Results 1 to 4 of 4
-
2019-10-06, 01:10 AM (ISO 8601)
- Join Date
- Mar 2016
5e Sack-Specialized Big Game "Hunter" - Advice Appreciated
For various reasons, I'm trying to make a bounty / big game hunter type character that specializes in using sacks of various sizes. These can be sacks with bolas-type end to better seal the hole, sacks with harmful substances inside, etc. Just a bunch of sacks.
You can think of this as something similar to Pathfinder's equipment tricks combat feats.
I only have a rough idea so I would appreciate any advice on actions/traits/anything that would help putting sacks on various creatures' heads (sometimes exotic or vaguely humanoid creatures too) or anything that would take advantage of sack-covered targets. For example, a leaping ambush/maneuver to put a sack over a target's head and then getting advantage on other actions. Could even have a leash on a sack that gets pulled to seal the opening and then forcibly lead the target elsewhere.
A rope-tied sack full of stones could be a flail. Why does it have to be stones? Could also be a porous sack filled with vials of poisons/gases that break on impact to apply conditions. Why does it have to be a normal sack? Could also be a large bag of holding that helps suffocate an unlucky soul. What other sack-variations can you think of?
I'm still doing research, but trying to be devise some very creative/unexpected maneuvers/strategies and more input is helpful.
This character would start as level 5.
Any ideas? Thanks!Last edited by Emries; 2019-10-06 at 01:10 AM.
-
2019-10-06, 06:40 AM (ISO 8601)
- Join Date
- Jul 2013
- Location
- Somewhere
- Gender
Re: 5e Sack-Specialized Big Game "Hunter" - Advice Appreciated
You *need* Tavern Brawler. Sack is an improvised weapon, and you won't get proficiency otherwise.
Then, you need to talk to your GM to get anything except the 1d4 damage all improvised weapons do.It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
-
2019-10-07, 03:42 PM (ISO 8601)
- Join Date
- Jul 2013
Re: 5e Sack-Specialized Big Game "Hunter" - Advice Appreciated
This is a question for your DM - 5e doesn't have the types of item interactions you're looking for without a bunch of allowances or homebrew.
By RAW 5e, the closest you could get is refluffed spells.
- I'm not "Casting Acid Splash", I'm throwing a vial of acid.
- It's not a Sleep spell, it's a tranq dart
- It's not Hold Person, it's a bola
However, trying to shop together a quick homebrew could work. It could be a:
- "Intelligence" Ranger Variant that uses a smaller version of the wizard spell list using the above concept
- Arcane Archer Variant that acts very Hawkeye/Green Arrow-esque, with goofy trick arrows/sacks that do all of your things.
- Battlemaster Fighter Variant that allows you to augment your attacks with sacks of "contraptions" (refluffed superiority die).
Always looking for critique of my 5E homebrew!
-
2019-10-07, 03:43 PM (ISO 8601)
- Join Date
- Mar 2019
- Location
- FL
- Gender
Re: 5e Sack-Specialized Big Game "Hunter" - Advice Appreciated
Hm. Why sacks? Gotta ask.