)[9], (1d20+4)[15]
Dmg (1d4+2)[5] if crit: (1d4)[3]
V2
Bite (1d20+4)[9], (1d20+4)[15]
Dmg (1d6+2)[7] if crit: (1d6)[5]
Claws (1d20+4)[17], (1d20+4)[10]
Dmg (1d4+2)[4] if crit: (1d4)[1]
V3
Bite (1d20+4)[22], (1d20+4)[19]
Dmg (1d6+2)[3] if crit: (1d6)[2]
Claws (1d20+4)[20], (1d20+4)[17]
Dmg (1d4+2)[3] if crit: (1d4)[2]
V4
Bite (1d20+4)[16], (1d20+4)[6]
Dmg (1d6+2)[3] if crit: (1d6)[2]
Claws (1d20+4)[13], (1d20+4)[7]
Dmg (1d4+2)[6] if crit: (1d4)[2]
V5
Bite (1d20+4)[5], (1d20+4)[14]
Dmg (1d6+2)[3] if crit: (1d6)[2]
Claws (1d20+4)[24], (1d20+4)[19]
Dmg (1d4+2)[6] if crit: (1d4)[1]
V6
Bite (1d20+4)[9], (1d20+4)[17]
Dmg (1d6+2)[3] if crit: (1d6)[6]
Claws (1d20+4)[23], (1d20+4)[14]
Dmg (1d4+2)[6] if crit: (1d4)[4]
V7
Bite (1d20+4)[8], (1d20+4)[7]
Dmg (1d6+2)[3] if crit: (1d6)[6]
Claws (1d20+4)[20], (1d20+4)[10]
Dmg (1d4+2)[4] if crit: (1d4)[2]
V8
Bite (1d20+4)[11], (1d20+4)[14]
Dmg (1d6+2)[6] if crit: (1d6)[5]
Claws (1d20+4)[17], (1d20+4)[11]
Dmg (1d4+2)[3] if crit: (1d4)[3]
V9
Bite (1d20+4)[20], (1d20+4)[10]
Dmg (1d6+2)[8] if crit: (1d6)[5]
Claws (1d20+4)[24], (1d20+4)[19]
Dmg (1d4+2)[3] if crit: (1d4)[1]
V10
Bite (1d20+4)[11], (1d20+4)[5]
Dmg (1d6+2)[3] if crit: (1d6)[2]
Claws (1d20+4)[15], (1d20+4)[6]
Dmg (1d4+2)[3] if crit: (1d4)[3]
V11
Bite (1d20+4)[8], (1d20+4)[8]
Dmg (1d6+2)[6] if crit: (1d6)[6]
Claws (1d20+4)[13], (1d20+4)[5]
Dmg (1d4+2)[4] if crit: (1d4)[4]
V12
Bite (1d20+4)[15], (1d20+4)[21]
Dmg (1d6+2)[6] if crit: (1d6)[1]
Claws (1d20+4)[8], (1d20+4)[19]
Dmg (1d4+2)[6] if crit: (1d4)[4]
V13
Bite (1d20+4)[5], (1d20+4)[18]
Dmg (1d6+2)[7] if crit: (1d6)[1]
Claws (1d20+4)[12], (1d20+4)[19]
Dmg (1d4+2)[3] if crit: (1d4)[3]
V14
Bite (1d20+4)[20], (1d20+4)[11]
Dmg (1d6+2)[8] if crit: (1d6)[2]
Claws (1d20+4)[12], (1d20+4)[5]
Dmg (1d4+2)[6] if crit: (1d4)[3]
V15
Bite (1d20+4)[9], (1d20+4)[17]
Dmg (1d6+2)[6] if crit: (1d6)[4]
Claws (1d20+4)[18], (1d20+4)[20]
Dmg (1d4+2)[4] if crit: (1d4)[1]
V16
Bite (1d20+4)[17], (1d20+4)[24]
Dmg (1d6+2)[4] if crit: (1d6)[5]
Claws (1d20+4)[19], (1d20+4)[6]
Dmg (1d4+2)[6] if crit: (1d4)[3]
Fjallar trex attack (huge creature and 10 ft reach)
bite (1d20+10)[25], if adv (owl): (1d20+10)[20]
Dmg (4d12+7)[32] if crit: (4d12)[36]
Scathach dissonant whispers:
DC 17 wis save: (1d20)[6] (+?)
