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  1. - Top - End - #181
    Troll in the Playground
    hoverfrog's Avatar

    Join Date
    Aug 2010

    Default Re: The Homebrewer's Extended Signature

    True Power (Magic System) - Based on the Wheel of Time RPG and books.

    Savage Tide Adventure Path in Eberron

    Out of character threads
    In character threads

    Isles of the Small Folk Campaign

    Isles of the Small Folk P.E.A.C.H
    Isles of the Small Folk Recruitment (Closed)
    Isles of the Small Folk IC
    Isles of the Small Folk OOC
    Isles of the Small Folk NPC list
    Dice rolls thread
    XP List

    Please feel free to make use of any PCs or former PCs of mine as NPCs for your own games. I enjoyed creating them and playing them, no matter how briefly, so nothing would please me more than if someone else found a use for them too.

    Current characters

    Character OOC IC Colour Description
    Wilhelmina 'Mina' Lovain d'Lyrandar OOC Red Hand of Doom in Eberron DarkOrange Khoravar Artificer 5

    Former Characters

    Character OOC IC Colour Description
    Klar'ith Two Hearts OOC All Voldur DarkOliveGreen Voldur Cleric 2\ Wizard 1
    Burned Bear OOC Pathfinder Prehistoric Sienna Human Barbarian 1
    Prospero ir'Roath OOC A City in Pieces Inner Region Purple Human Wizard 4
    Boric Mort OOC Underholme DarkRed Gnome Sorcerer 6
    Ashayan Lovain d'Lyrandar OOC Forge of War DeepSkyBlue Half elf Bard 1
    Dannydd Nhamashal Lloigor OOC Jestul DarkRed Elven Wizard 5
    Dagobert 'Dag' von Gerhardt OOC The Silent War Navy Human Artificer 4
    Rhaern OOC Wheel of Time Red Human Aiel Wolfbrother (Druid)
    Loras Tealeaf OOC Liberate Tutame Blue Halfling Psychic Warrior 2\Monk 1
    Tuchon Ninaelchanar OOC A Land in Need DarkOliveGreen Grey Elf Wizard 6
    Kamaskra Mul OOC World War in (un)Dead DarkRed Vampire Dread Necromancer 8
    Seric Vonn Pinn OOC Birth of a New Species DarkRed Cleric of Hextor 1
    Echevaria Strata OOC Cavern of Arugal Olive Kalashtar Psion (Shaper) 1
    Dhorfin'aashta OOC Agents of the Twelve Dark Green Half Orc Ranger 3\Fighter 3
    Gormadoc Twin Blade OOC Maverick of the Outlands Dark Green Human Heroic Barbarian
    Eupraxia Glykeria OOC The Town in the Ruins Silver Bold Tiefling Witch 1
    Pythal Neiroma OOC The Sinister Secret of Saltmarsh Indigo AD&D Elf Magic User/Thief 1
    Dajorn 'Dodge' Blaquesmith OOC Way of the Vile Dark Green Pathfinder Rogue (Spy) 1
    Mink Orduno OOC Yours for the taking DarkOrange Human Wizard 1
    Nettle Evans OOC Potters of the Carribean Green Half-Veela Witch 1
    Gunn Appleby The Came from Droaam Teal Rogue 5/Assassin 1
    Sang Wan Wyverna OOC Dissidents of Sarlona Dark Green Shifter Ranger 2\Wilder 1
    Pen ir'Embrace OOC Sleuths of Sharn DarkGreen Changeling Wizard 4
    Jino Joei OOC Tar Valon Dark Orange Tairen Wilder 3
    Bellamy Saltfoot OOC Pirates of the Aether Blue Halfling Druid 4
    Reyes Ridenhour OOC Waterdeep Dark Green Human Cleric of Wee Jas 2
    Elsabet Cynar OOC To Hunt in the Shadow Bold Indigo Cairhienin Initiate 6

    Pythal Neiroma
    Elf Magic User\Thief
    Hit points: 5
    AC: 5
    THAC0: 20
    Alignment: Neutral
    STR|10|1-2 Open Doors, 2% Bend Bars
    INT|16|5 Additional Languages, 65% know spell, Min 7 Max 11 spells/level
    WIS|6|-1 Magical attack adjustment
    DEX|17|+2 reaction\att adj, -3 Def. adj. +5% PP, +10% OL, +5% MS, +5% HS
    CON|14|system shock 88%, resurrection 92%
    CHA|10|Max 4 henchmen[/TABLE]
    90% resistant to sleep and charm
    +1 to hit with bow, short sword or long sword
    Languages: Alignment, elvish, gnome, halfling, goblin, hobgoblin, orcish, gnoll, common, giant
    1 in 6 chance of detecting concealed doors
    2 in 6 chance of detecting secret doors if looking
    3 in 6 chance of detecting concealed doors if looking
    4 in 6 of surprising if not in metal armour and alone or with elves and halflings

    Backstab x2
    1st 1 Charm Person

    Spell Book:
    Charm Person
    Magic Missile

    Saving Throws

    Paralysation\Poison or Death Magic|13
    Breath Weapon|15


    Pythal Neiroma is a scout for the elven royal navy. He uses his stealth abilities to spy out opposition to the royal court and to explore new lands in search of threats. He tends to act independently of others and on land despite his affiliation and finds himself missing the simple joys of sailing. As a mage he knows that his powers are weak so he takes spells that can be useful in gaining allies. Above all he is a patriot.

    Spell book
    Leather armour 5gp
    Longsword 15gp
    Shortbow 15gp
    Quiver with 20 arrows 12sp
    Backpack 2gp
    Rope, 50' 4sp
    Iron rations, 1 week 5gp
    Thieves picks and tools 30gp


    {table]Weapon|Size S/M|Size L|Speed| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10

    {table]Weapon|Size S/M|Size L|RoF|S|M|L| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |10

    My Game that Died :(
    Battle for the Five Nations

    Recruiting Thread
    Out of Character Thread
    In Character Thread
    Dice rolls thread
    XP list (confidential)

    Table converter
    Useful Resources
    Last edited by hoverfrog; 2015-03-30 at 06:56 AM.
    Current status: Perfectly dandy.
    I now cycle 22 miles a day. If I stop posting it probably means that someone ran me off the road. Watch out for cyclists. We're squishy.

    Extended signature

  2. - Top - End - #182
    Bugbear in the Playground
    sirpercival's Avatar

    Join Date
    Oct 2011

    Default Re: The Homebrewer's Extended Signature

    The full library of all my work (pbp, homebrew, optimization) is over on minmaxboards here. However, I've begun reposting a lot of my stuff on these boards, and entering homebrew contests. So, here's my GitP extended homebrew sig.

    Homebrew Martial Discipline Compendium

    Please note that in general, where there are links to both mmx and gitp, the mmx version is generally more up-to-date, and will have more material.

    Large Homebrew Projects
    • Ritual Magic, a splatbook for a new subsystem which involves charging up magical effects to release at a later time. mmx, gitp
    • Magipunk Campaign Setting, cyberpunk with all the tech replaced by magic. An enormous amount of content, including base classes, prestige classes, feats, items, races, houserules, and all that jazz. mmx, gitp
    • Heroes of Hyrule, a port of the LoZ games for 3.5, using Tome of Battle and spellshaping. mmx, gitp
    • Ethos of the Wyrm: the Draconic Ideals, a dragon-themed splatbook for a new supplemental subsystem, kind of like pact magic (though not the same of course). mmx, gitp
    • The Great Wheel: Saga of the Planes, a high level & epic Planescape-style campaign setting, with the lofty goal of coming up with viable rules for high-level and epic play in 3.5. mmx
    • Stratovarius's Past, Present, and Future, a repost and update of Strato's amazing work from the BG boards, with (hopefully) some new content. mmx
    • Wisps of Creation, a standalone subsystem written for MUHA 2. gitp

    Note: classes, prcs, feats, etc. that are part of a large project are not given their own links below.

    Base Classes
    • Ætherforge, base class with a brand new magic system (psionics by way of incarnum, basically). mmx, gitp
    • Astronomer, owner of another brand new subsystem, who "observes" effects happening in the sky and all around. Winner of GitP Base Class Contest XVI - Doing What We Must Because We Can! mmx, gitp
    • Carrionwalker, an Outcast class (amechra's project) which is basically an undead druid. mmx
    • Cycle Warden, a martial adept for all seasons, and winner of the GitP Base Class Challenge XIII, On a Whim. mmx, gitp
    • Dread Champion, the BBEG incarnate (at least, if you want something to be bashy smashy). mmx, gitp
    • Extractor, winner of the GitP Base Class Challenge XV - Lights! Camera!, based on the central characters of the movie Inception. mmx, gitp
    • Jongleur, an incarnum bard, and entry in Base Class Contest XVII - Heroes of Note: Keeping it Trill. mmx, gitp
    • Ley Engineer, a class capable of both standard adventuring and affecting a huge battlefield. Winner of Base Class Challenge XIV - Champions and Mooks. mmx, gitp
    • Nullblade, an invoking class designed to counter everything. mmx, gitp
    • Panphobic, the class which is afraid of everything. Entry in Base Class Contest XVIII - Crazy Hobos Everywhere. mmx, gitp
    • Sandman, a Freddy Krueger-like dream assassin. mmx, gitp
    • Shadowcaster, a fix of the published one in the Tome of Magic. mmx, gitp
    • Sublime Rogue, a rework of the Rogue using ToB material. mmx, gitp
    • Thaumurai, paladin replacement, invoking class, foil to the Nullblade. mmx, gitp
    • Warcrafter, a rework of the artificer using martial adept rules. mmx, gitp
    • Wardancer, a fancy dancey martial dervish class. mmx, gitp
    • Warpsoul, an aberration-based incarnum base class (a la totemist), with lots of new soulmelds. mmx, gitp

    Prestige Classes
    • Architect of the Twofold Way, the perfect blend of Nullblade and Thaumurai. mmx, gitp
    • Asura of Creeping Blight, a warlock-rakshasa entry in GitP PrC Contest XXXIX: Villainy and Evil! mmx, gitp
    • Ayuscientist, a gramarie & incarnum hybrid. mmx,
    • Azure Ascetic, an incarnum/spellshaping prc. mmx, gitp
    • Candysmith, aka Willy Wonka in a can, a prc for the Warcrafter and entry in GitP PrC Contest XL: Based on a Bestseller. mmx, gitp
    • Clockwork Cenobite, a mechanus monk, and an entry in Gitp PrC Contest XXXVI: Traditionally Speaking! gitp
    • Chromancer, a gramarie timey-wimey prc using Chrome (no relation to Google). gitp
    • Dracarnum Acolyte, an incarnum/DFA hybrid. mmx, gitp
    • Enigmatician, master of the puzzle box and entry in the GitP PrC contest XXXIV, Items of Power. mmx, gitp
    • Essence Devourer, a primer on how to become a barghest. mmx, gitp
    • Executor of Bedlam, a rogue steeped in lolrandom, and an entry in GitP Prestige Class Contest XXXVIII, Chaos is as Chaos...Oh look, shiny! mmx, gitp
    • Feater, the only prestige class you'll ever need. mmx, gitp
    • Horned Juggernaut, a were-rhinoceros and an entry in the minmaxboards Homebrew Contest I, One-Spell Wonders. mmx, gitp
    • Mawkin, a scary scary scarecrow, and the winning entry in Gitp Prestige Class Contest XXXV, The Last Harvest! mmx, gitp
    • Necrocarnate, a fix of the dysfunctional published prc. mmx, gitp
    • Precession's Guide, a bashy astronomer and entry in . gitp
    • Primal Soul, Black Blood Cultist + Soul Manifester, a Wilder/Totemist hybrid and the first homebrew I ever did. mmx, gitp
    • Shadow Star Infiltrator, an eladrin-friend who exacerbates the Blood War, and entry in GitP PrC Contest XXXVII, Be Good for Goodness' Sake! mmx, gitp
    • Shamurai, a melee con-artist, the exact opposite of War Hulk. mmx, gitp
    • Soulfused Transcendant, an incarnum prestige class that gets a ton of free melds and chakra binds which can't be changed. mmx, gitp
    • Soulknight, aka Crusader/Incarnate hybrid. mmx, gitp
    • The Prettiest, a 5-level prc which turns you into a pretty pretty elf. mmx, gitp
    • Tiger Avatar, aka Warblade/Totemist hybrid. mmx, gitp
    • Transcholar, a Gramarie transcendant. mmx, gitp
    • Valorous Lieutenant, aka bardbladesader the prc. mmx
    • Voyeur, a prc for the Astronomer based on sneaky Quantum. mmx, gitp
    • Warped Disciple, aka Binder/Warpsoul hybrid, Cthulhu wot wot. mmx, gitp

