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  1. - Top - End - #181
    Barbarian in the Playground
     
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    Default Re: Expedition to Castle Ravenloft

    Soren

    Stepping out of the shop and still feeling the effects of his drinking, the very short man sees the line of zombies and the web undead and exclaims, "Well at least I found where the undead are, foul monsters." He holds his holy symbol as light appears around him.

    Spoiler
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    Walks out of shop O5 and casts light of venya
    hp 36/36 ac 21 flat 21 touch 10 f/8 r/2 w/8
    "initiative" - (1d20)[13]
    to identify the zombies "knowledge religion - (1d20+5)[8]
    Thank you to starwoof for the awesome Astrid avatar.


  2. - Top - End - #182
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    Lana

    The elf sighs and cracks open her book. "You're a smart little horse..thing, right? Do you know where we are? Of course not, you don't understand me, do you?"

    The wizardess began speaking to the animal as if it were human. A habit picked up from ages upon ages of pouring over arcane tomes without any sentient creatures to talk to. Even a rat offers better conversation than no conversation at all.

    "When do you think your idiot of an owner is gonna wake up? You don't know? Ah, I see.."

  3. - Top - End - #183
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    Default Re: Expedition to Castle Ravenloft

    Spoiler
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    THE MAPS

    Second Map (Yes, it is the same, since nothing really changed...)

    Main Map

    Legend:
    -Green - Malteas
    -Purple - TES (15 feet in the air)
    -Pink - Ashlyn
    -Light Blue - Soren
    -Dark Green - Zombies
    -Dark Red - Entomber

    Events of Round 9:
    -Malteas shots an arrow at the zombie on H4, hitting with some great accuracy.
    -Ashlyn fires a flare bolt at the same zombie that Malteas hit. She looks to Malteas, "I only have a few of these bolts left. We will soon need to come up with an alternative..."
    -Zombie-Aidan is unable to move about the icy surface.
    -The zombie on X8 slips and falls prone on the icy ground.
    -The zombie on A10 just barely is able to stand on the ice.
    -The zombie on C8 is unable to move through the web.
    -The zombie on D10 slips and falls prone.
    -The zombie on C9 is unable to get up from the prone position (in other words, balancing is not its thing...)
    -The zombie on H7 moves to G8.
    -The zombie on H8 is unable to move.
    -Zombie-Delorn finally breaks free from the web, only becoming entangled.
    -The zombie on H6 moves to G5 and starts to strike at the door to the tavern. It is, however, ineffective.
    -The zombie on H4 also attacks the doors to the tavern, but too is ineffective.
    -Soren steps out from the shop (side-note: the shop that Soren has come from is more like a grocery store that anything...with beer) on O5 and casts Light of Venya, causing his body to glow.
    -The entomber moves to D7.
    -The Ever Smiling manages to blast the entomber through the storm and web.
    -End Round 9-

    Initiative Order:
    -Malteas (21,+3)
    -Ashlyn (18, -1)
    -Zombies (15, +0)
    -Soren (13,+0)
    -Entombers (11, +0)
    -The Ever Smiling (5, +3)


    Meanwhile...
    A door to the street that Lana, Windrunner and an unconscious Pieros occupy opens slightly. "Psst! You, lady with the horse!" Quick! Get inside before any zombies come about! We can revive your friend there!" A hand extends from the door way and summons Lana to its location.
    Last edited by oloknotwise; 2008-01-09 at 01:55 AM.
    Currently DMing:
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  4. - Top - End - #184
    Troll in the Playground
     
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    TES

    "Hmm...houses of the living no longer houses, but barracks..."

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    TES takes out his rope again and, if he still has an action left, will fly over to Soren and indicate for him to grab on.

  5. - Top - End - #185
    Titan in the Playground
     
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    Lana

    "That sounds nice and all, but..

    It's not my horse.
    "

    The elf just shrugs. It really isn't her horse, and theres nothing she can do to make it stop..

  6. - Top - End - #186
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    Windrunner

    As he rode down the street, Windrunner ignored Lana's ramblings but instead spent his time looking for a safe place to stop. When the voice spoke from the door he slowed down in front of it.

