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  1. - Top - End - #1
    Banned
     
    PaladinGuy

    Join Date
    Jul 2019

    Default The Planet of Dread: Traveller T20

    We find this planet orbiting Alpha Centauri A
    https://db4sgowjqfwig.cloudfront.net...jpg?1412684098
    http://www.pandius.com/known-world-24.png

    Orbiting Alpha Centauri B http://orig01.deviantart.net/4af1/f/...en-d2r3hew.jpg
    The second planet is a prehistoric Venus, the first is a future Earth from 50 million years in the future.

    Since Mystara is the world introduced by the module Island of Dread, I thinking of making a Planet of Dread. Since the island was full of dinosaurs, maybe a planet full of dinosaurs this time, which is why we have a binary system, Alpha Centauri A has a copy of Mystara orbiting it, it is an artificial world, around Alpha Centauri B is a copy of Venus, this one is a prehistoric primitive world, while Mystara replaces technology with science
    Last edited by Tom Kalbfus; 2019-10-18 at 03:01 PM.

  2. - Top - End - #2
    Banned
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: The Planet of Dread: Traveller T20

    Wilderness Wandering Monster Table 1
    % Roll Monster_____________________No. Appearing
    01-02 Dryad 1d6 Monster Manual pg 90
    03-05 Ghoul 1d6 Monster Manual pg 118
    06-29 Humans* 2d6 Colonists
    30-32 Killer Bee 2d4 Monster Manual pg 284 "Giant bee"
    Living Statues**
    33 XC-1302 Armed Courier Robot 1d6 Humanoid Plastic Robot
    34-35 Living Iron Statue 1d4 Steel Construction Robot
    36 Living Rock Statue 1d3 Military Fighting Robot
    Lizards, Giant
    37-40 Gecko 1d6 Monitor Lizard pg 275
    41-43 Draco 1d4 see below
    44-45 Horned Chameleon 1d3 see below
    46 Tuatara 1d2 see below
    Lycanthropes
    47 Wererat 1d8 Monster Manual pg 171
    48 Werewolf 1d6 Monster Manual pg 173
    49 Wereboar 1d4 Monster Manual pg 171
    50 Weretiger 1d3 Monster Manual pg 172
    51 Werebear 1d2 Monster Manual pg 170
    52 Mummy 1d3 Monster Manual pg 190
    53-58 Rat, Giant 2d10 Monster Manual pg 62 "Dire rat"
    59-60 Giant Wasp 1d4 Monster Manual pg 285
    61-62 Giant Bee 2d4 Monster Manual pg 284
    63-64 Scorpion, Giant 1d2 Monster Manual pg 287
    65-69 Skeleton 4d4 Monster Manual pg 225
    Snakes Monster Manual pg 279
    70-71 Spitting Cobra 1d6 Medium Viper Snake pg 280
    72-73 Pit Viper 1d8 Small Viper Snake pg 280
    74 Giant Rattlesnake 1d4 Large Viper Snake pg 280
    75-77 Rock Python 1d3 Constrictor Snake pg 279
    Spiders, Giant Monster Manual pg 288
    78-79 Crab Spider 1d4 Medium Spider pg 288
    80-82 Black Widow Spider 1d3 Large Spider pg 289
    83-84 Tarentella 1d3 Huge Spider pg 289
    85-88 Toad, Giant 1d4 Monster Manual pg 282
    89 Treant 1d2 Monster Manual pg 244
    90 Wight 1d4 Monster Manual pg 255
    91 Wraith 1d3 Monster Manual pg 257
    92-00 Zombie° 2d6 Monster Manual pg 265
    *These humans will probably be the natives who live on the island.

    **When "Living Statues" (robots) are rolled as wandering monsters there is a 50% chance they will be living statues, and a 50% chance they will only be normal statues.
    °zombies will attack strangers on sight, unless the individual looks like a native. Zombies will only attack natives when their master has commanded them to do so.