(3d6)[11] psychic dmg and use reaction to flee away from scathach.
V opportunity attacks if dissonant works
V1
Bite (1d20+4)[9], (1d20+4)[5]
Dmg (1d6+2)[8] if crit: (1d6)[5]
V2
Bite (1d20+4)[18], (1d20+4)[15]
Dmg (1d6+2)[6] if crit: (1d6)[1]
V3
Bite (1d20+4)[18], (1d20+4)[9]
Dmg (1d6+2)[3] if crit: (1d6)[1]
V4
Bite (1d20+4)[5], (1d20+4)[20]
Dmg (1d6+2)[3] if crit: (1d6)[5]
V5
Bite (1d20+4)[14], (1d20+4)[20]
Dmg (1d6+2)[4] if crit: (1d6)[2]
V6
Bite (1d20+4)[22], (1d20+4)[14]
Dmg (1d6+2)[3] if crit: (1d6)[5]
V7
Bite (1d20+4)[13], (1d20+4)[12]
Dmg (1d6+2)[5] if crit: (1d6)[5]
V8
Bite (1d20+4)[6], (1d20+4)[9]
Dmg (1d6+2)[8] if crit: (1d6)[2]
V9
Bite (1d20+4)[10], (1d20+4)[20]
Dmg (1d6+2)[3] if crit: (1d6)[6]
V10
Bite (1d20+4)[10], (1d20+4)[17]
Dmg (1d6+2)[3] if crit: (1d6)[6]
V11
Bite (1d20+4)[21], (1d20+4)[8]
Dmg (1d6+2)[8] if crit: (1d6)[6]
V12
Bite (1d20+4)[23], (1d20+4)[5]
Dmg (1d6+2)[6] if crit: (1d6)[3]
V13
Bite (1d20+4)[21], (1d20+4)[22]
Dmg (1d6+2)[6] if crit: (1d6)[5]
V14
Bite (1d20+4)[12], (1d20+4)[20]
Dmg (1d6+2)[5] if crit: (1d6)[5]
V15
Bite (1d20+4)[8], (1d20+4)[21]
Dmg (1d6+2)[6] if crit: (1d6)[2]
V16
Bite (1d20+4)[6], (1d20+4)[13]
Dmg (1d6+2)[6] if crit: (1d6)[2]
Fjallar trex opportunity (huge creature and 10 ft reach)
bite (1d20+10)[14], if adv : (1d20+10)[22]
Dmg (4d12+7)[25] if crit: (4d12)[18]
EDIT:
btw crossbows can shoot through water without interruption as long as they are within normal range.
owls are all at max height after distracting the monstrosity twice.
So I don't Know the AC yet, but with this many attacks I should be able to figure it out from which attacks hit, so if you want to tell me I can do the addition (Since that's a lot of individual attacks).
I'm assuming it failed that dissonant and moved away.
Last edited by urandom; 2019-06-02 at 02:20 PM.
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2019-06-03, 02:17 AM (ISO 8601)
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ConcentrationDC 18: (2d20b1)[13]+x
The monstrosity thrashes as the T-rex bites into it. As the onslaught of smaller dinosaurs approaches, it surrounds itself with a magical shield, stopping the most of the ravenous velociraptors.
Spoiler: OOCIt does not flee because it has already used its reaction to cast Shield. AC is 17 + 1 per live elemental (+5 from shield).
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2019-06-03, 02:46 AM (ISO 8601)
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
The monstrosity casts a lightning bolt, hitting Nekhbet, the polymorphed Fjallar, and velociraptors 9-12.
The fire elementals move towards the east side of the room, setting the ground on fire as they walk.
Spoiler: OOCAll elementals take the dodge action. All creatures in the fire take (1d10)[8] fire damage.
Lightning bolt: (8d6)[27] damage, DC 17 Dex for half.
