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  1. - Top - End - #1
    Ogre in the Playground
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    Default Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    NIGHT OF IRON FANGS

    The adventure begins in the town of Phaendar, nestled along the southern bank of the Marideth River, a stone’s throw from the Southern Fangwood Forest. Trade comes through the town over Phaendar Bridge, the only suitable place to traverse the swift, rapid-coursed river for 50 miles in either direction. The town of 400 residents rarely sees any excitement, making the Market Festival a major source of news, entertainment, and revenue.

    The 2-day affair, held once every 3 months, gathers farmers and herders from across the Nesmian Plains, as well as woodcutters from the nearby Fangwood and prospectors from the Hollow Hills, to trade for supplies and raw materials. Even traders from the “big city” of Tamran make their way to the event, swelling the town’s population to half again its normal size.

    It is during the first night of the Market Festival, Fireday 16 Ardus, 4709 that tragedy strikes! Unfortunately the 1st casualty of the Ironfang Invasion was our illustrious GM, and as proud Nirmathians we, the remaining players, could not let the town fall to the depredations of the Ironfang Legions! As such, one of our players stepped into the role of our fallen Game Master, and so now the brave circle of heroes seeks to expand their ranks as the campaign against the Legion continues!
    Come heroes, it is time to take up arms, ready your scrolls, and charcoal your face! The town of Phaedrun needs you!


    Spoiler: Big Sixteen
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    1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? Pahfinder, 1st edition; Core Rules Only

    2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? Ironfang Invasion Adventure Path, refer to Player's Guide for setting details.

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 2

    4. What's the gaming medium (OOTS, chat, e-mail etc.)? PbP on these forums

    5. What is the characters' starting status (i.e. experience level)? Level 1

    6. How much gold or other starting funds will the characters begin with? Average for class

    7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Core classes only.

    8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Core races only.

    9. By what method should Players generate their attributes/ability scores and Hit Points? 20 point buy, max HP at 1st level

    10. Does your game use alignment? What are your restrictions, if so? No evil please.

    11. Do you allow multi-classing, or have any particular rules in regards to it? Whatever you want!

    12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Forum dice roller for myself and players. Players will be making their own rolls most of the time, but I may roll their perception or similar to speed things along.

    13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Up to 2 Background options may be selected. Campaign Specific are available, but not required.

    14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? Yes please, due to the constraints of the AP, only a couple of paragraphs required. Needs to tie in to the traits and start point from the Player's Guide.

    15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? Combination of all three, though I tend to favor a roleplay heavy approach.

    16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Core Only.


    Currently we have four players, well, let me clarify, we have three players and a GM-NPC, as detailed below;



    Yes, to those observant folks, I, the GM, am currently running a PC, as I had originally anticipated to playing the scenario. However, Isafel is of low-charisma, and unlikely to lead any social situation, and I would like him to continue as a character with the group. If this is of concern to you, please let me know, depending on the preference group he may end up being written out of the campaign entirely.

    I would ask any applicants to come up with connections to the setting, as the game itself is on going, the players are discovering pockets of survivors, and so writing in what you were doing during the Market fesitval, and how you survived that first night will make your inclusion that much easier on me.

    Please note, Pathfinder is relatively new to me, however, I am an old D&D player from 2E all the way up, so, while the rule set is new, the concepts are not. That is why I am trying to limit the non-core options, so I can provide you with a fluid, consistant campaign in which to play!

    For those who wish to familiarize themselves with the previous Recruitment, OOC & IC threads they are listed below to help you in developing your character and inserting them into the setting. I am, obviously, open to world building, and will be including NPC's you choose to give me, so don't be afraid to tie yourself to the town and the region because it will feel so much more organic if you do!



    I do not have a hard deadline on applications, though depending on interest I would like to close recruitment by Friday October 25th. I will be consulting with my current players to determine which submissions feel like they would best fit with the current group. However if I, and my players, are blown away by a couple submissions, recruitment may close earlier.

