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Thread: Permanent long-range alarm?
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2019-11-16, 10:22 AM (ISO 8601)
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- Feb 2010
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Permanent long-range alarm?
There is an NPC drow in my game that will be instantly informed if his hidden treasure vault is breached. Usually the distance between the drow and the vault is somewhere around 700 miles (when the drow is at home). Could someone kindly explain to me how this type of alarm would be possible in the game mechanics?
My Red Hand of Doom Campaign Journal (Completed)
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2019-11-16, 11:42 AM (ISO 8601)
- Join Date
- Nov 2011
Re: Permanent long-range alarm?
I'm not sure what the interaction of trap rules is with casting times. Sending normally has a 10 minute casting time, but does that apply if it's part of a resetting magic trap?
sending connected to alarm as part of a resetting magic trap might work, I just don't know.A neat custom class for 3.5 system
http://www.giantitp.com/forums/showthread.php?t=94616
A good set of benchmarks for PF/3.5
https://rpgwillikers.wordpress.com/2...y-the-numbers/
An alternate craft point system I made for 3.5
http://www.giantitp.com/forums/showt...t-Point-system
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2019-11-16, 11:51 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: Permanent long-range alarm?
My Red Hand of Doom Campaign Journal (Completed)
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2019-11-16, 12:06 PM (ISO 8601)
- Join Date
- Dec 2012
Re: Permanent long-range alarm?
If you cast skullwatch you are alerted at any distance on the same plane, and it resets in 1d4 rounds when triggered.
Kolyarut Avatar by Potatocubed.
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2019-11-16, 05:29 PM (ISO 8601)
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- May 2006
Re: Permanent long-range alarm?
The Alarm spell has a mental ping option, which works anywhere on the same plane. It can be made permanent with a Permanency spell.
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2019-11-17, 01:56 AM (ISO 8601)
- Join Date
- Feb 2010
- Location
- Sad place
Re: Permanent long-range alarm?
My Red Hand of Doom Campaign Journal (Completed)
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2019-11-17, 03:19 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Permanent long-range alarm?
And it's also a part of the spell I expect barely anyone ever runs into, so you probably should have put a reminder in the OP. I certainly wasn't aware of it except by inference.
Watchware from Unapproachable East is probably the spell you're looking for. It lack's Alarm's advantage- Watchware explicitly counts as a magical trap, while Alarm is actually just a spell effect unless the DM deliberately decides its a trap- but is permanent and gives no limit on range or plane for notification. This can be sidestepped by placing the item such that opening the door will disturb it. Assuming your anti-teleport, anti-digging through the wall, and anti-gaseous form defenses work, then a Watchware behind the door should be pretty well unavoidable.Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).