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  1. - Top - End - #121
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    Yuki Akuma's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

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    Ralts... is going to stick with what he was doing before. If he ends up going before the giants leave the fire, he'll delay until they do.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Bundok continues his charge through the snow, his adrenaline beginning to surge as he sees what can only be an ogre mage appear near the giants. Just moments before, it unleashed a powerful spell on the Wall of Flame, creating an exit for one of the beleaguered giants.

    The ogre mage looks around after its spell snuffs out the flame. It considers helping the frost giant out of the trench and the flame, but wants to avoid the fires for its own reasons. Ogre mages are, above all else, selfish creatures. Instead it spies Bundok plowing through the snow and an evil grin curls on to its tusked face. Unbothered by the snow, the blue ogre charges through the snow towards Bundok with its 9 foot long greatsword held high over its head. It screams a fierce battle cry at the dwarf with shocking volume, drawing the attention of every combatant on the field. The terrible sword flashes down at Bundok from on high, but he twists away from the blow just enough. The sword cuts through his furs but slides off his fine chain shirt. It’s a move only a dwarf could pull off with their long training in dealing with overhead attacks. The sword is buried deep into the permafrost and the ogre yanks hard to retrieve it.

    The Ogre Mage rolls a 21 versus AC22 – miss!

    Bundok takes the opening he is given to repay the freakish giantkin. Gripping his staff with both hands, he swings it hard in a flashing underhanded arc that whistles through the air. With a sharp crack, he hits the giant hard along the side of its broad, blue, face. Blood flows freely from the wound and it howls from the pain.

    Bundok rolled a 24 versus the Ogre Mage. Damage was 12 pts.

    Duervar continues his charge forward, eager to bury his wicked two handed pick into a giant but none are within reach quite yet. Hjalmar continues to push forward as well, eager to dispatch the ogres that are sure to charge towards him. This was awfully kind of the ogres by his reasoning, as it saved him the trouble of chasing after them. Kelith pushes forward as well, trying to stay ahead of Arman, who’s leisurely prancing across the snow makes him hard to keep up with or protect.

    The farthest frost giant is engulfed in flames as the wall of fire rages around it. It turns and plunges backwards through the flames and out the side of the trench in a frantic motion and runs off to the west.

    Frost giant 2 takes 23 pts from the Wall of Fire.

    Taking a boulder from its smoldering giant bag, it launches a second boulder at the closest target, Hjalmar again. The dwarven paladin watches the wild throw arc towards him. More for the sake of variety at this point, he takes a knee just before the boulder impacts and takes cover behind his tower shield. The boulder hits with a boom against his shield, but Hjalmar’s shoulder absorbs the blow. Standing up, Hjalmar continues on his way more annoyed by the whole affair than anything else. He notices the giant apparently painted a grinning, fang toothed, face on the boulder as he steps over it and shakes his head.

    Arman steps forward, looks for a target for his spells. He had waited until one of the giants showed its ugly face before shooting, unable to see anything in the flames. He decided to shoot at the giant that was bothering Hjalmar after watching it throw another boulder at the dwarf. The shaft flies true and hits the giant in the abdomen but probably not getting through its muscle tissue.

    Arman rolled a 25 and did 7 pts of damage to Frost Giant 2.

    From his safe vantage point towards the rear of the party, Arum Faer Wed curses as the slobbering ogre chops his summoned wolf in half. He debates sending a fireball at that wretched ogre, but he knows exactly what an ogre mage is and knows he needs to chase it off or kill it before it killed Bundok. Swearing as proficiently as any dwarf he had ever known, he seamlessly works the arcane words and proper hand gestures into the tirade. Woe to any mage that may have tried to counter spell him during that casting! His last fireball spell ignites the sulfur and bat guano pellet and he sends it hurtling to the north. It blossoms just behind the ogre mage and catches it in the back with the fiery blast. The ogre’s right arm is charred black as well as the back of its neck and it howls and it's flesh smokes from the blow. The fireball isn’t quite what he hoped for in power and he hated wasting a spell like that on a single target, but he had little choice.

    The fireball does 13 pts of fire damage to the ogre mage.

    The closer of the two frost giant is smoking and howling from devilish fires that would no doubt plague its nightmares for the rest of its days. However long they may be. It bolts for the opening that appeared like an answer to its prayers thanks to the ogre mage’s spell. The heat of the flames still roasts the giant, though too far less a degree.

    The awful floating axe does not let it get away so easily, however, as it bobs, weaves and strikes at the giant, slicing into its neck and shoulder and down through its collar bone. Quick as a snake, it moves back away from the giant and waits for the next opening.

    Spiritual Weapon rolled 19 and does 6 pts on an attack of oppurtunity. The giant takes 8 pts from the heat of the Wall of Fire.

    Realizing it can do little more than dodge the wicked little axe, the giant ignores it and throws one of its boulders instead. It flies through the through the air in a lazy arc and lands somewhere between Kelith, Arman and Duervar. It is not exactly clear who it was aimed at.

    Raltise shifts to the left a little, constantly moving and constantly focused. Having waited until the frost giant reveals itself, he feathers it with yet another shaft and wonders how much punishment it can take! With the bright light cast by the flames and the distant giant standing to its full height in an open field, it is an easy shot for the patient archer. He sends an arrow soaring through the air and it feathers the big giant below its ribs and to the side. The wound is not terribly deep and hits nothing vital judging by how much the shaft is sticking out.

    Raltise rolls a 23 and does 7 pts of damage to frost giant 2.

    The ogre that threw the javelin at Kelith takes its crude club in hand and charges the red robed human. It waves the club back and forth over its head as it attacks, winding up for a powerful swing. Ogres are, after all, not known for subtlety. Kelith, with a now feral look about him after finishing his spell, growls at the onrushing ogre and swings his long chain at the ogre. The blow wraps around the ogre’s neck and lodges into its flesh. With a vicious tug, he yanks the chain back and it uncoils itself, shredding the ogre’s neck in the process and leaving a horrific, bloody, wound.