    I am open to any discussion, comments or concerns in regards to your applications and I look forward to seeing what folks come up with!
    Last edited by Zero Prime; 2019-10-19 at 12:57 PM.

  2. - Top - End - #2
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Hmmmm. Posting for interest; I'll have to look at the AP to see what might be the best character to run with.

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    Bugbear in the Playground
     
    Justicar's Avatar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    How many new players are you looking for? I might be interested.
    ~There is nothing more tragic than when a loving family is torn apart by something as simple as a pack of wolves.

  4. - Top - End - #4
    Dwarf in the Playground
     
    PirateGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    3. How many Players are you looking for? Will you be taking alternates, and if so, how many? 2
    This was posted as part of the Big 16 above.

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    GreataxeFighterGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I present Dominic Tanner, or "Dom", for consideration. A few things of note: Yes, he is a paladin, but he is not Lawful Stupid. He also, worships the ideal of Integrity and its meaning of doing the right thing, even when no one is looking, as opposed to a god.

    Spoiler
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    Dominic Tanner
    Male half-orc paladin 1
    LG Medium humanoid (human, orc)
    Init +1; Senses darkvision 60 ft.; Perception +0
    --------------------
    Defense
    --------------------
    AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
    hp 11 (1d10+1)
    Fort +3, Ref +2, Will +2
    Defensive Abilities orc ferocity
    --------------------
    Offense
    --------------------
    Speed 30 ft. (20 ft. in armor)
    Melee dagger +5 (1d4+4/19-20) or
    . . gauntlet (from armor) +5 (1d3+4) or
    . . greatsword +5 (2d6+6/19-20) or
    . . unarmed strike +5 (1d3+4 nonlethal)
    Special Attacks smite evil 1/day (+2 attack and AC, +1 damage)
    Paladin Spell-Like Abilities (CL 1st; concentration +3)
    . . At will—detect evil
    --------------------
    Statistics
    --------------------
    Str 18, Dex 13, Con 12, Int 10, Wis 10, Cha 14
    Base Atk +1; CMB +5; CMD 16
    Feats Power Attack
    Traits bully, deft dodger
    Skills Acrobatics -3 (-7 to jump), Diplomacy +6, Intimidate +9, Sense Motive +4; Racial Modifiers +2 Intimidate
    Languages Common, Orc
    SQ orc blood
    Other Gear scale mail, dagger, greatsword, backpack, bedroll, belt pouch, belt pouch, belt pouch, belt pouch, belt pouch, hemp rope (50 ft.), signet ring, silver holy symbol of Integrity, trail rations (5), twine (50')[APG], waterskin, winter blanket, 5 gp, 8 sp, 9 cp
    --------------------
    Special Abilities
    --------------------
    Darkvision (60 feet) You can see in the dark (black and white only).
    Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
    Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
    Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
    Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
    Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
    --------------------
    Dominic never met his father. Considering he was raised in a loving home by his mother and grandparents, he always assumed what that meant. Growing up was tough for Dom as he was the target of quite a bit of bullying. This was only done because Dominic would not fight back. He was so afraid of fighting back and becoming a monster, that he continued to take the abuse. After a time the bullies grew bored of Dom and turned their attention to another. The boy cried out in pain and curled up on the ground, but the bullies kept going. Dominic snapped. He viciously attacked the group of bullies and ultimately won, though he took a pretty good beating for his trouble.

    Dominic went home and confessed to his family what he had done, certain they would hate him for becoming a monster. Instead, his grandfather embraced him and told him there was nothing more noble than being a protector. He also told Dominic that there was neither shame nor dishonor in defending oneself. From that point forward, Dominic trained with his grandfather who had some experience in combat from serving in the militia some years before.

    The half-orc, guided by his grandfather, founded his morals upon the foundation of integrity, kindness, and a duty to protect others. Many might call Dominic a Paladin, though in truth he serves no god. Likewise, Dom does not put law ahead of good, and believes in doing the right thing, even if no one is looking.

