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2020-01-14, 05:16 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
What I'm getting from this is that playing any units from Craftworld Eldar apart from Fire Prisms will make people angry. Damned if you do, damned if you don't; might as well bring on the Jetbike-seer deathstar and enjoy yourself since that way at least 1 person will be having fun.
~ CAUTION: May Contain Weasels ~
RPG Characters What I Done Played As (Explained Badly)
17 Things I Learned About 40k By Playing Dark Heresy
Tales of a Role-Play Gamer - Horrible Optimisation
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2020-01-14, 09:05 AM (ISO 8601)
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2020-01-14, 11:39 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
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2020-01-14, 06:27 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Memes aside, yeah, playing 2 Fire Prisms at 500 pts probably won't endear me to the community.
Forum Explorer, that's probably good advice on making a battalion at 750 points.
The store posted the rules today; the 1000/1250 levels require two detachments (of any type), so I'll need to rethink those lists. Probably split them up into Battalion + Patrol, or maybe Battalion + Vanguard for heavy Elite usage.ithilanor on Steam.
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2020-01-14, 09:46 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Give this some thought:
Spoiler: 750 pts.
++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [43 PL, 748pts] ++
+ No Force Org Slot +
Craftworld Attribute: Alaitoc: Fieldcraft
+ HQ +
Autarch Skyrunner [6 PL, 105pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Laser Lance, Twin Shuriken Catapult
. The Phoenix Gem
Farseer Skyrunner [7 PL, 137pts]: 0. Smite, 2. Doom, 3. Fortune, Shuriken Pistol, Singing Spear, Twin Shuriken Catapult
Warlock Skyrunner Conclave [10 PL, 191pts]: 0. Smite, 4. Protect/Jinx, 5. Quicken/Restrain
. Warlock Skyrunner: Twin Shuriken Catapult, Witchblade
. Warlock Skyrunner: Twin Shuriken Catapult, Witchblade
. Warlock Skyrunner: Singing Spear, Twin Shuriken Catapult
+ Elites +
Wraithblades [20 PL, 315pts]: Ghostaxe and Forceshield, 7x Wraithblade
++ Total: [43 PL, 748pts] ++
Created with BattleScribe
Keep your CP for the +1 to casting rolls; if you land fortune and protect on the Wraithblades, even a mirror '2 fire prisms so OP' list will do nothing to them. The HQs can run circles around most things, the autarch does a lot of work and the 'locks can buff themselves if need be. or if you no longer need the +inv, jinx something. quicken lets your wraithblades exploit 48 x 48 maps :D. You can then go 'hey, maybe I should tone it down; why dont I just use fireprisms next time?'
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2020-01-14, 10:53 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
...I feel like that's not the mentality you want to go into things with. A) because if you're being deliberately jerkish, that's not a good look, and B) buying things to just use them and have them sit on a table is probably very much a bad thing when just getting into an army.
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2020-01-15, 01:29 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Ah, from his use of Wraithguard I assumed he is going for the SC box; it makes either the shooty version or the melee one, and you can use blutac or magnets to switch back and forth between them. Jetbike HQs are pretty good at any point level, so thats not a bad start for an Eldar army; a Warlock council is just a bunch of Bike Warlocks, so you can run them as a council or as a 1-of. Sure, you can also run foot HQs, but its not like bikes are bad or anything. The other things (Dire Avengers, Illic, even the War Walkers but again, SC box) fall off in useability much more sharply; even Fire Prisms, as dangerous as they might seem on first glance, are sidelined quickly due to the game's abundance of High S High AP shots that just wrecks them. As I mentioned before, any Space Marine Captain with a jetpack and a thunder hammer (which, aside from being meta, are also incredibly popular due to being super iconic, hell its even an option in the Space Marine shooter) will crack them open like they're not even there, so in the long run they're a not bad but not super solid investment.
As for the toning down coment, it wasnt meant to be taken seriously; if you wanna keep purchases future-friendly and be 'nicer' field a bunch of Alaitoc or Ulthwe Guardians with 1 / 2 support weapons. Protect + Fortune with Celestial Shield gives you a 2+/3++/5++ brick that rains death through Doom and autarch re-rolls :D. Guardians are troop choices, so a solid buy for all the batallions you'll fill in the future.