    Races and Monster Classes
    • Animus, astral planetouched race which values balance. mmx, gitp
    • Dwærrow, dwarves who forge æther. mmx, gitp
    • Githyanki, in a certain Improved Monster Class project. mmx
    • Githzerai, in a certain Improved Monster Class project. mmx
    • Firre Eladrin, in a certain Improved Monster Class project. mmx
    • Half-Ogre, in a certain Improved Monster Class project. mmx
    • Spelljamer, so now you can play as a magic living spaceship. mmx
    • Time Dimensional, since Time isn't an element. mmx, gitp
    • Xevu, a weird aberration incarnum race. mmx, gitp

    Feats, Disciplines, Soulmelds, etc.
    • Combat feats of various colors and flavors. mmx, gitp
    • Factotum toys for you to play with. mmx, gitp
    • Incarnum feats of various shapes and sizes. mmx 1, mmx 2, mmx 3, gitp

    • Extractor Soulmelds, for the dreamers and the knowers. mmx, gitp
    • Jongleur Soulmelds, music to my (and your) ears. mmx, gitp
    • New Necrocarnum Soulmelds, to beef up the few that the Necrocarnate gets. mmx, gitp
    • Warpsoul Soulmelds, for the aberrophiles among us. mmx, gitp

    • Celestial Impetus, force force force blargh. (Epic) mmx, gitp
    • Conquered Mountain, for climbing up your enemies (unfinished). gitp
    • Devouring Crypt, creating hordes of zombies by swinging your sword. (Epic) mmx, gitp
    • Edge Country Hurricane, a silly and unfinished discipline. Use at your own risk. mmx
    • Equinox, maneuvers of Autumn and Spring. (Cycle Warden) mmx, gitp
    • Impromptu Virge, lots and lots of wands and staves. (Warcrafter) mmx, gitp
    • Looming Thunderbolt, Impromptu Virge for the psionic character. gitp
    • Mystic Brew, for potions and alchemy. (Warcrafter) mmx, gitp
    • Perplexing Essence, stealing the magic from your enemies' equipment. (Warcrafter) mmx, gitp
    • Revolution, maneuvers of constant change. (Cycle Warden) mmx, gitp
    • Seven-Forged Sword, rainbow attacks, ho! (Epic) mmx, gitp
    • Solstice, maneuvers of Summer and Winter. (Cycle Warden) mmx, gitp
    • Twisted Vellum, killing people with magic papercuts. (Warcrafter) mmx, gitp

    Stuff which has to be updated/re-ported to gitp: Extractor, Sublime Rogue, Ætherforge, Jongleur
    Stuff which has to be ported to mmx: Precession's Guide

    Depreciated or otherwise on hold:
    Last edited by sirpercival; 2014-02-08 at 11:38 AM.
    (member in good standing of the troll-feeder's guild)

    I am the assassin of productivity.

    Super boss Muscle Wizard avvie by Ceika.

    gitp extended sig
    minmaxboards extended sig (more stuff)

  3. - Top - End - #183
    Troll in the Playground
    TheWombatOfDoom's Avatar

    Join Date
    May 2012

    Default Re: The Homebrewer's Extended Signature

    A = Active
    I = Inactive*
    *Message me if you want to post on it and I will post to prevent thread necromancy. I'd prefer my threads to stay unlocked.


    My Novel/Setting Brainstorms:
    AThe World of Aldain - A resource on the world in my setting; covers supernatural abilities, races, and places.
    ICustom Magic Mechanics - A thread focusing on the Magic portion of my world, which has now been moved to the World Thread, since it is completed.
    ACustom Fate Mechanics - A thread focusing on the Fate portion of my world, currently being worked on before I import it over to the World Thread.
    ACustom Luck Mechanics - A thread focusing on the Luck portion of my world, currently being worked on before I import it over to the World Thread.

    IBalancing the Foodchain - Dragons need to eat without killing the ecosystem.
    ILanguage Assistance - A project exploring language for the various races in my world

    Order of the Stick Projects:
    AThe Annotated Order of the Stick - An ongoing companion guide to the OotS comic which explains the many references through out the comic.
    AThe Order of the Stick Magic Compendium - An ongoing compendium to every spell that has been mentioned or cast within the comic.
    AThe Transcription of the Stick - An ongoing transcription of the OotS comic.

    My Trip Across America:
    ICanvassing the Country - An art oriented roadtrip across the US


    As Game Master:
    IConnection and Contention - Free Form - Unfortunately ended
    C & C Out of Character Thread - Hosts the setting details of the Play by Post.
    C & C In Character Thread - The story as it happens.

    ISmooth as Stone - Serenity RPG - Unfortunately Ended
    S as S Out of Character Thread - Setting information, as well as the area we like to talk...occassionally about the RP.
    S as S In Character Thread - The story as it happens.

    As Player Character:
    ARandom Banter Campaign - D & D 3.5
    RB Campaign Out of Character Thread - Setting information and discussion thread.
    RB Campaign In Character Thread - The story as it happens.
    RB Campaign Dice Thread - This one should be self explanitory...

    I[Empire!] Community World Building Game - Freeform/Morph Made
    Empire! Out of Character Thread - Rules and information, discussions on mechanics and game based chatter.
    Empire! In Character Thread - Regional Actions and Ruler in character declarations
    Empire! Dice Rolling Thread - For any rolls you may fill, try your luck here!
    Empire! FAQ - You got questions? We got answers!
    Empire! Ruler's & Stat List - Maintained by me, updated each Round.
    Empire! Trade & Resources List - Maintained by me, updated each Round.
    Empire! Alliances List - Maintained by me, updated each Round.
    Empire! War & Population List - Maintained by WaylanderX, updated each Round.
    Empire! Regional Technologies List - Maintained by Morph Bark, updated each Round.
    Empire! Religion & Great Project List - Maintained by zabbarot, updated each Round.


    ALegend of Zelda: Thread of Awesome - Playgrounders discuss all things Zelda related, from plot to best ofs.
    IWhat's Your Favorite Homebrew? - Playgrounders discuss their favorite Homebrews and what makes them the best.
    IBalancing Magic and Technology - Playgrounders discuss what their opinions are for how Magic and Technology mix in a setting.
    ISo You Want To Make A Homebrew? - A helpful thread for Playgrounders who are just starting to Homebrew.
    IWhere Did Your User Name Come From - Playgrounders discuss why their user names are the way they are.


    She/He/V-ian Rhapsody - A parody to the song "Bohemian Rhapsody" by Queen. Details the events of Order of the Stick via Vaarsuvius' point of view.
    The Wall: An Introduction - An introduction to a rather intriguing campaign idea I had.
    Close To Home - An exciting chapter in what might be an ongoing project. It might just be a stand alone short story. In either case, it's an interesting setting.


    ARead in Between the Lines: A Story Game - Tell a story word by word...but make sure to read between the lines of the first post!
    IRiddle Me This - Reached Page Limit
    ARiddle Me This II: Riddle Me That - Got a riddle? Good at riddles? Welcome to the second incarnation of this game!


    6 Cookies, 11 Internets, 1 Everything

    Quote Originally Posted by WaylanderX View Post
    You're certainly not the only one mate ;P. But I think everyone that figures it out getz +1 internetz.
    Quote Originally Posted by Haluesen View Post
    I am currently trying to go with your parody while listening to the music, but my blasted computer has hated videos for the past few weeks. The fact that I got it to load 2:30 after about 10 minutes is a miracle. Nonetheless I find myself quite intrigued and mystified by what you have done here. I give you extreme judos, and if it is in my power to do so I wish you give you an internet for this amazingly epic win.
    Quote Originally Posted by cavalieredraghi View Post
    hey Wombat here are 2 cookies and 4 internets. enjoy.
    Quote Originally Posted by Cuthalion View Post
    Indeed. Obtain a cookie.
    Quote Originally Posted by NihhusHuotAliro View Post
    Wombat of doom, you just won everything, and have become the second greatest poster on the GITP forums after Atticusxt.
    Quote Originally Posted by AtlanteanTroll View Post
    *gives the whole RB a cookie*


    Wombat of Doom by Akrim.elf

    MLP Link by Madcrafter

    Wombatman by Cuthalion

    A huge thank you to all!

    Compliments by users

    Quote Originally Posted by Haldir View Post
    Wombat o' Doom is a stand-up dude.
    Quote Originally Posted by Logic View Post
    And how! If Wombat starts a any PBP games, I am all for joining them.
    Quote Originally Posted by Gwynfrid View Post
    I am in awe of your ambition
    Quote Originally Posted by Rain Dragon View Post
    It's official. Mr Doom is awesome.


    Table for a new Inititive idea I had (completed):
    Round time 1 Actions 2 Actions 3 Actions 4 Actions 5 Actions 6 Actions 7 Actions
    1 second o o o o o o o
    2 seconds - - - - - - -
    3 seconds - - - - - o o
    4 seconds - - - - o - -
    5 seconds - - - o - - o
    6 seconds - - o - - o -
    7 seconds - - - - o - o
    8 seconds - o - - - o -
    9 seconds - - - o - - o
    10 seconds - - - - o - -
    11 seconds - - o - - o o
    12 seconds - - - - - - -
    13 seconds - - - o o o o
    14 seconds - - - - - - -
    15 seconds - - - - - - -

    This table represents 1 to 7 actions, with rounds now at 15 seconds long. Actions per round are represented by how many actions a character might have. Action amounts are dictated by racial features, abilities, and class features. Ties in each row go to the initial inititive score. You can see that mainly on 1st and last actions. You'd go down the 15 one by one, so 1 second, everyone goes in order of roll, 3rd second 6 and 7 would go based on their inititive, then 4th, 5 would go and so on.

