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    Pixie in the Playground
     
    Daemon

    Join Date
    Sep 2018
    Location
    New York
    Gender
    Male

    Default Warlock (Revised)

    The Warlock is a really cool class with unique abilities, but a an absolute slog to play in combat unless your party short rests after every fight. Here is a link to my revised Warlock, I tried to let the warlock lean more on its pact invocations and once a day spells as opposed to spamming eldritch blast with agonizing blast (which is now locked behind 12th level tome pact, sorry!) Changes are underline in the Spoilers for the Warlock class.

    I did this by extending Mystic Arcanum down to lower levels and giving you a free invocation tied to you Pact Boon at 3rd and 10th, in addition to vamping up the Invocations so that they're more utility based and not all about making eldritch blast the only spell you ever need.

    Spoiler: Revised Warlock Class
    Show

    Warlock

    Class Features
    As a warlock, you gain the following class features.
    Hit Points
    Hit Dice: 1d8 per warlock level
    Hit Points at 1st Level: 8 + your Constitution modifier
    Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st
    Proficiencies
    Armor: Light armor
    Weapons: Simple weapons
    Tools: None
    Saving Throws: Wisdom, Charisma
    Skills: Choose two from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
    Equipment
    You start with the following equipment, in addition to the equipment granted by your background:
    • (a) a light crossbow and 20 bolts or (b) any simple weapon
    • (a) a component pouch or (b) an arcane focus
    • (a) a scholar's pack or (b) a dungeoneer's pack
    • Leather armor, any simple weapon, and two daggers

    Otherworldly Patron
    At 1st level, you have struck a bargain with an otherworldly being of your choice:
    • Archfey
    • Celestial
    • Fiend
    • Great Old One
    • Hexblade
    • The Lurker in the Depths (Revised)
    • Raven Queen (UA)
    • Seeker (UA)
    • Undying
    Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.

    Pact Magic
    Your arcane research and the magic bestowed on you by your patron have given you facility with spells.
    Cantrips
    You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.

    Spell Slots
    The Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.
    For example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell Witch Bolt, you must spend one of those slots, and you cast it as a 3rd-level spell.

    Spells Known of 1st Level and Higher
    At 1st level, you know two 1st-level spells of your choice from the warlock spell list.
    The Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level or higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.
    Additionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.
    Spellcasting Ability
    Charisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.
    Spell save DC = 8 + your proficiency bonus + your Charisma modifier
    Spell attack modifier = your proficiency bonus + your Charisma modifier
    Spellcasting Focus
    You can use an arcane focus as a spellcasting focus for your warlock spells.

    Mystic Arcanum
    At 1st level, your patron bestows upon you a magical secret called an arcanum. Choose one 1st-level spell from the warlock spell list as this arcanum. Whenever your Warlock Spell slot increases in level, you may learn one arcanum of the corresponding level.
    You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.
    At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

    Eldritch Invocations
    In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.
    At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.
    Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. Invocations you learn as part of your Pact Boon can only be replaced by invocations that have you pact boon as a requirement.
    A level prerequisite in an invocation refers to warlock level, not character level.

    Pact Boon
    At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.

    • Pact of the Blade
    You can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
    Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.
    You can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest.
    You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
    At 3rd Level you gain one invocation that requires the Pact of the Blade feature. You gain another at 10th Level.

    • Pact of the Chain
    You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.
    When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
    Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.
    At 3rd Level you gain one invocation that requires the Pact of the Chain feature. You gain another at 10th Level.

    • Pact of the Tome
    Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list. While the book is on your person, you can cast those cantrips at will. They are considered warlock spells for you, and they needn't be from the same spell list. They don't count against your number of cantrips known.
    If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.
    At 3rd Level you gain one invocation that requires the Pact of the Tome feature. You gain another at 10th Level.

    Ability Score Improvement
    When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    Eldritch Master
    At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.



    Spoiler: Revised Invocations
    Show


    These are a mix of official content, UA, Home-brew I borrowed from others, and some original Invocations

    Agonizing Power
    When you cast a cantrip that does damage, add your Charisma modifier to the damage it deals to one target. Use this ability only once each round.

