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    Ogre in the Playground
     
    PaladinGuy

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    Default [Path of War] Initiating Creature Template

    Love Path of War, but hate trying to build Path of War creatures to challenge the party? Ever wished all that nasty bookkeeping could be brought down to a minimum? Have I got the template for you! With the handy Initiating Creature template, you can slap thematic Path of War maneuvers and stances onto any humanoid or monster you like!

    This template was inspired by this 2015 project by Sacrieur.

    This template does not have an official CR adjustment score. Because of the many variants of this template's abilities, and how it might affect various creatures, it is important for the GM to eyeball the CR adjustment. In general, though, a Tier 1 creature will have no CR adjustment, whereas a Tier 2-3 will have a +1 CR adjustment, and Tier 4-5 will have a +2 CR adjustment.

    Spoiler: Guidelines for building a sub-discipline
    Show
    1. Each sub-discipline should be noticeably different from the other, despite using the same discipline. They should each have a unique focus.
    2. Avoid overlap of maneuvers and stances known if possible and appropriate.
    3. One should get a single maneuver of their highest level available, and a maneuver of the second-highest level available. A third or fourth maneuver should generally come from the third-highest level available.
    4. Most builds should have at least one strike maneuver available at every tier.
    5. A creature should not have two versions of the same maneuver. For example, having both Wyrmling's Fang and Ancient's Fang on a Thrashing Dragon sub-discipline keeps a creature from having a diverse set of maneuvers.
    6. Don't be afraid to grab a maneuver or two beyond the sub-discipline's emphasis.



    Initiating Creature

    The initiating creature template can be applied to any creature with 3 or more Intelligence (except for Primal Fury) and no other forms of martial initiation.
    An initiating creature is a creature that has knowledge of martial maneuvers and stances. When this template is added to a creature, the GM chooses one martial discipline and a sub-discipline for the creature. They gain the maneuvers and stances according to their tier (as displayed below). In addition, they gain the discipline skill as a class skill, and (if their Intelligence is 3+), gain proficiency with one weapon from the discipline weapons.
    An initiating creature's initiation modifier is usually the highest of their Intelligence, Wisdom, or Charisma, but the GM may choose any of these when the template is applied. Their initiator level is equal to their HD (maximum 20).
    At the start of combat, an initiating creature has all of their maneuvers readied. They may spend a full-round action to recover their full repertoire of maneuvers, or they may spend a standard action to recover one maneuver.

    Hit Dice
    Tier
    Benefits
    Maximum level
    1-5 1 1 maneuver 1
    6-10 2 2 maneuvers; 1 stance 3
    11-15 3 3 maneuvers; 2 stances 5
    16-20 4 3 maneuvers; 2 stances 7
    21+ 5 4 maneuvers; 3 stances 9

    Spoiler: Black Seraph
    Show
    Black Seraph
    Intimidate || axes, flails, polearms

    The Terror
    Emphasis on intimidation
    Tier 1: Ravaging Blow
    Tier 2: Fear Eating Technique, Intimidating Force || Black Seraph's Glare
    Tier 3: Bilious Strike, Fear Eating Technique, Sharing the Dark Soul || Black Seraph's Glare, Walk in the Dark
    Tier 4: Black Seraph's Wrath, Devastating Riposte, Shadow Raptor Swarm || Black Seraph's Glare, Walk in the Dark
    Tier 5: Armageddon Lance, Black Seraph Onslaught, Devastating Riposte, Soul Crusher || Black Seraph's Glare, Walk in the Dark, Vampiric Aura

    The Nemesis
    Emphasis on high damage and debuffs
    Tier 1: Gutstrike
    Tier 2: Shadow Feather Strike, Tendon Rip || Savage Stance
    Tier 3: Circle of Razor Feathers, Sensory Rip, Vengeful Riposte || Black Seraph Battle Stance, Savage Stance
    Tier 4: Abyssal Strike, Armageddon Lance, Consumption Strike || Black Seraph Battle Stance, Razor Wings of the Black Seraph
    Tier 5: Apocalyptic Strike, Black Seraph Onslaught, Charge of the Ravager, Consumption Strike || Black Seraph Battle Stance, Razor Wings of the Black Seraph, Vampiric Aura

    Spoiler: Broken Blade
    Show
    Broken Blade
    Acrobatics || close, monk, natural
    Special: Instead of gaining proficiency in a discipline weapon, the initiating creature may gain Improved Unarmed Strike as a bonus feat.

