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2019-10-17, 10:28 PM (ISO 8601)
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- Jul 2019
The Planet of Dread: Traveller T20
We find this planet orbiting Alpha Centauri A
https://db4sgowjqfwig.cloudfront.net...jpg?1412684098
http://www.pandius.com/known-world-24.png
Orbiting Alpha Centauri B http://orig01.deviantart.net/4af1/f/...en-d2r3hew.jpg
The second planet is a prehistoric Venus, the first is a future Earth from 50 million years in the future.
Since Mystara is the world introduced by the module Island of Dread, I thinking of making a Planet of Dread. Since the island was full of dinosaurs, maybe a planet full of dinosaurs this time, which is why we have a binary system, Alpha Centauri A has a copy of Mystara orbiting it, it is an artificial world, around Alpha Centauri B is a copy of Venus, this one is a prehistoric primitive world, while Mystara replaces technology with scienceLast edited by Tom Kalbfus; 2019-10-18 at 03:01 PM.
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2019-10-20, 06:14 PM (ISO 8601)
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- Jul 2019
Re: The Planet of Dread: Traveller T20
Wilderness Wandering Monster Table 1
% Roll Monster_____________________No. Appearing
01-02 Dryad 1d6 Monster Manual pg 90
03-05 Ghoul 1d6 Monster Manual pg 118
06-29 Humans* 2d6 Colonists
30-32 Killer Bee 2d4 Monster Manual pg 284 "Giant bee"
Living Statues**
33 XC-1302 Armed Courier Robot 1d6 Humanoid Plastic Robot
34-35 Living Iron Statue 1d4 Steel Construction Robot
36 Living Rock Statue 1d3 Military Fighting Robot
Lizards, Giant
37-40 Gecko 1d6 Monitor Lizard pg 275
41-43 Draco 1d4 see below
44-45 Horned Chameleon 1d3 see below
46 Tuatara 1d2 see below
Lycanthropes
47 Wererat 1d8 Monster Manual pg 171
48 Werewolf 1d6 Monster Manual pg 173
49 Wereboar 1d4 Monster Manual pg 171
50 Weretiger 1d3 Monster Manual pg 172
51 Werebear 1d2 Monster Manual pg 170
52 Mummy 1d3 Monster Manual pg 190
53-58 Rat, Giant 2d10 Monster Manual pg 62 "Dire rat"
59-60 Giant Wasp 1d4 Monster Manual pg 285
61-62 Giant Bee 2d4 Monster Manual pg 284
63-64 Scorpion, Giant 1d2 Monster Manual pg 287
65-69 Skeleton 4d4 Monster Manual pg 225
Snakes Monster Manual pg 279
70-71 Spitting Cobra 1d6 Medium Viper Snake pg 280
72-73 Pit Viper 1d8 Small Viper Snake pg 280
74 Giant Rattlesnake 1d4 Large Viper Snake pg 280
75-77 Rock Python 1d3 Constrictor Snake pg 279
Spiders, Giant Monster Manual pg 288
78-79 Crab Spider 1d4 Medium Spider pg 288
80-82 Black Widow Spider 1d3 Large Spider pg 289
83-84 Tarentella 1d3 Huge Spider pg 289
85-88 Toad, Giant 1d4 Monster Manual pg 282
89 Treant 1d2 Monster Manual pg 244
90 Wight 1d4 Monster Manual pg 255
91 Wraith 1d3 Monster Manual pg 257
92-00 Zombie° 2d6 Monster Manual pg 265
*These humans will probably be the natives who live on the island.
**When "Living Statues" (robots) are rolled as wandering monsters there is a 50% chance they will be living statues, and a 50% chance they will only be normal statues.
°zombies will attack strangers on sight, unless the individual looks like a native. Zombies will only attack natives when their master has commanded them to do so.
