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    Default Alchemists - GAME ENDED

    Alchemists




    “People cannot gain anything without sacrificing something. You must present something of equal value to gain something. That is the Law of Equivalent Exchange in Alchemy. Back then, we believed that to be the world’s only truth.”

    It’s that time of year again, when the Alchemists from all over the country head off to Central to take the Alchemy Test, hoping to be one of the few lucky ones to become the State Alchemists, the Alchemists of the Greatest Prestige.

    Everyone arrives early at the Academy on that day. Without hesitation, you are all led into a great room and sit, with the judges in front of you. The papers are handed out and the Alchemists begin the written test. You take the easy questions you know first and leave the harder ones for later. “What is the basic principle of Alchemy?” says the Exam. “What is the Law of Equivalent Exchange?” Piece of Cake.

    As you turn the page to the long answer questions, you see a question you did not expect to find.

    What is a Homunculus? Give a brief explanation on the life and nature of Homunculi.

    Homunculi. Human beings created through Alchemy, possessing supernatural powers. But Homunculi… they are just a myth, aren’t they? Then why is the exam asking about them? Maybe a trick question?

    You answer the question as best you can and continue. The rest of the exam is easy to someone as prepared as you. In a matter of minutes, you hand in your examination and leave the room, awaiting your results.

    While the exam was easy for someone as skilled as you, only 40 out of about two hundred applicants passed the written exam. You rejoice as you see your name on the list of those who passed. Your hard work has paid off.

    The practical exam begins right away, and you are all led through several areas of the Academy, being tested on your skills. But little did you know that the true test was only about to begin.

    The director of the Academy steps up to speak. “To all of you here, congratulations on making it this far. Few have made it to the practical test. Usually our exams consist of testing the skills of our Alchemists and passing those worthy of the title. But today is a different day.

    We’re not alone. I have just received word from our informants that this year, several people have infiltrated the Academy disguised as applicants. And these people… are not Human. We suspect they are, in fact, Homunculi.


    Everyone looks around wildly, murmuring to each other. Some people even shout out things like, “That’s impossible!” or “Homunculi don’t even exist!

    We do not know what they are planning to do, but we are sure it is nothing good. Therefore, we have made a decision. In order to capture the Homunculi, no one shall be allowed to leave the Academy. You will all be provided sleeping quarters and food under the condition that you do not leave until it is all over. Those Alchemists who are skilled enough to ferret out the imposters will, from this day forth, be known as State Alchemists!