    Windrunner reared up slightly, causing the cargo on his back to bump, and then looked back at Lana, neighing.

    Spoiler
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    An intelligence check will tell you he wants you to get off.
    "It's a trick. Get an axe."

  7. - Top - End - #187
    Barbarian in the Playground
     
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    Soren

    Seeing the two zombies attack the tavern door, Soren mentally aims a ray at each, hoping to protect those that he assumes are inside, he says, "Find rest corrupted creatures of darkness."

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    Since Soren goes before TES, he won't see the warlock letting the rope to him, unless I'm mistaken, if that is the case then he grab onto the rope as he fires.
    hp 36/36 ac 21 flat 21 touch 10 f/8 r/2 w/8
    "ranged attack against G5" - (1d20+4)[16]
    damage - (6d6)[16]

    "ranged attack against H5" - (1d20+4)[11]
    damage - (6d6)[20]
    Thank you to starwoof for the awesome Astrid avatar.


  8. - Top - End - #188
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    Lana

    Rather than dismount and provide an open target to anything nearby, Lana just grabs the horse's reins, atleast she thinks that is what they're called, and guides Windrunner over to the door. "Come out and help me get him off the horse. I can't lift him and all that armor."

  9. - Top - End - #189
    Bugbear in the Playground
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    Malteas

    Muttering oaths under his breath, Malteas fires a small volley at the zombies below.

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    Aim for the one he shot before, if it drops, target the second zombie with the second arrow.

    Full Round: Rapid Shot (2 arrows, -2 atk)
    Attack 1 - (1d20+8)[19]
    Damage 1 - (1d8+5)[10]
    Attack 2 - (1d20+8)[20]
    Damage 2 - (1d8+5)[13]

    AC - 17
    HP - 41/56

  10. - Top - End - #190
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    THE MAP:

    The Map

    Legend:
    -Green - Malteas
    -Purple - TES (15 feet in the air)
    -Pink - Ashlyn
    -Light Blue - Soren
    -Dark Green - Zombies
    -Dark Red - Entomber

    Events of Round 10:
    -Malteas fire two arrows at the zombie on H5, both hitting with good accuracy.
    -Ashlyn fires a flare bolt at the zombie on H5, just barely hitting it, but causing some damage.
    -Both the zombie-Aidan and the zombie on X8 move to A8 and A7 respectively.
    -The zombie on A10 does not move.
    -The zombie on C8 moves to D8.
    -The zombie on C9 manages to get up from the ground, but unable to move about.
    -The zombie on D10 does not get up from the ground.
    -The zombie on G8 moves to H7.
    -Zombie-Delorn and the zombie on H8 are unable to move in the web.
    -The zombie on H5 moves to N5 and attacks Soren, but misses horribly.
    -The zombie on G5 moves to M5.
    -Soren lets out two bolts of light, destroying the zombie on N5 and dealing a decent amount of damage to the zombie on M5.
    -The entomber is unable to move about in the web.
    -TES pulls out his rope from again and flies as far as he can this round.
    -End Round 10-

    Initiative Order:
    -Malteas (21,+3)
    -Ashlyn (18, -1)
    -Zombies (15, +0)
    -Soren (13,+0)
    -Entombers (11, +0)
    -The Ever Smiling (5, +3)


    The hand from the door retracts back into the house, and a moment later a young man steps out. He seems that he cannot be any older than 18 years of age, but he manages to pull Pieros from the saddle and slowly take him into the house. Lana notices immediately the symbol of Heironeuos strung around his neck, and the longsword strapped to his belt. Not too long afterwards he comes and helps Lana from the back of the horse, and politely guides her into the house. The door is just large enough that Windrunner may fit (if he decides to follow...).

    Inside, Lana notices the strong scent of lavender. The house is littered of useless junk, and there is a large pile of furniture by the door (which is used as a barricade). A very old lady comes around the corner, with a few bottles in her hands. Pieros is strewn across an old chaise lounge in the next room.
    Last edited by oloknotwise; 2008-01-10 at 11:22 PM.
    Currently DMing:
    Expedition to Castle Ravenloft

    Amazing Radiant Servant of Pelor avatar by the more amazing Dr. Bath!