    The Street Fighter
    Emphasis on high damage and dirty tricks
    Tier 1: Pommel Bash
    Tier 2: Cartwheel Axe Kick, Iron Dust || Pugilist Stance
    Tier 3: Counter Step, Iron Axe Kick, Shards of Steel Strike || Iron Hand Stance, Pugilist Stance
    Tier 4: Adamantine Knuckle, Finishing Kick, Spinning Flurry Rush || Pit Fighter's Stance, Pugilist Stance
    Tier 5: Adamantine Knuckle, Finishing Kick, Spinning Adamantine Axe, Storm of Iron Fists Strike || Pit Fighter's Stance, Pugilist Stance, Unbreakable Stride Stance

    The Wrestler
    Emphasis on grappling and tripping
    Tier 1: Brawler's Attitude
    Tier 2: Flat Iron Riposte, Leg Sweeping Hilt || Iron Hand Stance
    Tier 3: Broken Blade Riposte, Iron Monger's Throw, Leg Sweeping Hilt || Iron Hand Stance, Steel Grappler's Attitude
    Tier 4: Shards of Adamantine Strike, Singing Steel Strike, Steel Axe Kick || Iron Hand Stance, Steel Grappler's Attitude
    Tier 5: Meteoric Throw, Singing Steel Strike, Steel Axe Kick, Storm of Iron Fists Strike || Iron Hand Stance, Steel Grappler's Attitude, Unbreakable Stride Stance

    Spoiler: Cursed Razor
    Show
    Cursed Razor
    Spellcraft || heavy blades, light blades, spears
    Special: As a standard action, the initiating creature may attempt to curse a creature within 30'. The target makes a Will saving throw with a DC of 10 + Ĺ initiator level + initiating modifier. If they fail, they gain the cursed condition for a number of rounds equal to the initiating creature's initiating modifier.

    The Doom
    Emphasis on high damage
    Tier 1: Woeful Burden
    Tier 2: Dogpile Strike, Word of Retribution || Touch of the Witch
    Tier 3: Hangman's Curse, Persecution, Shadow Pin || The Dragon Knows, Touch of the Witch
    Tier 4: Black Dog's Due, Shadow Pin, Warlock's Blow || The Dragon Knows, Oathbreaker's Aura
    Tier 5: Black Dog's Due, Festival of Shadows, Unending Nightmare Strike, Warlock's Blow || The Dragon Knows, Oathbreaker's Aura, Luckdrinker Aura

    Miss Fortune
    Emphasis on debuffs
    Tier 1: Spilled Salt
    Tier 2: Sorcerer's Sidestep, Torment the Weak || Aura of Misfortune
    Tier 3: Warlock's Stride, Witch's Revenge, Witchfinder's Brand || Aura of Misfortune, Aura of Shared Misery
    Tier 4: Eye for an Eye, Sorcerer's Gaze, Traitor's Roar || Aura of Shared Misery, Oathbreaker's Aura
    Tier 5: Festival of Shadows, Sorcerer's Gaze, Traitor's Roar, Warlock's Mirror || Aura of Shared Misery, Oathbreaker's Aura, Luckdrinker Aura

    Spoiler: Elemental Flux
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    Elemental Flux
    Spellcraft || light blades, monk, thrown
    Special: It is recommended to select just one element (fire, cold, electricity, acid) for the initiating creature to use.

    The Firestarter
    Emphasis on high damage and weapon attacks
    Tier 1: Spark Strike
    Tier 2: Degrade Resistance, Raging Flux || Elemental Nimbus
    Tier 3: Assay Resistance, Elemental Vortex, Energy Hammer || Elemental Flux Stance, Elemental Nimbus
    Tier 4: Eldritch Energy Hammer, Force Majeure, Shatter Resistance || Elemental Flux Stance, Nexus of Elemental Retribution
    Tier 5: Elemental Breach, Force Majeure, Redirecting Flux, Strike of Elemental Devastation || Elemental Flux Stance, Master of the Elements, Nexus of Elemental Retribution

    The Shielded Sorcerer
    Emphasis on counters and spell-like attacks
    Tier 1: Eldritch Shield
    Tier 2: Arcane Shield, Energy Jolt || Endure the Elements
    Tier 3: Arcane Torrent, Eldritch Consumption, Elemental Absorption || Elemental Flux Stance, Enter the Vortex
    Tier 4: Eldritch Energy Hammer, Elemental Destruction Ring, Redirecting Flux || Enter the Vortex, Nexus of Elemental Retribution
    Tier 5: Cascade of Elemental Wrath, Redirecting Flux, Strike of Elemental Devastation, Zephyr Flux || Enter the Vortex, Master of the Elements, Nexus of Elemental Retribution

    Spoiler: Eternal Guardian
    Show
    Eternal Guardian
    Intimidate || hammers, heavy blades, polearms
    Special: As a standard action, the initiating creature may attempt to curse a creature within 30'. The target makes a Will saving throw with a DC of 10 + Ĺ initiator level + initiating modifier. If they fail, they gain the cursed condition for a number of rounds equal to the initiating creature's initiating modifier.