    Wilderness Wandering Monster Table #2
    % Roll Monster No. Appearing
    01-03 Aranea 1d6 Monster Manual pg 15
    04-08 Cave Bear 1d4 Dire Bear Monster Manual pg 63
    09-10 Centaur 1d6 Monster Manual pg 32
    11 Cyclops 1 Deities and Demigods pg 132
    12-17 Dire Wolf 1d6 Monster Manual pg 65
    18 Young Adult Dragon, Black* 1 Monster Manual pg 72
    19 Adult Dragon, Green* 1 Monster Manual pg 75
    20 Very Old Dragon, Red** 1 Monster Manual pg 77
    21-22 Dryad 1d6 Monster Manual pg 90
    23-27 Elk, Dire 1d3 Monster Manual II pg 75
    28-33 Rhinoceros, Dire 1 Fiend Folio pg 61
    34-38 Hydra, 5 heads 1 Monster Manual pg 156
    39-43 Lizard Man 2d4 Monster Manual pg 169
    44-49 Elephant, Dire 1 Monster Manual II pg 75
    50-54 Megatherium 1 Fiend Folio pg 124
    55-60 Neanderthal (NPC Barbarian 5) 2d4 Dungeon Masters Guide pg 112
    61-65 Phanaton 4d4
    66-71 Axe Beak 1d6 Tomb of Horrors* pg 13
    72-75 Rakasta (+ Sabre Tooth Tiger) 1d2 Monster Manual pg 211
    76-77 Roc 1d2 Monster Manual pg 215
    78-82 Baboon 2d4 Monster Manual pg 268
    83-86 Sabre Tooth Tiger (Dire Tiger) 1d2 Monster Manual pg 65
    87-92 Titanothere (Dire Rhinoceros) 1 Fiend Folio pg 61
    93 Treant 1 Monster Manual pg 244
    94-95 Troll 1d3 Monster Manual pg 247
    96 Wyvern 1d2 Monster Manual pg 259
    97-00 Zombie 2d6 Monster Manual pg 256
    *The Tome of Horrors by Sword & Sorcery, not the Dungeon module by TSR - Gary Gygax.

    Wilderness Wandering Monster Table #3
    % Roll Monster No. Appearing
    01-06 Allosaurus 1 Monster Manual II pg 70
    07-14 Ankylosaurus 1 Monster Manual II pg 70
    15-21 Seismosaurus 1 Monster Manual II pg 72
    22-26 Crocodile, Giant 1 Monster Manual pg 271
    27-34 Spinosaurus 1 Monster Manual II pg 72
    35 Young Adult Black Dragon 1 Monster Manual pg 72
    36 Adult Green Dragon 1 Monster Manual pg 75
    37 Very Old Red Dragon 1 Monster Manual pg 77
    38-40 Dryad 1d6 Monster Manual pg 90
    41-42 Giant, Hill 1 Monster Manual pg 123
    43-44 Giant, Stone 1 Monster Manual pg 137
    45-47 Hydra, 5 heads 1 Monster Manual pg 155
    48-53 Cryptoclidus 1 Monster Manual II pg 70
    54-61 Quetzalcoatlus 1d3 Monster Manual II pg 72
    62-64 Roc 1d2 Monster Manual pg 215
    65-71 Elasmosaurus 1 Monster Manual pg 60
    72-79 Deinonychus 1 Monster Manual pg 60
    80-82 Treant 1d2 Monster Manual pg 244
    83-89 Triceratops 1 Monster Manual pg 61
    90-94 Tyrannosaurus Rex 1 Monster Manual pg 61
    95-97 Megaraptor 1d2 Monster Manual pg 60
    98-00 Zombie 2d6 Monster Manual pg 265

    Draco Lizard; Medium Animal; HD: 4d8+12 (30 hp); Init: +2; Spd: 30 ft. (6 squares), swim 30 ft.; AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13; Base Atk/Grp: +3/+6; Attack: Bite +6 melee (1d8+4); Full Attack: Bite +6 melee (1d8+4); Space/Reach: 5 ft./5; SA:---; SQ: Low-light vision; Saves: Fort +9, Ref +6, Will +2; Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2; Skills: Climb +7, Hide +6*, Listen +4, Move Silently +6, Spot +5, Swim +12; Feats: Alertness, Great Fortitude; Environment: Warm forests; Organization: Solitary; CR: 3; Advancement:: 5 HD (Medium); Level Adjustment::---;
    This category includes fairly large, carnivorous lizards from 5 to 7 feet long.
    Combat
    Draco lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
    Skills: A draco lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
    Draco lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.