  11. - Top - End - #191
    Troll in the Playground
     
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    TES

    "To the Line, Godservant!"

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    TES move over to Soren's position and will indicate to Soren to grab hold of the rope. If TES has any actions left, he will blast the zombie at M5.

    (1d20+7)[23]
    (3d6)[12]


  12. - Top - End - #192
    Barbarian in the Playground
     
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    Soren

    Seeing the flying man come towards him with a rope, he waits until he can grab the rope. If he was foe, I'm sure he would have been shot by those on the roof "I've got a hold, thanks for the help."

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    Delay until TES reaches him, and then grab on to the rope.
    hp 36/36 ac 21 flat 21 touch 10 f/8 r/2 w/8
    Thank you to starwoof for the awesome Astrid avatar.


  13. - Top - End - #193
    Bugbear in the Playground
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    Malteas

    Watching the zombie move towards someone in the distance, Malteas fires another quick pair of arrows.

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    Rapid Shot zombie at M5/N5?

    Attack 1 - (1d20+8)[23]
    Damage 1 - (1d8+5)[9]
    Attack 2 - (1d20+8)[9]
    Damage 2 - (1d8+5)[6]

  14. - Top - End - #194
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    Lana

    "So can anyone tell me whether my friend is going to be ok or not?"

  15. - Top - End - #195
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    THE MAP:

    The Map

    Legend:
    -Green - Malteas
    -Purple - TES (15 feet in the air)
    -Pink - Ashlyn
    -Light Blue - Soren
    -Dark Green - Zombies
    -Dark Red - Entomber

    Events of Round 11:
    -Malteas fires two arrows at the zombie on M5, but one misses.
    -Ashlyn fires a bolt at the zombie on M5, but misses.
    -None of the zombie on A7, A8, A10, C9 and D8 are able to move about, but none of them fall prone.
    -The zombie on D10 manages to get up off of the ground.
    -The zombie on M5 moves to N5 and attacks Soren, but narrowly misses.
    -Zombie-Delorn is finally able to move to I8.
    -Soren waits for the warlock to get closer.
    -The Entomber is able to move to E8.
    -The Ever Smiling moves over Soren, allowing him to grab onto the rope. At the same time, TES manages to launch an Eldrich Blast at the zombie on N5.

    Initiative Order:
    -Malteas (21,+3)
    -Ashlyn (18, -1)
    -Zombies (15, +0)
    -Soren (13,+0)
    -Entombers (11, +0)
    -The Ever Smiling (5, +3)


    Ignoring Lana's question, the old lady forces a bottle into Lana's hand, then quietly turns to Pieros. At the same time, the teenage boy lets out a quick prayer and touches Pieros' wounds, healing them. He does this a few times.

    Spoiler
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    The bottle given to Lana is a potion of Cure Moderate Wounds (2d8+3), as it will have a label. The healing provided to Pieros was three Cure Light Wounds spells.

    Pieros' Healing

    Pieros should no longer be unconscious.
    Last edited by oloknotwise; 2008-01-16 at 01:56 AM.
    Currently DMing:
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    Amazing Radiant Servant of Pelor avatar by the more amazing Dr. Bath!

  16. - Top - End - #196
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    Lana

    "Well fine then. I don't need you to talk to me. Isn't that right, Windrunner?" The elf moves over to the horse and pulls out her Radiant Sphere. She takes some time to pour more of her magical energy into the dead sphere. The room is soon filled with radiance as the sphere begins giving off light. "Man.. Could this day get any worse?"

  17. - Top - End - #197
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    Peiros

    Peiros eyes open and then he leans forward all of a sudden, reaching for his sword and looking desperately around the room. He spots the old lady, the young cleric of Heironeuos, then finally Lana and Windrunner.

    "Please tell me this isn't as bad as I think it is, Lana" Peiros groans, "Where are the others?"

    Still feeling beaten and burnt, Peiros slowly places his legs on the floor, and then reaches down for the belt around his waist. He smiles thankfully at the old woman and the young man.

    Spoiler
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    Peiros activates his healing belt, using the last two charges, for 12 hp of healing.
    Last edited by Snowfall; 2008-01-16 at 05:45 AM.
    "It's a trick. Get an axe."