    Dom's family lives on a small farm a few miles from Phaendar. He has spent more time away recently, taking various jobs. His most recent job has had had him escorting caravans between Phaendar and Tamran. Dom was returning to Phaendar with one such caravan when people fleeing from the attack told him what happened. The caravan master decided to turn around and return to Tamran. Dom took his leave and checked on his family, finding them all to be safe. He told them to gather there belongings and go hide in the woods, knowing the small farm would certainly attract the wrong kind of attention soon. Dom then made his way towards to the carnage, to see who he could help.

    ***Personality***
    Dom is a kind and honest individual who is slow to anger. That being said, he has learned that his physical prowess is often enough to make a point better than his honeyed words.

    ***Family***
    Brogan "Bee" Tanner - Grandfather, mentor and friend to Dom. He a tough old man who's hearing and body are failing him. He is a caring and selfless man. Spent a great deal of time in the local militia 40+ years ago. Spent the last 40 years building the Tanner farm. Just celebrated his 60th year.
    Doris Tanner - Grandmother and confidant to Dom. Sweet as pie and always optimistic. Loves cooking for friends, family, and even those she just met. Late 50's.
    Leah Tanner - Dom's mother. Tough and confident woman who works circles around most men. Not overly loving or affectionate, but will give the shirt off her back to a stranger in need. In her mid 30's.
    Risca Stonefist - Dom's closest friend. a young dwarf who hit adulthood around the same time as Dom, though there is a nearly 30 year age difference between them. The two have been close friends, with Dom often having to cool Risca's hot temper. Also worked as a caravan hand though on a different route than Dom on the day of the attack.
    Last edited by The BBEG; 2019-10-14 at 09:27 AM.

  6. - Top - End - #6
    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Interesting BBEG, how would you tie Tanner to Phaendar? Do you have relatives there? Or solely for the Festival? There is a local healer? Do you wish medicine for an ailing family member? I'd prefer if your parents still lived in the region, ie. their safety and well being would weigh on Dom even as he stayed with the survivors of Phaendar due to a feeling of serving the greater good.

    All in all, interesting. Let me know if you have any further thoughts about connections to the setting. Nice take on the Paladin.

  7. - Top - End - #7
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    GreataxeFighterGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Quote Originally Posted by Zero Prime View Post
    Interesting BBEG, how would you tie Tanner to Phaendar? Do you have relatives there? Or solely for the Festival? There is a local healer? Do you wish medicine for an ailing family member? I'd prefer if your parents still lived in the region, ie. their safety and well being would weigh on Dom even as he stayed with the survivors of Phaendar due to a feeling of serving the greater good.

    All in all, interesting. Let me know if you have any further thoughts about connections to the setting. Nice take on the Paladin.
    Dom is setting out, trying to figure out how to make a career out f helping people. His mother and grandparents are still alive, and I would imagine live in a small community in/near/around Phaendar. He would have been to the Market Festival in the past, and is coming to try and find work/purpose.

  8. - Top - End - #8
    Bugbear in the Playground
     
    Justicar's Avatar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Okay. Here is my submission. Let me know if anything needs to be changed.

    Anthony St. Valero

    Spoiler: Background
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    The mission of Anthony St. Valero to protect the villagers at Poplar's Grove was supposed to be a simple one. As a member of the Nirmathi Militia, he knew it was his duty to follow the orders of his superiors. What the small garrison of only 100 volunteers did not know was that they were directly in the path of a 1,500-strong division of the Ironfang Legion led by the Warlord Loh'piz. When the garrison learned of the oncoming army, their hearts sank.

    Knowing that there was no way to defeat the horde, the garrison knew that they had to at least hold them off long enough for the civilians to evacuate and word to get to his command. Led by Commander Warknife, the soldiers quickly converted the local temple into a makeshift fort. The battle-hardened unit knew that they probably would not survive coming days, but would make the Ironfang Legion pay for every inch. The siege would last an incredible 13 days. However, Warlord Loh'piz soon lost patience with his lieutenants and commanded the final assault personally to end this affront to his reputation.