    Working on Table for SamBurke's Immersion System (WIP):
    Name Requirement Cost Description
    Power of Force - 1 Gain Telekinesis as a Class skill, -1 advancement
    Master of Force [+] - 1
    To Truely [div]Understand Power[/div] - 2 Use WIS anywhere a TK Fate says, “Charisma.”
    Knowledge is the Greatest Force - 2 You may use your INT when a TK Fate says, “Charisma”.
    Crack [+] - 1 You may give an object the Broken Condition.
    Pull [+] - 1
    Push Blast - 1
    ---A Master Am I [+] Push 1
    ---Seer Push 2
    ---Soul of the Seer Push, Seer 1
    ---Wild Force Surge Push 1
    ------Breaking Surge Push, Wild Force Surge 1
    ------Furious Surge Push, Wild Force Surge 1
    ------Exploding Surge Push, Wild Force Surge 1
    ------Punishing Surge Push, Wild Force Surge 1
    ------Way of [div]-----Destruction[/div] Push, Wild Force Surge, Punishing Surge 1
    ---Lose Control Push 1
    ---Unshackled Soul Push 1
    ---Unrelenting Force Push 1
    ---Apoethesis Pulse Push 1
    ---Push like Punches Push 1
    ------Push You, [div]-----Pull You[/div] Push, Come 1
    ------Tossed Like [div]-----A Ragdoll[/div] Push, Come 1
    Disturbance - 1
    Floater Defense - 1
    Phase Step - 1
    Force Armor - 1
    Carrier - 1
    ---Planar Carry Carrier 2
    Bullet Orbs - 1
    Force Meld - 1
    Force of Nature - 1
    Avenging Weapon - 1
    ---Defending Avenger Avenging Weapon 1
    ---Ancestral Avenger Avenging Weapon 1
    ------Relic's Power Avenging Weapon, Ancestral Avenger 1
    Many Hands, [div]Light Work[/div] - 1
    ---Handwave Many Hands - Light Work, Push Blast/Pull 1
    ---Telekinetic Fighting Many Hands - Light Work 1
    ---Swirling Death Many Hands - Light Work, Telekinetic Fighting 1
    ---Stable Kinetics Many Hands - Light Work, Telekinetic Fighting 1
    ---Field Hand Many Hands - Light Work, Telekinetic Fighting, Telekinetic Field 1
    ---Force Shove Many Hands - Light Work, Telekinetic Fighting 1
    ---Good with [div]--His Hands[/div] Many Hands - Light Work, Telekinetic Fighting 1
    Loose the [div]Hands of War[/div] - 1
    Telekinetic Field [+] - 1
    ---Will Power [+] Telekinetic Field 1
    ---Wise Placement [+] Telekinetic Field 1
    ---Thinking [div]--With Fields [/div][+] Telekinetic Field 1
    ---Broken Gravity Telekinetic Field 1
    ---Dreamspace Telekinetic Field 1
    ---Gravity Leap Telekinetic Field 1
    ---Slow Field Telekinetic Field 1
    ------Clinging Field Telekinetic Field, Slow Field 1
    ----------Form Fitting Telekinetic Field, Slow Field, Clinging Field 1
    ---Design [+] Telekinetic Field 1
    ---Fine-Tuning Telekinetic Field 1
    ---Double Duty Telekinetic Field 2
    ---Fling Telekinetic Field 1
    ---Turn Telekinetic Field 1
    ---Distinguish Telekinetic Field 1
    ---Lock Field Telekinetic Field 1
    ---Stasis Field Telekinetic Field 1
    ------Lifelock Telekinetic Field, Lock Field, Stasis Field 2
    ---Implosion Trap Telekinetic Field 1
    ---Solid Field Telekinetic Field 1
    Force Barrier - 1
    ---Forced Pass Force Barrier 1
    ---Insert Barrier Force Barrier 1
    ---Light Barrier Force Barrier 1
    ---Dome Shield Force Barrier 1
    ---Personal [div]--Defense [+][/div] Force Barrier 1
    ---Barrier Pushing Force Barrier, Push Blast 1
    ---Feel Force Force Barrier 1
    ---Air Bubble Force Barrier 1

    Spoiler: Not As Intended ideas

    Games Done Wrong -
    Ark: Survival Evolved
    Left 4 Dead - Pacifist Edition

    Zelda Races -
    Majora's Mask Point Race
    (Ocarina of [Time) Challenge]

    Scared Senseless -
    Resident Evil

    Let's Plays -
    Assassins Creed IV - Black Flag - Pirate Edition
    Hand of Fate - Blind

    Puzzle Maps -
    Halo III
    Halo Reach
    Super Mario Maker

    Backup signature formulas:
    World Building Project:
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Quote Originally Posted by The Giant
    Here are the stats you actually need for a hatchling dragon:

    Movement: Gets away if you let it.
    Saving Throws: Miraculously survives all accidents.
    Armor Class: You hit.
    Hit Points: Congratulations, Baby-Killer.
    Special Qualities: I hope you can live with yourself.

    Coincidentally, these are the same exact stats for every other species of baby.

    [reference link]
    Last edited by TheWombatOfDoom; 2016-06-08 at 09:15 AM.
    Scientific Name: Wombous apocolypticus | Diet: Apocolypse Pie | Cuddly: Yes

    World Building Projects:
    : The Stuff of Sentience | Fate: The Fabric of Physics | Luck: The Basis of Biology

    Order of the Stick Projects:
    Annotation of the Comic | Spell Compendium of the Comic | Transcription of the Comic
    Dad-a-chum? Dum-a-chum? Ded-a-chek? Did-a-chick?
    Extended Signature | My DeviantArt | Majora's Mask Point Race
    (you can't take the sky from me)

  4. - Top - End - #184
    Halfling in the Playground

    Join Date
    Aug 2012

    Default Re: The Homebrewer's Extended Signature

    I only have two homebrews, but I want more people to see them so that they can be balanced. her they are
    Spell: Spears of the Blue Dragon
    New Game System, needs Claibas
    Please post your opinions so that they can be well balanced.
    Please see my Calibas forum. P.E.A.C.H

  5. - Top - End - #185
    Ogre in the Playground
    Amechra's Avatar

    Join Date
    Dec 2010
    Where I live.

    Default Re: The Homebrewer's Extended Signature

    A lot of these aren't done, but eh, I'll post it.

    Abyssal Heritor FeatsFeats: For the cyborg in all of us.
    Bemäntelter SchattenBase: A strange blend of the shadowcaster and a psion, sprinkled liberally with binder flakes.
    Blades of the Fragmented SoulACF: "Oh, you're not--no, I must have heard 'soul' and 'knife' and misunderstood."
    Book of ArtifactsItem: Fun ways to drive your players mad.
    Charm FeatsFeat: Think more along the lines of Odin, less along the lines of sugary cereals.
    Cloth of CopperItem: It's like shapesand, but for stupid people!
    Combat Techniques: The ones in the 2nd post are mine. The ones in the first post are Realms of Chaos'.
    ConvokerBase: A master summoner, or a Pokemon Trainer if you want to wreck serious campaigns.
    Deceit MagePrC: Now you, too, can be burned at the stake despite your lack of any magic whatsoever.
    Ectopic Skin FeatsFeat: Crawling in my skiii--okay, sorry, not funny.
    The FighterBase: Killin' them as needs killin'.
    GestaltwandlerBase: A thousand faces is actually a very conservative estimate.
    How to Train your Magic: A work in progress that involves a mage whose major skill is not Spellcraft but more akin to Handle Animal.
    The IconBase: Ultimate cosmic power, itty bitty living space. It's a joke.
    Impossible WarriorBase/Feat/PrC: Put simply: The Meta-Fighter.
    KrigsherrenBase: Combat supremacy, sans maneuvers.
    The LibrarianBase: Amechra's already beaten me to the punch here.
    The MachiavellianBase: I'd make a joke, but literally all I can think of here is Vetinari.
    The MeathookItem: If you see one of these in your butcher's back room, leave. Don't wait for the steak.
    The MeistersingerPrC: Bardic music is business of the serious variety.
    MetafeatsFeat: Feats about feats. After a while the word feat will sound feat incredibly feat silly feat feat feat.
    Monstrous ArmigerBase: Somewhere out there, the person who really wanted to wear a celestial whale as armor is dancing in glee.
    The Name-Me-NotPrC: Careful about what you say in front of a mirror...
    The NaseliBase: Yes, you can set heat on fire. No, I don't know how that works, stop asking.
    The Nord's BladeBase/PrC/Feat/Item: Possibly the only class that requires you not to use the d20.
    The Outcast ProjectBase: I've done a bit of work on this one... it's only got, what, two base classes and 60 little fiddly bits?
    Resider-In-DreamsPrC: Also known as "Yandere: The Dreaming." I won the Gold in one of the PrC contests with this one.
    The SalvagerBase/Feat/PrC: The MacGyver-ficer.
    Scion of AshardalonPrC: Demons, dragons, lots of bloody sacrifices. Sounds fun, no? I won the Gold in one of the PrC contests with this one.
    Sibling ParagonBase: No, I don't know if you can have a dvati take this. Stop asking.
    The Star-Sworn KnightBase: Kind of like a marshal, crossed with a bard and a truenamer and Sailor Moon or something.
    Stunning Fist Expansion FeatsFeats: For when you have to be the masterful sifu.
    Tiered PermutationsHouserule: ACFs on steroids.
    Touched WarriorBase: A warlock-turned-warrior who uses martial maneuvers through fever dreams and seizures. I made none of that up.
    Unrepentant Pact-Bound HunterPrC: A ranger-warlock fusion with incredible amounts of hate. I won the Gold in one of the PrC contests with this one.
    The VassalBase: This class is pact full of invocation morsels.
    Whispersong BladeItem: Pffft. Crystal echoblades are so last season.
    Last edited by Amechra; 2012-10-23 at 06:53 PM.
    I finally broke down and got a homebrewer's signature.

    This signature is currently so far out of date that it will loop around to being in date... never.

  6. - Top - End - #186
    Firbolg in the Playground
    Join Date
    Mar 2011

    Default Re: The Homebrewer's Extended Signature

    Work in Progress
    Swift [Noun] Feats + Guide Class [Scout Theurge of all the heck]

    Work I'll finish sometime before I die... Maybe
    Warlock Compilation: [Ehhh... I'll get to it... Eventually maybe]

    Eldritch Schollar [Actively working on]:

    Homebrew I want to use.
    Warlock PRC:
    More Familiars:
    Warlock 2:
    Dark Saint:
    Wizard Warlock 2:
    Race Building:

    Skill Monkey:

    Toughest/Least Toughest Class Ever:


    Base (Liked, MTG Based)
    Base (Other):
    PRC (For others):

    Pact Asscendant:

    Homebrew Character Ideas

    Evil Overlord:

    Tome of Epic Prestige:


    Other Stuff

    Becoming a fine giant:
    Yes pun. Sue me.

    Last edited by Erik Vale; 2014-06-02 at 12:21 AM.

  7. - Top - End - #187
    Ogre in the Playground
    qwertyu63's Avatar

    Join Date
    Jan 2012
    Half past Crazy

    Post Re: The Homebrewer's Extended Signature

    Current Projects:
    --Positive Plane overhaul
    --[UM20 variant] Tiny Quest (Needs a better name)
    --[3.5 class/subsystem] Truespeaker
    --[3.5 subsystem] Better Epic spellcasting
    --[3.5 npc class] Cultist
    --[3.5 base class] The Charlatan
    --[3.5 feats] Truth and Lies
    --[3.5 feats] Class Skill feats
    --[3.5 PrC] Kai Monk
    --[3.5 PrC] The Ascendant
    --[3.5 base class/subsystem] The Shaper
    --[3.5 monster class] The Dragonsoul Kobold

    Past Projects I like:
    --[3.5 magic item] Infinipedia, useful item
    --[3.5 magic item] Mobile Fortress
    --[New system] BF6/Hello, my Name is
    --[3.5 PrC] Godling
    --[3.5 PrC] Planeswalker
    --[3.5 PrC/Feats] Craftsman
    --[World] The Forsaken Lands
    --[Artifacts] The Keys
    --[System] Perfect Fate
    --[3.5 feats] Mundane "spell" feats
    --[3.5 feats] Factoum feats galore!
    --[Monster] My super Tarrasque
    --[3.5 feats] Social Feats.
    --Time Travel
    --[3.5 creatures] Positive/Negative Elementals
    --[3.5 Feat] Vow of Poverty Fix
    --[3.5 Feat] Other Vow of Poverty Fix
    --[3.5 template] Mind Break
    --[3.5 items] Magic Housewares
    --[3.5 class fix] My fighter fix.
    --[new system/tutorial] Canine Supers
    --[3.5 Base Class] Magic Girl
    --[3.5 templates/feats] Divine Blood
    --[3.5 templates] Some random templates
    --[3.5 feat] Armored Mage

    Past Projects I don't like:
    --[3.5 feats] Fighters causing saving throws
    --[3.5 PrC] Dungeon Master (Not really a fan of this one anymore, but...)
    --[Monster] Dungeon Crafter (This one's worse)
    --[3.5 fixes] Quick Fix time.
    --[3.5 template] The Dungeon Soul
    --[3.5 feat chain] Open Palm

    Co-Op Projects:
    --[3.5 class] Holy Lyrist (with asdflove)
    --[3.5 class] Fighter Fix (with asdflove)


    An RPG by Nicholas Fletcher.

