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  1. - Top - End - #241
    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Magnum

    Other than a good fight and a good drink, a good battle song was one of Magnum's favorite things. He bellowed loudly as the troupe marched in and stands waiting staring down any onlookers as Tolrin proceeds into the meeting chamber.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  2. - Top - End - #242
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    mshady's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Tolrin strides purposely through the door with the rest of the party trailing him, utterly ignoring the militia’s own display. After a moment, Clinkscales follows as well, his enormous bulk and heavy armor causing the floor boards to creak in protest at the weight. Inside, all seven members of the Hundlestone Council are present. It is composed of three gnomes, three humans and a dwarf. The tables in the room have been rearranged and so they can sit together along a square table and all of the other tables and chairs have been pushed aside. They have clearly been here for several hours, judging by the smell of smoke, plates and bottles at the table. Duervar, taking his cue from Tolrin, close the door hard enough to be noticed. A tall, bearded man in a brown robe in his 30s immediately bolts from his chair and accosts the group as they enter.

    “Who in the Hells do you damn dwarves think you are?!” the man fumes, “The arrogance! What gives you the damned right to send your soldiers to nearly drag us all here and insist we wait for hours. When you return, you parade through town, terrify everyone and make like you intend to sack the place. What part about guests, or allies do you dwarves NOT understand? You can’t dictate to us!” Several of the other members of the Council nod or grunt in agreement and they all glare at Tolrin and Clinkscales. Tolrin turns his head and listens to the man and returns his own withering glare.

    “Who do we think we are, Kelvin?” Tolrin responds hotly, lashing the man with his words. “We are the heirs to the traditions of the first dwarves and the Crusader. We are the Purifiers. We are the bane to the false, the heretical, the wicked and followers of the infidel Gods. We are the old ways of the dwarves. Of tradition and clan, of steadfast loyalty to friends and implacable enemy. We find ourselves here today because you have been false with us. Because you ally yourselves with those who are our foes.”
    Tolrin waits for the moment as some of the color drains from the Council members. Taking a deep breath, he continues.

    “We are also here to give you a chance to save yourselves. To stand up. To be independent and safe and discuss how to make it so, for I fear your town is in grave trouble indeed.” Some of the Council members look between each other, a bit confused suddenly. Tolrin continues.

    “I want to know everything about your arrangements with the Aurilites, with the Frostmaiden Livius and the Auril’s Chosen, the white wyrm. As ye can see, we’ve obviously done battle today and barely survived, no thanks to ye. It was all quite… enlightening? I think that's the word." Tolrin smiles, somewhat wolfishly and relishing the moment. Dealing with the Hundlestone Council had long been a frustration for him.

    "No more haggling. No more lies. I need ye to be straight now with me, finally. What in the Hells have ye people gotten yourselves into?”

    Still standing, fixed in place by Tolrin's verbal assault, now simply nods.

    "Oh. Ummm yes, I can see why you might want to talk about that... You.. could have just asked. All this was hardly neccesary..." Kelvin replies, a bit feebly.

    "You're right. But how well's that worked out for me? After dealing with you folks again and again for five years, damned if it didn't make me feel better. Besides, ye may've just ommitted things again."

    A familar gnomish woman steps out of the kitchen area, now in far more regal apparell but no less caustic.

    "For an Ambassador, yer quite the arse, aren't you?" Tolrin looks at the woman as the air goes out of the room for a moment.

    "I have me moments, lass." The Stone Council members grumble in obvious agreement.

    More tomorrow…
    Last edited by mshady; 2008-01-27 at 03:10 AM.

  3. - Top - End - #243
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum glares at the now well-known gnome woman. "Well you should know about asses, with as big as yours is, you iron headed, poison mouthed, blowhard." he says, his temper still raging from the battle and having no patience to listen to this.
    Last edited by Katasi; 2008-01-27 at 12:55 PM.
    Better to die on our feet than live on our knees.

  4. - Top - End - #244
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    GreenSorcererElf

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arman followed the procession, listening to the singing from the dwarves, a song of honor and battle. It involved a great deal of stomping of the feet also to keep time, and although not as upbeat he would hae prefered in a song, they were after all, only dwarves.

