New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 53
  1. - Top - End - #1
    Pixie in the Playground
     
    Planetar

    Join Date
    Nov 2019

    Default Make my Storm Herald actually good

    How do I define good?

    Not by minmaxing every tiny amount of mechanical performance, in this particular case. I'd like to be comparable with a table of competent yet not perfected single class builds - ie I'm looking for "good" rather than "great" - but more importantly double down on that delicious "getting so angry you call down lightning from above" flavour.

    One of my table is rolling a half-elf Storm Sorcerer with a two level dip in Tempest Cleric. I've agreed to play the twin sibling, if I can come up with something that's not dead weight and is fun and flavoursome. The other character is intentionally light on details at the moment, so there's room for customisation.

    The campaign starts at level 3, and is unlikely to go beyond level 10-12. Point buy, all official material is fine, Unearthed Arcana is a maybe.

    My core problem is with how little synergises with rage. Grabbing Booming Blade as a racial trait is easy flavour and effectiveness, yet useless when raging, which means getting to Storm Herald 5 becomes a priority. Tempest Cleric provides great flavour and some power when not raging, but any significant dip delays my rage progression... It feels like I'm building two characters, one for rage and one for not-rage, and so neither is any good.

    Pure Storm Herald seems to be mechanically stronger but weaker in flavour, as the rage aura is the only storm-like ability I'd get during the campaign (Storm Soul is kinda eh). Any ideas?

    And if that's a lost cause, any ideas for a fun, flavoursome build that is distinct from yet complimentary to my friend's Tempest Sorcerer character?

  2. - Top - End - #2
    Orc in the Playground
     
    Planetar

    Join Date
    Mar 2012
    Location
    Berlin
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    I'm not quite sure what exactly you're asking here. Your friend plays the Storm Sorcerer X / Tempest Cleric 2 half-elf, right? Are you looking for a barbarian build that complements the storm theme of your friend? Because a half-elf might not be a good racial choice for a barbarian.

    If you're looking for a melee character half-elf, a paladin might be a better choice than barbarian, as it synergizes well with your high CHA, or a Hexblade warlock.

    If you're looking for something very similar thematically to your twin, you could try the Sea Sorcerer from the Unearthed Arcana. If you need to have the same stats as your twin (high CHA and WIS), a Land Druid (Arctic, Mountain) + Warlock might work.

  3. - Top - End - #3
    Pixie in the Playground
     
    Planetar

    Join Date
    Nov 2019

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by Theaitetos View Post
    I'm not quite sure what exactly you're asking here. Your friend plays the Storm Sorcerer X / Tempest Cleric 2 half-elf, right? Are you looking for a barbarian build that complements the storm theme of your friend? Because a half-elf might not be a good racial choice for a barbarian.

    If you're looking for a melee character half-elf, a paladin might be a better choice than barbarian, as it synergizes well with your high CHA, or a Hexblade warlock.

    If you're looking for something very similar thematically to your twin, you could try the Sea Sorcerer from the Unearthed Arcana. If you need to have the same stats as your twin (high CHA and WIS), a Land Druid (Arctic, Mountain) + Warlock might work.
    Sorry about that, I'd typed up my post in the early hours of the morning. Looking back, it was fairly incoherent.

    I'm after a character build/concept which is thematically similar to the twin which my friend will be playing - thunder, lightning, wind and storms, all that jazz - and yet is not a direct clone of said character. The twin will be a spellslinger, so I'd want to find a different niche to fill in our party.

    My first thought was to go with a martial character, and a Storm Herald seemed like a good fit. I'm disappointed with it however, as aside from the aura you get at level 3, the Storm Herald is quite light on flavourful yet effective features.

    And I'm aware that half-elf is not a great racial choice for a barbarian; my hands are tied on that front.

    So I have two questions really:

    1) Is there a multiclass build which compliments at least 3 levels of Storm Herald Barbarian, which can add to the flavour while still adding mechanical effectiveness?

    2) If not, do you have any recommendations for a non-spellslinger build which is rich in that flavour?

  4. - Top - End - #4
    Banned
     
    Goblin

    Join Date
    Mar 2012

    Default Re: Make my Storm Herald actually good

    Ask the other player how he plans to progress. If they go full Sorcerer, you go Tempest Cleric, if they go Cleric, you go with Sorcerer.

    Instead of Barbarian you can also use Fighter. Blue Draconic Sorcerer 1/Fighter 2 and then full Tempest Cleric?

