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2019-10-06, 12:05 PM (ISO 8601)
- Join Date
- Mar 2004
Dungeon Master's Guild (Writing A Module)
Has anyone written any modules for Dungeon Master's Guild that uses monsters?
https://www.dmsguild.com/
The Content and Format Questions addresses using monsters from "Monster Manual"...
https://support.dmsguild.com/hc/en-u...rmat-Questions
But can the other books be used as well (Volo's Guide, Xanathar's Guide) - and if so - should it say "See Xanathar's Guide" or can the stat block be copied into the module?
So for example, the Corpse Flower is in Xanathar's Guide... could the stat block be copied into the module?
Or should it say, "See Xanathar's Guide, Page 127"
I've asked over there (just now, before posting this) - but I figured someone here may have already asked or done this and may know the answer before I hear back from them.Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-10-06, 01:17 PM (ISO 8601)
- Join Date
- Feb 2019
- Location
- Iceland
- Gender
Re: Dungeon Master's Guild (Writing A Module)
Wait you're writing a modulel?!?
Can I preorder?!
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2019-10-06, 01:47 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Dungeon Master's Guild (Writing A Module)
Hah! Flattery will get you everywhere!
I am, indeed, writing a module.
To give some backstory to this module's creation - the regular group I DM for, one of the players (Jessica) has a brother who is playing D&D (he's played before, but his friends are all new to D&D). Their DM (brand new to D&D, but interested in it), bought the "Essentials Kit" which has the Dragon of Icespire Peak module in it. He was running them through it, but his wife just dropped a +1 Infant on them. So he had to step back. So Jessica's brother as her if I would mind stepping in as a DM, until their DM is back. I agreed, but didn't want to continue the module and take that away from their DM. So I thought, "I will just make side quests that will keep the players in the area."
They're currently in Phandalin, and level 3.
So, I flipped through the monster manual to see what would jump out at me as a "Side Quest" for them...
Ended up scribbling an entire story line down that involves a Paladin whose family is killed by a White Dragon (see how I am setting things up for the module and tying it all together). And rumor has it, the Manor (located at the southern tip of Neverwinter Forest; just north of Phanadalin has something going on!) So the party is sent there to investigate!
The story line got pretty detailed (I've made parchments from the Paladin's diary and such, that are found throughout the Manor)...
It's called "The Secret of Havenfall Manor" with the line of: His love was the foundation for his curse.
It's a pretty tragic story. (Those are the best for D&D!)
The players are running through a much looser version than the module; the module I am adding much more to it than what the players are going to experience, because I want it to feel like a real module, where as for the current players, being new to D&D I don't want to throw too much at them. But it's definitely intended as an "expansion" of Dragons of Icespire Peak, if someone wanted to use it that way (or could be a stand alone).
For the players, I'd made this Youtube video to get them hyped about the adventure...
https://www.youtube.com/watch?v=xrWL-iv8pm4Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-10-06, 02:20 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Dungeon Master's Guild (Writing A Module)
While I can't help you much with the OP Query, I believe that anything from the SRD can be put into a module. Monsters from the newer books would most likely need official permission to use.
Remember to include information if you are using any self-created (Homebrew) Mechanics (front of Module) or Monsters (back of Module).
I can say that there is a lot of Modules for the Phandalin area now. Let me see, (Basic Box) Phandelver Mine, (Essentials Box) Icespire, Storm Lord's Wrath, Sleeping Dragon's Wake, and Divine Contention, all of which are on D&D Beyond. Look on DMguild, for the following by Keith Stonefield: Return to Phandalin, The Missing Miners, The Ruined Abby, and Wave Echo Lake.
And apparently several more on DMguild.
Reading these will give you a good idea on how official modules are expected to look.
Also, I would really like a copy as well, so shoot me a PM when you put it up.
Hope this helps.Last edited by Great Dragon; 2019-10-06 at 04:47 PM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-10-06, 04:40 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Dungeon Master's Guild (Writing A Module)
Yeah, I was looking at the SRD file from Wizards, which includes classes, monsters and spells they put in the SRD.
They have an IMP in there, but don't have (obviously) a Berbalang (Xanathar's Guide p120). And the Berbalang in the module has the potential (depending on how players approach it), to play a big part of the module. However, if they say only SRD can be used, what I will do is create a named Imp, who is more powerful than the standard Imp (CR1) to up it so it would be closer to CR3 (for which this module is centered around), and that would give me the ability to make it closer to a Berbalang.
Already doing that. Made a Clockwork that is a Bronze Music Box with some fun abilities.
Yeah! It's definitely popular because it's used for both Essentials Kit and Starter Set.
I already have two modules that tie into the "Secret of Havenfall Manor" tied to it in my head ("The Search for Jhade" and "Devil In The Details") that I would write after this one. So it would be, ideally, like those old D&D modules where they had three parts, but each could stand independently of one another.
Will do!Last edited by Tawmis; 2019-10-06 at 04:41 PM.
Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-10-07, 04:16 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Dungeon Master's Guild (Writing A Module)
One thing of annoyance upon getting the new After Phandalin Trilogy Modules:
None of the named Encounter Sites are marked anywhere on the Regional Map.
I noticed that you include the approximate location for your Mansion, and hope that this continues in the followup modules. It's very nice to see.My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-10-07, 04:58 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Dungeon Master's Guild (Writing A Module)
Last edited by Tawmis; 2019-10-07 at 04:58 PM.
Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-10-08, 04:54 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Dungeon Master's Guild (Writing A Module)
That's great!
Being able to bring in new monsters will increase the appeal of the Module.
I look forward to see this.My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-10-08, 06:41 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Dungeon Master's Guild (Writing A Module)
I pretty much finished it last night. Just need to add some little touch ups (check for spelling, make sure all the character names are consistent) and then I will be submitting it.
EDIT: It's officially available - The Secret of Havenfall Manor.Last edited by Tawmis; 2019-10-09 at 09:12 PM.
Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-10-10, 04:45 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Dungeon Master's Guild (Writing A Module)
The preview looks good.
I'll see how soon I can snag this.My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-10-10, 02:41 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Dungeon Master's Guild (Writing A Module)
Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-11-02, 09:48 AM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Dungeon Master's Guild (Writing A Module)
Originally Posted by Tawmis
Looks like all my initial issues were addressed, I just needed enough time to go through the entire module.
My main query now: is there a way to "bring Taris back to the light"?
Or is killing him the only way to end the Curse?Last edited by Great Dragon; 2019-11-03 at 01:24 AM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!
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2019-11-05, 02:50 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Dungeon Master's Guild (Writing A Module)
So - that would entirely be up to the Dungeon Master.
The intended purpose (as much as I love salvation stories) is for his demise being the only way to break the curse -Spoilerconsidering he was so grief stricken he "cursed" his own family.
But if a DM wants to allow players for his soul to be redeemed - there's no reason it couldn't be - a good CHR conversation about what he's done - and make him realize the error of his ways - may have him beg his god for forgiveness...Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2019-11-05, 04:40 PM (ISO 8601)
- Join Date
- Dec 2018
- Location
- Portland, Oregon
- Gender
Re: Dungeon Master's Guild (Writing A Module)
Originally Posted by Tawmis
But, some things just need to be learned.
This is great as is.
Edit:
I'm planning on increasing the threat enough for the up to nine 7th level PCs.
I'll let ya know how it goes.Last edited by Great Dragon; 2019-11-14 at 08:49 PM.
My Knowledge, Understanding, and Opinion on things can be changed
No offense is intended by anything I post.*Limited Playtest Group - I'm mostly Stuck in the White Room.
*I am learning valuable things, here. So thanks, everyone!