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  1. - Top - End - #1
    Barbarian in the Playground
     
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    Default S.C.A.R.S. D20 Modern

    The car you are in pulls up to a dingy looking building in downtown L.A. There is one entrance, and a large CLOSED sign with bold red letters is posted, making it seem even more as if this building has been abandoned. It seems to be a bout three stories high, with windows only on the third story, and even these are closed, with dilapidated looking blinds barring any view inside. There is also one window on the ground floor, however is has been boarded up, and you cannot see inside. The door itself is glass, however it is dirty and cracked, and once again, you cannot see inside. Next door to the building on its right is a pawn shop with the word PAWN written on a red glowing neon sign. Between the two buildings is an alley way that slopes downwards towards the back of the buildings. On the left of the old building are a chain link fence, and then an overgrown field. To the casual eye, this area would seem an ordinary down town slum, however you know differently. You have been given job offers by a mysterious organization with ties to the government, and they have brought you here. The driver, a man in an unassuming dark suit, tell you to get out and go inside.

    Once inside you see what looks like a lobby area with a desk inside. The area looks old, but at the desk sits a receptionist. She looks at you and says, “Oh you must be here about the ad in the newspaper, go on up.” You have never heard about any ad in the newspaper, but still you walk through one of the two doors on either side of her desk. Suddenly the building loses all pretenses of having been abandoned. The hall is painted white, not grimy like the outside and lobby, but bright, fresh paint. The lights overhead are all working, and the hall is brightly lit. The hall turns right, and you see an elevator, and a door that reads “To Garage.” On the opposite side, back towards the front, is a door that reads “Security,” and further down, the hall bends back towards the front, to the door on the opposite side of the receptionist’s desk. A man stands in front of the elevator; obviously he has been waiting for you.

    “Hello. My name is Jack. That is all you need know for now. You have been recruited into the S.C.A.R.S. whether you were willing or not does not matter, you will serve your country. Come on, I’ll show you around.”

    He opens the door to the room labeled “Security.” There are five men sitting at computers monitoring surveillance from outside, which seems odd, as you couldn’t see any cameras on the exterior. The men wear black B.D.U.s and carry Glocks at their sides. “These are the security men; basically it is their job to make sure that when we’re working, we’re not disturbed." The men wave, it seems like this isn’t the first time they’ve been introduced today. After giving your name, Jack takes you to the elevator, and you head to the second story.

    The elevator opens into another brightly lit corridor that branches off at a T. He points to a door at the end and says, “That leads to our firing range, usually we have no need for it, but the techies generally need somewhere to test new gadgets and such.” He turns where the corridor branches off. There are four rooms down the hallway, each locked with a card-key access device except for the first. The unlocked room is labeled “Lockers.” The next room has the word “Explosives.” Jack pulls out a card and opens it, inside you see an array of C-4, detonators, several types of grenades, as well as different chemicals, all lined up on shelves. He looks at you and says “Don’t get any ideas; all equipment is given only when necessary." The third room down says “Guns,” the room is identical, except instead of explosives, there is a formidable array of guns. There are several Glocks lined up on the table, next to several boxes of ammunition, on a shelve nearby there are several G3 assault rifles, with a shelve of ammo next to them as well. He opens the final room, which is filled with equipment, black duffel bags, armored vests, rope, and all sorts of other tactical equipment.

    You go up one more floor, again opening up on a brightly lit hallway. He walks past a room full of computers, and says “That’s where the techies work, most of them are off today." He continues down the hall, there are several offices, he points one out to you, “This is yours”, he says. It’s not very big, but it has a computer, a desk, and a stand up metal cabinet inside. At the end of the hallway, he opens a glass door into a room with a large circular table, and a large digital display on the wall. “This is the briefing room.”

    You all arrive separately, but he gives the tour to everyone. Once everyone is in the briefing room, he begins a speech about the S.C.A.R.S.