    Player List:
    Spoiler
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    Freshmeat Killed, Night 5. He was a Alchemist.
    Gezina Replaced by Helgraf
    Raiser_B1ade Lynched, Day 2. He was an Alchemist.
    Ichneumon Killed by Greed, Night 1. He was Wrath.
    Rejakor Lynched on Day 1. He was an Alchemist.
    Strategos Lynched on Day 8. He was an Alchemist.
    Zar Peter
    North
    MasatoHyuga Killed by Scar, Night 9. He was Sloth.
    pingcode20 Killed, Night 2. He was an Alchemist.
    Artemis97 Auto-lynched, Day 9. She was Lujon.
    Emperor Demonking
    Keris Rain
    Mustiado Auto-lynched, Day 10. He was an Alchemist
    Banjo1985 Killed on Night 7. He was an Alchemist.
    Rogue 7
    Goblin Music Auto-Lynhed, Day 10. He was an Alchemist.
    EvilElitest Auto-lynched, Day 10. He was an Alchemist.
    Helgraf Auto-lynched, day 2. He was Armstrong.
    Korias Killed by the Homunculi, Night 7. He was an Alchemist
    CurlyKitGirl Killed by the Homunculi, Night 8. She was Izumi Curtis.
    Dr. Bath Killed y the Homunculi, Night 9. He was Scar.
    mikeforte123 Auto-Lynched on Day 8. He was the Homunculus Pride.
    Draken Killed accidentally by Scar on Night 7. He was one of Greed's Chimeras.
    Slaanesh Auto-lynched, Day 9. He was Father.
    Thecrimsonmage Lynched, Day 3. He was an Alchemist
    Malpik Azhurer Mysteriously killed, Night 7. He was an Alchemist.
    Castaras Killed by the Homunculi, Night 1. She was an Alchemist.
    Elanya
    Vespe Ratavo Auto-lynched, but still alive thanks to his brother.
    onasuma
    Atreyu the Masked Llama Auto-lynched, Day 10. He was an Alchemist.
    Nexus-R.C._Mina Auto-lynched, Day 3. He was Hawkeye.
    Khaldan Auto-lynched, Day 5. He was Lust.
    Malmagor Andrigal Killed by the Homunculi, Night 10. He was one of Greed's Chimeras.
    Em Blackleaf Killed by the Homunculi, Night 4. She was an Alchemist.
    Face of Evil Lynched, Day 6. He was Gluttony.
    Lord Iames Osari Devoured by Gluttony, Day 6. He was Hohenheim
    Chunklets Killed on Night 8. He was an Alchemist.
    Terumitsu Auto-lynched, Day 9. He wasan Alchemist.
    vampire2948 Auto-lynched, Day 2. He was Roy Mustang.
    Orzel Auto-lynched, Day 6. He was Barry, the Chopper.
    DarkLightDragon Lynched on Day 7. She was the Homunculus Envy.
    Fleeing Coward Lynched, Day 5. He was an Alchemist.
    Ramebriz


    Day One begins now and ends in 48 hours.

    Wanna Check the rules again? Here:
    Spoiler
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    The Rules
    Click here if you have never played a Werewolf Game before.

    The Main Roles:
    Spoiler
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    Homunculi:
    Spoiler
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    Father (Alpha): The leader of the Homunculi. Although he is a Human, he counts as a Homunculus. Father is the only one who may recruit Chimeras (see recruitment). Scries as Alchemist, unless scried by Sloth.

    Pride: If anyone tries to scry him, kill him, or any other such ability, even if it is Lujor, he will be told about it. He will even be told who it was. Being protected by Armstrong or Hohenheim does not trigger this ability. Scries as Homunculus.

    Lust: Has the ability to execute a personal kill every second night. The kill has a 50% success chance. Scries as Homunculus.

    Sloth (Devil): Once per night, she has the ability to Scry another player. Scries as Homunculus.

    Wrath: The only Homunculus with the power of Alchemy. He can recruit Alchemists by transforming them into Chimeras, but only if they agree. Greed, Hohenheim, Sheska, and Greed’s Chimeras cannot be recruited. Wrath may recruit 4 times throughout the game. After transforming a player into a Chimera, Wrath needs one night to recover before attempting it again. (See recruitment.) Scries as Homunculus.

    Envy (Cat): Wins if, and only if, Hohenheim is killed. He may scry one person per night, but unless it’s Hohenheim, his results will always return as “Alchemist.” Similarly, if Hohenheim is scried by the anyone other than Envy, the results will be “Alchemist”. Scries as Homunculus

    Gluttony (Beast): If Gluttony is killed, he selects one player and takes him down as well. Scries as Homunculus.


    Chimeras:
    Spoiler
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    Chimera: They have Homunculi winning conditions, but they count as neither side. Scry as Chimeras. They appear if Wrath successfully recruits an Alchemist.

    Greed’s Chimera: There two of them. Unlike the regular Chimera, they count as Alchemists and have Alchemist winning conditions. They can only win if Greed survives. If someone tries to kill Greed at night and he’s not protected by the Baner, one of the Chimeras dies to protect Greed at random. Unlike the regular Chimera, these two know who each other are, as well as who Greed is. They each have one personal Scry. Scry as Chimera.


    Alchemists:
    Spoiler
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    Alchemists (Villagers): They have no special powers. They win if all the Homunculi die. Scry as Alchemist.

