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    Default Dragonlance 5e game new blood

    My long-running Dragonlance game, Ansalonian Adventures, has two slots open for new PCs.

    NOTE - This is a high RP game, often going weeks or months without combat encounters. Plan accordingly.

    Dragonlance knowledge is very helpful, but not mandatory.


    Current makeup:

    Human Fighter
    Half-elf Wizard
    Half-elf Warlock



    Third level, 27 pt, all published sources except homebrew. Let's keep it to standard races - though in DL that excludes drow and orcs and includes minotaurs and draconians (you can use half-orc and dragonborn for these or ask for stats from a PDF I've got). Starting money +300stl (steel pieces = gp) and one minor magic item. Feel free to play around with Background elements and Proficiencies - I won't make you stick with one if another makes better sense for your story … but please make choices that make sense for your story. Post War of Souls.


    Spoiler: New Background
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    New Backgrounds
    Mystic
    You have learned to channel divine energy without
    worshiping (or even acknowledging) any deity. The
    process of harnessing this magic is one of inner awareness
    and self-discovery –a private faith that leads you to
    great wisdom.
    Skill Proficiencies: Insight, Medicine
    Languages: Two of your choice
    Equipment. A scroll case stuffed full of notes from your
    studies of prayers, a winter blanket, a set of common
    clothes, and 5 steel pieces.
    Feature: Revelation
    The quiet meditation gave you access to a unique and
    powerful revelation. The exact nature of this discovery
    depends on the nature of your spiritual journey. It might
    be a great truth about the cosmos, the deities, the
    powerful beings of the outer planes, or the forces of
    nature. It could be a site that no one else has ever seen.
    You might have uncovered a fact that has long forgotten,
    or unearthed some relic of the past that could rewrite
    history.
    Work with your DM to determine the details of your
    revelation and its impact on the campaign.
    Suggested Characteristics
    Anyone who possesses the latent talent and the sensibility
    required to harness the power of the heart may
    become a mystic. Mystics prefer quiet contemplation to
    crowds and noise and tend to be loners. Others search
    for truth in life, having failed to find it with the gods.
    Personality Trait: like the Hermit background
    Ideal: like the Hermit background
    Bond: like the Hermit background
    Flaw: like the Acolyte background
    New Feats


    If you have reasonable questions not answered above, please ask.


    Recruiting ends (meaning I will choose completed Myth-Weaver character sheets) by 1800 hrs October 7.



    Spoiler: Story
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    The PCs recently traveled from Solamnia to the rather wilder place called Estwilde seeking new opportunities. In the country of South Shore (or Qwermish) they are strangers, not speaking the language or knowing the culture, but determined to find adventure and make a name for themselves. They are following rumors and jobs posted in the local square.

    In this game, Qwermish is essentially Croatia, though the language is called Estwilde.

    If your PC concept is a native and you want more information, PM me.






    Current IC game thread: http://www.giantitp.com/forums/showt...entures-IC-III

    Current OOC thread: http://www.giantitp.com/forums/showt...ntures-OOC-III
    Last edited by Gorgon_Heap; 2019-10-05 at 01:21 PM.
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  2. - Top - End - #2
    Bugbear in the Playground
     
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    Default Re: Dragonlance 5e game new blood

    Sounds interesting. I might roll a divine soul sorcerer,
    I have a few concepts in mind regarding to a descendant of the irda. Alternatively, I might go with a minotaur rogue pirate of some sort.


    Details are soon to follow

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    Default Re: Dragonlance 5e game new blood

    Aww...if it weren't for no homebrew, I totally would have asked about altering one of the current standard races to fit a Kender character (which probably would have been a modified Gnome).

    Well, I guess I'll start working on a Dwarven Bard to PM you with.

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    Default Re: Dragonlance 5e game new blood

    Quote Originally Posted by MechaKingGhidra View Post
    Aww...if it weren't for no homebrew, I totally would have asked about altering one of the current standard races to fit a Kender character (which probably would have been a modified Gnome).

    Well, I guess I'll start working on a Dwarven Bard to PM you with.