    “Welcome. Whether you have joined us willingly, because of money issues, or simply because you had no choice, it makes no difference to me. You are here and that is enough. Now, you might be wondering, where is here. I’ll explain. For as long as ten years, the government has been tracking reports of the paranormal, ghosts, undead, creatures, aliens, and for as long as ten years, the official stance has been that as there is no hard proof, none of these things exist. That has not changed. The government has however realized that there is a need to counteract these forces due to a recent surge in reports from credible sources of paranormal activities. Two months ago, a small group of agents were tasked with finding out about paranormal activity inside of the U.S. What they found, we do not know, as these agents are now dead, all having killed themselves on the same night, in separate locations. It became clear that an organization dedicated to the investigation of the paranormal was needed, thus the S.C.A.R.S. were born. Officially we do not exist. If we are discovered, the government does not know we exist. Our funding comes from small budget cuts from several government organizations.”

    This was a week ago. Now you sit in a dark four door SUV in the rain, in a rural part of southern California. You have been called in to investigate a recent crash site, and have been given fake (Military) credentials to deal with local police. Officially, this is a downed military plane that crashed due to severe weather conditions, in reality, there was no military plane, and no one knows what crashed. That’s for you to find out.

    You have been given equipment for this mission, anything in general equipment that might be helpful with a purchase DC under 10 is available, just say in your first post what if anything, you have grabbed. In addition to this you have been given professional radios, fatigues to complete the military disguise, fake military IDs, a GPS receiver, and if you want them, a glock apiece.

    The SUV is parked on the edge of town, right where the police have cordoned off the area. You know each other fairly well by now, as you have been introduced and done some basic training together. Take a minute to describe your character, and then… Begin!
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  2. - Top - End - #2
    Bugbear in the Playground
     
    Dorizzit's Avatar

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    Default Re: S.C.A.R.S. D20 Modern

    Alexander is a child of 12 years of age. Today he wears a shirt with a stylized zombie-hunters logo on the front that is apparently from some videogame, and has simple bluejeans on. He has a mid-sized backpack on his shoulders. His eyes are a curious mix, brown on the outside and green closer to the pupil, and he has medium length black hair. "Well then, gentleman," he says slowly. "Shall we begin?"
    Last edited by Dorizzit; 2007-10-27 at 03:54 PM.
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  3. - Top - End - #3
    Troll in the Playground
     
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    Default Re: S.C.A.R.S. D20 Modern

    (grabbed a regular holster for the glock. If I have military creds, i'm not gonna need the concealed holster right now.)Matthew looks like someone you'd find in hollywood. Blond hair styled in a messy look, and baby blue eyes. He's in the fatigues given him, with a glock in a holster at his side. His backpack is slung over his left shoulder. He carries a Winchester rifle in his hand Oh yes, let's go. Where to first?
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  4. - Top - End - #4
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    Default Re: S.C.A.R.S. D20 Modern

    Kain

    (Kain also grabbed just regular holster for glock, due to his fake credentials.)

    Wearing fatigues given to him, Kain looks pretty much like everybody you would meet on street. His glock hangs in holster by his waist and backpack is slumped over his back and shoulders. His blond hair is trimmed on military short, but not next to skin. If one would look very carefuly, he might noticed an extra shirt under fatigues, giving him extra protection. He looks around, than at Alex, and says to him:

    "No sense in wasting any more time. I agree, we should move."

    Turning to Matthew, he proposes:

    "A little reckon perhapse?"
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
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  5. - Top - End - #5
    Dwarf in the Playground
     
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    Default Re: S.C.A.R.S. D20 Modern

    Max

    Max is a black man of average height and build, with short black hair. He's comfortably dressed out in the fatigues provided. One notices only the gleam of metal where you'd expect his left hand to be. The "hand" fits seamlessly into a modified pistol grip of his stainless Benelli M1.

    Overhearing Kain's suggestion, Max turns and speak to the group."Yes, we'd better recce the area before we move in to the crash site."

    Max leaves his Benelli in the SUV and strides up to the policeman in charge of the cordon, and says, "Hello, I'm Major Max Clark of the United States Air Force Safety Board. Me and my team are here to investigate this crash site. Has the area been secured so we can move in?"
    "Il nous faut de l'audace, et encore de l'audace, et toujours de l'audace" Georges Jacques Dalton

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  6. - Top - End - #6
    Bugbear in the Playground
     
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    Default Re: S.C.A.R.S. D20 Modern

    Alex, figuring he probably shouldn't announce his presence with the "military" people, opens his computer and does some research on the town they're in, trying to see if there is anything else like this that has happened before here or nearby.