    In Soulguard, you play one of a group of adventurers chosen by the Golden Dragon to battle back the control of the immense and evil Shadow Dragon. Only with bravery, skill and the help of your fellow Guardians can The Light triumph.

    To play Soulguard, you will need to gather a group of players. Four to six players is best; three is the minimum. Appoint one of the players as the Game Master (hereafter known as the GM).

    Each player, excluding the GM, needs to make a guardian. This guardian is their character and is known as their Player Character (hereafter known as their PC). During the game, they are responsible for controlling their PC; they choose what their PC does in the game world.

    The Game Master is responsible for making and controlling all characters other than the PC's. Such characters are known as Non-Player Characters (hereafter known as NPC's). The GM is also responsible for deciding the details of the game world and settling any questions about the rules. If new rules need to be invented to cover a situation, the GM is responsible for inventing such rules.

    Setting Summary:
    The world of Soulguard is composed of 2 areas; one much larger than the other. The smaller area is the nation of Salanis. Salanis is ruled over by the Golden Dragon. The Golden Dragon channels the power of the Light. The Light is the deity who made the world of Soulguard.

    The rest of the world is collectively known as the Shadow Lands. As a whole, the Shadow Lands is effectively ruled by the Shadow Dragon. The Shadow Dragon can call upon the power of the Dark Realm, a deeply evil realm he created himself.

    The Shadow Lands is divided into a number of nations controlled by the children of the Shadow Dragon. These nations are in theory under the control of the Shadow Dragon; but as long as they don't anger him and pay him the tribute he demands, the Shadow Dragon leaves them alone to rule as they see fit.

    The Shadow Dragon is constantly trying to undermine Salanis and expand his dark influence over the entire world. To this end, he manipulates others to do his dirty work for him and grants them dark magic to enable them to meet his goals.

    To prevent his success, the Golden Dragon recruits adventurers to become Guardians of the Light. Imbuing his Guardians with magical abilities, he sends them on dangerous missions to stop the advance of the Shadow Dragon and topple the darkness's control over areas it already holds.

    Soulguard requires two six-sided dice.

    When asking you to roll dice, I will write text like 1d6+2 or 2d6-4. This is a shorthand used to save time. 1d6 means to roll a single six-sided die. 2d6 means to roll two six-sided dice and add the two numbers together. If there is a plus or minus after the die/dice, add or subtract the following number as appropriate. Often, I'll name a stat instead of a number; in that case, add or subtract the value of the stat.

    Whenever you divide a number, round up to the nearest whole number afterward.
    Guardian Creation:
    To create a guardian, you will need to complete the following steps in order:

    1: Choose your Power Scores.
    2: Choose your Trained Skills.
    3: Choose your Abilities.
    4: Note your Level and Gear.
    5: Note your Combat stats.
    6: Define your Character.

    You can use the Guardian Sheet in the back of this book to track everything about your character. Throughout this section, I will talk directly to your character; when I say "you" and "your", I am talking about your character.

    Step 1:
    Choose your Power Scores:
    Your Power Scores represent your innate abilities. They represent how strong, smart and fast you are, before any training. You have 3 Power Scores, as follows:

    Endurance represents your physical endurance and strength. Endurance is used in the following situations:
    --When attacking with a melee weapon.
    --When trying to survive an attack.
    --When engaging in a feat of endurance or strength.
    Endurance is often abbreviated as END.

    Agility represents your physical speed, agility, reaction time and coordination. Agility is used in the following situations:
    --When attacking with a ranged weapon.
    --When trying to dodge attacks.
    --When engaging in a feat of speed, agility or coordination.
    Agility is often abbreviated as AGI.

    Intellect represents your memory, perception and intuition. Intellect is used in the following situations:
    --When trying to recall the answer to a question.
    --When engaging in a feat of memory, perception or intuition.
    --When interacting with others.
    Intellect is often abbreviated as INT.

    Each of these Power Scores must be assigned a value. You may assign any values you wish to your Power Scores as long as you follow these three rules:
    --No score may be lower than 0.
    --No score may be higher than 3.
    --The three scores added together must not exceed 6.

    Step 2:
    Choose your Trained Skills:
    In addition to your Power Scores, you have received training in fields that might help you on your mission. Skills are explained in greater detail in the Skills chapter.

    Force (based on END): Force is used to move objects or hold them in place.
    Sneak (based on AGI): Sneak is used to move around without being noticed.
    Unlock (based on AGI): Unlock is used to pick open locks and allow passage.
    Overcome (based on AGI): Overcome is used to move over and around obstacles.
    Notice (based on INT): Notice is used to notice hidden things.
    Knowledge (based on INT): Knowledge is used to know things.
    Charisma (based on INT): Charisma is used to interact with others.

    You may choose any three of these skills to be your Trained Skills.

    Step 3:
    Choose your Abilities:
    While your Power Scores are you before training and your Skill Levels are you after training, your Abilities are powerful supernatural abilities granted by the Golden Dragon. You begin with any two Light Abilities you wish. A full list of Abilities can be found in the Abilities chapter.

    Step 4:
    Select your Gear:
    The Golden Dragon does not send you out into danger empty handed. You start with 100 silver Talons with which to buy your starting equipment. A list of equipment and prices can be found in the Money and Equipment chapter.

    Step 5:
    Note your Level and Combat Stats:
    Your Level shows how much experience you have adventuring. You start at Level 1. As you play, your Level will increase.

    In addition, you have several Combat Stats that represent your skill in combat. You don't need to choose anything for this. You just need to add up and determine each of the following stats:

    Melee Bonus: Level+END.
    Ranged Bonus: Level+AGI.
    Base Defense: 6+Level+AGI.
    Reaction Time: AGI+INT.
    Health: (Level+1)*2+END.
    Illumination Bonus: Level+INT

    Your character sheet should also have room for the following hazards: Wounds, Stun, Need and Exhaustion. Leave these blank for now.

    Step 6:
    Define your Character:
    All of your character's stats are done at this point, but now is the time to define who they are. What is their name? What has their life been like so far? Why did they become a Guardian of the Light? None of these effect what your character can do, but they do tell everyone why your character does what they do.
    Skills are used to do almost everything that isn't combat.

    When an adventurer attempts to do something difficult, they will need to make a Skill Check. A Skill Check is made as follows:

    Trained Skill: 2d6+Level+matching Power Score.
    Untrained Skill: 2d6+half Level+matching Power Score.

    Each skill is based on one of the three Power Scores. The Power Score in question is the "matching Power Score" mentioned above.

    To succeed, you must roll equal to or greater than the Hardness of the skill check. The Hardness is based on the difficulty of the task. The GM ranks the task on the following scale:
    Easy: 9.
    Average: 12.
    Hard: 15.
    Very Hard: 18.
    Near Impossible: 21.

    Skill List:
    The seven skills are as follows:

    Force (based on END): Force is used to move objects or hold them in place.
    Sneak (based on AGI): Sneak is used to move around without being noticed.
    Unlock (based on AGI): Unlock is used to pick open locks and allow passage.
    Overcome (based on AGI): Overcome is used to move over and around obstacles.
    Notice (based on INT): Notice is used to notice hidden things and people.
    Knowledge (based on INT): Knowledge is used to know things.
    Charisma (based on INT): Charisma is used to interact with others.

    Opposed Checks:
    Opposed Checks are when two characters are opposing each other's efforts (e.g. one Forcing a door open while another Forces it closed; one Sneaking under another's Notice). Both character make a skill check; the character with the higher total wins.

    If a character has an item that would help with a task, they get a +2 bonus to the skill check.

    When no Skill Applies:
    If an adventurer has attempted something that no skill applies to, then they roll 2d6+half Level+whichever Power Score best fits the task.
    Those who have fallen into the darkness need to be shown the path back to the light.

    Each NPC has an stat known as their Heart. It measures how far they have fallen into evil. An NPC's Heart is a number that is normally between 1 and 5; the higher the number, the eviler they are. Non-evil NPC's and PC's have a Heart of 0.

    Inner Darkness:
    Some characters have special types of darkness within them. Those are as follows:
    * Darkened: A character with a Darkened heart is resistant to Illumination. Anyone attempting Illumination on this suffers a -2 penalty to their Illumination Bonus.
    * Shadowed: A character with a Shadowed heart is immune to Illumination. If a character intends violence, their heart is likely Shadowed.
    * Blackened: A character with a Blackened heart is totally immune to Illumination.

    If a character falls unconscious, the darkness loses its grip on their heart; they lose the Darkened and Shadowed status. Only the most evil of character have a Blackened Heart; words can never heal such evil, which runs into the very soul.

    Process of Illumination:
    Illumination is the process of trying to lead someone back out of the darkness. Any Guardian can start an Illumination, but normally only PC's do. Each Illumination seeks to lead a single character, known as the Target.

    An Illumination is made of a series of rounds, each starting with a character making a Statement, stating a reason the Target should join the side of good; Statements can not be reused during an Illumination. Then, the character making the Statement needs to roll 2d6+Illumination Bonus; if the Statement is really good, the GM should add a +2 bonus to this roll.

    If the roll is greater than or equal to Target's Level+Heart+8, the Statement rings true. The Target gains 1 Crack, as the light begins to seep in.

    Otherwise, if the roll is greater than or equal to Target's Level+Heart+5, the Target Counters; they pose a counter-arguement to the Statement. The character making the Statement has a chance to argue this Counter away. If they do, reroll with a +4 bonus; if they can't or don't, the Statement fails (see below).

    If the roll is less than Target's Level+Heart+5 or a Counter isn't beaten, the Statement fails. When a statement fails, the target's Heart becomes Darkened; if it already is, it becomes Shadowed, the target loses all Cracks and the Illumination ends.

    If the Target has Cracks equaling their Heart, the Illumination has Broken Through. Their Heart score is set to zero. If they can be safely brought out of the Shadow Lands, they will find a path to good. If not, evil will likely find its way back in in time; the influence of evil is very strong in the Shadow Lands.
    Physical Combat:
    While violence isn't the best choice, sometimes it is the only choice.

    To start a battle, all characters (PC's and NPC's) involved must roll 2d6+their Reaction Time. List all character in order starting from the highest result. If two characters have the same result, the one with the higher Reaction Time should be listed first; if they have the same Reaction Time, choose one at random to be first.

    This list is known as the Turn Order. Each character, starting from the highest result, takes a turn. Once every character has taken a turn, one round has passed; one round takes 5 seconds. At that time, a new round starts and the character at the top of the Turn Order takes another turn. This process repeats until the fight ends.

    To measure movement in combat, a grid of hexagons is used. Each hexagon of the grid represents an area 5 feet across; each area is known as a hex. Characters may not share a hex.

    Actions in a Turn:
    On a character's turn, they can take 2 actions. There are two basic actions any character can take:
    * Move: The character moves up to 30 feet (i.e. 6 hexes) in any direction; their movement does not need to be in a straight line.
    * Attack: The character attacks another character within range.

    Attacking and Damage:
    To attack, the attacker must make sure they are within range of their target.
    Melee attacks have a range of 5 feet. That is, the target must be within 1 hex.
    Ranged attacks have a range of 200 feet (40 hexes). However, they must have
    To make an attack, the attacker must have a weapon of the same type.

    After checking the range, it is time to make the attack roll. The roll is slightly different depending on if the attack is melee or ranged.

    Melee attack roll: 2d6+Melee Bonus
    Ranged attack roll: 2d6+Ranged Bonus

    The attack hits if the result is higher than or equal to the target's Defense.
    A character's Defense is equal to 6+Level+AGI. If the character has armor, their Defense is increased based on the armor (see Money and Equipment).

    When an attack hits, the target of the attack gains a Wound. In addition, each weapon has a stat known as Bonus Damage. Roll 1d6 for each point of Bonus Damage the weapon has; for every die with a result of 4 or higher, the target takes an extra Wound.

    A character can never have Wounds exceeding their Health; any excess Wounds are turned into Death Failures.