    Agonizing Blast
    Prerequisite: 12th Level, Pact of the Tome feature, Eldritch Blast cantrip
    When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.

    Armor of Shadows
    You can cast Mage Armor on yourself at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    Ascendant Step
    Prerequisite: 9th level
    You can cast Levitate on yourself at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    Aspect of the Moon
    Prerequisite: Pact of the Tome feature
    You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.

    Astounding Vigor
    You gain proficiency in the Acrobatics and Athletics skills.

    Beast Speech
    You can cast Speak with Animals at will, without expending a spell slot. You have no maximum duration for this spell.
    Beguiling Influence
    You gain proficiency in the Deception and Persuasion skills.

    Bewitching Whispers
    Prerequisite: 7th level
    You can cast Compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.

    Binder of Wills
    Prerequisite: 9th level
    You can cast planar binding once using a warlock spell slot. You can’t do so again until you finish a long rest.

    Bonded Step
    Prerequisite: 9th level, Pact of the Blade feature
    You can cast misty step at will, without expending a spell slot or material components. You can only teleport to a location already occupied by one of your pact weapons, and must enter the new space touching your pact weapon.

    Book of Ancient Secrets
    Prerequisite: Pact of the Tome feature
    You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
    On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

    Book of Unbound Arcana
    Prerequisite: 7th level, Pact of the Tome feature,
    When you select this eldritch invocation, you may select two spells from any spellcasting class and inscribe them in your Book of Shadows. These spells needn't be from the same spellcasting class, but both must be of a level for which your spell slots can accommodate or be a cantrip. These spells are always prepared for you and do not count against your known spells, and are treated as warlock spells for you. Whenever you gain a level, you may trade one of these selected spells for a new one so long as it is of a level which you can cast.

    Booming Aura
    Prerequisite: 5th level, Booming Blade cantrip
    When you cast the cantrip Booming Blade, all creatures within 5 feet of you must make a Constitution saving throw. On a failed save, a creature takes thunder damage equal to your Charisma modifier (minimum of 1).

    Cat’s Grace
    Prerequisite: 9th level
    No matter how far you fall, you land on your feet and you take no damage.

    Chain Master’s Fury
    Prerequisite: 12th level, Pact of the Chain feature
    As a bonus action, you can command one familiar you control to make one attack.

    Chains of Carceri
    Prerequisite: 15th level, Pact of the Chain feature
    You can cast Hold Monster at will – targeting a celestial, fiend, or elemental – without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.

    Cloak of Flies
    Prerequisite: 5th level
    As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated or you dismiss it as a bonus action.
    The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage).
    Once you use this invocation, you can’t use it again until you finish a short or long rest.

    Deep Arcanum
    Prerequisite: Pact of the Tome feature
    You can replace one of your Mystic Arcanums with a spell from the Wizard Spell list of the corresponding level, this is know as your Deep Arcanum. You can only have one Mystic Arcanum switched this way at a time. When you finish a long rest you may switch which spell is selected this way, replacing the old spell with a Warlock spell if you changed which level of Arcanum this feature effects. After changing your Deep Arcanum you cannot so again for 5 days.

    Devil's Sight
    You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

    Discerning Gaze
    Prerequisite: 7th level
    You can cast detect evil and good at will, without expending a spell slot or material components.

    Dreadful Word
    Prerequisite: 7th level
    You can cast Confusion once using a warlock spell slot. You can't do so again until you finish a long rest.

    Effortless Hurl
    Prerequisite: 5th level, Pact of the Blade feature
    Melee Pact Weapons you wield gain the thrown property with a range of (20/60).

    Enlarged Presence
    Prerequisite: 9th level
    Your weight is treated as being 8 times heavier than your base weight and you have advantage on Strength (Athletics) checks. Additionally you can roll a d4 in place of normal damage for your unarmed strikes.

    Enormous Presence
    Prerequisite: 15th level
    Your weight is treated as being 32 times heavier than your base weight and you have advantage on Strength (Athletics) checks and Strength saving throws. Additionally you can roll a d6 in place of normal damage for your unarmed strikes.

