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  1. - Top - End - #61
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: The Homebrewer's Extended Signature

    If you wish to post on my homebrew (and I very much wish you do!) please contact be beforehand so I can have the thread properly revivified so it won't be locked. Private Message me with any questions or feedback; I'd be delighted to hear from you
    The above is blatantly stolen from Lappy below. Still, it's awesome, and I completely agree with it for my work as well.

    Campaign Settings


    Creatures


    Base Classes



    Z-R Base Classes



    Prestige Classes



    Items


    Feats



    Spells


    Game Rule Alterations



    Disclaimer: Everything here is for D&D 3.5 only. You are welcome to use anything here, just let me know and please, tell me how it goes.
    Last edited by arguskos; 2012-02-08 at 02:41 PM.

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  2. - Top - End - #62
    Titan in the Playground
     
    Lix Lorn's Avatar

    Join Date
    Feb 2010
    Location
    Missing her mistress
    Gender
    Male2Female

    Default Re: The Homebrewer's Extended Signature

    SEE FIRST
    My new homebrew compendium, including updated and new material.

    Exalted
    Now compiled here

    D&D 3.5
    Base Classes
    The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces.
    The Ghostblade: A combat class with the ability to shoot people using his soul-among other things.
    The Muscle Mage: A spellcasting class that may not hit things very often, but when it does, they die. (Revamp'd!)
    The Shrewd Tactician, Noble Guardian and Proud Warrior. Fighter replacements with radical ideas-like a BAB higher than full, and Save Or Dies that aren't magic. Epic Progression.
    The Souledge, a Soulknife/bow fix.
    The Axe Mystic, the arcane equivalent to the Souledge.
    The Divine Pennant, the divine version of the above.
    The Antithesis, a Nothing themed class made for a contest.
    A tweak to the Warmage, hopefully boosting it a little.
    The Wolfguard, the guard's answer to the Cat Burglar. Buffed a little, should now be interesting at low levels.
    The Worldrender, a base class that attacks abstract concepts.
    The Fatetamer, a Charisma based initiator.
    The Devotee, essentially a Divine Sorcerer. Made so I can play an FE monk without being Wis based.
    The Paladin. Cause everyone has to make one some time.
    The Ascetic, a vaguely psionic and slightly monkish class that believes fervently in mind over matter.
    The Generalist, a class that focuses on doing everything reasonably, and having more feats than it can use.
    The Radiant, a light themed invoker based on the LoL character Leona-and her foe Diana.
    The Swarmlord. Now you too can be the Queen of Blades.
    Proud Warrior remake! Weaker (read: less overpowered) than the original, but hopefully more options, to make it more fun to build and play.
    The Draconic Adept, mixing the Dragon Shaman and the Dragonfire Adept into one dragony class. Also includes fixed half-dragon.
    The Mystic Hand, an arcane monk class.
    The Alchemist, which does what it says on the tin.
    The Divine Crusader, a Paladin/Divine Fighter/Soulknife, which began as a fix of the Divine Spear and snowballed a different way.
    The Cardcaller, a class and magic system based on the game Lost Kingdoms. NOW NOMINALLY COMPLETE
    The Songsmith, a Bard rework to make it more about music. Leans a little heavy caster as opposed to rogue.
    The Socialite, a rogue/beguiler-ish class themed around con-artists and magical disguise.

    The Master of the Tattoo-Born, an explicitly powerful class to build a campaign and a party around.

    Talent Classes
    The Emblem Dark Mage, Sorcerer, and Summoner, a base class and two PrCs based on Fire Emblem's Dark tome wielders. Comes with rules for the CR 3 Raven Swarm.
    The Emblem Pegasus Knight, Falcon Knight, and Dark Flier, a base class and two PrCs based on Fire Emblem's sweet fliers.
    The Emblem Myrmidon, Swordmaster, and Assassin, a base class and two PrCs from the masters of swords in Fire Emblem.
    The Emblem Laguz, a class focused on the use and improvement of shapeshifting progress, based on the Laguz and the Taguel.
    The Emblem Archer, which is self-explanatory. Also features Sniper and Bow Knight.

    The ToME Oozemancer, guardian of nature.

    The Oracle, viewer of the future and understander of strange things.

    Prestige Classes
    The Jewelcaster, a magic using class that stores its spells for when it needs them-not to mention everyone elses. Also has variants on two psionic powers, and a Jewel-forming conjuration.
    The Blaze Adept and the Frostwielder, two opposed elemental magic users.
    The Cold-Fury Archer, for the archers who ball up their rage until it's an icy chip within them... and then strike.
    The Flashblade, a magical warrior who uses teleportation to strike in the blink of an eye. Repeatedly.
    The Invisible Blade, a Gish who fights with an invisible weapon.
    The Blade of Arcane Felinity, crossing Bhu's Cat Burglar with DragoonWraith's Swordmage.
    The Euphoric, a class based around the Wilder's Surging Euphoria.
    The Pyrokineticist. I like fire. Don't you? Such an awesome idea shouldn't have such a cruddy PrC.
    The Mage of Blades, because while the Jade Phoenix Mage is fun, it's very specific in its fluff.
    Lord of the Wild, for the king who rules the beasts and trees.
    The Unleashed, a PrC based on Syndra, and the first example of what I tentatively call a prestige destiny, an ACF to let you use a PrC's fluff from level one.
    The Wand Master, a crafting PrC that is mildly obsessed with Wands.
    Wielder of the Anima, a PrC based on the game Sins of a Solar Empire. Complete with bare-bones Advent race.
    The Shining Princess, a pure-evoking theurge for the Tome of Radiance.
    Shadowdancer fix!
    The Many As One, which is technically a base class but doesn't work on it's own. Based on the Tome of Radiance. The Empath+ for gestalt.
    The Storm of Blades, a shuriken specialist. Also includes the Typhoon Shuriken, which is a giant version of the weapon.

    Alternate Class Features
    Arcane Healing/Inflicting for Sorcerers.

    Races
    The Onoka, a template that converts one character into two characters, who are opposites in many ways.
    The Manakete, a draconic race from Fire Emblem. Complete with Dragonstone items.
    The Tentacular! A tentacle monster with a top hat. What more could you want?
    The Tresmortic, Necromantic beings that die three times before it sticks.
    Valley Dwarves, russian dwarves with an affinity for cold and wolves.
    Slimegirls! Also includes monsters.
    Half Dragon fix, with the Draconic Adept.
    The Stranger, Owthro's Ozodrin in race form.
    The Crystalline, a memory altering construct race.

    'Lesser' Project
    The Mimette, a (mostly) humanoid version of the Mimic.
    The Wolfkin, an LA 0 lycanthrope template/race.
    The Marissic, a lesser form of medusa with reasonable LA.
    The Estilkians, who are essentially goo-people.
    The Equitarians, lesser Centaurs.
    The Fiendish, a race of demon-touched who use a mass of feats to mimic their ancestors.
    The Seraphic, the good-aligned version of the Fiendish. For style points, a half-fiend Seraphic gets both sets of feats. Now also includes a homebrew archon, and some feats for shield users.
    Lesser Harpies, Lesser Phoenixes, and avians galore. Protip: Exploding is a viable combat strategy.
    The Nymphic, the lesser nymph/elemental. Also made the Forest-Touched redundant.

    Monsters
    Slivers! I adore Slivers.
    Slimes! Also includes racial templates.

    ToB Disciplines
    Raging Dragon, a draconic themed barbarian discipline.
    Fate's Hand, a card themed discipline with touches of fate and space/time. Includes weaponised cards item!
    Nature's Wrath, a Druid Gish's heart's desire.
    Sanguine Hand, a murderous, sadistic discipline about blood and cruelty.

    Feats
    Great Speed. Simple way to boost your speed. Final version by Arran Banks.
    Elemental and Polarised Soul, feats to change the damage type dealt by Soulknives and Soulbows.

    Items
    The Singing Blade, a masterwork property that allows a weapon to be used to fight, and to Perform, even to use Bardic Music mid-combat.
    Twinned Weapons, to slightly reduce the Bank Breaking of trying to enchant multiple weapons.
    Mighty, Striking, and Featherweight weapons. Simple.

    Tomes, as described by Fire Emblem.
    And other Fire Emblem Weapons.
    Staffs, as described in Tales of Maj'Eyal.
    And now mindstars too!

    Spells
    Wind Based Evocation, for that lovely feeling you can only get by making your enemies collide for lovely, lovely d10s of damage.

    Alternate Rules
    Eldritch Blast Metamagic, exactly what it says on the tin. Want an Energy Admixtured Hellrime Spear of the Three Thunder-ed Utterdark? Now you can.

    Deities
    Serena, the Innocent's Shield - Magical Girl deity

    Little Pieces
    Google document containing small things, including swords-on-a-chain and Detect Vitality.

    And also, the quotes I couldn't fit in my normal sig.
    Spoiler
    Show
    Quote Originally Posted by Bisected8
    I have so much caffeine in my system at any given moment, I'm not entirely sure dying would stop me.
    Quote Originally Posted by MasamuneSSX
    Quote Originally Posted by Lycan 01
    Roland just endorsed a crack pairing?
    Did... did we break the universe?
    In the words of the Joker -"We took the forum's White Knight and we brought him down to our level."
    Quote Originally Posted by Magikeeper View Post
    > Something that allows him to approach non-combat tasks the way he approaches combat. He will nearly die baking that cake, but heaven help us if it isn’t the most kickass cake ever.
    Quote Originally Posted by Kuma Kode
    I've actually been looking for a decent unarmed class that isn't based around some kind of eastern lore. It seems Wizards of the Coast believe the Japanese invented the punch.
    Quote Originally Posted by BRC View Post
    Also, how reliant (on clerics) are we talking. Is this "Strap a gnome cleric to your back or else you're dead meat" or "Buy the party healer a wand of CLW and a box of chocolates"?
    Quote Originally Posted by golentan View Post
    Don't ask stupid questions. You're you.

    You're awesome, regardless. All other descriptors are simply definitions of the means by which that awe is expressed.
    (FTR, He wasn't talking to me, it was just an excellent line.)
    Quote Originally Posted by DracoDei View Post
    While I am at it, have a joke feat
    Vapid Shot
    Some people achieve supreme accuracy by entering a state known as "No Mind", their judgment and inner peace helping them reach this state (Zen Archery Feat)... You take a rather different route to this same state, never having had a mind to begin with.
    Benefits: Subtract your intelligence modifier from all your ranged attack rolls (so a negative INT MOD gives a bonus to hit).
    Normal: Being a moron doesn't make you a better shot...
    Quote Originally Posted by Le-vante View Post
    My Good aligned cleric was turned into a Vampire! I am a little unsure about what will happen to him and so is my DM.
    Quote Originally Posted by Project_Mayhem View Post
    It's now necessary to put ranks in Craft (Emo Poetry), and Hide (Dignity).
    Quote Originally Posted by Cizak View Post
    I always knew there was something bothering me with the last page, and know I know what it is! Why the heck is Ben's fingers grown together?
    Quote Originally Posted by Elagune View Post
    Ben's fingers are grown together due to a birth defect that only appears every 4 chapters. It's very tragic.
    Read. That. Comic. XD
    Quote Originally Posted by AtwasAwamps View Post
    Cleric: “Haven’t you done enough heroics for the day?”

    Paladin, stonefaced, with water dripping off his face and still coughing up liquid as he runs: “Nope. Paladin.”
    Go read that post. XD
    Quote Originally Posted by Psycho View Post
    Skeletons are evil because they literally RUN ON EVIL. They don't have moral values, its they just happen to be powered by the tears of orphans.
    Quote Originally Posted by OracleofWuffing View Post
    Play druid, get animal companion, give animal companion to another party member, get new animal companion, give animal companion to another party member, get new animal companion, give animal companion to another party member, get new animal companion, give animal companion to another party member...

    Give it enough time, and either your DM will stop this thing, or your players will crush the world under badgers. Either way, everyone wins.
    Quote Originally Posted by Dogmantra View Post
    Sexuality is such a varied thing that to plot it on a graph you'd need at least five more dimensions than actually exist.
    Quote Originally Posted by PersonMan View Post
    I'm home alone on the second day of summer break. Look up "busy" in the Thesaurus, and my (beautiful, amazing, charismatic) face is in the "antonyms" section.
    Quote Originally Posted by mucat View Post
    Quote Originally Posted by Zanaril View Post
    But why should dwarves have an accent, any more than any other race? And why should in be a stereotypical Scottish accent?
    It's not, actually. Scotsmen have a stereotypical Dwarfish accent.
    Quote Originally Posted by Blue Ghost View Post
    in soviet russia, thog quote YOU!!
    Quote Originally Posted by Phae Nymna View Post
    In other news, I thought that Minnesota (State) Senator Paul Koering's casual dinner date with a pornstar is not only adorable, but a good example that:

    A) Gays are perfectly normal people and should be treated as such.
    B) Politicians are perfectly normal people and should be treated as such.
    C) Pornstars are perfectly normal people and should be treated as such.
    Quote Originally Posted by Zeful View Post
    Quote Originally Posted by Fayd View Post
    What is IN that potion?
    Apparently another personality.
    Quote Originally Posted by Eve from Bibliography, by Elagune
    Do your glasses inhibit your natural sarcasm or something? Are you sarcasm man right now?
    Quote Originally Posted by Darths And Droids
    20 XP is a tragedy, but 20,000 XP is a levelling-up statistic.
    Quote Originally Posted by balistafreak View Post
    (A story of epic proportions. With frogs. Just read it.)
    "When the guy upstairs talks, people listen even if they're on fire."

    In this case, the guy upstairs is a book.
    Quote Originally Posted by Gez View Post
    The Green Knight was a guy who got his head cut off for fun.

