Results 151 to 180 of 333
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2019-12-04, 08:11 AM (ISO 8601)
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- Sep 2009
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- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Hopefully we can pull off the same.
I have played with at least half a dozen groups over the years, never seen anyone play a character who was legitimately funny or play a joke character as anything but a troll or attention whore.
I have played with a few legitimately funny people at one shot con games, but I don't know how long they would have stayed funny in a long term game where people are invested in the plot or their character's success.
You are right there, although maybe not in the way you intended. White Wolf games tend to have character archetypes (malkavians, pookha, ragabash, etc.) that attract the "funny" problem players like moths to a flame.
Hopefully.
Dumb characters, no. But people who think they are being funny tend to troll the rest of the group, for example alerting enemies with their antics during a stealth attempt or hurling insults and childish names during a tense negotiation.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-04, 09:19 AM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-12-04, 09:29 AM (ISO 8601)
- Join Date
- Aug 2010
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
There’s a difference between a funny player, and someone attempting to run a funny character.
"Gosh 2D8HP, you are so very correct (and also good looking)"
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2019-12-04, 11:11 AM (ISO 8601)
- Join Date
- Oct 2012
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
I tend to agree that people trying to make a funny character usually ends up as grating. Which is a totally different thing from a funny player. A funny player can make great comedic moments with whatever character they're playing.
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2019-12-04, 12:20 PM (ISO 8601)
- Join Date
- Sep 2019
- Location
- Florida
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Also, I kind of suspect Talakeal is talking about characters were the player thinks will be funny, but don't actually have a premise that lasts very long. Funny like Haley's cousin, not funny like the main cast.
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2019-12-04, 12:26 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Sometimes. I have also seen people get really upset and angry at other players for making fun of their stupid character or using their stupidity as an excuse to make trouble every time they get bored for not being able to contribute, for example simply attacking a potential ally because they get impatient listening to the other characters talk.
A low intelligence score is not necessarily something that always comes into play, plenty of people put a low score into intelligence and then just play the character normally.
Numerical flaws rarely "come up" as a dramatic element, but they influence a whole host of dice rolls. For example, the lack of crafting actions discussed up thread will affect the game every time I attack or am attacked as I won't have the high quality gear that a crafter would, and every time I use one of the combat maneuvers I bought with it.
Likewise, backstory doesn't affect the game directly (hence the "back" part), but it does serve to give the DM plot hooks and also informs how you play your character. Although, I have to say that the latter isn't a hard rule as people react to different things in different ways, for example Batman, Iron Man, Green Arrow, and Iron Fist all have essentially the same tragic backstory, but all of them have drastically different personalities.
I am not sure how we got from discussing joke characters to funny players.
In this particular case Dave is not an especially funny person, although he does have a tendency to troll people on occasion.
My system has three types of traits, Merits, Flaws, and Quirks.
The quirks are much like you describe.
The merits are mostly like D&D feats, but a few of them as superior traits that drastically alter play and can only be taken at character creation like huge size or mutations.
Flaws mostly allow you to trade in default abilities for character points at a greatly reduced rate and allow you to play against type; for example the high wisdom non-crafter in the initial post or a deadly swordsman without a massive strength score. There are also superior flaws that drastically alter player and can only be taken at character creation such as blindness or missing limbs.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-04, 01:08 PM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
You said:
which isn't a problem with the character they might be playing, but a player problem.
again, a player problem, not a character problem.
Then, they aren't a joke character, and Brian shouldn't have any problem GMing for them.
If so, how does that relate to this other quote from yours:
...
Nothing against bakctories, just criticizing yours in particular for being too emo.
Again, a player prblem.
In the end, the problem continues to be that you continue to play with people you don't enjoy playing with. The reason that conversations turn from "funny characters" to "funny players" is because in order to be funny is needed to entertain the other players (And GM) at the table, which your players seem to fail at.Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-12-04, 03:15 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Game mechanics =/= backstory.
