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    Default Buckler of Prohibition [3.5 magic item] (block 1 type of specific magic)

    Buckler of Prohibition
    This +1 buckler appears to be composed of padlocks melted together. Once per day, upon command, its wielder may specify a spell or weapon special ability (such as flaming burst). Until this ability is activated again, the buckler produces a thin antimagic field enveloping the wielder and their gear that affects only the chosen spell or weapon special ability. Specifying a spell or weapon special ability is part of the command activation starting with "I prohibit". It is possible to specify by pointing at a weapon, naming a weapon special ability, naming a spell, or other means, but more elaborate specifications may not be accepted (in which case the use per day is still expended). Dispel effects and antimagic cannot be blocked by this ability, but this buckler is treated as having a caster level 8 higher against dispel effects.

    Moderate abjuration; CL 7th; Craft Magic Arms and Armor, spell immunity or lesser globe of invulnerability; Price 18,650 gp; Cost 9,325 gp + 746 XP.

    ===



    Probably pretty useful if you know what an enemy is planning to use against you.
    Last edited by gooddragon1; 2019-10-12 at 08:23 PM.
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    Thumbs up Re: Buckler of Prohibition [3.5 magic item] (block 1 type of specific magic)

    I like what you have here - the melted locks description is exceptionally creative. Perhaps a spellcraft check might be required for your Bob-the-Fighter type to even comprehend what spell he's nullifying with the Buckler of Prohibition.

    I think it's just little bit expensive for what it does.

    Let's round the prohibition effect up to being Spell Immunity - a 4th level spell, activated by command word, once per day:
    (4 (spell level) * 7 (caster level) * 1,800 (command word formula)) / (5/1) (one daily use) + 1150 (Masterwork Buckler made of melted locks 🤘) = 11,230 gp

    Unless you value that +8 to the caster level check at ~7000 gp, methinks a price break is in order.

    Thoughts?

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    Default Re: Buckler of Prohibition [3.5 magic item] (block 1 type of specific magic)

    Quote Originally Posted by nxwtypx View Post
    I like what you have here - the melted locks description is exceptionally creative. Perhaps a spellcraft check might be required for your Bob-the-Fighter type to even comprehend what spell he's nullifying with the Buckler of Prohibition.

    I think it's just little bit expensive for what it does.

    Let's round the prohibition effect up to being Spell Immunity - a 4th level spell, activated by command word, once per day:
    (4 (spell level) * 7 (caster level) * 1,800 (command word formula)) / (5/1) (one daily use) + 1150 (Masterwork Buckler made of melted locks 🤘) = 11,230 gp

    Unless you value that +8 to the caster level check at ~7000 gp, methinks a price break is in order.

    Thoughts?
    I'm not sure about magic item pricing. Sort of guessed high. As for the spellcraft check I assumed it in some cases, but I suppose that and how to specify weapon special qualities might be necessary. Especially if the weapon special ability doesn't have much of a visual display.

    I actually made this mainly as a reliable way to counter a vorpal weapon (such as a Balor's longsword) while being generally useful.
    Last edited by gooddragon1; 2019-10-14 at 09:11 PM.
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    Default Re: Buckler of Prohibition [3.5 magic item] (block 1 type of specific magic)

    Quote Originally Posted by nxwtypx View Post
    I like what you have here - the melted locks description is exceptionally creative. Perhaps a spellcraft check might be required for your Bob-the-Fighter type to even comprehend what spell he's nullifying with the Buckler of Prohibition.

    I think it's just little bit expensive for what it does.

    Let's round the prohibition effect up to being Spell Immunity - a 4th level spell, activated by command word, once per day:
    (4 (spell level) * 7 (caster level) * 1,800 (command word formula)) / (5/1) (one daily use) + 1150 (Masterwork Buckler made of melted locks 🤘) = 11,230 gp

    Unless you value that +8 to the caster level check at ~7000 gp, methinks a price break is in order.

    Thoughts?
    I agree that the item is an interesting design, I think the item is fairly decently priced though. It has quite a few advantages over your example item. 1) It lasts all day instead of an hour, which is a major advantage, 2) It can't be dispelled early only temporarily suppressed by dispel effects. 3) It functions on a spell of any level instead of only on 4th level and lower effects, 4) It functions against weapon special qualities such as vorpal. While situational I can imagine an incorporeal or ethereal creature greatly enjoying negating ghost touch or force on their enemy's weapons.

