The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #61
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    AvatarVecna's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Before I get too far into planning out this character, I wanted to get the DM's opinion on a mechanical interaction, as well as just generally poll the forming group on whether this feels too powerful or not.

    My planned build currently is Marshal//Bard/War Weaver of some stripe - buffs and social skills for days. One thing I've been considering is using the ability of the Uncanny Trickster or the Legacy Champion ability to progress another class' features to let War Weaver weave higher-level spells into all her allies, and then going Sublime Chord so I can actually take advantage of those extra available levels worth of buffs (as well as access a slightly better buffing list). But is that PrC combo too cheesy to allow, or alternatively do the other players feel it's going further than what they were wanting to do? Particularly want Bel's opinion on that, since this is their show.
    Current Avatar (Sunny and Violet) was created by the incredibly talented AsteriskAmp.
    Many thanks!

  2. - Top - End - #62
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    BelGareth's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Quote Originally Posted by AvatarVecna View Post
    Before I get too far into planning out this character, I wanted to get the DM's opinion on a mechanical interaction, as well as just generally poll the forming group on whether this feels too powerful or not.

    My planned build currently is Marshal//Bard/War Weaver of some stripe - buffs and social skills for days. One thing I've been considering is using the ability of the Uncanny Trickster or the Legacy Champion ability to progress another class' features to let War Weaver weave higher-level spells into all her allies, and then going Sublime Chord so I can actually take advantage of those extra available levels worth of buffs (as well as access a slightly better buffing list). But is that PrC combo too cheesy to allow, or alternatively do the other players feel it's going further than what they were wanting to do? Particularly want Bel's opinion on that, since this is their show.
    Sounds awesome to me, id be fine with it, assuming you weren’t going crazy with inspire courage shenanigans etc
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  3. - Top - End - #63
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    DwarfBarbarianGuy

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)


  4. - Top - End - #64
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    Snowbluff's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Oh neat I can do the Beguiler/Warblade wandering swordswoman. Time to get crafting.

    EDIT: Flig, I love your gnomes art hahahaha.
    Last edited by Snowbluff; 2019-10-19 at 03:44 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  5. - Top - End - #65
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    DwarfBarbarianGuy

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Quote Originally Posted by Snowbluff View Post
    Oh neat I can do the Beguiler/Warblade wandering swordswoman. Time to get crafting.

    EDIT: Flig, I love your *halflings art hahahaha.
    Yeah! Was searching for a nice pic and found Mr. Mustache. It's awesome!
    Last edited by Fliggl; 2019-10-19 at 04:13 PM.

  6. - Top - End - #66
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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    ...huh
    no backstories needed
    haven't seen a game like this in a while
    might want to throw in with a scout or other dragonfire strike user

  7. - Top - End - #67
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    PaladinGuy

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Here´s Blok, my WiP Dwarf stereotypical fighter (with unexpected tricks up his sleeve). I predominantly used PHBI, PHBII, Races of Stone, Expanded psionics and Complete psionics to build him, I hope those sources are all fine.

    In the end the aim is to create the quintessential wall-of-steel type of dwarf fighter tank, using psionics to compensate for all the reasons why such characters are usually dysfunctional. Blok is a military-style fighter, professional smith, and an arms and armor-afficionado. He is honest, straight-forward, loyal, brave and competitive. Blok is also awkward around women of other races, strangely interested in Elven poetry and highly allergic to horses.

  8. - Top - End - #68
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    In4Dimensions's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Here’s Saa’lor, my nearly-complete Ardent//Cleric.
    Question: can I use the Cleric ACF Arcane Disciple from Dragon Mag? No worries if not.
    Chaotic Good, probably

  9. - Top - End - #69
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    RedWizardGuy

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Here's my (not quite finished) warblade/factotum Vadgol Stun

  10. - Top - End - #70
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    AvatarVecna's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Needs equipment, but Lini Goldbrook's getting close to done.
    Current Avatar (Sunny and Violet) was created by the incredibly talented AsteriskAmp.
    Many thanks!