    By the time reinforcements arrived, they found Poplar's Grove had been reduced to ashes and the temple to rumble. Believing that there were no survivors, the militia began to dig through the broken temple to find and bury their brave kinsman. What they found surprised them; Anthony was still clinging to life under a mound of dead hobgoblins, his musket still clutched in one hand. The bodies of his slain foes had protected him from the fallen roof.

    Swearing revenge, Anthony left the Nirmathi Militia to hunt down the warlord that claimed the lives of his brethren. Around his neck, he carries a bullet with Loh'piz's name engraved in it. Someday, Anthony knows that he will plant that bullet between the hobgoblin's eyes and finally lay the ghosts of his past regrets to rest.
    ~There is nothing more tragic than when a loving family is torn apart by something as simple as a pack of wolves.

  9. - Top - End - #9
    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Interesting concept, however, I was going for more of an old school fantasy type game, I am not overly keen on introducing muskets. I really hate to just say straight up no, so if you wanted to modify the mechanics to make it a better I'd appreciate it. One thing to try to do, is to tie your character to the setting, a desire for revenge against the Ironfang is certainly a driving force, but ties to the setting, a wife, a child, a mother, a father, perhaps even surviving members of your old unit would be helpful.

  10. - Top - End - #10
    Ogre in the Playground
     
    Goblin

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I'm confused you say core only then I see gunslingers and witches. So are other classes available? Archetypes? Unchained? Racial variants? Just don't want to make an illegal character.

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    Bugbear in the Playground
     
    Justicar's Avatar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    What do you mean a tie to the setting? I mentioned that he was a part of the Nirmathi Militia. It is even one of his Traits. That is as tied to the campaign setting as you can get. If you are asking about a potential contact, you could easily have another member of his company there.

    zylodrizzt, I was a tad confused about the 'core' classes as well. When I saw that a Witch from Advanced Player's Guide, I figured it meant nothing homebrewed or 3rd Party. Apparently, I was wrong. If you think it would work better, Zero Prime, there is a Gunslinger Archetype called a 'Bolt Ace' which uses crossbows instead.
    ~There is nothing more tragic than when a loving family is torn apart by something as simple as a pack of wolves.

  12. - Top - End - #12
    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I would prefer only Core Classes, however, as I was originally a player, Mizu's Witch was selected and is now grandfathered in, but I don't have access to the class. So any future players would be from the Core rules only. Sorry about the confusion!

    As for ties, I meant relatives, friends, family, lovers, while the militia is a connection. I'm looking for people you care for, care about, love ... I understand there bonds shared by soldiers, I am looking for something outside of that relationship too, something that grounds the character. You are in the militia, who are you protecting, why? Do you own land, a home?

    That's the kind of connections I am hoping to see. Hope that helps!
    Last edited by Zero Prime; 2019-10-13 at 09:04 PM.

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    Shub-Niggurath's Avatar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Quote Originally Posted by Zero Prime View Post
    I would prefer only Core Classes, however, as I was originally a player, Mizu's Witch was selected and is now grandfathered in, but I don't have access to the class. So any future players would be from the Core rules only. Sorry about the confusion!

    As for ties, I meant relatives, friends, family, lovers, while the militia is a connection. I'm looking for people you care for, care about, love ... I understand there bonds shared by soldiers, I am looking for something outside of that relationship too, something that grounds the character. You are in the militia, who are you protecting, why? Do you own land, a home?

    That's the kind of connections I am hoping to see. Hope that helps!
    What if you suddenly had access to every class? BOOM!

  14. - Top - End - #14
    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I appreciate the effort, but for my 1st attempt at running Pathfinder, I'd prefer to keep it Core only. I promise to make it fun for those who end up joining!