    He followed Tolrin into the hall with the council, trying to watch along Tolrins right for anything. Upon entering the hall and having Duervar close and bolt the doors behind him, a man jumped to his feet and immediately started shouting at Tolrin. Arman shifted his hand to his dagger, but didn't move otherwise, confident that Tolrin could handle this.

    Sure enough, Tolrin could handle it and Arman eased up a little bit as some of the council members started to look confused or scared. A feisty gnome stepped up at this point and said something to Tolrin, to which Arum replied back at her.

    Interesting, indeed.
    Last edited by ArmanMadero; 2008-01-28 at 03:37 PM.

  5. - Top - End - #245
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Tolrin looks over at Arum and stops for a second and stares a bit wide eyed at Arum. Unable to suppress a short bark of laughter, Tolrin only earns him more glares. The gnomish woman gives them both a withering glare and returns out of sight.

    “So yes… much to discuss, eh?” Tolrin steps towards the Council while Clinkscales watches the room ominously.

    “Where to begin? You’ll have to fill me in as I go along….” Tolrin paces back and forth for nearly a minute before finally speaking again.

    “So let’s see if I worked this out. Simple, really… you’re all running your town here, respectable little trade hub that it is. However, you’re also the only source short of plunder for the Aurilites. So they come here, scare you a little and demand a tribute from you to keep the pass open, freeze you to death in the snow and cold or outright just destroy the town. How’s it sound so far?” Tolrin glances at the Council.

    “Now most towns with a good bit of coin would hire some mercenaries or adventurers, hope they take care of the problem. In fact you try, badly, to make that look like a threat by mov’n adventurers in and out and lett’n them play about in the Upperdark so the Aurilites are never too sure what else ye have. So what do they do about that? Well, they keep raising your tribute and force the caravans to pay more in turn so ye can keep up appearances. But they keep pushing, so ye have a problem.

    Ye can’t exactly hire the quality o’help you need and ye can’t much tell anyone either. Maybe nay even outside the room, which’d explain why yer all skimm’n from your own coffers. Here I thought ye were corrupt all these years! If ye tell anyone, they know ye been in league with the Aurilites and it just looks like the two of ye were runn’n protection racket together and doin’ extortion on the caravans, the route and the Ten Towns. The Ten Towns can’t help ye. Ironmaster’s too weak. Battlehammer’s been gone for awhile. Mirabar and Luskan’d probably come to blows over who gets to conquer ye first for this whole scheme.

    So ye accept things for what they are, scratch out a living as best ye can and pay the Aurilites, who maybe know how much they can press ye. Of course, the best way to be sure would be put one o’their own on the Hundlestone Council. Hell, it’s even fair as their part owners eh? I’m nay sure where this Frostmaiden Livius fits in, but she was yer go between, aye?” Tolrin looks at the assembled Council and narrows his gaze. A human woman holds her head in her hands and sobs to herself and Tolrin, respectfully waits. Eventually, she raises her head and speaks quietly, but sharply.

    “You think you are so.. so smart, Ambassador Joker. Don’t you? Oh so very, very smart. But you missed something as you plumbed the depths of our corruption.” She sneers at Tolrin and the others look to her. “When the tribute became too much, they came calling for tribute in… other forms. They took our children too! As hostages at first and then as their new priests! When we told them we had no more, the White Wyrm came… twenty years ago now. It took my daughter, poor sweet, Livius from me and several others. Every year. Tomorrow, we were to take two more children and Livius would care for them, raise them and send them to spread that cold, dead faith of theirs. It’s not even a tribute anymore. It’s an offering as he forced us to accept their God as the price o’suffering our existence.” The woman returns to her sobbing and Tolrin frowns slightly.

    “Happy now, dwarf?” Kelvin asks. “Now you know. What are you going to do now? Save us?” The man laughs sarcastically. “Save us from the Cold One? From that dragon? It’s empire of snow and ice? Good luck humbling that one.”
    “Still think’n on that one…” Tolrin says, a totally blank expression on his usually expressive face. The hardened soldier Clinkscales looks on from behind Tolrin, his eyes are remorseless pits. Tolrin turns and gestures to his own group of escorts.