    If a character's Wounds reaches their Health, they fall unconscious. Every round, they may roll 1d6; if they roll a 6, they are healed of 1 Wound. If not, they gain 1 Death Failure; if they gain 3 Death Failures, they die. If they are healed of any Wounds (for any reason), they become conscious; erase all Death Failures.

    Natural Healing:
    Outside of combat, characters naturally heal over time; this is called natural healing.

    * By default, characters lose 1 Wound every four hours.
    * If they are resting (not doing anything), they lose 1 Wound every two hours.
    * If they are resting and receiving medical care, they lose 1 Wound every hour.

    Non-Lethal Combat:
    Those who do not want to kill their enemies can instead attempt to knock them out. After a character hits with a melee attack, they may choose to make this attack non-lethal. Roll the damage as normal, but instead of inflicting Wounds, the attack inflicts Stun. If a character's Stun plus their Wounds equals or exceeds their Health, the character is Stunned and falls unconscious.

    Characters lose 1 point of Stun per hour. Any effect that heals Wounds heals an equal amount of Stun. A Stunned character remains unconscious until their Stun plus their Wounds is less than their Health; at that point, they become conscious and are no longer Stunned.

    If a character chooses to attack a character who is unaware of the attackers presence, the attacker has Surprise. This allows them one free turn before the Turn Order is rolled for.

    Combat Stat Recap:
    Melee Bonus: Level+END.
    Ranged Bonus: Level+AGI.
    Base Defense: 6+Level+AGI.
    Reaction Time: AGI+INT.
    Health: (Level+1)*2+END.
    Survival and Hazards:
    It can sometimes be difficult to survive in the Shadow Lands. Running out of food or supplies can be dangerous or even deadly and the environment can often be its own challenge.

    Throughout this section, I will talk directly to your character; when I say "you" and "your", I am talking about your character.

    Running out of food or water begins to inflict Need. Need is bad.
    Every day you go without food inflicts 1 Need.
    Each day you go without water inflicts 2 Need.
    The only way to remove Need is consume both food and water on a day; this removes 1 Need.
    Your Need is subtracted from your Health; if Need reaches Health, you die.

    Going without sleep can't directly harm you, but it carries penalties.
    For each night you go without sleep, you gain 1 Exhaustion.
    The only way to remove Exhaustion is to get a good night's sleep; this removes 1 Exhaustion.
    Your Exhaustion is subtracted from all skill checks and attack rolls you make.

    Suffocation is one of the fastest ways to meet your final fate.
    You can survive without air for 5 seconds times your Health score.
    If you exceed this time, you die.

    Extreme temperatures can be harmful to your mission.
    Extremely hot or cold weather or conditions inflict 1 Stun per half hour.

    Weather can imped your efforts.
    Extreme rain prevents natural healing.
    Extreme wind imposes a -3 penalty to your Ranged Bonus.
    A character standing out in stormy weather can be struck by lightning. Every half hour in such conditions, roll 2d6. If the total is 12, the character is struck by lightning.
    Being struck by lightning inflicts 5 wounds.
    Shelter prevents all of these effects.

    Darkness makes it harder to notice other people or things.
    Darkness imposes a -2 penalty to Notice checks and attack rolls.

    Falls can cause great injury.
    For every 20 feet fallen, 1 Wound is inflicted.
    If falling unto spikes, 1 Wound is inflicted for every 10 feet fallen instead.
    Abilities and Powers:
    Characters with a connection to powerful forces, such as the Great Dragons, have access to powerful abilities. The abilities listed in this chapter is just a sample of the possible abilities. The GM may invent new powers as they see fit.

    Light Abilities:
    These abilities derive from the Light and are granted by the Golden Dragon to his Guardians. Throughout this section, I will talk directly to your character; when I say "you" and "your", I am talking about your character.

    * Abundance: Your inner light provides sustenance. You no longer require food or water. Failing to consume food or water no longer inflicts Need.
    * Aegis: You can create or dispel a shield of light. While using it, you get a +1 bonus to your Defense. Creating and dispelling the shield takes no time (and therefore no action). The defense bonus from this shield can not be combined with the bonus from a normal shield.
    * Blade: You can create or dispel a sword of light. You can make melee attacks with it (1 Bonus Damage); while using it, you get a +1 bonus to your Melee Bonus. Creating and dispelling the sword takes no time (and therefore no action).
    * Bless: You can bless others. As an action, choose another character within 10 feet. That character is now Blessed; they may choose to add +2 to any Attack Roll or Skill Check they make. After adding this bonus, they are no longer Blessed. Using this ability inflicts 1 Wound on you.
    * Breathless: You exist in a stasis. You no longer require air. You can not die of suffocation.
    * Glow: You have a reserve of light energy. You have 4 Motes plus your Level, resetting at dawn each day. You can spend 1 Mote instead of suffering a Wound to use a Light Ability.
    * Grace: You have supernatural grace. Your AGI Power Score is increased by 1.
    * Insomnia: Your vigil never rests. You no longer require sleep. Failing to sleep no longer inflicts Exhaustion.
    * Knowledge: Your mind often finds the truth. You always know which direction north and what time it is. In addition, by focusing for 1 minute and suffering 1 Wound, you learn the location of all hidden objects within 30 feet.
    * Life: You can adopt wounds from others. As an action, choose another character within 10 feet. That character is healed of 1 Wound; you suffer 1 Wound in exchange.
    * Nexus: Your inner light stabilizes your temperature. You are unaffected by heat and cold. Extreme temperatures no longer cause Wounds. The Flame Breath power of dragons and the Flames Dark Power inflict only 1 Wound on you instead of 2.
    * Soul: You can see the souls of others. If someone is particularly good or evil, you know it just from looking at them. In addition, you can see without light. Darkness imposes no penalty on you.
    * Storm: You are one with the storm. Wind and rain have no effect on you or your attacks. Being struck by lightning no longer causes Wounds.
    * Strength: You have supernatural strength. Your END Power Score is increased by 1.
    * Wing: You are at home in the air. Falls never inflict Wounds on you. In addition, you can fly for short periods of time. As an action, you can suffer 1 Wound to begin flying. While flying, you can move through the air as easily as you can walk on the ground. Flight lasts for 30 seconds (6 rounds) or until you choose to stop.
    * Wisdom: You have supernatural wisdom. Your INT Power Score is increased by 1.

    Dark Powers:
    These powers derive from the power of the Shadow Dragon. Therefore, only servants of the Shadow Dragon can have them; as a result, only NPC's can have them. No character can have both Light Abilities and Dark Powers; the two Great Dragons would never both give power to the same person.

    * Drain: The NPC is restored when they harm another. Whenever the NPC hits with a Melee attack, they are healed of 1 Wound.
    * Flames: The NPC can draw upon dark powers and create a blast of black fire. As an action, the NPC chooses a location within 30 feet of them. All characters within 10 feet of the chosen location suffer 2 Wounds. Using the power inflicts 1 Wound on the user.
    * Judge: The NPC can identify threats to the darkness. If someone is particularly good, the NPC knows it just from looking at them.
    * Mask: The NPC can cloak their face in the guise of another. As an action, they can change their face to match any character they have seen before. This disguise remains until the NPC chooses to end it or falls unconscious. Creating the disguise inflicts 1 Wound on the user; every half hour they maintain the disguise also inflicts 1 Wound.
    * Summon: The NPC can cast an evil spell and summon a demon from the Dark Realm. The demon is a Level 2 NPC (all Power Scores 2, no powers, has a sword). The demon remains for 1 minute (12 rounds). Summoning a demon takes an action and inflicts 2 Wounds on the user.
    * Warp: The NPC can create gateways to use the Dark Realm as a shortcut. As a dark ritual taking 1 hour, they can create a warp circle at their current location. As an action, the NPC can teleport from a warp circle to any other warp circle they have seen before. Teleporting inflicts 2 Wounds. Damaging a warp circle makes it unusable.
    NPC Stats:
    When the GM needs a character he can quickly create one by following these steps:

    Step 1: Assign Power Scores.
    NPC's have END, AGI and INT scores just like adventurers. These are assigned the exact same way as adventures.

    Step 2: Assign Level.
    Each NPC has a Level. The GM can choose any Level they like. As a rule of thumb, two characters of the same Level are equally powerful. An enemy character 2 levels higher than the PC's is a major threat to them. An enemy character 2 levels lower than the PC's is a minor challenge at best.

    Step 3: Choose Trained Skills.
    NPC's have three Trained Skills.

    Step 4: Assign Abilities.
    NPC's can also have supernatural abilities such as Light Abilities or Dark Powers. The GM can assign any number of special abilities. In most cases, the GM should choose no more than the character's level plus one.

    Step 5: Select Equipment.
    NPC's typically have equipment to help them. The GM can assign them any equipment they see fit. If the NPC is supposed to be an enemy or ally in combat, giving them one or more weapons is suggested.

    Step 6: Note Combat Stats and Heart.
    The Combat Stats of NPC's are the same as the PC's. As a reminder:

    Melee Bonus: Level+END.
    Ranged Bonus: Level+AGI.
    Base Defense: 6+Level+AGI.
    Reaction Time: AGI+INT.
    Health: (Level+1)*2+END.

    If the character is evil, you will also need to select their Heart. Remember, Heart is measured on a scale of 1 to 5; higher numbers are more evil.

    Making Dragons:
    Dragons are particularly powerful creatures. To create a dragon, first create it as a normal NPC. Then, apply the following changes:

    Add 1 to all three Power Scores.
    Add the following special powers:
    * Wings: The dragon has leathery wings allowing it to fly around. It can move through the air as easily as it can walk on the ground.
    * Claws and Teeth: The dragon has sharp claws and teeth. These allow the dragon to make melee attacks without a weapon (1 Bonus Damage).
    * Thick Scales: The dragon's thick scales grant it a +1 bonus to Defense.
    * Flame Breath: The dragon can breathe fire. As an action, the dragon chooses any point within 50 feet. All non-dragon characters between the dragon and that point suffer 2 Wounds. The dragon may use this power twice per hour.
    * Toughness: The dragon is very tough. The dragon's Health is doubled; the dragon's Natural Healing is twice as fast.
    Money and Equipment:
    Money is measured in Talons and Scales.
    Talons are a silver coin about an inch in diameter.
    Scales are a copper coin about three-fourths of an inch in diameter.
    50 Talons or 100 Scales weigh 1 pound.
    1 Talon is worth 20 Scales.

    Mission Rewards:
    The Light Dragon often offers money as a reward for missions. Most missions offer between 30 and 50 Talons. However, very important or very dangerous missions can offer 100, 200 or even 500 Talons.

    Weapons and Armor:
    Most weapons fall into a category. All weapons in a category have the same effect in the rules.

    Light Weapon: Light Weapons are melee weapons with 1 Bonus Damage.
    Cost: 10 Talons.
    Example: Shortswords, longswords, axe, mace, spear, dagger, staff.

    Heavy Weapon: Heavy Weapons are melee weapons with 2 Bonus Damage. They are larger than normal and take both hands to use. They are more effective than most weapons, granting a +1 bonus to the user's Melee Bonus.
    Cost: 30 Talons.
    Examples: Greatsword, greataxe, warhammer.

    Bows: Bows are a ranged weapon with 1 Bonus Damage. Using a bow requires 2 hands. Each attack with a bow consumes 1 arrow.
    Cost: 15 Talons.
    Examples: Shortbows, longbows, crossbows

    Arrows: Arrows are ammunition for bows.
    Cost: 1 Scale per arrow.

    Emblem: Emblems are a ranged weapon with 0 Bonus Damage. Emblems allow you to channel the Light's power into a blast of light. When attacking with an Emblem, the attack roll is 2d6+Level+INT (instead of 2d6+Ranged Bonus).
    Cost: 20 Talons.
    Note: The forces of darkness can not use a normal Emblem; however, there are Dark Emblems they can use that channel the Dark Realm to create blasts of darkness. Their effect in combat is the same.

    Leather Armor: Leather armor provides some protection from attack. Wearing leather armor grants a +1 bonus to Defense.
    Cost: 25 Talons.