    The Royal Guard
    Emphasis on protection of allies
    Tier 1: Strike of the Infinite Protector
    Tier 2: Intruder's End, Strike of the Royal Guardian || Valiant Keeper's Stance
    Tier 3: Intruder's End, Stand your Ground, Strike of the Steadfast Legion || Stance of the Eternal Guardian, Valiant Keeper's Stance
    Tier 4: Inescapable Fetters, Infinite Focus, Unbreakable Promise || Inescapable Grasp, Stance of the Eternal Guardian
    Tier 5: Crushing Rebuke, Infinite Focus, Oath of Eternity, Unbreakable Promise || Inescapable Grasp, Stance of the Eternal Guardian, Stance of the Infinite Warrior

    The Witch-Guardian
    Emphasis on debuffing foes
    Tier 1: Terrifying Blow
    Tier 2: Binding Fetters, Relentless Warden's Strike || Vigilant Keeper's Stance
    Tier 3: Grim Guard's Laughter, Shackles of the Condemned, Watchman's Rebuke || Jailer of the Damned, Vigilant Keeper's Stance
    Tier 4: Charge of Dismay, Curse of Impending Doom, Inescapable Fetters || Jailer of the Damned, Inescapable Grasp
    Tier 5: Charge of Dismay, Curse of Impending Doom, Hammer of the Immortal, Oath of Eternity || Jailer of the Damned, Inescapable Grasp, Stance of the Infinite Warrior

    Spoiler: Fool's Errand
    Show
    Fool's Errand
    Climb || all weapons
    Special: Instead of gaining proficiency in a discipline weapon, the initiating creature must take Improved Unarmed Strike as a bonus feat.

    The Locksmith
    Emphasis on restricting enemy mobility
    Tier 1: Iron Grip
    Tier 2: Adamantine Grip, Lead and Follow || Lesson II: Control
    Tier 3: Adamantine Grip, Make Them Humble, Surround from Within || Lesson II: Control, Lesson III: Suppression
    Tier 4: Finger of God, No Escape, To the Skies || Lesson II: Control, Lesson III: Suppression
    Tier 5: Finger of God, Lightning Strikes Twice, Proof of Victory, Sky-Shattering Throw || Lesson III: Suppression, Lesson V: Expression, Lesson VI: Supremacy

    The Mage-Hunter
    Emphasis on high damage using unarmed strikes and thwarting spellcasters
    Tier 1: One-Two Punch
    Tier 2: Hurricane Kick, Windmill Waltz Flurry || Lesson I: Balance
    Tier 3: Adamantine Grip, Blade-Dance Ballet, Night Falls || Lesson I: Balance, Lesson IV: The Ladder
    Tier 4: Blade-Dance Ballet, No Escape, Utter Commitment || Lesson IV: The Ladder, Lesson V: Expression
    Tier 5: Endless Dance of Death, Lightning Strikes Twice, Proof of Victory, Utter Commitment || Lesson IV: The Ladder, Lesson V: Expression, Lesson VI: Supremacy

    Spoiler: Golden Lion
    Show
    Golden Lion
    Diplomacy || hammers, heavy blades, polearms

    The General
    Focused on buffing allies and repositioning
    Tier 1: Encouraging Roar
    Tier 2: Call to Action, Defending the Pride || Pride Leader's Stance
    Tier 3: Defending the Pride, Direct the Pride, Discipline of the Pride || Pride Leader's Stance, Golden Commander Stance
    Tier 4: Endurance of the Strong, Orichalcum Strike, Strategic Blow || Golden General's Attitude, Golden Commander Stance
    Tier 5: Alpha's Roar, Endurance of the Strong, Lord of the Pridelands, Orichalcum Strike || Golden General's Attitude, Golden Commander Stance, Triumphant Lion's Leadership

    The Pack Leader
    Focused on charging and pack tactics
    Tier 1: Hunting Party
    Tier 2: Kill the Wounded, Warning Roar || Golden Commander Stance
    Tier 3: Charge of the Battle Cat, Pack Pounce, Roar of Battle || Golden Commander Stance, Golden Lion Charger
    Tier 4: Harry the Prey, Roar of Battle, War Lion's Charge || Golden Commander Stance, Golden Lion Charger
    Tier 5: Lion's Feast, Lion Lord's Agony, Lord of the Pridelands, War Lion's Charge || Golden Commander Stance, Golden Lion Charger, Triumphant Lion's Leadership

    Spoiler: Iron Tortoise
    Show
    Iron Tortoise
    Bluff || axes, close, heavy blades
    Special: Instead of gaining proficiency in a discipline weapon, the initiating creature may gain Shield Proficiency as a bonus feat.

    Captain America
    Emphasis on shield bashes and shield throws
    Tier 1: Throwing Shell
    Tier 2: Enraging Strike, Greater Snapping Strike || Snapping Turtle Stance
    Tier 3: Ricochet Shell, Shell Shock, Smashing Shell || Snapping Turtle Stance, Iron Tortoise Stance
    Tier 4: Cyclonic Shell Crush, Steel Shell, Throwing Shell Cyclone || Mithral Tortoise Stance, Snapping Turtle Stance
    Tier 5: Cyclonic Shell Crush, Glorious Shell Shock, Invulnerable Shell of the Iron Tortoise, Snapping Turtle Rush || Mithral Tortoise Stance, Snapping Turtle Stance, Turtle General's Stance