  5. - Top - End - #5
    Titan in the Playground
     
    Tanarii's Avatar

    Join Date
    Sep 2015

    Default Re: Make my Storm Herald actually good

    Probably best off to tell the other player: look this works best if you let me play a straight Tempest Cleric and you just focus on a pure Storm Sorcerer.

  6. - Top - End - #6
    Bugbear in the Playground
     
    JakOfAllTirades's Avatar

    Join Date
    Sep 2015
    Location
    The Summer Court
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    You're REALLY getting the short end of the stick here. Your friend is playing two caster classes which synergize well thematically, and work well with the race in question.

    Meanwhile, you've got one of the more lackluster martials, no racial synergy, and I'm not sure there's an easy way to fix that.

    If you're serious about playing a lightning/thunder themed martial character, try Eldritch Knight w/Booming Blade. And get Chromatic Orb so you can toss some hefty 3d8 balls of lightning at your enemies. Also, half-elf isn't a terrible racial pick for the EK.
    HEY, WTF HAPPENED TO MY AVATAR?


  7. - Top - End - #7
    Dwarf in the Playground
    Join Date
    Jun 2019

    Default Re: Make my Storm Herald actually good

    Go swashbuckler Rouge,
    Take a Dip that nets you Booming blade
    Use hit and run tactics with booming blade
    Get a use from the Cha boost
    Do some sort of pirate background
    Maybe ask your DM to reflavor green flame blade to some lightning spell that jumps to second target.

    Seeing that your campaign will be X levels.
    I suggest 3 level sorc (I would dragon sorc myself for this but storm could work) and use quicken to get 2 x booming blades/1 with sneak attack
    Last edited by ThatoneGuy84; 2019-12-07 at 02:16 PM.

  8. - Top - End - #8
    Orc in the Playground
     
    Planetar

    Join Date
    Mar 2012
    Location
    Berlin
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by BigOunce View Post
    1) Is there a multiclass build which compliments at least 3 levels of Storm Herald Barbarian, which can add to the flavour while still adding mechanical effectiveness?
    Well, multiclassing with Barbarian means you need at least 13 STR and unless the other class uses this stat as well, you would go MAD and have a weak build. Paladin & Fighter are the only classes that make use of the STR of the barbarian, however both classes are usually heavily armored, rendering the Unarmored Defense of the barbarian obsolete. Both of those classes have little way of fitting thematically, although you could try an Oath of the Ancients Paladin (more nature than lightning though) who can simply use spell slots to smite while raging.

    A combination of Barbarian & Druid can work out quite well, since you can Wildshape while raging, making use of the stats & feats of the barbarian. However, half-elf is a weak choice for such a build.

    Quote Originally Posted by BigOunce View Post
    2) If not, do you have any recommendations for a non-spellslinger build which is rich in that flavour?
    When dropping the Barbarian, there are several good options. The CHA stat of the half-elf would suggest you try a class that makes use of that, like a Paladin, a Warlock, or a Bard (or another Sorcerer). Since you don't want to focus on casting spells, the Paladin and Warlock are the best options, with the Paladin being weakest in terms of the lightning theme.

    I think you could have fun playing a melee/blade Hexblade warlock. It's a strong melee build, not focused on spellcasting – so you can always concentrate on the Hex spell – and you can fit it optically to lightning/thunder. Remember that you can design a Hexblade patron somewhat, it could be any (somewhat powerful) sentient weapon; a half-elf could choose a Moonblade for example, or you can design your own lightning-themed weapon as patron.

    Ask your DM to adapt the Hexblade expanded spell list a little to include Thunderous Smite instead of Branding Smite, Thunderwave instead of Wrathful Smite, and similarly themed spells. You have access to Booming Blade, Thunder Step, … as a warlock, and maybe your DM allows you other spells as Mystic Arcanum (e.g. Storm of Vengeance) at higher levels.

    Then adapt some Eldritch Invocations thematically without changing their mechanics, for example:
    Armor of Hexes works by granting you lightning fast reflexes to evade attacks.
    Relentless Hex works by moving you fast like a ball of lightning next to your enemy.
    Thirsting Blade works by making your weapon's echo do the second attack.
    Maddening Hex or Lifedrinker may be changed to thunder or lightning damage (from psychic & necrotic) if your DM allows it.
    Mire the Mind works by making everyone else in comparison lightning fast – or maybe your DM allows you to have Haste with the invocation instead of Slow.