    Kelith rolls a 28 and scores a critical hit on an attack of opportunity against the ogre that does 22 pts.

    The ogre, viciously wounded by the blow, continues its charge as if it does not realize how badly it had just been hurt. With his arm out stretched and unable to protect himself, Kelith is hit hard by the ogre’s club, taking the hit on his shoulder yet thankful the blow missed his head. He is driven to his knees and finds himself looking upwards at the vicious ogre as hot blood pours from its wounds and into the snow. It tries to kick at him, but Kelith rolls away from it and takes his feet again. The pain burns worse than anything he has experienced since he left the Church of Kossuth for the open road. The ogre and Kelith eye each other, waiting for the the next exchange.

    The Ogre rolls a 28, almost a critical, and does 16 pts.
    Kelith (38/54)


    The biggest of the ogres comes charging in towards Hjalmar at the same time, following right behind the giant’s boulder. Watching the reckless hulk charging at him through his narrow visor, Hjalmar holds his shield forward, narrows his profile and brings his hammer back for a fast, low strike. As the barbaric ogre raises its axe to try and split Hjalmar, the dwarf swings at the ogre with surprising speed. The spiked hammer head slams into the ogre’s leg just below knee, pulping flesh and opening a bloody wound.

    Hjalmar rolls a 20 and does 11 pts on the attack of opportunity.

    Recovering from his hammer attack, Hjalmar lifts his shield and prepares to receive the inevitable axe blow. The axe comes flying in on hard downward, circular strike in an attempt to clear Hjalmar’s shield. The dwarf’s shield deflects some of the blow, but the enormous ogre’s axe hits Hjalmar square in the chest…

    …which does absolutely nothing to the dwarf as it rebounds hard off the armor in a shower of sparks, nearly hitting the ogre! Annoyed, Hjalmar looks at the dent in the fine armor he has worn since he came from the Great Rift, looks back at the ogre and readies to steps towards it back to where he was just standing. With armor twice as thick as normal, it would take a better aimed strike than that to do more than leave a bruise. The ogre is only more enraged by its bad luck, shaking its head furiously and roaring at the dwarf. Hjalmar almost wonders if the ogre actually felt the blow he just delivered and resolves to deliver a few more.

    The ogre barbarian rolled a 26 versus AC32.

    Tolrin steps forward and looks at the battlefield, trying to decide where best to insert himself. With Hjalmar and Bundok fairing well against their ogres for now and the one that charged Kelith wickedly wounded already, he eyes the giant. With a few quick hand gesture, he casts a spell upon his hammer than clasps his holy symbol for a moment, drawing strength from it. Reaching far behind him, Tolrin swings is arm and indeed his whole body to hurl the now glowing hammer through the air. The hammer spins through the air and arcs high, but its path is unerring and aimed right for the closer giant’s head. The giant stares at the hammer coming towards the frost giant’s face and is dumbstruck by what its seeing. At the last moment, it turns its head away and tries to cover its head with a meaty arm. The hammer hits the giant’s head anyways, cracking hard against the iron helmet, punches through the metal and spinning it around the giant's head.

    The giant staggers a moment and drops to its knee, cradling the side of its head. Blood streams from the fresh wound and it looks to have been blinded by the hit as it tosses its helmet aside. The staggered giant wobbles and Tolrin holds his breath. Moradin apparently was not quite done with this one yet though. It rises once again, bloody, burned, shot, half blind and looking for someone to attack. Even the other giant seems surprised its companion is still alive...

    Tolrin does 23 pts of damage to the giant with his throwing hammer.

    “Magnum, help Hjalmar with that big ogre! Rest o’ye, I want that giant down NOW! Bundok, finish it off 'nd get away from it!! Arum, move up ‘case we get flanked! Someone blew that horn, so ‘his just be first couple waves!”

    Magnum pays little attention to that particular fight. Crossbow out and already loaded from before the fight began, he drops his shield against his leg. He fires the crossbow the ogre mage that Bundok is fighting, not registering Tolrin’s orders quite yet. With a click, the heavy crossbow bolt flies out towards the ogre mage. The bolt hits it right under the ogres arm pit, piercing the shiny chainmail and lodging right into the ogre’s lungs. Bright blood sprays from the wound like a geyser with each heaving breath and the monster yells in a bloody spray in response to the near mortal wound. It stumbles and sways, barely able to stand.

    Magnum’s Spiritual Weapon continues its attack on the giant, scoring a shallow wound across the giant’s thigh and leaving a small flap of skin and muscle tissue streaming a sheet of blood. The giant is already in too much pain to notice such a minor wound. Pleased with his shot, Magnum drops his crossbow and it hangs on his side from its strap. He continues ahead to help Hjalmar, but is not sure the dwarf really needs it more than Bundok.

    Magnum rolled a critical hit and does 11 pts of damage against the Ogre Mage. His spiritual weapon rolled a 26 and did 2 pts of damage.

    Spiritual Weapon attack is calculated as base attack bonus + wisdom, giving it a +9 to attack for future reference. Nice spell...


    The last ogre moves forwards and throws its second javelin towards Raltise and it is a dead accurate throw that strikes him in the side. However, Ralt’s force screen spell deflects the javelin harmlessly, much to his relief. The ogre grabs its club in both hands and looks between Magnum and Raltise, trying to decide what to do; unarmored human versus hated dwarf.

    Ogre 1 rolled a 19 versus AC22 for Raltise.

    The horn blows again, a long, alternating note and the giants look behind them and grip their axes. Turning to look back at the party, they seem to be trying to decide what to do.

    In response to the horn, the party hears a whistling sound from far to the left. A moment later, the area around Raltise, Magnum, Arman and Tolrin erupts in sharp bangs and flashes as explosive pellets come raining into their position from a battery of distant slingers.

    Arman Madero suffers a -4 to initiative and a 20% chance to miscast any spell with a verbal component for the next round. The rest of the party shakes off the effects and are just annoyed.