    The Stalwart
    Emphasis on defending self and allies
    Tier 1: Iron Shell
    Tier 2: Burnished Shell, Iron Shell || Stance of the Defending Shell
    Tier 3: Iron Shell, Snapping Riposte, Vicious Snapping Strike || Stance of the Defending Shell, Turtle Knight's Stance
    Tier 4: Iron Defender's Riposte, Steel Shell, Unlimited Aggression || Stance of the Defending Shell, Turtle Knight's Stance
    Tier 5: Adamantine Shell, Invulnerable Shell of the Iron Tortoise, Iron Defender's Riposte, Unlimited Aggression || Mithral Tortoise Stance, Stance of the Defending Shell, Turtle General's Stance

    Spoiler: Mithral Current
    Show
    Mithral Current
    Perform (dance) || light blades, heavy blades, polearms

    The Dancer
    Emphasis on mobility and counters
    Tier 1: Flowing Creek
    Tier 2: Flowing Creek, Rushing Wake || Reaching Blade Stance
    Tier 3: Blinding Reflection, Disruptive Wave, Flowing Stream || Flowing Water Stance, Reaching Blade Stance
    Tier 4: Crashing Wake, Endless Current, Flowing River || Flowing Water Stance, Shifting Waters Stance
    Tier 5: Blade of the Silver Sea, Dance of the Silver Hurricane, Flowing River, Riptide Slice || Flowing Water Stance, Mithral Lightning Stance, Shifting Waters Stance

    The Iajutsu Master
    Emphasis on attacking with sheathed weapons
    Tier 1: Tidal Blade
    Tier 2: Iron Wake, Salt Breeze Strike || Ready the Draw
    Tier 3: Mithral Flash, Ride the Current, Silver Wave || Ready the Draw, Shifting Waters Stance
    Tier 4: Raging Whirlpool Strike, Mithral Flash, Quicksilver Wave || Flowing Water Stance, Mithral Current Stance
    Tier 5: Dance of the Silver Hurricane, Flowing River, Mithral Wave, Raging Whirlpool Strike || Flowing Water Stance, Mithral Current Stance, Mithral Lightning Stance

    Spoiler: Piercing Thunder
    Show
    Piercing Thunder
    Acrobatics || polearms, spears

    The Farmer
    Emphasis on charging and combating stronger foes
    Tier 1: Bronze Lancet Charge
    Tier 2: Iron Lancer's Edge, Thunderous Fall | Iron Pikeman's Attitude
    Tier 3: Iron Lancet Charge, Meteor Spiral Thrust, Twisting Lance || Iron Pikeman's Attitude, Stance of the Thunderbrand
    Tier 4: Rush to the Fray, Lightning Rush, Steel Lancer's Edge || Diving Thunderbolt Stance, Stance of the Thunderbrand
    Tier 5: Adamantine Lancer's Edge, Leaping Thunder Crash, Rush to the Fray, Piercing Charge of the Dread Lancer || Deadly Thunder Lancer's Stance, Diving Thunderbolt Stance, Stance of the Thunderbrand

    The Hoplite
    Emphasis on shield-and-polearm combination
    Tier 1: Oaken Shield
    Tier 2: Brace for Impact, Goring Strike || Phalanx Lancer
    Tier 3: Leaping Strike, Oaken Shield, Throwing Comet || Phalanx Lancer, Stance of the Thunderbrand
    Tier 4: Breaking the Charge, Impaling Comet Strike, Throwing Comet || Phalanx Lancer, Stance of the Thunderbrand
    Tier 5: Breaking the Charge, Leaping Thunder Crash, Piercing Charge of the Dread Lancer, Thundering Lancer's Blow || Deadly Thunder Lancer's Stance, Phalanx Lancer, Stance of the Thunderbrand

    Spoiler: Primal Fury
    Show
    Primal Fury
    Survival || axes, hammers, heavy blades
    Special: Creatures with an Intelligence score of 1-2 may become initiating creatures with this discipline only. They must take the Beast sub-discipline. They may treat natural weapons as discipline weapons for the purpose of Primal Fury maneuvers.

    The Barbarian
    Emphasis on high damage and use of two-handed weapons
    Tier 1: Primal Wrath
    Tier 2: Blade-Breaking Counter, Devastating Rush || Stance of Aggression
    Tier 3: Impaling Strike, Lightning Step, Shrug it Off || Running Hunter's Stance, Stance of Aggression
    Tier 4: Blood-Spray Strike, Lightning Step, Shield-Breaking Strike || Primal Warrior Stance, Stance of Aggression
    Tier 5: Blood-Spray Strike, Meteoric Crash, Shield-Breaking Strike, Wrath of the Primal Hunter || Iron Hide Stance, Primal Warrior Stance, Stance of Aggression