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2020-01-15, 11:37 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
There is also an escalation league at the shop I play 40k at, though the points are 400, 600, 800 and 1000. I'm pretty new at the game so I'm sure mistakes were made, but across three tournaments my record is 2 wins, 3 losses and 3 ties. I'm preparing for the 800 point and I guess I'd like some advice. I'm playing Necrons so I should be doing good in the low point matches, but seeing as in two separate matches I've had had a quarter of my army blown off the board before I could do anything, Necron durability isn't what it's hyped up to be.
Spoiler: 400 points
++ Patrol Detachment (Necrons) [26 PL, 399pts] ++
+ No Force Org Slot +
Dynasty Choice
. Dynasty: Nephrekh
+ HQ +
Catacomb Command Barge [9 PL, 134pts]: Artefact: Lightning Field, Gauss Cannon, Warlord, Warscythe
+ Troops +
Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine
+ Fast Attack +
Canoptek Wraiths [9 PL, 130pts]
. Canoptek Wraith
. 2x Canoptek Wraith (Particle Caster): 2x Particle Caster
++ Total: [26 PL, 399pts] ++
Created with BattleScribe
Spoiler: 600 points
++ Battalion Detachment +5CP (Necrons) [36 PL, 7CP, 600pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Detachment CP [5CP]
Dynastic Heirlooms [-1CP]: Dynastic Heirlooms: 1 Extra Artefact
Dynasty Choice
. Dynasty: Nephrekh
+ HQ +
Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
Overlord [6 PL, 79pts]: Artefact: Voidreaper, Warlord, Warscythe
+ Troops +
Immortals [8 PL, 150pts]: 10x Immortal, Tesla Carbine
Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine
Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine
+ Fast Attack +
Canoptek Wraiths [9 PL, 126pts]
. 3x Canoptek Wraith
++ Total: [36 PL, 7CP, 600pts] ++
Created with BattleScribe
Spoiler: 800 points
++ Battalion Detachment +5CP (Necrons) [48 PL, 8CP, 799pts] ++
+ No Force Org Slot +
Battle-forged CP [3CP]
Detachment CP [5CP]
Dynasty Choice
. Dynasty: Nephrekh
+ HQ +
Catacomb Command Barge [9 PL, 152pts]: Artefact: Lightning Field, Gauss Cannon, Resurrection Orb, Warlord, Warscythe
Cryptek [5 PL, 95pts]: Chronometron, Staff of Light
+ Troops +
Immortals [8 PL, 120pts]: 8x Immortal, Tesla Carbine
Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine
Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine
+ Fast Attack +
Canoptek Wraiths [9 PL, 132pts]
. 3x Canoptek Wraith (Particle Caster): 3x Particle Caster
Destroyers [9 PL, 150pts]
. 3x Destroyer: 3x Gauss Cannon
++ Total: [48 PL, 8CP, 799pts] ++
Created with BattleScribe
Spoiler: 1000 points
++ Battalion Detachment +5CP (Necrons) [67 PL, 7CP, 997pts] ++
+ No Force Org Slot +
[Reference] Warlord Traits (All)
Battle-forged CP [3CP]
Detachment CP [5CP]
Dynastic Heirlooms [-1CP]: Dynastic Heirlooms: 1 Extra Artefact
Dynasty Choice
. Dynasty: Nephrekh
+ HQ +
Catacomb Command Barge [9 PL, 134pts]: Artefact: Lightning Field, Gauss Cannon, Warlord, Warscythe
Cryptek [5 PL, 95pts]: Artefact: The Veil of Darkness, Chronometron, Staff of Light
+ Troops +
Immortals [8 PL, 135pts]: 9x Immortal, Tesla Carbine
Immortals [4 PL, 75pts]: 5x Immortal, Tesla Carbine
Necron Warriors [6 PL, 110pts]: 10x Necron Warrior
+ Elites +
Lychguard [8 PL, 130pts]: Hyperphase Sword and Dispersion Shield, 5x Lychguard
+ Fast Attack +
Canoptek Wraiths [18 PL, 168pts]
. 4x Canoptek Wraith
Destroyers [9 PL, 150pts]
. 3x Destroyer: 3x Gauss Cannon
++ Total: [67 PL, 7CP, 997pts] ++
Created with BattleScribe
This is about the sum total of all the models I have. I didn't even have that squad of destroyers until recently so I'm not sure how to fit them in the smaller lists. What do you think?