A rich noble has money by birth, so they need to manage their time. Training to do something you can hire someone else to do is a waste of time.
Mechanically, all characters are going to be more or less equal, and a rich character is going to have to spend build points on resources, crafting, or combat skills while training time is more or less hand-waived.
Yes, I was aware of that.
I was trying to take the highroad and discuss the general literary concept of tragic backstories rather than getting defensive.
As for the specific case, I didn't think a bright and happy childhood was a good lead in for someone who wants to assist a deranged necromancer in creating a kingdom of the living dead and trying to take over the world with it.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-04, 04:05 PM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
In regards to your backstory, it seems to me that ronin isn't the best way to describe your character (since it seems to indicate a japanese subtext) and your backstory is closer to the french revolution or the russian revolution.
Anyway, the actions of your parents seem too justified, have them be more assholish, that way your character won't be as tragic and could still get a chance to redeem himself from the sins of their father or fall into their same mistake.Last edited by zinycor; 2019-12-04 at 04:14 PM.
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2019-12-04, 05:01 PM (ISO 8601)
- Join Date
- Dec 2010
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
The thing is, someone who is playing to type can also take advantage of that kind of flaw to gain extra build points. Imagine you made your character with high strength and dumpstatted wisdom, and took the 'cannot craft' flaw - if anything, it would be an even better synergy.
So I think the idea of flaws letting players get something back in build resources for making suboptimal build choices simply doesn't work in practice. If the GM thinks that it's supposed to work, they're going to get baited into quibbling with players about whether the flaw is 'harmful enough', which leads to the even worse game design pattern where you get an in character bonus only if it's paid for by out of character suffering. E.g. you have to 'prove' through displaying stress over situations your flaw gets you into that its having an effect. That also tends to be a problem with 'get a reward when your flaw comes up' designs.
Whereas if you approach things from the point of view that these are just build options that happen to have aspects which are not strictly positive (e.g. you're not intending them as a way to incentivize things that would normally not be played), then if a player manages to layer things in a way which is to their advantage, you can consider it no different than someone realizing that Power Attack is a better feat for a warrior than Skill Focus(Disable Device) - e.g. you make things which can lean into the assumption that players will pick options that make sense to them, rather than things which need the GM to have them push back against it.Last edited by NichG; 2019-12-04 at 05:15 PM.
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2019-12-04, 05:03 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Ursoule
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Perhaps the (insulated) childhood was more or less normal, and the character didn't start to realize something was wrong until the peasants revolted. Then the rumors reached the character's ears of the awful, terrible things their family was accused of. As the world collapsed around them, the character fled, nowhere in particular or for any particular reason, just to get away from the madness and horror. The character is still in a kind of shock, and hasn't really come to terms with their dark past.
"Save your tears, my fetid friends, the dead have Wept enough!"
The Tears of Blood Campaign Setting Updated 15 Dec 2019
From the Tears of Blood GiTP Forums 2004-09: "20 million dead. Whatcha gonna do with 20 million dead? You can’t bury ‘em, no time or energy to dig the graves. You could chuck ‘em somewhere out of the way. Or you could burn ‘em. But, but what if those things angered someone, or put a bad curse on 'em? Maybe gettin’ rid of ‘em is better. Just a thought. Hey, you could help us!"
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2019-12-04, 05:26 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Well, talked to Bob. He has also put his foot down and said no to the pirate game.
Although Brian has said that he doesn't mind us playing a group of evil characters with our own ship and include an ogre pirate in our crew, just as long as we don't actually call ourselves pirates.
They would get fewer points for it. Basically, it refunds 1/8th the cost of the points you put into Wisdom.
I agree.
Generally, I don't sweat it when I DM and trust my players to make the characters they want to play, and it has never really been a problem.
Obviously, Brian disagrees.
The ronin part comes from failing my oath to the emperor, fleeing my lands rather than dying to defend them or committing suicide to atone for failure.