    The Beast
    Emphasis on emulation of animals
    Tier 1: Panthera on the Hunt
    Tier 2: Disparity Blow, Raging Hunter Pounce || Running Hunter's Stance
    Tier 3: Cornered Frenzy Strike, Momentum Crash, Shrug it Off || Running Hunter's Stance, Stance of Aggression
    Tier 4: Charges of the Battle Panthera, Dizzying Blow, Primal Frenzy || Running Hunter's Stance, Skirmisher's Stance
    Tier 5: Devastating Momentum, Primal Frenzy, Unbreakable Panthera Guard, Wrath of the Primal Hunter || Iron Hide Stance, Running Hunter's Stance, Skirmisher's Stance

    Spoiler: Radiant Dawn
    Show
    Radiant Dawn
    Diplomacy || bows, flails, hammers, polearms, Sun's Gleam
    Special: Instead of gaining proficiency in a discipline weapon, the initiating creature gains the Sun's Gleam ability, as follows.
    Sunís Gleam (Su): A Radiant Dawn disciple can choose to fire a ray of light as a ranged touch attack at a target within close range (25 feet + 5 feet per 2 initiator levels) in place of making a ranged weapon attack as part of initiating a strike from a maneuver the initiator could invest essence into. This does not require a free hand. The initiator can choose to use their Strength modifier in place of their Dexterity modifier when firing a ray in this fashion. The ray of light deals force damage equal to 1d6 plus the initiatorís initiation modifier on a hit, plus any effects of the strike (such as additional damage or conditions). The disciple may choose to deal nonlethal damage with this attack at no penalty. As Sunís Gleam can only be used as substitutes for attacks granted by maneuvers, an initiator cannot channel uses of it through weapons with the conductive weapon special property, or similar abilities.

    The Dawn Sword
    Emphasis on leading allies in melee combat
    Tier 1: Dismiss
    Tier 2: Disrupt Essence, Witness to Glory || The Caged Sun
    Tier 3: Decree of Silence , Disrupt Essence, Divide and Conquer || Armaments of the Empire, The Caged Sun
    Tier 4: Decree of Freedom, Divide and Conquer, Harsh Light of Day || Armaments of the Empire, Battle Against the Sun
    Tier 5: Awaken the Sleeper, Harsh Light of Day, Judgment Day, Tyrant's Strike || Armaments of the Empire, Battle Against the Sun, Sun's Zenith

    The Dusk Shield
    Emphasis on protection and healing of allies
    Tier 1: Decree of Mercy
    Tier 2: Healer's Bane, Lifeburst Strike || Spoils of War
    Tier 3: Decree of Purity, Lifeburst Imbuement, Lifeburst Strike || Spoils of War, Stance of the Sunlight Shield
    Tier 4: Decree of Purity, Karmic Strike, Push the Advantage || Spoils of War, Stance of the Sunlight Shield
    Tier 5: Awaken the Sleeper, Decree of Vengeance, Judgment Day, Push the Advantage || Spoils of War, Sun's Zenith, Stance of the Sunlight Shield

    Spoiler: Riven Hourglass
    Show
    Riven Hourglass
    Autohypnosis || flails, hammers, light blades

    The Chronomancer
    Emphasis on manipulation of time and action economy
    Tier 1: Strike the Hourglass
    Tier 2: Chronal Aggression, Temporal Fury || Distorted Clock
    Tier 3: Chronal Draw, Gift of Time, Time-Thief's Talons || Chronal Fission, Distorted Clock
    Tier 4: Temporal Dilation, Temporal Wave, Time-Thief's Talons || Distorted Clock, Sand-Bearer's Swiftness
    Tier 5: Beat the Clock, Break the Hourglass, Temporal Dilation, Wrath of Time || Distorted Clock, God of the Hourglass Stance, Sand-Bearer's Swiftness

    The Clockstopper
    Emphasis on mobility and reacting quickly
    Tier 1: Clockwatcher
    Tier 2: Stopwatch, Time Skitter || Sands of Time Stance
    Tier 3: Relativity Burst, Temporal Body Adjustment, Tip the Hourglass || Chronal Fission, Sands of Time Stance
    Tier 4: Beat the Clock, Hour Hand, Temporal Distortion || Chronal Fission, Sand-Bearer's Swiftness
    Tier 5: Beat the Clock, Break the Hourglass, Heart of the Time Lord, Sands of Time Hurricane || Chronal Fission, God of the Hourglass Stance, Sand-Bearer's Swiftness

    Spoiler: Scarlet Throne
    Show
    Scarlet Throne
    Sense Motive || heavy blades, light blades, spears

    The Cautious Duelist
    Emphasis on mobility and counters
    Tier 1: Blade of Breaking
    Tier 2: Dazing Strike, Sanguine Barrier || Circular Stance
    Tier 3: Red Zephyr's Dance, Sanguine Perseverance, Scarlet Riposte || Circular Stance, Unfettered Movement
    Tier 4: Red Zephyr's Fleetness, Sanguine Proclamation, Scarlet Riposte || Scarlet Duelist Attitude, Unfettered Movement
    Tier 5: Heavenly Blade of the Scarlet Throne, Red Zephyr's Fleetness, Riddle of Steel, Sanguine Proclamation || Scarlet Duelist Attitude, Scarlet Majesty Stance, Unfettered Movement