    Bundok – 22
    Ogre Mage - 21
    Duervar - 19
    Arman - 17
    Hjalmar - 17
    Kelith - 16
    Frost Giant 2 - 15
    Arum - 14
    Ogre 2 - 11
    Frost Giant 1 – 10
    Ogre Barbarian - 10
    Raltise - 13
    Tolrin - 9
    Magnum – 8
    Ogre 1 – 5


    Lucky rolls this round!

    Last edited by mshady; 2007-11-12 at 02:41 AM.

  3. - Top - End - #123
    Dwarf in the Playground
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Kelith
    AC: 22 (w/Shield of Faith, animalistic power)
    HP: 38/54
    Initiative:16


    Gritting away the pain back into his mind, Kelith smiles at the ogre as he brings his chain around again swinging it in an arc straight for the ogre.

    attack - (1d20+9)[7](16)
    damage - (2d4+5)[1][1](7)

    {{I noticed you added +8 to my attack, but since i gained a +2 to str it actually went up to +9. So just to make sure, did you add the extra +2 to str when factoring my damage?}}
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

  4. - Top - End - #124
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    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Magnum
    HP: 45
    AC: 28 (32 vs giants) -2 for charging

    Excited to see his spiritual weapon scoring some hits Magnum roars all the louder. Half laughing, half battle cry Magnum charges in to help Hjalmar as Tolrin asked. Usually Magnum would prefer to lose the shield and push forward with his axe alone but because the giants were still standing and the threat of another wave he decided to keep it out for now. After his attack on the barbarian Magnum looks over to Hjalmar and says, "Doesn't seem sportin' this wee tike versus two fine warriors. Should we fight with one hand behind our back?"

    Spoiler
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    Attack: (1d20+10)[18]
    Damage: (1d10+4)[12]

    Spiritual weapon: (1d20+6)[16]
    Damage: (1d8+1)[8]
    I stuck with +6 to attack for the spiritual weapon because my base attack bonus is only +3, let me know if you think this works differently
    Last edited by bchilders; 2007-11-11 at 11:19 PM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  5. - Top - End - #125
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Bundok
    AC: 18 (22 vs Giants)
    HP: 57/57
    Initiative: 22


    An almost leering smile split the dingy ranger's face as the Ogre Mage closed the distance with him. He spits his words at it in Orcish as he falls into a rhythm twirling his staff through the air

    [Orc]"Heh, ye save'd me tha trouble o' coming o'er there to kick yer arse. Ye should'a brought some friends with ya, ye're ginna em."[/Orc]

    Feet dancing through the snow to best let him dodge a swing from the mammoth sword of the ogre mage, Bundok hears Tolrin's instructions and sacrifices some accuracy for added ferocity to his attacks.

    Spoiler
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    Full Attack Action, Power attack for 2

    Attack1 - (1d20+7)[18]
    Damage1 - (1d6+11)[15]

    Attack2 - (1d20+7)[22]
    Damage2 - (1d6+8)[13]


  6. - Top - End - #126
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum screams another string of curses as his fireball fails to do as much as he wanted and then the slingers start. He moves as far as he can north, trying to close witht he ogre mage, then casts the only long range spell he has left, saying the words of power as three bolts of purple force burst from his fingertips.

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    He moves 20 feet north, then casts magic missile, aiming all three of his missiles at the nearest Ogre. damage - (3d4+3)[10]
    Last edited by Katasi; 2007-11-12 at 03:08 AM.
    Better to die on our feet than live on our knees.

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    GreataxeFighterGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Hjalmar
    HP: 76/76
    AC:20


    He briefly faces Magnum ans says;
    "Indeed. But I would never deny another man the glory of a good battle. Give him your best shot."

    If Magnum is perceptive he'd see that the normal stone cold gaze of Hjalmar's one good eye has an entirely different one. It's as if it glows with passion.

    Hjalmar turns again to the ogre and attempts a blow aganst it's vitals.

    Spoiler
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    Attack:[roll]1d20+10[/roll]
    Dmg: [roll]1d8+5[/roll]

    and, if applicable
    Crit: [roll]3d8+15[/roll]


    OOC:D'oh. I've forgotten how to make rolls here. Anyone care to show me how it's done?
    Last edited by Butch; 2007-11-12 at 07:16 PM.

  8. - Top - End - #128
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    Yuki Akuma's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    (OOC: You want "roll", not "rollv" on those closing tags.)

    Raltise
    AC: 26
    HP: 37
    Move: 40ft.

    Raltise looks towards the undecided ogre, and decides to make up his mind for him. He knocks an arrow, pulling back and letting it fly towards the momuntarily confused ogre. He's not aiming for the giant anymore, as there are too many bodies in the way, and he doesn't want to risk hitting Hjalmar.

    He shouts out in Common: "Hey! Do you think you can handle me? Come on!" He holds out his free, right hand. Blue energy crackles down his arm, forming into a shimmering, blueish blade of energy, covering the psionicist's hand like a particularly wicked gauntlet.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  9. - Top - End - #129
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    Yuki Akuma's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

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    ...D'oh, forgot to roll.

    Attack! (1d20+7)[13]
    Damage! (1d8+2)[10]

    ...Well, that's not gonna hit.
    Last edited by Yuki Akuma; 2007-11-12 at 07:52 AM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    mshady's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    (OOC: How are you guys doing the spoilers?)

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    Yuki Akuma's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    [ spoiler]Blah![/ spoiler]

    Creates:

    Spoiler
    Show
    Blah!
    Last edited by Yuki Akuma; 2007-11-12 at 10:34 AM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arman silently cursed at the little pellets striking him. He was a nice elf before. Not anymore. No more Mr. Nice Elf! He moved foreward until he got to where he could cause the most damage - if this worked right...

    Reaching within himself for the Art that lay within, he made a single movement with his left hand and crushed the two components in his right. "Tintreach!

    White blue electricity shot from his fingertips and into the ogres he aimed at.