  18. - Top - End - #198
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    The gray elf gets quiet. The light from her orb casts a dark shadow against the wall as her head hangs heavy. Her voice comes out slow and icy cold.. "Dead."

  19. - Top - End - #199
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    "No!", Peiros cries, surging to his feet, "There must be something we can still do! I saw the trapsmith and the cloistered priest fall, but perhaps they can still be saved? Our mad friend surely flew free!"

    Peiros rushes over to Windrunner's side, checking over his mount, concerned with the wounds he finds. He turns to Lana, a pained look in his eyes, "What would you advise Lana... I did little good in the battle but watch our friends fall. I would hate to see more fall still."

    Spoiler
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    Not really sure how the actions here relate time-wise with the combat actions back at the square, but at some point Peiros will convert his "Divine Favor" into a Cure Light Wounds to cast on himself and Windrunner.
    (1d8+1)[5]
    Last edited by Snowfall; 2008-01-16 at 03:36 PM.
    "It's a trick. Get an axe."

  20. - Top - End - #200
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    Lana

    The elf is quiet for a good while. "The crazy one probably lived.. The other paladin probably did too. But.. All the rest of our group is dead. If we do this.."

    She turns to leave, but first digs out a potion that the old woman gave her earlier. "You'll need this if we're going to save anyone. Come on, hurry up." She replaces the Radiant Sphere and begins moving toward the battlefield again.

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    Potion is Cure Moderate Wounds.

  21. - Top - End - #201
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    TES

    Straining with all his might, the nutty warlock flies the new priest over to the Paladin and the archer.

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    Double move action to H4, or as close as possible to Malteas and Ashlyn's position, making sure to fly high enough so that Soren won't go *clonk* on the walls.

  22. - Top - End - #202
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    Default Re: Expedition to Castle Ravenloft

    LANA AND PIEROS

    The young boy quickly moves to stop Lana from leaving. Without a word, he directs your attention to the old lady.

    "It is not safe for you to head out there, as the zombies are known to roam about at any time," she explains, "but if you want to get back to your comrades, I am sure there is something we can do without putting you in danger..."

    The lady comes forward to Lana and gives her two more bottles of Cure Moderate Wounds.

    Spoiler
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    In-game time-wise, the battle should be done by now, but Lana and Pieros are unsure about the situation.

    The old Lady is trying to ensure your safety, and you should hear a bit of trust in her old voice. She is, however, a little mysterious...
    Currently DMing:
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  23. - Top - End - #203
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    Lana

    "I think you for your hospitality, but I have to go to my comrades. Regardless of the circumstances."

    Lana leaves and begins heading back toward the battlefield.

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    I don't see how the battle would be over. At a full out run, Windrunner moves 100ft a round. The maximum range on Web is 160ft at my level. Since it didn't poof, that means we're only two rounds away. Dismounting is a full-round action, so it eats a round. Three Cure Light Wounds would be 3 rounds.

    So at most, 6 rounds have passed?

    After all, talking is a free action, so that isn't a problem.

    Anyway, Lana is gonna return to the battlefield. She'll double-move until she spots a zombie.

  24. - Top - End - #204
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    Soren

    After the flying mage drops him off on the Soren, and seeing the other two on roof he states quickly before casting a spell, "I can't remember if we talked before, name's Soren." He turns towards the zombies as he casts a spell that light that softly radiants our him.

    Spoiler
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    Let go when above roof, and then cast Light of Venya. Will aim at the two closest zombies with the blast next round, after the others shoot if they do. Assuming the zombies are within 30ft of course.
    "first ray" - (1d20+4)[7]
    "if it hits" - (6d6)[28]

    "second ray" - (1d20+4)[18]
    "if it hits" - (6d6)[15]

    hp 36/36 ac 21 flat 21 touch 10 f/8 r/2 w/8
    Thank you to starwoof for the awesome Astrid avatar.


  25. - Top - End - #205
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    Peiros

    "Lana, wait..." Peiros cries, but then moves towards the door. He pauses to turn back at his healers "It may be foolish, but I cannot let her go alone. Thank you for your help, if Pelor's light shines bright enough, we will follow it back to you. There is much we do not know about what is happening here."