    He made a game out of this: he challenged someone to what could appropriately be called a head-off: first, someone cut his head off with an axe, then he himself cut the other guy's head off with an axe as well. Normal people generally assumed they would win by default after the first round, but they ended up losing at the second round, chased by a headless guy wielding an axe while a disembodied head on the ground is laughing and telling them to stay still or they're cheaters.
    Quote Originally Posted by Nano
    Yes, because I like to stalk people on internet forums before getting them to have crazy tentacle sex with me for stat bonuses.
    Quote Originally Posted by ocel View Post
    Tzeentch, whose aspect resembles that of a humanoid raven, kind of like Asmodeus, only insane, and mainly schemes against others and himself, like a chess variant of solitaire.
    Quote Originally Posted by jiriku View Post
    Dude. You don't want to steal? When it comes to homebrew, I steal everything that isn't nailed down. And anything I can pry up with a crowbar doesn't count as nailed down.
    Quote Originally Posted by Kaylee and Wash, from Firefly
    'Wash, tell me I'm pretty...'
    'Were I not married, I would take you in a manly fashion.'
    '...cause I'm pretty?'
    'Cause you're pretty.'
    Quote Originally Posted by The Demented One View Post
    On the other hand, most Abyssal Exalted rarely face moral dilemmas at all in their lives. If presented with a magical sword of great power that hungered for the souls of the innocent, their only point of contention would be that hey, they had totally seen those souls first, and had called dibs. But hey, it's no big deal. We can split it. I'll have sausage on my half. Or something to that effect. Perhaps the only way to force an Abyssal Exalt into a moral dilemma would be to confront them with two bags–one full of babies, the other of kittens–and tell them that they can only throw one into a lake of hellfire and sulfur (the traditional Abyssal solution to this dilemma involves cleaving the person holding the bags of assorted squishy things in half, and then throwing in both bags.)
    Quote Originally Posted by Me and Dogmantra
    Me-My sister's a Monk/Artificer.
    Mantra-That's like a peashooter/nuke.
    Quote Originally Posted by OzyandMillie
    'It is not absense of fear, but mastery of it, that marks the brave.'
    'Not dragon teeth marks?'
    'No, they mark the slow.'
    Quote Originally Posted by Murdim View Post
    I think it should be a matter of self-definition. This should be up to every yeast colony to define itself as top-fermenting, middle-fermenting, bottom-fermenting, non-fermenting, any other term that suits it best, or to reject the use of labels altogether if it wishes so.
    Quote Originally Posted by Me
    Note to self: Nerf monks.
    Quote Originally Posted by Kneenibble View Post
    My higher self once told me that he finds clothes a distraction in the pursuit of spiritual and intellectual fulfillment. I replied that I find spiritual and intellectual fulfillment a distraction in the pursuit of clothes.
    Quote Originally Posted by Cardea
    I speak in binary, you speak in colours.
    Quote Originally Posted by 3.5 Tier List
    If they're melees and you're a Cleric, don't turn into Godzilla and smash Tokyo. It's not polite.
    Quote Originally Posted by 3.5 Tier List
    A CW Samurai is going to have a lot of trouble in a party full of Tier 3s and up, so maybe try being a Necropolitan CW Samurai 10/Zhentarium Fighter 10 with Imperious Command, Eviscerator, Improved Critical, and a pair of Lifedrinker Kukris. Carve out a niche where you're the king... they can have everything else. Also, make sure you've got something to do when you do have to sit out. Give your character a drinking habit or something.
    Quote Originally Posted by (Siosilvar) Will Tyler View Post
    The reason lightning doesn't strike twice in the same place is that the same place isn't there the second time.
    Quote Originally Posted by BRC View Post
    He who fights with shippers might take care lest he thereby become a shipper. And if you gaze for long into a fanart, the fanart gazes also into you.
    Quote Originally Posted by TheFallenOne View Post


    Sorry, couldn't let this opportunity pass
    Quote Originally Posted by Eldan View Post
    Your weapon can cut any of the following:
    Atomic bonds, light, sounds, time, space and abstract concepts.
    Quote Originally Posted by Blue Ghost View Post
    I think I just had a goodgasm.
    Quote Originally Posted by Rock, Paper, Cynic
    There are only three things in life that last forever. Faith, hope, and love-but only love holds your hair back while you vomit.
    Quote Originally Posted by Cardea
    The implications of the sexually hungry Necromantic Flying Serpent and the Tentacle-Spawning Knight of Lust/Wrath mounting it is mildly disturbing.
    Quote Originally Posted by Solan View Post
    Even though I noticed there's a half-fiend monster class, may we still use the template?

    Also, would a half-fiend, half-dragon, lolth-touched drow be too complex?
    Quote Originally Posted by BladeofOblivion View Post
    Where does the Drow come from? How does that work?
    Quote Originally Posted by Bulwer View Post
    Half fiend.

    Half dragon.

    All drow.

    Touched By Lolth premieres Tuesday at 7PM on ABC.
    Quote Originally Posted by Kobold-Bard View Post
    I'm Half-Illithid/Half-Dragon/Half-Fiend/Spellwarped/Half-Golem Ethergaunt of Legend. I think you'll be fine

    (Ive fluffed it as the unusual location were starting in mutating him rather than assorted races playing weird sex games before the Celestial Crusade).
    Quote Originally Posted by Roc Ness View Post
    ... A greater evil than you, there never has been.
    Quote Originally Posted by Zombiegleemax
    The immortality option is less pleasant when you're stuck in a void, lost forever. You don't mind the peace and quiet, but it become hard to level up. Maybe your DM will let you tackle CR 29 math problems or something.
    Quote Originally Posted by Cardea View Post
    >Some Excellent Shakespeare best served by following the post link<
    Quote Originally Posted by Lord_Gareth View Post
    You'll get six different answers to the Good question from only five DMs.
    Quote Originally Posted by Gorgondantess View Post
    Well, not here! Here we push bottons! Here we change the guidelines, break the rules! HERE WE USE AVERAGE SAVES AND ODD SKILL POINTS PER LEVEL! WHO'S WITH ME?
    Quote Originally Posted by BRC View Post
    "Doctor Jeckyl and Misses Eve" is MORE likely than "Eve is acting tough in front of the Page Gang"?

    There's a chap named Occam here to speak with you, and he's got a knife.
    Quote Originally Posted by Blue Ghost View Post
    Lix and Miko?
    How would that work out?
    Quote Originally Posted by HypoSoc View Post
    Lix would find a way.
    Quote Originally Posted by KerfuffleMach2 View Post
    ...yeah, she would. Even if she had to make one up.
    Quote Originally Posted by Kumo View Post
    "Hey Miko! It's date-a-sinner day! and i just kicked a puppy!"
    Quote Originally Posted by Ralasha View Post
    6 seconds, 2640 attacks. Welcome to optimized powergaming.
    Quote Originally Posted by Gez View Post
    Sirens were bird women with fascinating singing voice. Harpies were bird women with horrible shrieks. Mermaid were fish women.

    Then later harpies, who wanted to have exclusive monopoly on the bird woman niche, struck a secret pact with the mermaids. They shuffled secret funds to the mermaids, which used it for a surprise hostile takeover of the sirens. Ever since then, Siren Ltd. has been just a brand name for Mermaid Inc., and it is no longer present on the bird woman market as convened with Harpy Co.
    Quote Originally Posted by Bhu View Post
    You've been playing poker in a bar all day with a cat, when some guy busts in and accuses the cat of sleeping with his wife. After which the bar stares at him for several long moments before beating him senseless and chucking him back outside. The cat winks at you, and your confident sense that all is well with the universe crumbles like stinky cheese.
    Quote Originally Posted by happyturtle View Post
    It's like Nexus says 'Hmm... need moar catpeople' and sends out a bunch of inspiration tendrils.
    Quote Originally Posted by horngeek View Post
    Of course, the only thing more awesome than Kung Fu political debates is Kung Fu GIANT MECHA political debates. "MY POLICY WILL PIERCE THE HEAVENS!"
    Quote Originally Posted by horngeek View Post
    Essentially, the Sidereal expression of the Great Curse means that Sidereal Big Ideas never turn out well.

    ...EVER.
    Quote Originally Posted by WhiteKnight777 View Post
    The Ebon Dragon, after all, is the very incarnation of treachery. Perhaps the greatest act of dedication one can perform to him is to betray him.
    Quote Originally Posted by Lix Lorn View Post
    She's an Exalted. Physics sits down in the corner and cries at her whim.
    I'm not normally just a narcissist; it was too awesome. XD
    Quote Originally Posted by VampireRot View Post
    I don't think she understands the concept of OOC and IC knowledge. The fourth wall's been looted, maties.
    Quote Originally Posted by Beans View Post
    First person to design a Surprise Elemental gets my everlasting love.

    Start your engines.
    Blue Ghost is the most wonderful, kindest person. I adore him.
    Quote Originally Posted by Grey_Wolf_c View Post
    Gray is a color, grey is a colour.
    Quote Originally Posted by Manual of Exalted power: Lunars
    Many things are unable to comprehend the Lunar’s message or respond, such as rocks, but he can still communicate with them easily.
    Quote Originally Posted by kamikasei View Post
    IN THE WRY DIMNESS OF THE NEAR FUTURE THERE IS MOSTLY WAR BUT ALSO SOMETIMES HUGS
    Quote Originally Posted by Hyudra View Post
    Elder evils shouldn't be a comparable balancing point, anyways.
    Quote Originally Posted by Keveak View Post
    Which is part of my thesis on Danish being an elaborate prank that got out of hand.
    Quote Originally Posted by boj0 View Post
    When you absolutely need something destroyed, Red Lantern Garchomp.
    Quote Originally Posted by Lord Magtok View Post
    I noticed recently that Magtok has a lot of stuff in his MagCave. I can't help but think that he's planning something big, and hasn't told me about it yet.
    Quote Originally Posted by Lix Lorn View Post
    "Do you know how I got these scars? I was dancing to impress my girlfriend, you see, and I tripped up and landed on a pair of knives. Everyone stopped dancing, staring in horror as I stood up slowly, took the knives out, just kept on dancing and asked Why. So. SERIOUS?"
    Quote Originally Posted by HalfTangible
    Lix can seduce the sun from the sky. We call this daily activity 'sunset'
    Quote Originally Posted by Reynard
    Yes. But why would you use someone with App4+ as anything but a sex slave?
    Quote Originally Posted by TheFallenOne View Post
    One day, Naruto will have the perfect Rasengan: infused with all 6 elements, with homing, super speed, invisibility, 100 mile blast zone and a built in DVD player.

    Unfortunately, he will need 59 assisting clones to perform it.
    Quote Originally Posted by Dragnar
    Malfeas: He stabs you in the back by stabbing you all the way through your front.
    Quote Originally Posted by Guancyto
    You want the God of Having Too Many Weapons to look at you and go, 'Yeah, she's got enough dakka.'
    Quote Originally Posted by Random_Person
    I would tell you that you have a dirty mind, but that's common knowledge. Except when you're just adorable.
    Quote Originally Posted by Thanqol View Post
    And now, I can suddenly see the entire series of The Collective's Diminutive Equine: Camaraderie Is Required writing itself before my eyes. It's beautiful. Like a glorious road with victory at it's end.
    Quote Originally Posted by PhoeKun View Post
    Live by the ship, die by the ship.
    Quote Originally Posted by Raz_Fox View Post
    Hope is a phoenix. You can never really kill it.
    Quote Originally Posted by Fifty-Eyed Fred View Post
    ...
    As I had to explain to the police, any number of them could have been going to St Ives, but I was the only one I can say with certainty was going there at the time.
    Quote Originally Posted by ScionoftheVoid View Post
    Also, thread opening mindscrew time: CelestiaxIronHoofCelestia. You could call it...

    *puts on sunglasses*

    ...a benevolent/dictator 'ship.
    Quote Originally Posted by Kyouhen View Post
    Ah, math. The only area where you can create something called an Imaginary Number and use it to prove yourself right. I swear they actually stopped trying to make math sound like something real when they invented the Imaginary Number. It's like they realized nobody was going to call them out for making things up and just stopped caring.
    Quote Originally Posted by turkishproverb View Post
    I am not getting into a shootout with Golentan. Too many gun-arms.
    Quote Originally Posted by SiuiS View Post
    The entire point of all games pokemon is to slowly perfect Charizard.
    Quote Originally Posted by MasamuneSSX View Post
    Lix doesn't strike me as being a succubus. She seems more like a female version of Cupid that upgraded her bow to a minigun.
    Quote Originally Posted by TheCountAlucard View Post
    Hell, in a world where your fridge could be raided by a meschlumian raksha, you'd better have a destructive beam weapon option for it.
    Quote Originally Posted by Midnight Lurker View Post
    Inyssius? Draconi? Would you two please stop agreeing with each other at the top of your lungs?
    Quote Originally Posted by HomestuckRP
    [20:31] woodlandWanderer: Have you got fast food on your Troll planet?
    [20:31] cambysianTome: some of the things there are harder to catch than others
    Quote Originally Posted by Beans
    lix
    sweetie
    you're just like
    the most adorable thing
    maybe I'll just climb through the computer screen and hug you
    ssfkdskf
    ow ---- this computer screen is hard
    when i hit it with my face
    Quote Originally Posted by Beans
    it's like you're uh
    one of those wax-melter aroma things
    and the aroma is the adorbable
    and the stuff that ends up smelling nice is everything you touch
    Quote Originally Posted by Even Human View Post
    Lix - I'd help, but I don't know how to do interventions against awesome.
    Quote Originally Posted by Vael
    DnD 3.5 is like the fast food of video games. It's horrible for you and you know it, but you keep going back anyway. =P
    Quote Originally Posted by Tvtyrant View Post
    It appears that the unstoppable force kicks the immovable object in the nuts and then dances on its head.
    Quote Originally Posted by Aotrs Commander
    I'm pretty sure 2+2 = haddock.
    Quote Originally Posted by Thanqol View Post
    "I'm not biased against masks that aren't possessed or anything. I just haven't met any nonpossessed masks that are also cool."
    Quote Originally Posted by Thanqol View Post
    This. Applejack is two drinks away from being an excellent character.
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    I especially like thinking of the theological schizm resulting from the debate over Grumuush/Lolth OTP Vs. Corellon/Lolth OTP. And don't get me started on those who think that Lolth/Tiamat is the one true way.
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    Lix Lorn of CRITIC, the Manifold Mother and the Great and Powerful Lixie, also known as General Everin Stormclaw of the Many Titles, High Priest of the Crazy Hand, Master of the Emerald Stars and Acolyte of the New Chu Order, High Dragon and the Sixth Sutakage, Bearer of the Prophecy and the Moonrider, Commander of the Blood Talons and Seeker of Self, Queen of Alanjeh and the Last Hairlander, She Who Knows and Servant To That Which Waits, Senshi of the Many Moons and Sailor Elara, Scion of Bramimond, the Vagina-Brand Messiah and She Who Lulz With Cats, The Kinetic Impact and the Red Fist, the Ninja Hippo and She Who Has Glee, Seer of Callan and Mistress of the Bishie Plane, Priestess of the Numberless Gods and Keeper of the EXY Borderline, Harbinger of the Unreal and Sorceress of the Unknown, Master of the Five Styles and Prophet of the Shipping Goddess, Dancer of the Wind and the Nurtured Flame of Life Through Death, Fangirl Among Fangirls and Defier of Birth and Nature, Storm's Companion, Seeker of the Third Dawn and Answer to The Question, Walker of the Countless Paths, and She Who Only Seeks Home.
    Last edited by Lix Lorn; 2014-08-08 at 12:04 PM.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Quote Originally Posted by Thanqol View Post
    It's like the feng shui version of an orbital death laser.

  3. - Top - End - #63
    Dwarf in the Playground
     
    Real Sorceror's Avatar

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    Last edited by Real Sorceror; 2010-04-12 at 04:53 AM.

  4. - Top - End - #64
    Barbarian in the Playground
     
    Nero24200's Avatar

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    CLASSES
    The Barbarian - A warrior class less focused on raging and more on a savage fighting style.
    The Soldier - An alternative fighter not dependent on bonus feats.

    PRESTIGE CLASSES
    Knight of Iron and Steel - A Prestige Class for Steel Mountain and Iron Heart initiators.

    TOME OF BATTLE DISCIPLINES
    Scarlet Rose - A more graceful, two-weapon focused alternative to Tiger Claw.
    Steel Mountain - A defensive shield style focusing on counters.
    Last edited by Nero24200; 2010-10-06 at 05:31 AM.

  5. - Top - End - #65
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    Lyndworm's Avatar

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    All of my homebrew is intended for use with the D&D 3.5 rule set. You're welcome to use whatever you'd like just about however you'd like, but I'd appreciate a PM if something catches your eye. If you ever want to comment on one of my homebrews but it's dead, please PM me. I'd be more than happy to talk it over with you there and/or reopen the thread for discussion.