  9. - Top - End - #9
    Nobody in the Playground Moderator
    Join Date
    Mar 2018
    Location
    Nashville, TN
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    As I see it, you could go in two ways. You could either be a Storm Herald with a small dip in Storm Sorcerer, or a Storm Herald with a small dip in Tempest Cleric. As you're locked in to being a Half-Elf, I think it'd be easier/better to take a couple levels of Storm Sorcerer. From a story standpoint, it makes more sense. You could say that both you and your brother have the same innate Sorcerer powers. Of course Tempest Cleric still fits from a story standpoint too. You could just say that you and your brother worship the same (Tempest) god and were raised in the same church or whatnot.



    Option #1a.... single level Storm Sorcerer dip but stay primarily Barb

    Half-Elf 16 Str, 14 Dex, 14 Con, 8 Int, 10 Wis, 14 Cha

    Grab 4 thematic cantrips like Lightning Lure, Shocking Grasp, Thunderclap, Gust, etc... and two thematic spells like Chromatic Orb(Lightning), Witchbolt, or Thunderwave

    Wear Medium Armor and max Str. Hit things with weapons most of the time. Don't worry about not being able to cast while raging because you're not always going to be raging.

    Option #1b..... 5 or 6 levels of Barb, but then mostly Storm Sorcerer

    Same stats as above, but this time you max Cha and leave Str at 16. This time you want a little more utility in your repertoire




    Option #2a..... Small Tempest Cleric dip (1 to 3 levels) but stay mostly Barb.

    The Half-Elf's Cha bonus is wasted but you still get two floating +1s to add where you need them. Either way with point buy, your stats are going to suffer a bit somewhere.

    You could start 16 Str, 12 Dex, 14 Con, 8 Int, 15 Wis, and 10 Cha and then tale Res(Wis) to round your Wis up to 16. Max Str from there. What you would need to figure out is how many levels of Cleric to take. 1 level gets you spells(Thunderwave and Fog Cloud), Wrath of the Storm, and Heavy Armor proficiency although it does not mesh with rage. Technically you could carry around some Plate to put on when you're out of rages though. 2 levels gets you the ability to maximize Thunder or Lightning spell once per short rest. 3 levels gets you more spells most importantly, Shatter although Gust of Wind is thematic too.

    Option #2b..... 5 or 6 levels of Barb, but stay mostly Temptest Cleric.

    Stats stay the same but you prioritize Wis over Str. You still take Res(Wis) because you want Con and Wis saves no matter what. If you start Cleric, just take Res(Con) instead. Tempest Clerics already do just fine in melee so the option of raging a couple times a day is just gravy. When not raging, feel free to concentrate on Bless or Spirit Guardians while tossing out maximized blasts.
    Last edited by CTurbo; 2019-12-07 at 03:37 PM.

  10. - Top - End - #10
    Orc in the Playground
     
    Goblin

    Join Date
    Aug 2019

    Default Re: Make my Storm Herald actually good

    I've been kicking around the self-aoe blast character in another thread. I don't quite see why this has to be a storm herald, if the goal is just busting out some thunder and lightning and a front line to compliment your buddy. I'd say just go pure tempest cleric but focus on a different set of spells and gear. Focus on thunderwave and reflavor word of radiance to word of thunder (it's literally the same spell as thunderclap anyway) and use something like shield of faith and heavy armor + shield while your brother stays behind you tossing out long range blasts and buffs like bless.

    Honestly I think it's both more thematic and the tempest can be as melee as a barbarian. You can play up how he abandoned his faith and whatnot, lol.

    Plus you'll love being able to massively upcast and maximize a thunderwave twice per short rest. It's insane damage.
    Last edited by Sherlockpwns; 2019-12-07 at 04:34 PM.

  11. - Top - End - #11
    Titan in the Playground
     
    J-H's Avatar

    Join Date
    Feb 2008
    Location
    Texas
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    How about going Lore Bard? Bard gets some storm-themed spells, and you have the class feature to pick up spells you'd like to add and are missing.

  12. - Top - End - #12
    Dwarf in the Playground
     
    saucerhead's Avatar

    Join Date
    Nov 2017
    Location
    Frozen North
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    I think Cturbo has laid out the best options if you are sticking with half-elf and storm herald.

    You could have barb2/cleric1 and when you reckless attack, giving your opponent advantage to hit you back, your wrath of storms reaction zaps him for 2d6.