The thing is, if the character doesn't have an innate distrust of the peasants, she doesn't have a reason to want to replace them with the undead, and if she still has her own honor, she wouldn't be so eager to pledge herself to an obviously tainted master.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-04, 08:32 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- New Zealand
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
I may have skimmed a few posts, but I get an impression something like this:
"Multiple generations of my family have served, fought, and died for this Kingdom, and this is how the people behave? How dare they!? Ungrateful, murderous, stupid, filthy peasants, the lot of them. They'll pay for this, no matter what. I will restore glory to my Kingdom."
That's a solid lawful evil motivation to me. The peasants violated the rule of law, so they must face justice, and when undeath is the means to do it you've arrived at evil. And if the Emporer won't go along with this plan then he can be replaced as well. There's no reason the swear fealty to the necromancer or anything, he's just another person (and quite possibly still a filthy peasant) that you can use to restore your kingdom's glory. You just need to keep him and his silly little friends happy.
I think I would go with more Charisma and some social skills though, both to give you something to do outside combat and to give a better chance to actually achieve her goal.
Well that's fair. Openly calling yourself a pirate is a great way to end up getting executed for piracy. Maybe keep the sea shanties to a minimum as wellLast edited by Excession; 2019-12-04 at 08:38 PM.
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2019-12-04, 11:03 PM (ISO 8601)
- Join Date
- Apr 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
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2019-12-05, 08:09 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Very few people actually try and make joke characters though.
Do note that we make jokes and laugh, both in and out of character, its just that if someone actually makes that the focus of their character it usually turns out a lot less funny and more annoying than they thought it would be.
Mostly. Although its less anger and arrogance and more cynicism and losing faith in the whole system.
The whole purpose of the character is to give me a reason to work together with the necromancer and help him build his empire, probably should avoid looking for reasons to distrust or disrespect him. Besides, I am sure enough will come up in play on their own :P
Mostly, yes. Although early Elan and Belkar would probably fall into that category as well.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-05, 05:33 PM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Personally I don't get it. A player who wants to troll the table (via killing NPCs for no reason, stealing from the party, etc) will do so regardless of whatever character they are playing.
The idea that a dumb character is a problem character is baffling to me.
Did Bob offer any other alternatives as to how the party would know each other?Last edited by zinycor; 2019-12-06 at 10:40 AM.
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2019-12-06, 11:11 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
In my experience people tend to act worse if they have an excuse. The whole "Its just what my character would do," becomes a stereotype because its an easy way to justify your problematic behavior to both yourself and the rest of the group.
I know I personally can be a bit of a problem player because I prioritize fidelity to my character concept above the rest of the groups enjoyment, which is why I am trying so hard to make a character that will fit in with the rest of the group, so that I can do both at once.
Its not "dumb" characters, its that the DM doesn't think he is going to take the characters seriously and just play it as a joke, which can be a problem if the other players aren't looking to do a comedy campaign.
No. Bob doesn't believe in backgrounds and wants everyone to start in media res with no explanation as to how they got there.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-06, 11:29 AM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-12-06, 11:43 AM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-06, 11:50 AM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Ok, another idea.
After leaving your country, without practical abilities to survive you and your significant other went through some hard times, your significant other taking the role of keeping the house afloat.
After some time you met with other people down on their luck, an urchin necromancer and a pirate ogre, with them your character forged a friendship and is now looking to gain money to maintain their new family.Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-12-06, 04:39 PM (ISO 8601)
- Join Date
- Oct 2011
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2019-12-06, 04:45 PM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-12-06, 04:59 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Yeah, the pixie is probably the easiest to give motivation to as they are so chaotic and alien. Now, keeping her in the party's good graces is going to be really tough with her personality and alignment, as well keeping her alive with her flight and invisibility.
Besides, Sarah and Dave are a couple irl, so their characters are almost guaranteed to work well together.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-06, 05:02 PM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-12-06, 05:18 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Again, the DM has forbidden us from simply declaring that we are all friends without legitimate reasons to work together and, more importantly, stay together if it becomes inconvenient to do so.