    As a general rule, I don't provide much fluff for my 'brews; this isn't because I don't like fluff, or because I think it's not important. No, I just like to leave those types of things open to interpretation. I've met (and played with) people who greatly disliked going against the written fluff, so I've taken to not writing it into the mechanics. I hope that you can see past this, and enjoy what I've done.



    Base Classes:
    The Beastlord
    Last Updated 8/9/2011
    The Skinwalker
    Last Updated 9/28/2012

    Campaign Worlds:
    Gatazka, the world in my head (fluff only)
    Last Updated 8/22/2011
    Gatazka, the mechanical guide (crunch only)
    Last Updated 9/24/2012

    Creatures:
    Hyenas (Aardwolf, Dire Hyena, Spotted Hyena)
    Last Updated 7/3/2010

    Equipment:
    Improved Gloves of Endless Javelins
    Last updated 5/2/2011

    Prestige Classes:
    The Tribal Paragons
    Last Updated 7/23/2010
    The Fire, Acid, Cold, & Electricity Mages
    Last Updated 1/29/2012

    Races:
    The Lesser Marilith
    Last Updated 7/14/2009
    The Tanarkin
    Last Updated 2/24/2010

    Templates:
    The Therianthrope
    Last Updated 3/3/2010





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    You creak back the lid of the treasure chest, and inside, you find a Masterwork Win.
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    I could make a humans-only, low-tech, no-magic world and you'd still be a Thri-kreen. You'd probably make it work, too.
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    I know you can play with the big optimizers, even though you go sooner for fun than for the big kaboom.
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    Just what I need, Lyndworm thinking about his builds, rather than making them up based on random ideas.
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    Oh god Lyndworm + Monster class + Gestalt. I am afraid, verily.
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    *glances at Lynd*

    His optimization gets me all kinds of hot.
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    Gotchka - Destroyed half of one city, fled to another, outran explosions and cave-ins, never lost his prey, slew murderers in their own homes, finally defeated by a god.
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    Kortesh Manyshape, my first PBP character.
    By Yiuel.



    Vuaca Fintirioth in his ill-fated first appearance.
    By Yiuel.



    Startlingly accurate, I think.
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    Are any of my tables still broken?



    Visit Beautiful Gatazka Today!
    Fluff | Crunch


    I'm hardly an expert, but feel free to PM me if you ever need anything; build advice, homebrew advice,
    elaboration of a post I made, explanation of my homebrew, my Social Security number, or just a friendly ear.

  6. - Top - End - #66

  7. - Top - End - #67
    Ettin in the Playground
     
    Cieyrin's Avatar

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    Last edited by Cieyrin; 2012-07-27 at 05:32 PM.
    Rule of Cool Contributor and Goon

    Goblin Cannon Crew avatar by Vrythas.
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    Gnome Gun Mage avatar by NEO|Phyte
    Quote Originally Posted by Mulletmanalive View Post
    Damn you Cieyrin! Cieyrin!!!!!read as Khaaaaan!

    My badges! :D
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  8. - Top - End - #68
    Barbarian in the Playground
     
    Rauthiss's Avatar

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    Rauthiss' Homebrew Hoard

    All material here is open for commenting; in fact, I encourage it! However, please do not break thread necromancy rules without permission from an admin.

    Key:
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    Classes marked with a red asterisk (*) are currently works in progress. They are the ones I would most appreciate comments on. Thanks!

    Classes marked with blue asterisks (*) are currently works that are on hold. I would still appreciate comments on them, but they are less important to me and/or incomplete.

    Classes marked with green asterisks (*) are currently "completed". I believe they are ready to be played, but there may be one or two tweaks that need to be made. If you are playing any of them, please link to the game in the thread so we can see how it's going!


    Base Classes:

    *The Intuimancer*
    This was an attempt at making a Wisdom-based arcane caster. It needs a lot of work, but so far it seems to be doing okay. The main attractive things to this class are the Wis-based arcane casting and the ability to expand your spell list with magic items. If you're looking for something to comment on, please look at this!

    *The Monstrous Initiate*
    This was my first ever attempt at homebrewing a base class, and still seems to be one of my more successful ones. This class' features are becoming monstrous - the PC gains natural weapons and abilities like poison. It's a martial class.

    *The Lifeweaver*
    My first experience with creating a new magic system, somewhat. Been successful so far. I wanted a healer that wasn't a healer or cleric, and still had combat abilities. This is what I came up with. Cool stuff about it includes warlock-like "vimvocations" and a dualistic magic system.

    *The Anarch*
    Done as a bit of a thought experiment - What if a caster couldn't control what spell she was casting? I've gotten some good feedback on it, and I personally like it very much. Class features include at-will random spells and random metamagic added to the spell.

    *The Dungeoneer *
    I was running a playtesting campaign, and realized that I had no trapfinder class for the prospective party. I fixed that by making a roguey-type class, only more stoic. Interesting parts include all good saves, automatic cartography, and an inability to die.

    *The Tactician*
    This class originated from my love of playing a 4e druid - the movement abilities to set up fireballs and such were so cool, so I decided to turn it 3.5 style. The class is very martial. Interesting features include forced movement and the ability to deny opponents actions.

    The Sniper
    There have been any number of archer base classes, but many try to focus on shooting many arrows. The sniper is me turning a modern sniper - a stealthy ranged deathdealer - into D&D 3.5. Cool stuff includes locks that help with ranged attacks, steathy abilities, and a customized spell list that never hinders the sniper.

    The Elementalist
    Of the elemental planes, they're often separated into the 4 classical elements and the energy planes. I decided to fix that, in the process creating a class that is very customizable in terms of it's use. It has a basic magic system of it's own, but nothing complicated. Class features include energon familiars, different element fireballs, and devotion feats.

    *The Weight Warrior*
    Originally a contest entry for "light", the weight warrior is my attempt to jam as much fluff into a class while not forgetting crunch. I also wanted to make use of the oft-ignored rules for encumbrance. Interesting abilities include stronger bull rushes, improved bludgeoning weapons, and Imprison, only not.

    *The Cultrimancer*
    The cultrimancer is my second new magic system, and shows off my absolute love for them. It's a melee class that prepares "spells" like wizards, then uses them as they attack. These imbuements lay dormant until the cultrimancer attacks, then they are unleashed! Cool class features include surges of weapon strength, an ever-changing arsenal, and the built-in ability to go supernova.

    Prestige Classes:

    *The Formthief*
    Spellthieves are cool... but I want to steal more than spells. What if I could steal the very form of a foe itself? Class features include Supernatural ability theft and Polymorph-style form stealing.

    *The Shrouded Duelist*
    Duelist types are already cool enough. So are illusionists. So what could be cooler than an illusion-wielding duelist? Class features include new tricks with illusioned weapons and swift action feinting.

    *The Spellslayer*
    Entry in the PRC Contest XIV: Power is a Gish best served Bold!. I wanted a Gish that specialized in fighting other spellcasters, and after some revisions, the spellslayer ended up specializing in counterspells. Cool class features include immediate action counterspelling and extra dispel magic slots.

    Current Contest Entries:

    These homebrews are currently in contests. DO NOT comment on them in the threads I link to - rather, comment in the chat thread that is linked to the contest in question or PM me.

    The Improviser
    Current entry in the PRC Contest XX: In the Shadows!. One of my favorite themes of class creation is to take an underused part of the rules and build on it. This was my attempt at building on improvised weapons. Now you, too, can wield anything!

    The Bereft Blade
    Current entry in the Base Class Challenge - The Altar of Naught. Shadow magic has always been one of my favorite magic systems, but it has woefully few options associated with it. Therefore, I decided to make a shadow-magic gish. Currently ready for PEACHing.
    Last edited by Rauthiss; 2010-07-18 at 08:01 PM.
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    Last edited by Rauthiss : Today at 6:66 AM.

  9. - Top - End - #69
    Ogre in the Playground
     
    zagan's Avatar

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    Warning: English isn't my native language so all my work is replete with gramatical error. I'm trying to improve but it's going slowly, I would welcome any help, if you're interest please PM me.

    Project:

    The Revised and Expanded Template Project

    The Old Template project

    Other work:

    Feat:

    Metainitiation feat, you can now customize your maneuver like you could do with spell.

    Incarnum Themed feat, sixty one feat link to incarnum.

    Prc:

    The War Summoner, my entry in the XIX PrC Contest.

    The Tiny Thief, my entry in the XX Prc Contest.

    The Spirit manifester, my entry in the XXI Prc Contest. Here are the spirit shape that go with it.

    The Vestige summoner, summon vestige to your side to crush your enemy. (Work in progress)

    The Wild soul, an Hybrid Druid and Totemist, it allow you among other thing to shape animal soulmeld and to take the shape of magical beast, my entry in the XXIII Prc Contest.

    The Warefare Grandmaster a Prc for Fighter.

    The Humble Soulshaper an exalted Prc for incarnum user, my entry in the XXIV Prc Contest.

    The Symbolist, a spellcasting Prc based around the four saintly beast of chinese mythology. Winner of the XXVI Prc contest !

    The Poisoner: A Prc that deal with poison, grant you a venomous companion and limited speciallized spellcasting.

    The Living Avatar, a Prc and an Epic destiny to become one with your deity.

    The Martial Dabbler, a Prc that allow you to gain a few maneuver while still progressing features from another class.

    The Procrastinator, a Prc that focused on delaying thing, you can delay effect targeting you or you force a delay betwen your foe attack.

    The Eldritch Soul, a Prc that combine the warlock and the inarnate.

    Race:

    Lesser Silthilar, my entry in the Potpourri Creation Contest IV: Origin of the Species.

    Spell:

    Kuthar of Ironhame's Spellbook, spell that work in conjunction with martial maneuver. Honorable mention in the Potpourri Creation Contest III: Salazar's Spellbook Supreme.

    Substitution levels:

    Shifter substitution levels for Totemits, Binder and swordsage including exclusif soulmeld, vestiges and maneuvers.

    Changeling Incarnate ACF, plus an exclusif soulmeld.

    Template:

    My personal version of the Lycanthrope template.

    Vestiges:

    Here, lot of different thing but among them an incarnum and martial adept one.

    Skills:

    As part of the Potpourri contest V, I've devised new use for the craft and handle animal skill.

    Soulmelds:

    Nine new soulmelds for the Totemist based on more obscur magical beasts.

    Monsters:

    The Avatars of Magic, powerful monster each dedicated to ne school of magic.
    Last edited by zagan; 2012-02-27 at 03:01 PM.
    Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.

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    Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
    Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
    Other Character.

  10. - Top - End - #70
    Banned
     
    imp_fireball's Avatar

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    WIP Projects


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    Last edited by imp_fireball; 2010-09-24 at 01:17 AM.

  11. - Top - End - #71
    Ettin in the Playground
     
    Admiral Squish's Avatar

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    Current Projects
    Name Homebrew Type Description
    Bleachwood Beast Template Construct? Undead? Animal? Plant? ALL OF THE ABOVE!
    Crossroads: the New World Setting A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!
    Houpetor (Hidden) Race + Feats Dragon-descended whose dragon aspect is concealed within.

    Finished Projects
    Name Type Description
    Adlet Race A merging of human and dog spirit from the cold north.
    The Aegis Prestige Class A dual-shield guardian.
    Alot Monster A cute and cuddly beast of bad grammar.
    Amulet of the Boundless Wanderer Artifact An artifact with mobility in mind
    The Amulet of the Primal Heart Artifact Tap into the animal within
    Angelic Preener Monster A heavenly stylist, a contest-winning entry.
    Beastmaster Base Class A wildman and his monstrous friend
    Bloodprawn Swarm Artifact/Monster A swarm of tiny bloodswimming shrimp robots designed to keep you alive. Nanobots, anyone?
    Bone Nightmare Monster A shape-shifting undead beast made of dozens of skeletons, able to rearrange itself into various shapes.
    Byakugan Feat Set Feats A naruto homebrew for monks
    Cerberans Monster/Race A race of three-headed guardians, straddling the line between carceri and the mortal world.
    Champion of Krav Monster The firebird awakes with this contest entry
    Changeling Warshaper Prestige Class A changeling warrior whose body is a weapon.
    Chimerans Race + Feats An old project for Tryor, de-specified and updated for universal use.
    Cucco Swarm Monster A monster adapted from Legend of Zelda. Feathers... Feathers everywhere..
    Dire Rabies Disease/Template A magically-enhanced plague that turns it's victims into bloodthirsty savages.
    Dire Staff Weapon Ever wanted to wield a tree?
    Dragon Shaman Fix Base Class An attempt to fix a poorly-made but oh so flavorful class.
    Drasil Race Playable Treefolk
    Dullahanni Monster A hulking, armored monster, and the curse that makes them.
    Eldritch Metamagic Feats Warlock feats that let you trade damage for metamagic effects.
    Gibberling Race A three-in-one race of small, fuzzy sailors
    Garuda Monster/Race A race of massive eagle-warriors, brothers of the rocs.
    Gorons Race + Paragon The rock-eating people from Legend of Zelda
    The Grinch Monster A contest-winning Christmas baddie.
    Guardian Base Class A powerful warrior trained to protect his allies and himself.
    Gustav's Throne Artifact/Monster An animated throne, for the mage with a discerning eye.
    The Harvest King Monster A Halloween contest-winning entry.
    Honu/Ikahonu/Honukai Races + Feats + Items Turtle-taurs, based on box turtles, snapping turtles, and sea turtles.
    Hunter's Weapons Items The weapons of Monster Hunter, for those who hunt monsters
    Jakkai Race A race of small, fuzzy creatures from the webcomic Slightly Damned.
    Jerboans Race Tiny, bouncy kangaroo-mice.
    Lightbeast Template MADE OF LASERS!
    Pelemana Template Magma-warriors, defenders of nature granted the power of nature's fury.
    Redwall Races Furry little allies, based on the books.
    The Reveler Monster The un-life of the party, a contest-winning creature
    Rook, the Greymount Fortress Monster A contest-winning entry, a living castle.
    Screamers Monster/Race Destrachan-men, created by a mad wizard to study sound.
    Skilled Feat An extremely simple upgrade/replacement for the +2/+2 skill feats.
    Sslak Race + Feats A race of slimes that can borrow skeletons to move around and manipulate things.
    Stranger's Wrath Monsters + Races + Items Converting the video game to D&D rules, because I can.
    Taklobo Race + Feats + Material A race of clam-people.
    Tawaki Race Little penguin pirates!
    Tenaxi Race + Feats A race of plant people based on crabgrass. Regenerating, expansionist, and very hard to really kill.
    Tibur Kosj Race + Feats A race of playable 'Runt' dragons
    Titan-Soul Race The ultimate Cute Bruiser.
    Tommy Rawhead Monster The best (read: worst) hobgoblin who ever lived.
    Totem Fury Base Class Ranger + Barbarian + Shapeshifter Druid = Awesome
    Viridia: The green realm Setting A world without animals, where plants have risen in their place.
    Warform Initiate Prestige Class The defenders of the shifter people, warriors sacrificing their lives and their bodies for the greater good.
    Wolvar Race + Feats A race of rageaholic wolverine-folk.
    Zora Race + Paragon A race of aquatic warriors from Legend of Zelda


    Unfinished Projects
    Name Homebrew Type Description
    Ancient Spice Base Class + Artifact + Deity The Man Your Man Could Smell Like. I'm on a horse.
    Crimson Fang TOB Discipline A brutal, up-close grappling style.
    Braineater Monster zombies who have a good reason to eat brains.
    Chrysalids Races A metamorphosing race of insectoids
    Court of Seasons: Monsters A fey court that manages the shifting of the seasons.
    Demigod's Demigods Monsters The demigods of the game Demigod, converted to D&D.
    Divine Totems Items Wielding the power of the gods in a sanctified maul, a portable shrine.
    Fleshforge Legacy Setting A world remade by powerful flesh-warping creatures, struggling to establish control once they're gone.
    Goomi Race A race of sentient ooze.
    Greater Totem Barbarian Alternate Class Features A huge remake of all the totem barbarian variations, with many new options.
    Improved Trolls Races Re-imagining a race that seems flat so often.
    Kroon Monster/Race An abberant race of glowing monsters.
    Masks of Majora Incarnum The masks from the game adapted to pen and papre.
    Omnomnomicon Magic System Eat your foes and gain their strengths
    Paragon of Balance Base Class A less-than-stellar paladin remake
    Percy Jackson Setting A modern world full of greek myth. Based on the books, adapted to D&D.
    The Weapons Of The Natural Things Artifacts A set of artifacts created by powerful elemental beings.
    Tome of Iron Monsters + Races + Items + Vehicles A massive homebrewed resource for constructs of all sorts.
    WoW: patch 3.5 Monsters + Races A project that started with the WoW races becomes a project to make the game.
    Last edited by Admiral Squish; 2014-09-12 at 01:30 PM.
    My Homebrew
    Five-time champion of the GITP monster competition!