Wilderness Wandering Monster Table #2
% Roll Monster No. Appearing
01-03 Aranea 1d6 Monster Manual pg 15
04-08 Cave Bear 1d4 Dire Bear Monster Manual pg 63
09-10 Centaur 1d6 Monster Manual pg 32
11 Cyclops 1 Deities and Demigods pg 132
12-17 Dire Wolf 1d6 Monster Manual pg 65
18 Young Adult Dragon, Black* 1 Monster Manual pg 72
19 Adult Dragon, Green* 1 Monster Manual pg 75
20 Very Old Dragon, Red** 1 Monster Manual pg 77
21-22 Dryad 1d6 Monster Manual pg 90
23-27 Elk, Dire 1d3 Monster Manual II pg 75
28-33 Rhinoceros, Dire 1 Fiend Folio pg 61
34-38 Hydra, 5 heads 1 Monster Manual pg 156
39-43 Lizard Man 2d4 Monster Manual pg 169
44-49 Elephant, Dire 1 Monster Manual II pg 75
50-54 Megatherium 1 Fiend Folio pg 124
55-60 Neanderthal (NPC Barbarian 5) 2d4 Dungeon Masters Guide pg 112
61-65 Phanaton 4d4
66-71 Axe Beak 1d6 Tomb of Horrors* pg 13
72-75 Rakasta (+ Sabre Tooth Tiger) 1d2 Monster Manual pg 211
76-77 Roc 1d2 Monster Manual pg 215
78-82 Baboon 2d4 Monster Manual pg 268
83-86 Sabre Tooth Tiger (Dire Tiger) 1d2 Monster Manual pg 65
87-92 Titanothere (Dire Rhinoceros) 1 Fiend Folio pg 61
93 Treant 1 Monster Manual pg 244
94-95 Troll 1d3 Monster Manual pg 247
96 Wyvern 1d2 Monster Manual pg 259
97-00 Zombie 2d6 Monster Manual pg 256
*The Tome of Horrors by Sword & Sorcery, not the Dungeon module by TSR - Gary Gygax.
Wilderness Wandering Monster Table #3
% Roll Monster No. Appearing
01-06 Allosaurus 1 Monster Manual II pg 70
07-14 Ankylosaurus 1 Monster Manual II pg 70
15-21 Seismosaurus 1 Monster Manual II pg 72
22-26 Crocodile, Giant 1 Monster Manual pg 271
27-34 Spinosaurus 1 Monster Manual II pg 72
35 Young Adult Black Dragon 1 Monster Manual pg 72
36 Adult Green Dragon 1 Monster Manual pg 75
37 Very Old Red Dragon 1 Monster Manual pg 77
38-40 Dryad 1d6 Monster Manual pg 90
41-42 Giant, Hill 1 Monster Manual pg 123
43-44 Giant, Stone 1 Monster Manual pg 137
45-47 Hydra, 5 heads 1 Monster Manual pg 155
48-53 Cryptoclidus 1 Monster Manual II pg 70
54-61 Quetzalcoatlus 1d3 Monster Manual II pg 72
62-64 Roc 1d2 Monster Manual pg 215
65-71 Elasmosaurus 1 Monster Manual pg 60
72-79 Deinonychus 1 Monster Manual pg 60
80-82 Treant 1d2 Monster Manual pg 244
83-89 Triceratops 1 Monster Manual pg 61
90-94 Tyrannosaurus Rex 1 Monster Manual pg 61
95-97 Megaraptor 1d2 Monster Manual pg 60
98-00 Zombie 2d6 Monster Manual pg 265
Draco Lizard; Medium Animal; HD: 4d8+12 (30 hp); Init: +2; Spd: 30 ft. (6 squares), swim 30 ft.; AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13; Base Atk/Grp: +3/+6; Attack: Bite +6 melee (1d8+4); Full Attack: Bite +6 melee (1d8+4); Space/Reach: 5 ft./5; SA:---; SQ: Low-light vision; Saves: Fort +9, Ref +6, Will +2; Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2; Skills: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +5, Swim +12; Feats: Alertness, Great Fortitude; Environment: Warm forests; Organization: Solitary; CR: 3; Advancement:: 5 HD (Medium); Level Adjustment::---;
This category includes fairly large, carnivorous lizards from 5 to 7 feet long.
