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Thread: I am bad at Rimworld
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2019-11-21, 11:46 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
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2019-11-21, 12:06 PM (ISO 8601)
- Join Date
- Sep 2008
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2019-11-21, 12:45 PM (ISO 8601)
- Join Date
- Apr 2012
Re: I am bad at Rimworld
I would 100% be down for this. The saves would probably need to be vanilla compatible, but other than that there shouldn't be an issue.
Avatar courtesy of Ceika.
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2019-11-21, 01:50 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: I am bad at Rimworld
So it's one year pr. player, right? I feel it would be most fun if I went first, because I really am bad, and this way everyone gets to suffer =D
But that's just me. How long is a year? Do we determine beforehand what settings we want - or vote?Should we name our colonists after usOf course we should.
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2019-11-21, 02:05 PM (ISO 8601)
- Join Date
- Aug 2012
- Gender
Re: I am bad at Rimworld
Oooh, that actually sounds super fun. Consider me interested--also not exactly an optimal player.
Coach and Owner of Hellbug's Heroes, Sneak Kings, Sultans of Slaughter, and Commercial Cast-Offs. Season II and III runner-up. Season IV league champion. Season VII division champion.
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2019-11-21, 09:04 PM (ISO 8601)
- Join Date
- Sep 2008
Re: I am bad at Rimworld
From the reddit post I found, they used 30 ingame days between each overseer. (2 quadrums) Which seems like a good compromise since a year can be a little long.
And yes, we definitely should be renaming colonists after ourselves, though again, the suggestion seem to be that we only do so during each overseer reign. (I think the idea is that we choose one as an avatar, and then go from there.)
Any other ideas welcome, of course. Mods, I think can be used so long we are aligned on what to use.
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2019-11-25, 02:05 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: I am bad at Rimworld
So my colony is doing deceptively well (and this is why I haven't proposed a start to the succession game thing yet).
We're now 8 people (although my original plan was to try and stay small, and stick with like 5 people), we have flak armor, rifles for everyone, TV (though I don't know who's broadcasting), easychairs. Four windmills and two battery banks provide stable power for everything. I have stone buildings along with hollowed out mountains. It feels like nothing bad can ever happen again. So it will, and very soon.
I'm imagining that my map - huge as it is - will eventually be covered by nothing but graves. I have more graves than settlers. Also, storage takes up as much space as the entire rest of the colony combined. Rooms that were designed for other things are now warehouses. I have dusters for summer and parkas for winter, I have spare weapons, tons and tons of rice and cloth, I have huge amounts of stone blocks. Jeez, all this stuff.
I feel I should build turrets, but I cannot really figure out where to place them. And I'm pretty sure if I lay down any more wires, everything is eventually going to explode.
Hey, I have sandbags. Do I eventually get barbed wire?
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2019-11-25, 03:39 AM (ISO 8601)
- Join Date
- Jan 2012
- Location
- Secret Lair on Sol c
- Gender
Re: I am bad at Rimworld
Cue insect hive in the middle of your under-mountain base
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2019-11-25, 08:31 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
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2019-11-26, 10:16 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: I am bad at Rimworld
I am paralyzed by indecision.
A fugitive has arrived, and begs for mercy at our hands. But he's 77, propably close to heart failure from natural causes, and most likely useless - it seems most people just are. What's worse, I've decided 8 colonists are enough - and we're 8 already.
But on the other hand, he's on the run from ... I dunno, the Kings of Bloodshed or some such nonsense, a faction I actively want to destroy (cause they're douches). Taking him will no doubt annoy them, and that's almost reason enough to do it.
Ohh .. what to do ..?! =)
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2019-11-27, 01:25 AM (ISO 8601)
- Join Date
- Jun 2010
Re: I am bad at Rimworld
Former Owner of GiTP's fanciest Bloodbowl Team: The Fancy Lads
The League's Self-Proclaimed Perennial Favorites and Season III Champions!
Current Owner and Manager of Rampant Professionalism
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2019-11-27, 01:47 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
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2019-11-27, 05:48 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- CA East Bay
- Gender
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2019-11-28, 12:34 AM (ISO 8601)
- Join Date
- Apr 2012
Re: I am bad at Rimworld
There's a redditor daleksdeservevictory that makes a really good Rimworld comic. I believe there's an archive somewhere, but I'm away from my computer at the moment to check.
Avatar courtesy of Ceika.
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2019-11-28, 02:44 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
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2019-12-04, 12:47 PM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: I am bad at Rimworld
Hrm ...
It is time. The 'Kings of Bloodshed' have been an annoyance since forever, and now I'm going to wipe them out. Or, you know, the village of theirs that's right next door.
I have body armor, I have assault rifles, I have highly skilled guys and girls, and the K's of B are going down.
I give my self 10 to 1 odds. I'm going to get utterly creamed, aren't I? But this is how we learn, and thankfully I have none of that painful pride that would force me to not make a save game before sending the troops.
Oh, dear god .. I just sent off everyone who can actually fight, and now the Three Little Pigs joined my colony. The Big Bad Wolf is ...certain to be just around the corner. I'm doomed.
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2019-12-05, 04:55 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: I am bad at Rimworld
Confirmation just in: Yes, I get slaughtered. We're 6 v 13, and while I certainly kill more than my share, I cannot win.
Lessons learned:
You can run around the map until the mortar runs out of ammo. Once out of ammo, the mortar guy will forget all about you.
Enemies will sometimes do surprising things. One guy charged right into my group, then dropped a grenade at his feet. Ow.
You can camp and have a bit of a rest on enemy maps. Potentially, you can build defensive structures, it all depends how long they take to notice you.
I'd like to have some way of slowing enemies. Razorwire, preferably, but some sort of ... thing would be nice. Like, firing foam shells. Relying on terrain feels too random.
Note to self:
Try bringing along IED's. Or the parts to build them, at any rate.
Experiment with incendiary launchers. Can I trick the enemy into running around putting out fires in their base while I pick them off from a distance like rats in a barrel?
What happens if I combine firefoam poppers with flame bombs? Can fireform act as crowd control?
Are these otherwise ingenious plans too fiddly to work in actual practice?
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2019-12-31, 08:52 AM (ISO 8601)
- Join Date
- Aug 2009
- Gender
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2020-01-01, 04:45 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
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2020-01-01, 05:07 AM (ISO 8601)
- Join Date
- Aug 2009
- Gender
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2020-01-01, 05:55 AM (ISO 8601)
- Join Date
- Feb 2014
- Location
- Denmark
- Gender
Re: I am bad at Rimworld
Yes yes ... I'm not stupid =) I have all the gear. I mean, choke points feel like they're just too much work, but I have alternatives - decoys, traps, crossfire turrets. When I say I'm bad, it's part by choice, part because I'm not paying enough attention. Like, say something happens, something that you should make note of, like the first time enemies carry rocket launchers. The game is telling you, in the near future, this is something that will be a problem for you, unless you're prepared. And I just go on playing as I have, because I don't pay attention.
I posit this: Livestock is better than chokepoints. No, really. Have a random cow standing around for the enemies to shoot, while your turrets make short work of them. The AI really isn't university material.