    Chainmail: Chainmail armor provides heavy protection from attack, but also slows you down. Wearing chainmail armor provides +3 to Defense but imposes the following penalties:
    * AGI Power Score is reduced by 1 while worn.
    ** This reduces Ranged Bonus, Base Defense, Reaction Time and AGI skills.
    * Movement from Move actions is reduced to 25 feet (i.e. 5 hexes).
    Cost: 60 Talons

    Shields: Shields provide a minor amount of protection. Using a shield grants a +1 to Defense and reduces your Melee Bonus by 1. Using a shield requires a hand to hold it in.
    Cost: 10 Talons

    Adventuring Gear:
    The following is just a sampling of the equipment Guardians can buy for use in their travels. The GM may price additional equipment as they see fit.

    * Backpack: 2 Talons.
    * Rope: 1 Talon per 25 feet.
    * Crowbar: 4 Talons.
    * Knife: 2 Talons.
    * Hammer: 1 Talon.
    * 10 foot Pole: 2 Talons.
    * Torch: 10 Scales.
    * Flint and Steel: 2 Talons.
    * Steel Mirror: 1 Talon.
    * Lockpicks: 6 Talons.
    * Bedroll: 3 Talons.
    * Blanket: 10 Scales.
    * Tent: 10 Talons.
    * Rations: 8 Scales per day.
    * Waterskin: 3 Talons.
    * Compass: 6 Talons.
    * Telescope: 25 Talons.
    * Normal Clothes: 3 Scales.
    * Fancy Clothes: 10 Talons.
    * Potion: 2 Talons.
    * Horse: 20 Talons.
    * Saddle: 5 Talons.
    * Horse Food: 3 Scales per day.

    Gear Notes:
    Most items in the above list are self-explanatory, but a few need some extra explaination.

    Torch: A torch can be used to light the way. Each torch can burn for 6 hours and lights up a 30 foot radius.

    Flint and Steel: Flint and steel are used to make fire. They can be used to make campfires, light torches and many other things.

    Tent: A tent can be used to create a quick shelter. One tent can hold 2 people.

    Waterskin: A waterskin is a pouch used to store water. A waterskin can hold 2 days' worth of water.

    Potion: A potion is useful for healing quickly. A character can drink a potion as an action; they are healed of 2 Wounds.

    Horse: Horses can be ridden by characters. They are treated as a level 2 NPC (all Power Scores 2, no powers/equipment). They follow instructions given by their rider and can move 60 feet (i.e. 12 hexes) with one move action. When bought, they come with a free saddle.

    A room for a night at an inn: 3 Scales.
    A warm meal at a tavern: 2 Scales.
    Sending a message to another town: 5 Scales.
    A wagon ride from one town to another: 8 Scales.
    A day's medical care: 1 Talon.
    Guardians of the Light:
    The chosen servants of the Golden Dragon, Guardians of the Light are some of the most powerful people in the world of Soulguard; they are, by far, the most powerful forces for good in the world.

    Guardian Ranks:
    Guardians come in three ranks. Guardians with a higher rank are more experienced. They are typically more famous among their fellow Guardians and more feared among the forces of evil. They are also typically sent on more difficult missions. The rank of a Guardian tells you how experienced and powerful they are.

    The ranks and the typical levels of Guardians of that rank are as follows:

    * Novice Guardian (level 1-3): Novice Guardians are the newest of Guardians. They have generally yet to prove themselves.
    * Shining Guardian (level 4-9): Shining Guardians have shown their prowess in the field. Most Guardians are Shining Guardians.
    * Sun Guardians (level 10+): Sun Guardians are the most experienced and powerful Guardians. They are sent on the most difficult and dangerous missions.

    Guardians, while effective on their own, are usually put into groups of 3-5. These groups are known as squads. Squads are given missions that they must work together as a group to complete. The success or failure of such missions is based on the squad's ability to work as a team.

    Unless the GM intends to deviate from this framework, the PC's should all be members of the same squad.

    Not all followers of the Golden Dragon are the same. When a Guardian reaches level 3, they rise to the rank of Shining Guardian and are inducted into the ranks of one of the Archtypes. The Archtypes are as follows:

    * Star Guardians are the mystics.
    * Stone Guardians are the warriors.
    * Cloak Guardians are the tricksters.
    * Flame Guardians are the healers.
    * Wind Guardians are the scouts.

    At level 3, each Guardian gains a special Light Ability based on their chosen Archtype, as follows:

    * Magical Blast (Star): Star Guardians can channel great power. They can, as an action, suffer 1 Wound to choose any point within 40 feet. All characters between the Guardian and that point suffer 1 Wound. In addition, when they use an Emblem, the Bonus Damage is 1 (instead of 0).
    * Enduring Soul (Stone): Stone Guardians can withstand great damage. Their Health is increased by 5. In addition, their Melee Bonus is increased by 1.
    * Unseen Shade (Cloak): Cloak Guardians can fade from view. As an action, they can turn invisible; while they can still be heard, this gives a +4 bonus to Sneak. Using this ability inflicts 1 Wound on the Guardian; they remain invisible for 1 minute (12 rounds) or until they attack.
    * Pure Soul (Flame): Flame Guardians can wipe away wounds from others. As an action, they choose a character within 10 feet. The chosen character loses 1 Wound. The Guardian can use this ability twice per hour.
    * Swift Step (Wind): Wind Guardians can move with great speed. When taking a Move action, the Guardian can move up to 45 feet (i.e. 9 hexes). In addition, their Ranged Bonus is increased by 1.

    These Light Abilities can not be gained in any other way; no Guardian can ever have more than one of these special Light Abilities.

    Moral Code:
    Guardians of the Light are required to live by a moral code. They are required not to engage in evil actions.

    The most important rule of this code is no senseless killing. Unless it can't be avoided, a Guardian of the Light may not kill any human being.

    Beyond that, there are no strict rules. Guardians are merely required to abstain from evil actions. Guardians are also encouraged to prevent others from committing evil actions whenever possible.

    As an important note, this is a moral code, not an honor code. Guardians are permitted to use "dishonorable" methods such as sneaking around, lying and manipulation or theft.

    If a Guardian willingly commits an evil act, the Golden Dragon will punish them as he sees fit. Common punishments include: being assigned a task as penance, having to donate money, or temporarily losing some or all Light Abilities. Minor transgressions are typically ignored or let off with a warning... the first time.

    Extremely evil acts or repeated evil acts can and likely will result in being stripped of their title as a Guardian and losing their Light Abilities permanently.

    As the PC's adventure, they grow more powerful. This advancement is measured in Talent Points (also known as TP).

    The PC's can earn TP as follows:
    * Every time the PC's overcome a difficult challenge, they earn 1 TP.
    * Every time the PC's complete a mission, they earn 3 TP.

    If a PC has 10 or more Talent Points, they grow stronger. Apply the following changes:
    * Increase their Level by 1; recalculate their stats.
    * They gain any 1 Light Ability they choose.
    * They may re-train, switching one of their Trained Skills for another skill.
    * They lose 10 TP; they retain any excess TP.
    The Great Dragons:
    The exact powers of the Golden Dragon and Shadow Dragon are unknown. Together, they are known as the Great Dragons.

    Both dragons can grant supernatural abilities to others; however, these abilities draw power from two very different places. The Golden Dragon and Light Abilities draw their power from the Light. The Shadow Dragon and his Dark Powers draw their power from the Dark Realm.

    Golden Dragon:
    The Golden Dragon is at least Level 30, most likely much higher. He has all Light Abilities and, as a dragon, he has all of the dragon powers.

    Furthermore, the Golden Dragon has access to extreme abilities that he usually doesn't grant to others due to their extreme costs. One such ability is the Raise ability:

    Raise: The Light Dragon can restore life to the dead. By breathing onto an intact dead body, he brings back the character back to life with no Wounds. Using this ability inflicts 25 Wounds on the user.

    He usually uses this ability to bring back Guardians that died too soon. He can grant this power to his Guardians, and does in rare cases, but the Wounds inflicted would kill all but the strongest Guardians.

    Shadow Dragon:
    The Shadow Dragon is also at least level 30, but likely much higher. He has all Shadow Powers and all dragon powers.

    As with the Golden Dragon, the Shadow Dragon has many powerful abilities he never grants to others. The GM is encouraged to make up any extreme Dark Power he so desires.
    Guardian Sheet:
    Name: ___________
    Level: _______

    Power Scores:
    END: ___
    AGI: ___
    INT: ___

    Trained Skills:
    Force (END): ___
    Sneak (AGI): ___
    Unlock (AGI): ___
    Overcome (AGI): ___
    Notice (INT): ___
    Knowledge (INT): ___
    Charisma (INT): ___



    Combat Stats:
    Melee Bonus: ____
    Ranged Bonus: ____
    Base Defense: ____
    Reaction Time: ____
    Health: ____
    Illumination Bonus: ____

    Wounds: _____
    Stun: _____
    Need: _____
    Exhaustion: _____
    Last edited by qwertyu63; 2016-07-23 at 09:02 AM.

    My Homebrew-Estote clementes, et numquam desinete discere.-FanAdv

  8. - Top - End - #188
    Barbarian in the Playground

    Join Date
    Nov 2008
    Chania, Greece

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    A complement work for Descent of shadows (although it can stand on its own, except for a couple of feats), now for use with the Pathfinder rule system. Please if you have comments, PM me here. Also in PDF format, which may be more up to date and have bonus material

    PF Shadowcaster
    New Paths and Path Masteries
    Epic Destiny (3.5 D&D Material)
    New Monsters (Needs Tome of Battle for the angels)
    Tenebrous cabal Affiliation (Needs Players Handbook 2)
    Dark Angel Ascendant. Tome of Battle / Shadowcaster PrC. An angelic avenger to stand against any evil.
    New Items Comparability with Magic Item Compendium.
    New Feats some of it suited for Epic play
    Soul Keeper. Incarnum / Shadowcasting PrC, protector of death and souls.
    Shadowcaster Archetypes: 3.5's prestige classes as PF archetypes (Includes Nocturmancer, Child of night (re envisioned), Master of Shadow, Descent of shadow's Ebon sage and a "reverse" shadowcaster)
    WIP: Wordcasting Shadowcaster: An attempt to join shadowcasting with Pathfinder's experimental spellcasting system, Words of Power
    Last edited by peacenlove; 2014-03-01 at 05:08 AM.

    Complete Shadow Magic! for Pathfinder Rules. (Google Docs PDF)
    Newest: Shadowcaster Archetypes
    WIP:Wordcasting Shadowcaster

    Awesome Avatar by Serpentine! Thanks a lot!
    I am willing and able to critique homebrew material. PM me a link if you want a critique. If this applies to you too, put this in your sig.
    Previous games: Life in Hell
    as Moira

  9. - Top - End - #189
    Pixie in the Playground

    Join Date
    Aug 2010

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    Prestige Classes
    The Evolutionary Ally - Genetic Engineering at its best.

  10. - Top - End - #190
    Ettin in the Playground
    Join Date
    Nov 2009

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    Limber Ones [Pathfinder; Project G] - Adaptation of the Slender Man Mythos.


    Iliiran [ Pathfinder] - Surface Drow that are friendly neighbors with humanity.


    If any of my threads are past the thread necromancy point, please send me a private message concerning your critiques. I'll see if I can make some update or otherwise bump the thread within the rules of Homebrew makers being allowed to raise their own threads and then we can discuss what you want to. All of my projects are eternally works in progress (in that everything can be further tinkered with or improved past the point they get my stamp of approval and I move on) and I really don't want any of my material ending up thread locked.

    Also, please inform me if you use my homebrew at any point and how it turned out in your games. I'm really starving for play-test feedback on anything I do.
    Last edited by Tanuki Tales; 2013-12-15 at 07:27 PM.