Combat
Draco lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
Skills: A draco lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Draco lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
Horned Chameleon Lizard; Medium Animal; HD: 5d8+15 (37 hp); Init: +2; Spd: 30 ft. (6 squares), swim 30 ft.; AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13; Base Atk/Grp: +3/+6; Attack: Bite +6 melee (1d8+4); Full Attack: Bite +6 melee (1d8+4); Space/Reach: 5 ft./5; SA:---; SQ: Low-light vision; Saves: Fort +9, Ref +6, Will +2; Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2; Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +5, Swim +12; Feats: Alertness, Great Fortitude; Environment: Warm forests; Organization: Solitary; CR: 4; Advancement:: 5 HD (Medium); Level Adjustment::---;
This category includes fairly large, carnivorous lizards from 7 to 9 feet long.
Combat
Horned chameleon lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
Skills: A horned chameleon lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Horned chameleon lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
Tuatara Lizard; Large Animal; HD: 6d8+30 (57 hp); Init: +1; Spd: 30 ft. (6 squares), swim 30 ft.; AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16; Base Atk/Grp: +4/+7; Attack: Bite +11 melee (2d6+8); Full Attack: Bite +11 melee (2d6+8); Space/Reach: 5 ft./5; SA:---; SQ: Low-light vision; Saves: Fort +11, Ref +6, Will +3; Abilities: Str 25, Dex 13, Con 21, Int 1, Wis 12, Cha 2; Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +7, Swim +12; Feats: Alertness, Great Fortitude; Environment: Warm forests; Organization: Solitary; CR: 6; Advancement::---; Level Adjustment::---;
This category includes fairly large, carnivorous lizards from 9 to 12 feet long.
Combat
Tuatara lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
Skills: A tuatara lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Tuatara lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.
XC-1302 Armed Courier Robot; Race and Class: Robot Level 1; CR: 1; Size and Type: Medium Robot; HD: 1 (14 hp); Init:: +2; Speed: 30 ft. ; AC: 13; Base Atk/Grp: +1; Atk: Laser pistol +8 ranged (2d10/×2) or Unarmed Attack +0 melee (1d3-1/19-20); Full Atk: Laser pistol +8 ranged (2d10/×2) or Unarmed Attack +0 melee (1d3-1/19-20); Space/Reach: 5 ft./5 ft.; SA:-; SQ:-; AL: Neutral; Saves: Fort +2, Ref +2, Will +1; Abilities: Str 8, Dex 14, Con *, pInt 9, Edu 12, Wis 10, pCha 10, Soc 10; Skills: Piloting +7, P/Security +4; Feats: Toughness;
Details:
TL 14 Design Specifications
Installed Components; Size (vl); Cost (Cr); EP; CPU/SP; Notes
100vl Chassis, Humanesque; 100; 200; -; --; pCha +2
TL 14 Armor (AR: 1); -2; 6036; -; -;
Drive Train, Legged (2); -2.8; 600; -0.0667; -; spd 30 ft.
Batteries, Advanced; -11.3568; 1135.68; 6.76; -; 7 days
Appendages (Str 8; Dex 10); -4; 16,000; -0.8; -;
Appendages (Str 8, Dex 10); -4; 16,000; -0.8; -;
Video Sensors (2): -0.8; 2400; -0.06; -; 300 ft.
Auditory Sensors (2); -0.4; 800; -0.02; -;
Voder; -0.5; 2400; -0.03; -;
Laser Pistol; -1.2; 2000; -0.12; -; Dmg 2d10
TL 14 Model/M3 Robot Brain -72.904; 146,400; -4.86; -; Int 9, Edu 2, Dex +4
Totals ; 0.0392; 193,971.68; 0.0033
Software Installed; PP; Cost
Weapon Handling; 6; 12,000; Personal Ranged BAB +6
Piloting; 7; 14,000; Piloting +7
Security; 4; 8000 P/Security +4
Totals; 17; Cr227,971.68 (Cr182,377.344 with 20% standard design discount)Last edited by Tom Kalbfus; 2019-10-25 at 09:25 AM.
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2019-10-24, 11:35 AM (ISO 8601)
- Join Date
- Jul 2019
Re: The Planet of Dread: Traveller T20
Aurora "Planet of Dread"
https://www.deviantart.com/tomkalbfu...rora-536802910Last edited by Tom Kalbfus; 2019-10-25 at 09:28 AM.