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2019-11-15, 03:33 PM (ISO 8601)
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[CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Welcome to the playtest for the Pale Philosopher, presented by Cobalt Sage Creations!
I loved working on this book, and I cant wait for you to get your first look at it.
This playtest contains:
The Pale Philosopher: A new sphere-casting base class that focuses on the dark and corrupting powers of necromancy. Alter your body with dark magics, raise a legion of undead, or master necromancy to allow you best deal with an undead threat!
Ten new archetypes: Four new archetypes to expand upon the abilities of the Pale Philosopher, as well as six archetypes for other classes. Have your Incanter go down the path of lichdom as an Aspirant of Lichdom, or your Barbarian fight beyond death as a Revenant.
An expansion to the Death Sphere: Twenty-three new talents for the Death sphere help to empower your necromancers, allowing you to perform new feats of strength or empower some of the abilities you may already know and love.
Brand new feats: Combine the death sphere with other powers with some of the books new Dual-Sphere feats, such as Empowering Tomb which allows you to store your undead inside of you to empower your body with transmutations.
Studying Death - The Pale Philosopher - Public Playtest
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2019-11-15, 07:47 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
The phylactery feels like a sad talent. In most campaigns 2 weeks may be more then the length of the campaign. And the fact that you can't even raise the character early so it feels like often having the talent is bad for you.
I'm thinking I'd take a page from the reincarnated druid: have it work immediately, but only once per week or once per level. Whichever is shorter.
It's strange that Arm of Undeath and the specter touch deal untyped damage. That's kinda immersion breaking. I think it's fine to have your abilities not work on some enemies. The pale philosopher has plenty of tools to fight the undead. Those talents should deal negative energy damage, and maybe apply status effects to the undead like chill touch.Last edited by Madsamurai; 2019-11-15 at 07:55 PM. Reason: more comments
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2019-11-15, 08:44 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Thanks for checking out the class!
Yeah, good point. Might look into tweaking it. My worry is mostly that the reincarnated druid is trading a decent amount of power for their reincarnate, whereas the Pale Philosopher is only trading a secret.
It's strange that Arm of Undeath and the specter touch deal untyped damage. That's kinda immersion breaking. I think it's fine to have your abilities not work on some enemies. The pale philosopher has plenty of tools to fight the undead. Those talents should deal negative energy damage, and maybe apply status effects to the undead like chill touch.
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2019-11-16, 03:19 AM (ISO 8601)
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- Jun 2013
Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Great to see more stuff from you, Mairn! I loved the Stormbound . And I love what I see in this playtest so far!
Corrupted Attunement:
Is this supposed to specify charisma instead of casting ability modifier?
Rites of Familiarity:
This is much weaker than the other three Rites of Specialization. Aside from being niche, its bonuses are pretty low even in a game where undead are common. On top of that, it requires a successful identification, meaning it has the possibility to fail, unlike similar abilities like Favored Enemy.
Warrior Philosopher:
At first, I was happy because this is a full BAB + 20 blended talents archetype, which Spheres is lacking in. Then I realized that it gains d10 HD and full BAB, keeps full CL with death sphere, and loses absolutely nothing else. The only downside it has compared to a regular pale philosopher is that it's a lowcaster for non-death spheres. Character concept-wise, that's a problem for people who want to play a squishy death-specialized caster without relying on other spheres. There's no reason at all for them to not simply be a warrior philosopher and gain free HP, attack bonus, and a martial tradition.
Also, a warrior philosopher can use the Arm of Undeath secret much better than a pale philosopher can. People often cite doomblade mageknights and sages as some of the most powerful classes in part because of their scaling damage touch attacks that can be used as a weapon. I can't defend the sage since it's astronomically ludicrously powerful for many other reasons, but at least the doomblade mageknight is tempered by its low talent count and lowcasting in destruction sphere. Warrior philosophers still have full CL with death sphere and can even rise beyond that with Rites of Debilitation.