    Greed: Although he is a Homunculus, he wants nothing to do with them. He cares only about his own survival. He wins if he survives the game. He has the ability to execute a single personal kill. He counts as an Alchemist, but he Scries as a Chimera when Scried by the Homunculi, and as a Homunculus when Scried by the Alchemists. The Fool will always see him as an Alchemist.

    Major Alex Louis Armstrong (Baner): The bodyguard. Every night, he selects another player to protect. That player cannot be killed that night.

    Private Sheska (Seer): The Librarian. Using her extreme scientifical knowledge, she is able to see who people really are, being able to Scry once per night.

    Coronel Roy Mustang: A high-ranking military official, his vote counts as two.

    Lt. Colonel Maes Hughes: One of the best military officers there is. Hughes has an ability that protects him from being killed once.

    Hikari no Hohenheim (Day Baner/Mouse): AKA Hohenheim of Light, or simply Hohenheim. Envy’s sworn enemy. Wins by surviving. He also has the ability to protect one person from being lynched by day. Scries as Alchemist.

    Lujon (Fool): An Alchemist who had a relationship with Lust in the past. Though he is skilled, he is blinded by that past, and does not see anything as it is.

    First Liutenant Riza Hawkeye (Sniper): Hawkeye, one of the top military officers. She may attempt to execute a personal kill once every second night with a 50% chance of success.

    Barry the Chopper (Vengative Spirit): His spirit returns to kill one person after being Lynched. This does not work if he is killed at night.

    The Samurai Brothers: Two body-less brothers who simply want to protect each other. They Scry as Alchemists and have Alchemist winning conditions. If one of them is killed and the other one is still alive, the one who is killed is considered to be still alive and can still vote. If both are killed, both of them die and are removed from the game.

    Scar (Transmuter): The only Ishbalian left. He hates Alchemists and has sworn to destroy them, yet he knows the Homunculi to be a greater evil. He is willing to work with the Alchemists, but he cannot promise not to ever harm them. Once per night, Scar may select another player and have a random effect happen on that player. Effects will vary.


    General Rules
    Spoiler
    Show
    On Recruiting:
    Spoiler
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    If Father is alive, he can recruit Chimeras to fill in the position of dead Homunculi. Dead Homunculi are replaced automatically as long as there are Chimeras available. He is informed of a successful recruitment, but he does not know who was recruited. He cannot select WHICH dead Homunculus he will replace. Homunculi are listed in order of importance. That is, if Sloth, Lust, and Gluttony are dead, Lust will be the resurrected Homunculus, as she takes priority over Sloth and Gluttony. If Pride were dead, however, Pride would be the first resurrected Homunculus, since he is higher on the list than Lust.

    If Father is dead, Homunculi can no longer be replaced. Greed’s Chimeras can only be recruited if Greed is dead. If Greed dies, he cannot be replaced either.


    On Night Killings:
    Spoiler
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    Homunculi Night Killing Procedure: Homunculi send in a killing vote. The target with the most votes is killed. In case of a tie, the highest in rank decides it.


    Homunculus Team:
    Spoiler
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    With the exception of Envy’s Cat rule, Homunculi have the same winning conditions. They all count for the same team, that is, they all win together or lose together. However, the issue at hand is that they do not know who all the other Homunculi are. It is their job to find each other in order to work as a team.


    On voting, lynching, and Auto-lynching:
    Spoiler
    Show
    When a player does not vote for lynching another player for two days in a row, the player is auto-lynched. That is, killed. Please, save us any confusion and write your votes in red text. Also, please avoid using Red Text for anything other than voting.

    Please, for Sanity’s sake, do not point at yourself or at the Narrators. Such actions will not save you from being auto-lynched. You may point at anyone as a joke if you want to, but please, do not do so in red text. Red text is for the real votes, joke votes may be done in normal ink (whatever color of ink you want). And please, don’t openly state “I’m pointing at X to avoid auto-lynch.” (To be fair, we don’t even need to know the reasons why you’re pointing at X if you don’t want to share them. It’s your own vote, after all.)