    Peiros mounts Windrunner and follows after Lana, downing the potion in his hand.

    Spoiler
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    [rollv]2d8+3[/roll]

    Edit: ack, I suck at the roller, here's with invisible castle
    Cure moderate wounds from Lana (2d8 3=10)

    * post roll count doesn't match database
    Last edited by Snowfall; 2008-01-16 at 03:52 PM.
    "It's a trick. Get an axe."

  26. - Top - End - #206
    Bugbear in the Playground
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    Malteas

    "Malteas," the bowman grunts out, stringing up more arrows.

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    Attack on zombie in N5
    Attack 1 - (1d20+8)[19]
    Damage 1 - (1d8+5)[8]

    Attack 2 - (1d20+8)[17]
    Damage 2 - (1d8+5)[12]

  27. - Top - End - #207
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    THE MAP:

    The Map

    Legend:
    -Green - Malteas
    -Purple - TES (15 feet in the air)
    -Pink - Ashlyn
    -Light Blue - Soren
    -Dark Green - Zombies
    -Dark Red - Entomber

    Events of Round 12
    -Malteas fires two more arrows at the zombie, both of them strike it. The zombie collapses.
    -Ashlyn fires a flare bolt at the zombie on H7, but misses.
    -The zombies on A7, A8, D8 and D10 all fall prone.
    -The zombie on A10 moves to C10.
    -The zombie on C9 moves to E9.
    -The zombie on H7 moves to G5 and starts attacking the door to the tavern, but is ineffective.
    -The zombie on I8 moves to H5 and starts attacking the door, but only leaves minor scratches.
    -The zombie on H8 is unable to move.
    -Soren holds his spell until he is safely on the roof.
    -The entomber is unable to move.
    -TES slowly moves Soren above the roof on H4. At that time, Soren casts another Light of Venya and gets ready to fire at more zombies.
    -End Round 12-

    Initiative Order:
    -Malteas (21,+3)
    -Ashlyn (18, -1)
    -Zombies (15, +0)
    -Soren (13,+0)
    -Entombers (11, +0)
    -The Ever Smiling (5, +3)
    Currently DMing:
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  28. - Top - End - #208
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    Sorry folks, but my internet decided to die this wednesday night, and I don't know when it will come back up. Until then, I won't be able to post much at all I think.

    Sorry!

    Olo: please go ahead and control TES in my stead if that suits you.


  29. - Top - End - #209
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    TES

    Cackling maniacally and no longer bound to ferry people about, the warlock flies over and starts blasting the nearby undead.

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    TES is no longer a horse! (for now).

    Move over to H8 15 feet up in the air, blast the Entomber at E8.

    (1d20+7)[25]
    (3d6)[5]


  30. - Top - End - #210
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    Default Re: Expedition to Castle Ravenloft

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    THE MAP:

    The Map

    Legend:
    -Green - Malteas
    -Purple - TES (15 feet in the air)
    -Pink - Ashlyn
    -Light Blue - Soren
    -Dark Green - Zombies
    -Dark Red - Entomber

    Events of Round 13:
    -The sleet storm dissipates.
    -Malteas shoots two more arrows at the zombie below him, with only the first one hitting.
    -Ashlyn fires another flarebolt and the zombie beneath her, but misses.
    -The zombies on A7, A8 and C10 all move upwards in search of new food. The are gone from the encounter.
    -The zombies on D8, E9 and D10 are unable to move.
    -The zombie on H8 moves to H6.
    -The zombies at the tavern door strike at it, but are ineffective.
    -Soren fire two bolts of light at the closest zombies, the first one misses, but the second hits true.
    -The entomber moves to B8.
    -The ever smiling moves to H8 and fires an Eldrich Blast at the entomber. It barely stands.
    -End Round 13-

    Initiative Order:
    -Malteas (21,+3)
    -Ashlyn (18, -1)
    -Zombies (15, +0)
    -Soren (13,+0)
    -Entombers (11, +0)
    -The Ever Smiling (5, +3)
    Last edited by oloknotwise; 2008-01-24 at 11:52 PM.
    Currently DMing:
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