Commander of Undeath:
Because of its small number of talents and the fact that warrior philosophers lose no class features, the warrior philosopher actually does the schtick of "death knight with an army of undead minions" better than the Commander of Undeath. Smite Good and Unholy Resilience are nice features, but I don't think the overall antipaladin's package can compete with the warrior philosopher's Secrets of Death, Rites of Specialization, 20 blended talents, and full CL with ghost strikes.
Knight of the Grave:
It's not as powerful as the warrior philosopher or the doomblade mageknight, so that's good. The problem is that it trades out a lot of stuff for thematic abilities that don't mesh together mechanically. What full BAB character really would use full CL for both destruction and death?
Necromancer Hedgewitch Tradition Benefit:
Remember that any class that can get rogue talents can also get hedgewitch tradition benefits via Amateur X secrets. A lot of tradition benefits simply grant a sphere, but this grants full CL with reanimate. Probably not a problem, but just letting you know.
Overall, everything looks fantastic and exciting!
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2019-11-16, 03:31 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Thanks! I am glad you like it!
Corrupted Attunement:
Is this supposed to specify charisma instead of casting ability modifier?
Rites of Familiarity:
This is much weaker than the other three Rites of Specialization. Aside from being niche, its bonuses are pretty low even in a game where undead are common. On top of that, it requires a successful identification, meaning it has the possibility to fail, unlike similar abilities like Favored Enemy.
Warrior Philosopher:
At first, I was happy because this is a full BAB + 20 blended talents archetype, which Spheres is lacking in. Then I realized that it gains d10 HD and full BAB, keeps full CL with death sphere, and loses absolutely nothing else. The only downside it has compared to a regular pale philosopher is that it's a lowcaster for non-death spheres. Character concept-wise, that's a problem for people who want to play a squishy death-specialized caster without relying on other spheres. There's no reason at all for them to not simply be a warrior philosopher and gain free HP, attack bonus, and a martial tradition.
Also, a warrior philosopher can use the Arm of Undeath secret much better than a pale philosopher can. People often cite doomblade mageknights and sages as some of the most powerful classes in part because of their scaling damage touch attacks that can be used as a weapon. I can't defend the sage since it's astronomically ludicrously powerful for many other reasons, but at least the doomblade mageknight is tempered by its low talent count and lowcasting in destruction sphere. Warrior philosophers still have full CL with death sphere and can even rise beyond that with Rites of Debilitation.
Commander of Undeath:
Because of its small number of talents and the fact that warrior philosophers lose no class features, the warrior philosopher actually does the schtick of "death knight with an army of undead minions" better than the Commander of Undeath. Smite Good and Unholy Resilience are nice features, but I don't think the overall antipaladin's package can compete with the warrior philosopher's Secrets of Death, Rites of Specialization, 20 blended talents, and full CL with ghost strikes.
Knight of the Grave:
It's not as powerful as the warrior philosopher or the doomblade mageknight, so that's good. The problem is that it trades out a lot of stuff for thematic abilities that don't mesh together mechanically. What full BAB character really would use full CL for both destruction and death?
Necromancer Hedgewitch Tradition Benefit:
Remember that any class that can get rogue talents can also get hedgewitch tradition benefits via Amateur X secrets. A lot of tradition benefits simply grant a sphere, but this grants full CL with reanimate. Probably not a problem, but just letting you know.
Overall, everything looks fantastic and exciting!
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2019-11-16, 10:49 AM (ISO 8601)
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- Aug 2012
Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
My thinking with the phylactery is that death, in most games, just does not happen. At low levels, hero points generally prevent death, and at higher levels raise dead and friends mean you're back in the game as soon as the cleric can pray.
You could balance the phylactery by maybe giving it a cost to craft?
I think that using negative energy instead of untyped damage leads to better versimultitude. Also it means that constructs are immune :)
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2019-11-16, 05:12 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
The original version of Phylactery did have an upfront cost and was stronger, but getting the price point to scale properly was becoming too difficult to not make the cost of reviving trivial at high levels, and actually affordable at the lowest level you could select it (2nd). The ability likely needs a few tweaks to make it worth using, but I don't really want it to be so strong that it is an optimal choice for every character in every game. Negating the penalties for death is a pretty tricky balance point.
