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    Orc in the Playground
     
    Silver Swift's Avatar

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    May 2010
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    Default [PEACH] Spheres of Power for 5e - Part 2: Destruction Sphere

    Part two of my 5e conversion of Spheres of Power, adding the Destruction Sphere.

    Destruction Sphere

    The difference between original Spheres of Power and this version is a lot bigger for this sphere than it was for the Alteration sphere.

    Partly this is justified by the mechanical differences between Pathfinder/5e and the way original SoP spell points work versus how they work in this version, but partly it's also because I felt the original destruction sphere was kind of all over the place and I wanted to clean it up a bit. I'm reasonably happy with how it turned out, but please do let me know if you feel I'm straying too far from the source material.

    You now have 5 (and a half) damage types that destruction sphere specialists can focus on. Each of which has one talent for the basic blast type associated with that damage type and 4 advanced blast types that you can only take after you've taken the basic blast type. This ensures that there are benefits both to being a dedicated pyromancer and to being a a generalist blaster wizard that throws around all elemental types.

    Changelog:

    - Added Destruction Sphere
    - Added Sphere Paladin
    - Changed mana limit progression to be in line with spell level progression.
    - Changed multiclass rules to be less restrictive to high caster/low caster combinations.
    - Added permanent transformation talent.
    - Reduced the number of talents per bonus spell for low caster subclasses that grant bonus spells.


    Homebrewery link here.
    Last edited by Silver Swift; 2020-01-26 at 08:53 AM.
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    Bugbear in the Playground
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    Default Re: [PEACH] Spheres of Power for 5e - Part 2: Destruction Sphere

    Ooh, I'm interested to see this. Spheres of power on a system that's easier to run them pathfinder would be wonderful.

    I think the "Mayor destructive blast" (sic) is a bit weak compared with the standard blast spells of 5e. Burning hands does 3d6 and fireball does 8d6 in a large area. Consider making it, say, 1 free die of damage plus two per spell point

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