I think he has seen to many groups break apart after a single dispute and wants to make sure that we have character bonds that can actually stand up to adversity.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-06, 06:37 PM (ISO 8601)
- Join Date
- Dec 2013
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
She was chosen by a sage in her hometown to help your group because of some weird prophecy??
Seriously, Brian should tell you what is it that associates you if he is going to demand a reason for you to associatte (Specially if he thinks things like pirates are unnacceptable)Last son of the Lu-Ching dynasty
thog is the champion, thog's friends! and thog keeps on fighting to the end!
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2019-12-06, 06:38 PM (ISO 8601)
- Join Date
- May 2010
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Sarah, Dave, Brian, and Bob?
This is a deliberate Knights of the Dinner Table reference and I missed where you said that, right?Imagine if all real-world conversations were like internet D&D conversations...
Protip: DnD is an incredibly social game played by some of the most socially inept people on the planet - Lev
I read this somewhere and I stick to it: "I would rather play a bad system with my friends than a great system with nobody". - Trevlac
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2019-12-06, 07:04 PM (ISO 8601)
- Join Date
- Sep 2009
- Location
- Denver.
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Yes.
I explained it in my previous thread, basically our high school group started referring to one another by KoDT nicknames because of how much each of us resembled one of the characters from that comic, and it continues to this day, even if the original Dave and Sarah have left the group. It makes for a convenient shorthand for forum threads without using real names.Looking for feedback on Heart of Darkness, a character driven RPG of Gothic fantasy.
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2019-12-06, 07:39 PM (ISO 8601)
- Join Date
- Dec 2010
- Location
- Ursoule
- Gender
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
Seems like you may have a DM problem... He demands that the party come up with a reason to be together, and then refuses to allow the reasons the party comes up with.
He also seems to have some Rookie DM issues..
For example, as far as a "Pirate" campaign being too "combat heavy," that is on him more than it is on the characters. Sure, murder-hobos can spend every session killing everything in sight, but as DM you can bring it artificially to an end by saying there is nothing left to kill, or whatever. Or you then them go Leeeroy Jenkins and everyone is rolling up new characters. Whatever.
It is up to him to set the table where your party will be sitting down to dinner. He should have had some idea in Session Zero what the general ideas were for his campaign so that the party could be made with that as a consideration."Save your tears, my fetid friends, the dead have Wept enough!"
The Tears of Blood Campaign Setting Updated 15 Dec 2019
From the Tears of Blood GiTP Forums 2004-09: "20 million dead. Whatcha gonna do with 20 million dead? You can’t bury ‘em, no time or energy to dig the graves. You could chuck ‘em somewhere out of the way. Or you could burn ‘em. But, but what if those things angered someone, or put a bad curse on 'em? Maybe gettin’ rid of ‘em is better. Just a thought. Hey, you could help us!"
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2019-12-07, 07:35 AM (ISO 8601)
- Join Date
- Oct 2011
Re: How to prevent one of Talakeal's Gaming Horror Stories: PC Edition
If you needed more evidence of Bizarro World, "your flight and invisibility are a liability your survival" certainly qualifies.
Eh, I'm on Brian's side on this one.
Think about it. You're running the game for a group of idiots who, last campaign, actively came to blows in character (and nearly out of character, as well).
They clearly need to learn what "cooperative" means. Until they do, and build a party that shows that, you simply refuse to run the game for them.
So, you tell them that it's their job to handle this.
If you created their reason to be together, if it feel apart, they could (and probably would) simply blame you. "It's your fault for making us all family - families fight, and patricide (etc) is a real thing"; "It's your fault for making us all an adventuring company - stabbing your co-workers in the back to get ahead is a real thing", etc.
Having gamed with idiots just like this in the past, IME, the answer is to give them ownership over their failure, until they learn how to succeed.
Also, I think Brian has only disallowed one motivation - one which Talakeal knew ahead of time that he wouldn't accept. So, unless he's got a large and unreasonable list of things he's known to not accept, I'm still backing Brian's play.