    Arman is moving to X19 and casting Lightning on ogre2 and the ogremage. Shady - please check private message

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Bundok watches as the ogre, nearly toppled by the latest wound, suddenly seems more invigorated as its wounds start to rapidly close. He realizes his initial suspicions were correct, that the ogre can regenerate from its wounds. Still obviously wounded and bleeding profusely, it leers at Bundok and watches his movements with its bright, white, eyes. Bundok does not give it a chance to do more than see the blow coming as he drives the staff hard right into the ogre’s chest. With a sickening snap, ribs are smashed and the blunt staff penetrates the creature’s chest. Blood runs down the staff like a river, covering Bundok's hands. Pulling the staff out, he spins and smashes the staff into the back of the tumbling creature’s neck and shattering vertebrae. The big ogre falls flat on its face, arms spread and its sword tumbling into the snow. It's head is twisted at an impossible angle, its neck broken. The ogre does not move or breathe and appears to be completely dead – but for how long?

    Bundok rolled an 18 and a 22 on the giant, doing 28 pts of damage to the ogre mage.

    Duervar debates attacking the ogre fighting Kelith but the human seems to have the situation well in hand. Moving forward and to the left in front of Arman, he gets into a defensive position and has a good angle for charging at the ogre fighting Hjalmar.

    Duervar advances to W-19 and is in a total defense stance, adding +4 AC dodge.

    Arman silently cursed at the little pellets striking him. Or at least it seems silently, as he is deafened by the infernal pellets bombarding the area. He was a nice elf before. Not anymore. No more Mr. Nice Elf! Arman readies a spell to attack the ogre mage and the one fighting Kelith but one of those fights are over and the other is about to be. Backpedalling, Arman lines up a lightning bolt spell in hopes it will hurt both enemies – if this works right.

    Reaching within himself for the Art that lay within, he made a single movement with his left hand and crushed the two components in his right. "Tintreach!

    White blue electricity shoots from his fingertips and into the ogres with a loud crack and sizzle through the air. His aim is true and the bolt zips just past Hjalmar, connecting with the berserk ogre he is fighting. The powerful bolt explodes the flesh along the ogre’s side and arm, leaving nasty black wounds that leave the ogre howling from the pain. It shakes off the blow, its body jolting from the charge. The lightning bolt does not stop with the berserk ogre though and the electricity continues along a straight line and hits the ogre behind it right in its fleshy neck.

    Most of its neck is superheated by the intense electric and most of it is blown apart in a bloody spray. The ogre’s head rolls back at an impossible angle from the shock. The creature stands a moment, twitches as if its body is taking a moment to realize it is dead than falls down in a bloody heap. The snow around the ogre turns into a red lake. Even Arman winces at the effect of his spell and glad he isn’t close enough to have a better look. No more Mr. Nice Elf indeed!

    An Arman step back to X23 and shoots his lightning bolt, overcoming the effects of the explosive pellets on his spell casting. The bolt does 28 pts of damage.

    The passing of the lightning bolt right over his head doesn’t even phase the dwarf, as it is a common battle spell and he was rather expecting it. Sensing an opening as the crazed barbarian is maimed by the lightning bolt and shuddering from the electricity, he praises Moradin as his hammer glows with divine energy. Hjalmar swings hard for the ogres charred ribs and connects. The blow shatters bone and leaves the ogre’s side malformed from the hit. One can only imagine what the ogre’s insides must look like and how it stayed on its feet at all is a bit surprising. The beast accepts the blow and continues its frenzy, oblivious to pain, oblivious to fear. It’s only care is killing Hjalmar.

    Kelith is doing his own dance, swinging his chain to keep up its momentum. Spinning it in a flurry from right to left that leaves the stupid ogre bewildered and holding its club up in a meager defense, Kelith strikes. As the chain swings forward, he changes its angle and lets out some slack and lets it swing out wide. When the chain passes behind him, Kelith swings his body with it and the chain sings through the air. The chain hits the ogre in the side of the head and the spikes penetrate its skull. Yanking the chain back, he ends up pulling the ogre over with and it crashes to the side. With a flick of the wrist, Kelith frees his chain as the ogre twitches and jerks on the ground and looks for his next target.

    Kelith rolls a 16 and does 7 pts against the ogre. It is now down and unconscious.

    Seeing what the prancing elf just did to one of the ogres, the frost giant hurls yet another boulder through the air. The distance gives Arman plenty of time to judge its course and he hops out of the 50 lbs boulder’s way and it rolls down the hill. The giant roars in frustration at yet another miss. Instead of advancing though, the giant falls back behind a rise and disappears from sight. It did not seem to be fleeing for safety or panicking as it withdrew.

    The giant rolled a 19 v. AC26.

    Arum, the foul mouthed gnome, continues his string of battle curses. The profanity cascades across a variety of language barriers. The cussing only intensifies as Arman lands yet another spell, killing a fresh ogre this time. Each of the ogres Arum had wanted to kill kept dying on him first, robbing him of the kill and glory. With three of the Ogres down, he turns his wrath on the last remaining ogre. The big brute isn’t even looking in Arum’s direction as he finally casts a magic missile spell. The bolts fly out and around Hjalmar, striking the ogre in the nose, chest and most painfully, the groin. Blood runs from the ogre’s battered nose in a stream, mixing with its slobber.

    Arum does 10 pts of damage to the ogre barbarian with his spell.

    With his intended target utterly dead, Raltise settles on the next closest target. Drawing his arrow, he fires at the barbaric ogre as it fights with Hjalmar but scene is moving too fast to be sure of his shot. However good an archer he was, he was not so precise or quick in his reactions for this to be an easy shot. Indeed, when he finally does let his arrow fly, it hits Hjalmar in the shoulder and the arrow skitters off into the air. Hjalmar does not seem to even realize he had been hit. None the less, his mind blade appears in his hand, hoping he will have better luck with his blade.

    Raltise rolled a 9 when shooting into melee. His designated target was already dead.