    A couple questions though for the OP,

    1) How does it interact with summoned monsters/creatures. Do the creatures blip out when they attack the wielder? Do their SLA's/abilities?

    2) How does it interact with instantaneous effects. Lets say you name wall of stone. Would it prevent the wall of stone from touching the wielder and cause the spell to fail if the caster attempted to? I imagine it wouldn't cause an already cast wall of stone to blip out of existence.

    3) As written it can block out epic magic. While not something that comes up I might suggest adding a power cap to prevent this item from blocking godly spells and effects.

    4) What exactly is the point of the section "but this buckler is treated as having a caster level 8 higher against dispel effects". Does this mean that enemies attempting to cast dispel magic on the buckler have to beat that increased CL to suppress the item for 1d4 rounds as dispel magic effects items? Or does it mean that the actual defensive properties of the buckler are vulnerable to dispel magic?

    5) Can it block SLA's or things similar to spells? (Shadowcaster's mysteries. Truenamer's utterances, psionic powers, etc)

    6) In a similar but much less important vein to above, would disjunction shatter the antimagic field around the character? The antimagic field only applies to other spells but it still exists right? I am just curious about this interaction.
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    Default Re: Buckler of Prohibition [3.5 magic item] (block 1 type of specific magic)

    I agree with the pricepoint, the an all day Vs 1hr any level Vs Level 4 max plus being able to call out weapons properties etc is worth the difference.

    While there is no need for the user to pass Spellcraft to name the target (as written they just need to say the word Vorpal, even if they have no idea what that means, to block being snicker-snacked) I do think you should include a note reminding the reader that the user will have to have some other method for identifying the threat, such as Spellcraft or a knowledgeable allay.
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    Default Re: Buckler of Prohibition [3.5 magic item] (block 1 type of specific magic)

    Quote Originally Posted by Silva Stormrage View Post
    I agree that the item is an interesting design, I think the item is fairly decently priced though. It has quite a few advantages over your example item. 1) It lasts all day instead of an hour, which is a major advantage, 2) It can't be dispelled early only temporarily suppressed by dispel effects. 3) It functions on a spell of any level instead of only on 4th level and lower effects, 4) It functions against weapon special qualities such as vorpal. While situational I can imagine an incorporeal or ethereal creature greatly enjoying negating ghost touch or force on their enemy's weapons.

    A couple questions though for the OP,

    1) How does it interact with summoned monsters/creatures. Do the creatures blip out when they attack the wielder? Do their SLA's/abilities?

    2) How does it interact with instantaneous effects. Lets say you name wall of stone. Would it prevent the wall of stone from touching the wielder and cause the spell to fail if the caster attempted to? I imagine it wouldn't cause an already cast wall of stone to blip out of existence.

    3) As written it can block out epic magic. While not something that comes up I might suggest adding a power cap to prevent this item from blocking godly spells and effects.

    4) What exactly is the point of the section "but this buckler is treated as having a caster level 8 higher against dispel effects". Does this mean that enemies attempting to cast dispel magic on the buckler have to beat that increased CL to suppress the item for 1d4 rounds as dispel magic effects items? Or does it mean that the actual defensive properties of the buckler are vulnerable to dispel magic?

    5) Can it block SLA's or things similar to spells? (Shadowcaster's mysteries. Truenamer's utterances, psionic powers, etc)

    6) In a similar but much less important vein to above, would disjunction shatter the antimagic field around the character? The antimagic field only applies to other spells but it still exists right? I am just curious about this interaction.
    1) Summoned creatures blip out (though Summon Monster I is not treated as the same spell as Summon Monster II, even if multiple lower level summons are chosen by Summon Monster II). Their spell like abilities are fine. The AMF only interacts with the Summon spell specified.

    2) If you try casting wall of stone and prohibited it (and you are the one wearing the buckler), it won't work. If you grapple someone who tries to cast it, maybe (?) they won't be able to cast it? That depends on how a DM feels about someone casting something being partially inside an AMF. An orb of fire ignores amf so it's unaffected (just like acid splash because they are instantaneous conjuration effects), but you couldn't cast it while using the buckler since you're inside the amf. So on and so forth. Creative possibilities may exist such as a necklace of fireballs.