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2020-01-15, 11:48 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Low-point Necrons are playing a very different game than high- points. If I was writing an escalation Necron list, I would be a heretic and actually use large Warrior blocks with character support as my core. A lot harder to kill 20 warriors at under 1000 pts than at 1500+. I've had good games at 1000 with warrior spam. Then you have the usual favourites surrounding your 40 warriors.
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2020-01-15, 03:08 PM (ISO 8601)
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2020-01-15, 07:19 PM (ISO 8601)
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2020-01-15, 09:23 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Sorry, forgot to mention it, but 750 pts is Patrol/Battalion only, (500 pts is just Patrol) I assume to prevent shenanigans like this.
I'm potentially going for the SC box, if it makes sense with the lists I run. Not positive on it yet. Also, how do the Guardians get a 2+ armor save?ithilanor on Steam.
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2020-01-15, 09:36 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
They dont, the weapon platforms do :) but the entire unit gets a 4++ from Celestial Shield, so a 3++ with Protect. Any AP0 volume of fire stuff you save on the 2 wound platforms, any high AP weapon you save on the inv. Watch them pull their hair as they waste plasma and lascannon fire on freaking Guardians; Fortune meanwhile means that you get a prayer of keeping models alive. With Doom you can actually proc some bladestorm hits, and led by a bike Autarch (sorry I just love the thing) you are hitting on 3s /rr1s even if you advance (because of battle focus or fleet or whatever the eldar USR is called). You can go 'always in cover / ignore cover' custom craftworld trait combo, or alaitoc to be fearless when near your warlord and get the -1 to be hit
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2020-01-17, 01:41 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
So, got a match tomorrow noon, against Iron Hands of all things, and for some reason Im supposed to play Iron Warriors. I can soup of course, but its supposed to be mainly CSM units, so ... any advice?
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2020-01-17, 02:03 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
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2020-01-17, 02:41 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Well let's see. Obliterators are supposed to be pretty good, if kinda expensive. So maybe 3 units of 3? That's basically half your army. Then you can spam cultists like there's no tomorrow. Warlord trait to auto-pass morale, and a Dark Apostle to give them a 5++. The 5++ is models with 6, so watch for that. Maybe a second Dark Apostle to give an Obliterator squad a +1 to hit. The cultists can fill the field to mess with flyers if need be, and basically just hold objectives. They can also tie up units. You can use the Cannon Fodder stratagem to protect the Obliterators, so they don't need to Deep Strike in.
No idea if any of that is a good idea though. I don't play Chaos.Last edited by Forum Explorer; 2020-01-17 at 02:45 AM.
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2020-01-17, 02:28 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Playing this hodgepodge of thrown-together stuff. Lets see how badly I blow up.
Spoiler: 1999 CSM
++ Spearhead Detachment +1CP (Chaos - Chaos Space Marines) [66 PL, -1CP, 1,130pts] ++
+ No Force Org Slot +
Legion: Iron Warriors
Specialist Detachment [-1CP]: Soulforged Pack
+ HQ +
Lord Discordant on Helstalker [9 PL, 160pts]: 6. Stoic Advance, Autocannon, Insidium, Mark of Slaanesh, Warlord
. Helstalker: Techno-virus injector
Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Master of the Soulforges, No Chaos Mark
. Helstalker: Techno-virus injector
+ Heavy Support +
Defiler [9 PL, 148pts]: No Chaos Mark, Twin heavy flamer
Defiler [9 PL, 148pts]: No Chaos Mark, Twin heavy flamer
Defiler [9 PL, 148pts]: No Chaos Mark, Twin heavy flamer
Maulerfiend [7 PL, 122pts]: Lasher tendrils, No Chaos Mark
Maulerfiend [7 PL, 122pts]: Lasher tendrils, No Chaos Mark
Maulerfiend [7 PL, 122pts]: Lasher tendrils, No Chaos Mark
++ Battalion Detachment +5CP (Chaos - Chaos Space Marines) [25 PL, 368pts] ++