    “Now lads, would someone explain to the Council what happened to us out there today? How we were goin’ to pray at the tomb of Hundle ‘nd were ambushed? Arum and Bundok, if ye could explain the little bunker ye found right next to the area, if ye could?”
    Last edited by mshady; 2008-01-29 at 02:48 AM.

  6. - Top - End - #246
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum nods. We found a bunker buried beneath the ground, large enough to hold several creatures, and coated in lead. Lead is a common thing to use against scrying, most divinations can't penetrate it. We also found this note in it." He says as he holds the note up.
    Better to die on our feet than live on our knees.

  7. - Top - End - #247
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    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Magnum

    Magnum sits by and listens, it has always been hard for him to keep his mouth shut when there is arguing around so if you watch him closely he takes several large breaths to keep from interupting the proceedings. His emotions move back and forth between sympathy and frustration towards the council and he bows his head slightly to pray to Clangeddin for the strength and oppurtunity to pay back these Aurilites for what they've done.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  8. - Top - End - #248
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Kelith

    Now at the tavern, Kelith fetches himself some water and sips at it while waiting for his companions to return.

    edit: {{My bad, I thought the hearing was taking place in a council room or building. So i suppose i'm with the rest of the group in the tavern staying silent. Still sipping on water though.}}
    Last edited by Tharar_Greenleaf; 2008-02-02 at 01:17 AM.
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

  9. - Top - End - #249
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    Diarmuid's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Bundok

    Not exactly comfortable with bring singled out, but never one to shirk from his duty, the grim dwarf expounded on Arum's rather concise explanation,

    "We was headed up the pass ta tha tomb of the Hammer Hurler,"

    He goes on to describe the area where the ambush occurred,

    "The force what met us there woulda been way too much if it were a simply caravan headed up the pass. Was damn near too much fer us."

    He turns a cold, accusatory eye on the council as he mentions the last bit there. Continuing, he begins listing off their foes of the day, ticking them off on his fingers,

    "Maybe a dozen goblins, some of em wizerds er maybe shamans. Half a dozen ogres with a damn blue-skinned mage o' theirs. A few frost giants, and some kinda icy devilish thing. That bunker weren't no hasty built watching station fer keepin an eye on the pass. They were hunkered down good, with plenty o' space for a good number o' ogres and even maybe a few giants."

  10. - Top - End - #250
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Hey folks - been pretty sick the last few days, post will be up tomorrow.

    MShady

  11. - Top - End - #251
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Tolrin lets the others speak briefly and gestures to the captured note and moves a bit closer to the table.

    “Yes well, that note.” Tolrin frowns gravelly, “They knew I was coming and to expect an escort, so I rather think that means there is a spy here in Hundlestone. Meaning, someone here in this town just tried to kill me and I be rather taking offense to that. None of you, I trust?” Tolrin looks at the assembled Council. The lone dwarf on the Stone Council, Knute Hammer, glares at Tolrin in return. The powerfully built dwarf is middle aged and a veteran warrior who’s father had came to Hundlestone after the fall of Mithril Hall. Tolrin’s only real ally on the council, he takes the measure of his compatriots and rises.

    “Ambassador Tolrin, respect to ye as kin and of yer line, ye and yer cohorts here accuse this Council of overmuch ye hot tempered royal runt! Now we plot to murder ye, eh?” Knute glares at Tolrin, his hands planted on the table and leaning forward.

    “Explain the note, Knute” Clinkscales says from the back of the room as Tolrin and Knute exchange glares.

    “Explain the note, eh? Well from one old axe idiot to another, get over it. Ye left with no notice to us, so if there be a spy, it be in yer ranks and I can tell just from the look’n that it is draconic. Someone here would o’had to run ahead of ye without yer noticing to give word to set an ambush well in the making. So look to yer own camp on that one before grinding yer jack boot on our balls!” Knute stands and crosses his arms and gives them all a firm, reproachful look. Tolrin even stops to consider the point and shrugs.