As far as the negative energy thing goes... maybe. I don't actually mind it being able to damage constructs, because I was basing it more off of the Corrupting Touch ability of ghosts, which deals untyped damage (1d6/HD Fort Halves for ghosts vs 1d6+Casting + 1d6/4 levels no save for Arm of Undeath). The damage being untyped also makes it a lot simpler to use in play, especially when it is potentially replacing weapon attacks.
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2019-11-16, 07:07 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Considering that the raise the dead type spells require that the subject be willing to begin with, it seems to me that mechanically and storywise, if the phylactory acts as a backup plan, so that it doesn't prevent other means of resurrection if the opportunity arrives first, might be a good option.
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2019-11-17, 01:37 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Just gotta say I deeply appreciate the inclusion of Exalted Undead, as the insistence of baseline Pathfinder on Undead being evil is quite obnoxious.
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2019-11-17, 05:29 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
I will consider this as an option when I do a rewrite pass later this week, the only issue is that it goes against the flavor of a phylactery, in that it stores your soul and immediately begins rebuilding your body. It would also pose as a vulnerability for the phylactery user, if they were captured and revived by their foes (this would mostly be a vulnerability for NPCs though). I can see the balance concerns, so maybe a clause that if you are willing, you can be revived?
Can't take full credit for this, since rules for non-evil undead can be found in the Necromancer's Handbook, but I still felt like an inclusive for unequivocally non-evil undead was a fun idea.
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2019-11-17, 05:53 PM (ISO 8601)
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- Jun 2013
Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Mairn, I see what you mean about Reanimate being awful if you don't have full CL. But there are some ghost strikes that are very potent with high CL, so it's a balance risk to give full BAB classes full CL with ghost strikes. Bleeding Wounds's damage is getting buffed in USoP and can combined with Iai Slash from duelist sphere for double damage + bloodied strike's additional bleed, then turned into THP via blood sphere's Absorb Blood. Hunger is a lot of semi-combat-incurable damage and a debuff. Vampiric Strike is a lot of damage and THP without needing to dip into blood sphere or duelist sphere.
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2019-11-17, 06:29 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Perhaps make them a Low Caster with an undead HD pool equivalent to that of a full caster? That way they can animate normally but lose out on the Ghost Strikes and other CL-dependent stuff?
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2019-11-17, 11:02 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Using Iai Slash to double the damage of Bleeding Wounds doesn't feel like it works RAI or RAW, even when using Cryptic Strike. It isn't the weapon dealing the bleed damage, it is the ghost strike.
Cryptic Strike [Core]
As a standard action, you may make a single ranged or melee attack coupled with a ghost strike. If the attack hits, the target is also affected by the ghost strike.
Iai Slash (bleed)
Whenever you deal bleed damage to a creature in the same round that you draw the weapon used to deal that damage, that bleed damage is doubled for 1 round. If a creature is reduced to 0 or fewer hit points by an attack modified with this talent, you may instantly sheathe your weapon as a free action.
Yeah, making it so they only have High-casting for Reanimate would probably be the best way to balance it right now, if the consensus is that it is too strong.
Makes me worry that the Warrior Philosopher will just be a worse version of the Brutal Necromancer Necros though, and that the Warrior Philosopher will be sort of one-note. Maybe it can choose between having Full CL for Reanimate or Ghost Strike? That way it isn't being forced into a necromancer playstyle.
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2019-11-18, 12:41 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
I hadn't examined the necros or brutal necromancer necros before, but now that I have... Wow. I guess the precedent for a full BAB + full death CL champion has already been set. And the brutal necromancer doesn't lose any class features from base necros either, just like the warrior philosopher doesn't lose any class features from pale philosopher. It'd be unfair to ask you to to nerf it at this point. I think it was a design flaw on the part of the brutal necromancer necros' author, but there's nothing to do about it now.