    Research check: (1d20+8)[17]
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  7. - Top - End - #7
    Barbarian in the Playground
     
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    Default Re: S.C.A.R.S. D20 Modern

    Getting out of the SUV into the driving rain, you see a police car up ahead. There are two officers standing outside in the rain looking miserable.

    "Hello M-m-major," says the first, stuttering with the cold, "we've cordoned off the area. Ain't nobody came in this way since it 'appened. We got some call from somebody 'igher up sayin' we're to hand off the area to yous, so we'll git on outta your way." Looking grateful at your presence, he takes a passing glance at your credentials, barely even pausing to see them, its obvious he doesn't want to stay any longer than he has to.

    "Well g'night Major, we'll git outta your way." He steps into his car, the other officer tips his hat at you, before walking to the other side, cowboy walking like a true country officer, and getting in.

    "Oh," he says, stepping back out, "crash site's over thata way, he says, pointing into a muddied field out to the east side of the road. "Dunno if there's any survivors, man we spoke to told us not ta' send in a ambulance. Mighty weird if ya' ask me. Anyways, good luck." They then drive north, into town.

    Alex, you computer hums to life at your fingers, and you type in the search query "Blackberry Falls." You get a basic layout of the town, which seems to be mainly a small downtown area built around three or four farms, a largely unindustrialized town, they subsist off of the small businesses in town and the farm's crops. None of the paranormal databasing sites that you find have any references to the small town, however checking into the past new-papers, you find several unsolved disappearances over the past 8 months.
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  8. - Top - End - #8
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    Default Re: S.C.A.R.S. D20 Modern

    "Well, you heard the man, crash is to the east. Let's get going." Matthew motions to the others and starts walking towards where the officer pointed.
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  9. - Top - End - #9
    Bugbear in the Playground
     
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    Default Re: S.C.A.R.S. D20 Modern

    Alex sighs and slides a water cover over his pack, which he has placed all of his computer equipment into, and walks after Matthew, having to walk faster than normal to keep up.
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    Bugbear in the Playground
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    Default Re: S.C.A.R.S. D20 Modern

    Kurt Scarborough
    Kurt looks quite imposing, wearing a sharp airforce uniform reminiscent of a lieutenant, complete with hat. In one ear is the headset, while the Glock is holstered quite openly on his left side in a cross-draw holster. In his left hand is his briefcase, held nonchalantly. His brown hair is combed backwards, and his eyes are concealed by a pair of enormous mirrored sunglasses.

    He held out a hand to the police officer.

    "Lieutenant Kurt Scarborough. If you don't mind, we need to examine the wreckage, so could you and your men clear the way and keep everyone out?"

    EDIT: Damn, too slow.

    After shaking the police officer's hand, he follows behind the others.
    Last edited by pingcode20; 2007-10-27 at 08:13 PM.

  11. - Top - End - #11
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    Default Re: S.C.A.R.S. D20 Modern

    To anyone who will listen, Alex says: "Alright, I did some research on the town, and it turns out that in the last few months there have been unexplained disappearances. That could be related to this." After a few seconds of silence: "Man, I hate rain."
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  12. - Top - End - #12
    Barbarian in the Playground
     
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    Default Re: S.C.A.R.S. D20 Modern

    Alex, you quickly catch up with the others, having finished the research that you started on the long road trip there (research takes one to four hours depending, about two and a half in this case). The police officers have left by the time you catch up. The field is muddy, and those of you who aren't wearing the provided BDUs and boots are quickly wishing you had, as the mud seeps into your shoes. The crashed "plane" isn't hard to find, it has cut a long gash about six feet wide into the landscape, having fallen south-west by the looks of it. Despite the rest of the field being a quagmire, the heat from the crash seems to have cooked the dirt so hard that it has not become mud, although the trench has about three inches of dirty water collected in it. As you follow the long scar, it gets deeper until you finally reach what you are looking for.

    Standing at the edge, you see that there's a small fire burning inside what is now a ten foot deep trench. The fire is quickly going out as rain collects on top of what is quite obviously not a military aircraft. It doesn't seem quite large enough for interstellar travel, or even interplanetary travel, but neither of those things seem plausible to humans either, so who knows? What you see starts out as a round stub in the front, curving back into two sharp back edges, which curve back in on the other side meeting in the center of the craft. It is a dark metallic color, and the flames don't seem to have damaged it. So far as you can tell, there is no conventional propulsion mechanism, (ie. no propellers nor any jet turbines) or really, any way in. There is a large bulge in the top of it, once again running down the center, reminiscent of the cockpit of a jet, however, there is no way to see through it, nor does there seem to be any way to open it. A quick search around reveals the only interesting find, something seems to have passed further eastwards through the bushes as there is a section about three feet wide that has been flattened completely, though there are no tracks in the mud leading into it.
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  13. - Top - End - #13
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    Default Re: S.C.A.R.S. D20 Modern

    "Well, that explains why they sent us here." says Max as he catches a glimpse of the unknown craft.