    The Red Prince
    Emphasis on high damage
    Tier 1: Scything Strike
    Tier 2: Regal Blade, Strike of Defeat || Scarlet Einhander
    Tier 3: Ruby Zenith Strike, Noble Blade, Weeping Scarlet Razor || Scarlet Einhander, Unfettered Movement
    Tier 4: Final Blow, Riddle of Iron, Royal Blade || Scarlet Einhander, Unfettered Movement
    Tier 5: Descending Sunset Strike, Final Blow, Heavenly Blade of the Scarlet Throne, Royal Blade || Scarlet Einhander, Scarlet Majesty Stance, Unfettered Movement

    Spoiler: Silver Crane
    Show
    Silver Crane
    Perception || bows, hammers, spears

    The Merciful Saint
    Emphasis on protection and healing
    Tier 1: Enduring Crane Strike
    Tier 2: Emerald Displacement Strike, Silver Knight's Blade || Silver Crane Waltz
    Tier 3: Emerald-Tipped Feathers, Silver Crane Resurgence, Silver Knight's Blade || Silver Crane Waltz, Stance of the Crane Knight
    Tier 4: Argent Knight's Banner, Diamond-Tipped Feathers, Silver Crane's Mercy || Silver Crane Endurance, Stance of the Crane Knight
    Tier 5: Argent King's Scepter, Benediction of the Silver Crane, Diamond-Tipped Feathers, Strike of Silver Exorcism || Diamond Wings of the Imperial Crane, Silver Crane Endurance, Stance of the Crane Knight

    The Shining Knight
    Emphasis on high damage to evil creatures
    Tier 1: Silver Strike
    Tier 2: Blessed Pinions, Exorcism Strike || Eyes of the Crane
    Tier 3: Sacred Pinions, Silver Crane's Leap, Silver Crane's Spiral || Eyes of the Crane, Stance of the Silver Crane
    Tier 4: Diamond Displacement Strike, Holy Pinions, Silver Crane's Spiral || Eyes of the Crane, Stance of the Silver Crane
    Tier 5: Celestial Pinions, Diamond Displacement Strike, Holy Rush, Strike of Silver Exorcism || Diamond Wings of the Imperial Crane, Eyes of the Crane, Stance of the Silver Crane

    Spoiler: Sleeping Goddess
    Show
    Sleeping Goddess
    Autohypnosis || flails, heavy blades, monk, spears, mind blades
    Special: Instead of gaining proficiency in a discipline weapon, the initiating creature may gain Wild Talent or Psionic Talent as a bonus feat.

    The Mindbreaker
    Emphasis on psi-like abilities and ability damage
    Tier 1: Ego-Wounding Strike
    Tier 2: Inexorable Embrace of Sleep, Mind-Revealing Strike || Unbroken Stride
    Tier 3: Puppet of the Goddess, Reshape the Sculpted Mind, Inexorable Embrace of Sleep || Inarguable Presence of the Sleeping Goddess, Internal Dominion of the Sleeping Goddess
    Tier 4: Reshape the Sculpted Mind, Soul-Crushing Mien, Strike of Transfixed Awe || Inarguable Presence of the Sleeping Goddess, Unavoidable Gaze of the Sleeping Goddess
    Tier 5: Immortal Truths of the Sleeping Goddess, Self Beyond the Self, Pierce the Soul, Soul-Crushing Mien || Inarguable Presence of the Sleeping Goddess, Unavoidable Gaze of the Sleeping Goddess, Unavoidable Gaze of the Sleeping Goddess, Unimpeachable Authority of the Sleeping Goddess

    The Psysword
    Emphasis on melee combat using a conjured weapon
    Tier 1: Call the Soul's Blade
    Tier 2: Call the Soul's Blade, Chains of Doubt || Battle Mantra
    Tier 3: Armory of the Sleeping Goddess, Chains of Doubt, The Ties that Bind || Battle Mantra, Internal Dominion of the Sleeping Goddess
    Tier 4: Dreaming Nomad Strike, Perfect Distillation of the Soul, The Ties that Bind || Battle Mantra, Internal Dominion of the Sleeping Goddess
    Tier 5: Immortal Truths of the Sleeping Goddess, Indomitable Idealism, Perfect Distillation of the Soul, Pierce the Soul || Battle Mantra, Unavoidable Gaze of the Sleeping Goddess, Unimpeachable Authority of the Sleeping Goddess

    Spoiler: Solar Wind
    Show
    Solar Wind
    Perception || bows, crossbows, firearms, thrown
    Special: The creature may instead take the Glacial Frost (cold), Oncoming Storm (electric), or Virulent Spray (acid) variants of this discipline.