  11. - Top - End - #71
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    Snowbluff's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Quote Originally Posted by Thunder999 View Post
    Here's my (not quite finished) warblade/factotum Vadgol Stun
    You trying to start a warblade off. o.o

    Now I'm in an awkward position where I'm between 2 people each of them using one of my classes.

    EDIT: Karthika Miyazaki, Wandering Swordswoman WIP
    Last edited by Snowbluff; 2019-10-20 at 01:14 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  12. - Top - End - #72
    Ogre in the Playground
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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    We should decide on a posting frequency; I'm around plenty enough to support whatever frequency is chosen.

    It's also helpful if every char has a short "tactics" blurb that says what to do with their char if they haven't responded in time, so I can ghost their action to keep things moving.
    A neat custom class for 3.5 system
    http://www.giantitp.com/forums/showthread.php?t=94616

    A good set of benchmarks for PF/3.5
    https://rpgwillikers.wordpress.com/2...y-the-numbers/

    An alternate craft point system I made for 3.5
    http://www.giantitp.com/forums/showt...t-Point-system

  13. - Top - End - #73
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    GnomeWizardGuy

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Jeremiah II

    Duskblade//Archivist now for that sweet, sweet Int synergy. Not planning to do anything crazy with Archivist, just looking to provide support/healing spells, cover some weaknesses and have interesting and unusual options for Duskblade's Arcane Channeling down the road.

    Tactics blurb included.
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  14. - Top - End - #74
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    WhiteWizardGirl

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    I think I will politely pass, upon reconsidering what I currently have going on. Have fun all!
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  15. - Top - End - #75
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    RedWizardGuy

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    I've added tactics and a short description to my factotum/warblade Vadgol

  16. - Top - End - #76
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    BelGareth's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Quote Originally Posted by zlefin View Post
    We should decide on a posting frequency; I'm around plenty enough to support whatever frequency is chosen.

    It's also helpful if every char has a short "tactics" blurb that says what to do with their char if they haven't responded in time, so I can ghost their action to keep things moving.
    I can post pretty much every day during the week, weekend i tend to ghost the forums

    Updated my characters name: Barak Zoller
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  17. - Top - End - #77
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    Snowbluff's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    I updated my personality and backstory. I'm ready to back you up, Bel!

    When will selections be?
    Last edited by Snowbluff; 2019-10-21 at 04:24 PM.
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    Quote Originally Posted by Darrin View Post
    Quote Originally Posted by Snowbluff View Post
    All gaming systems should be terribly flawed and exploitable if you want everyone to be happy with them. This allows for a wide variety of power levels for games for different levels of players.
    I dub this the Snowbluff Axiom.

  18. - Top - End - #78
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    Buufreak's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Been busy as usual. Will bring a build to the table when I can do some laptoping

  19. - Top - End - #79
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    PaladinGuy

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Blok has a little tactics blurb added (as far as a 1st level fighter has tactics ). I can post pretty much daily, surely at least 4 times per week.

  20. - Top - End - #80
    Bugbear in the Playground
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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    a game involving belgrath interesting if still recruiting I am thinking to start a soulknife/swordsage elan
    Last edited by niw18; 2019-10-23 at 09:40 AM.


  21. - Top - End - #81
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    Buufreak's Avatar

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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    Vans Vasir is coming along... slowly...

  22. - Top - End - #82
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    Default Re: Monk/Psiwar game (3.5, fast, low to high)

    this what have so far for davkul the sublime mindblade


  23. - Top - End - #83
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    D&DPrinceTandem's Avatar

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    d6 Re: Monk/Psiwar game (3.5, fast, low to high)

    (4d6b3)[17]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[14]
    (4d6b3)[12]
    (4d6b3)[10]


    New dm . nvm 32pb we gooooo
    Last edited by D&DPrinceTandem; 2019-11-05 at 12:24 PM.
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