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2019-06-03, 12:21 PM (ISO 8601)
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- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: dmg from last turn
Ghislaine:
inspiration on second shot (1d8)[3]
So should be 63 magic piercing dmg from ghislaine
Velociraptor:
20 Mag. piercing dmg
fjallar use inspiration to hit: (1d8)[8]
32 piercing dmg
scathach 11 dmg
Total: 126 last turn.
Spoiler: saves
Nekhbet dex: (1d20+3)[15]
if fails will cast absorb elements.
Nekhbet concentration: (1d20+7)[19]
if fails con wills use inspiration (1d8)[1]
Fjallar dex: (1d20)[1]
fjallar concentration: (1d20+4)[13]
v9(1d20+2)[11]
v10(1d20+2)[6]
v11(1d20+2)[14]
v12(1d20+2)[20]
SO: nekhbet takes 27 dmg, halved by absorb to 13, and makes his concentration, fjallar takes 27 and makes his dc 13 con save. Three V die.
Last edited by urandom; 2019-06-03 at 12:23 PM.
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2019-06-03, 08:26 PM (ISO 8601)
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ooc more saves
Missed the fire concentration saves
Ghislaine: (1d20+7)[17]. if fail use indomitable: (1d20+7)[14]
Scathach: (1d20+8)[18]
Fjallar: (1d20+7)[22]
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2019-06-03, 08:53 PM (ISO 8601)
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ooc
Btw please let me know if the characters can tell if some attacks are working particularly well or particularly poorly, and approx how damaged it looks.
Seeing the near success of her previous attempt, Scathach acts before the lightning bolt's afterimage fades, once again whispering terrible things in the monstrosities ears, while her owl distracts, before whispering much nicer things in Ghislaine's ear, and hopping in the water.
Ghislaine fires off another salvo, trying to pop each of the things eyes, and moves over to escape the fire.
Fjallar takes advantage of his feathered friends distraction and takes another bite at the thing, moving entirely into the water.
The velociraptors swarm over the monster once again, hoping to avenge their comrades deaths.
Nekhbet targets the ground outside the pool causing another eruption of earth, but making sure to avoid hitting his friends.
Spoiler: attacks, saves
Dissonant Whispers (2nd level)
save wis DC 17 (1d20)[10]+? to half dmg and not move away
dmg (4d6)[13]
Scathach's owl distracts
If fail:
opportunity attacks TREX
Fjallar trex attack
bite (1d20+10)[23], if adv owl: (1d20+10)[28]
Dmg (4d12+7)[35] if crit: (4d12)[23]
opportunity attacks V
V1
Bite (1d20+4)[24], (1d20+4)[24]
Dmg (1d6+2)[4] if crit: (1d6)[4]
V2
Bite (1d20+4)[22], (1d20+4)[11]
Dmg (1d6+2)[7] if crit: (1d6)[2]
V3
Bite (1d20+4)[6], (1d20+4)[17]
Dmg (1d6+2)[4] if crit: (1d6)[5]
V4
Bite (1d20+4)[12], (1d20+4)[23]
Dmg (1d6+2)[8] if crit: (1d6)[1]
V5