    The closer frost giant follows the lead of its comrade, flinging a stone hard towards Arman. This boulder flies straight and fast at him as the elf recovers his balance from hoping out of the way from the last boulder. It flies so close to his delicate head he can feel the wind from its passage. The battered, frustrated giant cries out in frustration once again and falls back like the other giant behind the rise.

    The giant rolled a 25 versus AC26 with the throw, barely missing.

    Grievously wounded already, the last remaining ogre does not realize he is now alone on the field. Likely if he did, it would only encourage him! The ogre swings its hard from right to left and this time Hjalmar’s excellent shield work can’t save him from the giant’s axe. The blow axe blade bites through his leg armor, into his thigh and stopping at the bone. Blood runs down the inside of his armor from the wicked hit and his leg is numb from the pain. After such a blow, he is lucky to have a leg. However wicked the wound, he could still stand and fight.

    The ogre barbarian rolls a 36 versus AC32 and does 24 pts of damage to Hjalmar.

    Tolrin looks around as his enemies fall or flee from the scene of battle and tries to figure out what to do as he braces for another barrage of those infernal pellets. Moving closer to Hjalmar after watching him take the wicked blow and moves towards him. Instead of throwing his hammer at the ogre or using a spell on it, he casts a simple spell off to the western ridgeline. Several bobbing lights appear, revealing almost a dozen goblins widely spaced amongst the rough terrain there.

    “Them giants will be back, fresh and using ‘heir axes this time, damn it! Move west and fall back towards the caves quick as ye can. I want that ogre dead ‘nd lets start working on them slingers! Whatever’s coming, I nay want to get caught in the open!”

    Magnum’s charge is blocked by Hjalmar, but the priest moves forward to get a better angle. With the giant gone, he sends his Spiritual Weapon zipping across the snow to attack the last remaining ogre before it runs out of time. The axe swings for the ogre, but it sees the strange axe coming and side steps the blow somehow.

    Magnum did not have an angle for a charge, but moved into a position for one next round. His spiritual weapon rolled a 13, missing the broad side of the barn, err ogre barbarian.

    The slingers make for the same targets and the stones come whistling in. One bangs off Tolrin’s armor next to his ear and explodes, deafening him for a moment. “Ye little rothe shat eat’n goblins!” Tolrin bellows at the slingers. Another strikes Arman and his sensitive elven ears absolutely throb with pain.

    As the barrage of exploding stones come flying into the group, four dark shapes with a rider atop them come surging out of the cave Tolrin wanted to head to. The four worg riders come out in a staggered line. One runs down the trail towards Arum and the second splits off and heads directly for Raltise. Each goblin has a shield and a long lance in hand, screaming at the party as they close for a charge.

    “Ye’ve gotta be shatt’n me!” Tolrin exclaims. What he says next is unintelligable.

    The barbaric ogre laughs at the turn of events, licks the blood from its axe and prepares to keep swinging, thinking it finally has the upper hand.

    Arman and Tolrin suffer a -4 to initiative and a 20% spell failure from the pellets.

    Bundok – 22
    Duervar - 19
    Arman - 17
    Hjalmar - 17
    Kelith - 16
    Worg Rider 4 - 15
    Arum - 14
    Raltise - 13
    Ogre Barbarian - 10
    Worg Rider 3 - 10
    Magnum – 8
    Worg Rider 2 - 7
    Worg Rider 1 - 6
    Tolrin - 5

    Last edited by mshady; 2007-11-13 at 06:40 PM.

  14. - Top - End - #134
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Raltise
    AC: 26
    HP: 37
    Move: 40ft.

    Raltise winces slightly as his arrow hits Hjalmer, even if it didn't penetrate. He moves swiflty to Hjalmer's side, ducking low and driving the blueish blade of energy towards the ogre's head.

    Right after his attack, whether he hits or misses, her glances at Hjalmer. "Are you alright? There are healing potions in my pouch, if you need one."

    The fact that he doesn't even seem worried that he's standing right next to a frenzied, axe-wielding ogre is... rather creepy.

    Spoiler
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    Moving to T-22... and I forgot to roll again. Ugh. Next post.
    Last edited by Yuki Akuma; 2007-11-13 at 07:44 AM.
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  15. - Top - End - #135
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Spoiler
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    Attack! (1d20+6)[15]
    Damage! (1d6+2)[3]
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Bundok
    AC: 18 (22 vs Giants)
    HP: 57/57
    Initiative: 22


    Grabbing the Ogre Mage by the hair, Bundok begins dragging the lifeless (for now) body towards the wall of fire.

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    My push/drag limit is 1500 lbs, but I'm unsure how far I can drag 700ish pounds of ogre mage in a given round. Also dont know if the snow, ice, and blood would make the dragging easier or harder.



    Shouting over the din of the battlefield, he calls out to his companions,

    "If somone'o ye can throw some fire on this thing it'll stay dead, and then I kin git back to killing me some more o' them bastards. I didna' bring any oil or nuthin flammable wit me."
    Last edited by Diarmuid; 2007-11-13 at 02:24 PM.

  17. - Top - End - #137
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    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    OOC: I assume by the time it gets back to me the ogre will be dead so...

    Magnum
    HP: 45
    AC: 28 (32 vs giants)

    Magnum will make his way over to Hjalmar and tell him, "After that blow you'll be needing one of these." Magnum hands him a bottle filled with a bluish liquid, "Not quite as satifying as ale but it does the job. I also got something up my sleeve to help us with these new puppy riders." Magnum places his hands on Hjalmar and says a simple prayer, "May your might find refuge in this servant and give him the strength and size to punish our enemies."

    Spoiler
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    Cast enlarge person on Hjalmar. Lasts 5 minutes.
    Quick question...you said potions act as if maximized right? If so thats 21 hp if not (2d8+5)[16]

    I'll also dismiss the spiritual weapon.
    Last edited by bchilders; 2007-11-13 at 10:08 PM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  18. - Top - End - #138
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum continues cursing as the battle just pisses him off more and more. He heads to the nearest living enemy. If he can get into range for a scorching ray [within 35 feet] he will cast that.

    ranged touch attack - (1d20+5)[25]
    damage - (4d6)[18]

    If he can't get into range he will cast magic missile on the nearest living opponent

    damage - (3d4+3)[12]
    Better to die on our feet than live on our knees.