    If for some reason you cannot vote, if you have computer problems or too much work or if you’re going away for the weekend or get grounded with no computer-time, try to PM radikalskippy or me. I’m sure we can arrange something.


    Helgraf's Scry Interference Rule
    Spoiler
    Show
    If two people with the scry ability, Lujor included, attempt to scry the same person on the same night, the scry will result in a failure, as the scries interfere with each other. All parties are informed of the failure and told why they failed, they’re not told who the other parties were.


    Winning Conditions:
    Homunculi win if: Alchemist number equals their own.
    Chimera win if: Homunculi win.
    Alchemists win if: Six Homunculi (Greed doesn't count) and Father are dead.


    On night Actions:
    We decided on a simple way to make nights easier on us. It's very simple.

    Homunculi and Chimera send in your special abilities to me.
    Alchemists send in your special abilities to radikalskippy.
    Last edited by Haruki-kun; 2007-12-13 at 12:46 AM.
    Spoiler
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    He is... the most interesting Angel in the world.
    "I don't always keep spreadsheets over crazy voting patterns on the first day. But when I do, I'm the one running the game."


    ~Credit to Skippy for second line.

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    Default Re: Alchemists - Game Thread (Structured, please move)

    "well this is rather unusual. Slaanesh you have a clue whats going on?"
    Last edited by onasuma; 2007-10-30 at 04:06 PM.
    Thank Saturn for this avatar!

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    Default Re: Alchemists - Game Thread (Structured, please move)

    A small boy about 13 years old steps forward. His specs are almost bigger than his head, and he has a bad case of acne. He looks around at his quarters for the near future in frank bemusement.

    Homunculi?! Pah, mere superstitions. I'm expected to stay in this damp hole of a room while we route out these evil beings that don't even exist? I'd laugh if it wasn't so sad. My name is Strum by the way...Strum la Banjo....what...why are you laughing at me?
    Last edited by banjo1985; 2007-10-29 at 10:08 AM.
    That magnificent bard and his flying machine

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    Default Re: Alchemists - Game Thread (Structured, please move)

    "Alas! for faire Fortune hath turned her wheele and 'tis us! The true seekers of immortalilty and wealth or art being drenched with Fortune's dross and maladies.
    Mayhap the Gods themselves doth also look upon us with visage dour for dipping our delicate and unsure hands into the powers of the Gods themselves. Fore doth not Minerva beqeath knowledge and wealth; and Dionysus endow his favourites with the supremest ability of all? That which is the truest talent of all.- To transmute the lesser metals into that richest of all:-gold!
    Methinketh that this uncouth homunculi do be led by by EvilElitest for does he not proclaim by his own name that he be evil? And is't not said that Honuculii art false and evil in all their make-up?"

    proclaimed Curly Wobbledagger as she struck a dramatic pose and spake her thoughts out to the gathered Alchemists. Finisheing her monologue she gathers up her quill and parchment and proceeded to make her way to the library in search of knowledge and true literature.

    Spoiler
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    Quote Originally Posted by V'icternus View Post
    Why is it that you now scare me more than the possibility of nuclear war?
    Quote Originally Posted by Dr. Bath View Post
    To compare [Curly] to the beauty of the changing seasons or timeless stars would be an understatement.
    Quote Originally Posted by Coidzor View Post
    But Koorly is the sweetest crime.

    Squid bones are lies.
    Bathatar!