    If you have the option of taking something other than barbarian, I would also suggest going eldritch knight and just flavouring everything to thunder and lightning. Booming Blade, etc. Unfortunately, as you are already aware storm herald just ain't great.
    Skill monkeys, away!

  13. - Top - End - #13
    Banned
     
    Anderlith's Avatar

    Join Date
    Jun 2011

    Default Re: Make my Storm Herald actually good

    Go Storm Herald 3 & the rest Storm Sorcerer. Don’t worry so much about your lack of rage features. Revel in you Unarmed Defense & martial prowess. It’s still competitive enough. Pretend your Sorcerer Spells are akin to your rage

  14. - Top - End - #14
    Orc in the Playground
     
    Planetar

    Join Date
    Mar 2012
    Location
    Berlin
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    How does Eldritch Knight (STR, INT) stand up to a Hexblade Warlock (CHA) here? Half-elfs get CHA+2, which is totally wasted on Eldritch Knight and on Tempest Cleric (WIS).

    The Warlock also allows easy dips into Bard or Sorcerer if need be. As I mentioned before, the Sea Sorcerer from Unearthed Arcana is a great choice for such a dip due to the Curse of the Sea, that triggers on lightning & cold damage & forced movement.

  15. - Top - End - #15
    Ettin in the Playground
     
    nickl_2000's Avatar

    Join Date
    Mar 2017
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    How bad is storm herald really?

    I mean, are we talking Purple Dragon Knight or are we talking Arcane Archer?
    Pronouns he/him/his
    Spoiler: 5e Subclass Contest Wins
    Show

    ● IV-Pinball Wizard
    ● VI-Luchador Bard
    ● XIII-Rogue, Tavern Wench
    ● XV-Monk, Way of the Shrine Guardian
    ● XVI-Cleric, Madness Domain
    ● XVIII-Fighter, Chef
    ● XXI-Artificer, Battling Bowman
    ● XXV-Ley Line Sorcerer

  16. - Top - End - #16
    Orc in the Playground
     
    Goblin

    Join Date
    Aug 2019

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by Theaitetos View Post
    How does Eldritch Knight (STR, INT) stand up to a Hexblade Warlock (CHA) here? Half-elfs get CHA+2, which is totally wasted on Eldritch Knight and on Tempest Cleric (WIS).

    The Warlock also allows easy dips into Bard or Sorcerer if need be. As I mentioned before, the Sea Sorcerer from Unearthed Arcana is a great choice for such a dip due to the Curse of the Sea, that triggers on lightning & cold damage & forced movement.
    I don't think the +2 cha is 'wasted' just because you don't use it for spellcasting or hitting things with sticks. At the end of the day, at worst you're at -1 to hit/dmg or -1 spell DC. It's not like the end of the world.

    I don't see how the Hexblade Warlock fits the description of a thunder and lightning based front-line character. If you ask me which is stronger from the meta-gaming standpoint... I think they're about equal. Hex probably has more burst damage potential as far as "spend everything in a single fight!" and probably less burst for a single round of combat and less if you are spreading resources across 3+ fights.

    Anyway, yeah, EK could do it with Booming Blade, but honestly I don't think it brings as much to the table as Tempest or some kind of multiclass sorcerer-barbarian. I just can't see taking Barbarian to only 3. If you're going to 3 you should probably get to 5 for extra attack. If you get to 5.... well, 1 more level and you can get some extra resistances to damage or multi out.

    My problem with multiclassing from Barbarian to a spellcaster isn't the inability to cast while raging, its that thunder / lightning spells are basically all damage spells. If we were talking about taking a class because it gives you some self-buffs or something (Bless, shield of faith, haste, etc) that is one thing, but as the OP says the game is only going to like level 10. A Barb 8 / Tempest 2 ... the tempest brings some spells in, but none of them will be practical to use. You can thunderwave for 4d8 one time. In exchange you give up Brutal Crit and +1 dmg while raging (and the kinda crappy 10th level Herald ability). A single level of sorcerer may get you some cool cantrips, but you'll hardly ever use them. Maybe Lightning Lure if you keep ending up a few squares away from your intended target... and just happen to not be raging?

    I dunno, lame as it is, I think staying pure Storm Herald is better than splashing in some class that gets you some thematic bonus that you'll never practically use.