Bite (1d20+4)[13], (1d20+4)[11]
Dmg (1d6+2)[7] if crit: (1d6)[6]
V6
Bite (1d20+4)[19], (1d20+4)[13]
Dmg (1d6+2)[7] if crit: (1d6)[5]
V7
Bite (1d20+4)[5], (1d20+4)[13]
Dmg (1d6+2)[7] if crit: (1d6)[4]
V8
Bite (1d20+4)[21], (1d20+4)[19]
Dmg (1d6+2)[5] if crit: (1d6)[5]
V12
Bite (1d20+4)[19], (1d20+4)[17]
Dmg (1d6+2)[5] if crit: (1d6)[4]
V13
Bite (1d20+4)[23], (1d20+4)[6]
Dmg (1d6+2)[8] if crit: (1d6)[1]
V14
Bite (1d20+4)[18], (1d20+4)[8]
Dmg (1d6+2)[7] if crit: (1d6)[1]
V15
Bite (1d20+4)[6], (1d20+4)[20]
Dmg (1d6+2)[3] if crit: (1d6)[3]
V16
Bite (1d20+4)[6], (1d20+4)[22]
Dmg (1d6+2)[5] if crit: (1d6)[6]
(1d20+7)[13], (1d20+7)[11], (1d20+7)[21]
dmg: (1d6+16)[18], if crit: (1d6)[4]
(1d20+7)[14], (1d20+7)[26], (1d20+7)[15]
dmg: (1d6+16)[17]if crit: (1d6)[2]
bonus:
(1d20+7)[11], (1d20+7)[23], (1d20+7)[27]
dmg: (1d6+16)[20], if crit: (1d6)[3]
haste:
(1d20+7)[25], (1d20+7)[20], (1d20+7)[12]
dmg: (1d6+16)[22]if crit: (1d6)[2]
Fjallar Attack
Fjallar trex attack
bite (1d20+10)[18], adv owl: (1d20+10)[24]
Dmg (4d12+7)[30] if crit: (4d12)[28]
V1
Bite (1d20+4)[11], (1d20+4)[15]
Dmg (1d6+2)[6] if crit: (1d6)[1]
Claws (1d20+4)[21], (1d20+4)[7]
Dmg (1d4+2)[4] if crit: (1d4)[4]
V2
Bite (1d20+4)[15], (1d20+4)[12]
Dmg (1d6+2)[3] if crit: (1d6)[5]
Claws (1d20+4)[7], (1d20+4)[5]
Dmg (1d4+2)[4] if crit: (1d4)[2]
V3
Bite (1d20+4)[23], (1d20+4)[22]
Dmg (1d6+2)[7] if crit: (1d6)[5]
Claws (1d20+4)[8], (1d20+4)[6]
Dmg (1d4+2)[4] if crit: (1d4)[2]
V4
Bite (1d20+4)[16], (1d20+4)[23]
Dmg (1d6+2)[8] if crit: (1d6)[4]
Claws (1d20+4)[13], (1d20+4)[9]
Dmg (1d4+2)[6] if crit: (1d4)[4]
V5
Bite (1d20+4)[20], (1d20+4)[14]
Dmg (1d6+2)[7] if crit: (1d6)[4]
Claws (1d20+4)[16], (1d20+4)[6]
Dmg (1d4+2)[4] if crit: (1d4)[1]
V6
Bite (1d20+4)[14], (1d20+4)[13]
Dmg (1d6+2)[7] if crit: (1d6)[4]
Claws (1d20+4)[13], (1d20+4)[6]
Dmg (1d4+2)[3] if crit: (1d4)[2]
V7
Bite (1d20+4)[23], (1d20+4)[21]
Dmg (1d6+2)[4] if crit: (1d6)[1]
Claws (1d20+4)[23], (1d20+4)[18]
Dmg (1d4+2)[5] if crit: (1d4)[2]
V8
Bite (1d20+4)[16], (1d20+4)[15]
Dmg (1d6+2)[3] if crit: (1d6)[6]
Claws (1d20+4)[19], (1d20+4)[24]
Dmg (1d4+2)[5] if crit: (1d4)[2]
V12
Bite (1d20+4)[14], (1d20+4)[15]
Dmg (1d6+2)[3] if crit: (1d6)[1]
Claws (1d20+4)[17], (1d20+4)[12]
Dmg (1d4+2)[3] if crit: (1d4)[1]
V13
Bite (1d20+4)[20], (1d20+4)[24]
Dmg (1d6+2)[7] if crit: (1d6)[2]
Claws (1d20+4)[5], (1d20+4)[21]
Dmg (1d4+2)[5] if crit: (1d4)[4]
V14
Bite (1d20+4)[17], (1d20+4)[19]
Dmg (1d6+2)[3] if crit: (1d6)[4]
Claws (1d20+4)[12], (1d20+4)[17]
Dmg (1d4+2)[3] if crit: (1d4)[4]
V15
Bite (1d20+4)[7], (1d20+4)[7]
Dmg (1d6+2)[8] if crit: (1d6)[6]
Claws (1d20+4)[6], (1d20+4)[18]
Dmg (1d4+2)[4] if crit: (1d4)[3]
V16
Bite (1d20+4)[8], (1d20+4)[12]
Dmg (1d6+2)[6] if crit: (1d6)[5]
Claws (1d20+4)[19], (1d20+4)[19]
Dmg (1d4+2)[6] if crit: (1d4)[2]
Erupting earth at 3rd:
dex save dc 16 for half (1d20)[14]+?