    Eldritch Armor
    Prerequisite: Pact of the Blade feature
    As an action you can touch one suit of armor that isn’t being worn or carried by anyone and instantly don it, provided you aren’t wearing armor already. You are proficient with this suit of armor until it’s removed.

    Eldritch Mobility
    Prerequisite: 5th level
    Your walking speed Increases by 10 feet. You gain a climbing speed equal to your walking speed.

    Eldritch Sight
    You can cast Detect Magic at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    Eldritch Smite
    Prerequisite: 5th level, Pact of the Blade feature
    Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.

    Eldritch Spear
    Prerequisite: Eldritch Blast cantrip
    When you cast Eldritch Blast, its range is 300 feet.
    Eyes of the Rune Keeper
    You can read all writing.

    Far Scribe
    Prerequisite: 5th level, Pact of the Tome feature
    A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1).
    You can cast the sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute.
    As an action, you can magically erase a name on the page by touching the name on it.

    Fiendish Vigor
    You can cast False Life on yourself at a level equal to your highest warlock spell slot level once without expending a spell slot or material components. You regain use of this feature after a short or long rest.

    Gaze of Two Minds
    You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.

    Ghostly Gaze
    Prerequisite: 7th level
    As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images.
    Once you use this invocation, you can’t use it again until you finish a short or long rest.

    Gift of the Depths
    Prerequisite: 5th level
    You can breathe underwater, and you gain a swimming speed equal to your walking speed.
    You can also cast Water Breathing without expending a spell slot. You regain the ability to do so when you finish a long rest.

    Gift of the Ever-Living Ones
    Prerequisite: Pact of the Chain feature
    Whenever you regain hit points while your familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.

    Gift of the Protectors
    Prerequisite: 9th level, Pact of the Tome feature
    A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of 1).
    When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest.
    As an action, you can magically erase a name on the page by touching the name on it.

    Grasp of Hadar
    Prerequisite: Eldritch Blast cantrip
    Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself.

    Greater Familiar
    Prerequisite: Pact of the Chain
    Your familiar's hit dice total increases by an amount equal to half your warlock level, and your familiar adds half of your proficiency bonus to any attack rolls, skill checks, or saving throws it is already proficient in.
    If you have more than one familiar, only one familiar benefits from this invocation.

    Green-Flame Chain
    Prerequisite: 5th level, Green-Flame Blade cantrip
    When you cast the cantrip Green-Flame Blade, flames leap from the second creature the cantrip targets to a third within 5 feet of it inflicting fire damage equal to your Charisma modifier.

    Grip of Hadar
    Prerequisite: 11th level
    You can cast Spider Climb on yourself at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    Improved Pact Weapon
    Prerequisite: Pact of the Blade feature
    You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
    In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
    Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.

    Infiltrator of the Mind
    Prerequisite: 9th level
    You can cast Detect Thoughts at will, without expending a spell slot. You have no maximum duration for this spell.
    Investment of the Chain Master
    Prerequisite: Pact of the Chain feature
    When you cast find familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
    The familiar gains either a flying speed or a swimming speed ( your choice) of 40 ft.
    The familiar no longer needs to breathe.
    The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
    If the familiar forces a creature to make a saving throw, it uses your spell save DC.

    Lance of Lethargy
    Prerequisite: Eldritch Blast cantrip
    Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.

    Lifedrinker
    Prerequisite: 12th level, Pact of the Blade feature
    When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).

    Maddening Hex
    Prerequisite: 5th level, Hex spell or a warlock feature that curses
    As a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.

    Mask of Many Faces
    You can cast Disguise Self at will, without expending a spell slot. You have no maximum duration for this spell.

    Master of Many Chains
    Prerequisite: 12th level, Pact of the Chain
    You gain a second familiar of the same type as the one you already have.

    Master of Myriad Forms
    Prerequisite: 15th level
    You can cast Alter Self at will, without expending a spell slot. You have no maximum duration for this spell.

    Minions of Chaos
    Prerequisite: 9th level
    You can cast Conjure Elemental once using a warlock spell slot. You can't do so again until you finish a long rest.