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    Default Re: Alchemists - Game Thread (Structured, please move)

    "Lady Curly, thy words are but shining beacons of truth in these grim and gloomy times. Be that as it may, this humble alchemist is not as of yet convinced of any lord or lady's guilt to these heinous crimes. Hence, I shall refrain from casting a verdict just now, and will instead await further evidence that may lead us to the culprits we so dearly wish to bring to justice."
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    Sigatar by Crimmy

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    Default Re: Alchemists - Game Thread (Structured, please move)

    From the back of the room a derisve sound can be heard. "Pha, Homunculi. No creature made by unnatural means can pose any serious threat to the combined might of the Alchemists.What we can do without however, is the prescence of weaklings, like the self proclaimed Fleeing Coward!
    Magical Hippopotamus Sneak-atar! Yay!



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    Quote Originally Posted by Shiny, Bearer of the Pokystick View Post
    And while you are not, apparently, of a typical Valkyrie height...
    I nonetheless retain a certain desire to be plucked from the fields of the slain by one such as you. There are, assuredly, worse final sights....and I can't think of arms more suited to a pleasurable ascent to Valhalla.

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    Default Re: Alchemists - Game Thread (Structured, please move)

    Artemis leans against a pillar of the Academy building, surveying her fellow applicants and trying to make sense of it all. So few passed, the entry requirements must have been particularly strict this year. But with such careful standards, how could imposters have slipped in? Homunculi or not, I need to keep an eye out. These fakes are bad news for the State, that much is certain. I cannot let them pass. Of course, passing myself wouldn't be a bad idea. She glances at Elanya and replies. "If they were smart enough to get through the examination process, they do pose a serious threat. Throwing around accusations and alienating possible allies is a dangerous tactic when we have so little information." The dark haired woman warns.
    Last edited by Artemis97; 2007-10-29 at 09:08 PM.
    ~Amor Vincit Omnia~

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    Default Re: Alchemists - Game Thread (Structured, please move)

    (On an unrelated note, adding the rules to the first post always helps when you need to double-check something. No one wants to go and look for the old recruitment thread again.)
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    Sigatar by Crimmy

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    Haruki-kun's Avatar

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    Default Re: Alchemists - Game Thread (Structured, please move)

    ((Alright, then. Done. The rules are here. Happy Lynching!))
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    He is... the most interesting Angel in the world.
    "I don't always keep spreadsheets over crazy voting patterns on the first day. But when I do, I'm the one running the game."


    ~Credit to Skippy for second line.

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    Default Re: Alchemists - Game Thread (Structured, please move)

    Just after the speech about homunculi, a small boy with black clothes and lighty designs in blue, red and yellow comes walking...
    that's right, an otaku..
    or that's what people think

    he suddenly feels a chill coming down his spine, and turning around, he sees Freshmeat talking.
    his eyes widen and after looking more and more at the guy with "sombrero", and after while he suddenly crashes to the floor, in a sudden attack of madness, for he recognises that this guy could be a homunculi...
    Last edited by Crimmy : Tomorrow at 26:72 DM.
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    Default Re: Alchemists - Game Thread (Structured, please move)

    "Oh, please them passing the test doesn't imply intelligence, merely knowledge." Says Demonking. "I on the other hand is knowledge carnate. I am the greatest alchemist ever seen, so my dear Artemis97. it didn't rely on intelligence at all, wierd how you coplimented them though."

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    Default Re: Alchemists - Game Thread (Structured, please move)

    A masked alchemist steps out of the shadows, thinking. Her mask shifts to a plain white face, devoid of emotion, before shifting once again to a red, fiery, angry mask.

    How dare these pathetic Homunculi try and stop me on my way to Alchemist fame and glory?!


    She turns to thecrimsonmage

    You there. What do you know of Homunculi?
    Last edited by Castaras; 2007-10-29 at 12:28 PM.
    "I'm just going on motive and opportunity here and the fact that if the earth got swallowed by a black hole, I'd look suspiciously in your direction first."
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    ~ Heliomance

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    Default Re: Alchemists - Game Thread (Structured, please move)

    From a shadowy corner, a lonely student, about 16 years old, wearing common clothes and letting his green hair breath,silently observes the other applicants, already taking notes and studying the behaviors.

