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  1. - Top - End - #1
    Ettin in the Playground
     
    Amechra's Avatar

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    Default Dice-Based Rage Damage

    So, I was once in a game where we replaced the Barbarian's rage damage bonus with +1d4 damage (it would have upgraded to +1d6 at 9th level and +1d8 at 13th level, but we finished the campaign before hitting 7th). It felt really good - while it was undoubtedly stronger than the default Barbarian, I didn't feel more powerful than any of my party members (a Celestial Patron bladelock and an Inquisitive Rogue), which is always a plus. The die doubled on crits like normal - since I was playing a half-orc, my crits were really beefy (3d12+2d4+stat) damage, but they didn't come up as often as, say, the Rogue's sneak attack or the Warlock's Hex-boosted Agonizing Blast-equivalent +1 crossbow bolts¹.

    So, my main question - I really love Brutal Critical despite it being a weak class feature. I like how it encourages you to use a 1d12 weapon instead of a 2d6 weapon. I don't, however, like how it only comes online at level 9. So, my main question: if I used the rage die houserule but then replaced the die with a weapon die on a crit (instead of doubling it, so you'd end up with 3d12 damage instead of 2d12+2d4 damage), would it break anything? If it does, would shoving that upgrade back a few levels (maybe to 3rd level?) make everything shake out more nicely?

    ¹ The DM gave him a magic crossbow that gave him the "use Charisma for attack and damage" benefit from Hex Warrior, because he wanted his character to use a heavy crossbow and it's not like that's any more powerful in a real sense than just giving him a Wand of the War Mage or Rod of the Pact Keeper.
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  2. - Top - End - #2
    Bugbear in the Playground
     
    SolithKnightGuy

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    Sep 2018

    Default Re: Dice-Based Rage Damage

    Quote Originally Posted by Amechra View Post
    So, I was once in a game where we replaced the Barbarian's rage damage bonus with +1d4 damage (it would have upgraded to +1d6 at 9th level and +1d8 at 13th level, but we finished the campaign before hitting 7th). It felt really good - while it was undoubtedly stronger than the default Barbarian, I didn't feel more powerful than any of my party members (a Celestial Patron bladelock and an Inquisitive Rogue), which is always a plus. The die doubled on crits like normal - since I was playing a half-orc, my crits were really beefy (3d12+2d4+stat) damage, but they didn't come up as often as, say, the Rogue's sneak attack or the Warlock's Hex-boosted Agonizing Blast-equivalent +1 crossbow bolts¹.

    So, my main question - I really love Brutal Critical despite it being a weak class feature. I like how it encourages you to use a 1d12 weapon instead of a 2d6 weapon. I don't, however, like how it only comes online at level 9. So, my main question: if I used the rage die houserule but then replaced the die with a weapon die on a crit (instead of doubling it, so you'd end up with 3d12 damage instead of 2d12+2d4 damage), would it break anything? If it does, would shoving that upgrade back a few levels (maybe to 3rd level?) make everything shake out more nicely?

    ¹ The DM gave him a magic crossbow that gave him the "use Charisma for attack and damage" benefit from Hex Warrior, because he wanted his character to use a heavy crossbow and it's not like that's any more powerful in a real sense than just giving him a Wand of the War Mage or Rod of the Pact Keeper.

    It's definitely a power boost, but being on critical only I don't think it's going to outclass anyone by that much. It only happens 5% of the time, and it's definitely no worse then a Paladin (or Bladelock) that gets to know they Crit before spending a big spell slot on a smite.

    I think it would feel good and may contemplate allowing my players to use this in my games.

    Edit: The "Rage Die" is more added power then letting it turn into a weapon die on a Crit. If you and your table were happy with that part, I don't see any reason why it would be bad to use this addition.
    Last edited by Galithar; 2019-12-12 at 01:15 PM.

  3. - Top - End - #3
    Firbolg in the Playground
     
    Man_Over_Game's Avatar

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    Default Re: Dice-Based Rage Damage

    It should be fine, but I'm against any ability that relies on criticals to activate. Just feels like garbage to have a big feature only apply 5% of the time.

    Personally, I'd just change it to "When you have less than half of your life, you may treat any natural 1 on an attack die as a natural 20". Ties in with the Barbarian-Smash concept, while adding synergy from your Rage dice, while making criticals more relevant.

    In order to get the most value out of it, a Barbarian would have to Reckless Attack when they had less than 50% of their health, which means they're also taking more damage. High Risk = High Reward.
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  4. - Top - End - #4
    Dwarf in the Playground
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    Mar 2018

    Default Re: Dice-Based Rage Damage

    I agree it seems fine to me, but should point out that a Barbarian who uses Reckless Attack liberally (like the one at my table) actually has closer to 10% chance to crit.

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