+ No Force Org Slot +
Legion: Iron Warriors
+ HQ +
Dark Apostle [5 PL, 72pts]: No Chaos Mark, Soultearer Portent
Master of Possession [5 PL, 88pts]: Cursed Earth, Force stave, Mark of Slaanesh, Sacrifice
Sorcerer [6 PL, 88pts]: Bolt pistol, Force sword, Mark of Tzeentch, Weaver of Fates
+ Troops +
Chaos Cultists [3 PL, 40pts]: No Chaos Mark
. 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: No Chaos Mark
. 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun
Chaos Cultists [3 PL, 40pts]: No Chaos Mark
. 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun
+ Elites +
Dark Disciples - Use entry from "No Force Org Slot"
++ Supreme Command Detachment +1CP (Chaos - Thousand Sons) [26 PL, 501pts] ++
+ HQ +
Ahriman on Disc of Tzeentch [9 PL, 166pts]: Death Hex, Prescience, Temporal Manipulation
Daemon Prince of Tzeentch [9 PL, 195pts]: Diabolic Strength, Hellforged sword, Warptime, Wings
Exalted Sorcerer on Disc of Tzeentch [8 PL, 140pts]: Force stave, Inferno Bolt Pistol, Prescience, Weaver of Fates
++ Total: [117 PL, -1CP, 1,999pts] ++
Created with BattleScribe
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2020-01-17, 02:53 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
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2020-01-17, 04:02 PM (ISO 8601)
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2020-01-17, 09:17 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Hmm, going back to the Biel-Tan plan, with less Wraith units and more Dark Reapers, adding in LansXero's idea of a Supreme Command detachment at 1000/1250pts:
Spoiler: Week 1 - 500pts
Patrol Detachment
Craftworld: Biel-Tan
HQ
(Warlord) Asurmen - 150pts
Troops
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Heavy Support
Dark Reapers - 124pts
-3x Dark Reapers
-1x Exarch (Reaper Launcher, Rapid Shot)
Spoiler: Week 2 - 750pts
Battalion Detachment
Craftworld: Biel-Tan
HQ
(Warlord) Autarch Skyrunner - 105pts
-Warlord Trait: Fate's Messenger
-Laser Lance
Asurmen - 150pts
Troops
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Heavy Support
Dark Reapers - 155pts
-4x Dark Reapers
-1x Exarch (Reaper Launcher, Rapid Shot)
Spoiler: Week 3 - 1000pts
Battalion Detachment
Craftworld: Biel-Tan
HQ
(Warlord) Autarch Skyrunner - 105pts
-Warlord Trait: Fate's Messenger
-Laser Lance
Asurmen - 150pts
Troops
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 80pts
-6x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Heavy Support
Dark Reapers - 124pts
-3x Dark Reapers
-1x Exarch (Reaper Launcher, Rapid Shot)
Supreme Command Detachment
Craftworld: Alaitoc
HQ
Warlock Skyrunner - 67pts
-Psychic Powers: Crushing Orb, Quicken/Restrain
-Singing Spear
Warlock Skyrunner - 67pts
-Psychic Powers: Focus Will, Conceal/Reveal
-Singing Spear
Warlock Skyrunner - 67pts
-Psychic Powers: Crushing Orb, Protect/Jinx
-Singing Spear
Spoiler: Week 4 - 1250pts
Battalion Detachment
Craftworld: Biel-Tan
HQ
(Warlord) Autarch Skyrunner - 105pts
-Warlord Trait: Fate's Messenger
-Laser Lance
Asurmen - 150pts
Troops
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Dire Avengers - 113pts
-9x Dire Avengers
-1x Exarch (2x Avenger Shuriken Catapults, Avenging Strikes)
Elites
Wraithblades - 175pts
-Ghostaxes & Forceshields
Heavy Support
Dark Reapers - 155pts
-4x Dark Reapers
-1x Exarch (Reaper Launcher, Rapid Shot)
Supreme Command Detachment
Craftworld: Alaitoc
HQ
Warlock Skyrunner - 67pts
-Psychic Powers: Crushing Orb, Quicken/Restrain
-Singing Spear
Warlock Skyrunner - 67pts
-Psychic Powers: Focus Will, Conceal/Reveal
-Singing Spear
Warlock Skyrunner - 67pts
-Psychic Powers: Crushing Orb, Protect/Jinx
-Singing Spear
The Wraithguard are kind of random in the 1250pts list, but I figure they'd be better than vehicles that'd be obvious targets in an otherwise all-infantry list. That said, high strength/AP weapons are still good against them, so I'm not sure. I tried a variant that didn't add the 5-model Dire Avengers squad, instead going for an additional Warlock Skyrunner and Wraithblades instead of Wraithguard, but the only way I could make that work was by dropping the singing spears on the psykers...and if I did the models that way, I'd be leaving a bunch of points on the table in the 1000pts list.Ignore all that; made it work by changing the Farseer to a Warlock and juggling the numbers around a bit.Last edited by IthilanorStPete; 2020-01-17 at 09:34 PM.
ithilanor on Steam.