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    PirateGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I'm thinking I'll whip up a human Tattooed Sorcerer of the Orcish Bloodline, get some focused Arcane magic out on the field. :P

  16. - Top - End - #16
    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Just an FYI, there seems to be some confusion. I am new to Pathfinder, nor have I ever GM'd a Pathfinder game. As such, I want ALL submissions to be the Core Rule Book only, so Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, or Wizard.

    I'm trying to avoid having to refer to more resources than I already am. If this is an issue for folks I do apologize for any miscommunication. You are welcome to tweak concepts, or mechanics and re-submit.

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    Bugbear in the Playground
     
    Justicar's Avatar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Okay. I have done what I could to rework Anthony as a Fighter (Crossbowman). Let me know what you think.

    As for the loved one, how much information do you need? Just a Name/Relation? Or do we need to complete a full background for them as well?
    ~There is nothing more tragic than when a loving family is torn apart by something as simple as a pack of wolves.

  18. - Top - End - #18
    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    What I'm looking for is a couple compelling NPC's, family, friends or what not. I want people to be concerned when they see a plume of smoke that maybe they've lost someone. It makes the whole thing feel more real, gives you hooks. I don't need a ton of info, just work them into your background. Read a few of the selected character backgrounds and you'll see what I mean.

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    Bugbear in the Playground
     
    Justicar's Avatar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Okay. I have added a paragraph to the Background section of the character sheet briefly detailing two fellow militia members as potential NPCs.
    ~There is nothing more tragic than when a loving family is torn apart by something as simple as a pack of wolves.

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    GreataxeFighterGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Change a few things on backstory to give Dom a bit of a background profession, and where he was during the attack and immediately afterwards. I also added in several family members and a close friend to give him even more ties to the area.

    I do have a question. Are background skills a thing? I only ask as I would love to have a point to spare to put into Profession: Caravan Hand or Guard as well as maybe something like handle animal to round him out a bit more. It is just very difficult with a 2 skill point class and a 20 point buy. If you are not familiar, the link is here. A quick run down is that, Pathfinder realized many skills were never getting used and to flesh out characters, divided skills into two different classifications: adventuring skills that are frequently used and useful such as perception, climb, survival, knowledge nature, and background skills such as linguistics, profession, and appraise. You get two extra skill points per level that can only be used for background skills.

    If you don't wish to use it, that is understandable.

  21. - Top - End - #21
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    RangerGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I'm working on a submission. Glimlac Fizzlebang XVII, Gnome Illusionist.

    Basic concept is that he is in town to entertain people and make some coin. Will be expanding that out, obviously.

  22. - Top - End - #22
    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Quote Originally Posted by The BBEG View Post
    I do have a question. Are background skills a thing? I only ask as I would love to have a point to spare to put into Profession: Caravan Hand or Guard as well as maybe something like handle animal to round him out a bit more. It is just very difficult with a 2 skill point class and a 20 point buy. If you are not familiar, the link is here. A quick run down is that, Pathfinder realized many skills were never getting used and to flesh out characters, divided skills into two different classifications: adventuring skills that are frequently used and useful such as perception, climb, survival, knowledge nature, and background skills such as linguistics, profession, and appraise. You get two extra skill points per level that can only be used for background skills.
    Absolutely, 100% understand where you are coming from BEG, however, as three of my players already have characters made, I don't want the record keeping of going back and tweaking them ... but as I said in the OOC thread when our Barbarian wanted to grab a table and charge a hobgoblin with it ... I am ALL about the rule of cool! So ... if you tell me, narratively, that you have worked as a Caravan Guard, I will likely treat you, narratively, as being familiar with the various trade routes in and out of the area, some spots that you know make good ambush spots so you can be extra attentive there, and how to leverage a stuck wagon out of a washed out road.

    That's part of the reason I asked for some background about who and what your character is, so those details and skills that make sense narratively, are there, even if we fluff the mechanics slightly. One of the things I read in an Indy games GMing section really stuck with me; be a fan of your players! Give me a fun character, and even if the mechanics make them seem a little stretched thin, we can make it work because in the end it is about story and fun times!