  19. - Top - End - #139
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    confirm roll for the critical if he uses scorching ray:

    confirm - (1d20+5)[10]
    Better to die on our feet than live on our knees.

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Kelith
    AC: 22 (w/Shield of Faith, animalistic power)
    HP: 38/54
    Initiative:16


    Kelith will promptly turn south after killing the ogre and seeing the Worg Riders come running out of the cave. He will head towards the closest one to hopefully get an attack in.

    Spells Cast
    1st- 1
    2nd- 1
    Last edited by Tharar_Greenleaf; 2007-11-14 at 05:17 PM.
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arman was a little stunned at the damage his bolt did. And a little sickened. He was glad he was fighting on the side of good, rather than against the group he now stood with. Had he been a dark elf, he supposed it would have been exilarating.

    The the pellets started hitting him again. By the GODS who the hell was peppering him with these! Once again his ears rang and he barely heard the retreat call from Tolrin to head towards the cave.

    Seeing that the fight with the last standing ogre was in hand, and with no sight of the giants, he turned and headed towards the cave, in time to see four worg riders come over the hill in the direction he wanted to go.

    Corellon spare him from this Hell.

    Curling his hand like it was holding a ball and pointing all the fingers on his right hand foreward, like each digit was a single knife stabbing into the air, he once again drew power into him and aimed at the closest worg near him. "Diúracán déanta de draíochta cruth agus buail."

    Moving to W24. Attacking WR2 with Magic missle. Shady, my dice good man...

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Bundok throws the ogre’s sword on the giantkin’s torso and folds its arms across its chest so they do not drag in the snow. He bends down and grabs the fallen ogre by its shaggy, oily hair and tries to pull it towards Tolrin’s fires before they expire. Dragging 700 lbs of ogre takes all of Bundok’s effort and he can only move it ten feet in snow, but it leaves sweat popping from his forehead and his chest heaving from the exertion. The snow itself makes it worse as he loses his footing and has to fight the snow building up in front of the ogre as he drags it. Looking about as he drags the beast, he sees no sign of the giants but can hear them pounding running. And then it stops. He tries to listen to what is going on as he drags the ogre along, but he cannot see past the slope.

    The fight continues as the main group fights old enemies and new arrivals. Duervar has been close to several of the fights but not managed to swing his oversized pick at anything yet. That just frustrates him, out of pride and the need to contribute to protect his friends. This was dwarven work. Duervar doubted that absurd human who worshipped what was at best a jumped up fire elemental could withstand another hit from an ogre like that. As those things go, it was a love tap. With the nearest ogre dead, Duervar looked for bigger game. With the frost giants gone, he turned around and seen the slobbering ogre barbarian yank its axe from Hjalmar’s thigh and lick the blood from his axe and he knew what he had to do. Not realizing he was so close to it, he was too close to charge it and that was probably for the best.

    Swinging his pick over one should, he steps within arm’s reach of the ogre. It doesn’t see him and certainly has no idea about the pain it is in store for. Duervar’s pick, with its long and deadly point, has a lot of muscle and momentum behind it as he swings it at the ogre. It catches the ogre in the back of its thigh as the military pick sinks into its flesh and comes out the other side. A powerful hit, but he had been aiming for the base of the creature’s spine. The ogre turns its long head around behind itself to see Duervar and it bellows at him, spittle coating the dwarf’s armor. It’s leg buckles under the weight and the ogre screams in pain as it puts weight on the leg as a broken bones grind against flesh. It stumbles but somehow remains standing…

    Duervar rolls a 22 and does 12 pts to the Ogre Barbarian.

    With ears ringing, Arman watches the worgs run down the trail with astonishing speed and split off in two groups. One was clearly heading for Arum Faer Wed, the cursing gnome. The riders hold lethal looking lances out in front of them, ready to spit the little gnome. The other seemed bound for Raltise. Unable to hear his own voice, or much of anything really, Arman chooses a simple spell and tries to maintain his own battle composure. It’s difficult with the blood on the field, the screaming ogre and rain of exploding stones all around him.

    Curling his hand like it was holding a ball and pointing all the fingers on his right hand foreward, like each digit was a single knife stabbing into the air, he once again drew power into him and aimed at the closest worg near him. "Diúracán déanta de draíochta cruth agus buail."

    Several bolts of raw magic streak from his hand once again, leaving a trail of red magical sparks in their wake. They dart and bob through the air and rake the black worg from nose to tail, snapping its head back hard from the impact and causing it to stumble from the hammer blows of the missiles. It gives a pained yelp but charges onwards towards Arum, hungry for the easy kill. Suddenly Arum is not the only mage cursing on the battle field.

    Worg 2 takes 14 pts of damage from the magic missile spell.

    With the ogre barbarian flanked by Duervar’s arrival, Hjalmar sees his own opening as the ogre roars at the other dwarf. With the ogre turned, Hjalmar swings hard for the ogre’s exposed back. His hammer flashes through the air and hits it hard just right of its spine as he had learned so many years ago. The fierce blow shatters the ogre’s thick ribs and drives fragments into its lungs, caving in the back of its rib cage with a wet crack. The angle of the blow is from the side though and the shock of it so close to the ogre’s spine separates vertebrae and slices its spinal cord.

    Hjalmar cheers the blow and steps back to watch the results. At first, the ogre just seems stunned, but Hjalmar waits, knowing what is to come. The ogre’s big head turns back to face Hjalmar. A kind of clarity suddenly returns to the ogre’s face and its blood shot eyes glare at Hjalmar but its fierceness drains from its face. Blood dribbles from the ogre’s nostrils and its mouth as it breathes its last breathe. First its arms go limp and it’s bloody axe rolls from the its hand into the snow. Next its legs buckle and it drops into the snow with a thump. The outrages of numerous wounds have ravaged its body and it is a bit stunning even something as large as an ogre could keep fighting through so many wounds. With yet another foe dead under the Paladin’s hammer, he moves towards the trail and stands next to Raltise. Shield ready, the dwarf prepares to accept the charge. His leg bleeds, the pain is intense but the dwarf rides through the pain, taking pride in a new scar and his ability to withstand the blow.