    Horned Chameleon Lizard; Medium Animal; HD: 5d8+15 (37 hp); Init: +2; Spd: 30 ft. (6 squares), swim 30 ft.; AC: 15 (+2 Dex, +3 natural), touch 12, flat-footed 13; Base Atk/Grp: +3/+6; Attack: Bite +6 melee (1d8+4); Full Attack: Bite +6 melee (1d8+4); Space/Reach: 5 ft./5; SA:---; SQ: Low-light vision; Saves: Fort +9, Ref +6, Will +2; Abilities: Str 17, Dex 15, Con 17, Int 1, Wis 12, Cha 2; Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +5, Swim +12; Feats: Alertness, Great Fortitude; Environment: Warm forests; Organization: Solitary; CR: 4; Advancement:: 5 HD (Medium); Level Adjustment::---;
    This category includes fairly large, carnivorous lizards from 7 to 9 feet long.
    Combat
    Horned chameleon lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
    Skills: A horned chameleon lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
    Horned chameleon lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.

    Tuatara Lizard; Large Animal; HD: 6d8+30 (57 hp); Init: +1; Spd: 30 ft. (6 squares), swim 30 ft.; AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16; Base Atk/Grp: +4/+7; Attack: Bite +11 melee (2d6+8); Full Attack: Bite +11 melee (2d6+8); Space/Reach: 5 ft./5; SA:---; SQ: Low-light vision; Saves: Fort +11, Ref +6, Will +3; Abilities: Str 25, Dex 13, Con 21, Int 1, Wis 12, Cha 2; Skills: Climb +7, Hide +8*, Listen +4, Move Silently +6, Spot +7, Swim +12; Feats: Alertness, Great Fortitude; Environment: Warm forests; Organization: Solitary; CR: 6; Advancement::---; Level Adjustment::---;
    This category includes fairly large, carnivorous lizards from 9 to 12 feet long.
    Combat
    Tuatara lizards can be aggressive, using their powerful jaws to tear at prey or enemies.
    Skills: A tuatara lizard has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
    Tuatara lizards have a +4 racial bonus on Hide and Move Silently checks. *In forested or overgrown areas, the Hide bonus improves to +8.

    XC-1302 Armed Courier Robot; Race and Class: Robot Level 1; CR: 1; Size and Type: Medium Robot; HD: 1 (14 hp); Init:: +2; Speed: 30 ft. ; AC: 13; Base Atk/Grp: +1; Atk: Laser pistol +8 ranged (2d10/×2) or Unarmed Attack +0 melee (1d3-1/19-20); Full Atk: Laser pistol +8 ranged (2d10/×2) or Unarmed Attack +0 melee (1d3-1/19-20); Space/Reach: 5 ft./5 ft.; SA:-; SQ:-; AL: Neutral; Saves: Fort +2, Ref +2, Will +1; Abilities: Str 8, Dex 14, Con *, pInt 9, Edu 12, Wis 10, pCha 10, Soc 10; Skills: Piloting +7, P/Security +4; Feats: Toughness;
    Details:
    TL 14 Design Specifications
    Installed Components; Size (vl); Cost (Cr); EP; CPU/SP; Notes
    100vl Chassis, Humanesque; 100; 200; -; --; pCha +2
    TL 14 Armor (AR: 1); -2; 6036; -; -;
    Drive Train, Legged (2); -2.8; 600; -0.0667; -; spd 30 ft.
    Batteries, Advanced; -11.3568; 1135.68; 6.76; -; 7 days
    Appendages (Str 8; Dex 10); -4; 16,000; -0.8; -;
    Appendages (Str 8, Dex 10); -4; 16,000; -0.8; -;
    Video Sensors (2): -0.8; 2400; -0.06; -; 300 ft.
    Auditory Sensors (2); -0.4; 800; -0.02; -;
    Voder; -0.5; 2400; -0.03; -;
    Laser Pistol; -1.2; 2000; -0.12; -; Dmg 2d10
    TL 14 Model/M3 Robot Brain -72.904; 146,400; -4.86; -; Int 9, Edu 2, Dex +4
    Totals ; 0.0392; 193,971.68; 0.0033

    Software Installed; PP; Cost
    Weapon Handling; 6; 12,000; Personal Ranged BAB +6
    Piloting; 7; 14,000; Piloting +7
    Security; 4; 8000 P/Security +4
    Totals; 17; Cr227,971.68 (Cr182,377.344 with 20% standard design discount)
    Last edited by Tom Kalbfus; 2019-10-25 at 09:25 AM.

  3. - Top - End - #3
    Banned
     
    PaladinGuy

    Join Date
    Jul 2019

    Default Re: The Planet of Dread: Traveller T20

    Last edited by Tom Kalbfus; 2019-10-25 at 09:28 AM.

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