    “A possibility, although mayhaps someone sent a message ahead. By magic? By pigeon? You admit you’re compromised and perhaps your residents more than yourselves.” Tolrin replies with little edge this time, although that hardly deters Knute’s stone faced glare.

    “Oh, by all means hold one of yer famous Inquisitions and make forge bars of yer foes for yer bloody great weapons and golems, eh? Don’t forget yer caravan be what? Two days out?” Knute’s tone drips of sarcasm. None of the rest of the Council wants to get between the two at this point.

    “No, no time for that and gnomes and humans simply wouldn’t due for a proper forge bar anyways.” Tolrin replies, almost lightly.

    “Oh yes, a good joke Ambassador. Ye’d make a good alesinger, you and yer alewives.” Knute retorts, earning a snicker or two from the Council members. Tolrin only grunts in reply, having lost the point.

    “So… shall we move past this point? We had nothing to do with yer troubles today although we were goin’ to see them the next day, I assure ye on my honor I knew noth’n of it it. Why tomorrow? To make sure yer caravan go through safe, ye bastards. We need that to go through too. If I find out someone here be to blame, I’ll make’em a head shorter and ye can add’em to yer trophy collection. Ye can plainly see. What do ye plan to do now?” Knute says, than looks at the right and left side of the table but no one shows sudden nervousness. Clinkscales in the back continues to stare ahead, ever wary.

    “Yes, where do we go from here? We could occupy Hundlestone and under the Patriarchate, or make ye the 11th Town of Icewind Dale and ensure the safety o’the town and the caravan route. Humans ruling humans and all, only proper.” Tolrin states very matter-of-factly before continuing and the tension in the room elevates considerably. He lets the message hang out there long enough for the statement to sink in but before any protest can be registered.

    “While that solves the problem with you, it doesn’t solve the problem you face with them. How do ye deter those who can control the winter itself? The white wyrm cannae be killed and we nay have the troops to control the region above and below.” Tolrin says and the Council grumbles in agreement as their own dilemma is brought up.

    “Aye, ye curse us but ye’d be in the same fix we’re in!” quips a gnome to the left of Knute.

    “Aye, short lad. Inform Frostmaiden Livius the Patriarchate’ll be taking a larger interest here in Hundlestone and I want to meet with her in… four days at the mines between here and the tomb of Hundle Hurler-of-Hammers. We’ll keep a permanent representative from the Patriarchate and Ten Towns here, Moradin help’em, with a suitable detachment of Forgemark to protect’em and a reduction of tariffs and caravan. That’s the best deal yer going to get outta me for this and lets all forget about today, eh?”

    The Council members look to each other and grumble to each other and Knute speaks once again.

    “So yer just going to tell us the way it is now, eh?”

    “Umm… yes, I am actually. What? We met their demands well enough, say no to me and I’d think you rather like them better.” Tolrin smiles and his eyes twinkle in the face of the challenge, “Who has a stronger hand to negotiate, eh? Two dozen heads say me.” Tolrin smiles and the Council but says nothing.

    “Woe to poor Hundlestone, so far Moradin yet so close the Patriarchate and Aurilites alike…” Knute pronounces gravelly.

    “Indeed. I think that concludes this meeting, eh?” The Council members grumble in agreement and make to leave, having no desire for further conversation.

    After everyone else has cleared out, Tolrin turns to the party and states. “Ye have one day to get rested up lads. Move over to the barracks and stay ‘here now. Be ready by midnight tomorrow”, Tolrin states. Suddenly wearing the exhaustion he must obviously have felt, Tolrin smiles and says “I rather think I need some sleep.”

    Sorry for the delay there, I was alot sicker than I thought... game's back on!

  12. - Top - End - #252
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    Yuki Akuma's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Raltise, for his part, looks... incredibly bored. He actually sighs with relief when told he can go, and wastes no time in retreating!
    There's no wrong way to play. - S. John Ross

    Quote Originally Posted by archaeo View Post
    Man, this is just one of those things you see and realize, "I live in a weird and banal future."