dmg (3d12)[25]
Results. Assuming nothing interferes:
If opportunity:
Fjallar: 35
Velociraptor: 41
Scathach:
13 or 6 dmg depending on save
Ghislaine:
77 dmg
Fjallar
30 dmg
Veliciraptor:
47 dmg
erupting earth: 25 or 12
Last edited by urandom; 2019-06-03 at 10:37 PM.
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2019-06-08, 04:51 AM (ISO 8601)
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2019-06-09, 04:07 PM (ISO 8601)
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: init
No short rest needed
Just checking whether the erupting earth was needed to kill it (and hence whether that spell slot is used).
F(1d20+3)[21]
N(1d20+3)[19]
G(1d20+4)[23]
S(1d20+4)[17]
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2019-06-10, 02:32 AM (ISO 8601)
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: InitAnyone of yours faster than a (1d20+2)[9] can go. Start anywhere south of the line. It's not anything interesting, just a marker.
Erupting Earth was very much not needed - you overkilled it by ~100 HP. So yes, you can keep the spell slot.
Several figures file into the room and line up. In order, a paladin with a greatsword, itching for battle (A), a fighter with a glaive that moves so stiffly you could mistake him for a statue (B), and a spellcaster with a large staff scowling at the walls (C). Despite the fact that they're about to fight to the death, all of them are wearing identical shaded glasses, presumably for protection from the sun.
Behind them, a shadowy figure floats into place. He's wearing a very large black hooded robe, so you really can't get any information about him.
Spoiler: OOCAll just flavor text, no hidden hints or clues. I had a bit of fun making these guys.
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2019-06-10, 05:27 PM (ISO 8601)
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- May 2012
Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Spoiler: ooc
Can you update the map for the new room/enemies? Thanks!
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2019-06-10, 09:27 PM (ISO 8601)
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2019-06-11, 10:33 PM (ISO 8601)
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Re: Team Fungus Gauntlet 2.0 - Hack and Slash
Fjallar reverts for to his gnomish form for this final match. "Might as well face them as my true self, he mutters." Discarding subtlety for the climatic moment the spell casters launch their most powerful blasts. Nekhbet flies to the side and casts Erupting Earth while Scathach and Fjallar cast Synaptic Static.
Spoiler: dmg
Erupting Earth at 4th level (square covering enemies is difficult terrain)
(4d12)[26] bludgeoning dmg
DC 16 Dex save to half
P(1d20)[15]+?
A(1d20)[5]+?
B(1d20)[1]+?
C(1d20)[17]+?
Synaptic Static
(8d6)[34] psychic dmg
DC 17 Int save to half.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
P(1d20)[15]+?
A(1d20)[13]+?
B(1d20)[20]+?
C(1d20)[10]+?
Synaptic Static
(8d6)[28] psychic dmg
DC 16 Int save to half.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
P(1d20)[2]+?
A(1d20)[12]+?
B(1d20)[7]+?
C(1d20)[10]+?
Obviously who the below attack will depend on what happens on these.
Ghislaine attacks the remaining.
Spoiler: Ghislaine attacks handx
Focus on spellcaster first, then Mr President then Paladin. May change if any of them seem to be resisting or have very high AC
(1d20+7)[16], (1d20+7)[26], (1d20+7)[18]
dmg: (1d6+16)[17], if crit: (1d6)[2]
(1d20+7)[19], (1d20+7)[27], (1d20+7)[15]
dmg: (1d6+16)[22]if crit: (1d6)[5]
bonus:
(1d20+7)[13], (1d20+7)[16], (1d20+7)[24]
dmg: (1d6+16)[22], if crit: (1d6)[5]
haste:
(1d20+7)[18], (1d20+7)[19], (1d20+7)[23]
dmg: (1d6+16)[17]if crit: (1d6)[2]
Velociraptors move in for the kill, hoping to shred the weakened foes.