    Current Projects:
    Crossroads: the New World: A pathfinder campaign setting about an alternate history of North America, where five empire collide in a magical land full of potential. On the road to publication!

    Epic Avatar and Sigitar by AlterForm
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  13. - Top - End - #73
    Orc in the Playground
     
    AustontheGreat1's Avatar

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    My meager additions. I don't claim to be a good homebrewer, I just think it's fun.

    Classes
    Hand Mage - Finished, I guess.
    Speedster - broken or something, I don't plan to work on it anymore.
    Shadow Shepherd - I like it, you may not. I didn't get a lot of Critique on this one so I'm not sure how it is.
    Rift Ripper - Not complete.
    The Viral Agent - A Cancer Mage remake. Just my own take on it.
    Smoker - A silly prestige class I made.

    Monster Classes
    I've helped make some of the monster classes over on the Improved Monster Class thread started by Oslecamo. These are the ones I've helped with.
    Air Elemental
    Beguiler
    Beholder
    Blink Dog
    Earth Elemental
    Fire Elemental
    Griffon
    Silthilar
    Zern


    Races
    Bloodbred - Finished. It's probably not great, but I'm proud of it.
    O'naroo - Ant-eater race a made because.

    Monsters/Templates
    Living Lightning Bolt - Also proud of this one. Finished. Actually, It isn't; I'm probably going to expand this.
    Werewolf (Redone) - More or less finished, though it probably isn't great.
    Darksoul - Not finished. Hastily made for a game one time. The DM let it slide, but I'm not sure how good it is.
    Gaze Archon - Finished. I think. Once again, not much feed back but it seems solid.

    Spells and Feats
    Feat and Spells for summoning Shadow Creatures - Wanted a way to summon shadow creatures.
    Electric Spells - Spells made for a sorcerer character specializing is electric spells.
    Dark Grasp - A telekinesis invocation for warlocks.

    Pathfinder Stuff
    Pathfinder Summoner Feats - I became interested in the summoner class awhile back and was disappointed when there were no feats tailored to improving them. I might add more, who knows?
    New Oracle Mysteries - Made because I like darkness and shadow stuff.
    Last edited by AustontheGreat1; 2011-12-30 at 08:34 AM.

  14. - Top - End - #74
    Barbarian in the Playground
     
    UserShadow7989's Avatar

    Join Date
    Aug 2009
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    Male

    Default Re: The Homebrewer's Extended Signature

    <<<Classes>>>


    Yet Another Monk Remake
    Description: An upgrade to the Core Monk, designed without any additional systems such as Ki Points or Psionics. Plays exactly like the Core Monk, but at a level it can actively contribute. Additional, optional class features allow players to play a blind/handicapped martial artist and/or non-magical fist fighter.

    Drunken Master as a Base Class
    Description: A concept I looked at and thought to myself as 'ooh neat'. And then looked again and thought 'huh, I wonder if I could make this a base class?'. This version of Drunken Master is playable from 1st level to 20 as a master of all things improvised weapon and alcohol, with a number of class options in the vein of pathfinder Rogues and Barbarians that let you customize how exactly you play the role.

    One of the bigger things I ever posted (though only through virtue of stage fright keeping me from posting the other stuff), I hope you'll enjoy.

    Doll Maker
    Description: Ever wanted to control customizable mooks in combat without slowing encounters to a crawl? Well, so have I. The Doll Maker has nigh endless possibilities for how you can organize or design your character's 'Dolls'- disposable creations whose best quality is their quantity- all organized in a way to allow strategy while streamlining your actions.


    <<<Races>>>



    Kitsune
    Description: A species of shapeshifting, spiritually attuned troublemakers, who can imitate the form of any humanoid creature. Their true form is that of a small Fox, and they must hide their tails and ears to avoid detection.


    <<<Monsters>>>



    Living Servant
    Description: A construct that easily passes itself off as a humanoid, acting both as butlers and as bodyguards for their masters. While lacking any truly extraordinary abilities, it is versatile, determined and loyal, and when built for a purpose it is good at what it does.
    EDIT: As seen here, it is part of the bestiary for the 'Blades of Keran' setting made by Milo v3 of this forum with my permission. I recommend checking it out.


    Rebirth Cauldron (50th GiTP Monster Competition Entry, 3rd place!)
    Description: Inspired by Invasion of the Body Snatchers, this seemingly harmless flower eats it's foes alive, then spits them back up as it's brainwashed servants, plant monsters in the shape of whatever they were before being eaten. Turning entire cities or even continents into it's own personal playground, this beast can be anything from a tough random encounter to climax boss to an endgame BBEG in and of itself.

    Grave Swimmer
    Description: Just when you thought it was safe to get out of the water. Grave Swimmers are undead that died buried alive, clinging to life out of regret or anger. While completely solid, it can move through the ground like water, and can pull people into the ground with it to immobilize them. Ranging from raging beasts to mischievous pranksters, Grave Swimmers can be thrown into almost any plot role you wish.


    <<<Community Project Contributions>>>


    =Contributions to Ishka=
    Saint Minerva
    The Founder's Museum
    The Peacekeepers


    <<<Old>>>


    Stuff I've grown to dislike, abandoned projects, and other outdated stuff I want to keep on record in case someone likes the idea or I decide to go back and try my hand at the idea one more time.


    The Dancer (Incomplete, needs 'Spelldances')
    Description: Just as the Bard produces magic with music, the Dancer produces magic with precise steps. Rather then deal with spell slots, the dancer must make a Perform (Dance) check to cast a 'spelldance', the DC increasing by 2 for every success.


    Solar Adept (Base class contest entry)
    Description: A ranged fighter powered by natural light. Comes in the Sun variant (Paladin like abilities and a focus on range) and Moon variant (Rouge like abilities and minor close quarters specialization), allowing them to store light and get various bonuses.
    Last edited by UserShadow7989; 2014-06-19 at 10:37 AM.
    Thanks to Akrim.elf for the avi of my OC.

    Homebrewer's signature.

  15. - Top - End - #75
    Titan in the Playground
     
    Morph Bark's Avatar

    Join Date
    Oct 2008
    Location
    Freljord

    Default Re: The Homebrewer's Extended Signature

    Most of this is DnD-related Homebrew, some of it is non-DnD Homebrew, some of it is just collected thoughts. Struckthrough entries are those that are personally deemed unsuccessful. Some of these are humorous, others are based on video games that I've tried to adapt to be workable within DnD in a wholly unique manner that fits with the fluff (and hopefully the mechanics) of the original material.


    Games:

    Contests (Co-)Organized:

    Compendia:
    Homebrew Tier Compendium, a Tier system of Homebrew classes great in fluff or mechanics. A project in eternal progress.
    NPC Database, for whenever I need an NPC in a particular situation while DMing.

    Rules Variant:
    Unclassic DnD, a classless, low-magic, high-power rules variant of DnD.

    Campaign Settings:
    Project Epsilon: Ymaggion, a setting 7 years in the making!

    Base Classes:
    [Base Class Challenge X Second Place after the tie-breaker!] Botanimorphist, a plant-based battlefield controller.
    Dabblemaster, a base class that uses every single magic system that exists in 3.5, and does it pretty well, too!
    Limit Dragoon, the first base class I ever made and the one I am still proudest of.
    [Base Class Challenge III Winner!] Hemoscribe
    Hitjacker, an attempt to make a dabblemaster-like class for non-magic classes.
    [Base Class Challenge XII Winner!] Son of Man, drawing upon the powers of his ancestors!

    Commoner Flaw-based Prestige Classes:
    BARNGOD! It combines the powers of the Chicken Master, the Pig Master and the Tasted! CAPTAIN BARNGOD!
    Broken Corpse, who is dead, but awesome!
    Chicken Master, based off the well-known Commoner flaw!
    Pig Master, in a similar vein, but with a pig!
    Mad Hat Trickster, whom acquires hat powers.
    Nameless Zerobody, who tries so very hard to get noticed, or accepts fate and becomes a ninja.
    Tasted, delicious~!
    Warsheep! BAAAAAAAAAHHH!!

    NPC Prestige Classes:
    Waristocrat of the Forge, a leader of pacified warforged veterans.

    PC Prestige Classes:
    Beastly Fusionist, who merges his animal companion, familiar, psicrystal and soulspark familiar into one.
    The Samildanach, Master of Every Art! PrC version of the dabblemaster above.
    [PrC Contest XXII] Tomebinder Librarian, who seals fiends and undead into books.
    [PrC Contest XXX Winner!] Raysailor of Sol Invictus, who lights the way for airships.

    Feats:
    Anti-feats! These "feats" have prerequisites that normal feats don't have, such as low ability scores, or zero ranks in a skill.
    Iaijutsu Duel of Wills, combining Intimidate with Iaijutsu Focus.
    Spellblade Bladespell, a Duskblade initiator feat.

    Skills:

    Disciplines:
    Pungeon Pendragon, Truenaming used in the martial ways of Tome of Battle.

    Races:
    Video game races, from sources like the Legend of Zelda, Final Fantasy, Fire Emblem, Warcraft, Starcraft, etcetera.
    Deadmind Dragonsoul Ragewarder, tiny psychopomps made of rotten wood.
    Complete Human, but not completely! An Aid AnotherTM project to make humans culturally and (sub)racially diversified.
    Hyu zat, a race of drunk breed-happy humans.
    [Potpourri Creation Contest IV Winner!] Unspirited, a race of dragon-descended, incarnum-using fey whose souls were broken and put back together by gods who were very bad at puzzles.
    Ymaggion angels
    Ymaggion humans, dwarves and jotun
    Ymaggion hedgefolk

    Bloodlines:
    Naruto Bloodlines, for ninjas!

    Monsters:
    Bearly Legal Grizzly Swarm, a tower of bears.
    Chicken, derp!
    Fimalaire, watch out! It will steal you away!
    [Monster Competition L] Hollow Haunter, a plant-possessing spirit.
    Lampiche, a mixture of lich and vampire.
    Nightmare creatures, who will invade everything and everyone.
    Pyrefly Rift, a 0-dimensional monster, and it's component soulstuff creature: the Pyrefly.

    Artifacts:

    Other:
    Dragon Shouts, based on the powers of the same name from The Elder Scrolls V: Skyrim.
    Traps, Riddles, Puzzles, Dungeon Design



    Campaigns Journals: Born to be Pirate Kings

    Special threads: Homebrew Playtest Services
    --

    Spoiler
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    Day Right

    Class ideas:
    Seikon no Qwaser Adepts
    Barrister
    Brewer
    Mecha Pilot (PrC)

    Disciplines:
    Quale Libri
    Quantum Control
    Zymurgist Zeal



    Avatars:
    Spoiler
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    *insert Yachiru avis by Strawberries here*


    Tetra, by Gnomish Wanderer


    Kamina-Sayaka by Eldan



    Aaaaand some links to projects I don't want to lose when I'm not on my laptop for some reason; projects I may be involved in or would like to get involved in, mostly:
    Age of Warriors

    Future work ideas: this, And this. Also just because.

    Also: Needed for a future thread.
    Last edited by Morph Bark; 2014-01-30 at 03:00 AM.
    Strawberries = awesome avatarist.
    Current Projects:
    EMPIRE! -- A Community World-Building Game full of role-playing and strategy
    Analyzing RPG Systems
    Spoiler
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    Campaign setting! Homebrew Tier Compendium! NPCs!
    FanFiction.net | DeviantART | Homebrewer's Signature

  16. - Top - End - #76
    Titan in the Playground
     
    Zaydos's Avatar

    Join Date
    Aug 2009
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    The Beastlands
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    Default Re: The Homebrewer's Extended Signature

    Feel free to PM me about anything here. I always welcome critiques or praise (yes my ego knows no bounds). If the thread has died, PM me and I'll try and get it where it won't be necromancy.

    Projects:
    True Dragons: Over 100 and counting; 3, and 1 unfinished last I knew by other contributors. Includes a few non-true dragon creatures.
    Expanded Dragonblood: Lots of dragonblooded races, new breeds of half-dragons, new draconic feats, and new aspects for dragonborn.
    Mundus Primordialis: Expanding the fluff of the Inner Planes; all mechanics listed are 3.5 but hopefully could be used with 2e easily enough (as most of the mechanics are just attempts to update 2e ones). Some stuff by LOTRfan as well.
    The Three Worlds: My brain child setting; always a work in progress (once I'm off my current homebrew kick I might finish writing up halfling fluff).

    Races:
    Races of the Three Worlds: A collection of races, and subraces from a two year campaign.
    The Beshadowed: Pseudo-undead elves.
    Gryffos: Griffon-men.
    Dwarf Subraces
    Incarnum Subraces
    Fjolkir: Spell immune earth fey.

    Class Fixes:
    Paladin
    Heroic Warrior A fighter fix I haven't disowned.
    Mage an attempt at a nerfed wizard.

    Class Variants:
    Water Druid: Alternate druid spell list for those limited to Core/SRD.