Still, there needs to be some incentive for people to want to play a squishy d6 death-specialized pale philosopher over a warrior philosopher. Maybe you could add or change some Secrets of Death that are great for death highcasters but can't be taken by warrior philosophers, or change the way some of the Rites of Specialization work when taken by warrior philosophers. There is incentive to be a regular necros over a brutal necromancer because a regular necros can fleshcraft their non-Corpse Puppet minions.
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2019-11-18, 01:59 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
IIRC it has before and been okay'd, because the weapon being used to deliver that damage is as far as basically anything else in the game works also means the weapon is being used to deal that damage. I think that was the reasoning anyways.
Agreed, Brutal Necromancer is brutally broken, but even base Necros is iffy at best on balance, certainly above the rest of the LSP spheres classes. But as you say, everyone will make the comparison (despite being a totally different non-DDS publisher).
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2019-11-18, 04:34 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
I still probably needs at least some tweaks to make it not always the better choice for a Pale Philosopher who only plans to take the Death sphere. Will brainstorm some stuff at some point this week.
That is... a questionable balance decision for them to make, since it potentially opens up so many problems, but I will stand by their decision.
Agreed, Brutal Necromancer is brutally broken, but even base Necros is iffy at best on balance, certainly above the rest of the LSP spheres classes. But as you say, everyone will make the comparison (despite being a totally different non-DDS publisher).
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2019-11-19, 12:15 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
You may wish to consider possible interactions between Animate Specter and Corpse Forge, as currently it allows you to surpass the HD limits. Also mild issue, but the BAB at 2 HD for specters should only be +1.
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2019-11-19, 08:50 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
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2019-11-19, 10:31 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
The playtest has received its first major rewrite pass, bringing it to version 0.02.
A list of changes and rewrites can be found here.
Warrior Philosopher has not yet received any changes. I am currently still brainstorming what (if any) tweaks I want to make to it that still allow it to exist and fulfill a niche of warrior-necromancer without overshadowing a Death-Specialist Pale Philosopher or ruining the Warrior Philosopher's viability.
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2019-11-20, 07:54 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
So this class is NOT for followers of Pharasma, Lady of Graves? I don't see a goddess of Death really appreciating this Death sphere class.
Oh... Death sphere is power over unlife.... not actual.... death.... Pathfinder weird."Movement speed is the most important statistic in this game."
"Give them no mercy for they give no mercy to us."
"I see one of those I kill it!"
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2019-11-20, 09:36 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
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2019-11-21, 12:35 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
Hmmmmm...
So what actually happens when you release an undead graft? It is still mostly just an arm or leg attached to your body.If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2019-11-21, 05:50 AM (ISO 8601)
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2019-11-21, 08:10 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
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2019-11-22, 01:46 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
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2019-12-03, 05:21 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
So what is the effect of Exalted Undead when applied to Unlife from the Loam? I would assume they default to True Neutral barring any bizarre terrain features. Are they to be counted to humanoids or animals depending on the form you choose for them?
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2019-12-03, 11:07 AM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
I'd like to chime in that DDS deliberately avoided giving low-casters a full-casting to any sphere. At most for a subset of it. If you aim for balance, do not include 3PP sphere classes.
Avatar made by Mehangel - "Neigh?"
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2019-12-03, 08:40 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
I would leave it up the GM in such a situation, but I would personally rule it as the above.
That is true. Warrior Philosopher probably needs to be tweaked at some point, its just difficult to balance Reanimation around Low/Mid-Casters without it being a useless trap option since it can't be bolstered by Implements.Last edited by Mairn; 2019-12-03 at 08:42 PM.
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2019-12-04, 11:28 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion
I really like the class and option but there is one aspect that i feel is not explored. Namely what happens if you play an undead pale philosopher, you gain loads of abilities that gets you closer to undeath but should you play one these abilities are redundant
I was thinking maybe an archetype or just some alternate class feature but id like to know what you think about such thing.
Of course i say that with a 3.5 mindset where it is kind of easy to be undead with necropolitan and pathfinder doesnt seem to have 0 la undead.
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2019-12-05, 04:34 PM (ISO 8601)
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Re: [CSC] [SoP] The Pale Philosopher Playtest - New Class, Death Sphere expansion