  11. - Top - End - #191
    Ettin in the Playground
    Zman's Avatar

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    Apr 2012

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    Zman's Homebrew

    5e Homebrew
    Zman's 5e Tweaks

    3.5 HomeBrew

    Base Classes:
    Dragon Ascendant

    Zman's DnD 3.5 Overhaul

    Zman's E10 Variant

    Zman's Balanced(More) 3.5 Classes
    The aim is to bring the base classes of 3.5 to Tiers 2-4. This will result in an increase in power and versatility for some and a decrease in raw power for others. WIP. Note, the goal is to keep the existing architecture in tact where possible. These fixes will not be perfect, but they will go along way to making the game play better.

    WIP Core Classes
    Barbarian Fix
    Bard Fix
    Cleric Fix
    Druid Fix
    Fighter Fix
    Monk Fix
    Paladin Fix
    Ranger Fix
    Rogue Fix
    Sorcerer Fix
    Wizard Fix

    Beguiler Fix
    Duskblade Fix
    Warlock Fix
    Warmage Fix
    Wu Jen Fix

    Minor Magic Fix

    Need to do

    Non Core Classes(Probably in Order)
    Dread Necromancer Fix
    Factotum(Good as is?)

    Craven, Shock Trooper, Combat Brute, Power Attack?, Leadership, And so many more...

    Skill: Minor Revamp
    Character Creation: Point Buy, Wound/Vitality, Wealth by Level, ECL, Multiclassing

    Combat: Ranged, Offhand, Special Attacks?

  12. - Top - End - #192
    Orc in the Playground
    Codemus's Avatar

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    Jan 2011
    US, Alabama

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    Just a short list of my feeble attempts at homebrew. Most of these need quite a bit more tinkering before I'm anywhere close to done.

    Base Classes:
    The Disciple of Balance

    Class Fixes:
    The Kineticist
    The Stonelord

    Prestige Classes:
    The Gloom Blade (Done)


    Things to do:
    Were-Creature class
    Positive & Negative Elementals
    Construct creature
    Last edited by Codemus; 2012-12-24 at 05:55 PM.
    Add me on Steam! Link

    Here is some Homebrew that I've worked up.

  13. - Top - End - #193
    Bugbear in the Playground
    WaylanderX's Avatar

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    May 2011
    Place of Utter Chaos

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    Waylander's Homebrew:

    Iugon Campain Setting:

    Base Classes (Casting):

    Grand Cross Of Four
    Gaoler of Frostflame
    The Spellguide
    The Delirionist
    The Disciple of Anima

    Base Classes (Martial):
    Chaos Assassin

    In Progress:

    Martial Disciplines:
    Escalating Chain
    Chaos Flower

    Temperamental Architect (Gaoler of Frostflame)
    Anarchic Conjurer (Delirionist/Normal Caster)(Winner Prc Contest XXXVIII!!)


    Homebrew Elemental Database

    Non-specific Stuff:

    Base Classes (Mundane/Martial)
    The Improviser

    In Progress

    The Clockwork Meister (Improviser)
    Dragon Rider (Martial Initiator)
    Last edited by WaylanderX; 2014-05-10 at 06:39 PM.
    A swordmaster never backs off, I'll cut you to ribbons with my almighty sabre! CHAOS DANCE!!

    Nyllana OotS Avatar by Lord FullBladder, Master of Goblins!

    Nothing to see here
    My Extended Homebrew Sig!

    Playing the Prevazan Artistry in Empire II

  14. - Top - End - #194
    Barbarian in the Playground
    NekoIncardine's Avatar

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    Jul 2010

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    Where NekoIncardine Makes Weird Stuff And Puts It On Display

    FATE-ish - adding concepts from one OGL metasystem to another because I can. Also introduces the idea of player-adjudicated balance.

    Weaponshifter - Is your teammate's weapon not good enough? Why bother with having them buy an upgrade, when you can just become their weapon?
    Dayurned Vampire - Yet Another Lesser Vampire Template. This one was specific to a setting where magical generic engineering allowed for Racial Gestalts.

    Base Classes

    Class Archetypes
    Frost-Pact Warlock - Guaranteed to have no Frozen references!
    Last edited by NekoIncardine; 2015-09-30 at 11:37 PM.

  15. - Top - End - #195
    Orc in the Playground
    ArkenBrony's Avatar

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    Dec 2011

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    well, I have finally made enough homebrews to be forced to use this.

    The Dwarf 20 level progression made for the Race Race
    Dagon Dragon a true dragon made for ShadowFireLance
    necromorph a base class based on the dead space games in a base class challenge
    spell: Oh Hell No! a responsive time stop
    leaping spell metamagic to fuze with your spell and travel with it
    martial evoker a variant on the abjurant champion with evocation made for starship1
    Timberwolf the monster from My Little pony friendship is magic
    MLP FIM D&D 3.5 a project to incorporate my little pony into dungeons and dragons
    Last edited by ArkenBrony; 2013-03-26 at 10:25 AM.
    Spoiler: Links

    Spoiler: Quotes
    Quote Originally Posted by Yahzi View Post
    There is a name for role-playing by yourself: writing.

    Spoiler: Oots pony art (and a link to my art)

  16. - Top - End - #196
    Dwarf in the Playground
    Jsketchy's Avatar

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    Jul 2012
    Sinus Concordiae, Selene

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    D&D NEXT Rebalancing/Converting Races
    Last edited by Jsketchy; 2016-06-17 at 03:34 PM.
    Goblin in the Playground

    Most 3.5 thing I've ever seen: RAW on RAW. Love you Curmudgeon.

    Spoiler: Previous Avatar

    AQWorlds avatar by Elder Tsofu

  17. - Top - End - #197
    Bugbear in the Playground
    molten_dragon's Avatar

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    Apr 2010
    The State of Denial

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    Below is the homebrew stuff I've created.

    The Hunter: A ranged martial adept

    The hunter is to the ranger what the crusader, swordsage, and warblade are to the paladin, monk, and fighter respectively. It also includes ranged maneuvers usable with a bow or crossbow.

    Expanded summon nature's ally list

    This expands the list of creatures that can be summoned with the Summon Nature's Ally line of spells, as well as fixing a few creatures that caused problems.

    Auto updating combat stats sheet

    This is an excel character sheet that will allow you to apply various buffs to your character quickly and easily in combat.

    The Conjurer

    A arcane spellcasting class in the same vein as the warmage, beguiler, and dread necromancer, but focusing on conjuration spells.

    A calculation of what it would cost to replicate a wizard's spellcasting abilities across a 20-level adventuring career. Not exactly homebrew, but interesting enough not to lose, and I'm not sure where else to put it.
    Last edited by molten_dragon; 2014-09-05 at 08:23 PM.
    If build a man a fire, he'll be warm for a day.

    If you set a man on fire, he'll be warm for the rest of his life.

    My Homebrew

  18. - Top - End - #198
    Bugbear in the Playground
    Proud Tortoise's Avatar

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    Nov 2012

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    Quotes and Miscellany

    this could probably just go in my signature couldn't it
    Last edited by Proud Tortoise; 2013-11-20 at 07:24 PM.
    white text is the bestest you might want to look for it

  19. - Top - End - #199

  20. - Top - End - #200
    Dwarf in the Playground
    4th number's Avatar

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    Sep 2012

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    4th number's Homebrew Creations
    and some things from a previous life

    Digimon d20 A work-in-progress (but approaching playable) BESM d20 ruleset and campaign setting.

    Winter Warrior A 5-level Pathfinder PrC for "vintage" combatants. Created for the Pathfinder Grab Bag Competition X. Winner of First Place, Most Likely To See Play, Most Unique Entry, and Judge's Choice!

    Wondrous Items for under 200gp! Just what it says on the tin.

    The Wight Stuff A silly name for a set of wondrous items suitable for your next wight-apocalypse game. Which is to say, probably never.

    Mongrelfolk, modified A version of the Mongrelfolk that makes it wee bit more playable without removing the drawbacks.

    Pudurdle A whimsical rolling monster based on some public domain artwork.

    The Magician An unfinished full casting base class with a novel spell preparation mechanic.

    Quisquiliae A kitchen-sink campaign setting that resulted from a magical accident.
    Last edited by 4th number; 2013-01-26 at 04:53 PM.
    My Winter Warrior sweeps the awards at Pathfinder Grab Bag Competition X!
    Avatar by Mr. Saturn ** My Homebrew Signature[/SIZE]

  21. - Top - End - #201
    Bugbear in the Playground
    Mithril Leaf's Avatar

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    Jan 2012

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    Well, here we go then.

    Micro Goblins - A race of even smaller goblins that don't have that nasty temper you normally find on the green folk.
    Draco in Leather Pants - A race of men that have collectively reached terminal beauty point and can get away with anything because of it.
    Studious Gnomes - A race of gnomes that quickly developed inside a library during a few centuries of mooching off an illusionist.

    Base Classes
    The Bow Shaper - My take on a reworked and 20 level soul bow. Normally archery sucks, I tried to make it suck less.

    Walking Library - Gives Intelligence without LA

    Prestige Classes
    The Dread Mind - Psionic Necromancy as it currently stands.
    The Plated Guard - For when you really don't want to get hit, could use some more critiquing.
    The Bound Scholar - A Binder PrC that lets you get a hefty bonus to one vestige, I feel that I made this one pretty solidly.
    The Weaponthane Ascendant - An Evolutionist PrC that focuses on becoming one with their blade and cutting things really well.
    Last edited by Mithril Leaf; 2013-08-27 at 08:51 PM.
    If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
    Quote Originally Posted by kardar233 View Post
    I was going to PM you about it because I wanted to know, but then you posted it later. Elegant solution. Watch out for Necropolitans.
    My Homebrew Signature such as it is.

  22. - Top - End - #202
    Bugbear in the Playground
    inuyasha's Avatar

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    Feb 2011

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    Well heres mine:

    Deep fey underground fey that are good with poisons
    Jynx an evil demon that can make you slip up and kill the rest of your party. My first homebrew and my first post on these boards
    The mind howler, ever want to know what happens when a mind flayer dies on pandemonium?
    More DRAGONS!
    Dretch template
    Ghoul spiders Evil spiders...grrr
    Hoard wearing zombie disgorging weasels and lovecraftian war-week old pizzas, and even melf's honey soaked rock!
    The false dragon, a beast made from a mad mage's mistake
    The Wordfrog: A little stupid brute from Limbo infused with mighty chaotic power of an ancient age.

    lots and lots of magic!
    The Lorestaff, a legacy item made for a player of mine
    Lightning speed
    Soul Rip
    Arrow swarm, for when you dont have an army but need one
    Deathball, combining my 3 favorite spells
    Telefrag, kill you enemies from a distance by teleporting inside of them!

    Adventure time races ignore the rest of the dead thread :(
    Ghoublin, a grotesque goblin subrace
    Wild elf/goblins, and the twisted/psychotic hobgnolblin
    Arctic Elf: my Grugach replacement, because I never really liked them

    Willowisp and choker
    Humanoids, character concept bloodlines, stirges, sun wyrms, liches, where does it end!

    Co-op stuff
    Knight of lightning

    Black parader

    Stuff that will be posted soon:
    moar spells!
    some races
    maybe a class or two
    Last edited by inuyasha; 2016-01-30 at 04:12 PM.
    Come post a magic item to show that not all unique items are immensely powerful tools of the gods!
    Jester of The Rudisplorkers Guild!!

    My cool avatar by Kymme
    My homebrew

    Quote Originally Posted by Xuldarinar View Post
    ..What have I done..? What have you done? That poor lantern archon..

    The photo got removed, but I'm a silver trophy winner of Pathfinder Grab Bag XII: of Dungeons and Dragons

  23. - Top - End - #203
    Ogre in the Playground
    Waker's Avatar

    Join Date
    Dec 2010
    In a house

    Default Re: The Homebrewer's Extended Signature

    Current Projects: This is the stuff I'm currently working on. Even if it isn't done you can still comment on it.
    --[Class - Base] Meister: Warrior with Soul (WIP) (Incarnum, Melee)
    --[Class - Base] Exarch: An Incarnum-infused Paladin who isn't quite as terrible as the Soulborn. (Incarnum, Melee) Predicted T3-4.
    --[Class - Base] Aspirant: A Monk who strengthens his body with essentia and uses stored power to activate special techniques. (Incarnum, Psionic) Predicted T3-4.

