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Thread: Are natural weapons... weapons?
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2019-11-15, 11:39 AM (ISO 8601)
- Join Date
- Jul 2016
Re: Are natural weapons... weapons?
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-11-15, 12:52 PM (ISO 8601)
- Join Date
- Oct 2019
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2019-11-15, 01:15 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Purgatory
- Gender
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2019-11-15, 04:14 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Are natural weapons... weapons?
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2019-11-18, 01:26 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Are natural weapons... weapons?
Aarakocra Talons:
You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit.
Tortle claws:
Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Alter Self Natural Weapons:
You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the Attack and Damage Rolls you make using it.
These things either just alter your unarmed strikes, or specifically turn them into natural weapons that do (1d6..etc.).
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
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2019-11-18, 02:15 PM (ISO 8601)
- Join Date
- Feb 2019
Re: Are natural weapons... weapons?
Then it doesn't count.
These things either just alter your unarmed strikes, or specifically turn them into natural weapons that do (1d6..etc.).
I'll say it again, every instance of the player getting natural weapons only changes your unarmed strike. Natural weapon attacks are unarmed strikes.