  17. - Top - End - #17
    Pixie in the Playground
    Join Date
    Aug 2018

    Default Re: Make my Storm Herald actually good

    Why not just go straight tempest cleric (Maybe with a couple of levels of fighter for GFB and other fun stuff). You play front line, being more like a paladin in mechanics (Depending on whether your GM lets you take Polearm Master, that can also help the build). With Spirit Guardians, Spiritual Weapon, and GFB you can do quite a bit of damage up close, while not sacrificing any of the storm flavour

  18. - Top - End - #18
    Orc in the Playground
     
    BlackDragon

    Join Date
    May 2018
    Gender
    Female

    Default Re: Make my Storm Herald actually good

    You gave your definition for a "good" build and said you weren't looking for something min-maxed-- more something to keep pace with a moderately competent group. You like Storm Herald? Go Storm Herald! It's serviceable, and it's been getting talked down more than it deserves here.

    One of our groups has a guy playing the Sea (re: lightning) variant now, and he does just fine. Loves using his bonus action to zap a target each combat turn and finding excuses to go be useful with his underwater breathing/swim speed out of combat. Also constantly reminds all the teammates they've got resistance to lightning while they're close to him, since the powers of the storm will shield them! (He's level 10.)

    Barbarians are every definition of the word "solid" regardless of subclass. Storm Herald isn't as punchy as some of the others, but it's definitely not the worst either.

    Wanting to throw some extra punch into your zaps? Er... zaps into your punch? Both? Regardless: grab a feat!

    Sentinel and Mage Slayer could both be fun. Sentinel can easily be flavored as an electric jolt running down your arm and into enemies' soft, conductive bodies when they try to turn their backs on you. Momentary paralysis as their nervous system gets a jolt. Mage Slayer is some of the same-- disruptive power crackling around you, perhaps feeding off the magic energy around your foe. It also makes fun twin flavor as a perk you may have gained from sparring with your bro.

    Make sure rages are described with storm-like effects. Maybe a bolt of lightning hits you out of nowhere, and you transform from a slender half-elf into a bulked-out hero ala Shazaam?

    Half-elves are actually pretty solid, in terms of race. You get to plug +1 in both strength and con, and you get that bonus charisma to match your bro a bit. He may have trained it with more focus, but you've both got some innate charm. And you're also more aware of charm-based spells and less likely to fall prey to them.

    You've got a solid character here already, but if you want icing on the cake, a couple of item ideas:

    Shield of Missile Attraction - pull projectiles toward you ala Magneto to protect your friends. Slippers of Spider Climbing - boots with soles you focus your electricity through to stick to walls and ceilings with magnetism or super static cling. Wand of Lightning Bolts - duh. Cube of Force - force field you generate protectively to get the group through dangerous patches. Cape of the Mountebank - appear in another spot with a crack of lightning, covered lightly by a dissipating storm cloud. Hammer of Thunderbolts - if big toys start being given out late game. Any weapon that deals additional damage - request it be flavored to lightning.

    And so on.
    Last edited by dragoeniex; 2019-12-07 at 11:47 PM.

  19. - Top - End - #19
    Barbarian in the Playground
     
    GreenSorcererElf

    Join Date
    Jun 2019

    Default Re: Make my Storm Herald actually good

    I just want to jump in and say there’s no reason a half elf can’t have a human twin.

    One parent is a half elf, one is human. Or both are half elves. If you’re not identical, and I assume you aren’t since you’re not both storm sorcerers, you could just not end up with sufficient elven heritage to qualify for half elf. So lucky for you, variant human is great for everything.

    You can also look at Eldritch Knight and go for storm themed spells. It doesn’t take a lot of reflavoring to get some good options out of it. Shield can be a wall of deflecting wind, for example. You can execute this concept and still have a powerful character. Warding Wind is already an excellent spell for an EK.
    Last edited by Evaar; 2019-12-08 at 12:18 AM.

  20. - Top - End - #20
    Ettin in the Playground
     
    Amechra's Avatar

    Join Date
    Dec 2010
    Location
    Where I live.

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by nickl_2000 View Post
    How bad is storm herald really?

    I mean, are we talking Purple Dragon Knight or are we talking Arcane Archer?
    Arcane Archer, I guess? If the Aura's radius scaled as you gained levels, it'd be a really good subclass. Or, at least, Tundra Heralds would be.
    Quote Originally Posted by segtrfyhtfgj View Post
    door is a fake exterior wall
    If you see me try to discuss the nitty-gritty of D&D 5e, kindly point me to my signature and remind me that I shouldn't. Please and thank you!