    Classes:
    The Sacred Healer+: Channeling life energy.
    Daggerstrike Adept: the master of using daggers in combat.
    Wyldwood Knight+: Fey themed ToB.
    Scholar
    Beast Tamer: A master of pets.
    Awakened Champion+: The hero eternal awakened to his role; a versatile class with a bit of everything, though a martial leaning.
    Form Shifter+: Shapeshifting base class (aimed at high tier, think it failed somewhat and needs an overhaul).
    Protean Adept: The Adept to the Form Shifter's Cleric... or Warrior to Form Shifter's Fighter.
    Countermage: Specialist in abjuration and divination magic.
    Argent Blade: A warrior who mixes sublime techniques and spells.
    Morphic Claw: A martial artist who shapes his very body into an entire arsenal.
    Runebound Knight*: A warrior who bound his soul to the service of the archons and the forces of Law and Good in exchange for power.
    Luck Blessed: A guile hero blessed by luck beyond their skill.
    Dragon Knight: A dragon themed spellsword.
    Dragon Chorister*: Singer of the draconic songs of creation.
    Kyodai*: Aka Giant Hero, a class which becomes kaiju sized to fight evil and defend the weak (or to crush cities and conquer kingdoms, I didn't give an alignment restriction).
    Courtier*: A noble/ruler/dilettante class hopefully actually worth using in a game.
    Incarnation*: A god made flesh, the avatar of an established god, the nascent mortal god-body of a god to be, a dead god given one chance at resurrection. A demigod hero in the classical sense, a replacement for Favored Soul, a mortal whose perfection pushes them into godhood. All these are possible.
    Werewolf*: Because sometimes you just want to play a werewolf.
    Dream Crafter*: Turning the stuff of dreams into sword, shield, and magic trinkets.
    Jinnblood: Elemental invocation users; Base Class Contest winner.
    Tall Tale*: Uses skills in larger than life ways to hide from death, swim through the air, and dance through combat.
    Vestige Priest*: Binds vestiges to gain spellcasting.
    Jedi: Because I don't know why just because.
    Intoxicanter*: Channels the power of booze into debilitating touches and an aura of drunkenness; Winner of the Booze themed Base Class Challenge, will be given Alchemical/Plague related adaptations for more serious games.
    Animator*: Uses the power of creativity to paint creatures into existence and the world to match their whims.
    Doomsayer*: Gifted, or cursed, with whispers of the end of times, they speak the words of the final hours of reality to bring about the end of days or to prevent it, channeling a specific path of apocalypse, a means by which the world will end.

    *: I'd love to see this tested.
    +: Might need some tweaks/reposting, if you're interested in the class let me know as it gives a reason to actually try and fix it.

    Prestige Classes:
    Werewolf Paragon: A paragon class for werewolves.
    Aura Guardian: So you can play Lucario in D&D.
    Storm Swordsman: A storm themed warrior.
    Defiler of Athas: Some love for Dark Sun.
    Seal Knight: An elemental themed knight, defending the world from plane hopping illithids.
    Unseelie Chancellor: A druid-warlock theurge class.
    Divine Savant: A divine version of the Ultimate Magus.
    Dragonfire Mage: Sorcerer/Dragonfire Adept Theurge.
    Hundserkr: Blink dog warriors.
    Argent Mind: Psions who are spiritually bound with wolves.
    Fang of Split Souls: Spellswords who fight as one with their familiars. For if you ever wanted a familiar that could use Mountain Hammer.
    Thorkir: A not serious dwarf PrC whose beard defends them.
    Bolverk Runecraft: A campaign specific dwarf enchanter PrC.
    Thief of Tales: A master thief with the skills that legends are born from; stealer of voices, souls, buffs, and knights' worn full-plate.
    Transcendent Shifter: Mastering Wild Shape and building off of Master of Many Forms.
    Fist of Fury: Unarmed barbarian PrC whose rage lets them grapple ghosts.
    Pan-Disciplinary Adept: A psionicist who studies each of the 6 disciplines in depth learning their powers and mastering their interplay.
    Oracle of the Bottle: A magical drunken master.
    Greensteel Infiltrator: A diabolic corrupter and infiltration.
    Spireknight: A warrior who uses knowledge of the Spire to combat magic and outsiders.
    Hellpact Initiate: Warlock-Binder theurge with a diabolic bend.
    Aberrant Shepherd: Aberrant druids with aberration companions.
    Snow Shepherd: Rangers (or others) who venture forth into the Frostburn to save those lost in the icy night.

    Spells:
    Spells from the Wyvern's Roost: Spells I made during a 2 year long campaign. About 19 new spells I think.
    Fey themed domains and spells
    Chaos Sphere
    Laughing Tentacles: A spell every mad conjurer ought to have.
    Random Spells from a game I am in

    Vestiges
    Avengers Vestiges
    Lords of the Nine
    Pacts of Possession: Fiends (non-arch) as vestiges.

    Monsters:
    2 new Planar Dragons
    Hierarch Modrons: Cause I didn't like the ones I could find free on the net.
    Badlands Dwarves: Savage, evil dwarves.
    90 New True Dragons and other draconic creatures
    Yugoloths
    Slivers
    Pokemon
    Beasts from a Mad Mage's Lab
    Made by Mad Mages: Because I have a thing for mad mages.
    Bestiary of the Three Worlds

    Made by a Mad Alhoon: Illithid based monsters.

    Feats:
    Tiefling Feats
    Intelligent Artifice
    New Devotion Feats
    Fighter Feats
    Battle Healer: Cast Cure spells as swift actions.

    Clerical Domains
    Conquest
    Fey themed domains and spells
    Fear Domain


    Martial Disciplines
    Star Dream
    Lunar Spirit: Abjuration based discipline.
    Protean Hunter: Shapeshifting discipline.
    Feral Hunger: Natural weapons discipline.
    The Edge of Apocalypse: Wield the powers of final annihilation and the black winds of the end of days.

    Demon Lords
    Amdusias

    Gods
    Nycthog: Dragon god of shadow.
    Jormund: God of all Meta-Dragons.
    Thilgrim: Dragon god of winter.

    4e
    Initiate of the Golden Wyrm (PP)
    Last edited by Zaydos; 2014-09-16 at 09:05 PM.
    Blue Dragon DM by Emperor Ing.

    Homebrew Testing Gauntlet always recruiting.

    My homebrew

    If you ever want to try some of my homebrew and need a DM send me a PM, and if you are playing some, I'd love to know how it works out.

  17. - Top - End - #77
    Ogre in the Playground
     
    Niezck's Avatar

    Join Date
    May 2009

    Default Re: The Homebrewer's Extended Signature

    A small collection for now, hopefully growing soon though.

    ---

    Prestige Classes

    Blighted Blade:
    Diseases, diseases and even more diseases! Also, Tome of Battle.

    Shadow Sentinel (Remake):
    A remake of the Races of Destiny PrC that allows the player to become one of the Elirhondas elite. With the shadow points system removed, it becomes a lot more useable and can last the whole day!

    Shadow Theurge:
    Arcane support for the Shadow Sentinels. Using an amount of points (which replenish daily) you can boost your spellcasting more than usual (free heighten, other metamagics, eschew or even cast without using a slot!) and even infuse your body with shadowstuff! Loses 2 casting levels.

    Shadow Agent:
    An unarmoured rogue PrC that grants you some very useful abilities for playing a spy of sorts, including learning all languages, extraordinary dimension doors and permanent concealment!

    Spellslayer: A mage slayer PrC that focuses on hunting and destroying spellcasting effectively. Grants various ways to negate or avoid spells, steal buffs, nullify magic and a handful of useful SLAs.

    Bladeturner: A dextrous melee PrC that focuses on deflecting and blocking attacks using swords. Grants an armour bonus equal to BAB in place of regular armour, gives dex to various things and allows the deflection of melee attacks.

    Old Avatars (Since I've got nowhere else to put them.)
    Spoiler
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    All avatars by Bradakhan, the most awesome guy in the playground!

    Shadow Sentinels
    http://i200.photobucket.com/albums/a...drawing165.png
    http://i200.photobucket.com/albums/a...rawing-585.png

    Other Illumians
    http://i200.photobucket.com/albums/a...rawing-886.png

    Festive Illumians
    http://i200.photobucket.com/albums/a...rawing-107.png
    http://i200.photobucket.com/albums/a...rawing-108.png
    http://i200.photobucket.com/albums/a...drawing-46.png

    Other
    [url=http://i219.photobucket.com/albums/cc273/xilobucket/gentlejester.png]
    Jester Demon Lord Derek, by Derjuin
    Last edited by Niezck; 2011-03-30 at 02:09 PM.
    Dragonborn Gnome avatar by the ever-lovely Derjuin!

  18. - Top - End - #78
    Ogre in the Playground
     
    unosarta's Avatar

    Join Date
    May 2008
    Location
    Minneapolis
    Gender
    Male

    Default Re: The Homebrewer's Extended Signature

    Homebrewer’s Signature


    Base Classes
    Barbarian (Retooled Barbarian)
    Planar Mage (Retooled Wizard)
    Priest (Retooled Cleric)
    Psionicist (Retooled Psion)
    Druid (Retooled Druid)
    Bard (Retooled Bard)
    Psychic Warrior (Retooled Psychic Warrior)
    Ranger (Retooled Ranger)

    Prestige Classes
    Bridger of Death (PrC+Item+Demiplane)
    Spirit of the Land
    Blind Soldier
    Stoneskinned
    Templar
    Bladedancer
    Silvershaft
    Shifter
    Phantom Slash
    Speaker for the Ancient Winters
    Devoted of the Hurd
    Rootdrinker
    Wanderer
    Knight of Snow
    Dreamweaver
    Storysinger
    Battlemind
    Axe of the Feral Gods
    Hospitaler of Berronar
    Steelform Earthcaster
    Heavenly Shepherd
    Sapphire Blademaster
    Gunslinger
    Luck Thief
    Cosmic Ashardala

    Campaign Setting
    Sueńos del Caido

    Contest Entries

    Monsters
    Guoreeat
    Xsoaetsziq (The Blind Ones)
    Bloodsplitter
    Ones From the Waves
    Dryad of the Sanguine Holly
    the Maltressor
    Knight of the Golden Court
    The Fireborn
    The Usora
    The Tchidda
    Mortismachina

    Prestige Classes
    Child of Petriel
    Cabalist of the Heinous Realms (And Vestiges)
    Deathspirit Necrophyte
    Protector of the Hidden Gate
    Fleshsinger
    Monk of the Five Palms
    The Jadewind Blademaster
    Rainbow Thaumaturgist

    d20r Prestige Classes
    Lifeseeker
    Oracle of the Elemental Grove

    Base Classes
    Essentia Thief
    Jade Weaveshaper
    Warrior Poet
    Stitch Witch
    Trapsmith

    Creatures
    The Everflowerer and Barksinger
    Mithral Dragon
    Improved Nymphs
    Berronar (God)
    Moradin (God)

    Feats
    Songs of Night and Day

    Disciplines
    Open Tome
    Fox's Guile

    Rules
    Polytheism Rules

    Vestiges
    Sirion, the Shining One

    Spells
    Prismatic Baked Goods
    Prismatic Shot Glass
    Prismatic Baguette

    Prismatic Ray
    Prismatic Touch
    Prismatic Bomb

    Prismatic Domain
    Reverse Polarity

    Alternate Class Features
    Druid
    Bard
    Monk
    Ranger
    Paladin
    Rogue
    Last edited by unosarta; 2012-03-26 at 10:02 AM.
    Current Project: Campaign Setting

    My deviantArt.

    Extra fabulous avatar by Serpentine.

    My Homebrew

    Spoiler
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    Quote Originally Posted by Lix Lorn View Post
    NOTHING is simple. NO EXCEPTIONS. No, not even that.

  19. - Top - End - #79
    Ogre in the Playground
     
    LOTRfan's Avatar

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    Oct 2009

    Default Re: The Homebrewer's Extended Signature

    Monsters
    17 LOTR Monsters

    Base Classes
    Spoiler
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    NPC Classes
    Magician


    Creature Types/Subtypes
    Spoiler
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    Types
    Droid

    Subtypes


    Deities
    Spoiler
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    Feats


    Items


    Monsters
    Spoiler
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    Alp-luachra
    Ankylotaur
    Armadillo
    Armadillo, Pink Fairy
    Armed Horror
    Atroxasaurus
    Automaton, Tiktok Servitor
    Bezoar
    Carbuncle
    Clurichaun
    Demon, Balrog
    Demon, Miquot
    Demon, Mohra
    Deva
    Devil, Fyral
    Dinosaur, Amargasaurus
    Dinosaur, Ankyloranodon
    Dinosaur, Desmatosuchus
    Dinosaur, Dilophosaurus
    Dinosaur, Dilophosaurus (Spitting)

    Dinosaur, Diplodocus (Calf)
    Dinosaur, Dracorex Hogwartsia
    Dinosaur, Epidendrosaurus
    Dinosaur, Gigantoserpen
    Dinosaur, Guanlong
    Dinosaur, Icarosaurus
    Dinosaur, Iguanodon
    Dinosaur, Junggarsuchus
    Dinosaur, Masiakasaurus
    Dinosaur, Microceratus
    Dinosaur, Microraptor
    Dinosaur, Muttaburrasaurus
    Dinosaur, Nemicolopterus
    Dinosaur, Nothronychus
    Dinosaur, Ornithocheirus
    Dinosaur, Platyhystrix
    Dinosaur, Protoceratops (Psionic)
    Dinosaur, Pyroraptor
    Dinosaur, Pyroraptor (Elemental)
    Dinosaur, Stegospinus
    Dinosaur, Terradactyl
    Dinosaur, Titanoceratops
    Dinosaur, Tuojiangosaurus
    Dinosaur, Tyrannosaurus (Chick)
    Dinosaur, Utahraptor
    Dinosaur, Yinlong
    Dinosaur, Zuniceratops
    Dire Animal, Armadillo
    Dog, Toy Breed
    Draugr (Template)
    Far Darrig
    Gancanagh
    Goat of Sacrificial Horror
    God-Blooded of Abbathor
    God-Blooded of Berronar Truesilver
    God-Blooded of Clangeddin Silverbeard
    God-Blooded of Dumathoin
    God-Blooded of Durgmaren Brighthandle
    God-Blooded of Moradin
    God-Blooded of Muamman Duathal
    Golem (Planar), Battleglory
    Golem (Planar), Gear Golem
    Golem (Planar), Sentinel of Mithardir
    Golem (Planar), Valorhammer
    Grav
    Gremloblin
    Homunculus, Skinwrapper
    Illawara
    Inevitable, Harut
    Kikimora
    Leprechaun
    Mourning Spectator
    Pale Reaver
    Pale Reaver Lord
    Pangolin
    Paraelemental, Primal Magma
    Paraelemental, Tiny Magma
    Phoenix, Lesser
    Planetouched, Kerabolo
    Pterrax
    Rawhead
    Revenant
    Shardmind
    Skinwalker
    Shtriga (Template)
    Swarm, Nemicolopterus
    Swarm, Pink Fairy Armadillo
    Tromble
    Widow's Weed (winner of Monster Competition LIII: The Hunt)


    Races


    Racial Progressions
    Spoiler
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    Vestiges
    Spoiler
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    Prestige Classes


    Paragon Classes
    Spoiler
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    Substitution Levels
    Spoiler
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    Ecology Articles

    Sci-fi Stuff
    Spoiler
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    Battlestar Galactica
    Cylon, Centurion

    Star Wars


    NPCs


    1.2.

    1. Cog, Warforged Fighter (by C-lam!)
    2. Arval, Hornhead Saurial Soulknife (by Serpentine!)
    Last edited by LOTRfan; 2013-08-23 at 07:03 PM.
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    Let's Read the Monster Manual II!

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  20. - Top - End - #80
    Pixie in the Playground
     
    BlackDragon

    Join Date
    Oct 2010
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    Female

    Default Re: The Homebrewer's Extended Signature

    Extended signature FTW!