    He pays close attention to the guy with the big hat, Freshmeat, thinking:

    "What the hell's up with that guy's way of speaking?... freakin' weirdo..."
    Wise Mike says:
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    BOW CHICKA BOW WOW!

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    Default Re: Alchemists - Game Thread (Structured, please move)

    ((Oy. I'll have you know Freshmeat stole that idea from me. Shakespeare thief. *mutters slightly*))

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    Quote Originally Posted by V'icternus View Post
    Why is it that you now scare me more than the possibility of nuclear war?
    Quote Originally Posted by Dr. Bath View Post
    To compare [Curly] to the beauty of the changing seasons or timeless stars would be an understatement.
    Quote Originally Posted by Coidzor View Post
    But Koorly is the sweetest crime.

    Squid bones are lies.
    Bathatar!

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    Default Re: Alchemists - Game Thread (Structured, please move)

    a kid no more than 14 wanders around humming a strange tune. when he sees the large group of people he shakes his head and continues
    Last edited by Goblin Music; 2007-10-29 at 02:07 PM.

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    Default Re: Alchemists - Game Thread (Structured, please move)

    "What is with all these kids? This is meant to be a univercity dammit!"
    Thank Saturn for this avatar!

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    Default Re: Alchemists - Game Thread (Structured, please move)

    A mysterious scaly orange figure paces the halls of the University, pondering the strange opportunity now before him.

    "Hmmm, I wonder I if I'll be able to get a published article out of this..."

    He turns his steps to the library.
    Trophies by Lord Herman! Current avvie by Meynolds! And over here is A Kobold Blog! And there is tweeting! And quizzes! And you can visit friendly Koboldonia!


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    Default Re: Alchemists - Game Thread (Structured, please move)

    I point at chunklets.

    I know what you are mwahahahaha...
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    Look upon the Goddess and rejoice!

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    Quote Originally Posted by Vespe Ratavo View Post
    Curly, . . . you are not only made of epic win and not fail, but you are officially the greatest shipper of all time
    Quote Originally Posted by Dr. Bath View Post
    To compare [Curly] to the beauty of the changing seasons or timeless stars would be an understatement.
    Mr. Scruffy is all knowing; he doesn't believe in squid bones, so neither should you!
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    Default Re: Alchemists - Game Thread (Structured, please move)

    Quote Originally Posted by onasuma View Post
    "What is with all these kids? This is meant to be a univercity dammit!"

    "You got a problem with us?"
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    BOW CHICKA BOW WOW!

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    Default Re: Alchemists - Game Thread (Structured, please move)

    A man looking to be in his early twenties looks around. I dislike making accusations with such little evidence, but it seems to me that those who seek to discount the threat posed by creatures such as Homunculi would most likely be those with the most interest in seeing them go about their business unhindered. Forgive me, madam... I point at Elanya.
    Last edited by Lord Iames Osari; 2007-10-29 at 07:33 PM.

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    Default Re: Alchemists - Game Thread (Structured, please move)

    A freckle-faced girl in teens with brown, braided hair steps forward.

    "Now, where did Strategos (if they post, I'll change my vote) get to?"

    ((Also, what are special abilities and when do we need to send them in? This is my first Werewolf game, and I couldn't find anything about it.))

    ((@V: Good point. @VV: Good point and also, thanks))
    Last edited by Em Blackleaf; 2007-10-29 at 06:16 PM.
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    Default Re: Alchemists - Game Thread (Structured, please move)

    Err... can you all give me a break here?
    I've been killed in Hogwarts Havoc, Zombies, Werewolf Classic, Mafia and Rockstar already... and I'm not exactly up to add a sixth one to that list.

    I think it's better to focus on people whom we suspect will be autolynched anyway. That way, we can cut our losses somewhat until we can actually make a strong case against someone.
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    Default Re: Alchemists - Game Thread (Structured, please move)

    ((Check your role. If your role has special abilities than you may send them in. If not, than not.))

