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2020-01-23, 12:10 PM (ISO 8601)
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- Jan 2016
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[3.PF] Order of losing temporary hit points
So per linked power (and probably other text elsewhere I don't know about), nonstacking effects overlap.
If I False Life myself twice for 10 temp HP and 20 temp HP...Spoiler: Relevant textIn some cases, such as a psionic charm followed by a linked psionic charm, failing both saving throws results in redundant effects (although, in this example, any ally of the target would have to succeed on two dispel attempts to free the target from the charm effect).
If I take 20 damage, I clearly have 0 temp HP remaining.
If someone dispells one False Life, I still have either 10 or 20 temp HP from the other one.
What if I take 5 damage and then dispell the higher (now 15 temp HP) False Life? Is the remaining temp HP pool still full at 10, or is it 5?Last edited by Kaiwen; 2020-01-23 at 12:14 PM.
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2020-01-23, 12:36 PM (ISO 8601)
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- Oct 2012
Re: [3.PF] Order of losing temporary hit points
From the Rules Compendium (p. 72)
Originally Posted by Temporary Hit Points
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2020-01-23, 02:35 PM (ISO 8601)
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- Jan 2006
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Re: [3.PF] Order of losing temporary hit points
As intimated in the OP, for most purposes, only the 20 temp hp matter, because you'll take damage to them. The 10 hp will be gotten rid of "in parallel" to the 20, after the first 10 temp hp (out of the 20) are gone.
If you dispel one and only one source of temp hp, then the temp hp from other sources remain. If they have not yet been damaged (because the source that was removed hadn't yet been eroded to be equal to them in value), you retain all of them.
So, in the OP's example of two sources of temp hp, one granting 10 and the other 20, after which he took 5 hp of damage, he now has 15 temp hp. If the source of temp hp initially granting 20 temp hp is dispelled or runs out of time or the like, then his temp hp drops to 10. If the source of 10 temp hp is dispelled but the other source is left, he retains 15 temp hp.