    So far all I actually HAVE is this big ass ruleset and list of feats that mainly has the effect of turning Swallow Whole into a list of skills/feats available to pretty much everything. BIGASS SPOILER, ENGAGE:

    Spoiler
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    Valgyti Combat:
    Valgyti check = 1d20 + base attack bonus + strength + size modifier. Like a grapple check, but certain things affect it without affecting grapple and visa versa.

    Escape check = grapple check or escape artist check.

    New Grapple Attack Options (if you have multiple attacks, you may use them for multiple grapple attacks)
    Grapple Attack: Ingest
    If you succeed at an opposed grapple check against a creature you are grappling, the target is now in your mouth. With creatures that are smaller than your mouth (which is two sizes smaller than you), you may repeat this action and place several creatures in your mouth, but with larger creatures you must swallow or spit out the first before you can ingest another. If the prey is your equal to your mouth size or smaller, you are no longer considered grappling (but the prey is). Targets in your mouth can be bitten (with no penalty), pinned, or swallowed. You may not attempt to consume any creature greater than 2 sizes above you (IE, a small creature may eat a Large creature but nothing bigger.)

    Grapple Attack: Swallow
    As an attack action you may make a single Valgyti roll. All creatures in your mouth are sent to your stomach unless they beat you with an opposed roll.

    So Basically:
    Free <-(0)-> Grapple <-(1)-> Mouth <-(2)-> Stomach
    Preds want to move prey to the right. They make individual grapple attacks to do (0), individual ingest attacks to do (1), a single swallow attack does (2) to all targets in the mouth. The Voracious feat gives preds a bonus attack to use for (1) or (2), but not (0).
    Prey want to move to the left. (0), (1), and (2) are all accomplished with a grapple attack or escape artist check. The Elusive feat gives a bonus attempt to do any of these.

    Stomach capacity: If you eat your size in food, your stuffing penalty is -4 . If you eat twice your size, its -8; three times your size, -12 and so on. The stuffed penalty applies to actions requiring speed and balance, like melee attacks, thrown weapon attacks, and str- and dex- based skill checks. Half of the stuffed penalty applies to AC, grapple rolls, and reflex saves. Valgyti attacks, initiative and most ranged attacks are not affected by the stuffed penalty. At -8 and every 4 points beyond it, a pred takes a -10 ft penalty to all movement. There is no maximum capacity, you can eat until you are too fat to stand up. Oh, the gluttony!

    Digestion: At the beginning of your turn, you can (if you want) deal digestion damage to everything in your stomach; this is automatic and does not require any action. In addition, as an attack action you may make a melee attacks against a target in your stomach, dealing digestion damage if you hit.
    Base digestion damage is 1d6+str for all creatures. After the 8 hours required to fully digest a meal, the pred recovers 1/8th of the digested meal's max HP, adding them to temporary HP if full.

    Stomach AC: Swallowed prey can make an attempt to cut their way out of a predator's stomach, rather than coming back up the same way they had went down. The AC of the stomach's interior is equal to 15 + Preds natural armor bonus. Dealing damage equal to 1/3 of the predator's total HP will cause the predator to get queasy, throwing up the character who has done the damage. Predators do not disgorge the entire contents of their stomachs--it is a character by character basis.

    Escaping from a stomach: Escaping from a stomach is simply a check of 15 + predators Valgyti bonus. There is no opposed roll to get out of the stomach - it is a set DC, based upon how efficient the predator is. However, once back in the throat/mouth, another opposed roll can be made to try and get back into a grapple...or, for the predator to once more swallow it's prey!


    Feats (Version 3.5):
    Predatory feats

    Predatory Instinct [Valgyti]
    You have a hunger that can only be satisfied with a live meal.
    Prerequisites: none
    Benefits: You gain a +2 bonus on Valgyti checks and on intimidate checks involving predation.
    Note: Devourers or creatures with the Predator template gain this feat as a bonus feat at 1st level.

    Voracious [Valgyti]
    You really enjoy eating.
    Prerequisites: Predatory Instinct, one other Valgyti feat
    Benefit As part of a standard or full attack action, you may make one additional attack at your highest base attack bonus. This attack must be a Valgyti action (ingest or swallow), so you must already be grappling to use it.

    Improved Chomp [Valgyti]
    You eat by grabbing prey in your jaws.
    Prerequisites: Predatory Instinct, Base Attack Bonus +4, bite attack
    Benefit If you score a hit with a bite attack, you may attempt to start a grapple as a free action without provoking an attack of opportunity.
    Normal: Starting a grapple requires a melee touch attack and provokes an attack of opportunity.
    Note: This feat overlaps with Improved Grapple; the latter is intended for those who start grapples with their hands, and this feat for predators who mainly grapple with their mouths. If you take both feats, you may start a grapple with either method, and always have the +4 bonus when doing so.

    Greater Chomp [Valgyti]
    You take prey in a single bite.
    Prerequisites: Predatory Instinct, Improved Chomp, Two other Valgyti feats, Base Attack Bonus: +7
    Benefit: When you successfully start a grapple following a bite attack, you may chose to have the target start out in your mouth.
    Normal: A successful bite allows you to start a grapple, a second grapple attack is needed to ingest the target.

    Ambush Chomp [Valgyti]
    Your prey are caught off guard and sent down the hatch before they even know what's happening.
    Prerequisites: Predatory Instinct, Improved Chomp
    Benefit: When making a bite attack versus a target denied their dexterity bonus to AC, you gain the benefits of Greater Chomp feat.
    Special: If you already have the Greater Chomp feat, you instead gain a +4 bonus on ingest attempts versus a target denied their dexterity bonus to AC.

    Tight Belly [Valgyti]
    Once inside, your prey find it difficult to do anything other than dissolve.
    Prerequisites: Predatory Instinct
    Benefit: Characters in your stomach take a -3 penalty to attacks and escape rolls.
    Special: You may take this feat multiple times. Its effect stacks.

    Belly Crush [Valgyti]
    You know how to use your extra bulk to your advantage in close combat.
    Prerequisite: Improved Grapple, Predatory Instinct, three other Valgyti feats
    Benefit: When grappling, you do not apply half your stuffed penalty to grapple rolls to initiate a grapple, to deal damage or to pin. In addition, against opponents that are your size or smaller you may instead apply your stuffed penalty as a bonus, up to a maximum bonus equal to half your BAB, to offensive grapple rolls and grapple damage. (example: medium pred with BAB +6 and stuffed penalty -4 would take no penalty to offensive grapple rolls; against foes that are medium or smaller they would get +3 grapple attack and +3 grapple damage) Valgyti checks and defensive grapple checks are unaffected by this feat.
    Normal: Characters apply half of their stuffed penalty to all grapple rolls.

    Improved Mastication [Valgyti]
    As you eat, you may easily shred prey between your jaws.
    Prerequisites: Predatory Instinct, bite attack, Base Attack Bonus +6
    Benefit: You may make multiple bite attacks using your full base attack bonus against creatures you have ingested as part of a full attack action; such attacks gain a +1 circumstance bonus to hit and damage.
    Normal: You may make one bite attack per round. Biting ingested targets incurs no penalty or bonus.

    Cleave & Great Cleave [General]
    Special: These feats are triggered by successful ingest, as long as your mouth is not full following the attack. The bonus attack must be another ingest or a bite attack.

    Terrible Jaws [Valgyti]
    Your mouth is the stuff of prey's nightmares.
    Prerequisites: Predatory Instinct, one other Valgyti feat, intimidate 7 ranks
    Benefit Whenever you score a hit with your bite against a creature smaller than you, that creature must make a will save DC 10+1/2 your HD+your strength modifier or become shaken for 1d6 rounds

    Greater Churn [Valgyti]
    By focusing on your belly, you can make things very unpleasant for those inside.
    Prerequisites: Predatory Instinct
    Benefits: When you make active digest attacks, you may target all creatures in your stomach (use one attack roll, roll damage for each hit separately). In addition, you gain a +2 bonus to active digest attacks.
    Normal: You may target individual creatures in your stomach with active digest attacks.

    Dexterous Maw [Valgyti]
    Once ingested, your prey find resisting your slippery tongue to be a futile effort.
    Prerequisites: Predatory Instinct
    Benefit: Prey take a -3 penalty on all escape or attack rolls while in your mouth.
    Special: You may select this feat multiple times. Its effects stack.

    Strong Stomach [Valgyti]
    The smooth muscle tissue of your gastrointestinal tract is very dense and resistant to harm.
    Prerequisites: Predatory Instinct
    Benefit: The natural armor bonus of your stomach increases by +3. The hp needed to cut through your interior increases by 15.
    Special: You may select this feat multiple times. Its effects stack.
    Normal: The AC of your interior is 15 + natural armor bonus. To escape by cutting, prey must deal damage with a light slashing or piercing weapon equal to 1/3 the pred's max hp.

    Impenetrable Stomach [Valgyti]
    The tissue of your gastrointestinal track is incredibly resistant to harm. Only the most determined prey can even make you uncomfortable.
    Prerequisites: Predatory instinct, Strong Stomach
    Benefit: The natural armor bonus of your stomach increases by another +3 (This bonus stacks with the bonus from Strong Stomach). The HP needed to cut through you interior increases by another 15. Prey must now deal at least 15 points to your insides before any is negated from your health.
    Normal: The AC of your interior is 15 + natural armor bonus. To escape by cutting, prey must deal damage with a light slashing or piercing weapon equal to 1/3 the pred's max HP.

    Improved Acid [Valgyti]
    Your body secretes greater volumes of gastric juices than normal. (or stronger juices)
    Prerequisites: Predatory Instinct
    Benefit: You deal an additional 1d8 acid damage to prey in your stomach every round, and an additional 1d8 damage on active digest attacks.
    Special You may purchase this feat multiple times. Each time you deal an additional 1d8 acid damage.

    Improved Stretch [Valgyti]
    You are able to stretch and contort your body and your mouth to accommodate prey of even larger sizes. Bon appetite!
    Prerequisites: Predatory Instinct, one other Valgyti feat
    Benefit: The maximum size you are allowed to ingest is increased by one level.
    Normal: You are allowed to ingest creatures up to 2 sizes above your own.
    Special: You may purchase this feat multiple times. Its effect stacks.

    Merciless [Valgyti]
    Once your prey has begun to limp, it's pretty much over.
    Prerequisites: Predatory Instinct, two other Valgyti feats, Base Attack Bonus +5
    Benefit: The bonuses on Valgyti checks against injured prey are doubled.
    Normal: Valgyti checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, Valgyti checks have a +4 circumstance bonus.

    Large Maw [Valgyti]
    You are able to take food in huge bites.
    Prerequisites: Predatory Instinct
    Benefit: Your mouth is one size smaller than your size.
    Normal: Your mouth size is two sizes smaller than your size. A predator is no longer considered grappling after ingesting prey, unless that prey is larger than their mouth size.

    No Escape [Valgyti]
    Food only moves in one direction through your mouth.
    Prerequisites: Predatory Instinct, two other Valgyti feats, Base Attack Bonus +6
    Benefit A successful escape from your mouth provokes an attack of opportunist from you. This attack must be a bite attack, or a grapple attack to return the prey to the mouth.

    Improved Grapple [General] (modified from standard version)
    Prerequisites: Improved Unarmed Strike or natural weapon
    Benefit No attack of opportunity for starting grapple, +4 on grapple or escape checks (but not on Valgyti checks).
    Normal: Attempting to start a grapple provokes an attack of opportunity from the target.

    Grapple Defense [General]
    You do not let your guard down against outside attacks when you're grappling.
    Prerequisites: Dexterity 13+, Improved Grapple, Combat Reflexes
    Benefit When grappling, you retain your dex bonus to AC against attacks from outside the grapple. You still threaten the space around you while grappling.
    Normal: Combatants in a grapple lose their dex bonus to AC against attacks from outside the grapple. You do not threaten anyone during a grapple except the creatures you are grappling with unless you beat their check by 20.

    Improved Gluttony [Valgyti]
    You are able to stuff yourself past your normal limits.
    Prerequisites: Predatory Instinct.
    Benefit Your size is doubled for the purposes of capacity and digestion speed.
    Normal: If you eat your size in food, you take a -4 stuffing penalty. If you eat twice your size, its -8; three times your size, -12 and so on. You digest your size worth of food in 8 hours, 4 hours if resting.
    Special You may purchase this feat multiple times. Its effects stack.

    Improved Digestion [Valgyti]
    Your body is able to absorb every last ounce of nourishment from your food, and to do it quickly.
    Prerequisites: Predatory Instinct and either Strong Stomach, Improved Acid, or Powerful Abdomen
    Benefit: You recover 1/5th of your prey's max HP upon the culmination of digestion. Additionally, your digestion speed is doubled.
    Normal: You digest your size's worth of food in 8 hours (4 if resting) and recover 1/8th of your total prey's max HP upon digestion.

    Powerful Abdomen [Valgyti]
    Your stomach is like a biological trash compactor.
    Prerequisites: Predatory Instinct, Strength 13+
    Benefit: You may add your strength bonus times 1.5 to digestion damage. Creatures in your stomach take a -2 penalty on all rolls.
    Normal: You add your strength bonus to digestion damage.

    Mighty Abdomen [Valgyti]
    The contents of your stomach are under incredible pressure. Even when stuffed, a pred with this feat can hold in their gut and have only a slight bulge.
    Prerequisites: Predatory Instinct, Powerful Abdomen, Base Attack Bonus +6
    Benefit You may add twice your strength bonus to digestion damage. Creatures in your stomach take a -4 penalty on all rolls. (this replaces the penalty from powerful abdomen).
    Normal: You add your strength bonus to digestion damage.

    Improved Digestion [Valgyti]
    Prerequisites: Predatory Instinct
    Benefit Your automatic digestion damage increases by one step, as with the Improved Natural Attack feat.
    Normal: A medium creature has a digestion damage of 1d6.

    Deep Gut[Valgyti]
    Your stomach empties into an additional digestive chamber, increasing your ability to handle large meals. This extra feat might represent a second stomach chamber, a separate stomach, or it might represent powerful intestines that are as dangerous as the stomach. All of these function the same.
    Prerequisites: Predatory Instinct
    Benefit: As a grapple attack action, you may send a creature currently in your stomach deeper into your gut by succeeding at an opposed Valgyti check. Creatures in the second chamber take an additional 1d8 points of acid damage each round, and cannot attempt to enter the throat until they return to the top stomach. Add the contents of all stomachs together for the purpose of calculating fullness.
    Special You may purchase this feat multiple times, each time gaining additional depth. Each subsequent chamber deals an additional 1d8 damage (eg. 2d8 for third stomach, 3d8 for fourth)




    Escape feats

    Determined Prey [General]
    You refuse to be another creature's food.
    Prerequisites: none
    Benefit You gain a +6 competence bonus to active escape rolls. Passive escape rolls (made against enemy attacks) are unaffected by this feat.

    Elusive [general]
    You are difficult to hold onto.
    Prerequisites: Determined Prey
    Benefit Once per round as a free action you may make a single bonus escape attempt using either your highest grapple attack or the escape artist skill.
    Normal You may make escape attempts as part of a full round action using grapple rolls, or as a standard action using escape artist.

    Never Give Up [General, Fighter]
    You draw strength from your courage.
    Prerequisites: Determined Prey
    Benefit Whenever you make a successful escape attempt or your predator fails a Valgyti check, you gain a +6 morale bonus on your next escape attempt.

