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    Halfling in the Playground
     
    hellgrammite's Avatar

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    Nov 2008

    Default Ranger Subclass - Wasteland Survivor (Dark sun)

    So I wanted to make a Ranger subclass that could survive well in the barren wastelands of Athas. Let me know what you guys think. Planning on using revised ranger + recent UA Ranger updates.

    *Note 3rd level does have a lot of abilities, but they are also very situational.

    Wasteland Survivor Magic
    Starting at 3rd level, you learn an additional spell
    with you reach certain levels in this class, as
    shown in the Wasteland Survivor Spells table. The
    spell counts as a ranger spell for you, but it doesnít
    count against the number of ranger spells you
    know.
    3rd false life
    5th sanctuary
    9th fear
    13th greater invisibility
    17th greater restoration`


    Flower Adversary
    At 3rd level, you learn the vegetation of Athas can
    be the most dangerous threat in the wild.
    Creature type of plant becomes an additional
    favored enemy of yours.

    Stark Explorer
    Starting at 3rd level, when you are in a
    wilderness, you gain the following benefits:
    -You ignore nonmagical difficult terrain
    -Even when you are engaged in another
    activity while traveling (such as foraging,
    navigating, or tracking), you remain alert to
    danger.
    -Choose day or night. You have advantage on
    initiative rolls either within bright light, or
    dim light/darkness.

    Lurking Predator
    At 3rd level, you can use your bonus action to
    make a Wisdom (Perception) check to look for
    hidden enemies. If you notice a creature
    attempting to hide, until the end of your next turn
    you have advantage on the next attack roll you
    make against the target and the target canít be
    hidden from you.

    Extra Attack
    Beginning at 5th level, you can attack twice,
    instead of once, whenever you take the Attack
    action on your turn.

    Wasteland Fortitude
    Beginning at 5th level, you adapted yourself to
    survive indefinitely among the monsters and
    barren landscapes of Athas and gain the following
    benefits.
    -You have resistance to psychic damage
    - You can survive on food other creatures would
    balk at. Your stomach and digestive system
    have adapted to be always under the effects
    of a purify food and drink spell.
    - Your normal requirements for intake of food
    and water are reduced by half.
    - If you would fail an ability check or saving
    throw, and the result of the roll would cause a
    level or more of exhaustion you can re-roll the
    result and you must use the new roll.

    Matter over Mind
    Starting at 7th level, when you make a Charisma,
    Intelligence or Wisdom saving throw and dislike
    the result, you can expend one spell slot to reroll
    the save. You can use this ability after you see the
    roll, but before the DM says whether the save is
    successful, and you must use the new roll. Once
    you use this feature, you canít use it again until
    you finish a short or long rest.

    Wound Spotlight
    Starting at 11th level, you attack the same spot on
    your enemy to work through its defenses.
    Whenever you hit a creature with a melee attack
    on your turn, follow-up melee attack rolls you
    make against the target until the start of your next
    turn can score a critical hit on a roll of 18-20 on
    the d20.

    Unkillable Cockroach
    Starting at 15th level, your countless brushes with
    death have left you able to overcome injuries that
    would leave others on the brink of death. When
    you are reduced to 0 hit points and donít die
    outright from the damage, you can immediately
    choose any number of Hit Dice, spending them all
    at once and regaining hit points equal to the half
    the result
    . Once you use this ability, you canít use
    it again until you finish a short or long rest
    Last edited by hellgrammite; 2019-11-08 at 05:26 PM.

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