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    GreataxeFighterGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Quote Originally Posted by Zero Prime View Post
    Absolutely, 100% understand where you are coming from BEG, however, as three of my players already have characters made, I don't want the record keeping of going back and tweaking them ... but as I said in the OOC thread when our Barbarian wanted to grab a table and charge a hobgoblin with it ... I am ALL about the rule of cool! So ... if you tell me, narratively, that you have worked as a Caravan Guard, I will likely treat you, narratively, as being familiar with the various trade routes in and out of the area, some spots that you know make good ambush spots so you can be extra attentive there, and how to leverage a stuck wagon out of a washed out road.

    That's part of the reason I asked for some background about who and what your character is, so those details and skills that make sense narratively, are there, even if we fluff the mechanics slightly. One of the things I read in an Indy games GMing section really stuck with me; be a fan of your players! Give me a fun character, and even if the mechanics make them seem a little stretched thin, we can make it work because in the end it is about story and fun times!
    No worries at all. I assumed, but wanted to ask. I may move a skill point around anyway. I will be anxiously awaiting the selection process and want to say good luck to all who apply.

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    NecromancerGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Heyo Again Zero! I was wondering, Would you be alright with Archetypes? Because of I was really feeling like making a Cleric with the Undead lord Archetype, mostly because I really like playing with some undead. I just like the trope of dark powers being used to fight evil.

    Right now, I'm thinking of playing a former cultist of Urgathora. mainly when they were a child and they didn't have much a choice but to follow in there parents and many, many brother and sisters footsteps. That was until they were brought out of the cult by a paladin and became their squire. They served them for a few years until the paladin was killed by a stray arrow...but instead of burying him, my character snaps there fingers and decides the best solution to ther current problem. Necromancy! That way there adventure can continue forever.

    I..can easily imagine that they would have been in the middle of being arrested for necromancy, or already in jail..and using this as a chance to escape...or be a hero.

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    Ogre in the Playground
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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    While I can appreciate the angle you are coming from Shadow, I am not convinced on the inclusion of Prestige Classes, as I hadn't given it much thought, nor does an Undead player, specifically match the tone of the game. The idea of playing a hero typically reviled by the community, focuses on internal conflict, overcoming one's nature for the good of those around them, whereas the themes of the AP are a much more external threat. And the theme of community runs strong through the entire game, as you will be saving, harboring, and molding survivors into a force powerful enough, motivated enough, to strike back at their oppressors. Having one of the heroes of the realm be someone who causes mothers to shelter their babes from doesn't really match the tone I am going for.

    Maybe Pharasma would give you that dark edge on a cleric you are looking for, but you would still be respected in the community, as someone the commonfolk see at the beginning, and at the end. Someone who is both midwife and mortician, and believe me, there will be final rites that need to be spoken when the night is through.

    I am sorry that our vision doesn't quite align, but I would rather be clear about the themes and tone I am going for rather than mislead you and allow entry to a character who doesn't match the spirit of the game.

  26. - Top - End - #26
    Bugbear in the Playground
     
    RangerGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]


    Spoiler: Background
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    Nobody is really sure where Glimlac Fizzlebang XVII came from, and he does his best to maintain that mystery. It is rumored he comes from a great line of foreign playwrites, or is the descendant of some far away gnomish noble, or that he forsook a great fortune to follow his dreams. Any rumor is equally entertaining to him, and they all seem to draw off the fact that he is the 17th Glimlac Fizzlebang. After all, houses of little importance do not trace their lineage so far into history, particularly when your race lives for hundreds of years.

    No matter his origin, he found his way into Nirmathas and immediately fell in love with its peoples' free spirits and tight bonds. He settled in the town of Phaendar and immediately began making a name for himself by providing entertainment to the adults and children of the town. He is a regular fixture in the Taproot Inn, entertaining the guests with stories from afar, witty songs and dazzling illusions to accompany the stories. While the people of the town aren't rich, by any means, they still pay well enough to allow him to make a comfortable living.