    3)
    Quote Originally Posted by SRD
    Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field (see the individual spell descriptions). Artifacts and deities are unaffected by mortal magic such as this.
    http://www.d20srd.org/srd/spells/antimagicField.htm

    Often the description of a seed will need to be stretched for a particular spell. If necessary, assess an ďad hocĒ Spellcraft DC adjustment for any effect that cannot be extrapolated from the seeds and factors presented here
    http://www.d20srd.org/srd/epic/developingEpicSpells.htm

    For outright immunity potentially (as well as a way to maybe get your hp back from a lavawight... ... ...), but see next quote below.

    Antimagic field does not automatically suppress epic spells as it does standard spells. Instead, each time an epic spell is subject to an antimagic field, make a dispel check as a 20th-level caster (1d20 + 20). The epic spell has a DC of 11 + the epic spellís spellcaster level. If the suppression check is successful, the epic spell is suppressed like any other spell. If the dispel check is unsuccessful, the epic spell functions normally
    http://www.d20srd.org/srd/epic/spell...AntimagicField

    I am actually quite pleased by this. I thought ppl were just out of luck against an iron colossus amf. Also, the +8 caster bonus won't apply there since the buckler isn't being dispelled, it's instead attempting to block the effect.

    4) The dispel check to suppress the buckler is more difficult by 8 caster levels. DC 26 dispel check (7th + 8 + 11).

    5) SLA's yes. Other things might get a bit fuzzy depending on how the DM views them relating to spells. At least imo.

    6) More fried than KFC'S extra crispy recipe. The amf only applies against one sort of thing at a time and can't apply against mdj since it is a dispel effect. The bonus against dispel checks won't even help if I understand mdj correctly because no check is made. So it's got no better protection than a comparable magic item would against mdj. It's a very selective antimagic field. A full on amf spell will shut down the buckler while applicable, but then you're in an amf anyways at that point as a result of the actual amf spell which would be impeding the buckler so that's it's own thing.

    Edit: Discovered something interesting

    Magic items use the same saving throw bonus for all saves, no matter what the type (Fortitude, Reflex, or Will). A magic itemís saving throw bonus equals 2 + one-half its caster level (round down).
    http://www.d20srd.org/srd/magicItems...gingMagicItems

    So against disjunction it would have a higher save bonus.

    Quote Originally Posted by Evil DM Mark3 View Post
    I agree with the pricepoint, the an all day Vs 1hr any level Vs Level 4 max plus being able to call out weapons properties etc is worth the difference.

    While there is no need for the user to pass Spellcraft to name the target (as written they just need to say the word Vorpal, even if they have no idea what that means, to block being snicker-snacked) I do think you should include a note reminding the reader that the user will have to have some other method for identifying the threat, such as Spellcraft or a knowledgeable allay.
    Spellcraft for a spell. Depending on how you describe the prohibition you might be able to get around it. If the DM allows it. I'd say a safe bet would be a DC 5 Intelligence or Wisdom check for a simple prohibition perhaps if necessary. Just saying "I prohibit the strongest magic on that." *points at sword* would likely block the highest enhancement bonus effect on it. Such as vorpal :)

    For an item (such as a weapon or a wand)... maybe knowledge arcana if you want to make a knowledge check. Though perhaps in cases like the balor which is commonly known to carry a vorpal sword the appropriate knowledge check (The Planes) could also be applicable.
    Last edited by gooddragon1; 2019-10-15 at 07:31 AM.
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    Default Re: Buckler of Prohibition [3.5 magic item] (block 1 type of specific magic)

    Quote Originally Posted by Evil DM Mark3 View Post
    I agree with the pricepoint, the an all day Vs 1hr any level Vs Level 4 max plus being able to call out weapons properties etc is worth the difference.
    Honestly, it's not even an "all day" effect. It lasts until the ability is activated again, which makes it a continuous effect. Definitely worth the increased price. If one of these were found in a dungeon it would most likely already be set to block a specific spell or effect, even if it's been left unattended for years, and thus it would be appropriate to roll on the loot table for scrolls to determine what spell its last user was trying to block (or have it set against a spell or ability that a creature within the dungeon has used or will use against the party). That's assuming, of course, that the effect persists even after the item has been taken off.

    On a side note, I'm somewhat disappointed that nobody has given any feedback on my Buckler of Prohibition :<
    Last edited by Vaern; 2019-10-15 at 01:59 PM.

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