Results 1 to 10 of 10
Thread: Simpler swordsage
-
2019-11-17, 08:05 PM (ISO 8601)
- Join Date
- Jul 2016
Simpler swordsage
So I'm planning on multiclassing into swordsage and I'm just re-reading and re-reading the book and it's still a bit confusing. Are there any simpler ways of putting it or organizing the maneuvers for interpretation? (I'm mostly having an issue with maneuvers, I cant consider all of them at once yknow).
Here's what I understand so far
As of level one
You know 6 maneuvers, and can meditate to prepare 4
You can preform a prepared maneuver once per combat, and use an action to refresh this
You know one maneuver that isn't prepared that basically has unlimited uses
for posterity:
I did a little more digging, and found this: http://www.giantitp.com/forums/showt...-Way-WIP-PEACHLast edited by stewstew5; 2019-11-17 at 08:17 PM. Reason: for posterity
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
-
2019-11-17, 08:24 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Simpler swordsage
That last is called a stance but otherwise you've got it. Where's the problem?
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2019-11-17, 08:31 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Simpler swordsage
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
-
2019-11-17, 09:16 PM (ISO 8601)
- Join Date
- Nov 2015
- Location
- A Sauna in Hell
- Gender
Re: Simpler swordsage
They're listed as attacks, boosts and stances, and attacks/boosts progress parallel to stances. If you read the stances' descriptions, you'll notice all of them give you a feat-like ability for as long as you keep up the stance, and you can absolutely keep it forever.
WotC also made a printable set of maneuver cards for ease of use.
Also, some clarification, but you need to spend a full round to renew a maneuver as a Swordsage. They're supposed to be more burst-focused as opposed to the Warblade's less maneuvers with a quicker reload, or the Crusader's very few maneuvers with automatic free reloads.
-
2019-11-17, 10:27 PM (ISO 8601)
- Join Date
- May 2011
Re: Simpler swordsage
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
-
2019-11-17, 11:50 PM (ISO 8601)
- Join Date
- Oct 2009
Re: Simpler swordsage
I see this said pretty regularly but I think it's a bit overstated unless you're picking up a -lot- of boosts and counters.
A typical combat will last about 5 rounds, give or take. By 5th level you can make a strike every round and still have a boost or counter leftover. When you then consider the odds of a refresh actually being worth the full round, whether you get one maneuver or all of them back, compared to just whacking the thing with a full attack, the feat looses a -lot- of luster on a feat starved class like a swordsage.
Shoots to absolute gold if you have levels in more than one initiator class though.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
-
2019-11-18, 01:21 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Simpler swordsage
I like to create builds and see them as optimized as powerful. I also have an annoying habit of having gratuitous character ideas and used to regularly ask to switch them out, or ask for small, against-the-rules, caveats to see a character come to completion without being hopelessly useless.
While I have kicked a few of these habits, or at least slowed them, I try to keep all of my builds/ideas across as few, as official, and as popular rulebooks as possible as to avoid annoying everyone else.
-
2019-11-18, 01:59 PM (ISO 8601)
- Join Date
- Oct 2017
- Location
- East of Hell
Re: Simpler swordsage
Yes. What Adaptive Style does for a Swordsage is when you refresh your maneuvers, you're also allowed to change some out for ones you didn't prepare instead. Say you have Burning Blade (a +fire damage boost) prepared, but you're suddenly fighting a fire elemental and you didn't expect it ahead of time. With Adaptive Style, you can spend your full-round action to change out any +fire maneuvers you know in this scenario for something that has a different effect, such as Shadow Blade Technique, which has the potential of dealing cold damage.
-
2019-11-18, 02:01 PM (ISO 8601)
- Join Date
- Apr 2017
- Location
- The Devil's Playground
- Gender
-
2019-11-18, 09:37 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Simpler swordsage
“Most” tables read it this way, even if the letter isn’t explicit. Without this reading, swordsage has a recovery mechanism that’s essentially useless. It doesn’t kill the class, but it puts a ton of pressure on the player to manage their maneuvers very meticulously, especially if they have a lot of swift/immediate action maneuvers.
Excel sheet for 3.5 -- Native support for stacking rules and multiple forms; as lightweight as possible otherwise. (links currently broken, if you want a copy LMK)