    Hide Weakness [General]
    You are able to defend yourself, even when injured.
    Prerequisites: none
    Benefit Predators gain no bonus against you for injury.
    Normal: Valgyti checks against prey that have lost 1/3 of their hit points have a +2 circumstance bonus. Against prey that have lost 2/3 of their hit points, Valgyti checks have a +4 circumstance bonus.

    Leap for Freedom [General]
    Predators have a hard time keeping you where they want you.
    Prerequisites: Determined Morsel
    Benefit: When you successfully escape from the mouth, you may chose to escape from the grapple entirely.
    Normal: The predator may chose to be grappling you after you escape from the mouth.

    Squirmer [General]
    You use speed and flexibility in addition to brute strength to escape predators.
    Prerequisites: Escape Artist 6 ranks
    Benefit: You may use a full attack action to make multiple escape attempts as though your ranks in Escape Artist were a BAB. (Example: 7 ranks is +7/+2)
    Normal: You may either use grapple attacks to escape a grapple, or make one escape artist attempt as a standard action.

    Inedible [General]
    You don't go down without a fight.
    Prerequisites: Determined Prey
    Benefit Whenever a predator fails on a Valgyti check against you, they provoke an attack of opportunity. If this AoO hits, you gain a bonus on your next escape attempt against that pred equal to the damage dealt.


    Reposting Oslecamo's fire dragon because I wanted it in just one thread:

    Spoiler
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    Quote Originally Posted by Oslecamo

    Growth modifiers

    {table=head]Base Size|New Size| AC & Attack Bonuses*|Space*|Reach (Tall/Long)*|Ave. Size Incr.|Ave. Weight Incr.|Grapple Mod.|Hide Mod.
    Fine|Diminutive|-4 (size)|+˝’|+0’/+0’|+6”|+1/2 lb.|+4 (size)|-4 (size)
    Diminutive|Tiny|-2 (size)|+1˝’|+0’/+0’|+9”|+5 lbs.|+4 (size)|-4 (size)
    Tiny|Small| -1 (size)|+2˝’|+5’/+5’|+18”|+36 lbs.|+4 (size)|-4 (size)
    Small|Medium| -1 (size)|+0’|+0’/+0’|+3’|+240 lbs.|+4 (size)|-4 (size)
    Medium|Large|-1 (size)|+5’|+5’/+0’|+6’|+2000 lbs.|+4 (size)|-4 (size)
    Large|Huge|-1 (size)|+5’|+5’/+5’|+12’|+8 tons|+4 (size)|-4 (size)
    Huge|Gargantuan|-2 (size)|+5’|+5’/+5’|+24’|+80 tons|+4 (size)|-4 (size)
    Gargantuan|Colossal|-4 (size)|+10’|+10’/+5’|+48’|+200 tons|+4 (size)|-4 (size)
    [/table]

    Red dragon:


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    HD:d12
    {TABLE]Level | BAB | Fort | Ref | Will | Feature
    1 | +1 | +2|+0 |+2 |Red Dragon body, Arcane blood, +1 Str
    2| +2| +3|+0 |+3 | Keen senses, Fire Breath
    3| +3| +3|+1| +3| Blindsense 60 feets, Str+1, Con+1
    4| +4| +4| +1|+4 | Wings
    5| +5| +4| +1| +4| Tail slap, Growth
    6| +6| +5|+2 |+5 | Sugestion, +1 Cha
    7| +7| +5| +2| +5| +1 Str, +1 Con, Firey Arcana
    8| +8| +6| +2| +5| Locate Object, +1 Cha
    9| +9| +6|+3 |+6| +1 str, +1 con, Greed
    10| +10| +7|+3 |+7 | Fire Lord, +1 Cha
    11| +11| +7| +3|+7 | Arcane Skin
    12| +12| +8| +4|+8 | Iron Scales, +1 Str, +1 Con
    13| +13| +8| +4| +8| Growth, crush, Frightfull presence
    14| +14| +9| +4| +9| +1 Str, +1 Con, Hellfire
    15| +15| +9| +5| +9| Burn, +1 Cha
    16| +16| +10| +5| +10| +1 str, +1 con, Firey Arcana
    17| +17| +10| +5|+10 | Revenge, +1 Cha
    18| +18| +11|+6 |+11 | +1 str, +1 con, Find the Path
    19 | +19| +11| +6| +11| Wrath, +1 Str, +1 Cha
    20| +20| +12| +6| +12| Growth, tail sweep, Discern location

    [/TABLE]
    2 Skill points+int per level, quadruple at 1st level. Class skills: Concentration, climb, jump, spot, listen, apraise, intimidate, Knowledge(any), spellcraft.

    Proefeciencies: a red dragon isn't proefecient with any armor or weapons, besides his own natural weapons.


    Features:

    Dragon Body:
    The red dragon loses all other racial bonuses, and gains Dragon traits, fire subtype, bite 1d8 damage+Str mod, 2 claws attack for 1d6 +1/2 Str mod damage each and 40 base speed, medium size. The Red dragon has wings, but they're too weak to do anything for now. His claws are capable of fine manipulation and can be used for somatic components of spellcasting or anything else a human hand could do.

    The red dragon also gets a natural armor bonus of 2+Con modifier. Whenever the red dragon grows one size category, his natural armor increases by a further 1.


    The red dragon has immunity to fire, but takes 50% more damage from cold attacks.

    Arcane Blood:
    A red dragon receives spells known and spells per day as a bard of same level, but he casts as a sorceror and takes his spells known from the sorceror/wizard spell list.

    If it multiclasses as a bard it's spellcasting increases as a bard.
    If it multiclasses as a sorceror it counts as already having sorceror casting depending on it's dragon level, as shown on the following table.

    {table]Dragon level | Virtual sorceror casting
    1|-
    2|1
    3|2
    4|3
    5|4
    6|5
    7|6
    8|6
    9|7
    10|8
    11|8
    12|9
    13|10
    14|10
    15|11
    16|12
    17|12
    18|13
    19|13
    20|13
    [/table]

    So for example a dragon 2 who takes a level of sorceror would count as already having 1 level of sorceror and gains the spell slots and spell knowns that a sorceror gains when leveling from level 1 to 2, but not the spell slots and spell knowns from the 1st level of sorceror. He would get the familiar ability, but dragon levels wouldn't count for it.

    A dragon 18 who takes a level of sorceror would count as having 14 levels of sorceror(13+1) and gain the spell slots and spell knowns that a sorceror gains when leveling from level 13 to 14, but not the spell slots and spell knowns that a sorceror gets from level 1 to 13, He would get the familiar ability, but dragon levels wouldn't count for it.

    His Caster level remains equal to his full HD when multiclassing to sorceror.

    If a dragon takes a casting prc, it may choose to advance his casting as that of a sorceror. So a dragon 10/loremaster 10 would cast as a 18th level sorceror (he would still receive spell slots and spells knowns from a bard 10 from the first 10 dragon levels and then the spell slots and spell knowns from a sorceror 11-18 for the loremaster levels)


    Ability score increase:
    The red dragon ability scores increase by the shown amount.

    {table]Level | Total bonus gained
    1|+1 Str
    3 | +2 Str, +1 Con
    6 | +2 Str, +1 Con, +1 Cha
    7 | +3 Str, +2 Con, +1 Cha
    8 | +3 Str, +2 Con, +2 Cha
    9 | +4 Str, +3 Con, +2 Cha
    10 | +4 Str, +3 Con, +3 Cha
    12 | +5 Str, +4 Con, +3 Cha
    12 | +6 Str, +5 Con, +3 Cha
    15 | +6 Str, +5 Con, +4 Cha
    16 | +7 Str, +6 Con, +4 Cha
    17 | +7 Str, +6 Con, +5 Cha
    18 | +8 Str, +7 Con, +5 Cha
    19 | +9 Str, +7 Con, +6 Cha

    [/table]
    NOTE:this table presents the TOTAL bonus gained for ease of keeping count! Don't add the values from diferent levels!

    Keen senses:At 2nd level the red dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

    Fire Breath:
    At 2nd level the red dragon can fire a cone of 30 feet dealing 1d6 fire damage/HD with DC ref of 10+1/2 HD+Con modifier for half every 1d4 turns. Cone increases by 5 feets with each extra HD the player takes from here.

    Blindsense:
    as the normal ability, range 60 feets.


    Wings:
    At 4th level the red dragon becomes able to fly at the speed of 10 feets per HD, with poor maneuverability. The maneuverability doesn't increase naturaly, but players can take the Savage Species feat that increases it by two steps(stackable). Each wing can also be now used to deliver a natural atack dealing 1d4+1/2 str mod damage.

    Growth:
    At 5th level the red dragon grows to large size.
    At 13th level the red dragon grows to huge size.
    At 20th level the red dragon grows to gargantuan size.

    His AC, bonus to hit, base damage, grapple and skills change acordingly, but he doesn't get any ability score bonus or penalties.

    Tail slap:
    The red dragon can now make a tail slap attack dealing 1d8 +1,5 str modifier damage (already taking in acount large size).

    Red dragon SLAs:At 6th level the red dragon can use Sugestion as a SLA 1/day per 3 HD it has.

    At 8th level it can use locate object as a SLA 1/day per 4 HD it has.

    Save DCs are 10+1/2 HD+Cha mod.

    Firey Arcana: At 7th and 16th level the red dragon adds any sorceror/wizard spell with the fire descriptor of a level he can cast to his list of spells known.

    Greed:At 9th level a red dragon can instantly discern the monetary value of any objects in his view. He can also memorize the number and type of each item and notice if anything is missing or added to that group of items with a new glance.

    Fire Lord:
    At 10th level a red dragon casts spells with the [Fire] descriptor at +2 caster level and ignores any limit on caster level on such spells.


    Arcane skin:
    At 11th level the red dragon gains SR equal to his HD+11.

    Iron Scales:
    At 12th level the red dragon gains DR/magic equal to half his HD.

    Crush:
    At 13th level the dragon can make a crush attack dealing 2d8 damage base, already taking in acount huge size
    Spoiler
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    This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

    A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

    A crush attack deals the indicated damage plus 1˝ times the dragon’s Strength bonus (round down).


    Frightfull presence:
    The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Enemies within a radius of 30 feet × half the dragon's level are subject to the effect if they have fewer HD than the dragon. A potentially affected enemy that succeeds on a Will save (DC 10 + ˝ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, enemies with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

    Hellfire: At 14th level the red dragon's flame burns hotter than anyone can measure. The red dragon's breath weapon ignores fire resistance from any target equal to his own HD. If a creature is immune to fire, the red dragon's breath weapon still deals damage equal to the red dragon's HD, reflex save for half.

    Burn:At 16th level, as a free action a number of times per day equal to his Cha mod, the Red Dragon can make his breath weapon persist and keep dealing damaging on the same area. This lasts for a number of rounds equal to the dragon's HD, but deals 1 less damage dice for every turn that passes.

    Revenge: At 17th level, whenever the red dragon is damaged or hindered in any way by an oponent, he automatically knows that oponent's location for 1 round. If the red dragon can't actually see this oponent then he still counts as having total concealment against the red dragon.


    Find the path:
    At 18th level the red dragon can now use find the path as a SLA 1/day for each 5HD it has.

    Wrath:
    At 19th level, 1/day the red dragon can enter a state of pure destructive rage as a free action. He gains an enanchment bonus on attack and damage rolls, to Str, Con and Cha equal to 1/3 his HD. This rage lasts 3+(enanched) Con mod rounds, after wich the Red Dragon is exhausted.


    Tail sweep:
    This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals 2d6 plus 1˝ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).

    Discern location:the red dragon can now use discern location as a SLA 1/day for each 5HD it has.




    Personal coments:
    Spoiler
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    So this class allows you to play a dragon up to gargantuan size. You can breath, get some SLAs, natural armor, limited but usefull arcane casting, sold skills, fly, some ability score increases, and always have HD equal to your character level. It should be more than able to hold his own in any average/high powered campaign, being a tank, suport arcane caster of Jack of all trades.

    You can also multiclass out at any time, and around half your class abilities will keep increasing, not counting the spellcasting wich can be increased by taking prcs that increase it.
    Quote Originally Posted by The Tygre View Post
    What have you done, and why do I love it?
    Quote Originally Posted by Realms of Chaos View Post
    A ruleset for a fetish? Meh, why not.
    Extended signature, gooooo!

  21. - Top - End - #81
    Troll in the Playground
     
    The-Mage-King's Avatar

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    Default Re: The Homebrewer's Extended Signature

    Extended Sig- Because I can.

    Note: If you find something awry with one of my homebrews, please PM me instead of posting in the thread. I'd rather be able to quote the thread when I want to repost the stuff in whole than have to dig through my files to find it.


    Homebrew

    Classes, Standard:

    Spiral Warrior- WHO THE HELL DO YOU THINK I AM? (Psionic/ToB gish base class) Disowned.

    Barrier mage: What's worse than an anti-magic field? A caster specializes in anti-mage spells.

    Sentai: For all your transforming superhero needs.

    Kaijin: Totally not a dude in a rubber suit, guys!


    Classes, Prestige:

    Parivir- The Final Fantasy Tactics A2 job, turned into a PrC. Yep.

    Judge- The Final Fantasy Tactics Advanced Judge, now in PrC form.

    One Winged Angel- Cliche villain form transformation, turned into a PrC. Yeaaahhh....

    Master of Gradation Air- Suddenly, magic swords.

    Keeper of the King's Vault- Owns an extradimensional space, from which they can fire stuff.

    Knight of the Blank Shield- Suddenly, your own swords turned magical swords.

    Shaper of the Way- A ToB/Spellshaping prestige class.

    Translocation Adept- A teleporting Spellshaping prestige class.

    Exoplasmic Master- Take ToB. Add Astral Construct as a suit of armor. Done.


    Epic Destinies:

    Heroic Spirit- For all your legendary warrior needs.


    Creatures/Types:

    Nobodies- The Kingdom Hearts enemies that you get oh so annoyed by.


    Disciplines/Spells:

    Hero's Edge- Take a flying leap and cut that dragon in two.

    Chronological Adjustment spells- Change your age around!


    Bloodlines:

    Nanaya bloodline- Based on the demonslaying clan in the Nasuverse.

    Holy Blood- FE 4's Holy Blood as bloodlines.


    Misc:

    My homebrew idea repository

    Expertise Bonuses- Giving the anti-mage guys a chance to get their plusses.


    Non-homebrew stuff:

    Recent Avatars
    Spoiler
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    The Mage King, by Felyndiira.

    Master Xehanort, by Bradakhan

    Vanitas, by Bradakhan

    Van Hohenheim, also by Bradakhan

    Snow Villiers, yet again by Bradakhan

    TMK, by Bradakhan

    Mirror!TMK, by Bradakhan

    N, again by Bradakhan

    The-Mage-Kid, by Savannah


    GIRUGAMESH, by kaptainkrutch

    Eldritch TMK by Savannah

    GURRENGAIGAR, by Tiny Mushroom

    Zelretch, by Ceika

    Saber (Fate/Prototype), by Ceika

    Fate/Zero Berserker, by Ceika

    TMK, take 3, by Ceika.

    Gokai Red, by Ceika



    Internets. I haz them.





    Quotes

    Spoiler
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    Quote Originally Posted by M-Bark View Post
    I gotta say that this class is ultra nifty.