    On the side, when he isn't entertaining the townspeople and travelers, Glimlac likes to explore the nearby wilderness, going on walks with Dolliz, his cat companion. They enjoy sneaking through the woods and seeing what lost treasures they might discover from ages past, and playing the occasional trick on a wandering traveler or monster via illusions. Once he was able to make an orc travel in circles for an hour simply by making him think he was lost with an illusory manipulation of the terrain.

    Over time, he's become quite fond of his neighbors and fellow townspeople, and it seems like his gnomish wanderlust is finally settling down. He's looking forward to the Market Festival and toward seeing what coin he might make off the influx of people.

  27. - Top - End - #27
    Bugbear in the Playground
     
    SwashbucklerGuy

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Here is Grinner Montague-Sauchanteau a thief, turned soldier, turned husband, turned father. He is a bard who swaps between tripping with his whip, or ditching the whip for a shield to go sword and board. Magic wise, he focuses on buffing spells, and for skills he uses a lot of rogue like skills. He and his family, a wife and two children have been living in Phaendar for ten years. His wife is one of the first casualties of the attack which leaves him with a need for vengeance and two children who will provide for.

    Let me know how the submission looks!

  28. - Top - End - #28
    Ogre in the Playground
     
    Planetar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I'm interested and would definitely like to play in this one! I like the look of Ironfang Invasion, it sounds like a really cool concept and setting.

    That said, it would also be my first Pathfinder game. I have a fair bit of experience in D&D 3.5, so I'd be learning as we go, but I should be able to muddle through...

    In terms of a concept: I had in mind to put together a Fighter ... an axeman. His early life was in Fangwood Forest, but he doesn't remember much of it, but he's always been drawn to the woods. His parents moved into Phaendar after their second child, our axeman's brother, was found to be intellectually disabled. They worked themselves into an early grave. Our axeman joined the town guard, fell in love with a barmaid and married her; she couldn't have children, but she cared for axeman's brother while he worked to bring in money for both as they lived in their tiny subsistence farm north of Phaendar but on the west side of the river Marideth. Eventually our axeman was framed by his superior and court-martialled out of the guard, and became a lumberjack, working the outskirts of the Forest he was drawn to, and relearning some of his skills from his early life. His small crew was headed back into Phaendar when the invasion began and the bridge to Phaendar was blocked. They fled into the woods, and our axeman is worried sick over his brother and his wife, who are cut off in enemy territory.

    Would that concept work?

  29. - Top - End - #29
    Firbolg in the Playground
     
    Spore's Avatar

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    Oct 2013

    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    I'll chime in with the figher build ideas.

    I would like to play Alden (very work in progress), a retired (world-weary) swordlord. He pilgrimed to the Aldori school to learn the art of war, married his patron and had a child. His wife died in some combat scenario so Alden retreated with his son to the farthest place he could figure out so war and more importantly, nobility could never get a hold of him again. But war came to his home, when the Iron Legion attacked. They kidnapped his son and burned his house down, forcing him to don his armor and weapon again, to fight back.

    Ruleswise I would like to make use of the trifecta of Weapon Focus (Dueling Sword), Weapon Finesse and Slashing Grace (Dueling Sword) because while I feel we could use another frontliner, I don't see the need for another strength based character or heavy armor user. If that (along with the Heirloom weapon granting me Exotic Weapon Prof (Dueling Sword) is okay with you, I would like to continue the build.

  30. - Top - End - #30
    Ettin in the Playground
     
    Zhentarim's Avatar

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    Default Re: Ironfang Invasion: Trail of the Hunted [Pathfinder 1E Core]

    Can I use Realistic Likeness on a cunning-variant kitsune to take the shape of any humanoid of any gender? yvalthrall often interpret it that way in her games.
    DnD Alignment: Neutral Evil
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