    Minions of Stone and Steel
    Prerequisite: 9th level, Pact of the Tome feature
    You can cast Animate Objects once using a warlock spell slot. You can’t do so again until you finish a long rest.

    Mire the Mind
    Prerequisite: 5th level
    You can cast Slow once using a warlock spell slot. You can't do so again until you finish a long rest.

    Misty Visions
    You can cast Silent Image at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    One with Shadows
    Prerequisite: 5th level
    When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

    Otherworldly Leap
    Prerequisite: 9th level
    You can cast Jump on yourself at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    Otherworldly Skill
    Prerequisite: 5th level
    You double your proficiency bonus for two skills you are already proficient in unless another feature has already doubled the proficiency bonus of those skills.

    Otherworldly Speed
    You can cast Expeditious Retreat on yourself at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    Relentless Hex
    Prerequisite: 7th level, Hex spell or a warlock feature that curses
    Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.

    Repelling Blast
    Prerequisite: Eldritch Blast cantrip
    When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.

    Repelling Strike
    Prerequisite: Pact of the Blade Feature
    When you hit a creature with one of your pact weapons, you can push the creature up to 10 feet away from you in a straight line. This movement does not provoke attacks of opportunity.

    Sculptor of Flesh
    Prerequisite: 7th level
    You can cast Polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.

    Seeker of Knowledge
    You gain proficiency in the History and Investigation skills.

    Shroud of Shadow
    Prerequisite: 15th level
    You can cast Invisibility at will, without expending a spell slot. You have no maximum duration for this spell.

    Sign of Ill Omen
    Prerequisite: 5th level
    You can cast Bestow Curse once using a warlock spell slot. You can't do so again until you finish a long rest.

    Superior Pact Weapon
    Prerequisite: 9th level, Pact of the Blade feature
    You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
    In addition, the weapon counts as a magic weapon with a +2 bonus to its attack and damage rolls, unless it is already a magic weapon that you transformed into your pact weapon.

    Terrifying Spectacle
    You gain proficiency in the Intimidation and Performance skills.

    Thief of Five Fates
    You can cast Bane once using a warlock spell slot. You can't do so again until you finish a long rest.

    Thirsting Blade
    Prerequisite: 5th level, Pact of the Blade feature
    You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.

    Tomb of Levistus
    Prerequisite: 5th level
    As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.
    Once you use this invocation, you can’t use it again until you finish a short or long rest.

    Trickster's Escape
    Prerequisite: 7th level
    You can cast Freedom of Movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.

    Two as One, and One as Two
    Prerequisite: 7th Level, Pact of the Chain feature
    As an action, your familiar can change its form to match your own as if under the effects of the Polymorph Spell. It cannot cast spells or gain the benefits of invocations, but it can make weapon attacks. It can stay in this form for 1 hour, or until you dismiss it as an action, after which you must finish a short or long rest to regain use of this feature.

    Ultimate Pact Weapon
    Prerequisite: 15th level, Pact of the Blade feature
    You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
    In addition, the weapon counts as a magic weapon with a +3 bonus to its attack and damage rolls, unless it is already a magic weapon that you transformed into your pact weapon.

    Unflinching Magic
    Prerequisite: 5th level, Pact of the Tome feature
    When you cast a spell, you can choose to do so without verbal or somatic components. You can use this feature a number of times per day equal to your charisma modifier (minimum of once).

    Visions of Distant Realms
    Prerequisite: 15th level
    You can cast Arcane Eye at will, without expending a spell slot. You have no maximum duration for this spell.

    Voice of the Chain Master
    Prerequisite: Pact of the Chain feature
    You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

    Voice of the Rune Master
    Prerequisite: 15th level
    You can cast Tongues on yourself at will, without expending a spell slot or material components. You have no maximum duration for this spell.

    Whispers of the Grave
    Prerequisite: 9th level
    You can cast Speak with Dead at will, without expending a spell slot. You have no maximum duration for this spell.

    Witch Sight
    Prerequisite: 15th level
    You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.

    Last edited by PwrHngryTortois; 2019-12-05 at 02:19 PM.

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