    Max thinks to himself: And it might just explain those missing people Alex told us about. Jesus, aliens. Just how deep is this rabbit hole I chose to jump into anyways? Deciding he might not want to know the answer to the last question, he turns to the matter at hand and addresses the group.

    "It seems awfully small though. I wonder if it's a scout craft from something larger? Whoever or whatever was in it seems to have gone this way. Let's form a search line and see if we can find it."

    Max marks the location of the craft on his Garmin GPS and takes a rough bearing towards the flattened bushes for future reference.
    Last edited by Elektro; 2007-10-28 at 03:09 PM.
    "Il nous faut de l'audace, et encore de l'audace, et toujours de l'audace" Georges Jacques Dalton

    "Know the enemy and know yourself; in a hundred battles you will never peril." Sun Tzu, The Art of War

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  14. - Top - End - #14
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    Default Re: S.C.A.R.S. D20 Modern

    seeing the craft, Matthew stops, before talking quietly to himself. "This looks alot like the one i saw before they locked me up...maybe i'm really not crazy..." He walks closer to the craft to examine it.

    search: (1d20+3)[14]
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  15. - Top - End - #15
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    Default Re: S.C.A.R.S. D20 Modern

    Alex attempts to help Matt look at the craft:

    Aid Another: (1d20+4)[16]
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    Default Re: S.C.A.R.S. D20 Modern

    The craft is buried nose-first into the hard baked dirt around it, although the tip doesn't seem to have taken any damage whatsoever from the impact. The surface is smooth, almost like glass, but it feels... off, unlike anything you've ever felt before, it's hard like metal, however it doesn't feel either cold nor hot. As soon as your hands touch the craft it lights up. A bright green strip runs from tip to tip, illuminating the dark trench. Suddenly, the edges of the bulge light too, giving a bright green outline on top of the craft. Although it glows brightly, you cannot tell why, so far as you can tell, it seems to have undergone no change (other than the glow of course). You see a small spot that has recessed inside now, it is slightly larger than your hand, and in an odd shape, almost like a crescent moon with a spike coming from the inside of the crescent.

    Max, looking into the bushes, you see the dark expanse of the field before you, however, as soon as you decide to go search, Alex and Matt both jump down into the trench to investigate the craft further. You see exactly what they see, although you haven't felt the craft's surface.
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  17. - Top - End - #17
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    Default Re: S.C.A.R.S. D20 Modern

    Matthew jerks his hand off the craft as it lights up, stepping back. "I REALLY hope that those lights don't mean its gonna blow up or something. Cause that would just suck" seeing that his fears were (thankfully) not correct, he steps back up to the strange vehicle, looking at the odd indent. "well, it worked once..." he mutters, as he reaches his hand towards the spike, and fiddles with it (grabs it, sees if it wiggles, etc)
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  18. - Top - End - #18
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    Default Re: S.C.A.R.S. D20 Modern

    Alex thinks for a few seconds. "Assuming what you're doing doesn't work, this is probably some form of advanced keyhole, which would indicate that the owner of this craft is not currently here. This whole thing seems odd. And whatever that craft is made of..." He shivers. "That just felt wrong."
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    Default Re: S.C.A.R.S. D20 Modern

    Upon hearing the commotion, Max turns back to take a look at the ship. After analyzing the situation for a few seconds, he turns to Alex and Matthew.

    "I think your idea about that being a keyhole is probably right. Hell, it might even be a place for whatever came in that thing to put its hand into. That would make as much sense as anything else we've seen today."

    I don't think we're going to get that open though. If we can't, we'd better scout the area and see if we can find this thing's owner."