    Yes, I said it. ULTRA NIFTY.

    Quote Originally Posted by Gideon Falcon View Post
    Well, we have a cyborg, a caveman, a mad scientist supersoldier, and alchemist, an eldritch abomination, a teleporter, two fey, a lich, a krakken, The-Mage-King, and who knows what other insanity.
    Quote Originally Posted by DoctorGlock View Post
    Is there a "like" button?

    Quote Originally Posted by Psyren View Post
    3.0 Psionics AND third-party? You may as well have used dandwiki, followed by flicking rubber bands at each other and giggling uncontrollably.

    Quote Originally Posted by Kelb_Panthera View Post
    Remember kids: when running from death, a hobo a year keeps the reaper to your rear.
    Last edited by The-Mage-King; 2014-03-20 at 11:35 PM.

  22. - Top - End - #82
    Ogre in the Playground
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    PrC's

    River Warden: skillmonkey PrC with water themes.

    Shadow Warrior: Soulborn/Shadowcaster gish.

    SssSsSss: Incarnum using PrC for lizardfolk.

    Apostate Sword: class based around not fighting. Probably not useful in a standard D&D game.

    Scion of Awesome: You're so cool you make the universe forget that you shouldn't be able to do that.

    Dissembler: As it turns out, some undead don't need to be all in one piece to be dangerous.

    Channel of Ysgard: Incarnate PrC which is viking themed.

    Cogitator: Warforged PrC based around executing your battle plan.

    Unbound: Another Incarnum PrC, this one combines Factotum and Incarnate. There is also an epic destiny involved but... friends don't let friends play Epic.

    Master of Marks: A skill based class which creates supernatural effects with runes. Most effective if given the chance to prepare a battlefield, an ambush, a robbery, etc ahead of time.

    Goldbug: Turns money into power without the bother of magic items. Comes in direct engagement and manipulator/summoner varieties.

    Phoenix Hunter: A ranger oriented PrC with various abilities to help v mythical firebirds.

    Mystic Ninja: Warlock/Ninja hybrid, with the goal of making it easier to make ninjas from the movies using the ninja class.

    Dream Warrior: It's like Combat Focus, but less terrible.

    Promethean Psion: It's a caveman wielding a club that is also a psion. Not the caveman, the club.

    Brilliant Paladin: Remember the Helm of Brilliance? This class makes it... less stupid to use.

    Mythtaken: It's a bard who tells people that monsters aren't so scary. And they have powers to make it (sort of) true.

    Marked One: Mark of Justice is normally a problem. This class makes it an opportunity.

    Crucible: Have you ever wanted to purge evil with your fireballs, but your party members keep getting in the way? This class is for you.

    Adept of Loki: Did you ever think that D&D needed more dice? This class has you roll for class features every level. And BAB, saves, skills... it's probably not a good idea to actually play it.

    Celestial Seed: It's a fighter. With a dash of Favored Soul. Also it gets outsider powers and turns into an angel... or a devil.

    Flow Walker Scout PrC that lets you make an area of the battlefield more interesting. Attack and movement choices, and something about knowledge I guess.

    Longstaff Devotee: It was suggested that we make classes using exotic weapons. So, here is one.

    Base Classes

    Pilot of Nothingness
    :Class based around calling a giant fighting robot.

    Soulborn Remake: it's full BAB and full meldshaper level. And gets essentia from level 12.

    Misc

    Totemist Soulmelds

    Incarnate Soulmelds

    Another Incarnate Soulmeld: much more effective at healing than Lifebond Vestments.

    Paladin Spells: most of these are useless for Archivists, which is good or bad, depending.

    Human Paragon Substitution Levels: includes a vestige based on Theodore Roosevelt.

    New uses for Sense Motive and Gather Information
    : exactly what it says on the tin.
    Last edited by Glimbur; 2014-05-03 at 06:21 PM.

  23. - Top - End - #83
    Ogre in the Playground
     
    T.G. Oskar's Avatar

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    Default Re: The Homebrewer's Extended Signature

    Count me into one of these extended sigs. I'd have loved that the Compendium updated a bit more, but hey, the more I shamelessly self-promote the better, no?

    Classes
    Original
    Blademaster - super-focused master of a single Martial Discipline.
    Dreadlord - spontaneous Necromancy specialist "profane" champion that slowly turns into a Death Knight. Or, "what would the Dread Necromancer be if it was forced into the Paladin chassis"
    Summoner* - a Conjuration/Transmutation spontaneous specialist who can summon up to nine beefed up creatures.
    *Note: intended for 3.5 only, hence original and not retooled.

    RetooledTM
    Bez-Kismet (Hexblade) - a warrior that defies fate, and alters probability through arcane magic and sheer willpower to do so.
    Healer - now with 150% more healing, 200% more buffing, 300% better healing and 500% more offensive abilities!* (*:Rough estimates)
    Marshal - toughened veteran with the extraordinary ability to make MEN out of wimps.
    Monk - the first in the Ki retooling series, this Monk is sure to give the old arts a run for their money! Now on its 2nd edition, with more options for the discerning builder. Also Monk Lite for those who want a less complex class.
    Ninja - the second in the Ki retooling series, this shadowy spy, assassin and overall badass is sure to shut up bright orange ninjas in their midst.
    Ranger - now with more stealth and tracking options, better combat styles and improved magic!
    Samurai - the third in the Ki retooling series; now with combat styles and sure-striking instant kill moves!
    Warlock - with improved invocation acquisition! Comes with free Channeler PrC.
    Warmage - now with 50% more firepower, 125% more battlefield control, 300% of damage potential, and less than 1% of the frustration of playing a blaster!
    Wyrmlord - an improvement to the Dragon Shaman that improves their auras of leadership and further emphasizes their draconic potential.
    Zealot - an extensive retooling of the Soulborn, using the divine champion chassis from Project Heretica in combination with the power of Incarnum.
    * (*:Rough estimates)

    Project Heretica - Paladins, Blackguards, Anarchs, Justiciars, champion-flavored PrCs, Avenger weapons, armor suits of Virtue, new spells for divine champions, and a discussion on the core concept of retoolings: chassis!

    Archetypes -- modifications to classes that form an entirely different playstyle
    Swashbuckler - a Rogue archetype that sacrifices skill prowess for improved combat prowess, using finesse and intellect rather than brute force.

    Subclasses -- 5th Edition content exclusively
    Oath of Martyrdom - a Sacred Oath for the 5e Paladin that re-introduces Damage Redirection and improves healing capabilities.

    Prestige Classes
    Original
    Dragonfire Disciple and Dragonfire Theurge - Two prestige classes combining draconic invocations and arcane/divine magic! (Also available for Warlocks)

    Retooled
    Arcane Archer - one of the base PrCs from the Dungeon Master's Guide, now with improved arcane spellcasting ability.
    Arcane Fencer - one of the base PrCs from the Dungeon Master's Guide, now with actual class features. Comes in general or specialized flavor.
    Assassin - one of the base PrCs from the Dungeon Master's Guide, now with improved stealth capabilities and anti-spellcasting techniques.
    Bladesinger - the original Elven gish, now in a much more effective format! (Spells not included)
    Defender of Sealtiel - making justice to a class that should have been just as awesome as Fist of Raziel (hopefully, that is).
    Mystic Theurge - the original dual-caster, now with easier entry and optional level extension for real and effective dual-casting.
    Deity-specific PrCs - new and improved PrCs for Heironeous, Pelor, Ehlonna, Gruumsh, and others!
    Thespian of Many Roles - a retooling of the Master of Masks that uses method acting to boost the PrC to Chameleon-levels of jacking.

    Alternate Class Features
    ACFs for the Martial classes without Adeptness - providing options for old classes to enjoy the new features of the Tome of Battle without a need for dipping. (Note; use at your own risk)

    Feats
    Feats for the Martial dabblers - felt that the feats in the Tome of Battle were not enough? No worries! Support for Incarnum, Psionics, Combat Form and Weapon Style feats included.

    Alternate Rules - a way to deal with the pesky rules problems of D&D in a clever and well thought format.
    Combat - deal with some of the issues in combat, including iterative attacks and special combat actions.
    Magic & spellcasting - work the rules of magic to reduce the power of some spells, turn others into invocations, and deal with the overall act of spellcasting.
    Magic items - a near-complete revision of magic items from the SRD. Includes new and interesting items.

    Fluff
    Deities of the absurd and the awesome! - Hot Blood! Evil Lawyers! Tonberry gods of death! Beautiful assassins! Mechas! And more gods that hardly had a chance to appear.

    Monsters
    Hippozoology - monsters with a strong horse theme.

    Coming soon: More classes! More prestige classes! Feat retoolings! HAL System! More 5e content!
    Last edited by T.G. Oskar; 2014-09-30 at 02:52 PM.

  24. - Top - End - #84
    Barbarian in the Playground
     
    Dante & Vergil's Avatar

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    Default Re: The Homebrewer's Extended Signature

    My extended signature.

    My Bleach d20 stuff!
    Spoiler
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    Quote Originally Posted by Dante & Vergil View Post
    This is where my Reiatsu Ideas for the Bleach d20 are. Take a look. Just click the little green arrow in this quote box.
    Quote Originally Posted by Dante & Vergil View Post
    Those were my ideas, now check out the finished rules!

    If you are looking for something to fix you Epic Spellcasting woes, looking here I think will help.
    The Epic Spellcasting Revision is now here at the Playgrounds!!
    Awesome quote I found!
    Spoiler
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    Quote Originally Posted by GAThraawn View Post
    Grand Admiral Thrawn
    David Xanatos
    Sherlock Holmes
    Adrian Veidt
    Danny Ocean
    Batman

    Whatever your plan for armageddon, this team will have already figured it out, stopped it, tricked you into betraying your own hideout and everyone on your side, had you lock yourself in jail and had time for a cup of tea before you even think to get started.


    Spoiler
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    The Ichigo vs. Ogichi Avy done by the lovely Recaiden!
    The Jackpot Avy done by the super awsome spectralphoenix!
    Last edited by Dante & Vergil; 2013-05-19 at 03:52 AM.

  25. - Top - End - #85
    Barbarian in the Playground
     
    NecromancerGuy

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    Default Re: The Homebrewer's Extended Signature

    Classes:
    The Summoner
    The Witch
    The Yojimbo

    Races:
    Deadborn Races Tainted with Unlife.
    Kilzecru Baatezu devils masquerading as men.
    Night-Touched Vampire-descended humanoids.
    Virtues Angels that walk among men.
    Paleborn A wraith in a human prison.

    Races of Nippon:
    Kappa
    Tatsu
    Tengu
    Hari-Onago

    Shameless Ego Quotes:
    Quote Originally Posted by Akal Saris View Post
    Jarrick's Summoner is a good example of a homebrew class that I wish I could play someday.
    Quote Originally Posted by Jolly View Post
    Very nifty class, subscribing. I've been torn between trying a Dread Necro and a Malconvoker for my next char, but I think I like [The Summoner] even more than either.
    Last edited by Jarrick; 2011-01-02 at 08:09 PM.
    "To play a fighter is to play the game.
    To play a wizard is to understand the rules.
    To understand the rules, and play a fighter, is to understand the game."
    -Lycar
    My Homebrew

  26. - Top - End - #86
    Firbolg in the Playground
     
    Kobold-Bard's Avatar

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    Default Re: The Homebrewer's Extended Signature

    Base Classes:
    Soul Weaver - Warlock-ish Incarnum Base class
    Metamorph
    Metamorph v2.0 - Shapeshifter base class

    Prestige Classes:
    Master Generalist - Like the Master Specialist, but for Generalists (because they rock).
    Mystic Theurge Fix - a Theurge that doesn't make me cry at night
    Archmage Fix - It's the Archmage for crying out loud, IotSV shouldn't be preferred to this badboy.
    Archpsion - Archmage for Psionics (and not that crappy WotC one)

    Misc:
    Compassionate Mage - Arcane healing ACF
    Passing Grace - Paladin Spell
    Telepathic Creature - 0LA template
    Some of the Improved Monster Classes - Check 'em out because they're all awesome.
    Last edited by Kobold-Bard; 2012-02-06 at 07:15 PM.
    Zenithbold-Bard by Lord Raziere | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  27. - Top - End - #87

  28. - Top - End - #88
    Bugbear in the Playground
     
    Kuma Kode's Avatar

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    Default Re: The Homebrewer's Extended Signature

    {table=head;width=100%]
    Dungeons and Dragons 3.5

    {table=head;width=100%]Homebrew | Type | Description | Status
    Whisper | Base Class | Far realm invocation/shadow magic user based on balance, karma, and anti-magic | Usable
    Sycophant | Base Class | Master manipulators and navigators of the social labyrinth. | Usable
    True Specialist Diviner | Base Class | Knowledge is power. An experimental first-step in creating a series of True Specialists. | Abandoned Draft
    Winds of Aether | Campaign Setting | Magic and adventure on the high seas. The really, really high seas. | Abandoned Concept
    [/table][/table]
    {table=head;width=100%]
    d20 Modern

    {table=head;width=100%]Homebrew | Type | Description | Status
    Cybermentalist | Advanced Class | When does a perceptual schematic become consciousness? When does a difference engine become the search for truth? When does a personality simulation become the bitter mote of a soul? | Usable
    Shadow Theory | Horror Campaign Setting | Sometimes, fear is the appropriate response. Supernatural apocalyptic horror setting complete with a custom, rune-based magic system. | Usable, ACTIVE
    Starship Combat | Variant Combat System | Reworked system for starship combat, including 3-dimensional grids, facing, maneuverability, power cores, variant shield mechanic, variant action economy, new weapons, and the ability to use psionics in ship-to-ship battles. | Mostly usable
    Aurora | Future Campaign Setting | Two stars are better than one. | Abandoned Concept
    [/table][/table]
    Last edited by Kuma Kode; 2012-02-23 at 08:14 PM.

  29. - Top - End - #89
    Barbarian in the Playground
     
    Magicyop's Avatar

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    Default Re: The Homebrewer's Extended Signature

    D&D 3.5

    Base Classes

    Prestige Classes
    • Nightbeast, lurk in the shadows and devour small children... or candy, whatever floats your boat.
    • Auran Pirate, a sailor who engraves their ship with powerful runes to create a vessel to be remembered.


    Monster Classes

    Epic Prestige Classes

    Monsters
    Last edited by Magicyop; 2011-07-07 at 01:38 PM.
    Full Homebrew List

    New Homebrew:
    Auran Pirate, a sailor who engraves their ship with powerful runes and creates a vessel to be remembered.

    Many thanks to Qwernt for my amazing mind flayer avatar!

  30. - Top - End - #90
    Dwarf in the Playground
     
    DruidGuy

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    Default Re: The Homebrewer's Extended Signature

    Spoiler
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    Spoiler
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    Bindrune courtesy of Starfols. Request yours here!
    Quote Originally Posted by Cobra_Ikari View Post
    Could you touch the sound you heard in the vision you saw from the flavor you tasted from a color?
    Quote Originally Posted by Zaq View Post
    2 + 2 = fish
    50 gp = +2
    2 + (50 gp) = fish
    50 gp = fish – 2
    sickened = – 2
    50 gp = fish + sickened
    Sick fish are 50 gp

    WHAT HAVE YOU DONE


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