    Don't kill Freshmeat! (now) He could be very useful if he is a alchemist! I saw him in other universitys!
    I point at Slaanesh! (very hard, he didn't post till now, if he posts I withdraw my point)
    Last edited by Zar Peter; 2007-10-30 at 03:26 AM.
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    Default Re: Alchemists - Game Thread (Structured, please move)

    Quote Originally Posted by Raiser_B1ade View Post
    I know what you are mwahahahaha...
    * Bustles past, carrying huge stack of library books, scrolls, etc. *

    "Sir, you are sadly mistaken, if you believe that I am a homunculus. Rather, my research so far indicates without possibility of doubt that one of those evil things is in fact the one known to us as..." * Consults notes, dropping books * "...Rejakor. However, while my research has proved this irrefutably, I do reserve the right to change my mind later on, especially if the one known as Rejakor puts in an appearance."

    * Picks up books, bustles away again. One book is left on the ground. It is titled Homunculus Identification For Dummies. *
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    Default Re: Alchemists - Game Thread (Structured, please move)

    ( I agree, let those who have been killed the first round alot live 1 round... just 1!!! )

    A man with a red hat (I bet NONE of you saw that coming! ) with a feather in it looks around a bit.

    (I"ll use dark red, if you don't like it PM me)Masato is the name.
    Versitality at alchemy is my game, good in just about everything in fact.


    I don't have any evidence as of now to who may be these Homunculi. So I'll wait around.


    He stands there fiddliling around with his hat for a moment before seeking someone to talk to about the incident.
    Last edited by Volug; 2007-10-29 at 06:37 PM.

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    Default Re: Alchemists - Game Thread (Structured, please move)

    ((Fine if you want to glance/point at me, but at least have the courtesy to spell my name right. The N goes in front of the Y))
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    Quote Originally Posted by Shiny, Bearer of the Pokystick View Post
    And while you are not, apparently, of a typical Valkyrie height...
    I nonetheless retain a certain desire to be plucked from the fields of the slain by one such as you. There are, assuredly, worse final sights....and I can't think of arms more suited to a pleasurable ascent to Valhalla.

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    Default Re: Alchemists - Game Thread (Structured, please move)

    "woah what? why are you pointing at me?" says slaanash" Iam not one of those monsters. I came here to be a better alchemsit, not killed by those homoculli. We need a plan to catch them. Anyone who wants me to help, ill do my best to assist you." walking down the hall saying "I heard inocent people were captured by conclusions elsewhere so I CAN'T accuse anyone yet. *sighs* guess anotother night in the library might help."
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    Default Re: Alchemists - Game Thread (Structured, please move)

    Quote Originally Posted by Elanya View Post
    ((Fine if you want to glance/point at me, but at least have the courtesy to spell my name right. The N goes in front of the Y))
    ((Sorry, fixed it))

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    Default Re: Alchemists - Game Thread (Structured, please move)

    ((Whoops...I'll fix that. My apologies.))
    ~Amor Vincit Omnia~

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    Ettin in the Playground
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    Default Re: Alchemists - Game Thread (Structured, please move)

    Quote Originally Posted by Slaanesh View Post
    "woah what? why are you pointing at me?" says slaanash" Iam not one of those monsters. I came here to be a better alchemsit, not killed by those homoculli. We need a plan to catch them. Anyone who wants me to help, ill do my best to assist you." walking down the hall saying "I heard inocent people were captured by conclusions elsewhere so I CAN'T accuse anyone yet. *sighs* guess anotother night in the library might help."
    A short fat man with a beard and dark brown hair steps forward.

    "Wish to hide alone in the Library, do you? Want to lie in wait where no one will see you and attack would-be Alchemists? Wouldn't that be nice, hmm, Slaanesh?"
    Last edited by FoE; 2007-10-29 at 11:31 PM.

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