    The Solar Sniper
    Emphasis on single high-damage attacks
    Tier 1: Horizon Wind Lancet
    Tier 2: Phantom Wind Ray, Solar Flare || Stance of Piercing Rays
    Tier 3: Blinding Ray Shot, Dazzling Solar Flare, Focused Solar Lance || Stance of Piercing Rays, Sunwalker Stance
    Tier 4: Solar Meteor Blow, Stunning Solar Flare, Twisting Wind Shot || Stance of Piercing Rays, True Shot Stance
    Tier 5: Aurora Break, Solar Wind Nova, Stunning Solar Flare, Twisting Wind Shot || Solar Hailstorm Stance, Stance of Piercing Rays, True Shot Stance

    The Volley Archer
    Emphasis on multiple attacks
    Tier 1: Steady Hand
    Tier 2: Feel the Wind, Solar Reflection || Phantom Sun Stance
    Tier 3: Double Solar Reflection, Feel the Wind, Searing Break || Phantom Sun Stance, Stance of Piercing Rays
    Tier 4: Burning Break, Solar Meteor Blow, Triple Solar Reflection || Stance of Piercing Rays, True Shot Stance
    Tier 5: Burning Break, Solar Wind Nova, Solar Wind Tsunami, Triple Solar Reflection || Solar Hailstorm Stance, Stance of Piercing Rays, True Shot Stance

    Spoiler: Steel Serpent
    Show
    Steel Serpent
    Heal || close, light blades, monk

    The Assassin
    Emphasis on ability damage and poisons
    Tier 1: Dizzying Venom Prana
    Tier 2: Sickening Venom Strike, Weakening Venom Prana || Poisoner's Stance
    Tier 3: Poison Blood, Sickening Venom Strike, Steel Fang || Hooded Killer's Stance, Poisoner's Stance
    Tier 4: Numbing Venom Prana, Steel Fang, Sting of the Viper || Poisoner's Stance, Spitting Cobra Stance
    Tier 5: Adamantine Fang, Bite the Mongoose, Five-Fold Hydra Sting, Numbing Venom Prana || Hooded Cobra Attitude, Poisoner's Stance, Spitting Cobra Stance

    The Serial Killer
    Emphasis on dirty fighting and stealth
    Tier 1: Hunting Serpent Blow
    Tier 2: Fading Dodge, Sight Piercing Fang || Body of the Night
    Tier 3: Pressure Point Break, Rattler's Feint, Sight-Piercing Fang || Body of the Night, Hooded Killer's Stance
    Tier 4: Blend with the Night, Pressure Point Break, Silencing Strike || Body of the Night, Hooded Killer's Stance
    Tier 5: Blend with the Night, Five-Fold Hydra Sting, Silencing Strike, Sting of the Cobra || Body of the Night, Hooded Cobra Attitude, Hooded Killer's Stance

    Spoiler: Tempest Gale
    Show
    Tempest Gale
    Sleight of Hand || bows, crossbows, firearms, thrown

    The Marksman
    Emphasis on long-range attacks and close-quarters line AoE's
    Tier 1: Distant Gale
    Tier 2: Cascading Draft, Piercing Shot || Sniper's Eye Stance
    Tier 3: Cascading Draft, Piercing Gale, Wind Tunnel || Dancing Winds Stance, Sniper's Eye Stance
    Tier 4: Black Wind, Blinding Shot, Wind Lance || Sniper's Eye Stance, Winds of Vengeance Stance
    Tier 5: Black Wind, Breath Stealing Wind, Hunting Zephyr, Vicious Tempest Volley || Dancing Winds Stance, Eye of the Storm Stance, Winds of Vengeance Stance

    The Trick Shooter
    Emphasis on combat maneuvers
    Tier 1: Disarming Shot
    Tier 2: Battering Gale, Deflecting Shot || Galebreaker's Stance
    Tier 3: Cutting Gale, Disarming Blast, Grounding Shot || Galebreaker's Stance, Tempest Gale Stance
    Tier 4: Grounding Shot, Hunting Zephyr, Razor Tempest || Galebreaker's Stance, Tempest Gale Stance
    Tier 5: Hunting Zephyr, Punishing Tempest, Steel Tornado, Vicious Tempest Volley || Dancing Winds Stance, Eye of the Storm Stance, Tempest Gale Stance

    Spoiler: Thrashing Dragon
    Show
    Thrashing Dragon
    Acrobatics || close, double, light blades
    Special: Instead of gaining proficiency in a discipline weapon, the initiating creature may gain Two-Weapon Fighting as a bonus feat, even if it doesn't meet the prerequisites.