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2020-01-18, 06:56 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
My nephew is looking to get into Kill Team. He has a single Skitarii box. Far as I can tell, the best loadout he can do with that is:
Ranger Alpha
Ranger - Omnispex
Ranger
Ranger
Ranger Gunner - Arc Rifle
Vanguard Alpha - Taser Goad, pistol to taste
Vanguard
Vanguard
Vanguard
Vanguard Gunner - Plasma Caliver
This comes to 99 points. We were looking for a way to fit the transuranic arquebus in, but it was going to go over 100 points if we did; I think it's better to take a plasma caliver and arc rifle rather than just the arquebus. The only thing that's been built so far is the Ranger Alpha (with a galvanic rifle), so this is still flexible. I'm open to advice."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2020-01-18, 07:08 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
First thing that comes to mind is getting a second box of Skitarri for more special weapons. You can have 6 gunners- You should use them.
But, with what you have... Hmm... My gut says to replace the generic rangers with more Vanguard. They'll do better vs. hordes, and the triple damage on 6's will help immensely with killshots (Multi-damage means more injury dice, which means a better chance to get out of action instead of just a flesh wound)Last edited by Squark; 2020-01-18 at 07:09 PM.
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2020-01-18, 09:00 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
He's nine years old. His parents are not going to run out and buy him a larger army. My going theory is to run two fire teams with the rangers for long range support, but I could stick with the Ranger Alpha to be the Leader and stay back and make the rest of them into Vanguard.
"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2020-01-19, 12:29 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Today I got second place in a Kill Team Tournament, with the Kroot Mercenaries out of fourteen people. It was a pretty hard battle since it was the kroot, but good tactics and luck were on my side. Fortune favors the bold!
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2020-01-21, 02:33 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
I recently got into 40K tabletop (I'd been into the setting for a while, but just recently got the rulebook and accompanying things) and I have a few questions about the rules. I'm a Tyranids player.
-Does moving vertically count as inches of movement? The rulebook just says "can be moved vertically" which I feel is a bit unclear.
-Can infantry hit flyers with melee attacks? I don't see any rules that would prevent this, but it just seems counterintuitive.
-A Tyranids-specific question - the Tervigon can produce Termagants, either in new units or to replenish existing units. How do you count the points cost for these Termagants?The Greatest Threads Of GiantITP (in my opinion):
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2020-01-21, 02:40 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Well, we gotta get people back in shape. Despite telling me to play IW, the guy played a weird anti-eldar list with knight support. mulched through their vanguards that got tossed unsupported, eliminators had nothing worthwhile to shoot at, and the knights ate so much melee damage they folded like cardboard. It shouldnt've been this one-sided, but people are making really silly list and play choices, likely due to holidays.
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2020-01-21, 02:48 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
1) Yes, unless the unit has a rule that says otherwise, like a unit with fly or the Reiver's grappling hooks
2) Some units with fly can be engaged in melee by any unit, and some can only be engaged by other units with fly. I'm away from book so I can't remember the exact distinction.
3) Tervigons making babies, demon summoning, and the like are done using reserve points in Matched play. You'll need to look at some of the more recent PDFs for exact details.Steam ID: The Great Squark
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2020-01-21, 05:28 PM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
Units which can't be engaged by non-flying units will have an ability that states that they cannot have melee attacks made against them while flying.
The other type of flying units tend to be things like jumppacks or hovercraft that stays close to the ground most of the time rather than being constantly up in the air.
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2020-01-22, 01:06 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread
There's no such thing as a unit which cannot be engaged by non-flying units.
They cannot be charged by non-Flyers - correct. They cannot be attacked by non-Flyers - also correct.
They can be consolidated into. This makes Slaaneshi fiends the bane of planes, if done right. They can force a plane to stay in melee, and lose the Airborne rule.Last edited by bluntpencil; 2020-01-22 at 01:06 AM.
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2020-01-22, 08:52 AM (ISO 8601)
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Re: Warhammer 40K Tabletop Thread XXXIX: Miracle on 39th Thread