    Hjalmar rolled a critical hit and did 32 pts to the ogre barbarian. The ogre dies.

    Hjalmar does not have long to wait. The swiftest of the worg riders comes plowing through the snow and levels his lance at Hjalmar’s head. The metal tip of the lance glimmers in the firelight as it searches for the dwarf’s head. At the last possible moment, Hjalmar raises his broad tower shield and the lance digs into the wood before it hits the wood and the lance shatters in a cloud of jagged splinters. The impact sounds like a thunder crack. Right behind the lance is the worg. It’s body slams into Hjalmar’s shield and it pushes him back several feet. The worg’s head reaches around the shield to try and bite Hjalmar. His hammer rises and falls and he cracks the worg hard on the head. It’s ear is pulped by the blow and it pulls its head back, shaking off the wound as hot blood stains its fur.

    Hjalmar does 10 pts of damage to Worg 4 on an attack of opportunity.

    In bowling Hjalmar backwards with the impact, it brought the worg and its rider within swinging distance of Tolrin. He whoops with delight as Hjalmar, the worg and its rider go sliding past him in a snarling mass. He swings his own magnificent hammer at the worg. The quick strike hits the worg on the shoulder blade, fracturing the tough bone and opening a nasty wound on the worg. However painful the blow, the bone prevented Tolrin from striking near its heart and killing the creature. It twists from the second blow and gives a second, pained yelp. Surrounded by the two deadly dwarves, the goblin atop the worg reaches for its mace but has a panicked look on its face.

    Arum can see what is coming and curses his luck and this battle once again. Drawing on his remaining power, he casts yet another spell at his foes. For a brief moment, his whole body feels aflame as the arcane power surges through his body. He points at the closest worg, its lance lowered and heading his way and unleashes the spell. A thin, spiraling vortex of flame shoots from his hand and strikes the worg as its rider tries to veer the stubborn animal away to evade the spell. It hits the charging worg square in the head and the creature bursts into flames. Its rider tumbles off as the burning worg slides through the snow, its momentum carrying it forward as it writhes in pain. It’s fur mostly gone, the smoke creature twitches and dies in the snow not far from Arum. The goblin stands up, clearly shaken from the fall and debates what to do next with its life. Arum does into a defensive stance, praying he can dodge the oncoming worg.

    Arum’s scorching ray does 36 pts against the worg 1. The critical hit was confirmed as the worg was charging and the effects of a bless spell.

    With the ogre dead, Raltise takes a step backwards, turns and stabs at the worg with his short psionic blade. Stabbing at the worg’s neck, he hits but cannot put his full weight behind the stab as the worg moves its neck out of the way at the last second. The wound looks shallow but painful and may have nicked an artery judging by the blood on the blade. Raltise offers one of his potions to the wounded Hjalmar calmly as the second worg comes thundering towards him, lance aimed for his chest. Raltise faces the oncoming charge in an easy stance, watching the bobbing tip of the lance.

    Raltise rolled a 15 and did 3 pts to Worg 1.

    This worg rider has even less luck than the first. Just before the lance impacts, the worg stumbles on a rock hidden in the snow and it lurches forward. So does the lance as it is driven into the ground right between Raltise’s leg. The lance does not snap from the blow but it nearly carries the goblin off its mount before it legs go of the lance. The worg recovers from the stumble and it lunges for Raltise’s arm, but his arm flies away from the creature’s mount. Instead it gets a mouthful of a tough mithril chain shirt and it shakes Raltise hard, but it does no more than bruise the man. The frustrated goblin reaches for its mace and curses the stupid worg, thumping it with the mace itself. Having survived the charge, Raltise lunges forward and stabs the second worg right in the chest. The blade sinks deep into its muscled breast and it bulks up into the air, blood trailing from its wound. Raltise says nothing and tries to assess just how much damage he did.

    The Worg Rider rolled a natural 1 on the attack and the Worg rolled a 25 on its own attack.

    Raltise rolls a 22 and does 7 pts to Worg 2 on his attack of opportunity. Worg 2’s rider does 2 pts to the worg when it hit the stupid beast...


    As the melee starts in earnest, Magnum offers a potion of his own to Hjalmar. "After that blow you'll be needing one of these." Magnum tries to hand him a bottle filled with a bluish liquid, "Not quite as satifying as ale but it does the job. I also got something up my sleeve to help us with these new puppy riders." Magnum places his hands on Hjalmar and says a simple prayer, "May your might find refuge in this servant and give him the strength and size to punish our enemies." Unable to accept the potion as his hands are full, Hjalmar grunts in surprise as Magnum casts the Enlarge spell on Hjalmar. Within moments, the dwarf grows significantly in stature. Now the size of one of the ogres, the snow poses no obstacle to his movements. Towering over the nearest worg, its rider looks up at the now giant dwarf and knows terror.

    The last worg makes his charge on Arum. Both worg and rider feel great relief as the gnome used its deadly magic against the other worg as they jump over the smoldering corpse of the other animal. Lance held level, they close rapidly on the little gnome who is bobbing and weaving in front of him. As the gnome goes right, the goblin swings the lance in that direction but Arum shifts to the left at the last moment. The lance goes flying by the little gnome! The worg itself does better than the goblin on its back though and bites the gnome on the shoulder, shakes him and throws the cursing gnome to the ground hard. Blood on its lips, the worg snarls over Arum and prepares to tear out the gnome’s throat. With a flick of the wrist, Arum’s quick razor darts out and carves a thin bloody line across the worg’s face, which only enraged the animal.

    The worg rolled a 21 and did 7 pts to Arum.

    Arum rolled a critical hit with his gnomish quick razor attack and did 2 pts of damage to the Worg.