  21. - Top - End - #21
    Halfling in the Playground
     
    GreenSorcererElf

    Join Date
    Jul 2017
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    If you can, I'd just use the Unearthed Arcana version, back when it was good.

  22. - Top - End - #22
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Sep 2018

    Default Re: Make my Storm Herald actually good

    Okay, so I didn't read the whole thread, so someone might have posted similar, but here's my idea.

    Barbarian 3 for Storm Herald/Paladin X

    My reasons:
    1. Make use of that Charisma from half-elf by making it a secondary stat.
    2. You can use Medium armor and a shield for AC. Minimizing the Dex needed as much as possible. 12 will suffice, 14 if you can manage.
    3. You can't cast while raging. We want to be raging, right? Paladins can smite while raging. You're using a spell slot, but it's not a spell. Bonus points if your DM let's you deal Thunder or Lightning damage instead of Radiant. But even if they don't you can fluff it as 'radiant lightning' or something similar to have the visual flair even if the damage type isn't there.
    4. I just like Paladins and it's one of the few Barbarian classes that can add to the Storm theme with just a little fluff that synergize. Reckless attack to make sure that Smite connects!!
    Last edited by Galithar; 2019-12-08 at 06:30 AM.

  23. - Top - End - #23
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Feb 2014
    Location
    Saint Louis
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by BigOunce View Post
    How do I define good?

    Not by minmaxing every tiny amount of mechanical performance, in this particular case. I'd like to be comparable with a table of competent yet not perfected single class builds - ie I'm looking for "good" rather than "great" - but more importantly double down on that delicious "getting so angry you call down lightning from above" flavour.

    One of my table is rolling a half-elf Storm Sorcerer with a two level dip in Tempest Cleric. I've agreed to play the twin sibling, if I can come up with something that's not dead weight and is fun and flavoursome. The other character is intentionally light on details at the moment, so there's room for customisation.

    The campaign starts at level 3, and is unlikely to go beyond level 10-12. Point buy, all official material is fine, Unearthed Arcana is a maybe.

    My core problem is with how little synergises with rage. Grabbing Booming Blade as a racial trait is easy flavour and effectiveness, yet useless when raging, which means getting to Storm Herald 5 becomes a priority. Tempest Cleric provides great flavour and some power when not raging, but any significant dip delays my rage progression... It feels like I'm building two characters, one for rage and one for not-rage, and so neither is any good.

    Pure Storm Herald seems to be mechanically stronger but weaker in flavour, as the rage aura is the only storm-like ability I'd get during the campaign (Storm Soul is kinda eh). Any ideas?

    And if that's a lost cause, any ideas for a fun, flavoursome build that is distinct from yet complimentary to my friend's Tempest Sorcerer character?
    Take straight class, drop dex (barbarian don't need dex, you want to be a target and your HP + Rage will protect you from a lot), boost cha and grab Actor. Thanks to your class and the actor feat, you are now all around competent in every area of the game. Grab Dungeon Delver for some fun.

  24. - Top - End - #24
    Orc in the Playground
     
    Planetar

    Join Date
    Mar 2012
    Location
    Berlin
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by Galithar View Post
    2. You can use Medium armor and a shield for AC. Minimizing the Dex needed as much as possible. 12 will suffice, 14 if you can manage.
    If you start 1st level with Paladin, you even get heavy armor and can leave DEX at 8 or 10. Only difference is 2HP and the saving throws: Barbarian has STR+CON, Paladin has WIS+CHA. Rage grants advantage on STR saving throws.

  25. - Top - End - #25
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jul 2018
    Location
    California's Hat
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    I would agree with the barbarian druid multiclass. As when wild shaped and raging you can rarely make use of the lightning attack as you will be sitting with a high con while shaped and rarely will you have a use of your bonus action while shaped and raging.

  26. - Top - End - #26
    Bugbear in the Playground
     
    SolithKnightGuy

    Join Date
    Sep 2018

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by Theaitetos View Post
    If you start 1st level with Paladin, you even get heavy armor and can leave DEX at 8 or 10. Only difference is 2HP and the saving throws: Barbarian has STR+CON, Paladin has WIS+CHA. Rage grants advantage on STR saving throws.
    You don't want Heavy Armor for this. That defeats the purpose of finding a synergy with Rage because Heavy Armor will negate it. You have to be in Medium Armor or less for most Barbarian features.