    While Alex and Matthew examine the craft and look for a way to "open" it, Max checks the topo map on his GPS to see if there are any landmarks in the direction of the flattened bushes. As he does so, he pauses for a second. He then reaches into his overcoat and pulls out a silver 1911. Max quickly checks the mechanism and makes sure a round is chambered, then places it back under his coat. He chuckles, and says "Better safe than sorry."
    "Il nous faut de l'audace, et encore de l'audace, et toujours de l'audace" Georges Jacques Dalton

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  20. - Top - End - #20
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    Default Re: S.C.A.R.S. D20 Modern

    The indentation feels no different than any other part of the craft that you felt, and the spike does nothing as you play with it. As soon as you let go however, it begins to glow red, in the exact same way as the craft glowed green earlier.

    As for any landforms, there is a large hill to the south east of the crash-site, about a half-mile, and a bit further east, there is a small forest site labeled "Blackroot Park" on your GPS.
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  21. - Top - End - #21
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    Default Re: S.C.A.R.S. D20 Modern

    Hm...clearly more fiddling is needed. You got any ideas Alex?"
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  22. - Top - End - #22
    Bugbear in the Playground
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    Default Re: S.C.A.R.S. D20 Modern

    Kurt Scarborough
    Kurt follows, and when the other two jump into the pit, he takes the opportunity to assemble his rifle and adjust the scope.

    Getting to his feet (and pocketing the other clips, leaving the briefcase at the site for the time being), and chambers a bullet. Kurt turns to Matthew and gestures towards the surrounds.

    "Let's leave the others to fiddle with the spaceship. We ought to have a look around for our alien."
    Last edited by pingcode20; 2007-10-29 at 01:35 AM.

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    Default Re: S.C.A.R.S. D20 Modern

    Alex bites his lip. "Hm...this is certainly a puzzling conundrum. I do think that this is a keyhole of some sort, in which case it would be very difficult to pick the 'lock', as we have no idea of how it works and what is supposed to go here. Perhaps, however, we are watching the spiders web..."
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    Default Re: S.C.A.R.S. D20 Modern

    Kain

    Checking if his glock is loaded, Kain heads after Max and Kurt, helping them finding anything unusual, all the while looking where the strange track in the bushed leads.

    Search - (1d20+2)[12]
    Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.
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    Default Re: S.C.A.R.S. D20 Modern

    As Alex and Matt try to open the craft, Max pulls out his camera and begins to snap pictures of the craft for the higher-ups back at base. Upon noticing the craft turn red, he stops and turns to the others. I think it's time to stop playing with that thing. It seems to me that that keyhole is like a palm reader, and red means you're not matching. Anyways, let's go catchup with Kurt and Kain. We can always come back here later after we scout the area."

    With that, Max puts away the camera and contacts Kurt on the radio to let them know they are coming to rendezvous. "Hey Alex, did your research on this place say anything about "Blackroot Park?" Like maybe that it was the place those kids went missing?
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    Default Re: S.C.A.R.S. D20 Modern

    "You may be right Max. Lets go look for whatever came in this thing. Presumably, its hand will match.
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    Default Re: S.C.A.R.S. D20 Modern

    Alex grows introspective at the thought that the machine is a palm reader. "Ah, of course, I didn't think of it that way..." He's jolted out of his thoughts by the question. "Hm? Oh, no, it didn't mention anything about that."
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    Default Re: S.C.A.R.S. D20 Modern

    The rain has fallen fast and thick for hours now, and there are very few, fi any tracks to follow. You can't seem to tell where they are going besides the fact that, in general, they seem to be going in an eastward direction. After you have followed them for about six yards, they disappear altogether, leaving you standing in the mud, about halfway between the crash-site and Blackroot. A bit further south, there is the large hill that Max found on his GPS. From here you can see that there are two or three small buildings on top; Max, you didn't see these on your GPS. Also, looking at the pictures that you took with your camera, you see that the ship hasn't appeared well in them. They are all extremely blurry where the ship is. You can see Matt and Alex down in the trench clearly, however the craft itself looks to have been blurred out.
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    Default Re: S.C.A.R.S. D20 Modern

    "lets head for those buildings. At least it will get us out of the rain."
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    Default Re: S.C.A.R.S. D20 Modern

    Kain

    "A sound idea, I'm getting tired of this rain. But we should still be careful, who knows what is there. Give me a few minutes abd I'll check the perimeter and come back to report."

    With that, Kain sneaks off to scout the area.

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