Spoiler: Velociraptor attacks
Focus on spellcaster first, then Mr President then Paladin. May change if any of them seem to be resisting or have very high AC.
BTW Do we have to kill them all to move on or drop them to 0hp? Do we know if 'PC' death saves apply to these guys? Might need to have V's finish off any downed opponents.
V1
Bite (1d20+4)[20], (1d20+4)[18]
Dmg (1d6+2)[5] if crit: (1d6)[6]
Claws (1d20+4)[12], (1d20+4)[10]
Dmg (1d4+2)[6] if crit: (1d4)[2]
V2
Bite (1d20+4)[21], (1d20+4)[8]
Dmg (1d6+2)[8] if crit: (1d6)[2]
Claws (1d20+4)[6], (1d20+4)[14]
Dmg (1d4+2)[4] if crit: (1d4)[2]
V3
Bite (1d20+4)[5], (1d20+4)[11]
Dmg (1d6+2)[6] if crit: (1d6)[6]
Claws (1d20+4)[7], (1d20+4)[23]
Dmg (1d4+2)[4] if crit: (1d4)[4]
V4
Bite (1d20+4)[22], (1d20+4)[9]
Dmg (1d6+2)[5] if crit: (1d6)[3]
Claws (1d20+4)[24], (1d20+4)[14]
Dmg (1d4+2)[5] if crit: (1d4)[3]
V5
Bite (1d20+4)[7], (1d20+4)[7]
Dmg (1d6+2)[6] if crit: (1d6)[4]
Claws (1d20+4)[12], (1d20+4)[15]
Dmg (1d4+2)[3] if crit: (1d4)[1]
V6
Bite (1d20+4)[18], (1d20+4)[24]
Dmg (1d6+2)[5] if crit: (1d6)[5]
Claws (1d20+4)[13], (1d20+4)[21]
Dmg (1d4+2)[3] if crit: (1d4)[2]
V7
Bite (1d20+4)[7], (1d20+4)[19]
Dmg (1d6+2)[5] if crit: (1d6)[2]
Claws (1d20+4)[17], (1d20+4)[23]
Dmg (1d4+2)[3] if crit: (1d4)[3]
V8
Bite (1d20+4)[8], (1d20+4)[18]
Dmg (1d6+2)[8] if crit: (1d6)[1]
Claws (1d20+4)[7], (1d20+4)[17]
Dmg (1d4+2)[6] if crit: (1d4)[2]
V12
Bite (1d20+4)[19], (1d20+4)[15]
Dmg (1d6+2)[7] if crit: (1d6)[1]
Claws (1d20+4)[5], (1d20+4)[21]
Dmg (1d4+2)[4] if crit: (1d4)[3]
V13
Bite (1d20+4)[20], (1d20+4)[20]
Dmg (1d6+2)[5] if crit: (1d6)[2]
Claws (1d20+4)[16], (1d20+4)[15]
Dmg (1d4+2)[5] if crit: (1d4)[3]
V14
Bite (1d20+4)[9], (1d20+4)[9]
Dmg (1d6+2)[8] if crit: (1d6)[6]
Claws (1d20+4)[8], (1d20+4)[8]
Dmg (1d4+2)[4] if crit: (1d4)[2]
V15
Bite (1d20+4)[21], (1d20+4)[11]
Dmg (1d6+2)[5] if crit: (1d6)[6]
Claws (1d20+4)[23], (1d20+4)[11]
Dmg (1d4+2)[3] if crit: (1d4)[3]
V16
Bite (1d20+4)[21], (1d20+4)[5]
Dmg (1d6+2)[7] if crit: (1d6)[6]
Claws (1d20+4)[22], (1d20+4)[7]
Dmg (1d4+2)[5] if crit: (1d4)[3]