    I may regret asking this, but Kender are halflings, so why change it to be a gnome?
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    Default Re: Dragonlance 5e game new blood

    Here's most of the crunch for a High Elf Forge Cleric. A few questions though; are we starting with the usual equipment by class and background? I'd like to start with a shortsword and a longbow if I can, since cleric equipment doesn't really account for them getting racial weapon proficiencies which aren't warhammers. How do you feel about non-standard backgrounds? Right now I'm at a crossroads between Acolyte and Guild Artisan, though it mostly boils down to wanting Shelter of the Faithful with the proficiencies of Guild Artisan.
    Quote Originally Posted by fibericon View Post
    This seems like a really cool concept, so I feel like you're going to get a lot of applications. Best of luck sorting through them all. That said, I'm going to do my part to make your job that much harder by adding one to the stack.

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    Default Re: Dragonlance 5e game new blood

    Quote Originally Posted by WhismurWanders View Post
    Here's most of the crunch for a High Elf Forge Cleric. A few questions though; are we starting with the usual equipment by class and background? I'd like to start with a shortsword and a longbow if I can, since cleric equipment doesn't really account for them getting racial weapon proficiencies which aren't warhammers. How do you feel about non-standard backgrounds? Right now I'm at a crossroads between Acolyte and Guild Artisan, though it mostly boils down to wanting Shelter of the Faithful with the proficiencies of Guild Artisan.
    Edited OP.
    Avatar: Rain Coralcove, Cleric of Zeboim


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    Default Re: Dragonlance 5e game new blood

    Out of curiosity, when in the timeline is this set? Chronicles? Before? After?

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    Default Re: Dragonlance 5e game new blood

    Quote Originally Posted by Gorgon_Heap View Post
    I may regret asking this, but Kender are halflings, so why change it to be a gnome?


    When I went to check Kender origins, I happened upon this. https://en.wikipedia.org/wiki/Kender_(Dragonlance)

    Granted, when you read the part about supposed dwarf relation that's bundled into it, it makes slightly less sense but the only Dragonlance book I've been able to read fully (library DL books were a hot item) was 'Tales of Uncle Trapspringer' and so I didn't have much reference knowledge to have made the determination that the DL universe simply calls their halflings Kender. I was under the impression that halflings were simply a different race altogether. Also, it's been about 14 years since I read it. I was mostly remembering Kender for being the overly-curious (yet oblivious in some ways) outcast race that hold pretty much no respect because of their strange societal norms compared to other races.
    Last edited by MechaKingGhidra; 2019-10-03 at 06:24 PM.

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    Default Re: Dragonlance 5e game new blood

    Well, well well well! I've always wanted to play in a Dragonlance game, but sadly never had the chance. I'm not the biggest buff on the lore, so please forgive the more noob questions. I've watched the Dragonlance animated movies a year or so ago so I do have a basic understanding of the world and such.

    So here's a question: Is the shadowfell a thing? Was thinking of making a Shadar-kai character. What about the Feywilds? I know Dragonlance is a material plane that technically exists in the same wider cosmos where Greyhawk and Forgotten realms also exist, somewhere.... if I recall correctly.

    Besides that, since this is post war of souls, that means divine magic is back again, yeah?
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    Default Re: Dragonlance 5e game new blood

    Yeah, Kender are just halflings. Use the PHB stats as normal or the following:


    Spoiler: Kender 5e
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    Kender Race Traits

    Ability Score Increase. Your Dexterity score increases
    by 2 and your Charisma score by 1.
    Size. Kender average about 3 or 4 feet tall and weigh
    about 40 pounds. Your size is Small.
    Speed. Your base walking speed is 25 feet.
    Languages. Kender can read, speak and write Common
    and Kenderspeak.
    Lucky. When you roll a 1 on the d20 for an attack roll,
    ability check, or saving throw, you can reroll the die and
    must use the new roll.
    Keen Senses. You have proficiency in the Perception
    skill.
    Kender Pockets. Kender constantly pick things up and
    pocket them, and then often forget about them. If you
    find yourself in need of a piece of nonmagical equipment,
    there is a chance you have it. Roll a d4. If you roll
    a 4, you find the item in your pocket, pack, or pouch. If
    you roll anything else, you don´t have such an item on
    you, and you can´t search again for the same item until
    you´ve spent at least one day in a town or city. Rummaging
    through your pouches, pack and pockets in this
    way takes 1 minute.