    Kelith watched the scene unfold but could do nothing to protect Arum from the charge and felt great relief as the little gnome somehow survived. Knocked on the ground though, it was doubtful the gnome would survive the next attack. So he ran as hard and fast as he could, chain swinging through the air to try and attack the worg’s attention. Shaking its head from the wound the nasty little gnome had just given it, the worg looks at the oncoming human and back at the gnome, deciding it needed to finish him off quickly. Not quite in range yet, the wounded Kelith is well positioned to charge the worg and its rider.

    Tolrin, his own ears ringing from the explosive rain, doesn’t even see the worg take down Arum. His own world is narrowed down to the worgs attacking the center of the group. With a fierce yell, the thin dwarf swings his hammer hard at the closest worg once, than twice. A bloody splatter erupts from each blow, spraying his tabard. The first drives the worg to its feet, its shoulder shattered from Tolrin’s blow. The second blow caves its skull in and the worg drops like a stone. “Got’s me a puppy! Next comes the runt!” Tolrin yells. The goblin, who hopped off the dying worg before it fell, looks between all its enemies and says something nasty as urine runs down it’s leg.

    Tolrin attacks twice, doing 15 pts to Worg 4.

    On cue, the next barrage of exploding pellets come raining in. One breaks against Tolrin’s armor but he shrugs off the effects. Arman catches one in the jaw this time and the blast deafens the poor elf. His delicate ears bleed from the trauma. Another catches Raltise in the shoulder and deafens him. The rest land on or near Magnum and Hjalmar, who take hits but don’t even seem to notice the blows…

    Bundok – 22
    Duervar - 19
    Arman - 17
    Hjalmar - 17
    Kelith - 16
    Worg Rider 4 - 15
    Arum - 14
    Worg Rider 3 - 10
    Raltise - 9
    Magnum - 8
    Worg Rider 2 - 7
    Goblin Rider 1 - 6
    Tolrin - 5


    Last edited by mshady; 2007-11-16 at 02:44 PM.

  23. - Top - End - #143
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Raltise
    AC: 26
    HP: 37
    Move: 40ft.

    Raltise doesn't even seem to mind the sudden silence. He breathes deeply, holding his arms out to his side. His eyes flash, as crackling blue energy surges down his arm to wrap around the semisolid blade. He then thrusts forward, aiming for the worg in front of him!

    Spoiler
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    Activate psychic strike. Attacking Worg 3.
    Attack! (1d20+6)[18]
    Damage! (1d6+2)[8] plus (1d8)[1]
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  24. - Top - End - #144
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Bundok
    AC: 18 (22 vs Giants)
    HP: 57/57
    Initiative: 22


    Frustrated at missing out on the rest of the fight, Bundok sticks his staff upright into the snow and takes up the massive sword of the ogre mage. Channeling the power of his bracers, he swings it awkwardly in a wide, powerful arc building a lot of momentum at the limp, lifeless neck of the blue-skinned behemoth.

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    Power Attack for 2, attacking unmoving Ogre Mage

    Attack - (1d20+7)[10] (unmodified for using a weapon too large, unsure on the penalty
    Damage - (3d6+10)[23]


    Free Action, Drop Staff
    Move Action, Pickup Sword
    Standard Action: Sever Ogre's head
    Free Action: Drop Sword



    Pleased with his handiwork, he drops the beasts weapon and looks for a something to do with his new trophy. His eyes settle on the wall of fire and a smile splits his fuzzy face. Calling out to his comrades, he taunts the remaining enemies,

    "Oy! Dinnae kill em all afore I kin crush some skulls. And dinnae ferget them frosties what ran away. They didn'a seem like the fight were outta them."

  25. - Top - End - #145
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum lets out a small yell of pain as the warg bites him but otherwise ignores the pain as he slashes at warg.Annoyed, he casts another spell, another scorching ray to kill the enemy that just attacked him. not wanting to get attacked again himself he casts his spell carefully.

    concentration - (1d20+11)[13]
    ranged touch attack - (1d20+5)[10]
    damage - (4d6)[11]
    Better to die on our feet than live on our knees.

  26. - Top - End - #146
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    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Magnum moves over to attack the goblin who recently lost its mount. As he swings his axe he yells to his comrades, "If anyone needs healing make your way over here, we need to regroup before whatever else come our way."

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    I'll roll my attack and damage without modifiers because I can't open my character sheet from this computer. If you'll add my modifiers and remember I have bulls strength. Thanks.
    Attack: (1d20)[20]
    Damage: (1d10)[8]
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  27. - Top - End - #147
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    WolfInSheepsClothing

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    Location
    Houston,TX
    Gender
    Male

    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Spoiler
    Show
    Confirm Crit: (1d20)[16]
    Damage: (1d10)[6]
    Damage: (1d10)[4] (can't remember if it's x2 or x3)
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  28. - Top - End - #148
    Dwarf in the Playground
    Join Date
    Apr 2005
    Gender
    Male

    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Kelith
    AC: 20 (w/Shield of Faith, animalistic power, -2 for charging)
    HP: 38/54
    Initiative:16


    Kelith charges the worg that is trying to kill his friend Arum swinging his chain violently, aiming for the large beast the goblin is riding on.

    Attack- [rollv]1d20+11[rollv]
    Damage- (2d4+5)[3][1](9)

    Spells Cast
    1st- 1
    2nd- 1
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

  29. - Top - End - #149
    Dwarf in the Playground
    Join Date
    Apr 2005
    Gender
    Male

    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Eh, redoing attack
    (1d20+11)[20](31)
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

  30. - Top - End - #150
    Dwarf in the Playground
    Join Date
    Apr 2005
    Gender
    Male

    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Eh, redoing for death of worg
    Confirm- (1d20+11)[18](29)
    Damage- (2d4+5)[4][4](13)

    edit: so that makes a grand total of 22 Damage.
    Last edited by Tharar_Greenleaf; 2007-11-17 at 04:26 PM.
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

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