    The Dragon's Breath
    Emphasis on thrown weapons and counters
    Tier 1: Wyrmling's Fang
    Tier 2: Ancient's Fang, Reflexive Twist || Inner Sphere Stance
    Tier 3: Ancient's Fang, Dragon Rush, Reversing Thrust || Bend with the Wind, Inner Sphere Stance
    Tier 4: Alacrity on Wind, Great Wyrm's Fang, Hurricane of Fangs || Bend with the Wind, Inner Sphere Stance
    Tier 5: Alacrity on Wing, Deadly Dragon Strike, Doom Talon, Great Wyrm's Fang || Bend with the Wind, Dragon Warrior's Talons, Inner Sphere Stance

    The Dragon's Claws
    Emphasis on high damage with two weapons
    Tier 1: Swift Claws
    Tier 2: Fangs Strike Low, Sweeping Tail || Outer Sphere Stance
    Tier 3: Fangs Strike Low, Sharpened Talons, Thrashing Dragon Twist || Battle Dragon's Stance, Outer Sphere Stance
    Tier 4: Reversing Thrust, Thrashing Dragon Frenzy, Unbreakable Talons || Battle Dragon's Stance, Brutal Dragon's Stance
    Tier 5: Deadly Dragon Strike, Thrashing Blades, Thrashing Dragon Frenzy, Unbreakable Talons || Battle Dragon's Stance, Brutal Dragon's Stance, Dragon Warrior's Talons

    Spoiler: Unquiet Grave
    Show
    Unquiet Grave
    Knowledge (religion) || axes, natural, polearms, scythe

    The Grave Warrior
    Emphasis on high damage against living creatures
    Tier 1: Hungry Stillness Strike
    Tier 2: Life Sealing Strike, Raging Specter Strike || Bean Nighe Attitude
    Tier 3: Flowing Gore Blow, Hunting Mohrg Strike, Life Sealing Strike || Avenging Revenant's Advance, Bean Nighe Attitude
    Tier 4: Flowing Gore Blow, Looming Nighwalker Parry, Poltergeist's Wrath || Avenging Revenant's Advance, Charging Dullahan's Advance
    Tier 5: Chilling Mist Sidestep, Feasting Wraith Strike, Pitiless Axe of the Executioner, Poltergeist's Wrath || Avenging Revenant's Advance, Charging Dullahan's Advance, Laughing Demilich Attitude

    The Vampire
    Emphasis on debuffing foes and gaining temporary HP
    Tier 1: Thirsting Axe Strike
    Tier 2: Chilling Grave Defense, Wight's Blow || Starving Vampire Stance
    Tier 3: Ancient Lich Parry, Shrieking Shadow Axe, Wight's Blow || Mourning Ghost Attitude, Starving Vampire Stance
    Tier 4: Ancient Lich Parry, Headsman's Descending Axe, Scything Reaper Riposte || Avenging Revenant's Advance, Starving Vampire Stance
    Tier 5: Headsman's Descending Axe, Pitiless Axe of the Executioner, Scything Reaper Riposte, Soul Drinking Strike || Avenging Revenant's Advance, Laughing Demilich Attitude, Starving Vampire Stance

    Spoiler: Veiled Moon
    Show
    Veiled Moon
    Stealth || double, light blades, spears

    The Fading Warrior
    Emphasis on teleportation and illusion
    Tier 1: Disturbing Blow
    Tier 2: Brilliant Moon, Fading Strike || Leaping Spirit Dance
    Tier 3: Ethereal Reminiscence, Flicker Strike, Twisting Ether || Formless Dance, Stance of the Ether Gate
    Tier 4: Fade Through, Phantom Penumbra, Vaporform Crash || Formless Dance, Stance of the Ether Gate
    Tier 5: Banish to the Beyond, Fade Through, Flashing Ether Touch, Lunar Penumbra || Anchoring Spirit, Formless Dance, Stance of the Ether Gate

    The Ghost Hunter
    Emphasis on combating incorporeal and ethereal creatures
    Tier 1: Ghost Hunting Blow
    Tier 2: Ghost Walk, Resonance Strike || Spirit Sensing Stance
    Tier 3: Breath of the Moon, Essence Shattering Strike, Ghost Walk || Spirit Sensing Stance, Stance of the Ether Gate
    Tier 4: Dispersal Strike, Ether Wave, Vaporform Crash || Spiritual Weapon Stance, Spirit Sensing Stance
    Tier 5: Banish to the Beyond, Dispersal Strike, Eclipsing Moon, Ether Wave || Anchoring Spirit, Spiritual Weapon Stance, Spirit Sensing Stance
    Last edited by legomaster00156; 2019-10-11 at 08:30 AM.
    Extended Signature

    Words of Wisdom from other Playgrounders:
    Quote Originally Posted by unseenmage View Post
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  2. - Top - End - #2
    Dwarf in the Playground
     
    SamuraiGirl

    Join Date
    Apr 2018

    Default Re: [Path of War] Initiating Creature Template

    Hope I'm not too late to phone in but I might give this template a spin on my next session a few weaks from now. I've been converting creatures by hand for a while so having something like this for ease reference will certainly come in handy.

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    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Jun 2011
    Location
    Tennessee
    Gender
    Male

    Default Re: [Path of War] Initiating Creature Template

    Hey, I absolutely love input! I'm glad it will be useful, and let me know how it works!
    Extended Signature

    Words of Wisdom from other Playgrounders:
    Quote Originally Posted by unseenmage View Post
    Like your own little harem of jealous wearable anime girls.
    Quote Originally Posted by Masterkerfuffle View Post
    I've seen horsemancers absolutely shred campaigns.

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