  13. - Top - End - #253
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    mshady's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    OOC: Please work out your characters for level 6 and let me know ASAP.

    If you plan on taking a PrC for level 6 but the trainer is not available in Hundlestone, you can take your existing PC class and convert to the PrC later. PrC training is something that will take a fair bit of time to do and there is only so much you can do by yourselves. Tolrin might be able to find a trainer or tell you where to find one, so he would be a good IC resource. You'll have the time to do the training a bit later

    As for the loot, a PC with the ability to identify the magic equipment and trinkets will be required. You are still in possession of the mysterious note as well.

    The party has about 30 hours before Tolrin wants to see you all again.


  14. - Top - End - #254
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    [OOC]You said that a wizard has to spend the time and stuff for the spells they get for free at each level, but the PHB and SRD states that they do not have to spend any time or anything on them. Are you making this a houserule then? My character sheet is updated for 6th level, do you want me to message it to you?[/OOC]

    Arum steps outside into the cold after the meeting he shivers slightly and looks up into the sky, then reaches out his arm as his hawk familiar Screech lands softly onto it. He gently caresses the hawk's head, then turns to the group. "So what shall we do about the treasure?" He asks. "I'm all for splitting it up evenly, personally."
    Last edited by Katasi; 2008-02-11 at 05:08 PM.
    Better to die on our feet than live on our knees.

  15. - Top - End - #255
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    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    OOC: Do we have enough XP over 6th lvl for me to brew a few potions....I think max I'm talking 96 XP. And also how many potions will you say I can do in the 30 hrs? The DM guide says it takes 24 hrs to make a potion but didn't mention anything about running more than one at a time. I'm thinking five max...2 cure serious and 3 cure mods. Just let me know.

    "Whatever the split is just let me know. I'm going to make a few potions before we run into any more of those cold bastards," with that he heads of to find the ingredients he will need to work.
    Last edited by bchilders; 2008-02-13 at 09:02 AM.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  16. - Top - End - #256
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    GreenSorcererElf

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Glad you are feeling better Shady. I am working 3-1130 shifts for my intership right now, and one week of overnights soon. I should... SHOULD.. be able to post a LITTLE more...

    Arman listened to the accusations flying and nodded to himself a few times before decisions were finally made. It seemed as though Tolrin won this small battle, but he couldn't be sure.

    The question still stood though, who was the spy? If the council denies sending anything to this Livius Frostmaiden, and non of the group he was with did so... then who?

    Arman watched around him carefully as people started to disassemble and filter out of the hall. They had a little over a day to rest and equip themselves for what lay ahead. And if someone here planned an ambush again for them, they might need more help. Another fight like the last and someone may be lost.

    The wyrm itself was another issue. Whos to say that the beast wouldn't just decide for fun to freeze them all into a block of ice for the next unfortunate to find? And for as rebellious as Hundlestone had been, what kept it from doing just that? Wyrms were not noted for their patience or benevolence of ANY race, with the exception of mayhap their own or their betters, which were not many.

    Much to think about while he studied up.

    Arman would like to know how many people were in the council room, council members vs. party members vs. guards vs. others. Do any seem like they do not belong? Do any seem like they are taking too much interest in Tolrin or the party? I will also give you my spell list as soon as I look at it and stuff.

  17. - Top - End - #257
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    Diarmuid's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Potions
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    I'm fairly certain you cannot create more than 1 potion at a time, so you'd be able to make 1 potion in the time we have allotted. Also, do you have access to the proper alchemical equipment to make potions?


    Leveling up
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    I've been all leveled up to 6 since it was first mentioned. Simply took my fourth level as a Fighter and continued my focus on staff fighting.


    Bundok is glad to be dismissed from the meeting, and finds a nice hard bunk to plop down on. Pulling off his chain mail, he relaxes a bit and pokes around through the accumulated loot from their epic, wintry battle.

    "I dunno what most of that is, but if there's a magic staff or some chain armor that no one's claimed I wouldnt mind taking a look ta see if it's better'n what I got already."