  27. - Top - End - #27
    Orc in the Playground
     
    Planetar

    Join Date
    Mar 2012
    Location
    Berlin
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by Galithar View Post
    You don't want Heavy Armor for this. That defeats the purpose of finding a synergy with Rage because Heavy Armor will negate it. You have to be in Medium Armor or less for most Barbarian features.
    Yeah, but you only take 3 levels in Barbarian in your proposed build, so heavy armor only affects the 3 rages per long rest, and not a single other barbarian feature. You can switch to medium armor if you plan to rage.

  28. - Top - End - #28
    Halfling in the Playground
    Join Date
    Nov 2019

    Default Re: Make my Storm Herald actually good

    Something I've been thinking of trying is Storm sorcerer/eldtrich knight with the stats prioritized Str, Cha, Con, Dex; Int and wis in the last two slots to make someone who zips around the battle smacking people with a great sword, or sword and board and blasting with spells and sorcerer abilities. Both of you having some levels of storm sorcerer would be thematically appropriate since it's a bloodline thing, although I also like the flavour of you being a storm herald barbarian. It's actually the only case for which I like that barbarian's flavour.

    My plan was to go heavier in to sorcerer levels but If you wanted to lean heavier on EK knight than sorcerer, just check what spells you can grab that don' punish you for the lower int. In any case you're likely gonna end up with spell slots higher than the spells you can learn so that might be a recharge of your sorcery points, depending on your max, or just an upcast spell of some kind.

    Can't promise anything effectiveness wise, but could be a lot of fun and a half-elf's ability scores would be helpful.

    EDIT: gotta pick up warcaster at level 4 in one of your classes. Cast sword in hand and never fail concentration, regardless which class you took first.
    Last edited by Pufferwockey; 2019-12-08 at 01:22 PM.

  29. - Top - End - #29
    Ogre in the Playground
     
    Lizardfolk

    Join Date
    Feb 2014
    Location
    Saint Louis
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by Theaitetos View Post
    If you start 1st level with Paladin, you even get heavy armor and can leave DEX at 8 or 10. Only difference is 2HP and the saving throws: Barbarian has STR+CON, Paladin has WIS+CHA. Rage grants advantage on STR saving throws.
    First off, yeah heavy armor is bad for a barbarian.

    Secondly, playing a low AC Barbarian is actually a better idea than a low AC. You want enemies to attack you and being an easier target helps with that. Also, duebto reckless attack, the chances of you getting hit or crit'ed are higher than normal anyways so you might as well put those ability points in other areas to get some mileage out of then.

    So, if MC is a must... Rogue (AT) is a good way (if you don't want to drop Dex). Fluffing the spells a bit differently goes a long way.

  30. - Top - End - #30
    Orc in the Playground
     
    Planetar

    Join Date
    Mar 2012
    Location
    Berlin
    Gender
    Male

    Default Re: Make my Storm Herald actually good

    Quote Originally Posted by SpawnOfMorbo View Post
    First off, yeah heavy armor is bad for a barbarian.
    But not bad for a lvl3 barbarian.

    Quote Originally Posted by SpawnOfMorbo View Post
    Secondly, playing a low AC Barbarian is actually a better idea than a low AC. You want enemies to attack you and being an easier target helps with that.
    You want enemies to attack you, but you don't want them to hit you.

    A half-elf barbarian paladin has his stats stretched very thin already (needs high STR & CHA & CON), so being able to dump DEX is a good way to boost other stats. Medium armor should get at least 14 DEX to get the +2 AC modifier. Heavy armor can stay as low as DEX 8 with no penalty. With point-buy you have these 2 options:

    Medium Armor: STR 15+1 – DEX 14 – CON 14+1 – INT 8 – WIS 8 – CHA 12+2
    / Heavy Armor: STR 15+1 – DEX 08 – CON 15+1 – INT 8 – WIS 8 – CHA 15+2

    The medium armor build really saps the CHA score and even lowers the CON (or STR) score. It will weaken all the features of your main class – Paladin – since they are CHA dependent. And you will either weaken your attacks (STR), your Storm Herald aura (CON), or lose another point of AC (decrease DEX).

    I would really focus on the Paladin, since it's your main class, while you take just 3 levels of Barbarian in this build.
    Last edited by Theaitetos; 2019-12-08 at 02:49 PM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •