Results 31 to 60 of 323
Thread: What's pathfinder 2e like?
-
2019-12-01, 03:44 AM (ISO 8601)
- Join Date
- Jun 2007
Re: What's pathfinder 2e like?
Turns out that doesn't work so well in practice.
My problem with the extreme bonuses at high level and what must be correspondingly high DCs is that I want characters attempt stuff outside their fields of expertise.
It helps to define a "challenge" as a complex situation that the PCs need to resolve somehow, not as a series of checks. For instance, "get your whole caravan across the river" is a challenge, whereas "make three swim checks" is not.
As Pex points out, there are two distinct playstyles here (i.e. "everything has a significant chance of failure" vs. "experts succeed at their expertise"). It is worth noting that 3E/P1 support both of these (one at low level, the other at higher level), whereas 5E/P2 only support the first one. Anyway, for a more extensive discussion on this topic, see the regular complaints about the skill system in the 5E forum.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2019-12-01, 03:48 AM (ISO 8601)
- Join Date
- Sep 2016
Re: What's pathfinder 2e like?
That's a matter of semantics, really. The video says everything I said but substitutes "complex" for "depth" and "complicated" for "complex".
"Complex" is a word that has almost always connoted desirability to me. Good food has complex flavors. Fine art and compositions often use complex artistic or musical techniques. But nobody ever says "this is complicated" as a compliment.
-
2019-12-01, 04:12 AM (ISO 8601)
- Join Date
- Jul 2014
Re: What's pathfinder 2e like?
Last edited by martixy; 2019-12-01 at 04:12 AM.
My attempt at non-awful fumble rules
Arcane Archer minimal fix (maybe not so minimal anymore)
Reworking the Complete Adventurer Tempest PrC
Expanding the Pathfinder Called Shots system
Keyboard shortcuts for d20srd.org
Guide to Optimizing To-Hit
Obscure Psionic Power Index
🕷
-
2019-12-01, 04:15 AM (ISO 8601)
- Join Date
- Sep 2016
Re: What's pathfinder 2e like?
Whatever you prefer. =)
-
2019-12-01, 06:40 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: What's pathfinder 2e like?
Yeah, it feels like PF2E sort of runs into the inherent limitations of the d20 system. Levels and classes inherently restrict any kind of modularity and PF1E only achieves any kind of variety by sheer volume that you need to sift through - it's a restrictive system by nature. 5E side-steps the problem by not trying to be varied or modular. PF2E does, but the tools it has are very ill-suited for the purpose.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2019-12-01, 07:21 AM (ISO 8601)
- Join Date
- May 2011
Re: What's pathfinder 2e like?
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
-
2019-12-01, 11:06 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Right behind you!
- Gender
Re: What's pathfinder 2e like?
-
2019-12-01, 11:15 AM (ISO 8601)
- Join Date
- Jan 2015
-
2019-12-01, 11:25 AM (ISO 8601)
- Join Date
- Jun 2007
Re: What's pathfinder 2e like?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2019-12-01, 11:27 AM (ISO 8601)
- Join Date
- Feb 2005
- Gender
Re: What's pathfinder 2e like?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
-
2019-12-01, 11:45 AM (ISO 8601)
- Join Date
- Feb 2010
Re: What's pathfinder 2e like?
I've been playing PF2 for a good bit now. I have to agree that it is its own system and has little resemblance to PF1. I like PF2 as a system but, if I was honest, I still prefer PF1 (without question). D&D 3.5 was a system that I grew to love and that continued with PF1. I like that while the GM has his Rule 0 to fall back on, both the player and GM have mechanics that limit them in one way or the other, yet an amazing amount of freedom with customization. PF2 feels a bit too "loose" in that area to me and the mechanics between classes seem too similar.
That's just my opinion, after all. What I will say for certain, is that there are things from PF2 that I love and will be bringing into PF1 as houserules. Namely, the hero point mechanics and three action system. PF1 Unchained has these rules for use, and with slight modification, they will blend in well. I'm also going to adapt cantrips to be useful, and scale, like in PF2.
-
2019-12-01, 11:57 AM (ISO 8601)
- Join Date
- May 2007
- Location
- In the Heart of Europe
- Gender
Re: What's pathfinder 2e like?
Preface: I have only rad PF and played a one shot.
But to me it seems that Paizo made the same mistake that was made when transitioning from 3rd DSA (The Dark Eye) to 4th, just not quite on the same magnitude.
They added a LOT extra options, piecemail and unnecessarily" complex interconnectedness, to achieve their goal of softening up the CLass differentiation...and failed doing so, as 2/3rds of the options at the least are either entirely useless, lock you on a tree direction, or are actually only sounding like they may help you and at best dont impede you at building your character.
Now I am the last person that would say that a PF 2 should only be an "optimized" PF 1 (as if I am honest, for longer Games I prefer non Class Systems and "better spread" rolling mechanics), but Paizo obvfiously had some cool Ideas, but "had" to shoehorn them into "seeming like a D0 Derivative from afar" out of oear of loosing too many customers.
As you might have guessed given the negative tone: I dont like it. At all.
For what it seems to be trying to do, there are many many of better Systems out there, and for "Keeping a D&Dish feel but freer" it falls flat rather completely.A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
-
2019-12-01, 09:11 PM (ISO 8601)
- Join Date
- Dec 2018
Re: What's pathfinder 2e like?
I’m a 5e player and DM, but I picked up the P2 Core book, read it and have started playing in a campaign (so far, we have finished one session).
For the way I DM, the proficiency system in P2 doesn’t work, for different reasons than Hellpyre gave.
While the party specializing into roles is both normal and desirable, when I DM, players cannot assume (for instance) that only the party Face will make social rolls. The half-elf bard may be charming, but the lord may want to speak to the fighter with the noble background, the dwarven blacksmith may only speak Dwarven, and druids may only share their secrets with other druids. The Face will still make 80% of social checks, but you can’t just assume a check will never come up for your character.
In P2, past low levels, an untrained character will essentially never succeed at those checks, and since the critical failure range is so large for untrained characters, the system actively discourages anyone but the specialist making a skill check. Certain classes and low Int characters also have too few skills to really participate in the skills minigame.
This is also a serious problem for smaller parties, where the party may not be able to cover all skills.
-
2019-12-02, 07:29 AM (ISO 8601)
- Join Date
- Jun 2016
- Location
- In the forest of my Mind
- Gender
Re: What's pathfinder 2e like?
I ma skipping PF 2e if its not backwards compatable .
-
2019-12-02, 08:14 AM (ISO 8601)
- Join Date
- Jun 2011
Re: What's pathfinder 2e like?
-
2019-12-02, 08:15 AM (ISO 8601)
- Join Date
- Feb 2011
Re: What's pathfinder 2e like?
Well, it isn't.
PF2 feats, roughly speaking, are anywhere between 1/2 and 1/60 of a PF feat.
For instance, PF Improved Initiative gives +4 to Ini.
PF2 it's called Incredible Initiative and gives a +2.
PF Skill Focus gives a flat +3 to all checks with a skill, scaling to +6 beyond 10th level.
PF2 skill feats typically give something like a +1 in situational circumstances that may or may not apply for one check in ten. Or you have to pay a feat just to be allowed to do something that you can just _do_ in PF.
So long story short, there is absolutely no reason ever to use a PF2 resource in a PF game. And conversely, if you allow PF material in a PF2 game, no-one in their right mind will ever take a PF2 option.
BTW I also personally resent the Paizo devs for their ridiculous hyperbole. A 10% chance to move further up the Initiative order is not incredible. And applying the smallest mathematically possible bonus (+1) has nothing to do with "supreme confidence" when navigating the wilderness.Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
-
2019-12-02, 08:17 AM (ISO 8601)
- Join Date
- Jun 2011
Re: What's pathfinder 2e like?
-
2019-12-02, 08:24 AM (ISO 8601)
- Join Date
- May 2011
Re: What's pathfinder 2e like?
Not really. A lot of skills scale significantly faster than the DCs do, if the DCs scale at all. Most, if not all of the physical skills have static DCs, spellcraft and concentration both scale at 1/2 level. Aside from that, the rest are generally opposed checks, so it'll be against an enemy's check, which means sure, if the enemy has max ranks, you'll have a hard time against them if you're only say, half ranking, but it's not impossible, however, against an enemy with NO ranks, you'll be doing much better than someone with no ranks as well.
Pretty much all of my players always get at least 5 or so ranks in the physical skills for just that reason, it's really not the issue you think it is.World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
-
2019-12-02, 08:36 AM (ISO 8601)
- Join Date
- Jun 2007
Re: What's pathfinder 2e like?
I completely agree. The class descriptions are full of how you BECOME LEGENDARY!!!1! at anything from attack rolls to saving throws, which in all cases means "you get a +2 bonus".
"Legendary feats" in P2 (i.e. level 15+) include such utter marvels as- getting a cryptic hint from a religious book
- earning more money when performing
- ignoring class/spell prerequisites when crafting
- making someone shaken for two rounds
- communicating with someone if you don't share a language
Whooo! Legendary!!! Incredible!!!!!Last edited by Kurald Galain; 2019-12-02 at 08:43 AM.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2019-12-02, 08:52 AM (ISO 8601)
- Join Date
- Sep 2013
- Gender
Re: What's pathfinder 2e like?
I have to say, I'm very sad that PF2 changed the skill system because PF1 had my favourite skill system out of any D&D/PF game I've played.
-
2019-12-02, 09:21 AM (ISO 8601)
- Join Date
- May 2011
Re: What's pathfinder 2e like?
World of Madius wiki - My personal campaign setting, including my homebrew Optional Gestalt/LA rules.
The new Quick Vestige List
-
2019-12-02, 09:22 AM (ISO 8601)
- Join Date
- Aug 2011
- Gender
Re: What's pathfinder 2e like?
If Starfinder and PF2 are anything to go on, Paizo seems to think that skills should be maxed out or not used at all. Why they continue to put scaling systems like this into their games when they obviously don't want the difficulty of anything to change over the course of all 20 levels is beyond me.
-
2019-12-02, 09:36 AM (ISO 8601)
- Join Date
- Jun 2007
Re: What's pathfinder 2e like?
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
-
2019-12-02, 09:55 AM (ISO 8601)
- Join Date
- Feb 2011
Re: What's pathfinder 2e like?
The PF skill system does have it perks, yes. It's easy to get a reasonable skill bonus for skills that don't need that much attention. The consolidation is a decent effort. I also like that Skill Focus scales (rather abruptly however), and I like that Int items offer extra maxed-out skills. And that there are ways (mostly through traits) to expand your class skill list.
Of course it's not perfect. The consolidation is sometimes weird. Perception is the single most important skill in the game, bar none. And why haven't Climb, Jump and Swim been rolled into Athletics? Why is Jump part of Acrobatics? -- ofc everything can be houseruled, but that doesn't mean it's not wonky in the first place.Let me give you a brief rundown of an average Post-3E Era fight: You attack an enemy and start kicking his shins. He then starts kicking your shins, then you take it in turns kicking until one of you falls over. It basically comes down to who started the battle with the biggest boot, and the only strategy involved is realizing when things have gone tits up and legging it.
-
2019-12-02, 10:29 AM (ISO 8601)
- Join Date
- Dec 2018
Re: What's pathfinder 2e like?
I’m not a Pathfinder expert, but I believe there is a critical (groan!) difference between the systems.
In P1, at level 1, a barbarian is untrained at a skill and has an average attribute (total +0). If he chooses to attempt a DC 15 skill, he has a 5% chance to critically fail, 65% chance to fail and a 30% to succeed. In most circumstances, it is worthwhile for him to at least try.
In P2, same circumstances, the barbarian has a 20% chance to critically fail, 50% chance to fail and a 30% chance to succeed. In most circumstances, it is now worthwhile for him not to try to avoid making things worse.
-
2019-12-02, 10:35 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: What's pathfinder 2e like?
Starfinder uses a mix of scaling and flat DCs just like P1 and 3.5 do. There are still instances where dabbling in a skill can yield positive results, but a party-based game rewarding specialization is understandable too.
Starfinder actually did this - we may roll it back to PF1 in our next campaign as it feels like a positive change and is also a softer landing for the folks who are coming over from 5e.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2019-12-02, 10:54 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: What's pathfinder 2e like?
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
-
2019-12-02, 11:00 AM (ISO 8601)
- Join Date
- Jun 2011
Re: What's pathfinder 2e like?
My point was more that in 5e, the difference between trained and untrained is a +6 bonus at level 20 (barring expertise via rogue, feat, etc.), verses +20 skill ranks and a possible +3 class skill (PF1) and +22 trained (PF2). How DCs are set and the prevalence of critical failures are of course relevant to the overall discussion, but beyond the basic point I was making. In my play experience in PF1, non-face characters tend not to bother with social checks (maybe aiding another), untrained characters can't even attempt knowledge skills with DC above 10, etc.
The ease of adding additional trained skills is also relevant. In PF2, you get 9 skill increases (or 19, if a rogue, plus you can get more via feats and boosting tertiary or quaternary stats is unavoidable, so the cost of +2 INT as you level for an additional trained skill is low). While you will often be using the skill boosts to boost proficiency level on key skills, you have the option to have a lot of trained skills (going from +0 to +(level+2)).
-
2019-12-02, 11:14 AM (ISO 8601)
- Join Date
- Aug 2011
- Gender
Re: What's pathfinder 2e like?
The DCs in PF1 that scaled which I can remember off the top of my head are any opposed checks (scales with opponents' bonuses), knowledge about creatures (scales with CR), spellcraft and some UMD (scales with spell/caster level), acrobatics (scales with opponents' CMD or how far/high you want to jump). The scaling is almost always a result of taking on stronger opponents. The spellcraft and UMD scaling is probably the closest to Starfinder's ship DC scaling in that it pertains to using better stuff (to take on stronger opponents), but even then it doesn't make using things you already had harder just because you upgraded something else (as is the case with Starfinder ships). Some characters just want to have a +10 bonus to UMD to take 10 with wands outside of combat, not a +30 to reliably use 9th level scrolls in combat.
-
2019-12-02, 11:36 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: What's pathfinder 2e like?
Yeah, I know all this but there are still static DCs too. Movement-related skills like Ride, Fly, Climb and Swim all have static DCs use cases for example - you can drop a few points in each and then use items, traits, and/or taking 10 to make these checks. A few points in Knowledge let you at least roll trained checks - creature DCs may scale, but other topics tend to be flat, if you have extra points and either want to cover a gap or be a backup. In short, there are plenty of skills you don't have to max out.
As for Starfinder, it's consolidated down from 35 skills in PF1 to 20; this was itself a consolidation from 3.5's 40+.Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)