    Loot
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    Of the loot, there's only a few items that would be of any use to the party as some of the magic items are Large or Small sized and will be of little value to us. Bolded items should get priority for identification, assuming we have a wizard who can identify. If not, maybe we can find someone in town to pay to do it, and use the coins we got to pay for it.

    1 x Large Greatsword (unidentified magic)
    3 x Large Greataxes (unidentified magic)
    3 x MW Shortswords
    1 x Magic Shortsword
    2 x MW Battleaxes
    1 x Magic Mace
    3 x Magic Rings
    1 x Magic Cloak
    1 x Magic Amulet

    1 x Large Mithril Chainmail (magic)
    1 x MW Large Breastplate
    1 x Small Robe (Magic)
    24 x Thunderstones
    7 x Tanglefoot bags
    7 x Caltrops bags
    4 x Gems
    1 x Spellbook
    4 x Scrolls (stinking cloud, mage armor, summon monster III and glitterdust)
    8 x Cure Medium Wounds potions
    3 x Cure Critical Wounds potions
    Approx 2000 in gold coins or equivalents
    50 feet of hemp rope

    There was also mention of a wand in the description of the loot, but one did not appear in the list as shown above.

    Last edited by Diarmuid; 2008-02-12 at 11:49 AM.

  18. - Top - End - #258
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Kelith

    {{I myself myself have a python program, two books, and 15 pages of notes to study for this thursday so I won't have lots of free time to level up my character till then. Though I can say now that I'll take another level in Favored Soul and NOT take a prestige class.}}

    "I'm not too concerned how the loot is too be divided, whether it be all sold and split or items are to be given to whoever needs them then splitting the rest to make it equals matter not to me. I'll be in my room resting and if there be no plan for division tomorrow i'll make one up if need be."

    With that Kelith walks up to his room and falls into bed.
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

  19. - Top - End - #259
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Spoiler
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    Arum can cast identify 6 times per day, enough to cover the items you marked, plus that magic robe. He'll need 8 hours to prepare it though, and to get to his other spellbook. He'll also need to use 24 hours of the 36 to research and write down the first of his new spells.


    Arum nods to the pile of loot. "I will go study me spells and prepare the spell to identify the magical items. While I'm gone will someone please try to detect which ones are magic and set them aside? Also, I want that spellbook that we found." He then sets off for the small crevice outside of town where he buried his Grimoire for safe keeping, musing about new spells he could create.
    Better to die on our feet than live on our knees.

  20. - Top - End - #260
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arman nodded when someone asked about being able to identify some of the items. Then, muttering a few words, a small spell was cast. Some of the items took on a strange blue hue to his eyes and with some help from the rest of the party, they soon had everything sorted out that seemed to be magical.

    "I will be able to help with that as soon as I can rest up a little and study the appropriate spell a few times. Where should we all meet to split everything and identify some of the more curious items?"

    Casted Detect Magic on our pile of goodies

  21. - Top - End - #261
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    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    OOC: Crossed out last post after considering my options

    Magnum

    Noticing the amount of potions in the loot, Magnum decides a good drink is a more pressing concern. "I'm off for a drink, anyone joinin'?" With that he heads off to the bar.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  22. - Top - End - #262
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    mshady's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    OOC: The next 36 hours or so for you folks is going to be rather self directed and free form. Let me know what you want to do, who you want to see, etc. Basically lay out your schedule. Feel free to advance the timeline as well - if you want to advance to identifying and distributing the loot, go ahead but let me know. If you're going to the bars or whatever, pretty much RP what you're doing, the place etc. I'll jump in with some DMing as appropriate. If you want to meet someone, let me know. We can either do it via PM or on the boards.

    Also, we may be getting 2-3 new players from the other campaign, as I could not sustain doing two of them. I like to put alot of work into stuff, but it was harder than I anticipated to do both campaigns.

  23. - Top - End - #263
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    [OOC]Ok, but just one question, does the 24 hours for scribing a new spell have to be CONSECUTIVE, or can I split it up over time?[/OOC]
    Better to die on our feet than live on our knees.