    Subrace. There are two subraces of this race are found in Krynn: True
    and Afflicted Kender, who have suffered some terrible tragedy and lost their childlike nature. Choose one.

    True Kender

    Fearless. You have advantage on saving throws against
    being frightened.

    Taunt. You have advantage on Charisma (Performance)
    checks to taunt a creature and make it lose its temper. A
    creature might turn hostile against you.

    Lack of Focus. You have disadvantage to Intelligence
    (Investigation) checks and Constitution checks to
    maintain concentration.

    Afflicted Kender
    Pitiable. You have advantage on Charisma (Persuasion)
    checks used to convince an enemy not to harm you.



    Hemnon, it's been a while. OP edited.
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    Default Re: Dragonlance 5e game new blood

    Heya! I'm one of the existing players (half-elf wizard). Looking forward to see what new allies we might have!
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    Homebrew: Sig, MHP

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    Default Re: Dragonlance 5e game new blood

    Hmmm... any good fit for a lizardfolk Monk, with a focus on going sneaky assassiny?


    WIP charactersheet for Achuak the Lizardfolk Monk
    Last edited by Hemnon; 2019-10-06 at 01:46 AM.
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    Default Re: Dragonlance 5e game new blood

    So I scrapped my Kender idea, being that I was under the impressions I was, so I've got most of my new sheet done and I'm just a little confused: lay off the HP calculation for levels 2/3? Dice rolls where/from where? Just use the base alternative (like 1d12 uses 7 without rolling)? Something else?

    EDIT: I found the forum's dice roller sticky, which I can only guess is what's being used, apologies for the awkward question, it certainly HAS been too long since I've been on here.

    Spoiler
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    [roll]2d12[/roll]


    RE-EDIT: Okay, back to being confused as heck.

    [roll]2d12[/roll]
    Last edited by MechaKingGhidra; 2019-10-06 at 03:43 AM.

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    Default Re: Dragonlance 5e game new blood

    you cannot preview a diceroll. or at least you need to type it out as normal without previewing or anything like that. and you cannot edit a dice roll into a post.
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    Default Re: Dragonlance 5e game new blood

    (1d6)[6] <--- should work like this.
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    Default Re: Dragonlance 5e game new blood

    Okay, this is for the 2/3 levels. Crossed fingers.

    (2d12)[16]

    Edit: the one minor magical item we each get: is that a choice from a list somewhere or is that just assigned to us? In any case, here is my character, should it be accepted.

    https://www.myth-weavers.com/sheet.html#id=2028455
    Last edited by MechaKingGhidra; 2019-10-06 at 07:04 AM.

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    Default Re: Dragonlance 5e game new blood

    Starting Money
    (4d6)[20] x10 Stl.

    Fugg, that's meant to be 5d4... reroll...
    Last edited by Hemnon; 2019-10-06 at 08:24 AM.
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    Default Re: Dragonlance 5e game new blood

    Starting Money
    (5d4)[12] x10 = 120 Stl.
    Last edited by Hemnon; 2019-10-06 at 08:25 AM.
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    Default Re: Dragonlance 5e game new blood

    Ah, I read that too quickly. Thought it was just starting wealth 300 not starting PLUS 300.

    (2d4)[6]x10=60
    Last edited by MechaKingGhidra; 2019-10-06 at 03:16 PM.

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    Default Re: Dragonlance 5e game new blood

    Quote Originally Posted by Hemnon View Post
    Hmmm... any good fit for a lizardfolk Monk, with a focus on going sneaky assassiny?


    charactersheet for Achuak the Lizardfolk Grave Cleric
    Charactersheet should now be fully done, backstory and all.
    Character is a Lizardfolk Grave Domain Cleric that follows Zivilyn. He is a wanderer on a spiritual Pilgrimage and has begun wandering down southwards from the Qwalmish (aka. the Northern Estwilde).
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    Default Re: Dragonlance 5e game new blood

    Hemnon and Mecha, welcome aboard. Please introduce yourselves in my OOC thread and I'll be introducing you within the week. Just waiting on a plan of action from my PCs.
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