    Complete Projects: Here is my finished work. You can use my stuff if it strikes your fancy. Tell me how it turned out for you.
    --[Class - Base] Chorister: Divine Singer Support Class (Divine, Vancian, Face, Buffer, Healer)
    --[Class - Base] Mage Scholar: Student of the Arcane (Arcane, Vancian, Generalist)
    --[Class- Prestige] Soul Singer: A performer who has learned to imbue their very essence into their music. Incarnum, Partial Vancian casting, Bardic Music.

    Incomplete Projects: Here is stuff that has been put on the backburner. While I will finish it someday, expect irregular updates at best.
    --[Class - Base] Behemoth: Fiendish Soldier Class (Hiatus) (Arcane, Melee, Tank, Unique)
    --[Rules - General] Houserules

    Future Projects: Who knows what the future may hold? Here are some of the projects that I may or may not work on later on.
    --[Class - Base] Shen: A shapeshifting martial artist devoted to one of the seven animal Shaolin styles. Each animal style will have a different specialty. Predicted T3-4.
    --[Class - Base] Preserver: An abjurer specialist done in the vein of the Beguiler, Dread Necromancer and Warmage. Focuses on defensive magic and anti-mage/outsider skills. Vancian casting. Predicted T2-3.
    --[Class - Base] Celestial Spirit Mage: A tribute to the Fairy Tail anime. A mage crafts silver and gold keys to summon spirits to serve on her behalf. Summoning a spirit requires the investment of Spirit Points (similar to essentia in Incarnum). Predicted T2-3.
    --[Class - Base] Dreamer: A mage who dreams of what was, is and could be. Divination mage, rerolls and buff/debuff. Invocation casting. Predicted T3-4.
    --[Class - Base] Yamabushi: A mystic who combines martial arts with elemental magic. Vancian casting. Predicted T3-4.
    [Class - Base] Vagabond: A traveler of the world. Immunity to environmental effects, mental attacks and attempts to imprison. Partial Vancian casting. Predicted T3-4.
    [Class - Base] True Rune Master: A tribute to the Suikoden RPG series. A Master binds a number of true runes to themselves in order to grant awesome powers. The runes grant several passive abilities as well as potent spells that can be combined for greater effects. Non-Vancian casting. Predicted T2-3.
    [Class- Prestige] Musician of the Outer Spheres: A bard who intentionally or not, has drawn the attention of the daemon sultan at the center of the universe. Can summon up pseudonatural creatures, rip open portals to other planes and enchant even the mindless.
    Last edited by Waker; 2016-05-29 at 05:50 PM.
    If you feel like quoting something that I have said, you have my permission to use it. Unless it makes me look stupid.
    Gaming Mantra "Show up, be awesome."
    Avatar by Kymme
    My Homebrew
    Feel free to browse and comment on any of my Homebrew. I enjoy feedback.
    Love my Avatar? Well, why not check out the comic that it came from?

  24. - Top - End - #204
    Ettin in the Playground
    Togath's Avatar

    Join Date
    Jun 2011

    Default Re: The Homebrewer's Extended Signature

    Creating a post here.
    (since I was planning to start putting stuff up in the world building section and wanted to avoid cluttering my signature)

    -Setting 1(Lereth)

    -none yet

    -none yet

    -Monster Academy(dead), OOC, 1
    -Lereth: Stormport 1(dead), OOC, 1
    -Lereth: Stormport 2(living), OOC, 1
    -Lereth: Verden 1(recruiting), Recruiting
    -Sawagakure(living)-OOC, 1, 2
    -Rizban's Aldhaven[player](living?)
    -Village Hidden in the Swamp[player](likely to drop out) Link
    -Soragakure[temp? player](living, and doing very well)

    Member of;
    Last edited by Togath; 2014-07-05 at 12:19 AM.
    Nine Lives Disciple(PoW archetype), Quicksilver Lance(wip PoW archetype)
    Kitty over on Steam. Furries itP
    "Dahlia" in a certain fallen city
    Yamabushi(mystic archetype)

    "If you are far from this regions, there is a case what the game playing can not be comfortable." ~found on a badly translated store page on steam

  25. - Top - End - #205
    Dwarf in the Playground

    Join Date
    Sep 2012

    Default Re: The Homebrewer's Extended Signature

    So far, I only have this:

    The Wetboy

  26. - Top - End - #206
    Pixie in the Playground
    Join Date
    Sep 2011

    Default Re: The Homebrewer's Extended Signature


    Base Classes
    Primalist: Natural Invocation user
    Wounded Viper: Deed using whip fighter

    Prestige Classes
    Pack Master: Shape Shifting master of animals
    Son of Silence: Master of the art silence

    Libram of Battle

    Eternal Fist: Unarmed Fighting Disipline
    Last edited by devlingreye; 2013-06-27 at 11:17 PM.
    Slet " Always the opportunist, Devlin."
    Devlin " As long as there are still opportunity."

    Homebrew Signature

  27. - Top - End - #207
    Ogre in the Playground
    LordErebus12's Avatar

    Join Date
    Nov 2011
    Oldhelwyn Wilds

    Default Re: The Homebrewer's Extended Signature

    3.5 Classes, Prestige Classes and Class Variants
    Paladin Variant
    Samurai Class Variant
    Eldritch Knight PrC Variant (Big Thanks To Redwarlock)
    Fighter Tweak
    Healer Savant
    Samurai Experiment
    Inventor (Unfinished)
    Feyblooded PrC
    Samurai, Can We Save It?
    Solar Avatar

    Pathfinder Classes, Prestige Classes and Class Variants
    Bone Horror
    Colossi, The Golem-blooded
    The Witcher
    Artificer 2
    Wild Shaper
    One Bard, Hold The Spoon
    Empowered Wizard
    Spelltouched Monk
    Domain Cleric
    Spell Eater
    Shade PrC

    Random Homebrew
    Casting as a Skill.
    Yu Yu Hakusho Classes
    Jedi Classes (Unfinished)
    Soul Gems
    Black Dragonborn (Scrapped)
    Materials of Lore
    Bro, You're bleeding (heal fix)
    Formula Alchemist
    Cursed Belt
    Bio-Boosted Armor, Guyver and Zoanoid Template
    Spiked Chainmail Bag of Nasty, Weapon
    Inknight Dragon
    Badja Remake

    Races and Racial Classes
    Pokemon Starters (Unfinished)
    Albasters and Malcubi (succubi/incubi) classes
    Terrak, The Children of the Slumbering One
    Xenomorphs (Aliens)
    Yautja (Predators)
    Timeforged, Warforged of the Stars

    Mind Flayers and Ulitharid (Pathfinder)
    Rot Patch, Pathfinder Plant
    Psionic Moonflower, Pathfinder Plant
    Night Quill, Pathfinder Plant
    The Cake Is A Lie
    Shinidamachū, The Soul Collectors (3.5)
    Teeth Eaters

    Belladonis Campaign Setting
    Green Mantis Assassin
    Hammerhold Archer
    Hammerhold Knight
    Hammerhold Scout
    Deep Orcs
    Lesser Giants
    Skale Lizardfolk
    Living Hive (My Reworked Version)
    Wild Shaper 2.0
    Last edited by LordErebus12; 2013-08-02 at 02:17 AM.
    Avatar by Gurgleflep

    Belladonis Campaign Setting 3.5
    Casting as a Skill

    Learn from your mistakes, 3.5...
    Fill in those dead levels...

    Abrothia's Vision

    Welcome to the World Serpent Inn!

    - - - IC - - - OOC - - -

    Extended Signature (90% complete)

  28. - Top - End - #208
    Orc in the Playground
    CinuzIta's Avatar

    Join Date
    Dec 2012

    Default Re: The Homebrewer's Extended Signature

    Here there are my homebrews:

    Faery - A new playable fey race.
    Nightmare - A new playable aberrant race.

    Vampire - a new playable vampire template + vampire feats.

    Savage Scoundrel - Conan the Cimmerian in Pathfinder.

    Ghost Rider - Diabolical base class based on the famous comic hero.
    Paladin Overhaul - A spelless Paladin that can use holy auras to boost himself and his allies and more holy powers. Also contains some new holy items.
    Knight Fix! - For a more tanky knight!

    Prestige Classes
    Knight of Lightning - A PrC inspired by inuyasha's spell Lightning Speed
    King's Hammer - A dwarven tank PrC that shines in fighting with two handed weapons and defending allies.
    Monk of Wrath - A monk PrC focused on rage and on delivering massive damages to enemies.
    Legionary - A very heavy tank prestige class intended for melee NPCs.
    Invisible Blade - An overhaul of the prestige classe from Complete Warrior.
    Sword Saint - A master swordsman good both at delivering damage and at avoiding them.

    Rallaster's Tendrils - CRUCIO!
    Rending Hands - Two demonic hands emerges from the void to grab your enemies and rip them in two half.

    Whip 'em to death - New feats, substitution levels, weapons and prc for whip users.
    Last edited by CinuzIta; 2015-12-13 at 06:24 AM.
    My homebrews

    Avatar by me

  29. - Top - End - #209
    Bugbear in the Playground
    iTookUrNick's Avatar

    Join Date
    Oct 2007

    Default Re: The Homebrewer's Extended Signature

    Current Projects:
    --[5E - Archetype]Shadow Striker (Roguish archetype)
    --[PF - Archetype] Malconvoker (Summoner)
    --[PF - Class] Death Knight (on hold)
    --[PF - Archetype] Rage Prophet (Oracle)
    --[PF - Archetype] Support Archetype Set
    --[PF - Archetype] Earth Warden

    Past Projects:
    --[PF - Race] Sprite
    --[PF - Bloodline] Spellsinger
    --[PF - Bloodline] Fascinating
    --[PF - Archetype] Slugger Sorcerer
    --[PF - Archetype] Three Katanas Fighter
    --[PF - Archetype] Theurge (Wizard)
    --[PF - Archetype] Undead Scourge (Oracle)
    --[PF - Archetype] Arcane Archer (Magus)
    --[PF - Archetype] Mason (Wizard)
    --[PF - Archetype] Dojo Sorcerer
    --[PF - Base class] Wildshaper
    --[PF - Revision] Wild Shape & Druids

    --[3.5 - PrC] Master of Shrouds (new/fix)
    --[3.5 - PrC] Prophet of Nerull
    Last edited by iTookUrNick; 2016-05-09 at 07:25 AM.
    My day job is killing me. But I will rise again, more powerful than ever!

    PbP: Necromancer (IC|OOC) - Sky Captain (IC|OOC)
    Homebrew|Avatar by Ceika

  30. - Top - End - #210
    Titan in the Playground
    Rizban's Avatar

    Join Date
    Mar 2008

    Default Re: The Homebrewer's Extended Signature

    Current Projects

    Thief of Life - The Incarnum Assassin or Stealing Souls for Fun and Profit
    Modified Soulborn - Making Soulborn viable without a total rewrite.

    The Kreen of the Desert - Races, classes, feats, and more focused on the thri-kreen and their neighbors.
    Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system!

    Past Projects
    Prestige Classes

    • [3.5] Parry - basic combat action/maneuver and its associated feats

    The Fivefold Paths of Magic
    I've essentially dropped this one in favor of a new project along very similar lines. I haven't posted anything to the forum for the new one yet but will do so after it gets more content.
    • Alchemy, the mathematical magic of transmutation and enchantment
    • Asceticism, the magic of self, the mind and soul, power drawn from within through meditation and physical training
    • Invocation, the making of pacts with powerful beings and calling upon their power
    • Shamanism, calling forth beings from the spirit world into magic charms, called totems, to harness their power
    • Theurgy, those chosen by the gods to channel their power into the world and enact their will.

    Collaborative Projects
    Last edited by Rizban; 2016-03-21 at 11:50 PM.

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