  24. - Top - End - #264
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    [OOC: Same rule of thumb as crafting with that. While it takes X number of days to make an item, in terms of actual work on it the requirement is 8 hours a day. The rest is assumed to be other activities and sleeping. That is the trick of the increased productivity of a forge of sustenance for example; it lets you work all day. So if you're in a time crunch, I'll allow double the productivity but there will be a spellcraft check of DC15 + spell level for the second spell.

  25. - Top - End - #265
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Quote Originally Posted by mshady View Post
    [OOC: Same rule of thumb as crafting with that. While it takes X number of days to make an item, in terms of actual work on it the requirement is 8 hours a day. The rest is assumed to be other activities and sleeping. That is the trick of the increased productivity of a forge of sustenance for example; it lets you work all day. So if you're in a time crunch, I'll allow double the productivity but there will be a spellcraft check of DC15 + spell level for the second spell.
    [OOC] Um, spell scribing time is measured in hours- 24 hours per spell, so would that be 3 days of work at 8 hours a day then?
    Better to die on our feet than live on our knees.

  26. - Top - End - #266
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    mshady's Avatar

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    OOC: You can split it up over time if you like. You're right on the 24 hours, I always took that as being like crafting. Learn something new every day...

  27. - Top - End - #267
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    GnomeWizardGuy

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arum allows screech to fly ahead to the crevice and find a nice perch near it. After about a half hour walk he arrives as well and crawls inside to pull out his Grimoire. He carefully avoids reading the cover and the first page, to prevent setting off the spells on them. On the second page he pauses to look at the picture of his friend Doran which he inscribed on it. He takes a moment to reflect on their adventures, shedding a tear as he thinks of his friend's death, then flips through some more. He spend the next 8 hours carefully reading through his spells, memorizing the ones he would use today. He spends another 8 hours inscribing the new spells going through his head, he starts with one to summon monsters (summon monster 3). After that he takes the hike back to the town to get some food and sleep, but not before sliding the Grimoire back into it's crevice.
    Better to die on our feet than live on our knees.

  28. - Top - End - #268
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    WolfInSheepsClothing

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Magnum

    Magnum spends several hours at the bar drinking his fair share of ale and then some before retiring to a room. He stops for a moment before bed to pray but ends up passing out in the middle. This is not the first time he hasn't made it completely through a devotional but he assumes that worshiping a dwarven god gives you some leniency on piety, especially when it comes to good ale.
    The bunny's scared, the bunny's scared of you...shivering.
    And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny

  29. - Top - End - #269
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    GreenSorcererElf

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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Arman went back to his rented room and studied studied studied. As soon as he studied as many of the Identify spells as he could manage, he went back to where they had the stash of items, and cast what he could to identify them. He was able to identify seven items before his spells ran out, and by then he was smiling to himslf and those others that were helping him to identify the other items left.

    Identifying items as follows: Large Greatsword, the 3 Large Greataxes, Magic Shortsword, Magic Mace, Magic Amulet. That should cover all my identify spells that I have. I believe Arum can do the rest. : ) There are 6 more items to identify according to the list that Diarmuid provided in a spoiler. If you could let me know Shady what I have discovered on these seven that would be most wonderful. After that, Arman will go back to his room, and study the list of spells that I will give you.

  30. - Top - End - #270
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    Default Re: [3.5E] Heretic's Bane Icewind Dale

    Kelith

    As he awakens from a nights rest he gathers his gear and heads down to get himself some breakfast. After breakfast he searches for his companions to find how the loot is to be split/

    {{So like I said earlier, taking another level in Favored Soul, get 3 new 3rd levels spells known, Cure Serious Wounds being 1 of them; still haven't decided on the other 2 still gotta check out some more spells in complete divine and such. So for my HD and everything do I need to roll or are you doing it for me? And do I need to go ahead and edit my char sheet to show I'm 6th level now?}}
    Last edited by Tharar_Greenleaf; 2008-02-18 at 10:52 PM.
    "The forest is a dangerous place to those who don't know its secrets, your in luck though because i know them" -Tharar Greenleaf, Ranger, to my weekly D&D group

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